The Imperial forces stationed in former Arundel territory have designs on Arianrhod. You must launch an attack before the enemy can muster the troops to retake the fortress.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 Shez 96 0 0 0 0 0 13 0 101 4 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 Annette 255 0 0 1 95 1 13 0 101 4 0 100 300 255 65535 1999 38 65 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 Dedue 255 0 0 2 70 2 13 0 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 Dimitri 255 0 0 3 25 3 13 0 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 Felix 255 0 0 4 75 4 13 0 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 Sylvain 255 0 0 5 85 4 13 0 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 Ashe 255 0 0 6 80 4 13 0 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 Mercedes 255 0 0 7 90 4 13 0 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 Shez 255 0 0 8 5 5 12 3 101 8 0 100 296 255 65535 1999 6 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
9 [es]1_5_1______Death Knight 255 0 0 9 345 5 12 3 101 8 0 48 68 255 65535 1999 6 39 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 Jeralt 255 0 0 10 165 5 13 3 101 4 1 100 300 255 65535 1999 3 39 50 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
11 Alois 255 0 0 11 310 5 13 3 101 4 1 100 300 255 65535 1999 3 39 50 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
12 Bernadetta 255 0 0 12 55 5 13 3 101 4 0 100 300 255 6 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 0 605 7 13 3 101 4 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 1 600 7 13 3 101 4 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 2 620 7 13 3 101 4 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 3 610 7 13 3 101 4 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 4 675 5 13 3 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 5 620 5 13 3 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 6 685 5 13 3 101 3 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 7 610 5 13 3 101 3 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]3_5_1______Alliance General[cm][es]1_5_1______Alliance Generals[ce] 255 0 1 8 683 5 13 3 101 4 1 10 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]3_5_1______Alliance General[cm][es]1_5_1______Alliance Generals[ce] 255 0 1 9 608 5 13 3 101 4 1 7 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 10 655 5 13 3 101 4 1 11 79 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
24 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 11 670 5 13 3 101 4 1 11 79 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
25 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 12 605 5 13 3 101 4 1 10 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
26 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 13 610 5 13 3 101 4 1 10 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
27 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 14 605 5 13 3 101 4 1 16 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 15 700 5 13 3 101 4 1 16 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 16 640 5 13 3 101 4 1 16 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 17 680 5 13 3 101 4 1 12 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
31 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 18 645 5 13 3 101 4 1 12 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
32 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 19 660 5 13 3 101 4 1 11 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
33 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 20 695 5 13 3 101 4 1 11 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
34 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 21 600 7 13 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 22 605 7 13 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 23 655 7 13 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 24 675 7 13 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 25 680 7 13 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 26 680 7 13 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 27 605 5 5 0 101 4 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 28 600 7 5 0 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 29 675 7 13 3 101 4 1 10 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 30 670 7 13 3 101 4 1 10 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 31 660 7 13 3 101 4 1 10 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 32 675 7 13 3 101 4 1 10 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 33 670 7 13 3 101 4 1 10 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 34 660 7 13 3 101 4 1 10 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 35 660 5 13 3 101 4 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 36 690 5 13 3 101 4 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 37 700 5 13 3 101 4 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 38 610 5 13 3 101 4 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 39 630 5 13 3 101 4 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 40 675 5 13 3 101 4 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 41 625 4 5 3 101 4 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 42 625 4 5 3 101 4 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 43 675 5 13 3 101 4 0 12 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 44 630 5 13 3 101 4 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 45 695 5 13 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 46 605 5 13 3 101 4 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 47 695 5 13 3 101 4 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 48 645 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 49 615 5 13 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 50 690 5 13 3 101 4 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 51 685 5 13 3 101 4 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 52 610 5 13 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 53 600 5 13 3 101 4 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 54 685 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 55 695 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 56 675 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 57 600 5 13 0 101 3 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 58 600 7 13 0 101 3 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 59 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 60 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 61 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 62 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 63 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 64 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 65 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 66 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 67 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 68 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 69 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 70 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
84 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 71 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
85 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 72 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
86 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 73 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
87 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 74 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
88 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 75 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
89 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 76 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
90 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 77 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
91 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 78 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
92 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 79 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
93 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 80 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
94 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 81 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
