El Imperio une fuerzas con la Alianza y prepara una invasión del Reino a gran escala. Pero para poder atacar el corazón de Faerghus debes atravesar Ailell, el Valle del Tormento.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_10_15_____Shez 94 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_1_10_15_____Edelgard 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_1_10_15_____Hubert 255 0 0 2 35 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_1_10_15_____Ferdinand 255 0 0 3 40 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_1_10_15_____Linhardt 255 0 0 4 45 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_1_10_15_____Caspar 255 0 0 5 50 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_1_10_15_____Bernadetta 255 0 0 6 55 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_1_10_15_____Dorothea 255 0 0 7 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]1_1_10_15_____Dimitri 255 0 0 8 25 5 12 3 101 5 1 100 65 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 [es]1_1_10_15_____Felix 255 0 0 9 75 5 13 3 101 0 1 100 300 255 65535 1999 3 39 42 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 [es]1_1_10_15_____Sylvain 255 0 0 10 85 5 13 3 101 3 1 100 300 255 65535 1999 42 39 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 [es]1_1_10_15_____Dedue 255 0 0 11 70 5 13 3 101 3 1 100 300 255 65535 1999 3 39 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
12 [es]1_1_10_15_____Seteth 255 0 0 12 140 5 12 3 101 0 1 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
13 [es]1_1_10_15_____Flayn 4 0 0 13 145 5 13 3 101 3 1 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 [es]1_1_10_15_____Claude 4 0 0 14 30 7 13 3 101 5 0 100 77 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
15 [es]1_1_10_15_____Hilda 3 0 0 15 130 7 13 3 101 5 0 100 70 255 10 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
16 [es]1_1_10_15_____Randolph 3 0 0 16 365 7 13 3 101 5 0 100 300 255 8 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
17 [es]1_1_10_15_____Fleche 255 0 0 17 405 7 13 3 101 5 0 100 300 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
18 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 18 665 5 13 3 101 0 1 37 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 19 670 5 13 3 101 0 1 34 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 20 675 5 13 3 101 0 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 21 675 5 13 3 101 0 1 31 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
22 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 4 0 0 22 695 5 13 3 101 0 1 31 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
23 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 4 0 0 23 675 5 13 3 101 0 1 31 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
24 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 4 0 0 24 620 5 13 3 101 0 1 37 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 25 650 5 13 3 101 0 1 34 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 26 690 5 13 3 101 0 1 37 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 27 600 5 13 3 101 0 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 28 675 5 13 3 101 0 1 33 166 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 29 605 5 13 3 101 0 1 33 166 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 30 695 5 13 3 101 3 1 39 130 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
31 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 4 0 0 31 680 5 13 3 101 3 1 39 130 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
32 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 4 0 0 32 695 5 13 3 101 3 1 39 130 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
33 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 4 0 0 33 620 5 13 3 101 0 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 34 620 5 13 3 101 0 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 35 695 5 13 3 101 0 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 36 600 7 13 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
37 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 3 0 0 37 610 7 13 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
38 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 3 0 0 38 650 5 13 3 101 3 1 34 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 39 680 5 13 3 101 3 1 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 40 610 5 13 3 101 3 1 33 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 41 675 5 13 3 101 3 1 34 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
42 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 4 0 0 42 695 5 13 3 101 3 1 31 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
43 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 4 0 0 43 695 5 13 3 101 3 1 33 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
44 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 4 0 0 44 620 5 13 3 101 3 1 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 45 665 5 13 3 101 3 1 33 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 46 620 5 13 3 101 3 1 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 47 675 5 13 3 101 3 1 33 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
48 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 4 0 0 48 665 5 13 3 101 3 1 34 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 49 675 5 13 3 101 3 1 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 50 605 5 13 3 101 3 1 33 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 51 620 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
52 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 4 0 0 52 695 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
53 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 4 0 0 53 665 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 54 650 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 55 690 5 13 3 101 5 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
56 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 4 0 0 56 675 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 57 665 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 58 620 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
59 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 4 0 0 59 675 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 60 675 5 13 3 101 5 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
61 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 4 0 0 61 695 5 13 3 101 5 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
62 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 4 0 0 62 650 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 63 615 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 64 675 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 65 695 5 13 3 101 3 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 66 695 5 13 3 101 3 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
67 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 4 0 0 67 620 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 68 695 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 69 615 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 70 600 5 13 3 101 0 1 33 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 71 600 7 13 0 101 5 1 26 300 255 65535 1999 29 11 16 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
72 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 3 0 0 72 600 7 13 0 101 5 1 26 300 255 65535 1999 29 11 16 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
73 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 3 0 0 73 600 7 13 0 101 5 1 26 300 255 65535 1999 29 11 16 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
74 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 3 0 0 74 600 7 13 0 101 5 1 26 300 255 65535 1999 29 11 16 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
75 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 3 0 0 75 600 7 13 0 101 5 1 26 300 255 65535 1999 29 11 16 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
76 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 3 0 0 76 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 77 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 78 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 79 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 80 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 81 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 82 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 83 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 84 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 85 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 86 695 5 5 0 101 3 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 87 620 5 5 0 101 3 1 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 88 600 5 5 0 101 3 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
89 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 89 695 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
90 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 90 605 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
91 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 91 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
92 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 92 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
93 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 93 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 29 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 100 0 62 106 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 28 1527 34 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 28 1527 34 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 28 1524 39 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 28 1524 31 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 28 1527 33 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 28 1527 37 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 28 1527 34 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 28 1524 33 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 238 0 1000 1526 28 1527 34 1999 100 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 0 1000 1523 28 1527 37 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 0 1000 1526 28 1527 34 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 28 1524 33 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 43 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (242, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 17)
SubGroup(0)
SubGroup(3)
Unknown10(0,69,8,12,94,18,0,0,0,0,0,0,0,0,0)
Unknown10(1,67,94,94,94,0,0,0,8,0,0,0,0,0,0)
Unknown12(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(1,15,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown61(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(16,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetName(87,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 87 to [cs][es]2_6_11_16_____soldado Reino[cm][es]4_8_13_18_22_26_30__soldados del Reino[ce]
SetName(88,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 88 to [cs][es]2_6_11_16_____soldado Reino[cm][es]4_8_13_18_22_26_30__soldados del Reino[ce]
SetName(86,564,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 86 to [cs][es]3_7_12_17_____soldado del Reino[cm][es]5_9_14_19_23_27_31__soldados del Reino[ce]
# Group 3 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(45300,0,18264,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown139(0,5464,1,13064,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(69,46200,0,20464,1,0,1,0,0,0,0,1,1,0,0)
# Group 8 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown139(0,46200,0,20464,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(69,5464,1,12964,1,0,3,0,0,0,0,1,1,0,0)
# Group 9 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 4)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
SubGroup(3)
Unknown37(5,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 15)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown137(0,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 13)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown137(0,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(1616,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # En el día de hoy confío en contar [cdb]con la sabiduría y la fuerza de la Alianza, Claude.
TalkDeploySlot(1617,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡No hay de qué preocuparse! Nuestro brillante trabajo en equipo [cdb]hará que salgan en desbandada.
# Group 19 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 20 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
SubGroup(1)
TalkCharacter(1619,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Reforzad nuestras defensas [cdb]y avanzad hacia el frente enemigo!
SubGroup(4)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(704,4,0,1,94,94,94,0,0,0,0,0,0,0,0) # ¡Toma [r]las fortalezas[/] y derrota a [r]la vanguardia enemiga[/]!
# Group 21 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 0 0
SubGroup(1)
TalkCharacter(1618,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # Por lo que sabemos, el objetivo del enemigo [cdb]es superar nuestras líneas de defensa [cdb]y atravesar el valle. No dejaremos que ocurra.
SubGroup(2)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,2,94,94,94,0,0,0,8,8,0,0,0,0,0) # ¡No permitas que [eg1][0:AREA] caiga!
# Group 22 (0, 5, 0, 7, 4)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(94,45000,0,65000,0,52500,0,8564,1,0,1,0,0,0,0)
Unknown10(94,36500,0,52000,0,42500,0,59000,0,0,1,0,0,0,0)
Unknown10(94,45000,0,42500,0,52500,0,52000,0,0,1,0,0,0,0)
Unknown10(94,58500,0,54500,0,65000,0,61000,0,0,1,0,0,0,0)
Unknown10(94,9964,1,5964,1,14464,1,10164,1,0,1,0,0,0,0)
SubGroup(1)
TalkCharacter(1612,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Atentos al suelo! ¡Un solo paso en falso [cdb]podría costarnos caro!
SubGroup(1)
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Sufrirás daño si pisas la [g]lava[/]. Las [g]clases voladoras [/]pueden atravesarla sin sufrir daños mientras [cdb]se desplacen [g]sobre su montura[/].
# Group 23 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,94,94,5,0,1,1,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,94,94,6,0,1,1,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,94,94,7,0,1,1,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(804,1,0,2,94,94,94,0,0,0,0,0,0,0,0) # ¡Has derrotado a [r]la vanguardia[/]!
