The Imperial forces stationed in former Arundel territory have designs on Arianrhod. You must launch an attack before the enemy can muster the troops to retake the fortress.
Deployment table
| Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Shez | 96 | 0 | 0 | 0 | 0 | 0 | 13 | 0 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 1 | Annette | 255 | 0 | 0 | 1 | 95 | 1 | 13 | 0 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 2 | Dedue | 255 | 0 | 0 | 2 | 70 | 2 | 13 | 0 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 3 | Dimitri | 255 | 0 | 0 | 3 | 25 | 3 | 13 | 0 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 4 | Felix | 255 | 0 | 0 | 4 | 75 | 4 | 13 | 0 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 5 | Sylvain | 255 | 0 | 0 | 5 | 85 | 4 | 13 | 0 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 6 | Ashe | 255 | 0 | 0 | 6 | 80 | 4 | 13 | 0 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 7 | Mercedes | 255 | 0 | 0 | 7 | 90 | 4 | 13 | 0 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 8 | Shez | 255 | 0 | 0 | 8 | 5 | 5 | 12 | 3 | 101 | 8 | 0 | 100 | 296 | 255 | 65535 | 1999 | 6 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 | 
| 9 | [es]1_5_1______Death Knight | 255 | 0 | 0 | 9 | 345 | 5 | 12 | 3 | 101 | 8 | 0 | 48 | 68 | 255 | 65535 | 1999 | 6 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 10 | Jeralt | 255 | 0 | 0 | 10 | 165 | 5 | 13 | 3 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 | 
| 11 | Alois | 255 | 0 | 0 | 11 | 310 | 5 | 13 | 3 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 | 
| 12 | Bernadetta | 255 | 0 | 0 | 12 | 55 | 5 | 13 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 6 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 13 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 0 | 605 | 7 | 13 | 3 | 101 | 4 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 14 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 1 | 600 | 7 | 13 | 3 | 101 | 4 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 15 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 2 | 620 | 7 | 13 | 3 | 101 | 4 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 16 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 3 | 610 | 7 | 13 | 3 | 101 | 4 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 17 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 4 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 18 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 5 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 11 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 19 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 6 | 685 | 5 | 13 | 3 | 101 | 3 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 20 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 7 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 21 | [cs][es]3_5_1______Alliance General[cm][es]1_5_1______Alliance Generals[ce] | 255 | 0 | 1 | 8 | 683 | 5 | 13 | 3 | 101 | 4 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 22 | [cs][es]3_5_1______Alliance General[cm][es]1_5_1______Alliance Generals[ce] | 255 | 0 | 1 | 9 | 608 | 5 | 13 | 3 | 101 | 4 | 1 | 7 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 23 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 10 | 655 | 5 | 13 | 3 | 101 | 4 | 1 | 11 | 79 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 | 
| 24 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 11 | 670 | 5 | 13 | 3 | 101 | 4 | 1 | 11 | 79 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 | 
| 25 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 12 | 605 | 5 | 13 | 3 | 101 | 4 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 | 
| 26 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 13 | 610 | 5 | 13 | 3 | 101 | 4 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 | 
| 27 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 14 | 605 | 5 | 13 | 3 | 101 | 4 | 1 | 16 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 28 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 15 | 700 | 5 | 13 | 3 | 101 | 4 | 1 | 16 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 29 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 16 | 640 | 5 | 13 | 3 | 101 | 4 | 1 | 16 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 30 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 17 | 680 | 5 | 13 | 3 | 101 | 4 | 1 | 12 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 | 
| 31 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 18 | 645 | 5 | 13 | 3 | 101 | 4 | 1 | 12 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 | 
| 32 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 19 | 660 | 5 | 13 | 3 | 101 | 4 | 1 | 11 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 | 
| 33 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 20 | 695 | 5 | 13 | 3 | 101 | 4 | 1 | 11 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 | 
| 34 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 21 | 600 | 7 | 13 | 3 | 101 | 4 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 35 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 22 | 605 | 7 | 13 | 3 | 101 | 4 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 36 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 23 | 655 | 7 | 13 | 3 | 101 | 4 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 37 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 24 | 675 | 7 | 13 | 3 | 101 | 4 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 38 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 25 | 680 | 7 | 13 | 3 | 101 | 4 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 39 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 26 | 680 | 7 | 13 | 3 | 101 | 4 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 40 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 27 | 605 | 5 | 5 | 0 | 101 | 4 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 41 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 28 | 600 | 7 | 5 | 0 | 101 | 4 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 42 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 29 | 675 | 7 | 13 | 3 | 101 | 4 | 1 | 10 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 43 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 30 | 670 | 7 | 13 | 3 | 101 | 4 | 1 | 10 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 44 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 31 | 660 | 7 | 13 | 3 | 101 | 4 | 1 | 10 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 45 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 32 | 675 | 7 | 13 | 3 | 101 | 4 | 1 | 10 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 46 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 33 | 670 | 7 | 13 | 3 | 101 | 4 | 1 | 10 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 47 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 34 | 660 | 7 | 13 | 3 | 101 | 4 | 1 | 10 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 48 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 35 | 660 | 5 | 13 | 3 | 101 | 4 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 49 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 36 | 690 | 5 | 13 | 3 | 101 | 4 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 50 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 37 | 700 | 5 | 13 | 3 | 101 | 4 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 51 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 38 | 610 | 5 | 13 | 3 | 101 | 4 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 52 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 39 | 630 | 5 | 13 | 3 | 101 | 4 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 53 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 40 | 675 | 5 | 13 | 3 | 101 | 4 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 54 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 41 | 625 | 4 | 5 | 3 | 101 | 4 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 55 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 42 | 625 | 4 | 5 | 3 | 101 | 4 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 56 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 43 | 675 | 5 | 13 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 57 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 44 | 630 | 5 | 13 | 3 | 101 | 4 | 0 | 11 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 58 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 45 | 695 | 5 | 13 | 3 | 101 | 4 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 59 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 46 | 605 | 5 | 13 | 3 | 101 | 4 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 60 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 47 | 695 | 5 | 13 | 3 | 101 | 4 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 61 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 48 | 645 | 5 | 13 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 62 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 49 | 615 | 5 | 13 | 3 | 101 | 4 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 63 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 50 | 690 | 5 | 13 | 3 | 101 | 4 | 0 | 11 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 64 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 51 | 685 | 5 | 13 | 3 | 101 | 4 | 0 | 11 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 65 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 52 | 610 | 5 | 13 | 3 | 101 | 4 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 66 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 53 | 600 | 5 | 13 | 3 | 101 | 4 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 67 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 54 | 685 | 5 | 13 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 68 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 55 | 695 | 5 | 13 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 69 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 56 | 675 | 5 | 13 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 70 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 57 | 600 | 5 | 13 | 0 | 101 | 3 | 1 | 11 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 71 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 58 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 11 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 72 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 59 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 73 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 60 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 74 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 61 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 75 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 62 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 76 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 63 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 77 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 64 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 78 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 65 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 79 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 66 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 80 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 67 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 81 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 68 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 82 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 69 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 83 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 70 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 84 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 71 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 85 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 72 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 86 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 73 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 87 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 74 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 88 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 75 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 89 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 76 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 90 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 77 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 91 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 78 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 92 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 79 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 93 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 80 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 94 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 81 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 95 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 82 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
Table 1
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 2
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 0 | 2 | 0 | 0 | 101 | 0 | 175 | 102 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 3
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 13 | 0 | 0 | 0 | 0 | 253 | 1 | 1000 | 1527 | 10 | 1523 | 12 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 1 | 0 | 1 | 65535 | 0 | 1000 | 1524 | 10 | 1526 | 7 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1527 | 10 | 1526 | 12 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1524 | 10 | 1526 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1527 | 10 | 1523 | 12 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1524 | 10 | 1523 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1527 | 10 | 1523 | 12 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1524 | 10 | 1523 | 7 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1524 | 10 | 1526 | 11 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1527 | 10 | 1526 | 7 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1527 | 10 | 1523 | 11 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 11 | 0 | 11 | 65535 | 0 | 1000 | 1524 | 10 | 1526 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 12 | 0 | 12 | 65535 | 1 | 1000 | 1524 | 10 | 1526 | 11 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 4
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 48 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
# Group 0 (255, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 1 (0, 5, 1, 1, 19)
    
        
        
            SubGroup(0)
        
        
          Unknown77(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown10(0,2,8,9,96,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(1,77,8,9,96,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(7)
        
        
          SetName(13,186,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 13 to [cs][es]2_5_1______Guard[cm][es]1_5_1______Guards[ce]
    
          SetName(14,186,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 14 to [cs][es]2_5_1______Guard[cm][es]1_5_1______Guards[ce]
    
          SetName(15,186,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 15 to [cs][es]2_5_1______Guard[cm][es]1_5_1______Guards[ce]
    
          SetName(16,186,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 16 to [cs][es]2_5_1______Guard[cm][es]1_5_1______Guards[ce]
    
          SetName(40,501,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 40 to [cs][es]3_5_1______Imperial General[cm][es]1_5_1______Imperial Generals[ce]
    
          SetName(41,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 41 to [cs][es]2_5_1______Kingdom Soldier[cm][es]1_5_1______Kingdom Soldiers[ce]
    
          SetName(46,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 46 to [cs][es]2_5_1______Kingdom Soldier[cm][es]1_5_1______Kingdom Soldiers[ce]
    
          Unknown134(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown143(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown61(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 2 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 3 (0, 2, 16, 2, 7)
    
        
        
            SubGroup(1)
        
        
          Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 4 (0, 2, 16, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(0)
        
        # Group 5 (0, 2, 16, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(0)
        
        # Group 6 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 7 (0, 2, 16, 2, 7)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 8 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 9 (0, 2, 2, 2, 7)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
    
            SubGroup(6)
        
        
          Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(10,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(12,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 10 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 11 (0, 2, 16, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 12 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 13 (0, 2, 2, 2, 10)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # Defeat [eg2][0:CHARA_G] and their allies!
    
            SubGroup(4)
        
        
          Unknown92(1,40500,0,0,0,18464,1,2,0,0,0,0,0,0,0)
        
    
          Unknown92(5,41000,0,0,0,20464,1,2,0,0,0,0,0,0,0)
        
    
          Unknown92(9,42500,0,0,0,22064,1,2,0,0,0,0,0,0,0)
        
    
          Unknown92(21,44000,0,0,0,22764,1,2,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown92(1,20964,1,0,0,43000,0,2,0,0,0,0,0,0,0)
        
    
          Unknown92(5,20764,1,0,0,41500,0,2,0,0,0,0,0,0,0)
        
    
          Unknown92(9,19464,1,0,0,41000,0,2,0,0,0,0,0,0,0)
        
    
          Unknown92(21,17664,1,0,0,41000,0,2,0,0,0,0,0,0,0)
        
    # Group 14 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 15 (0, 2, 16, 2, 15)
    
        
        
            SubGroup(1)
        
        
          Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(14)
        
        
          Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(12,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 16 (0, 2, 16, 2, 16)
    
        
        
            SubGroup(1)
        
        
          Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(13)
        
        
          Unknown137(0,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown137(1,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown137(2,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown137(3,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown137(4,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown137(5,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown137(6,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown137(7,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown137(8,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown137(9,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown137(10,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown137(11,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown137(12,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 17 (0, 2, 16, 2, 14)
    
        
        
            SubGroup(1)
        
        
          Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(13)
        
        
          Unknown137(0,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown137(1,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown137(2,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown137(3,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown137(4,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown137(5,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown137(6,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown137(7,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown137(8,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown137(9,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown137(10,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown137(11,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown137(12,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 18 (0, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 19 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 20 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 21 (0, 5, 0, 3, 9)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 185: False 1
        
    
          Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(2,0,0,8,96,0,0,0,1,0,0,0,0,0,0)
        
    
          GenderedMcTalk(0,2127,2128,1,4,1,0,0,0,0,0,0,0,0,0)
        
          # I...did it. I beat the Ashen Demon.
    
          TalkCharacter(2129,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # Do be sure not to let your guard down.
Things are never quite as cut and dry as
[cdb]they seem.
    