95 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 82 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 2 0 0 101 0 175 102 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 253 1 1000 1527 10 1523 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 0 1000 1524 10 1526 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1527 10 1526 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1524 10 1526 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1527 10 1523 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1524 10 1523 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1527 10 1523 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1524 10 1523 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1524 10 1526 11 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1527 10 1526 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1527 10 1523 11 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 0 1000 1524 10 1526 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1524 10 1526 11 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (255, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 1, 1, 19)
SubGroup(0)
Unknown77(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown10(0,2,8,9,96,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,77,8,9,96,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
SetName(13,186,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]2_5_1______Guard[cm][es]1_5_1______Guards[ce]
SetName(14,186,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]2_5_1______Guard[cm][es]1_5_1______Guards[ce]
SetName(15,186,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]2_5_1______Guard[cm][es]1_5_1______Guards[ce]
SetName(16,186,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]2_5_1______Guard[cm][es]1_5_1______Guards[ce]
SetName(40,501,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to [cs][es]3_5_1______Imperial General[cm][es]1_5_1______Imperial Generals[ce]
SetName(41,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to [cs][es]2_5_1______Kingdom Soldier[cm][es]1_5_1______Kingdom Soldiers[ce]
SetName(46,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to [cs][es]2_5_1______Kingdom Soldier[cm][es]1_5_1______Kingdom Soldiers[ce]
Unknown134(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 5 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 6 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 7)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SubGroup(6)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(12,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 10)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
SubGroup(4)
Unknown92(1,40500,0,0,0,18464,1,2,0,0,0,0,0,0,0)
Unknown92(5,41000,0,0,0,20464,1,2,0,0,0,0,0,0,0)
Unknown92(9,42500,0,0,0,22064,1,2,0,0,0,0,0,0,0)
Unknown92(21,44000,0,0,0,22764,1,2,0,0,0,0,0,0,0)
SubGroup(4)
Unknown92(1,20964,1,0,0,43000,0,2,0,0,0,0,0,0,0)
Unknown92(5,20764,1,0,0,41500,0,2,0,0,0,0,0,0,0)
Unknown92(9,19464,1,0,0,41000,0,2,0,0,0,0,0,0,0)
Unknown92(21,17664,1,0,0,41000,0,2,0,0,0,0,0,0,0)
# Group 14 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 15)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 16)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown137(0,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 14)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown137(0,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 20 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 5, 0, 3, 9)
SubGroup(2)
GroupCheck4(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 185: False 1
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,8,96,0,0,0,1,0,0,0,0,0,0)
GenderedMcTalk(0,2127,2128,1,4,1,0,0,0,0,0,0,0,0,0) # I...did it. I beat the Ashen Demon.
TalkCharacter(2129,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # Do be sure not to let your guard down. Things are never quite as cut and dry as [cdb]they seem.
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 3, 42)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
Unknown28(7,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2130,2131,1,0,1,1,0,0,0,0,0,0,0,0) # Not bad. But I'm not done yet.
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,8,96,96,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] rallied!
SubGroup(1)
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Do not throw yourself at that wall just yet. The time isn't right for it.
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3136,4,8,96,96,0,0,0,0,0,0,0,0,0,0) # Avoid engaging [eg2][0:CHARA_G] and seize the [r]strongholds[/]!
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(8,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3137,4,8,10,96,0,0,0,0,0,0,0,0,0,0) # Avoid engaging [eg2][0:CHARA_G] and defeat [eg2][1:CHARA_G] and their allies!
If254(1,177,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(737,4,8,9,96,0,0,0,0,0,0,0,0,0,0) # Avoid engaging [eg2][0:CHARA_G] and defeat [eg2][1:CHARA_G]!
If254(2,77,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,77,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,79,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 5, 0, 4, 8)
SubGroup(3)
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,9,96,0,0,0,1,0,0,0,0,0,0)
TalkCharacter(2133,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # So...we've won.
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 10, 32)
SubGroup(5)
GroupCheck4(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 24: True 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 1 0
SubGroup(1)
Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Hm, not bad. Not bad at all. This might [cdb]actually be fun!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] rallied!
SubGroup(1)
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Do not throw yourself at that wall just yet. The time isn't right for it.
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3136,4,9,96,96,0,0,0,0,0,0,0,0,0,0) # Avoid engaging [eg2][0:CHARA_G] and seize the [r]strongholds[/]!
If254(2,82,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,82,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,85,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 27 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 28 (0, 5, 0, 4, 7)
SubGroup(3)
GroupCheck4(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 185: False 1
GroupCheck4(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 1
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,8,96,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 3, 42)
SubGroup(2)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 28: True 0
Unknown28(7,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2130,2131,1,0,1,1,0,0,0,0,0,0,0,0) # Not bad. But I'm not done yet.
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,8,96,96,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] rallied!
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3136,4,8,96,96,0,0,0,0,0,0,0,0,0,0) # Avoid engaging [eg2][0:CHARA_G] and seize the [r]strongholds[/]!
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(8,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3137,4,8,10,96,0,0,0,0,0,0,0,0,0,0) # Avoid engaging [eg2][0:CHARA_G] and defeat [eg2][1:CHARA_G] and their allies!
If254(1,177,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(737,4,8,9,96,0,0,0,0,0,0,0,0,0,0) # Avoid engaging [eg2][0:CHARA_G] and defeat [eg2][1:CHARA_G]!
If254(2,77,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,77,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,79,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 5, 0, 5, 7)
SubGroup(4)
GroupCheck4(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: False 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 25: True 1
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,9,96,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 5, 32)
SubGroup(4)
GroupCheck4(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Hm, not bad. Not bad at all. This might [cdb]actually be fun!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] rallied!
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3136,4,9,96,96,0,0,0,0,0,0,0,0,0,0) # Avoid engaging [eg2][0:CHARA_G] and seize the [r]strongholds[/]!