SubGroup(1)
TalkCharacter(1464,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hemos empezado con buen pie. ¡Habéis luchado todos bien!
# Group 30 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 5, 0, 2, 21)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,94,94,0,0,0,8,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido!
SubGroup(3)
SetDeathText(13,73,1473,2,0,0,0,0,0,0,0,0,0,0,0) # Me toca. Me abriré camino a través de ellos.
CloseUp(9,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,9,0,0,0,1,94,8,0,0,1,1,0,0,0)
Alert(104,2,9,94,94,0,0,0,8,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está avanzando hacia [eg1][0:AREA]!
SubGroup(2)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,9,94,94,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,239,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1474,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡No mientras esté yo aquí, amigo!
# Group 32 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 0
Unknown13(9,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 32: True 0
Unknown13(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,13,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1476,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¿Qué clase de caballero alza la espada [cdb]contra su propio rey? Me das asco.
TalkCharacter(1477,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # No tenía opción. Y, si la cosa está entre tú [cdb]o yo, ¡te digo ya que no seré yo quien caiga!
# Group 35 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,13,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1478,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Siento que hayamos llegado a esto, Felix. He de suponer que no estarás dispuesto [cdb]a hacerte a un lado, ¿no?
TalkDeploySlot(1479,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ni hablar. Ya sabes por qué lucho.
# Group 36 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(94,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 0 1 0
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
SubGroup(1)
TalkDeploySlot(1475,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # De acuerdo. Tú servirás.
# Group 37 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1480,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # Sigo en pie y sigo pudiendo sostener [cdb]una espada... ¡lo que significa [cdb]que puedo seguir luchando!
# Group 38 (0, 5, 0, 3, 23)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,9,94,94,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1481,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Ja! ¿Creéis que unos cuantos cortes [cdb]y arañazos me detendrán?
SubGroup(1)
TalkDeploySlot(1482,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Detente, Felix!
SubGroup(1)
Unknown15(10,9,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(278,2,10,9,94,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido para ayudar [eg3][1:CHARA_G]!
SubGroup(3)
SetDeathText(15,73,1483,3,0,0,0,0,0,0,0,0,0,0,0) # Me sorprende que sigas teniéndote en pie. Ahora, ¿podrías dejar que nos encarguemos [cdb]nosotros del resto?
CloseUp(10,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
TalkDeploySlot(1484,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Será mejor que vuelvas con vida, Sylvain... ¡o ya verás!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,94,94,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
# Group 39 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
SubGroup(2)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,10,94,94,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1485,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Espero que estés mirando, Ingrid... Hoy es el día en el que por fin vengaré [cdb]tu muerte.
# Group 41 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 40: True 0
GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 0 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 6, 3)
SubGroup(5)
GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 40: True 0
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 1 0 0
GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 0 1 0
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 6, 3)
SubGroup(5)
GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 40: True 0
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 1 0 0
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 0 0
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 41: True 0
Unknown13(10,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 0
Unknown13(10,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,15,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1487,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sé que no tenías opción, [cdb]pero eso no significa que te perdone.
TalkCharacter(1488,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Sí... Lo que significa que lo único [cdb]que nos queda por hacer es combatir.
# Group 47 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,15,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1489,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ah, Mercedes... ¿Por qué tenías que ser tú?
TalkCharacter(1490,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Lo siento, Sylvain. Sé que nada [cdb]de lo que diga será suficiente.
# Group 48 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(94,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 0 1 0
GroupCheck3(47,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 0 1 0
SubGroup(1)
TalkDeploySlot(1486,10,1,2,0,0,0,0,0,0,0,0,0,0,0) # Espero que no te importe desprenderte [cdb]de tu cabeza, porque pretendo dejarla [cdb]en la tumba de mi amiga.
# Group 49 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1491,10,1,2,0,0,0,0,0,0,0,0,0,0,0) # ¡Esto no es nada comparado con el dolor [cdb]que ella sintió!
# Group 50 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(15,96,1492,3,0,0,0,0,0,0,0,0,0,0,0) # Perdóname, majestad... Que la fortuna te sonría en la batalla...
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,94,94,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,10,94,94,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1493,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡No! ¡También tú, Sylvain! ¿Qué voy a hacer ahora...?
# Group 52 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 5, 0, 3, 60)
SubGroup(2)
GroupCheck3(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 29: 1 0 0
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
SubGroup(7)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2738,0,94,94,94,18,0,0,0,0,0,0,0,0,0) # ¡[r]La retaguardia[/] [r][eg4][cp][0:PARTY][/] ha abierto el acceso a [r]la fortaleza[/]!
SubGroup(7)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2739,2,94,94,94,3,0,0,0,0,0,0,0,0,0) # ¡Los refuerzos [r]enemigos[/] han aparecido y están avanzando hacia [b][eg1][cp][0:PARTY][/]!
SubGroup(1)
TalkCharacter(1620,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Si seguimos así, quizá la batalla termine [cdb]incluso antes de que empiece.
SubGroup(5)
Unknown44(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2705,4,3,1,94,94,94,0,0,0,0,0,0,0,0) # ¡Toma [r]las fortalezas[/] y derrota a [r]la retaguardia enemiga[/]!
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1495,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Es increíble lo bien que nos va. Espero que eso signifique que conseguiremos [cdb]una victoria rápida.
# Group 54 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2706,1,3,2,94,94,94,0,0,0,0,0,0,0,0) # ¡Has derrotado a [r]la retaguardia enemiga[/]!
If254(1,240,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1496,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Esto me sobrepasa, ¡pero no pienso parar [cdb]hasta que acabe!
# Group 55 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,94,94,1,0,1,1,0,0,0,0,0,0)
# Group 60 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,94,94,2,0,1,1,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,94,94,3,0,1,1,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,94,94,4,0,1,1,0,0,0,0,0,0)
# Group 63 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 64 (0, 5, 0, 6, 39)
SubGroup(2)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(94,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(2,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,94,94,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido!
SubGroup(1)
TalkDeploySlot(1465,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Yo curaré vuestras heridas! Por favor, tened cuidado ahí fuera.
SubGroup(2)
Unknown125(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(527,2,13,94,94,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está curando [r]con Magia de luz α[/]!
SubGroup(1)
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,13,94,94,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1466,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¿Qué es esto, la segunda venida [cdb]de santa Cethleann? ¡Matadla y acabad ya con esto!
SubGroup(1)
Unknown66(893,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,147,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(777,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5063,574,4200,5012,557,4163,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5141,562,4099,5082,545,4074,420,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # Mirad esa roca... Me pregunto si podríamos [cdb]usarla para bloquear la lava y pasar al otro lado.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown51(45000,0,38700,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(716,4,13,94,94,0,0,0,0,0,0,0,0,0,0) # ¡Bloquea [g]la lava[/] con [g]una roca[/] y avanza hacia [eg1][0:CHARA_G]!
# Group 65 (0, 5, 8, 2, 15)
SubGroup(1)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
SubGroup(1)
Unknown66(893,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,147,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(777,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5063,574,4200,5012,557,4163,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5141,562,4099,5082,545,4074,420,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # Mirad esa roca... Me pregunto si podríamos [cdb]usarla para bloquear la lava y pasar al otro lado.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown51(45000,0,38700,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(716,4,13,94,94,0,0,0,0,0,0,0,0,0,0) # ¡Bloquea [g]la lava[/] con [g]una roca[/] y avanza hacia [eg1][0:CHARA_G]!
# Group 66 (0, 5, 0, 2, 14)
SubGroup(1)
Unknown36(892,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4765,470,3910,4690,453,3886,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4773,466,3879,4695,450,3871,180,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(5)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4774,450,3880,4695,449,3871,100,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(45000,0,37500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(602,1,94,94,94,0,0,0,0,0,0,0,0,0,0) # ¡Al bloquear [g]la lava[/] se ha creado una nueva [g]ruta[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1468,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡El camino está libre! ¡En marcha!
# Group 67 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(94,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1469,13,1,3,0,0,0,0,0,0,0,0,0,0,0) # ¿Por qué combatimos los unos con los otros [cdb]de esta forma? ¡Todos somos hermanos [cdb]y hermanas!
# Group 68 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1470,13,1,3,0,0,0,0,0,0,0,0,0,0,0) # No aguantaré mucho más, pero el resto estará [cdb]en grave peligro si huyo...
# Group 69 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,13,94,94,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(1471,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Flayn, basta! ¡Ponte a salvo!
TalkDeploySlot(1472,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Muy bien, hermano... pero ¡debéis jurarme [cdb]que no os pondréis en peligro [cdb]de forma innecesaria!
SubGroup(0)
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,94,94,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
If254(1,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(528,1,13,94,94,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha caído! ¡[r]La Magia de luz α[/] ha cesado!
# Group 70 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
SubGroup(1)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
SubGroup(2)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,13,94,94,0,0,0,2,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 72 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 0 1 0
SubGroup(1)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 1 0 0
SubGroup(2)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,13,94,94,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 74 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(2,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(66,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(66,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(4,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 5, 0, 6, 10)
SubGroup(2)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1497,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # No pasaréis de aquí.