            SubGroup(2)
        
        
          Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 22 (0, 5, 0, 3, 42)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 21: True 0
        
    
          Unknown28(7,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GenderedMcTalk(1,2130,2131,1,0,1,1,0,0,0,0,0,0,0,0)
        
          # Not bad. But I'm not done yet.
    
          PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(510,2,8,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] rallied!
    
            SubGroup(1)
        
        
          TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # Do not throw yourself at that wall just yet.
The time isn't right for it.
    
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3136,4,8,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # Avoid engaging [eg2][0:CHARA_G] and seize the [r]strongholds[/]!
    
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(8,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3137,4,8,10,96,0,0,0,0,0,0,0,0,0,0)
        
          # Avoid engaging [eg2][0:CHARA_G] and defeat [eg2][1:CHARA_G] and their allies!
    
If254(1,177,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(3,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(737,4,8,9,96,0,0,0,0,0,0,0,0,0,0)
        
          # Avoid engaging [eg2][0:CHARA_G] and defeat [eg2][1:CHARA_G]!
    
If254(2,77,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,77,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,79,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 23 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 24 (0, 5, 0, 4, 8)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 122: False 1
        
    
          GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 177: 0 1 0
        
    
          Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(2,0,0,9,96,0,0,0,1,0,0,0,0,0,0)
        
    
          TalkCharacter(2133,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # So...we've won.
    
            SubGroup(2)
        
        
          Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 25 (0, 5, 0, 10, 32)
    
        
        
            SubGroup(5)
        
        
          GroupCheck4(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 24: True 0
        
    
          GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 177: 0 1 0
        
    
          Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown28(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 114: 0 1 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown28(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 114: 1 1 0
        
    
            SubGroup(1)
        
        
          Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # Hm, not bad. Not bad at all. This might
[cdb]actually be fun!
    
            SubGroup(2)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] rallied!
    
            SubGroup(1)
        
        
          TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # Do not throw yourself at that wall just yet.
The time isn't right for it.
    
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3136,4,9,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # Avoid engaging [eg2][0:CHARA_G] and seize the [r]strongholds[/]!
    
If254(2,82,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,82,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,85,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 26 (9, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 27 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 28 (0, 5, 0, 4, 7)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 185: False 1
        
    
          GroupCheck4(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 22: True 1
        
    
          Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(2,0,0,8,96,0,0,0,1,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 29 (0, 5, 0, 3, 42)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 28: True 0
        
    
          Unknown28(7,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GenderedMcTalk(1,2130,2131,1,0,1,1,0,0,0,0,0,0,0,0)
        
          # Not bad. But I'm not done yet.
    
          PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(510,2,8,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] rallied!
    
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3136,4,8,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # Avoid engaging [eg2][0:CHARA_G] and seize the [r]strongholds[/]!
    
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(8,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3137,4,8,10,96,0,0,0,0,0,0,0,0,0,0)
        
          # Avoid engaging [eg2][0:CHARA_G] and defeat [eg2][1:CHARA_G] and their allies!
    
If254(1,177,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(3,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(737,4,8,9,96,0,0,0,0,0,0,0,0,0,0)
        
          # Avoid engaging [eg2][0:CHARA_G] and defeat [eg2][1:CHARA_G]!
    
If254(2,77,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,77,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,79,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 30 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 31 (0, 5, 0, 5, 7)
    
        
        
            SubGroup(4)
        
        
          GroupCheck4(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 114: False 1
        
    
          GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 177: 0 1 0
        
    
          GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 25: True 1
        
    
          Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(2,0,0,9,96,0,0,0,1,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 32 (0, 5, 0, 5, 32)
    
        
        
            SubGroup(4)
        
        
          GroupCheck4(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 31: True 0
        
    
          GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 177: 0 1 0
        
    
          Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # Hm, not bad. Not bad at all. This might
[cdb]actually be fun!
    
            SubGroup(2)
        
        
          PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] rallied!
    
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3136,4,9,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # Avoid engaging [eg2][0:CHARA_G] and seize the [r]strongholds[/]!
    
If254(2,82,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,82,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,85,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 33 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 34 (0, 5, 0, 5, 7)
    
        
        
            SubGroup(4)
        
        
          GroupCheck4(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 114: True 1
        
    
          GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 177: 0 1 0
        
    
          GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 25: True 1
        
    
          Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(2,0,0,9,96,0,0,0,1,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 35 (0, 5, 0, 5, 16)
    
        
        
            SubGroup(4)
        
        
          GroupCheck4(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 34: True 0
        
    
          GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 177: 0 1 0
        
    
          Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # Hm, not bad. Not bad at all. This might
[cdb]actually be fun!
    
            SubGroup(4)
        
        
          PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] rallied!
    
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(3,118,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3111,4,9,96,96,0,0,0,6,0,0,0,0,0,0)
        
          # Trap [eg2][0:CHARA_G] in [eg2][0:AREA]!
    
            SubGroup(1)
        
        
          Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 36 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 37 (0, 5, 0, 1, 5)
    
        
        
            SubGroup(0)
        
        
          TalkCharacter(2024,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # We shall repel the Imperial army here and put
[cdb]a halt to their invasion. But be wary—they
[cdb]possess no small supply of skilled warriors.
    
If254(1,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2025,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # From the looks of it, they've gone and camped
[cdb]out in the ruins of that village.
    
If254(1,255,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2026,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # It seems their main force is laying low in that
[cdb]abandoned village.
    # Group 38 (13, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 39 (0, 5, 0, 2, 7)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(37,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 37: 1 1 0
        
    
          TalkCharacter(2027,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # Keep your guard high—those mercenaries
[cdb]could be waiting behind any corner. For now,
[cdb]though, let us deal with the foes we can see.
    
          Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(736,4,0,1,17,96,96,3,0,0,0,0,0,0,0)
        
          # Defeat the [r][0:PARTY] vanguard[/]!
    # Group 40 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 41 (0, 5, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 42 (0, 5, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 43 (0, 5, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 44 (0, 5, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 45 (0, 2, 0, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2028,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # The road to the village is blocked off.
We'll need to find another way.
    # Group 46 (0, 2, 0, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2029,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # Good. How many remain?
    # Group 47 (0, 5, 0, 6, 34)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(820,1,0,2,17,96,96,3,0,0,0,0,0,0,0)
        
          # Defeated the [r][0:PARTY] vanguard[/]!
    
            SubGroup(4)
        
        
          Unknown134(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(4)
        
        
          Unknown134(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(2)
        
        
          Unknown139(8,9764,1,8024,1,0,0,0,0,0,0,1,1,0,0)
        
    
          Unknown139(9,55300,0,53350,0,0,5,0,0,0,0,1,1,0,0)
        
    
            SubGroup(4)
        
        
          Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown83(7564,105,7372,7504,107,7343,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(7556,105,7384,7510,107,7336,230,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(2)
        
        
          TalkDeploySlot(2030,41,0,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # We've spotted the Ashen Demon among the
[cdb]enemy's ranks, Your Majesty! As well as...
the Death Knight.
    
          Unknown88(250,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    # Group 48 (0, 5, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown28(9,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown83(5478,128,5341,5542,140,5336,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 49 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown28(12,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown83(5479,124,5341,5543,136,5336,180,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    # Group 50 (0, 5, 2, 4, 11)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 47: True 1
        
    
          GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 48: True 1
        
    
          GroupCheck4(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 49: True 1
        
    
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(2)
        
        
          Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 51 (0, 5, 0, 3, 1)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 47: True 1
        
    
          GroupCheck4(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 50: True 1
        
    
          TalkCharacter(2031,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # The Empire's most fearsome general...
We should try to keep them both isolated
[cdb]if we can.
    # Group 52 (17, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 53 (0, 5, 0, 3, 25)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(51,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 51: 1 1 0
        
    
          TalkDeploySlot(2032,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # Enemies! Ohh, they're coming to get us!
Everyone fend for yourselves!
    
          Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(575,2,96,96,96,3,0,0,0,0,0,0,0,0,0)
        
          # [r][eg2][0:PARTY][/] opened the gates to intercept!
    
            SubGroup(0)
        
        
          TalkCharacter(2033,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # Nice of them to open the doors for us.
Now let's take control!
    
            SubGroup(6)
        
        
          Unknown44(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3101,0,1,1,96,96,96,0,0,0,0,0,0,0,0)
        
          # Seize the [r]strongholds[/] on the perimeter to draw the [r]enemy army's[/] attention!
    
            SubGroup(1)
        
        
          Unknown10(1,0,96,96,96,0,0,0,0,0,0,0,0,0,0)
        
    # Group 54 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,96,96,0,0,1,1,0,0,0,0,0,0)
        
    # Group 55 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,96,96,2,0,1,1,0,0,0,0,0,0)
        
    # Group 56 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,96,96,5,0,1,1,0,0,0,0,0,0)
        
    # Group 57 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,96,96,7,0,1,1,0,0,0,0,0,0)
        
    # Group 58 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,96,96,10,0,1,1,0,0,0,0,0,0)
        
    # Group 59 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,96,96,12,0,1,1,0,0,0,0,0,0)
        
    # Group 60 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 61 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 62 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 63 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 64 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 65 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 66 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 67 (0, 2, 0, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(1,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2035,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # That's two down. We're doing it!
    # Group 68 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2036,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # The Ashen Demon and the Death Knight can't
[cdb]be as scary as they sound, right? Right?
    # Group 69 (0, 5, 0, 8, 17)
    
        
        
            SubGroup(7)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(7)
        
        
          Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3102,0,1,2,96,96,96,0,0,0,0,0,0,0,0)
        
          # Seized the [r]strongholds[/] on the perimeter!
    
            SubGroup(1)
        
        
          TalkCharacter(2034,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # This stronghold will likely prove the key to
[cdb]our victory on this day. We must keep it at
[cdb]all costs.
    
            SubGroup(3)
        
        
          Unknown7(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(1,39,96,96,96,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown12(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(329,0,96,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # Don't let [eg2][0:AREA] fall!
    # Group 70 (30, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 71 (0, 5, 0, 3, 35)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 69: 1 1 0
        
    
          PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkDeploySlot(2037,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # This fight might just be exciting after all.
    