If254(2,82,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,82,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,85,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 34 (0, 5, 0, 5, 7)
SubGroup(4)
GroupCheck4(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 25: True 1
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,9,96,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 5, 16)
SubGroup(4)
GroupCheck4(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: True 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Hm, not bad. Not bad at all. This might [cdb]actually be fun!
SubGroup(4)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] rallied!
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,118,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3111,4,9,96,96,0,0,0,6,0,0,0,0,0,0) # Trap [eg2][0:CHARA_G] in [eg2][0:AREA]!
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 37 (0, 5, 0, 1, 5)
SubGroup(0)
TalkCharacter(2024,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # We shall repel the Imperial army here and put [cdb]a halt to their invasion. But be wary—they [cdb]possess no small supply of skilled warriors.
If254(1,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2025,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # From the looks of it, they've gone and camped [cdb]out in the ruins of that village.
If254(1,255,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2026,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # It seems their main force is laying low in that [cdb]abandoned village.
# Group 38 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(37,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 1 0
TalkCharacter(2027,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Keep your guard high—those mercenaries [cdb]could be waiting behind any corner. For now, [cdb]though, let us deal with the foes we can see.
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(736,4,0,1,17,96,96,3,0,0,0,0,0,0,0) # Defeat the [r][0:PARTY] vanguard[/]!
# Group 40 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 41 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2028,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # The road to the village is blocked off. We'll need to find another way.
# Group 46 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2029,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Good. How many remain?
# Group 47 (0, 5, 0, 6, 34)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(820,1,0,2,17,96,96,3,0,0,0,0,0,0,0) # Defeated the [r][0:PARTY] vanguard[/]!
SubGroup(4)
Unknown134(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown134(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown139(8,9764,1,8024,1,0,0,0,0,0,0,1,1,0,0)
Unknown139(9,55300,0,53350,0,0,5,0,0,0,0,1,1,0,0)
SubGroup(4)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(7564,105,7372,7504,107,7343,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7556,105,7384,7510,107,7336,230,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
TalkDeploySlot(2030,41,0,0,1,0,0,0,0,0,0,0,0,0,0) # We've spotted the Ashen Demon among the [cdb]enemy's ranks, Your Majesty! As well as... the Death Knight.
Unknown88(250,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 48 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown28(9,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(5478,128,5341,5542,140,5336,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown28(12,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5479,124,5341,5543,136,5336,180,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 50 (0, 5, 2, 4, 11)
SubGroup(3)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 1
GroupCheck4(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 1
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 3, 1)
SubGroup(2)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
GroupCheck4(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 50: True 1
TalkCharacter(2031,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # The Empire's most fearsome general... We should try to keep them both isolated [cdb]if we can.
# Group 52 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 1 0
TalkDeploySlot(2032,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # Enemies! Ohh, they're coming to get us! Everyone fend for yourselves!
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,96,96,96,3,0,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] opened the gates to intercept!
SubGroup(0)
TalkCharacter(2033,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # Nice of them to open the doors for us. Now let's take control!
SubGroup(6)
Unknown44(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3101,0,1,1,96,96,96,0,0,0,0,0,0,0,0) # Seize the [r]strongholds[/] on the perimeter to draw the [r]enemy army's[/] attention!
SubGroup(1)
Unknown10(1,0,96,96,96,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,0,0,1,1,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,2,0,1,1,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,5,0,1,1,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,7,0,1,1,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,10,0,1,1,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,12,0,1,1,0,0,0,0,0,0)
# Group 60 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2035,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # That's two down. We're doing it!
# Group 68 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2036,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # The Ashen Demon and the Death Knight can't [cdb]be as scary as they sound, right? Right?
# Group 69 (0, 5, 0, 8, 17)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3102,0,1,2,96,96,96,0,0,0,0,0,0,0,0) # Seized the [r]strongholds[/] on the perimeter!
SubGroup(1)
TalkCharacter(2034,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # This stronghold will likely prove the key to [cdb]our victory on this day. We must keep it at [cdb]all costs.
SubGroup(3)
Unknown7(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,39,96,96,96,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,0,96,96,96,0,0,0,0,0,0,0,0,0,0) # Don't let [eg2][0:AREA] fall!
# Group 70 (30, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 0, 3, 35)
SubGroup(2)
GroupCheck3(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 1 0
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2037,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # This fight might just be exciting after all.
GenderedMcTalk(1,2038,2039,1,0,1,1,0,0,0,0,0,0,0,0) # I'm coming too. We can't let them keep [cdb]pushing us around.
SubGroup(2)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(8,1,96,1,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(9,1,96,11,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3104,2,9,8,96,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] and [eg2][1:CHARA_G] are advancing to counterattack!
TalkCharacter(2040,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # So they've come. Keep your distance for now. We must focus our efforts on the remaining Imperial encampments.
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3145,4,2,1,96,96,96,3,0,0,0,0,0,0,0) # Seize all central [r]strongholds[/] before [eg2][0:AREA] falls!