SubGroup(1)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,11,94,94,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido!
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,11,94,94,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
# Group 80 (0, 2, 2, 4, 5)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 9, 5)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1499,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Te mataré antes de dejar [cdb]que hagas daño a nuestro Rey.
TalkCharacter(1500,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Dedue, no...
# Group 83 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1499,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Te mataré antes de dejar [cdb]que hagas daño a nuestro Rey.
# Group 84 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(94,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 0 1 0
SubGroup(1)
TalkDeploySlot(1498,11,1,2,0,0,0,0,0,0,0,0,0,0,0) # En nombre de su majestad, morirás aquí.
# Group 85 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1501,11,1,2,0,0,0,0,0,0,0,0,0,0,0) # Mis probabilidades menguan...
# Group 86 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,11,94,94,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(1502,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Arg... ¡Aún no estoy acabado!
TalkDeploySlot(1503,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Atrás, Dedue! ¡Por favor! ¡No puedo permitirme perderte!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,94,94,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
# Group 87 (28, 2, 4, 1, 0)
SubGroup(0)
# Group 88 (0, 5, 0, 4, 20)
SubGroup(3)
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
SubGroup(1)
Unknown80(50,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1554,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Saldré al campo de batalla. Todos y cada uno [cdb]de ellos se rendirá ante mí... o perecerán.
SubGroup(1)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,8,0,0,1,94,8,0,0,1,1,0,0,0)
Alert(104,2,8,94,94,5,0,0,8,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está avanzando hacia [eg1][0:AREA]!
SubGroup(2)
Unknown43(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,8,94,94,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1555,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Valor! ¡Ha llegado la hora de llevar [cdb]a término la guerra contra el Reino!
# Group 89 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 89: True 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 90: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 91: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 92: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(4,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 0 0
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,8,94,94,0,0,0,4,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha tomado [eg1][0:AREA] y vuelve a avanzar!
SubGroup(1)
TalkCharacter(1622,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ese hombre es una fuerza de la naturaleza... No podemos esperar que simples soldados [cdb]lo detengan.
# Group 100 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(7,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 1 0 0
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,8,94,94,0,0,0,7,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha tomado [eg1][0:AREA] y vuelve a avanzar!
SubGroup(1)
TalkDeploySlot(1623,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Apartaos, antes de que os obligue.
# Group 102 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(5,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 1 0 0
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,8,94,94,0,0,0,7,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha tomado [eg1][0:AREA] y vuelve a avanzar!
If254(1,240,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1624,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡No! ¡Casi nos alcanza!
# Group 104 (0, 2, 2, 6, 2)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(6,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 0 1 0
SubGroup(1)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck3(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 1 0 0
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 0 1 0
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,8,94,94,0,0,0,6,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha tomado [eg1][0:AREA] y vuelve a avanzar!
SubGroup(1)
TalkCharacter(1625,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # Si no lo impedimos, Dimitri llegará [cdb]a nuestra línea de defensa. ¡Debemos detenerlo a toda costa!
# Group 106 (0, 5, 0, 5, 5)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(162,2,8,94,94,0,0,0,8,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se aproxima [eg3][0:AREA]!
SubGroup(1)
TalkCharacter(1625,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # Si no lo impedimos, Dimitri llegará [cdb]a nuestra línea de defensa. ¡Debemos detenerlo a toda costa!
# Group 107 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(184,2,8,94,94,0,0,0,8,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha invadido [eg1][0:AREA]!
SubGroup(1)
TalkDeploySlot(1626,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # El último.
If254(1,130,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1627,12,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Un trabajo excelente, majestad! ¡Ambos lograremos que el Imperio [cdb]se bata en retirada!
SubGroup(1)
TalkCharacter(1628,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡No! ¡Si logran atravesar nuestra línea [cdb]de defensa, todo estará perdido!
# Group 108 (0, 2, 0, 5, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1557,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nuestro conflicto termina aquí. ¡Me haré cargo de tu muerte [cdb]con mis propias manos!
GenderedMcTalk(0,1558,1559,1,2,1,0,0,0,0,0,0,0,0,0) # Me enfrento al mismísimo rey de Faerghus... ¡pero no voy a echarme atrás!
# Group 109 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1560,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Aún no es demasiado tarde, Dimitri. Corta lazos con la Iglesia Central [cdb]y vuelve con tu pueblo.
TalkDeploySlot(1561,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¿Y he de creer que detendrás tus ataques? Vendrás a por mí de todas formas. Tu sed de sangre es insaciable.
# Group 110 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1562,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Majestad, yo...
TalkDeploySlot(1563,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ahórratelo, Ashe. No hay vuelta atrás para ninguno de los dos.
# Group 111 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1564,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Nunca imaginé que esta sería la forma [cdb]en la que volveríamos a encontrarnos.
TalkDeploySlot(1565,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Yo tampoco, Mercedes. Y lo digo con gran pesar.
# Group 112 (0, 2, 0, 7, 2)
SubGroup(6)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(94,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 0 1 0
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 0 1 0
GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 0 1 0
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
SubGroup(1)
TalkDeploySlot(1556,8,1,2,0,0,0,0,0,0,0,0,0,0,0) # ¿Qué es este disparate? La tuya no es la cabeza que busco.
# Group 113 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1566,8,1,2,0,0,0,0,0,0,0,0,0,0,0) # Sacrificaré mi propio cuerpo si debo hacerlo. ¡Ofrezco cada parte de mi ser al futuro [cdb]de Faerghus!
# Group 114 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,8,94,94,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1629,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Justo cuando estaba tan cerca [cdb]de acabar con ella...
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,94,94,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(1)
TalkCharacter(1630,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Cargó contra nosotros cual tempestad, [cdb]pero hemos conseguido frenar su avance.
If254(1,130,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1631,12,1,2,0,0,0,0,0,0,0,0,0,0,0) # ¡Quizá hayáis conseguido vencer [cdb]al rey Dimitri, pero aún debéis véroslas [cdb]conmigo!
# Group 115 (0, 2, 2, 3, 0)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 117 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(4,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(118,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(21,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(117,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(7,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(120,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(22,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(119,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(5,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(5,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(122,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(23,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(121,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(6,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(6,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(124,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(24,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(123,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 126 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
SubGroup(1)
TalkDeploySlot(1632,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # El rey Dimitri mantiene ocupado al Imperio. ¡Atravesad sus defensas!
SubGroup(4)
Unknown14(12,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,12,94,94,1,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido con refuerzos!
SubGroup(2)
Unknown43(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,7,1,12,94,94,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
SubGroup(3)
Unknown10(0,2,8,12,94,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1633,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # Eso lo han coordinado bien... Casi estoy impresionado. ¡Moveos para interceptarlos de inmediato!
# Group 127 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(94,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1550,12,1,2,0,0,0,0,0,0,0,0,0,0,0) # ¡El Imperio y todos los que se postran [cdb]ante él serán castigados por mi mano!
# Group 128 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1551,12,1,2,0,0,0,0,0,0,0,0,0,0,0) # Los días en los que el campo de batalla [cdb]se estremecía ante mí han acabado, ¡pero aún no he sido derrotado!
# Group 129 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,12,94,94,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1552,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # Vencido de nuevo... ¡Mas debo sobrevivir, por Flayn!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,94,94,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(1)
TalkCharacter(1553,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ese era el segundo de la Arzobispa, [cdb]pero no hay rastro de la mayoría [cdb]de Caballeros de Seiros.
If254(1,115,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1634,8,1,2,0,0,0,0,0,0,0,0,0,0,0) # Con la retirada de Seteth, el resto recae [cdb]sobre mis hombros.
# Group 130 (0, 2, 2, 3, 0)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 132 (0, 5, 8, 2, 28)
SubGroup(1)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 0 0
SubGroup(1)
TalkDeploySlot(1635,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Jinetes, a la carga! ¡Arrasad sus defensas!
SubGroup(3)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,94,8,0,0,1,1,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,25,0,0,0,1,94,8,0,0,1,1,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,26,0,0,0,1,94,8,0,0,1,1,0,0,0)
Alert(952,2,24,94,94,0,0,0,8,0,0,0,0,0,0) # ¡[eb][eg2][cp][0:CHARA_G] han aparecido y avanzan hacia [eg1][0:AREA]!
SubGroup(4)
Unknown43(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2707,4,16,1,94,94,94,0,0,8,0,0,0,0,0) # ¡Derrota a [r]la vanguardia[/] que va a por [eg1][0:AREA]!
SubGroup(6)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,238,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1636,7,1,4,1,0,0,0,0,0,0,0,0,0,0) # He oído relatos preocupantes acerca [cdb]de la caballería de Faerghus. Estaremos [cdb]en grandes apuros si no acabamos con ellos.
# Group 133 (0, 5, 8, 5, 9)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2724,1,16,2,94,94,94,0,0,0,0,0,0,0,0) # ¡Se ha derrotado a [r]la vanguardia[/]!