          GenderedMcTalk(1,2038,2039,1,0,1,1,0,0,0,0,0,0,0,0)
        
          # I'm coming too. We can't let them keep
[cdb]pushing us around.
    
            SubGroup(2)
        
        
          Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown32(8,1,96,1,0,0,0,0,0,1,0,0,0,0,0)
        
    
          Unknown32(9,1,96,11,0,0,0,0,0,1,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3104,2,9,8,96,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] and [eg2][1:CHARA_G] are advancing to counterattack!
    
          TalkCharacter(2040,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # So they've come. Keep your distance for now.
We must focus our efforts on the remaining
Imperial encampments.
    
            SubGroup(4)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(8,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(9,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3145,4,2,1,96,96,96,3,0,0,0,0,0,0,0)
        
          # Seize all central [r]strongholds[/] before [eg2][0:AREA] falls!
    # Group 72 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,96,96,3,0,1,1,0,0,0,0,0,0)
        
    # Group 73 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,96,96,9,0,1,1,0,0,0,0,0,0)
        
    # Group 74 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,96,96,4,0,1,1,0,0,0,0,0,0)
        
    # Group 75 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,96,96,8,0,1,1,0,0,0,0,0,0)
        
    # Group 76 (16, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 77 (0, 3, 0, 7, 2)
    
        
        
            SubGroup(4)
        
        
          GroupCheck4(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 71: True 0
        
    
          Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 78 (0, 2, 2, 5, 3)
    
        
        
            SubGroup(2)
        
        
          Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown32(8,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown32(8,1,96,0,0,0,0,0,0,1,0,0,0,0,0)
        
    # Group 79 (0, 3, 0, 7, 3)
    
        
        
            SubGroup(4)
        
        
          GroupCheck4(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 77: True 0
        
    
          Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 80 (0, 3, 0, 7, 2)
    
        
        
            SubGroup(4)
        
        
          GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 79: True 0
        
    
          Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 81 (0, 2, 2, 4, 4)
    
        
        
            SubGroup(1)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 122: 1 0 0
        
    
          GroupCheck3(226,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 226: 1 0 0
        
    
If254(1,78,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown32(8,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,78,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown32(8,1,96,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 82 (0, 4, 0, 5, 2)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 71: True 0
        
    
          Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(9,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 83 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          Unknown13(9,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown32(9,1,96,11,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown32(9,1,96,12,0,0,0,0,0,1,0,0,0,0,0)
        
    # Group 84 (0, 4, 0, 5, 3)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 82: True 0
        
    
          Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(9,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 85 (0, 4, 0, 5, 2)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 84: True 0
        
    
          Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(9,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 86 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          Unknown13(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown32(9,1,96,12,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown32(9,1,96,1,0,0,0,0,0,1,0,0,0,0,0)
        
    # Group 87 (0, 4, 0, 5, 3)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 85: True 0
        
    
          Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 88 (0, 4, 0, 5, 2)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 87: True 0
        
    
          Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 89 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          Unknown13(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown32(9,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown32(9,1,96,0,0,0,0,0,0,1,0,0,0,0,0)
        
    # Group 90 (0, 4, 0, 5, 6)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 88: True 0
        
    
          Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown32(9,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown32(9,1,96,0,0,0,0,0,0,1,0,0,0,0,0)
        
    # Group 91 (0, 4, 0, 5, 2)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 90: True 0
        
    
          Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 92 (0, 2, 2, 2, 10)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 114: 1 0 0
        
    
If254(1,83,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown32(9,1,96,11,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,83,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(1,86,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown32(9,1,96,12,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,86,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown32(9,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown32(9,1,96,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 93 (0, 2, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 142: 0 1 0
        
    
          Unknown17(96,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GenderedMcTalk(1,2124,2125,1,0,1,1,0,0,0,0,0,0,0,0)
        
          # A rematch, then. Good.
    
If254(1,94,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # Do not throw yourself at that wall just yet.
The time isn't right for it.
    # Group 94 (0, 2, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 142: 0 1 0
        
    
          Unknown17(96,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2132,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # You dare stand against me? At least try to
[cdb]make it interesting, then.
    
If254(1,93,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # Do not throw yourself at that wall just yet.
The time isn't right for it.
    # Group 95 (0, 5, 0, 5, 25)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2041,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # Gah! A little long-ranged help, please?
    
            SubGroup(2)
        
        
          Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown83(7129,202,6041,7164,202,6007,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(7201,201,6079,7213,201,6031,240,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(2)
        
        
          Unknown66(714,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(718,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(520,2,96,96,96,3,0,0,0,0,0,0,0,0,0)
        
          # [r][eg2][0:PARTY][/] activated the [g]catapults[/]!
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(1)
        
        
          Unknown70(70,3,0,0,96,2,2,40,0,1,0,0,0,0,0)
        
    
            SubGroup(0)
        
        
            SubGroup(3)
        
        
          Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(91,4,96,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # Seize the [r]strongholds[/] to stop the [g]catapults[/]!
    # Group 96 (0, 2, 2, 3, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown7(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 97 (0, 2, 2, 3, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown7(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 98 (0, 2, 0, 6, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 99: 0 1 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,254,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2042,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # That's one catapult dealt with. Let's move on
[cdb]to the other!
    # Group 99 (0, 5, 0, 5, 1)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2048,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # Now that I think of it, these catapults may be
[cdb]of use to us.
    # Group 100 (0, 5, 0, 10, 14)
    
        
        
            SubGroup(7)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck4(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 109: True 1
        
    
          GroupCheck4(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 111: True 1
        
    
          Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3107,0,2,2,96,96,96,3,0,0,0,0,0,0,0)
        
          # Seized [r][eg2][0:PARTY][ec3][/] central strongholds!
    
          TalkCharacter(2043,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # The Ashen Demon and the Death Knight are
[cdb]the only major threats remaining.
    
If254(6,200,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 101 (11, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 102 (0, 5, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown71(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 103 (0, 5, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown17(96,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          SetDeathText(9,73,2049,6,0,0,0,0,0,0,0,0,0,0,0)
        
          # Why won't you just let me go?!
    
          CloseUp(12,2,0,41,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 104 (0, 5, 0, 3, 16)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 99: 1 1 0
        
    
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2044,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # Urgh, they got our catapults...which means
[cdb]they're coming for us next! Run away!
    
          Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3108,0,12,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] opened their [r]stronghold[/] gates!
    
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2046,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # She's their leader. As much as it hurts to say it,
[cdb]we cannot let her leave here alive.
    
If254(1,253,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2047,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # Their leader is trying to escape? Pathetic.
We'll make her regret flinging those
[cdb]gates open.
    
          Unknown43(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,8,1,12,96,96,0,0,0,0,0,0,0,0)
        
          # Defeat [eg2][0:CHARA_G]!
    # Group 105 (0, 5, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # Defeat [eg2][0:CHARA_G]!
    
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 110: 0 1 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(2045,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # That soldier looks rather...panicked. She may
[cdb]be convinced to join us with a bit of pressure.
    
            SubGroup(1)
        
        
          Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 106 (0, 5, 0, 4, 5)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # Defeat [eg2][0:CHARA_G]!
    
          GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 110: 0 1 0
        
    
          Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(12,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown42(19,4,8,3,12,96,96,0,0,0,0,0,0,0,0)
        
    # Group 107 (0, 2, 0, 6, 3)
    
        
        
            SubGroup(3)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(12,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(3372,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # Ugh, I wish I was surrounded by walls,
[cdb]not enemies! Why did it have to come to this?
    
If254(1,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2050,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # I...don't feel too good about this. But that's
[cdb]just how it goes in war.
    # Group 108 (0, 2, 0, 6, 3)
    
        
        
            SubGroup(3)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(12,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2051,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # Bernie's gonna... Just, give me a second to
[cdb]write my dying words.
    
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2052,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # You can have all the time you want if you
[cdb]surrender.
    # Group 109 (0, 5, 0, 4, 12)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 111: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(2,0,0,12,96,0,0,1,1,0,0,0,0,0,0)
        
    
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2053,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # We don't want to have to kill you, Bernadetta.
Please.
    
If254(1,253,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2054,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # I doubt you want to die like this.
    
          TalkDeploySlot(3375,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # Wait, what? No! I'm not ready to die! Please
[cdb]don't murder me!
    
          Unknown22(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(485,1,3,2,12,96,96,0,0,0,0,0,0,0,0)
        
          # Recruited [eg2][0:CHARA_G]!
    
          Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown115(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 110 (0, 5, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 106: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 111 (0, 5, 0, 4, 8)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 109: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,0,12,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] has died!
    
            SubGroup(2)
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,0,8,2,12,96,96,0,0,0,0,0,0,0,0)
        
          # Defeated [eg2][0:CHARA_G]!
    # Group 112 (0, 5, 2, 5, 1)
    
        
        
            SubGroup(2)
        
        
          Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # Defeat [eg2][0:CHARA_G]!
    
          MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # Defeat [eg2][0:CHARA_G]!
    
          Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 113 (52, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 114 (0, 5, 0, 6, 19)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(100,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 100: 1 1 0
        
    
          PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 109: 1 1 0
        
    
          GroupCheck3(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 111: 1 1 0
        
    
          Unknown55(0,9,0,0,0,1,96,0,0,0,0,1,0,0,0)
        
    
          TalkDeploySlot(2055,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # I make for the central stronghold. My prey
[cdb]awaits.
    
          GenderedMcTalk(1,2056,2057,1,0,1,1,0,0,0,0,0,0,0,0)
        
          # Fine. I'll handle the strongholds on the
[cdb]perimeter, then.
    
            SubGroup(3)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(9,63900,0,62900,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown32(9,1,96,6,0,0,0,0,0,1,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(104,2,9,96,96,0,0,0,6,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] is advancing on [eg2][0:AREA]!
    
            SubGroup(1)
        
        
          TalkCharacter(2058,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # All units, clear out of the central stronghold!
We aim to ensnare the Death Knight!
    
            SubGroup(3)
        
        
          Unknown44(6,4,4,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3111,0,4,1,9,96,96,0,0,6,0,0,0,0,0)
        
          # Trap [eg2][0:CHARA_G] in [eg2][0:AREA]!
    
            SubGroup(2)
        
        
          Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 115 (0, 5, 0, 30, 4)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(116,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 116: 0 1 0
        
    
          Unknown10(9,52400,0,57400,0,7264,1,9564,1,0,0,0,0,0,0)
        
    
          Unknown28(13,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(2)
        
        
          Unknown13(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2059,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # Clear out! The Death Knight has almost
[cdb]arrived!
    
            SubGroup(2)
        
        
          Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(718,4,96,96,96,0,0,0,6,0,0,0,0,0,0)
        
          # Retreat from [eg2][0:AREA]!
    # Group 116 (0, 5, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown32(9,1,96,6,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 117 (0, 5, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 114: True 0
        
    
          Unknown11(9,64000,0,62700,0,0,500,1,1,0,0,0,0,0,0)
        
    
          Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 118 (0, 2, 2, 48, 4)
    
        
        
            SubGroup(13)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(8,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 120: True 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 121: 0 1 0
        
    
          GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 121: True 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(0,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown10(0,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
        
    
          Unknown10(0,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(1,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown10(1,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
        
    
          Unknown10(1,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(2,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown10(2,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
        
    
          Unknown10(2,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(3,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown10(3,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
        
    
          Unknown10(3,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(4,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown10(4,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
        
    
          Unknown10(4,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(5,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown10(5,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
        
    
          Unknown10(5,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(6,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown10(6,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
        
    
          Unknown10(6,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(7,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown10(7,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
        
    
          Unknown10(7,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown21(9,64000,0,62500,0,0,3,0,0,0,0,1,1,0,0)
        
    
            SubGroup(1)
        
        
          Unknown83(6621,345,6791,6607,320,6733,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    # Group 119 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 118: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown7(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 120 (0, 5, 0, 3, 9)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(150,0,9,96,96,0,0,0,6,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
    
            SubGroup(2)
        
        
          Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    # Group 121 (0, 5, 0, 28, 7)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(2)
        
        
          Unknown13(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(2060,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # What do you think you're doing? Get out of
[cdb]there! Are you trying to get yourself killed?!
    