# Group 72 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,3,0,1,1,0,0,0,0,0,0)
# Group 73 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,9,0,1,1,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,4,0,1,1,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,8,0,1,1,0,0,0,0,0,0)
# Group 76 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 77 (0, 3, 0, 7, 2)
SubGroup(4)
GroupCheck4(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 71: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 2, 2, 5, 3)
SubGroup(2)
Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(8,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,96,0,0,0,0,0,0,1,0,0,0,0,0)
# Group 79 (0, 3, 0, 7, 3)
SubGroup(4)
GroupCheck4(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 77: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 3, 0, 7, 2)
SubGroup(4)
GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 79: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck3(226,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 226: 1 0 0
If254(1,78,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,78,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,96,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 4, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 71: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(9,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(9,1,96,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,12,0,0,0,0,0,1,0,0,0,0,0)
# Group 84 (0, 4, 0, 5, 3)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 82: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 4, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 84: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(9,1,96,12,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,1,0,0,0,0,0,1,0,0,0,0,0)
# Group 87 (0, 4, 0, 5, 3)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 85: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 4, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 87: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(9,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,0,0,0,0,0,0,1,0,0,0,0,0)
# Group 90 (0, 4, 0, 5, 6)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(9,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,0,0,0,0,0,0,1,0,0,0,0,0)
# Group 91 (0, 4, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 90: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 2, 10)
SubGroup(1)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
If254(1,83,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,11,0,0,0,0,0,0,0,0,0,0,0)
If254(2,83,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,86,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,12,0,0,0,0,0,0,0,0,0,0,0)
If254(2,86,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
Unknown17(96,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2124,2125,1,0,1,1,0,0,0,0,0,0,0,0) # A rematch, then. Good.
If254(1,94,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Do not throw yourself at that wall just yet. The time isn't right for it.
# Group 94 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
Unknown17(96,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2132,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # You dare stand against me? At least try to [cdb]make it interesting, then.
If254(1,93,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Do not throw yourself at that wall just yet. The time isn't right for it.
# Group 95 (0, 5, 0, 5, 25)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2041,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # Gah! A little long-ranged help, please?
SubGroup(2)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(7129,202,6041,7164,202,6007,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7201,201,6079,7213,201,6031,240,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(714,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(718,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(520,2,96,96,96,3,0,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] activated the [g]catapults[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown70(70,3,0,0,96,2,2,40,0,1,0,0,0,0,0)
SubGroup(0)
SubGroup(3)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(91,4,96,96,96,0,0,0,0,0,0,0,0,0,0) # Seize the [r]strongholds[/] to stop the [g]catapults[/]!
# Group 96 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,254,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2042,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # That's one catapult dealt with. Let's move on [cdb]to the other!
# Group 99 (0, 5, 0, 5, 1)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2048,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Now that I think of it, these catapults may be [cdb]of use to us.
# Group 100 (0, 5, 0, 10, 14)
SubGroup(7)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: True 1
GroupCheck4(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: True 1
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3107,0,2,2,96,96,96,3,0,0,0,0,0,0,0) # Seized [r][eg2][0:PARTY][ec3][/] central strongholds!
TalkCharacter(2043,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # The Ashen Demon and the Death Knight are [cdb]the only major threats remaining.
If254(6,200,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 102 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown17(96,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(9,73,2049,6,0,0,0,0,0,0,0,0,0,0,0) # Why won't you just let me go?!
CloseUp(12,2,0,41,0,1,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 5, 0, 3, 16)
SubGroup(2)
GroupCheck3(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2044,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # Urgh, they got our catapults...which means [cdb]they're coming for us next! Run away!
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3108,0,12,96,96,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] opened their [r]stronghold[/] gates!
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2046,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # She's their leader. As much as it hurts to say it, [cdb]we cannot let her leave here alive.
If254(1,253,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2047,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Their leader is trying to escape? Pathetic. We'll make her regret flinging those [cdb]gates open.
Unknown43(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,8,1,12,96,96,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 105 (0, 5, 0, 4, 4)
SubGroup(3)
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 0 1 0
SubGroup(1)
TalkCharacter(2045,50,1,1,1,0,0,0,0,0,0,0,0,0,0) # That soldier looks rather...panicked. She may [cdb]be convinced to join us with a bit of pressure.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 0 1 0
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,8,3,12,96,96,0,0,0,0,0,0,0,0)
# Group 107 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3372,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ugh, I wish I was surrounded by walls, [cdb]not enemies! Why did it have to come to this?
If254(1,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2050,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # I...don't feel too good about this. But that's [cdb]just how it goes in war.
# Group 108 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2051,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # Bernie's gonna... Just, give me a second to [cdb]write my dying words.
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2052,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # You can have all the time you want if you [cdb]surrender.
# Group 109 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
SubGroup(1)
Unknown60(2,0,0,12,96,0,0,1,1,0,0,0,0,0,0)
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2053,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # We don't want to have to kill you, Bernadetta. Please.
If254(1,253,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2054,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # I doubt you want to die like this.
TalkDeploySlot(3375,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # Wait, what? No! I'm not ready to die! Please [cdb]don't murder me!
Unknown22(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,3,2,12,96,96,0,0,0,0,0,0,0,0) # Recruited [eg2][0:CHARA_G]!