SubGroup(1)
TalkCharacter(1637,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡El enemigo viene a por nuestras defensas! ¡Que los guardias estén alerta!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 0, 2, 25)
SubGroup(1)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 0 0
SubGroup(1)
TalkDeploySlot(1635,87,0,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Jinetes, a la carga! ¡Arrasad sus defensas!
SubGroup(3)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,94,8,0,0,1,1,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,25,0,0,0,1,94,8,0,0,1,1,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,26,0,0,0,1,94,8,0,0,1,1,0,0,0)
Alert(952,2,24,94,94,0,0,0,8,0,0,0,0,0,0) # ¡[eb][eg2][cp][0:CHARA_G] han aparecido y avanzan hacia [eg1][0:AREA]!
If254(1,238,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1636,7,1,4,1,0,0,0,0,0,0,0,0,0,0) # He oído relatos preocupantes acerca [cdb]de la caballería de Faerghus. Estaremos [cdb]en grandes apuros si no acabamos con ellos.
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 136 (0, 5, 0, 4, 33)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
SubGroup(1)
TalkDeploySlot(1638,88,0,0,1,0,0,0,0,0,0,0,0,0,0) # ¡A por su flanco derecho! ¡Es el punto débil del ejército de la Alianza!
SubGroup(3)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,27,0,0,0,1,15,10,0,0,1,1,0,0,0)
Unknown55(0,28,0,0,0,1,15,10,0,0,1,1,0,0,0)
Unknown55(0,29,0,0,0,1,15,10,0,0,1,1,0,0,0)
Alert(952,2,27,94,94,0,0,0,10,0,0,0,0,0,0) # ¡[eb][eg2][cp][0:CHARA_G] han aparecido y avanzan hacia [eg1][0:AREA]!
SubGroup(1)
TalkDeploySlot(1639,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # Arg, ¿de verdad van a venir hasta aquí? ¡No es justo!
SubGroup(5)
Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2708,4,17,1,27,94,94,7,0,0,0,0,0,0,0) # ¡Derrota a [r]los soldados del Reino[/] y defiende [b]la fortaleza [eg4][cp][0:PARTY][/] que cubre el flanco derecho!
SubGroup(1)
Unknown78(0,15,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1640,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # No podemos permitir que el enemigo [cdb]abra huecos en nuestras defensas. ¡Debemos ir allí y auxiliarlas!
SubGroup(6)
Unknown23(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 5, 0, 6, 11)
SubGroup(5)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(176,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 176: 0 1 0
SubGroup(5)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2734,1,17,2,27,94,94,7,0,0,0,0,0,0,0) # ¡Defiende [b]la fortaleza [eg4][cp][0:PARTY][/]!
SubGroup(2)
TalkDeploySlot(1641,15,1,1,0,0,0,0,0,0,0,0,0,0,0) # Gracias por venir a por mí. Eso podría haber acabado mal...
TalkCharacter(1642,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ya estamos bastante cortos de efectivos, Hilda. Ambas debemos tener más cuidado.
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(176,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 176: 1 0 0
GroupCheck3(137,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 137: 0 1 0
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(461,3,17,3,94,94,94,0,0,10,0,0,0,0,0) # ¡No has podido defender [eg1][0:AREA]!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 140 (0, 5, 0, 3, 35)
SubGroup(2)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(30,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(30,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,30,94,94,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
SubGroup(1)
TalkDeploySlot(1643,86,0,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Fuego a discreción!
SubGroup(1)
Unknown125(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown70(30,2,0,0,16,3,6,40,0,1,0,0,0,0,0)
Unknown72(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(30,1,0,0,16,2,6,40,5,1,0,0,0,0,0)
Unknown70(30,1,0,0,30,3,6,40,0,1,0,0,0,0,0)
SubGroup(5)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2711,2,30,94,94,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados están atacando con [r]magia[/]!
SubGroup(1)
Unknown6(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(30,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2737,4,18,1,30,94,94,0,0,8,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados y detén [r]los ataques mágicos[/] contra [eg1][0:AREA]!
SubGroup(1)
TalkCharacter(1644,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Atacan nuestras defensas desde lejos! ¡Hay que detenerlos!
# Group 141 (0, 2, 0, 6, 11)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
SubGroup(1)
Unknown71(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,18,2,30,94,94,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1645,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Parece que la tormenta ha pasado.
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 4, 26)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(141,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 141: 0 1 0
GroupCheck4(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 126: True 0
SubGroup(3)
Unknown6(30,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(31,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1646,86,0,0,1,0,0,0,0,0,0,0,0,0,0) # Hemos agotado nuestra magia... ¡Retirada!
If254(2,143,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,144,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,145,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(240,0,30,94,94,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados se han retirado!
SubGroup(4)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(443,3,18,3,30,94,94,0,0,0,0,0,0,0,0) # ¡No has podido derrotar [eg3][0:CHARA_G] y a sus aliados!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 147 (0, 5, 0, 7, 68)
SubGroup(4)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(148,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(777,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(778,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(33,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1647,88,0,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Usemos esta roca para contener la lava [cdb]y crear un camino!
SubGroup(1)
Unknown66(776,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8626,514,7561,8655,498,7618,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8694,518,7510,8709,502,7571,240,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown88(4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(22464,1,14464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2733,2,94,94,94,5,0,0,0,0,0,0,0,0,0) # ¡[r][eb][eg1][cp][0:PARTY][/] han bloqueado [g]la lava[/] y han abierto [g]un camino[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(6)
Unknown6(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1648,88,0,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Tenemos vía libre hasta el enemigo! ¡Al ataque!
SubGroup(3)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,33,0,0,0,1,94,11,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,1,94,11,0,0,1,1,0,0,0)
Unknown55(0,35,0,0,0,1,94,11,0,0,1,1,0,0,0)
Alert(2713,2,94,94,94,0,0,0,0,0,0,0,0,0,0) # ¡Los refuerzos [r]enemigos[/] han aparecido y han lanzado un ataque desde [g]la cueva de lava[/]!
SubGroup(5)
Unknown55(0,33,0,0,0,1,94,11,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,1,94,11,0,0,1,1,0,0,0)
Unknown55(0,35,0,0,0,1,94,11,0,0,1,1,0,0,0)
Unknown44(11,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2714,4,19,1,94,94,94,0,0,0,0,0,0,0,0) # ¡Toma [r]la fortaleza[/] y evita el ataque [r]enemigo[/] desde [g]la cueva de lava[/]!
SubGroup(6)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(33,23464,1,24464,1,0,100,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(34,23464,1,24464,1,0,100,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(35,23464,1,24464,1,0,100,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1649,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # Menudo sitio para construir un camino. Intentaré detenerlos, pero no puedo hacerlo [cdb]solo.
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 5, 43)
SubGroup(4)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(776,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 0 1 0
SubGroup(1)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,33,94,94,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido!
SubGroup(1)
TalkDeploySlot(1648,88,0,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Tenemos vía libre hasta el enemigo! ¡Al ataque!
SubGroup(1)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,33,0,0,0,1,94,11,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,1,94,11,0,0,1,1,0,0,0)
Unknown55(0,35,0,0,0,1,94,11,0,0,1,1,0,0,0)
Alert(2713,2,94,94,94,0,0,0,0,0,0,0,0,0,0) # ¡Los refuerzos [r]enemigos[/] han aparecido y han lanzado un ataque desde [g]la cueva de lava[/]!
SubGroup(5)
Unknown55(0,33,0,0,0,1,94,11,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,1,94,11,0,0,1,1,0,0,0)
Unknown55(0,35,0,0,0,1,94,11,0,0,1,1,0,0,0)
Unknown44(11,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2714,4,19,1,94,94,94,0,0,0,0,0,0,0,0) # ¡Toma [r]la fortaleza[/] y evita el ataque [r]enemigo[/] desde [g]la cueva de lava[/]!
SubGroup(6)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(33,23464,1,24464,1,0,100,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(34,23464,1,24464,1,0,100,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(35,23464,1,24464,1,0,100,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1649,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # Menudo sitio para construir un camino. Intentaré detenerlos, pero no puedo hacerlo [cdb]solo.
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown13(34,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 147: True 0
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
SubGroup(2)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(149,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 149: True 0
Unknown13(34,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(150,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 150: True 0
Unknown13(34,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown13(35,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 147: True 0
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: True 0
Unknown13(35,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown13(35,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,94,94,11,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2736,1,19,2,94,94,94,0,0,0,0,0,0,0,0) # ¡Has logrado evitar el ataque [r]enemigo[/] desde [g]la cueva de lava[/]!
SubGroup(1)
TalkDeploySlot(1650,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Eso debería evitar que ataquen [cdb]el frente oriental.
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 5, 0, 3, 4)
SubGroup(2)
Unknown36(776,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(22464,1,14464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(602,1,94,94,94,0,0,0,0,0,0,0,0,0,0) # ¡Al bloquear [g]la lava[/] se ha creado una nueva [g]ruta[/]!