            SubGroup(2)
        
        
          Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(718,4,96,96,96,0,0,0,6,0,0,0,0,0,0)
        
          # Retreat from [eg2][0:AREA]!
    
            SubGroup(1)
        
        
          Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    # Group 122 (0, 5, 0, 29, 61)
    
        
        
            SubGroup(12)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(8,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 118: True 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(0,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(0,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(1,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(1,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(2,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(2,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(3,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(3,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(4,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(4,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(5,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(5,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(6,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(6,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(7,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(7,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown83(6621,345,6791,6607,320,6733,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(5923,341,6506,5978,315,6482,600,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(1)
        
        
          TalkCharacter(2061,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # Now, close the gates! Sever his escape route!
    
          Unknown20(0,61200,0,58600,0,1264,1,56000,0,0,1,2,0,0,0)
        
    
          Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown96(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(10)
        
        
          Unknown83(6747,110,6224,6793,125,6284,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(6287,218,6393,6316,185,6457,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(6576,111,6137,6529,121,6076,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(900,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(6336,136,5766,6369,133,5836,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(6261,142,5604,6294,139,5674,300,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(2)
        
        
          Unknown23(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(551,1,96,96,96,0,0,0,6,0,0,0,0,0,0)
        
          # The gates to [eg2][0:AREA] closed!
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(2)
        
        
          Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(823,1,4,2,9,96,96,0,0,6,0,0,0,0,0)
        
          # Trapped [eg2][0:CHARA_G] in [eg2][0:AREA]!
    
            SubGroup(12)
        
        
          Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3110,0,9,96,96,5,0,0,0,0,0,0,0,0,0)
        
          # [b][eg2][0:PARTY][/] stationed [b]guards[/] to prevent [eg2][0:CHARA_G] from being freed!
    
          Unknown78(1,9,50,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown2(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 123 (0, 2, 2, 5, 2)
    
        
        
            SubGroup(4)
        
        
          GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 122: 1 0 0
        
    
          GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 122: False 1
        
    
          Unknown13(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(0,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
        
    # Group 124 (0, 2, 2, 5, 2)
    
        
        
            SubGroup(4)
        
        
          GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 122: 1 0 0
        
    
          GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 122: False 1
        
    
          Unknown13(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(1,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
        
    # Group 125 (0, 2, 2, 5, 2)
    
        
        
            SubGroup(4)
        
        
          GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 122: 1 0 0
        
    
          GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 122: False 1
        
    
          Unknown13(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(2,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
        
    # Group 126 (0, 2, 2, 5, 2)
    
        
        
            SubGroup(4)
        
        
          GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 122: 1 0 0
        
    
          GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 122: False 1
        
    
          Unknown13(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(3,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
        
    # Group 127 (0, 2, 2, 5, 2)
    
        
        
            SubGroup(4)
        
        
          GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 122: 1 0 0
        
    
          GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 122: False 1
        
    
          Unknown13(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(4,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
        
    # Group 128 (0, 2, 2, 5, 2)
    
        
        
            SubGroup(4)
        
        
          GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 122: 1 0 0
        
    
          GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 122: False 1
        
    
          Unknown13(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(5,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
        
    # Group 129 (0, 2, 2, 5, 2)
    
        
        
            SubGroup(4)
        
        
          GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 122: 1 0 0
        
    
          GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 122: False 1
        
    
          Unknown13(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(6,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
        
    # Group 130 (0, 2, 2, 5, 2)
    
        
        
            SubGroup(4)
        
        
          GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 122: 1 0 0
        
    
          GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 122: False 1
        
    
          Unknown13(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(7,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
        
    # Group 131 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 132 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 133 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 134 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 135 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 136 (0, 5, 0, 2, 44)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 122: 1 0 0
        
    
            SubGroup(3)
        
        
          Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown21(9,64000,0,62500,0,0,3,0,0,0,0,1,1,0,0)
        
    
            SubGroup(3)
        
        
          Unknown83(7394,165,5725,7357,174,5779,0,0,1,0,0,0,0,1,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(7315,183,5776,7289,192,5836,180,0,1,0,0,0,0,1,0)
        
          # Focus on coords?
    
            SubGroup(3)
        
        
          Unknown134(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(2062,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # Ready? Fire!
    
            SubGroup(1)
        
        
          Unknown70(71,0,128,126,96,0,22,20,1,1,0,1,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(5)
        
        
          Unknown83(6276,182,6525,6304,173,6465,0,0,1,0,0,0,0,1,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(6275,164,6528,6303,155,6467,150,0,1,0,0,0,0,1,0)
        
          # Focus on coords?
    
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown68(9,10,1,0,6,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown51(63900,0,62400,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3138,0,9,10,96,5,0,0,6,0,0,0,0,0,0)
        
          # [b][eg2][0:PARTY][/] is attacking [eg2][0:CHARA_G] with [g]catapults[/]!
    
          Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(1)
        
        
          Unknown71(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown70(71,1,0,0,9,3,2,60,0,1,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2063,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # Such cowardice!
    # Group 137 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown28(11,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown70(71,0,129,123,96,0,22,14,3,1,0,1,0,0,0)
        
    # Group 138 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown28(11,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 139 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown28(11,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown70(71,0,126,125,96,0,22,23,2,1,0,1,0,0,0)
        
    # Group 140 (0, 5, 2, 4, 1)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 99: 1 1 0
        
    
          Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown71(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 141 (0, 5, 8, 5, 18)
    
        
        
            SubGroup(4)
        
        
          GroupCheck4(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 122: True 0
        
    
          Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2062,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # Ready? Fire!
    
          Unknown83(6818,298,6101,6888,278,6069,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(7060,287,6050,7121,256,6008,250,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(7161,259,6059,7195,232,5992,250,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(100,246,6076,7238,225,5998,250,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(7368,188,5960,7289,201,5954,250,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(63900,0,62400,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(590,0,9,10,96,5,0,0,6,0,0,0,0,0,0)
        
          # [b][eg2][0:PARTY][/] activated the [g]catapults[/]!
    
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
          Unknown70(96,1,0,0,9,2,2,10,0,1,0,0,0,0,0)
        
    
          TalkDeploySlot(2063,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # Such cowardice!
    # Group 142 (0, 5, 0, 2, 95)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 136: 1 1 0
        
    
            SubGroup(16)
        
        
          Unknown6(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(43,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(42,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(43,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(44,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(45,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(42,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(43,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(44,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(45,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(42,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(43,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(44,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(45,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(2064,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # Not even the Ashen Demon can win against
[cdb]superior numbers. Call in reinforcements from
[cdb]the northwestern stronghold!
    
            SubGroup(5)
        
        
          Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(3)
        
        
          Unknown134(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown87(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown87(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown87(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown87(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown83(4447,132,4338,4397,134,4296,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(4258,132,4320,4321,134,4301,130,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(8)
        
        
          Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3142,0,8,8,96,0,0,0,0,0,0,0,0,0,0)
        
          # [b]Allied[/] reinforcements appeared and are advancing on [eg2][0:CHARA_G]!
    
          Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(4)
        
        
          Unknown18(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(16)
        
        
          Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(42,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(43,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(44,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(45,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(42,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(43,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(44,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(45,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(42,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(43,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(44,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(45,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(13)
        
        
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown15(42,8,2,3,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown15(43,8,3,0,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown15(44,8,3,2,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown15(45,8,3,1,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(7)
        
        
          Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3143,0,8,8,96,5,0,0,0,0,0,0,0,0,0)
        
          # [b][eg2][0:PARTY][/] deployed reinforcements from [eg2][0:AREA] and have surrounded [eg2][0:CHARA_G]!
    
          Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GenderedMcTalk(1,2065,2066,1,2,1,1,0,0,0,0,0,0,0,0)
        
          # This won't be easy.
    # Group 143 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown28(14,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown87(42,3,7,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 144 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown28(14,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown87(43,2,7,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 145 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown28(14,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown87(44,2,7,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 146 (0, 5, 8, 2, 94)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 136: 1 1 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(2064,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # Not even the Ashen Demon can win against
[cdb]superior numbers. Call in reinforcements from
[cdb]the northwestern stronghold!
    
            SubGroup(16)
        
        
          Unknown6(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(43,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(42,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(43,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(44,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(45,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(42,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(43,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(44,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(45,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(42,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(43,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(44,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(45,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(17)
        
        
          Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown87(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown87(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown87(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown87(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown83(4315,140,4359,4327,114,4298,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(4311,140,4396,4323,119,4336,100,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(4295,140,4385,4342,119,4347,100,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(4288,140,4356,4346,119,4378,100,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(4308,125,4336,4316,119,4400,100,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(8)
        
        
          Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3142,0,8,8,96,0,0,0,0,0,0,0,0,0,0)
        
          # [b]Allied[/] reinforcements appeared and are advancing on [eg2][0:CHARA_G]!
    
          Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(4)
        
        
          Unknown18(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(16)
        
        
          Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(42,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(43,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(44,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(45,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(42,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(43,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(44,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(45,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(42,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(43,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(44,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(45,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(13)
        
        
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown15(42,8,2,3,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown15(43,8,3,0,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown15(44,8,3,2,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown15(45,8,3,1,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(7)
        
        
          Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3143,0,8,8,96,5,0,0,0,0,0,0,0,0,0)
        
          # [b][eg2][0:PARTY][/] deployed reinforcements from [eg2][0:AREA] and have surrounded [eg2][0:CHARA_G]!
    
          Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GenderedMcTalk(1,2065,2066,1,2,1,1,0,0,0,0,0,0,0,0)
        
          # This won't be easy.
    # Group 147 (18, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 148 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 149 (0, 5, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 142: True 0
        
    
          GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 185: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 150 (0, 2, 2, 5, 6)
    
        
        
            SubGroup(4)
        
        
          Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 142: True 0
        
    
          Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 185: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown15(42,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(149,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 151 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 152 (0, 5, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 142: True 0
        
    
          GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 185: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 153 (0, 2, 2, 5, 6)
    
        
        
            SubGroup(4)
        
        
          Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 142: True 0
        
    
          Unknown28(2,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 185: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown15(43,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 154 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 155 (0, 5, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 142: True 0
        
    
          GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 185: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(156,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 156 (0, 2, 2, 5, 6)
    
        
        
            SubGroup(4)
        
        
          Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 142: True 0
        
    
          Unknown28(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 185: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown15(44,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 157 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 158 (0, 5, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 142: True 0
        
    
          GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 185: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(159,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 159 (0, 2, 2, 5, 6)
    
        
        
            SubGroup(4)
        
        
          Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 142: True 0
        
    
          Unknown28(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 185: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown15(45,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(158,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 160 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 161 (0, 5, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 142: True 0
        
    
          GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 185: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(162,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 162 (0, 2, 2, 5, 6)
    
        
        
            SubGroup(4)
        
        
          Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 142: True 0
        
    
          Unknown28(5,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 185: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown15(46,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(46,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(161,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 163 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 164 (0, 5, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 142: True 0
        
    
          GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 185: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(165,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 165 (0, 2, 2, 5, 6)
    
        
        
            SubGroup(4)
        
        
          Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 142: True 0
        
    
          Unknown28(6,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 185: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown15(47,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(47,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(47,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 166 (9, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 167 (0, 5, 0, 3, 56)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 136: 1 1 0
        
    
          GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 142: 1 1 0
        
    
          TalkDeploySlot(2067,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # And here I thought the kid could handle it
[cdb]alone. Looks like I was wrong.
    