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 0 1 0
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 0 1 0
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,96,96,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,8,2,12,96,96,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
# Group 112 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (52, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 6, 19)
SubGroup(3)
GroupCheck3(100,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 1 1 0
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 1 1 0
GroupCheck3(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 1 0
Unknown55(0,9,0,0,0,1,96,0,0,0,0,1,0,0,0)
TalkDeploySlot(2055,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # I make for the central stronghold. My prey [cdb]awaits.
GenderedMcTalk(1,2056,2057,1,0,1,1,0,0,0,0,0,0,0,0) # Fine. I'll handle the strongholds on the [cdb]perimeter, then.
SubGroup(3)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,63900,0,62900,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,6,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(104,2,9,96,96,0,0,0,6,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing on [eg2][0:AREA]!
SubGroup(1)
TalkCharacter(2058,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # All units, clear out of the central stronghold! We aim to ensnare the Death Knight!
SubGroup(3)
Unknown44(6,4,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3111,0,4,1,9,96,96,0,0,6,0,0,0,0,0) # Trap [eg2][0:CHARA_G] in [eg2][0:AREA]!
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 0, 30, 4)
SubGroup(5)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(116,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 0 1 0
Unknown10(9,52400,0,57400,0,7264,1,9564,1,0,0,0,0,0,0)
Unknown28(13,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2059,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Clear out! The Death Knight has almost [cdb]arrived!
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(718,4,96,96,96,0,0,0,6,0,0,0,0,0,0) # Retreat from [eg2][0:AREA]!
# Group 116 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,6,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck4(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 0
Unknown11(9,64000,0,62700,0,0,500,1,1,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 2, 48, 4)
SubGroup(13)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(0,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(1,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(1,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(2,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(2,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(3,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(3,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(4,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(4,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(5,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(5,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(6,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(6,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(7,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(7,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
SubGroup(1)
Unknown21(9,64000,0,62500,0,0,3,0,0,0,0,1,1,0,0)
SubGroup(1)
Unknown83(6621,345,6791,6607,320,6733,0,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 119 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck3(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 1 0 0
SubGroup(1)
Unknown7(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,0,9,96,96,0,0,0,6,0,0,0,0,0,0) # [eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
SubGroup(2)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 121 (0, 5, 0, 28, 7)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2060,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # What do you think you're doing? Get out of [cdb]there! Are you trying to get yourself killed?!
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(718,4,96,96,96,0,0,0,6,0,0,0,0,0,0) # Retreat from [eg2][0:AREA]!
SubGroup(1)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 122 (0, 5, 0, 29, 61)
SubGroup(12)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 118: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6621,345,6791,6607,320,6733,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5923,341,6506,5978,315,6482,600,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(2061,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Now, close the gates! Sever his escape route!
Unknown20(0,61200,0,58600,0,1264,1,56000,0,0,1,2,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown96(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown83(6747,110,6224,6793,125,6284,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6287,218,6393,6316,185,6457,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6576,111,6137,6529,121,6076,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(900,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6336,136,5766,6369,133,5836,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6261,142,5604,6294,139,5674,300,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown23(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,1,96,96,96,0,0,0,6,0,0,0,0,0,0) # The gates to [eg2][0:AREA] closed!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(823,1,4,2,9,96,96,0,0,6,0,0,0,0,0) # Trapped [eg2][0:CHARA_G] in [eg2][0:AREA]!
SubGroup(12)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3110,0,9,96,96,5,0,0,0,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] stationed [b]guards[/] to prevent [eg2][0:CHARA_G] from being freed!
Unknown78(1,9,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(0,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 124 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(1,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 125 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(2,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 126 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(3,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 127 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(4,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 128 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(5,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 129 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(6,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 130 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(7,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 131 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 132 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 0, 2, 44)
SubGroup(1)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
SubGroup(3)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(9,64000,0,62500,0,0,3,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown83(7394,165,5725,7357,174,5779,0,0,1,0,0,0,0,1,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7315,183,5776,7289,192,5836,180,0,1,0,0,0,0,1,0) # Focus on coords?
SubGroup(3)
Unknown134(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2062,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ready? Fire!
SubGroup(1)
Unknown70(71,0,128,126,96,0,22,20,1,1,0,1,0,0,0)
SubGroup(2)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(5)
Unknown83(6276,182,6525,6304,173,6465,0,0,1,0,0,0,0,1,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6275,164,6528,6303,155,6467,150,0,1,0,0,0,0,1,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown68(9,10,1,0,6,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(63900,0,62400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3138,0,9,10,96,5,0,0,6,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] is attacking [eg2][0:CHARA_G] with [g]catapults[/]!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown71(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(71,1,0,0,9,3,2,60,0,1,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2063,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Such cowardice!
# Group 137 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(11,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(71,0,129,123,96,0,22,14,3,1,0,1,0,0,0)
# Group 138 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(11,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(11,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(71,0,126,125,96,0,22,23,2,1,0,1,0,0,0)
# Group 140 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 1 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 8, 5, 18)
SubGroup(4)
GroupCheck4(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: True 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2062,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ready? Fire!