# Group 157 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 158 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
GroupCheck3(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 0 0
SubGroup(1)
TalkDeploySlot(1651,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Nuestra compañía de wyverns está preparada! ¡Desplegadla si creéis que Hilda corre peligro!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 2, 21)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1652,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Enviad a la compañía de wyverns [cdb]de la Alianza a cubrir el ala derecha!
SubGroup(2)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2715,1,94,94,94,0,0,0,0,0,0,0,0,0,0) # ¡[b]Los Dragones de la Alianza[/] han aparecido!
SubGroup(4)
Unknown23(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,28,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,29,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,36,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,37,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 5, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 137: 1 0 0
GroupCheck3(138,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 1 0 0
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 160: 1 0 0
SubGroup(1)
TalkCharacter(1653,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ya no hace falta que esas tropas protejan [cdb]el ala derecha.
# Group 162 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 163 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
GroupCheck3(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 0 0
SubGroup(1)
TalkDeploySlot(1654,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Me preguntaba cuándo aparecería Seteth... y mira por dónde, ahí está.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 5, 0, 2, 33)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown67(71,2,34570,0,6690,0,29564,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown67(72,2,35000,0,6650,0,29714,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown67(73,2,34550,0,6730,0,29964,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown67(74,2,34150,0,6710,0,29364,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown67(75,2,34030,0,6790,0,29734,1,30,30,30,1,0,0,0)
SubGroup(1)
TalkDeploySlot(1655,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Apuntad bien! ¡No dejéis que atraviesen [cdb]la línea de defensa!
SubGroup(3)
Unknown70(71,1,0,0,12,0,14,60,0,1,0,0,0,0,0)
Unknown70(71,2,0,0,94,3,14,60,0,1,0,0,0,0,0)
Unknown72(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(3611,647,9334,3564,662,9386,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3712,617,9218,3666,631,9271,240,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(654,0,94,94,94,0,0,0,0,0,0,0,0,0,0) # ¡[b]Los tiradores de la Alianza[/] han disparado [b]una salva[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,130,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1656,12,1,4,0,0,0,0,0,0,0,0,0,0,0) # ¡Arqueros! No... Habrán visto venir [cdb]nuestro ataque.
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 0, 3, 10)
SubGroup(2)
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
Unknown28(20,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(655,0,94,94,94,0,0,0,0,0,0,0,0,0,0) # ¡[b]Los tiradores de la Alianza[/] han dejado de disparar [b]salvas[/]!
SubGroup(5)
Unknown67(71,2,34500,0,6680,0,29464,1,0,0,0,0,0,0,0)
Unknown67(72,2,34900,0,6620,0,29464,1,0,0,0,0,0,0,0)
Unknown67(73,2,34700,0,6700,0,29864,1,0,0,0,0,0,0,0)
Unknown67(74,2,34100,0,6720,0,29464,1,0,0,0,0,0,0,0)
Unknown67(75,2,34300,0,6720,0,29864,1,0,0,0,0,0,0,0)
# Group 166 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 167 (0, 5, 0, 7, 18)
SubGroup(3)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
GroupCheck3(170,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 170: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(95,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(95,59000,0,42500,0,65000,0,61500,0,0,1,1,0,0,0)
Unknown10(95,1964,1,47500,0,14464,1,53500,0,0,1,1,0,0,0)
SubGroup(3)
Unknown134(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(904,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6012,385,6296,6026,381,6233,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6012,389,6296,6026,384,6232,180,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
TalkCharacter(1459,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Podremos asegurar un paso si encontramos [cdb]la forma de detener la lava.
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(60000,0,51300,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(717,4,95,94,94,0,0,0,0,0,0,0,0,0,0) # ¡Bloquea [g]la lava[/] con [g]una roca[/] para asegurar [g]la ruta[/]!
# Group 168 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6082,486,5787,6069,483,5724,120,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 169 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(168,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 168: 1 0 0
Unknown29(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 170 (0, 5, 0, 2, 15)
SubGroup(1)
Unknown36(905,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5803,429,5602,5827,431,5525,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5784,420,5667,5807,424,5590,120,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown134(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(5200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(601,0,94,94,94,0,0,0,0,0,0,0,0,0,0) # ¡Al detener el flujo de [g]la lava[/] se ha cambiado [g]el terreno[/]!
SubGroup(1)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1461,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # Deberíamos poder llevar a nuestras tropas [cdb]al otro lado ahora que el terreno [cdb]se ha enfriado.
# Group 171 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(2,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5983,400,6166,5997,393,6103,90,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 172 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 1 0 0
Unknown29(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 173 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (0, 2, 0, 3, 5)
SubGroup(2)
Unknown18(15,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,15,15,94,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está en apuros! ¡Ve en su auxilio!
SubGroup(1)
TalkDeploySlot(1657,15,1,3,0,0,0,0,0,0,0,0,0,0,0) # Está bien, ¿podéis retiraros de una vez? ¡Vendáis lo que vendáis, no me interesa!
# Group 175 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(24,96,1658,3,0,0,0,0,0,0,0,0,0,0,0) # No es así... como pensaba que acabaría...
SubGroup(1)
Unknown112(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 1 0 0
SubGroup(1)
Unknown149(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,94,94,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(1)
TalkDeploySlot(1659,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Hilda, no! ¡Se supone que debías retirarte! Qué he hecho...
# Group 177 (0, 2, 0, 2, 8)
SubGroup(1)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,14,94,94,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha caído en combate!
SubGroup(1)
TalkDeploySlot(1660,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Sí, definitivamente me he excedido. Hora de retirarse y centrarse en el mando.
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(250,0,14,94,94,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha abandonado el campo de batalla temporalmente!
# Group 178 (0, 2, 0, 2, 9)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,17,94,94,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha caído en combate!
SubGroup(2)
TalkDeploySlot(1661,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # Lo siento, Randolph. No me quedan fuerzas...
TalkDeploySlot(1662,16,1,0,0,0,0,0,0,0,0,0,0,0,0) # No te preocupes, Fleche. ¡Mantendré [cdb]nuestra posición o moriré en el intento!
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,17,94,94,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
# Group 179 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,45000,0,17964,1,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 2, 0, 2, 6)
SubGroup(1)
Unknown18(16,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,94,94,94,0,0,0,8,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha sufrido graves daños! ¡No permitas que caiga!
SubGroup(1)
TalkDeploySlot(1663,16,1,4,0,0,0,0,0,0,0,0,0,0,0) # ¡El enemigo nos está asediando! ¡No podremos aguantar para siempre!
# Group 181 (0, 2, 0, 2, 8)
SubGroup(1)
Unknown18(16,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(358,3,94,94,94,0,0,0,8,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] está en peligro! ¡Defiende la posición!
SubGroup(1)
TalkDeploySlot(1664,16,1,4,0,0,0,0,0,0,0,0,0,0,0) # ¡Las defensas están a punto de ceder! ¡Enviad refuerzos!
SubGroup(1)
Unknown62(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (34, 2, 4, 1, 0)
SubGroup(0)
# Group 183 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(38,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(185,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(6,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(38,37700,0,5664,1,0,0,0,0,1,1,0,1,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(184,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(186,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown13(38,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(38,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 187 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(39,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 188 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(189,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 2, 2, 3, 8)
SubGroup(2)
Unknown28(7,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(39,50700,0,59700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(188,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(190,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown10(39,45000,0,14464,1,52500,0,24464,1,0,1,1,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 2, 2, 5, 5)
SubGroup(2)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 0
GroupCheck4(138,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 138: True 0
SubGroup(1)
Unknown14(40,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 192 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(193,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 2, 3, 8)
SubGroup(2)
Unknown28(8,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(40,2664,1,5164,1,0,0,0,0,1,1,0,1,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown48(192,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(194,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(195,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(40,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 2, 4, 6)
SubGroup(3)
GroupCheck4(194,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 194: True 1
Unknown13(40,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 8, 2, 14)
SubGroup(1)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
SubGroup(4)
Unknown14(41,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(198,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(9,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(41,36700,0,43200,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(197,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown13(41,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(201,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(10,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(42,63700,0,50700,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(202,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(42,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(204,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 2, 3, 9)
SubGroup(2)
Unknown28(11,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(43,18664,1,52700,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown48(203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(205,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(207,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(43,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(205,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 205: True 1
Unknown13(43,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(43,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(206,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 206: True 1
SubGroup(2)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(12,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(44,6664,1,37200,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(210,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown13(44,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 2, 0, 2, 5)
SubGroup(1)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 1 0 0
SubGroup(1)
Unknown14(45,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(213,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 2, 2, 3, 9)
SubGroup(2)
Unknown28(13,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(45,23164,1,25164,1,0,0,0,0,1,1,0,1,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown48(212,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(214,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(215,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(216,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(45,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(214,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 214: True 1
Unknown13(45,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown13(45,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(215,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 215: True 1
If254(2,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 218 (0, 2, 8, 2, 2)
SubGroup(1)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
SubGroup(1)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(221,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown28(15,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(47,27664,1,58700,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(220,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(224,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (0, 2, 10, 3, 6)
SubGroup(2)
Unknown28(16,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(48,36700,0,51700,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(223,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(227,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 2, 10, 3, 6)
SubGroup(2)
Unknown28(17,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(49,61200,0,58200,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(226,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(230,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 10, 3, 6)
SubGroup(2)
Unknown28(18,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(50,16664,1,59700,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(229,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 232 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(70,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,70,94,94,0,0,0,0,0,0,0,0,0,0) # ¡Has obtenido [g]una llave de cofre[/] al derrotar [eg3][0:CHARA_G]!