            SubGroup(18)
        
        
          Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,11,0,0,0,0,16,6,0,0,1,1,0,0,0)
        
    
          Unknown55(0,10,0,0,0,0,14,6,0,0,1,1,0,0,0)
        
    
          Unknown55(0,23,0,0,0,0,13,6,0,0,1,1,0,0,0)
        
    
          Unknown55(0,24,0,0,0,0,13,6,0,0,1,1,0,0,0)
        
    
          Unknown55(0,25,0,0,0,0,15,6,0,0,1,1,0,0,0)
        
    
          Unknown55(0,26,0,0,0,0,15,6,0,0,1,1,0,0,0)
        
    
          Alert(3115,2,96,96,96,11,0,0,6,0,0,0,0,0,0)
        
          # [r][eg2][0:PARTY][/] appeared and are advancing on [eg2][0:AREA]!
    
            SubGroup(12)
        
        
          Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(10,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(23,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(24,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(25,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(26,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2068,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # Enemy reinforcements. We can't let them seize
[cdb]the central stronghold!
    
            SubGroup(7)
        
        
          Unknown43(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3117,0,5,1,10,9,96,0,0,0,0,0,0,0,0)
        
          # Defeat [eg2][0:CHARA_G] and their allies to stop [eg2][1:CHARA_G] from being freed!
    
            SubGroup(6)
        
        
          Unknown10(1,33,13,96,96,0,0,0,0,4,8,0,0,0,0)
        
    
          Unknown11(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown7(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(326,4,13,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # Don't let [eg2][cp][0:CHARA_G] be defeated!
    # Group 168 (0, 2, 0, 4, 0)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 171: 0 1 0
        
    
          Unknown17(96,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 169 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown19(56,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(549,1,56,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # Got a [g]chest key[/] by defeating [eg2][0:CHARA_G]!
    # Group 170 (0, 2, 0, 4, 1)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 171: 0 1 0
        
    
          Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2069,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # So this is what the Kingdom can do.
You've really risen to the occasion!
    # Group 171 (0, 5, 0, 4, 9)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 171: 0 1 0
        
    
          Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(2,0,0,10,96,0,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2070,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # Urgh... This is all I've got, huh?
    
            SubGroup(1)
        
        
          Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,10,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] retreated!
    # Group 172 (0, 2, 0, 12, 1)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown17(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(6,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(7,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 174: 0 1 0
        
    
          TalkDeploySlot(2071,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # I won't lose this time, I swear it!
    # Group 173 (0, 2, 0, 4, 1)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 174: 0 1 0
        
    
          Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2074,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # Ngh! This is proving a touch trickier than I'd
[cdb]imagined!
    # Group 174 (0, 5, 0, 3, 9)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(2,0,0,11,96,0,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2075,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # Forgive me, Captain... I must retreat.
    
            SubGroup(1)
        
        
          Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,11,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] retreated!
    # Group 175 (0, 2, 0, 10, 8)
    
        
        
            SubGroup(9)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 171: 1 1 0
        
    
          GroupCheck3(174,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 174: 1 1 0
        
    
          Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3118,0,5,2,9,96,96,0,0,0,0,0,0,0,0)
        
          # Prevented [eg2][0:CHARA_G] from being freed!
    
          TalkCharacter(2076,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # We've outlasted them.
    # Group 176 (7, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 177 (0, 2, 0, 3, 91)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(175,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 175: 1 1 0
        
    
          PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown6(9,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown78(0,9,50,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown77(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown80(46,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2077,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # Fine then. Entertain me!
    
            SubGroup(1)
        
        
          Unknown71(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown7(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown7(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown21(9,1464,1,63150,0,0,0,0,0,0,1,1,1,0,0)
        
    
            SubGroup(3)
        
        
          Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown134(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown83(7045,115,6214,6983,121,6239,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(4)
        
        
          Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(7)
        
        
          Unknown88(4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3109,2,9,96,96,0,0,0,6,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] has fled [eg2][0:AREA]!
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(5)
        
        
          Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(2078,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # He's broken free! The catapults appear to be
[cdb]working, though. Come, this is our chance!
    
            SubGroup(2)
        
        
          Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,0,6,1,9,96,96,0,0,0,0,0,0,0,0)
        
          # Defeat [eg2][0:CHARA_G]!
    
            SubGroup(4)
        
        
          Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(4,237,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown18(34,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(35,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(37,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,132,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,133,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,135,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,240,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,242,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,243,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Alert(239,0,13,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][cp][0:CHARA_G] retreated!
    
            SubGroup(1)
        
        
          Unknown10(1,0,96,96,96,0,0,0,0,0,0,0,0,0,0)
        
    # Group 178 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown28(10,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown6(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown87(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 179 (0, 2, 0, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(97,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2079,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # Death... Blood... I crave more!
    # Group 180 (0, 2, 0, 4, 3)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2080,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # Good... Good! Let me taste the kiss of death!
    
If254(1,254,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2081,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # That voice is so familiar. Could it be...
No, that's not possible.
    # Group 181 (0, 2, 0, 6, 2)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 182: 0 1 0
        
    
          Unknown45(3,0,42,1,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2082,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # Ahh, yes! This ecstasy only comes on the brink
[cdb]of death itself!
    
          TalkCharacter(2083,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # I'm all too familiar with the feeling.
    # Group 182 (0, 2, 0, 5, 1)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 181: 0 1 0
        
    
          Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2082,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # Ahh, yes! This ecstasy only comes on the brink
[cdb]of death itself!
    # Group 183 (0, 5, 0, 3, 7)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,6,2,9,96,96,0,0,0,0,0,0,0,0)
        
          # Defeated [eg2][0:CHARA_G]!
    
          TalkDeploySlot(2084,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # My end comes not today. I shall make my
[cdb]retreat.
    
          Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,9,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] retreated!
    
          TalkCharacter(2085,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # So he finally gave in. That bladework of his
[cdb]was awfully familiar, though.
    # Group 184 (10, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 185 (0, 5, 0, 3, 42)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(183,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 183: 1 1 0
        
    
            SubGroup(1)
        
        
          Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(1)
        
        
          Unknown80(54,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(3345,46,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # We can't hold out any longer! Please,
[cdb]send help!
    
            SubGroup(1)
        
        
          Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown77(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          Unknown18(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(46,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(47,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3146,2,8,42,96,0,0,0,0,0,0,0,0,0,0)
        
          # [b]Allied[/] units surrounding [eg2][0:CHARA_G] retreated after suffering heavy losses!
    
            SubGroup(1)
        
        
          Unknown2(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown6(8,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          GenderedMcTalk(1,2087,2088,1,2,1,1,0,0,0,0,0,0,0,0)
        
          # Ngh. They need backup.
    
          TalkCharacter(2086,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # The Ashen Demon has taken on countless
[cdb]soldiers. Even one of their exceptional skill
[cdb]must be growing weary by now.
    
            SubGroup(2)
        
        
          Unknown43(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,0,7,1,8,96,96,0,0,0,0,0,0,0,0)
        
          # Defeat [eg2][0:CHARA_G]!
    
            SubGroup(1)
        
        
          Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 186 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown29(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(8,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown68(8,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 187 (0, 2, 0, 7, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown45(110,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(111,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(110,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(111,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
        
    
          GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0)
        
          # How many times have we fought now?
Either way, this will be the last.
    
          GenderedMcTalk(0,786,787,1,2,1,0,0,0,0,0,0,0,0,0)
        
          # You're right about that. I'm not letting you
[cdb]leave here alive, Ashen Demon!
    # Group 188 (0, 2, 0, 8, 1)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(97,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown45(110,0,0,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(111,0,0,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(110,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(111,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          GenderedMcTalk(1,2089,2090,1,0,1,1,0,0,0,0,0,0,0,0)
        
          # Nothing personal. This is my job.
    # Group 189 (0, 2, 0, 4, 1)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(8,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(8,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GenderedMcTalk(1,2091,2092,1,2,1,1,0,0,0,0,0,0,0,0)
        
          # I'll be overwhelmed if this keeps up.
    # Group 190 (0, 2, 0, 10, 2)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(8,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(191,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 191: 0 1 0
        
    
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown45(110,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(111,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(110,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(111,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
        
    
          GenderedMcTalk(1,2093,2094,1,2,1,1,0,0,0,0,0,0,0,0)
        
          # No... I can still fight.
    
          TalkCharacter(2095,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # Our attacks are proving effective. Just one
[cdb]more push and we'll have them!
    # Group 191 (0, 2, 0, 5, 1)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(8,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(190,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 190: 0 1 0
        
    
          GenderedMcTalk(1,2093,2094,1,2,1,1,0,0,0,0,0,0,0,0)
        
          # No... I can still fight.
    # Group 192 (0, 2, 0, 9, 2)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(193,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 193: 0 1 0
        
    
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown45(110,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(111,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(110,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(111,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
        
    
          GenderedMcTalk(1,790,791,1,2,1,1,0,0,0,0,0,0,0,0)
        
          # I might actually have to work for this one.
    
          TalkCharacter(792,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # We've finally got that menace on the ropes.
We can win this!
    # Group 193 (0, 2, 0, 4, 1)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(192,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 192: 0 1 0
        
    
          GenderedMcTalk(1,790,791,1,2,1,1,0,0,0,0,0,0,0,0)
        
          # I might actually have to work for this one.
    # Group 194 (0, 7, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 195 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 196 (0, 5, 8, 2, 19)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 71: 1 1 0
        
    
          TalkDeploySlot(2096,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # Oh no, oh no, oh no! Go ask the mercenaries
[cdb]for help!
    
          Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown56(48800,0,264,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown56(17664,1,63100,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown32(21,1,96,5,42500,0,19464,1,0,1,0,0,0,0,0)
        
    
          Unknown32(22,1,96,7,42500,0,19464,1,0,1,0,0,0,0,0)
        
    
          PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(171,2,21,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][cp][0:CHARA_G] are advancing to call for reinforcements!
    
          TalkCharacter(2097,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # They seek reinforcements. Best to put a stop
[cdb]to that now.
    
          Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(85,4,16,1,21,96,96,0,0,0,0,0,0,0,0)
        
          # Defeat [eg2][cp][0:CHARA_G] to prevent reinforcements from appearing!
    
          Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 197 (0, 2, 10, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown32(21,1,96,5,42500,0,19464,1,0,0,0,0,0,0,0)
        
    
          Unknown56(48800,0,264,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 198 (0, 2, 10, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown32(22,1,96,7,42500,0,19464,1,0,0,0,0,0,0,0)
        
    
          Unknown56(17664,1,63100,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 199 (0, 5, 8, 6, 4)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(200,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 200: 0 1 0
        
    
          GroupCheck3(201,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 201: 0 1 0
        
    
          PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(815,1,16,2,21,96,96,0,0,0,0,0,0,0,0)
        
          # Defeated all [eg2][cp][0:CHARA_G] and stopped the call for reinforcements!
    
          TalkCharacter(2098,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # No more backup. That should buy us at least
[cdb]a little time.
    # Group 200 (0, 5, 8, 5, 37)
    
        
        
            SubGroup(4)
        
        
          Unknown13(21,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(199,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 199: 0 1 0
        
    
          GroupCheck3(201,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 201: 0 1 0
        
    
          Unknown32(21,1,96,5,42500,0,19464,1,0,0,0,0,0,0,0)
        
    
          Unknown32(22,1,96,7,42500,0,19464,1,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown56(48800,0,264,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown56(17664,1,63100,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(482,3,16,3,21,96,96,0,0,0,0,0,0,0,0)
        
          # [eg1][0:CHARA_G] arrived at their [g]destination[/]! Failed to stop the call for reinforcements!
    
          Unknown18(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(220,2,48,96,96,11,0,0,0,0,0,0,0,0,0)
        
          # [r][eg2][0:PARTY][/] deployed reinforcements!
    
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2099,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # Shoot, they've got backup!
    
            SubGroup(12)
        
        
          Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(48,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(51,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(52,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 201 (0, 2, 8, 5, 37)
    
        
        
            SubGroup(4)
        
        
          Unknown13(22,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(199,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 199: 0 1 0
        
    
          GroupCheck3(200,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 200: 0 1 0
        
    
          Unknown32(21,1,96,5,42500,0,19464,1,0,0,0,0,0,0,0)
        
    
          Unknown32(22,1,96,7,42500,0,19464,1,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown56(48800,0,264,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown56(17664,1,63100,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(482,3,16,3,22,96,96,0,0,0,0,0,0,0,0)
        
          # [eg1][0:CHARA_G] arrived at their [g]destination[/]! Failed to stop the call for reinforcements!
    
          Unknown18(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(220,2,48,96,96,11,0,0,0,0,0,0,0,0,0)
        
          # [r][eg2][0:PARTY][/] deployed reinforcements!
    
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2099,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # Shoot, they've got backup!
    
            SubGroup(12)
        
        
          Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(48,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(51,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(52,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 202 (7, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 203 (0, 5, 0, 3, 19)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(9,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2100,40,0,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # We must support our champion! Advance
[cdb]to his position at once!
    
          Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown32(27,0,9,0,0,0,0,0,0,1,0,0,0,0,0)
        
    
          Unknown32(28,0,9,0,0,0,0,0,0,1,0,0,0,0,0)
        
    
          Alert(117,2,27,9,96,0,0,0,0,0,0,0,0,0,0)
        
          # [eg1][0:CHARA_G] and their allies appeared and are advancing on [eg2][1:CHARA_G]!
    
          Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(27,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(28,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2101,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # Imperial soldiers! Are they trying to heal the
Death Knight?
    
If254(1,251,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2102,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # We can't let those Imperial rats heal the
Death Knight! We must put a halt to their
[cdb]plan, with all haste!
    
          Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3133,4,17,1,27,9,96,0,0,0,0,0,0,0,0)
        
          # Defeat [eg2][cp][0:CHARA_G] and prevent [eg2][1:CHARA_G] from being healed!
    # Group 204 (0, 2, 2, 5, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 203: True 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown32(27,0,9,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 205 (0, 2, 2, 5, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 203: True 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown32(28,0,9,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 206 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 207 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 208 (0, 5, 0, 8, 22)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(209,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 209: 0 1 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(2)
        
        
          Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          MainMissionStart(3131,1,17,2,9,96,96,0,0,0,0,0,0,0,0)
        
          # Prevented [eg2][0:CHARA_G] from being healed!
    
          TalkCharacter(2103,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # Stopped them no problem. That's one less
[cdb]thing for us to worry about.
    
If254(5,183,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          MainMissionStart(3131,1,17,2,9,96,96,0,0,0,0,0,0,0,0)
        
          # Prevented [eg2][0:CHARA_G] from being healed!
    
          Unknown18(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(3,207,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(240,0,27,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][cp][0:CHARA_G] retreated!
    
If254(2,207,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,27,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] retreated!
    
If254(1,206,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(2,207,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,28,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] retreated!
    # Group 209 (0, 5, 0, 6, 11)
    
        
        
            SubGroup(3)
        
        
          Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown15(27,9,5,1,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(28,9,5,1,1,1,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2104,40,0,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # We will tend to your wounds, my lord!
    
          Unknown125(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown76(9,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(617,2,27,9,96,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] healed [eg2][1:CHARA_G] with [r]Resonant White Magic[/]!
    
          MainMissionStart(3132,3,17,3,9,96,96,0,0,0,0,0,0,0,0)
        
          # Failed to prevent [eg2][0:CHARA_G] from being healed!
    
          TalkCharacter(2105,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # We failed to stop them... Very well, then.
We'll just have to drag him down once more!
    # Group 210 (12, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 211 (0, 5, 0, 2, 34)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(185,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 185: True 1
        
    
          TalkDeploySlot(2106,10,0,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # No such thing as being too careful. I should
[cdb]send some help the kid's way.
    
          Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(8)
        
        
          Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(9)
        
        
          PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,30,0,0,0,0,8,0,0,0,1,1,0,0,0)
        
    
          Unknown55(0,31,0,0,0,0,8,0,0,0,1,1,0,0,0)
        
    
          Unknown55(0,32,0,0,0,0,8,0,0,0,1,1,0,0,0)
        
    
          Unknown55(0,33,0,0,0,0,8,0,0,0,1,1,0,0,0)
        
    
          Alert(117,2,23,8,96,0,0,0,0,0,0,0,0,0,0)
        
          # [eg1][0:CHARA_G] and their allies appeared and are advancing on [eg2][1:CHARA_G]!
    
If254(1,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2107,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # We can't afford to rest on our laurels here.
Let's deal with these guys quick!
    
If254(1,255,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2108,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # Just what we need. Make short work of them!
    
          Unknown43(30,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(31,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(32,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(33,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(734,4,18,1,30,96,96,11,0,0,0,0,0,0,0)
        
          # Defeat the [r][0:PARTY][/] reinforcements!
    # Group 212 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 211: True 0
        
    
          Unknown15(30,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(30,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 213 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 211: True 0
        
    
          Unknown15(31,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(31,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 214 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 211: True 0
        
    
          Unknown15(32,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 215 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 211: True 0
        
    
          Unknown15(33,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 216 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 217 (0, 2, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 218 (0, 2, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 219 (0, 2, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 220 (0, 2, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 221 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown29(3,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2109,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # These mercenaries were tough enough
[cdb]without the backup...
    # Group 222 (0, 5, 0, 6, 7)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(819,1,18,2,30,96,96,11,0,0,0,0,0,0,0)
        
          # Defeated the [r][0:PARTY][/] reinforcements!
    
          TalkDeploySlot(2110,10,0,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # They beat us good. Come back safe, kid.
    # Group 223 (10, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 224 (0, 5, 0, 4, 6)
    
        
        
            SubGroup(3)
        
        
          Unknown29(2,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 167: True 1
        
    
          GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 177: 0 1 0
        
    
          TalkCharacter(2121,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # The Death Knight will escape if that garrison falls.
    
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(326,2,13,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # Don't let [eg2][cp][0:CHARA_G] be defeated!
    # Group 225 (0, 8, 0, 7, 18)
    
        
        
            SubGroup(6)
        
        
          Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 167: True 1
        
    
          GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 177: 0 1 0
        
    
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(316,3,13,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] and their allies were defeated!
    
            SubGroup(9)
        
        
          Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(550,3,96,96,96,0,0,0,6,0,0,0,0,0,0)
        
          # The gates to [eg2][0:AREA] opened!
    
          TalkDeploySlot(2122,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # Hmph. Such a paltry pack of whelps could
[cdb]never hope to hold me!
    
          TalkCharacter(2123,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # There is no stopping him now. Surrender is the
[cdb]only road left for us to walk.
    
          Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0)
        
          # You lost the battle!
    # Group 226 (0, 5, 0, 4, 19)
    
        
        
            SubGroup(3)
        
        
          Unknown13(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 69: True 1
        
    
          GroupCheck3(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 118: 0 1 0
        
    
            SubGroup(3)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(150,2,8,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
    
            SubGroup(1)
        
        
          TalkCharacter(2117,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # Our reinforcements are in danger of being
[cdb]overrun. We must repel the enemy at once!
    
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3140,4,96,96,96,3,0,0,0,0,0,0,0,0,0)
        
          # Seize all central [r]strongholds[/] before [eg2][0:AREA] falls!
    
If254(4,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3141,4,9,96,96,3,0,0,0,6,0,0,0,0,0)
        
          # Trap [eg2][0:CHARA_G] in [eg2][1:AREA] before [eg2][0:AREA] falls!
    # Group 227 (0, 5, 8, 4, 2)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 69: True 1
        
    
          Unknown25(0,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 185: 0 1 0
        
    
          Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(358,3,96,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][0:AREA] is at risk! Defend it!
    # Group 228 (0, 8, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 69: True 1
        
    
          GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 122: 0 1 0
        
    
          Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(321,3,13,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # [eg2][0:AREA] has fallen!
    
          TalkCharacter(2118,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # We lack the might necessary to defeat this
[cdb]enemy... In other words, we have failed.
    
          Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0)
        
          # You lost the battle!
    # Group 229 (0, 2, 2, 5, 0)
    
        
        
            SubGroup(4)
        
        
          Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 230 (0, 8, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(229,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 229: 0 1 0
        
    
          Unknown19(1,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(3,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3134,3,96,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # [b]Your forces[/] in the east have been wiped out!
    
          Alert(338,3,96,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # You lost the battle!
    # Group 231 (0, 8, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(229,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 229: 0 1 0
        
    
          Unknown19(0,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(2,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3135,3,96,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # [b]Your forces[/] in the west have been wiped out!
    
          Alert(338,3,96,96,96,0,0,0,0,0,0,0,0,0,0)
        
          # You lost the battle!
    # Group 232 (0, 8, 8, 4, 4)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 99: True 1
        
    
          GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 177: 0 1 0
        
    
          Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(321,3,13,96,96,0,0,0,4,0,0,0,0,0,0)
        
          # [eg2][0:AREA] has fallen!
    
          TalkCharacter(2120,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # We have lost the catapults. No strategy can
[cdb]possibly bring us victory this day.
    
          Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0)
        
          # You lost the battle!
    # Group 233 (0, 8, 8, 4, 4)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 99: True 1
        
    
          GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 177: 0 1 0
        
    
          Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(321,3,13,96,96,0,0,0,8,0,0,0,0,0,0)
        
          # [eg2][0:AREA] has fallen!
    
          TalkCharacter(2120,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # We have lost the catapults. No strategy can
[cdb]possibly bring us victory this day.
    
          Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0)
        
          # You lost the battle!
    # Group 234 (15, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 235 (8, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 236 (0, 5, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # Defeat the [r]enemies[/]!
    
          GroupCheck3(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 167: 1 1 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(2111,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # We have armored units at our disposal as well.
They can bolster any stronghold in need of the
[cdb]assistance.
    
            SubGroup(1)
        
        
          Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 237 (0, 5, 0, 2, 19)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # Defeat the [r]enemies[/]!
    
          Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(34,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(35,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(36,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(37,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3128,0,34,96,96,3,0,0,0,0,0,0,0,0,0)
        
          # [cp][0:CHARA_G] appeared to defend the [b]guards[/]!
    
          TalkCharacter(2112,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # This should buy our defenses a bit more time.
    # Group 238 (0, 5, 2, 6, 2)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(175,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 175: 1 1 0
        
    
          GroupCheck3(237,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 237: 0 1 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # Defeat the [r]enemies[/]!
    
          MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # Defeat the [r]enemies[/]!
    
            SubGroup(1)
        
        
          Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 239 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(238,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 238: 1 1 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(2113,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # Excellent. None remain who can pose a threat
[cdb]to our strongholds.
    # Group 240 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 241 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 242 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 243 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 244 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 245 (0, 5, 0, 3, 7)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # Defeat the [y]enemies[/]!
    
          GroupCheck3(177,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 177: 1 0 0
        
    
            SubGroup(2)
        
        
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2114,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # We've got some mages here to help! They're
[cdb]ready to attack the village ruins whenever you
[cdb]say the word!
    
If254(1,252,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2115,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # Mages have arrived. They are ready to strike
[cdb]the village ruins whenever we are.
    
            SubGroup(1)
        
        
          Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 246 (0, 5, 0, 2, 6)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # Defeat the [y]enemies[/]!
    
          Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown70(54,1,0,0,9,1,8,60,0,1,0,0,0,0,0)
        
    
          PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3129,0,9,9,9,3,0,0,0,0,0,0,0,0,0)
        
          # [b]Group Ice[/] activated, unleashing a volley of [b]ice magic[/] on [eg2][0:CHARA_G]!
    
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2116,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # That went great!
    # Group 247 (0, 5, 2, 5, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(183,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 183: 1 1 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # Defeat the [y]enemies[/]!
    
          MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # Defeat the [y]enemies[/]!
    
            SubGroup(1)
        
        
          Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 248 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(246,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 246: True 0
        
    
          GroupCheck3(183,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 183: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown71(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 249 (0, 5, 8, 2, 2)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(247,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 247: 1 1 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(2113,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # Excellent. None remain who can pose a threat
[cdb]to our strongholds.
    # Group 250 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 251 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 252 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 253 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 254 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 255 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
      
            MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
      
            GenderedMcTalk(0,2127,2128,1,4,1,0,0,0,0,0,0,0,0,0)
          
        
            GenderedMcTalk(1,2130,2131,1,0,1,1,0,0,0,0,0,0,0,0)
          
        
            Alert(510,2,8,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] rallied!
      
            TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(3136,4,8,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
Avoid engaging [eg2][0:CHARA_G] and seize the [r]strongholds[/]!
      
            Alert(3137,4,8,10,96,0,0,0,0,0,0,0,0,0,0)
          
        
Avoid engaging [eg2][0:CHARA_G] and defeat [eg2][1:CHARA_G] and their allies!
      
            Alert(737,4,8,9,96,0,0,0,0,0,0,0,0,0,0)
          
        
Avoid engaging [eg2][0:CHARA_G] and defeat [eg2][1:CHARA_G]!
      
            TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
Hm, not bad. Not bad at all. This might actually be fun!
      Hm, not bad. Not bad at all. This might actually be fun!
            Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] rallied!
      
            TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(3136,4,9,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
Avoid engaging [eg2][0:CHARA_G] and seize the [r]strongholds[/]!
      
            GenderedMcTalk(1,2130,2131,1,0,1,1,0,0,0,0,0,0,0,0)
          
        
            Alert(510,2,8,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] rallied!
      
            Alert(3136,4,8,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
Avoid engaging [eg2][0:CHARA_G] and seize the [r]strongholds[/]!
      
            Alert(3137,4,8,10,96,0,0,0,0,0,0,0,0,0,0)
          
        
Avoid engaging [eg2][0:CHARA_G] and defeat [eg2][1:CHARA_G] and their allies!
      
            Alert(737,4,8,9,96,0,0,0,0,0,0,0,0,0,0)
          
        
Avoid engaging [eg2][0:CHARA_G] and defeat [eg2][1:CHARA_G]!
      
            TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
Hm, not bad. Not bad at all. This might actually be fun!
      Hm, not bad. Not bad at all. This might actually be fun!
            Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] rallied!
      
            Alert(3136,4,9,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
Avoid engaging [eg2][0:CHARA_G] and seize the [r]strongholds[/]!
      
            TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
Hm, not bad. Not bad at all. This might actually be fun!
      Hm, not bad. Not bad at all. This might actually be fun!
            Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] rallied!
      
            Alert(3111,4,9,96,96,0,0,0,6,0,0,0,0,0,0)
          
        
Trap [eg2][0:CHARA_G] in [eg2][0:AREA]!
      
            TalkCharacter(2024,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(2025,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(2027,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(736,4,0,1,17,96,96,3,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeat the [r][0:PARTY] vanguard[/]!
      
            MainMissionStart(820,1,0,2,17,96,96,3,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeated the [r][0:PARTY] vanguard[/]!
      
            TalkDeploySlot(2030,41,0,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  Citizen
  
  volume_up
  
We've spotted the Ashen Demon among the enemy's ranks, Your Majesty! As well as... the Death Knight.
      We've spotted the Ashen Demon among the enemy's ranks, Your Majesty! As well as... the Death Knight.
            TalkDeploySlot(2032,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  Tomas
  
  volume_up
  
Enemies! Ohh, they're coming to get us! Everyone fend for yourselves!
      Enemies! Ohh, they're coming to get us! Everyone fend for yourselves!
            Alert(575,2,96,96,96,3,0,0,0,0,0,0,0,0,0)
          
        
[r][eg2][0:PARTY][/] opened the gates to intercept!
      
            TalkCharacter(2033,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(3101,0,1,1,96,96,96,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Seize the [r]strongholds[/] on the perimeter to draw the [r]enemy army's[/] attention!
      
            MainMissionStart(3102,0,1,2,96,96,96,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Seized the [r]strongholds[/] on the perimeter!
      
            TalkCharacter(2034,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(329,0,96,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
Don't let [eg2][0:AREA] fall!
      
            TalkDeploySlot(2037,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
This fight might just be exciting after all.
      This fight might just be exciting after all.
            GenderedMcTalk(1,2038,2039,1,0,1,1,0,0,0,0,0,0,0,0)
          
        
            Alert(3104,2,9,8,96,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] and [eg2][1:CHARA_G] are advancing to counterattack!
      
            TalkCharacter(2040,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(3145,4,2,1,96,96,96,3,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Seize all central [r]strongholds[/] before [eg2][0:AREA] falls!
      
            GenderedMcTalk(1,2124,2125,1,0,1,1,0,0,0,0,0,0,0,0)
          
        
            TalkDeploySlot(2132,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
You dare stand against me? At least try to make it interesting, then.
      You dare stand against me? At least try to make it interesting, then.
            TalkDeploySlot(2041,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  Tomas
  
  volume_up
  
Gah! A little long-ranged help, please?
      Gah! A little long-ranged help, please?
            Alert(520,2,96,96,96,3,0,0,0,0,0,0,0,0,0)
          
        
[r][eg2][0:PARTY][/] activated the catapults!
      
            Alert(91,4,96,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
Seize the [r]strongholds[/] to stop the catapults!
      
            MainMissionStart(3107,0,2,2,96,96,96,3,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Seized [r][eg2][0:PARTY][ec3][/] central strongholds!
      
            TalkDeploySlot(2044,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  Tomas
  
  volume_up
  
Urgh, they got our catapults...which means they're coming for us next! Run away!
      Urgh, they got our catapults...which means they're coming for us next! Run away!
            Alert(3108,0,12,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] opened their [r]stronghold[/] gates!
      
            TalkCharacter(2046,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(2047,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(2,4,8,1,12,96,96,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
      
            MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
      
            MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
      
            TalkDeploySlot(3372,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  Tomas
  
  volume_up
  
Ugh, I wish I was surrounded by walls, not enemies! Why did it have to come to this?
      Ugh, I wish I was surrounded by walls, not enemies! Why did it have to come to this?
            TalkDeploySlot(2051,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  Tomas
  
  volume_up
  
Bernie's gonna... Just, give me a second to write my dying words.
      Bernie's gonna... Just, give me a second to write my dying words.
            TalkCharacter(2053,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(2054,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(3375,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  Tomas
  
  volume_up
  
Wait, what? No! I'm not ready to die! Please don't murder me!
      Wait, what? No! I'm not ready to die! Please don't murder me!
            MainMissionStart(485,1,3,2,12,96,96,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Recruited [eg2][0:CHARA_G]!
      
            Alert(319,0,12,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] has died!
      
            MainMissionStart(438,0,8,2,12,96,96,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
      
            MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
      
            MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
      
            TalkDeploySlot(2055,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
I make for the central stronghold. My prey awaits.
      I make for the central stronghold. My prey awaits.
            GenderedMcTalk(1,2056,2057,1,0,1,1,0,0,0,0,0,0,0,0)
          
        
            Alert(104,2,9,96,96,0,0,0,6,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] is advancing on [eg2][0:AREA]!
      
            TalkCharacter(2058,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(3111,0,4,1,9,96,96,0,0,6,0,0,0,0,0)
          
        
MAIN MISSION START: Trap [eg2][0:CHARA_G] in [eg2][0:AREA]!
      
            TalkCharacter(2059,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(718,4,96,96,96,0,0,0,6,0,0,0,0,0,0)
          
        
Retreat from [eg2][0:AREA]!
      
            Alert(150,0,9,96,96,0,0,0,6,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
      
            TalkCharacter(2060,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(718,4,96,96,96,0,0,0,6,0,0,0,0,0,0)
          
        
Retreat from [eg2][0:AREA]!
      
            TalkCharacter(2061,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(551,1,96,96,96,0,0,0,6,0,0,0,0,0,0)
          
        
The gates to [eg2][0:AREA] closed!
      
            MainMissionStart(823,1,4,2,9,96,96,0,0,6,0,0,0,0,0)
          
        
MAIN MISSION START: Trapped [eg2][0:CHARA_G] in [eg2][0:AREA]!
      
            Alert(3110,0,9,96,96,5,0,0,0,0,0,0,0,0,0)
          
        
[b][eg2][0:PARTY][/] stationed [b]guards[/] to prevent [eg2][0:CHARA_G] from being freed!
      
            Alert(3138,0,9,10,96,5,0,0,6,0,0,0,0,0,0)
          
        
[b][eg2][0:PARTY][/] is attacking [eg2][0:CHARA_G] with catapults!
      
            Alert(590,0,9,10,96,5,0,0,6,0,0,0,0,0,0)
          
        
[b][eg2][0:PARTY][/] activated the catapults!
      