Unknown83(6818,298,6101,6888,278,6069,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7060,287,6050,7121,256,6008,250,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7161,259,6059,7195,232,5992,250,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(100,246,6076,7238,225,5998,250,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7368,188,5960,7289,201,5954,250,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(63900,0,62400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(590,0,9,10,96,5,0,0,6,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] activated the [g]catapults[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown70(96,1,0,0,9,2,2,10,0,1,0,0,0,0,0)
TalkDeploySlot(2063,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Such cowardice!
# Group 142 (0, 5, 0, 2, 95)
SubGroup(1)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 1 0
SubGroup(16)
Unknown6(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2064,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # Not even the Ashen Demon can win against [cdb]superior numbers. Call in reinforcements from [cdb]the northwestern stronghold!
SubGroup(5)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown134(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown87(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4447,132,4338,4397,134,4296,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4258,132,4320,4321,134,4301,130,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(8)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3142,0,8,8,96,0,0,0,0,0,0,0,0,0,0) # [b]Allied[/] reinforcements appeared and are advancing on [eg2][0:CHARA_G]!
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown18(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(16)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown15(42,8,2,3,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(43,8,3,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(44,8,3,2,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(45,8,3,1,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3143,0,8,8,96,5,0,0,0,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] deployed reinforcements from [eg2][0:AREA] and have surrounded [eg2][0:CHARA_G]!
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2065,2066,1,2,1,1,0,0,0,0,0,0,0,0) # This won't be easy.
# Group 143 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(14,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown87(42,3,7,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(14,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown87(43,2,7,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(14,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown87(44,2,7,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 8, 2, 94)
SubGroup(1)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 1 0
SubGroup(1)
TalkCharacter(2064,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # Not even the Ashen Demon can win against [cdb]superior numbers. Call in reinforcements from [cdb]the northwestern stronghold!
SubGroup(16)
Unknown6(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown87(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4315,140,4359,4327,114,4298,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4311,140,4396,4323,119,4336,100,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4295,140,4385,4342,119,4347,100,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4288,140,4356,4346,119,4378,100,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4308,125,4336,4316,119,4400,100,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(8)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3142,0,8,8,96,0,0,0,0,0,0,0,0,0,0) # [b]Allied[/] reinforcements appeared and are advancing on [eg2][0:CHARA_G]!
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown18(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(16)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown15(42,8,2,3,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(43,8,3,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(44,8,3,2,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(45,8,3,1,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3143,0,8,8,96,5,0,0,0,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] deployed reinforcements from [eg2][0:AREA] and have surrounded [eg2][0:CHARA_G]!
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2065,2066,1,2,1,1,0,0,0,0,0,0,0,0) # This won't be easy.
# Group 147 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 148 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 149 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(3)
Unknown15(42,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(149,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 152 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
Unknown28(2,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(3)
Unknown15(43,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 155 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(156,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
Unknown28(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(3)
Unknown15(44,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 158 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(159,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
Unknown28(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(3)
Unknown15(45,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(158,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(162,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
Unknown28(5,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(3)
Unknown15(46,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(46,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(161,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(165,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
Unknown28(6,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(3)
Unknown15(47,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(47,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(47,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 167 (0, 5, 0, 3, 56)
SubGroup(2)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 1 0
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
TalkDeploySlot(2067,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # And here I thought the kid could handle it [cdb]alone. Looks like I was wrong.
SubGroup(18)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,16,6,0,0,1,1,0,0,0)
Unknown55(0,10,0,0,0,0,14,6,0,0,1,1,0,0,0)
Unknown55(0,23,0,0,0,0,13,6,0,0,1,1,0,0,0)
Unknown55(0,24,0,0,0,0,13,6,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,0,15,6,0,0,1,1,0,0,0)
Unknown55(0,26,0,0,0,0,15,6,0,0,1,1,0,0,0)
Alert(3115,2,96,96,96,11,0,0,6,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] appeared and are advancing on [eg2][0:AREA]!
SubGroup(12)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2068,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Enemy reinforcements. We can't let them seize [cdb]the central stronghold!
SubGroup(7)
Unknown43(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3117,0,5,1,10,9,96,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies to stop [eg2][1:CHARA_G] from being freed!
SubGroup(6)
Unknown10(1,33,13,96,96,0,0,0,0,4,8,0,0,0,0)
Unknown11(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(326,4,13,96,96,0,0,0,0,0,0,0,0,0,0) # Don't let [eg2][cp][0:CHARA_G] be defeated!
# Group 168 (0, 2, 0, 4, 0)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
Unknown17(96,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(56,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,56,96,96,0,0,0,0,0,0,0,0,0,0) # Got a [g]chest key[/] by defeating [eg2][0:CHARA_G]!
# Group 170 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2069,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # So this is what the Kingdom can do. You've really risen to the occasion!
# Group 171 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,10,96,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2070,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Urgh... This is all I've got, huh?
SubGroup(1)
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,96,96,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
# Group 172 (0, 2, 0, 12, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(6,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(7,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 0 1 0
TalkDeploySlot(2071,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # I won't lose this time, I swear it!