# Group 233 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 234 (0, 7, 0, 4, 19)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,8,94,94,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1629,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Justo cuando estaba tan cerca [cdb]de acabar con ella...
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,94,94,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(1)
TalkCharacter(1630,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Cargó contra nosotros cual tempestad, [cdb]pero hemos conseguido frenar su avance.
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1665,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hemos expulsado al Reino y a la Iglesia Central. Es un comienzo, pero...
If254(2,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1666,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Los hemos expulsado, pero a un alto coste.
TalkCharacter(1667,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Hoy se ha derramado demasiada sangre [cdb]de la Alianza...
SubGroup(1)
TalkCharacter(1668,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Pero esta guerra no ha terminado. Le daremos [cdb]caza a Dimitri y pondremos fin a esta lucha.
# Group 235 (0, 7, 0, 4, 19)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,12,94,94,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1552,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # Vencido de nuevo... ¡Mas debo sobrevivir, por Flayn!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,94,94,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(1)
TalkCharacter(1553,53,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ese era el segundo de la Arzobispa, [cdb]pero no hay rastro de la mayoría [cdb]de Caballeros de Seiros.
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1665,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hemos expulsado al Reino y a la Iglesia Central. Es un comienzo, pero...
If254(2,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1666,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Los hemos expulsado, pero a un alto coste.
TalkCharacter(1667,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Hoy se ha derramado demasiada sangre [cdb]de la Alianza...
SubGroup(1)
TalkCharacter(1668,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Pero esta guerra no ha terminado. Le daremos [cdb]caza a Dimitri y pondremos fin a esta lucha.
# Group 236 (0, 8, 0, 2, 8)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1669,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Majestad, las defensas han caído! El enemigo está... Arg...
SubGroup(1)
Alert(321,0,94,94,94,0,0,0,8,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído!
SubGroup(1)
TalkCharacter(1670,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # He sido descuidada... Todo esto es culpa mía...
SubGroup(1)
Alert(338,3,94,94,94,0,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
# Group 237 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 238 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
TalkCharacter(1616,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
En el día de hoy confío en contar con la sabiduría y la fuerza de la Alianza, Claude.
TalkDeploySlot(1617,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
¡No hay de qué preocuparse! Nuestro brillante trabajo en equipo hará que salgan en desbandada.
TalkCharacter(1619,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
¡Reforzad nuestras defensas y avanzad hacia el frente enemigo!
MainMissionStart(704,4,0,1,94,94,94,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] y derrota a [r]la vanguardia enemiga[/]!
TalkCharacter(1618,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Por lo que sabemos, el objetivo del enemigo es superar nuestras líneas de defensa y atravesar el valle. No dejaremos que ocurra.
Alert(329,2,94,94,94,0,0,0,8,8,0,0,0,0,0) ¡No permitas que [eg1][0:AREA] caiga!
TalkCharacter(1612,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ferdinand volume_up
¡Atentos al suelo! ¡Un solo paso en falso podría costarnos caro!
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0) Sufrirás daño si pisas la lava. Las clases voladoras pueden atravesarla sin sufrir daños mientras se desplacen sobre su montura.
MainMissionStart(804,1,0,2,94,94,94,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado a [r]la vanguardia[/]!
TalkCharacter(1464,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Hemos empezado con buen pie. ¡Habéis luchado todos bien!
Alert(200,2,9,94,94,0,0,0,8,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido!
SetDeathText(13,73,1473,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Felix volume_up
Me toca. Me abriré camino a través de ellos.
Alert(104,2,9,94,94,0,0,0,8,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está avanzando hacia [eg1][0:AREA]!
MainMissionStart(2,4,1,1,9,94,94,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(1474,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Caspar volume_up
¡No mientras esté yo aquí, amigo!
TalkDeploySlot(1476,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¿Qué clase de caballero alza la espada contra su propio rey? Me das asco.
TalkCharacter(1477,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
No tenía opción. Y, si la cosa está entre tú o yo, ¡te digo ya que no seré yo quien caiga!
TalkCharacter(1478,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Mercedes volume_up
Siento que hayamos llegado a esto, Felix. He de suponer que no estarás dispuesto a hacerte a un lado, ¿no?
TalkDeploySlot(1479,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ni hablar. Ya sabes por qué lucho.
TalkDeploySlot(1475,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
De acuerdo. Tú servirás.
TalkDeploySlot(1480,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Sigo en pie y sigo pudiendo sostener una espada... ¡lo que significa que puedo seguir luchando!
MainMissionStart(438,1,1,2,9,94,94,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(1481,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Ja! ¿Creéis que unos cuantos cortes y arañazos me detendrán?
TalkDeploySlot(1482,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Kostas volume_up
¡Detente, Felix!
Alert(278,2,10,9,94,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido para ayudar [eg3][1:CHARA_G]!
SetDeathText(15,73,1483,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Sylvain volume_up
Me sorprende que sigas teniéndote en pie. Ahora, ¿podrías dejar que nos encarguemos nosotros del resto?
TalkDeploySlot(1484,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Será mejor que vuelvas con vida, Sylvain... ¡o ya verás!
Alert(237,0,9,94,94,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
MainMissionStart(2,4,2,1,10,94,94,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(1485,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Kostas volume_up
Espero que estés mirando, Ingrid... Hoy es el día en el que por fin vengaré tu muerte.
TalkDeploySlot(1487,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Kostas volume_up
Sé que no tenías opción, pero eso no significa que te perdone.
TalkCharacter(1488,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
Sí... Lo que significa que lo único que nos queda por hacer es combatir.
TalkDeploySlot(1489,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Kostas volume_up
Ah, Mercedes... ¿Por qué tenías que ser tú?
TalkCharacter(1490,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Mercedes volume_up
Lo siento, Sylvain. Sé que nada de lo que diga será suficiente.
TalkDeploySlot(1486,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Kostas volume_up
Espero que no te importe desprenderte de tu cabeza, porque pretendo dejarla en la tumba de mi amiga.
TalkDeploySlot(1491,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Kostas volume_up
¡Esto no es nada comparado con el dolor que ella sintió!
SetDeathText(15,96,1492,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Sylvain volume_up
Perdóname, majestad... Que la fortuna te sonría en la batalla...
Alert(319,0,10,94,94,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(438,1,2,2,10,94,94,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(1493,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
¡No! ¡También tú, Sylvain! ¿Qué voy a hacer ahora...?
Alert(2738,0,94,94,94,18,0,0,0,0,0,0,0,0,0) ¡[r]La retaguardia[/] [r][eg4][cp][0:PARTY][/] ha abierto el acceso a [r]la fortaleza[/]!
Alert(2739,2,94,94,94,3,0,0,0,0,0,0,0,0,0) ¡Los refuerzos [r]enemigos[/] han aparecido y están avanzando hacia [b][eg1][cp][0:PARTY][/]!
TalkCharacter(1620,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Si seguimos así, quizá la batalla termine incluso antes de que empiece.
MainMissionStart(2705,4,3,1,94,94,94,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] y derrota a [r]la retaguardia enemiga[/]!
TalkCharacter(1495,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dorothea volume_up
Es increíble lo bien que nos va. Espero que eso signifique que conseguiremos una victoria rápida.
MainMissionStart(2706,1,3,2,94,94,94,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado a [r]la retaguardia enemiga[/]!
TalkCharacter(1496,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Bernadetta volume_up
Esto me sobrepasa, ¡pero no pienso parar hasta que acabe!
Alert(200,2,13,94,94,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido!
TalkDeploySlot(1465,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Matthias volume_up
¡Yo curaré vuestras heridas! Por favor, tened cuidado ahí fuera.
Alert(527,2,13,94,94,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está curando [r]con Magia de luz α[/]!
MainMissionStart(2,4,4,1,13,94,94,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(1466,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
¿Qué es esto, la segunda venida de santa Cethleann? ¡Matadla y acabad ya con esto!
TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
Mirad esa roca... Me pregunto si podríamos usarla para bloquear la lava y pasar al otro lado.
Alert(716,4,13,94,94,0,0,0,0,0,0,0,0,0,0) ¡Bloquea la lava con una roca y avanza hacia [eg1][0:CHARA_G]!
TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
Mirad esa roca... Me pregunto si podríamos usarla para bloquear la lava y pasar al otro lado.
Alert(716,4,13,94,94,0,0,0,0,0,0,0,0,0,0) ¡Bloquea la lava con una roca y avanza hacia [eg1][0:CHARA_G]!
Alert(602,1,94,94,94,0,0,0,0,0,0,0,0,0,0) ¡Al bloquear la lava se ha creado una nueva ruta!