            TalkCharacter(2064,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(3142,0,8,8,96,0,0,0,0,0,0,0,0,0,0)
          
        
[b]Allied[/] reinforcements appeared and are advancing on [eg2][0:CHARA_G]!
      
            Alert(3143,0,8,8,96,5,0,0,0,0,0,0,0,0,0)
          
        
[b][eg2][0:PARTY][/] deployed reinforcements from [eg2][0:AREA] and have surrounded [eg2][0:CHARA_G]!
      
            TalkCharacter(2064,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(3142,0,8,8,96,0,0,0,0,0,0,0,0,0,0)
          
        
[b]Allied[/] reinforcements appeared and are advancing on [eg2][0:CHARA_G]!
      
            Alert(3143,0,8,8,96,5,0,0,0,0,0,0,0,0,0)
          
        
[b][eg2][0:PARTY][/] deployed reinforcements from [eg2][0:AREA] and have surrounded [eg2][0:CHARA_G]!
      
            TalkDeploySlot(2067,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  Viscount Hymir
  
  volume_up
  
And here I thought the kid could handle it alone. Looks like I was wrong.
      And here I thought the kid could handle it alone. Looks like I was wrong.
            Alert(3115,2,96,96,96,11,0,0,6,0,0,0,0,0,0)
          
        
[r][eg2][0:PARTY][/] appeared and are advancing on [eg2][0:AREA]!
      
            TalkCharacter(2068,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(3117,0,5,1,10,9,96,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies to stop [eg2][1:CHARA_G] from being freed!
      
            Alert(326,4,13,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
Don't let [eg2][cp][0:CHARA_G] be defeated!
      
            Alert(549,1,56,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
Got a chest key by defeating [eg2][0:CHARA_G]!
      
            TalkDeploySlot(2069,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  Viscount Hymir
  
  volume_up
  
So this is what the Kingdom can do. You've really risen to the occasion!
      So this is what the Kingdom can do. You've really risen to the occasion!
            TalkDeploySlot(2070,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  Viscount Hymir
  
  volume_up
  
Urgh... This is all I've got, huh?
      Urgh... This is all I've got, huh?
            Alert(237,0,10,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] retreated!
      
            TalkDeploySlot(2071,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
I won't lose this time, I swear it!
      I won't lose this time, I swear it!
            TalkDeploySlot(2074,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
Ngh! This is proving a touch trickier than I'd imagined!
      Ngh! This is proving a touch trickier than I'd imagined!
            TalkDeploySlot(2075,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
Forgive me, Captain... I must retreat.
      Forgive me, Captain... I must retreat.
            Alert(237,0,11,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] retreated!
      
            MainMissionStart(3118,0,5,2,9,96,96,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Prevented [eg2][0:CHARA_G] from being freed!
      
            Alert(3109,2,9,96,96,0,0,0,6,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] has fled [eg2][0:AREA]!
      
            TalkCharacter(2078,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(2,0,6,1,9,96,96,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
      
            Alert(239,0,13,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][cp][0:CHARA_G] retreated!
      
            TalkDeploySlot(2079,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
Death... Blood... I crave more!
      Death... Blood... I crave more!
            TalkDeploySlot(2080,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
Good... Good! Let me taste the kiss of death!
      Good... Good! Let me taste the kiss of death!
            TalkDeploySlot(2082,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
Ahh, yes! This ecstasy only comes on the brink of death itself!
      Ahh, yes! This ecstasy only comes on the brink of death itself!
            TalkDeploySlot(2082,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
Ahh, yes! This ecstasy only comes on the brink of death itself!
      Ahh, yes! This ecstasy only comes on the brink of death itself!
            MainMissionStart(438,1,6,2,9,96,96,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
      
            TalkDeploySlot(2084,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
My end comes not today. I shall make my retreat.
      My end comes not today. I shall make my retreat.
            Alert(237,0,9,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] retreated!
      
            TalkDeploySlot(3345,46,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ???
  
  volume_up
  
We can't hold out any longer! Please, send help!
      We can't hold out any longer! Please, send help!
            Alert(3146,2,8,42,96,0,0,0,0,0,0,0,0,0,0)
          
        
[b]Allied[/] units surrounding [eg2][0:CHARA_G] retreated after suffering heavy losses!
      
            GenderedMcTalk(1,2087,2088,1,2,1,1,0,0,0,0,0,0,0,0)
          
        
            TalkCharacter(2086,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(2,0,7,1,8,96,96,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
      
            GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0)
          
        
            GenderedMcTalk(1,2093,2094,1,2,1,1,0,0,0,0,0,0,0,0)
          
        
            GenderedMcTalk(1,790,791,1,2,1,1,0,0,0,0,0,0,0,0)
          
        
            TalkDeploySlot(2096,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  Tomas
  
  volume_up
  
Oh no, oh no, oh no! Go ask the mercenaries for help!
      Oh no, oh no, oh no! Go ask the mercenaries for help!
            Alert(171,2,21,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][cp][0:CHARA_G] are advancing to call for reinforcements!
      
            TalkCharacter(2097,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(85,4,16,1,21,96,96,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] to prevent reinforcements from appearing!
      
            MainMissionStart(815,1,16,2,21,96,96,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeated all [eg2][cp][0:CHARA_G] and stopped the call for reinforcements!
      
            MainMissionStart(482,3,16,3,21,96,96,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [eg1][0:CHARA_G] arrived at their destination! Failed to stop the call for reinforcements!
      
            Alert(220,2,48,96,96,11,0,0,0,0,0,0,0,0,0)
          
        
[r][eg2][0:PARTY][/] deployed reinforcements!
      
            MainMissionStart(482,3,16,3,22,96,96,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [eg1][0:CHARA_G] arrived at their destination! Failed to stop the call for reinforcements!
      
            Alert(220,2,48,96,96,11,0,0,0,0,0,0,0,0,0)
          
        
[r][eg2][0:PARTY][/] deployed reinforcements!
      
            TalkDeploySlot(2100,40,0,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  Merchant
  
  volume_up
  
We must support our champion! Advance to his position at once!
      We must support our champion! Advance to his position at once!
            Alert(117,2,27,9,96,0,0,0,0,0,0,0,0,0,0)
          
        
[eg1][0:CHARA_G] and their allies appeared and are advancing on [eg2][1:CHARA_G]!
      
            TalkCharacter(2101,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(2102,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(3133,4,17,1,27,9,96,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] and prevent [eg2][1:CHARA_G] from being healed!
      
            MainMissionStart(3131,1,17,2,9,96,96,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Prevented [eg2][0:CHARA_G] from being healed!
      
            TalkCharacter(2103,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(3131,1,17,2,9,96,96,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Prevented [eg2][0:CHARA_G] from being healed!
      
            Alert(240,0,27,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][cp][0:CHARA_G] retreated!
      
            Alert(237,0,27,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] retreated!
      
            Alert(237,0,28,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] retreated!
      
            TalkDeploySlot(2104,40,0,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  Merchant
  
  volume_up
  
We will tend to your wounds, my lord!
      We will tend to your wounds, my lord!
            Alert(617,2,27,9,96,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] healed [eg2][1:CHARA_G] with [r]Resonant White Magic[/]!
      
            MainMissionStart(3132,3,17,3,9,96,96,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Failed to prevent [eg2][0:CHARA_G] from being healed!
      
            TalkDeploySlot(2106,10,0,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  Viscount Hymir
  
  volume_up
  
No such thing as being too careful. I should send some help the kid's way.
      No such thing as being too careful. I should send some help the kid's way.
            Alert(117,2,23,8,96,0,0,0,0,0,0,0,0,0,0)
          
        
[eg1][0:CHARA_G] and their allies appeared and are advancing on [eg2][1:CHARA_G]!
      
            TalkCharacter(2107,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(2108,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(734,4,18,1,30,96,96,11,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeat the [r][0:PARTY][/] reinforcements!
      
            MainMissionStart(819,1,18,2,30,96,96,11,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeated the [r][0:PARTY][/] reinforcements!
      
            TalkDeploySlot(2110,10,0,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  Viscount Hymir
  
  volume_up
  
They beat us good. Come back safe, kid.
      They beat us good. Come back safe, kid.
            TalkCharacter(2121,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(326,2,13,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
Don't let [eg2][cp][0:CHARA_G] be defeated!
      
            Alert(316,3,13,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] and their allies were defeated!
      
            Alert(550,3,96,96,96,0,0,0,6,0,0,0,0,0,0)
          
        
The gates to [eg2][0:AREA] opened!
      
            TalkDeploySlot(2122,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
Hmph. Such a paltry pack of whelps could never hope to hold me!
      Hmph. Such a paltry pack of whelps could never hope to hold me!
            TalkCharacter(2123,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0)
          
        
You lost the battle!
      
            Alert(150,2,8,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
      
            TalkCharacter(2117,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(3140,4,96,96,96,3,0,0,0,0,0,0,0,0,0)
          
        
Seize all central [r]strongholds[/] before [eg2][0:AREA] falls!
      
            Alert(3141,4,9,96,96,3,0,0,0,6,0,0,0,0,0)
          
        
Trap [eg2][0:CHARA_G] in [eg2][1:AREA] before [eg2][0:AREA] falls!
      
            Alert(358,3,96,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][0:AREA] is at risk! Defend it!
      
            Alert(321,3,13,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
[eg2][0:AREA] has fallen!
      
            TalkCharacter(2118,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0)
          
        
You lost the battle!
      
            Alert(3134,3,96,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
[b]Your forces[/] in the east have been wiped out!
      
            Alert(338,3,96,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
You lost the battle!
      
            Alert(3135,3,96,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
[b]Your forces[/] in the west have been wiped out!
      
            Alert(338,3,96,96,96,0,0,0,0,0,0,0,0,0,0)
          
        
You lost the battle!
      
            Alert(321,3,13,96,96,0,0,0,4,0,0,0,0,0,0)
          
        
[eg2][0:AREA] has fallen!
      
            TalkCharacter(2120,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0)
          
        
You lost the battle!
      
            Alert(321,3,13,96,96,0,0,0,8,0,0,0,0,0,0)
          
        
[eg2][0:AREA] has fallen!
      
            TalkCharacter(2120,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0)
          
        
You lost the battle!
      
            MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeat the [r]enemies[/]!
      
            MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeat the [r]enemies[/]!
      
            Alert(3128,0,34,96,96,3,0,0,0,0,0,0,0,0,0)
          
        
[cp][0:CHARA_G] appeared to defend the [b]guards[/]!
      
            MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeat the [r]enemies[/]!
      
            MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeat the [r]enemies[/]!
      
            MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeat the [y]enemies[/]!
      
            TalkCharacter(2114,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeat the [y]enemies[/]!
      
            Alert(3129,0,9,9,9,3,0,0,0,0,0,0,0,0,0)
          
        
[b]Group Ice[/] activated, unleashing a volley of [b]ice magic[/] on [eg2][0:CHARA_G]!
      
            MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeat the [y]enemies[/]!
      
            MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeat the [y]enemies[/]!
       
     
       
       
       
       
       
       
       
       
       
       
         
         
 
         
         
 
 
 
 
 
 
 
         
         
 
 
 
         
         