# Group 173 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 0 1 0
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2074,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ngh! This is proving a touch trickier than I'd [cdb]imagined!
# Group 174 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,96,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2075,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Forgive me, Captain... I must retreat.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,96,96,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
# Group 175 (0, 2, 0, 10, 8)
SubGroup(9)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 1 1 0
GroupCheck3(174,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 1 0
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3118,0,5,2,9,96,96,0,0,0,0,0,0,0,0) # Prevented [eg2][0:CHARA_G] from being freed!
TalkCharacter(2076,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # We've outlasted them.
# Group 176 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 177 (0, 2, 0, 3, 91)
SubGroup(2)
GroupCheck3(175,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 1 1 0
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(9,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,9,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(46,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2077,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Fine then. Entertain me!
SubGroup(1)
Unknown71(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown7(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(9,1464,1,63150,0,0,0,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(7045,115,6214,6983,121,6239,0,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(4)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown88(4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3109,2,9,96,96,0,0,0,6,0,0,0,0,0,0) # [eg2][0:CHARA_G] has fled [eg2][0:AREA]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(5)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2078,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # He's broken free! The catapults appear to be [cdb]working, though. Come, this is our chance!
SubGroup(2)
Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,6,1,9,96,96,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(4)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,237,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(34,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(35,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(37,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,132,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,133,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,135,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,240,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,242,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,243,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(239,0,13,96,96,0,0,0,0,0,0,0,0,0,0) # [eg2][cp][0:CHARA_G] retreated!
SubGroup(1)
Unknown10(1,0,96,96,96,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(10,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(97,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2079,9,1,1,0,0,0,0,0,0,0,0,0,0,0) # Death... Blood... I crave more!
# Group 180 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2080,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Good... Good! Let me taste the kiss of death!
If254(1,254,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2081,16,1,4,1,0,0,0,0,0,0,0,0,0,0) # That voice is so familiar. Could it be... No, that's not possible.
# Group 181 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 182: 0 1 0
Unknown45(3,0,42,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2082,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ahh, yes! This ecstasy only comes on the brink [cdb]of death itself!
TalkCharacter(2083,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # I'm all too familiar with the feeling.
# Group 182 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 181: 0 1 0
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2082,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ahh, yes! This ecstasy only comes on the brink [cdb]of death itself!
# Group 183 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,9,96,96,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(2084,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # My end comes not today. I shall make my [cdb]retreat.
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,96,96,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
TalkCharacter(2085,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # So he finally gave in. That bladework of his [cdb]was awfully familiar, though.
# Group 184 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 185 (0, 5, 0, 3, 42)
SubGroup(2)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(183,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 1 1 0
SubGroup(1)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown80(54,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3345,46,1,0,1,0,0,0,0,0,0,0,0,0,0) # We can't hold out any longer! Please, [cdb]send help!
SubGroup(1)
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown18(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(46,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(47,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3146,2,8,42,96,0,0,0,0,0,0,0,0,0,0) # [b]Allied[/] units surrounding [eg2][0:CHARA_G] retreated after suffering heavy losses!
SubGroup(1)
Unknown2(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(1,2087,2088,1,2,1,1,0,0,0,0,0,0,0,0) # Ngh. They need backup.
TalkCharacter(2086,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # The Ashen Demon has taken on countless [cdb]soldiers. Even one of their exceptional skill [cdb]must be growing weary by now.
SubGroup(2)
Unknown43(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,7,1,8,96,96,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(1)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown68(8,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 187 (0, 2, 0, 7, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0) # How many times have we fought now? Either way, this will be the last.
GenderedMcTalk(0,786,787,1,2,1,0,0,0,0,0,0,0,0,0) # You're right about that. I'm not letting you [cdb]leave here alive, Ashen Demon!
# Group 188 (0, 2, 0, 8, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(97,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2089,2090,1,0,1,1,0,0,0,0,0,0,0,0) # Nothing personal. This is my job.
# Group 189 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2091,2092,1,2,1,1,0,0,0,0,0,0,0,0) # I'll be overwhelmed if this keeps up.
# Group 190 (0, 2, 0, 10, 2)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(191,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 191: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2093,2094,1,2,1,1,0,0,0,0,0,0,0,0) # No... I can still fight.
TalkCharacter(2095,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # Our attacks are proving effective. Just one [cdb]more push and we'll have them!
# Group 191 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(190,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 190: 0 1 0
GenderedMcTalk(1,2093,2094,1,2,1,1,0,0,0,0,0,0,0,0) # No... I can still fight.
# Group 192 (0, 2, 0, 9, 2)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(193,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 193: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,790,791,1,2,1,1,0,0,0,0,0,0,0,0) # I might actually have to work for this one.
TalkCharacter(792,140,1,1,1,0,0,0,0,0,0,0,0,0,0) # We've finally got that menace on the ropes. We can win this!
# Group 193 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(192,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 192: 0 1 0
GenderedMcTalk(1,790,791,1,2,1,1,0,0,0,0,0,0,0,0) # I might actually have to work for this one.