TalkCharacter(1468,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ferdinand volume_up
¡El camino está libre! ¡En marcha!
TalkDeploySlot(1469,13,1,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Matthias volume_up
¿Por qué combatimos los unos con los otros de esta forma? ¡Todos somos hermanos y hermanas!
TalkDeploySlot(1470,13,1,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Matthias volume_up
No aguantaré mucho más, pero el resto estará en grave peligro si huyo...
MainMissionStart(438,1,4,2,13,94,94,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(1471,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Arval volume_up
¡Flayn, basta! ¡Ponte a salvo!
TalkDeploySlot(1472,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Matthias volume_up
Muy bien, hermano... pero ¡debéis jurarme que no os pondréis en peligro de forma innecesaria!
Alert(237,0,13,94,94,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
Alert(528,1,13,94,94,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha caído! ¡[r]La Magia de luz α[/] ha cesado!
Alert(552,0,13,94,94,0,0,0,2,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(553,0,13,94,94,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
TalkDeploySlot(1497,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri volume_up
No pasaréis de aquí.
Alert(200,2,11,94,94,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido!
MainMissionStart(2,4,5,1,11,94,94,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(1499,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri volume_up
Te mataré antes de dejar que hagas daño a nuestro Rey.
TalkCharacter(1500,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
Dedue, no...
TalkDeploySlot(1499,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri volume_up
Te mataré antes de dejar que hagas daño a nuestro Rey.
TalkDeploySlot(1498,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri volume_up
En nombre de su majestad, morirás aquí.
TalkDeploySlot(1501,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri volume_up
Mis probabilidades menguan...
MainMissionStart(438,1,5,2,11,94,94,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(1502,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri volume_up
Arg... ¡Aún no estoy acabado!
TalkDeploySlot(1503,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
¡Atrás, Dedue! ¡Por favor! ¡No puedo permitirme perderte!
Alert(237,0,11,94,94,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkDeploySlot(1554,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
Saldré al campo de batalla. Todos y cada uno de ellos se rendirá ante mí... o perecerán.
Alert(104,2,8,94,94,5,0,0,8,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está avanzando hacia [eg1][0:AREA]!
MainMissionStart(2,4,6,1,8,94,94,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(1555,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
¡Valor! ¡Ha llegado la hora de llevar a término la guerra contra el Reino!
Alert(174,2,8,94,94,0,0,0,4,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha tomado [eg1][0:AREA] y vuelve a avanzar!
TalkCharacter(1622,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ferdinand volume_up
Ese hombre es una fuerza de la naturaleza... No podemos esperar que simples soldados lo detengan.
Alert(174,2,8,94,94,0,0,0,7,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha tomado [eg1][0:AREA] y vuelve a avanzar!
TalkDeploySlot(1623,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
Apartaos, antes de que os obligue.
Alert(174,2,8,94,94,0,0,0,7,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha tomado [eg1][0:AREA] y vuelve a avanzar!
TalkCharacter(1624,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Bernadetta volume_up
¡No! ¡Casi nos alcanza!
Alert(174,2,8,94,94,0,0,0,6,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha tomado [eg1][0:AREA] y vuelve a avanzar!
TalkCharacter(1625,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Si no lo impedimos, Dimitri llegará a nuestra línea de defensa. ¡Debemos detenerlo a toda costa!
Alert(162,2,8,94,94,0,0,0,8,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se aproxima [eg3][0:AREA]!
TalkCharacter(1625,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Si no lo impedimos, Dimitri llegará a nuestra línea de defensa. ¡Debemos detenerlo a toda costa!
Alert(184,2,8,94,94,0,0,0,8,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha invadido [eg1][0:AREA]!
TalkDeploySlot(1626,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
El último.
TalkDeploySlot(1627,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Arval volume_up
¡Un trabajo excelente, majestad! ¡Ambos lograremos que el Imperio se bata en retirada!
TalkCharacter(1628,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
¡No! ¡Si logran atravesar nuestra línea de defensa, todo estará perdido!
TalkDeploySlot(1557,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
Nuestro conflicto termina aquí. ¡Me haré cargo de tu muerte con mis propias manos!
GenderedMcTalk(0,1558,1559,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Me enfrento al mismísimo rey de Faerghus... ¡pero no voy a echarme atrás!
[es]1_1_10_15_____Shez volume_up
Me enfrento al mismísimo rey de Faerghus... ¡pero no voy a echarme atrás!
TalkCharacter(1560,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Aún no es demasiado tarde, Dimitri. Corta lazos con la Iglesia Central y vuelve con tu pueblo.
TalkDeploySlot(1561,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
¿Y he de creer que detendrás tus ataques? Vendrás a por mí de todas formas. Tu sed de sangre es insaciable.
TalkCharacter(1562,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
Majestad, yo...
TalkDeploySlot(1563,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
Ahórratelo, Ashe. No hay vuelta atrás para ninguno de los dos.
TalkCharacter(1564,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Mercedes volume_up
Nunca imaginé que esta sería la forma en la que volveríamos a encontrarnos.
TalkDeploySlot(1565,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
Yo tampoco, Mercedes. Y lo digo con gran pesar.
TalkDeploySlot(1556,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
¿Qué es este disparate? La tuya no es la cabeza que busco.
TalkDeploySlot(1566,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
Sacrificaré mi propio cuerpo si debo hacerlo. ¡Ofrezco cada parte de mi ser al futuro de Faerghus!
MainMissionStart(438,1,6,2,8,94,94,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(1629,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
Justo cuando estaba tan cerca de acabar con ella...
Alert(237,0,8,94,94,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkCharacter(1630,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Cargó contra nosotros cual tempestad, pero hemos conseguido frenar su avance.
TalkDeploySlot(1631,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Arval volume_up
¡Quizá hayáis conseguido vencer al rey Dimitri, pero aún debéis véroslas conmigo!
TalkDeploySlot(1632,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Arval volume_up
El rey Dimitri mantiene ocupado al Imperio. ¡Atravesad sus defensas!
Alert(230,2,12,94,94,1,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido con refuerzos!
MainMissionStart(2,4,7,1,12,94,94,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(1633,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Eso lo han coordinado bien... Casi estoy impresionado. ¡Moveos para interceptarlos de inmediato!
TalkDeploySlot(1550,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Arval volume_up
¡El Imperio y todos los que se postran ante él serán castigados por mi mano!
TalkDeploySlot(1551,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Arval volume_up
Los días en los que el campo de batalla se estremecía ante mí han acabado, ¡pero aún no he sido derrotado!
MainMissionStart(438,1,7,2,12,94,94,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(1552,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Arval volume_up
Vencido de nuevo... ¡Mas debo sobrevivir, por Flayn!
Alert(237,0,12,94,94,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkCharacter(1553,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
Ese era el segundo de la Arzobispa, pero no hay rastro de la mayoría de Caballeros de Seiros.
TalkDeploySlot(1634,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
Con la retirada de Seteth, el resto recae sobre mis hombros.
TalkDeploySlot(1635,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Jinetes, a la carga! ¡Arrasad sus defensas!
Alert(952,2,24,94,94,0,0,0,8,0,0,0,0,0,0) ¡[eb][eg2][cp][0:CHARA_G] han aparecido y avanzan hacia [eg1][0:AREA]!
MainMissionStart(2707,4,16,1,94,94,94,0,0,8,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]la vanguardia[/] que va a por [eg1][0:AREA]!
TalkCharacter(1636,7,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Linhardt volume_up
He oído relatos preocupantes acerca de la caballería de Faerghus. Estaremos en grandes apuros si no acabamos con ellos.
MainMissionStart(2724,1,16,2,94,94,94,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Se ha derrotado a [r]la vanguardia[/]!
TalkCharacter(1637,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
¡El enemigo viene a por nuestras defensas! ¡Que los guardias estén alerta!
TalkDeploySlot(1635,87,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Jinetes, a la carga! ¡Arrasad sus defensas!
Alert(952,2,24,94,94,0,0,0,8,0,0,0,0,0,0) ¡[eb][eg2][cp][0:CHARA_G] han aparecido y avanzan hacia [eg1][0:AREA]!
TalkCharacter(1636,7,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Linhardt volume_up
He oído relatos preocupantes acerca de la caballería de Faerghus. Estaremos en grandes apuros si no acabamos con ellos.
TalkDeploySlot(1638,88,0,0,1,0,0,0,0,0,0,0,0,0,0)
ciudadana volume_up
¡A por su flanco derecho! ¡Es el punto débil del ejército de la Alianza!
Alert(952,2,27,94,94,0,0,0,10,0,0,0,0,0,0) ¡[eb][eg2][cp][0:CHARA_G] han aparecido y avanzan hacia [eg1][0:AREA]!
TalkDeploySlot(1639,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Albany volume_up
Arg, ¿de verdad van a venir hasta aquí? ¡No es justo!
MainMissionStart(2708,4,17,1,27,94,94,7,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los soldados del Reino[/] y defiende [b]la fortaleza [eg4][cp][0:PARTY][/] que cubre el flanco derecho!
TalkCharacter(1640,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
No podemos permitir que el enemigo abra huecos en nuestras defensas. ¡Debemos ir allí y auxiliarlas!
MainMissionStart(2734,1,17,2,27,94,94,7,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Defiende [b]la fortaleza [eg4][cp][0:PARTY][/]!
TalkDeploySlot(1641,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Albany volume_up
Gracias por venir a por mí. Eso podría haber acabado mal...
TalkCharacter(1642,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
Ya estamos bastante cortos de efectivos, Hilda. Ambas debemos tener más cuidado.
MainMissionStart(461,3,17,3,94,94,94,0,0,10,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡No has podido defender [eg1][0:AREA]!
Alert(203,2,30,94,94,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
TalkDeploySlot(1643,86,0,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¡Fuego a discreción!
Alert(2711,2,30,94,94,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados están atacando con [r]magia[/]!
MainMissionStart(2737,4,18,1,30,94,94,0,0,8,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados y detén [r]los ataques mágicos[/] contra [eg1][0:AREA]!
TalkCharacter(1644,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
¡Atacan nuestras defensas desde lejos! ¡Hay que detenerlos!
MainMissionStart(442,1,18,2,30,94,94,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
TalkCharacter(1645,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dorothea volume_up
Parece que la tormenta ha pasado.
TalkDeploySlot(1646,86,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Hemos agotado nuestra magia... ¡Retirada!
Alert(240,0,30,94,94,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados se han retirado!
MainMissionStart(443,3,18,3,30,94,94,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡No has podido derrotar [eg3][0:CHARA_G] y a sus aliados!
TalkDeploySlot(1647,88,0,0,1,0,0,0,0,0,0,0,0,0,0)
ciudadana volume_up
¡Usemos esta roca para contener la lava y crear un camino!
Alert(2733,2,94,94,94,5,0,0,0,0,0,0,0,0,0) ¡[r][eb][eg1][cp][0:PARTY][/] han bloqueado la lava y han abierto un camino!
TalkDeploySlot(1648,88,0,0,1,0,0,0,0,0,0,0,0,0,0)
ciudadana volume_up
¡Tenemos vía libre hasta el enemigo! ¡Al ataque!
Alert(2713,2,94,94,94,0,0,0,0,0,0,0,0,0,0) ¡Los refuerzos [r]enemigos[/] han aparecido y han lanzado un ataque desde la cueva de lava!
MainMissionStart(2714,4,19,1,94,94,94,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]la fortaleza[/] y evita el ataque [r]enemigo[/] desde la cueva de lava!
TalkDeploySlot(1649,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
Menudo sitio para construir un camino. Intentaré detenerlos, pero no puedo hacerlo solo.
Alert(200,2,33,94,94,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido!
TalkDeploySlot(1648,88,0,0,1,0,0,0,0,0,0,0,0,0,0)
ciudadana volume_up
¡Tenemos vía libre hasta el enemigo! ¡Al ataque!
Alert(2713,2,94,94,94,0,0,0,0,0,0,0,0,0,0) ¡Los refuerzos [r]enemigos[/] han aparecido y han lanzado un ataque desde la cueva de lava!
MainMissionStart(2714,4,19,1,94,94,94,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]la fortaleza[/] y evita el ataque [r]enemigo[/] desde la cueva de lava!
TalkDeploySlot(1649,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
Menudo sitio para construir un camino. Intentaré detenerlos, pero no puedo hacerlo solo.
MainMissionStart(2736,1,19,2,94,94,94,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has logrado evitar el ataque [r]enemigo[/] desde la cueva de lava!
TalkDeploySlot(1650,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
Eso debería evitar que ataquen el frente oriental.
Alert(602,1,94,94,94,0,0,0,0,0,0,0,0,0,0) ¡Al bloquear la lava se ha creado una nueva ruta!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkDeploySlot(1651,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
¡Nuestra compañía de wyverns está preparada! ¡Desplegadla si creéis que Hilda corre peligro!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(1652,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
¡Enviad a la compañía de wyverns de la Alianza a cubrir el ala derecha!
Alert(2715,1,94,94,94,0,0,0,0,0,0,0,0,0,0) ¡[b]Los Dragones de la Alianza[/] han aparecido!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(1653,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Ya no hace falta que esas tropas protejan el ala derecha.
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkDeploySlot(1654,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
Me preguntaba cuándo aparecería Seteth... y mira por dónde, ahí está.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkDeploySlot(1655,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
¡Apuntad bien! ¡No dejéis que atraviesen la línea de defensa!
Alert(654,0,94,94,94,0,0,0,0,0,0,0,0,0,0) ¡[b]Los tiradores de la Alianza[/] han disparado [b]una salva[/]!
TalkDeploySlot(1656,12,1,4,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Arval volume_up
¡Arqueros! No... Habrán visto venir nuestro ataque.
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
Alert(655,0,94,94,94,0,0,0,0,0,0,0,0,0,0) ¡[b]Los tiradores de la Alianza[/] han dejado de disparar [b]salvas[/]!
TalkCharacter(1459,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
Podremos asegurar un paso si encontramos la forma de detener la lava.
Alert(717,4,95,94,94,0,0,0,0,0,0,0,0,0,0) ¡Bloquea la lava con una roca para asegurar la ruta!
Alert(601,0,94,94,94,0,0,0,0,0,0,0,0,0,0) ¡Al detener el flujo de la lava se ha cambiado el terreno!
TalkCharacter(1461,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
Deberíamos poder llevar a nuestras tropas al otro lado ahora que el terreno se ha enfriado.
Alert(331,2,15,15,94,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está en apuros! ¡Ve en su auxilio!
TalkDeploySlot(1657,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Albany volume_up
Está bien, ¿podéis retiraros de una vez? ¡Vendáis lo que vendáis, no me interesa!
SetDeathText(24,96,1658,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Hilda volume_up
No es así... como pensaba que acabaría...
Alert(319,0,15,94,94,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
TalkDeploySlot(1659,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
¡Hilda, no! ¡Se supone que debías retirarte! Qué he hecho...
Alert(355,2,14,94,94,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha caído en combate!
TalkDeploySlot(1660,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
Sí, definitivamente me he excedido. Hora de retirarse y centrarse en el mando.
Alert(250,0,14,94,94,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha abandonado el campo de batalla temporalmente!
Alert(355,2,17,94,94,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha caído en combate!
TalkDeploySlot(1661,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Lo siento, Randolph. No me quedan fuerzas...
TalkDeploySlot(1662,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
No te preocupes, Fleche. ¡Mantendré nuestra posición o moriré en el intento!
Alert(237,0,17,94,94,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
Alert(357,2,94,94,94,0,0,0,8,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha sufrido graves daños! ¡No permitas que caiga!
TalkDeploySlot(1663,16,1,4,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡El enemigo nos está asediando! ¡No podremos aguantar para siempre!
Alert(358,3,94,94,94,0,0,0,8,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] está en peligro! ¡Defiende la posición!
TalkDeploySlot(1664,16,1,4,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Las defensas están a punto de ceder! ¡Enviad refuerzos!
Alert(549,1,70,94,94,0,0,0,0,0,0,0,0,0,0) ¡Has obtenido una llave de cofre al derrotar [eg3][0:CHARA_G]!
MainMissionStart(438,1,6,2,8,94,94,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(1629,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
Justo cuando estaba tan cerca de acabar con ella...
Alert(237,0,8,94,94,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkCharacter(1630,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Cargó contra nosotros cual tempestad, pero hemos conseguido frenar su avance.
TalkDeploySlot(1665,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
Hemos expulsado al Reino y a la Iglesia Central. Es un comienzo, pero...
TalkDeploySlot(1666,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
Los hemos expulsado, pero a un alto coste.
TalkCharacter(1667,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Hoy se ha derramado demasiada sangre de la Alianza...
TalkCharacter(1668,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Pero esta guerra no ha terminado. Le daremos caza a Dimitri y pondremos fin a esta lucha.
MainMissionStart(438,1,7,2,12,94,94,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(1552,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Arval volume_up
Vencido de nuevo... ¡Mas debo sobrevivir, por Flayn!
Alert(237,0,12,94,94,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkCharacter(1553,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
Ese era el segundo de la Arzobispa, pero no hay rastro de la mayoría de Caballeros de Seiros.
TalkDeploySlot(1665,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
Hemos expulsado al Reino y a la Iglesia Central. Es un comienzo, pero...
TalkDeploySlot(1666,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
Los hemos expulsado, pero a un alto coste.
TalkCharacter(1667,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Hoy se ha derramado demasiada sangre de la Alianza...
TalkCharacter(1668,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Pero esta guerra no ha terminado. Le daremos caza a Dimitri y pondremos fin a esta lucha.
TalkDeploySlot(1669,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Majestad, las defensas han caído! El enemigo está... Arg...
Alert(321,0,94,94,94,0,0,0,8,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído!
TalkCharacter(1670,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
He sido descuidada... Todo esto es culpa mía...
Alert(338,3,94,94,94,0,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!