# Group 194 (0, 7, 2, 3, 1)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 196 (0, 5, 8, 2, 19)
SubGroup(1)
GroupCheck3(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 1 0
TalkDeploySlot(2096,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # Oh no, oh no, oh no! Go ask the mercenaries [cdb]for help!
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(48800,0,264,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,63100,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(21,1,96,5,42500,0,19464,1,0,1,0,0,0,0,0)
Unknown32(22,1,96,7,42500,0,19464,1,0,1,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(171,2,21,96,96,0,0,0,0,0,0,0,0,0,0) # [eg2][cp][0:CHARA_G] are advancing to call for reinforcements!
TalkCharacter(2097,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # They seek reinforcements. Best to put a stop [cdb]to that now.
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(85,4,16,1,21,96,96,0,0,0,0,0,0,0,0) # Defeat [eg2][cp][0:CHARA_G] to prevent reinforcements from appearing!
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 10, 2, 2)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(21,1,96,5,42500,0,19464,1,0,0,0,0,0,0,0)
Unknown56(48800,0,264,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 10, 2, 2)
SubGroup(1)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(22,1,96,7,42500,0,19464,1,0,0,0,0,0,0,0)
Unknown56(17664,1,63100,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 5, 8, 6, 4)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(200,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 200: 0 1 0
GroupCheck3(201,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 201: 0 1 0
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(815,1,16,2,21,96,96,0,0,0,0,0,0,0,0) # Defeated all [eg2][cp][0:CHARA_G] and stopped the call for reinforcements!
TalkCharacter(2098,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # No more backup. That should buy us at least [cdb]a little time.
# Group 200 (0, 5, 8, 5, 37)
SubGroup(4)
Unknown13(21,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(199,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 199: 0 1 0
GroupCheck3(201,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 201: 0 1 0
Unknown32(21,1,96,5,42500,0,19464,1,0,0,0,0,0,0,0)
Unknown32(22,1,96,7,42500,0,19464,1,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(48800,0,264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,63100,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(482,3,16,3,21,96,96,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] arrived at their [g]destination[/]! Failed to stop the call for reinforcements!
Unknown18(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,48,96,96,11,0,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] deployed reinforcements!
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2099,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # Shoot, they've got backup!
SubGroup(12)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 2, 8, 5, 37)
SubGroup(4)
Unknown13(22,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(199,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 199: 0 1 0
GroupCheck3(200,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 200: 0 1 0
Unknown32(21,1,96,5,42500,0,19464,1,0,0,0,0,0,0,0)
Unknown32(22,1,96,7,42500,0,19464,1,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(48800,0,264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,63100,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(482,3,16,3,22,96,96,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] arrived at their [g]destination[/]! Failed to stop the call for reinforcements!
Unknown18(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,48,96,96,11,0,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] deployed reinforcements!
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2099,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # Shoot, they've got backup!
SubGroup(12)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 203 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2100,40,0,2,1,0,0,0,0,0,0,0,0,0,0) # We must support our champion! Advance [cdb]to his position at once!
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(27,0,9,0,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(28,0,9,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(117,2,27,9,96,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] and their allies appeared and are advancing on [eg2][1:CHARA_G]!
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2101,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # Imperial soldiers! Are they trying to heal the Death Knight?
If254(1,251,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2102,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # We can't let those Imperial rats heal the Death Knight! We must put a halt to their [cdb]plan, with all haste!
Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3133,4,17,1,27,9,96,0,0,0,0,0,0,0,0) # Defeat [eg2][cp][0:CHARA_G] and prevent [eg2][1:CHARA_G] from being healed!
# Group 204 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(27,0,9,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(28,0,9,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 5, 0, 8, 22)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(209,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 209: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3131,1,17,2,9,96,96,0,0,0,0,0,0,0,0) # Prevented [eg2][0:CHARA_G] from being healed!
TalkCharacter(2103,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # Stopped them no problem. That's one less [cdb]thing for us to worry about.
If254(5,183,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3131,1,17,2,9,96,96,0,0,0,0,0,0,0,0) # Prevented [eg2][0:CHARA_G] from being healed!
Unknown18(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,207,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(240,0,27,96,96,0,0,0,0,0,0,0,0,0,0) # [eg2][cp][0:CHARA_G] retreated!
If254(2,207,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,27,96,96,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
If254(1,206,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,207,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,28,96,96,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
# Group 209 (0, 5, 0, 6, 11)
SubGroup(3)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(27,9,5,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(28,9,5,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2104,40,0,0,1,0,0,0,0,0,0,0,0,0,0) # We will tend to your wounds, my lord!
Unknown125(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown76(9,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(617,2,27,9,96,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] healed [eg2][1:CHARA_G] with [r]Resonant White Magic[/]!
MainMissionStart(3132,3,17,3,9,96,96,0,0,0,0,0,0,0,0) # Failed to prevent [eg2][0:CHARA_G] from being healed!
TalkCharacter(2105,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # We failed to stop them... Very well, then. We'll just have to drag him down once more!
# Group 210 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 211 (0, 5, 0, 2, 34)
SubGroup(1)
GroupCheck4(185,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 185: True 1
TalkDeploySlot(2106,10,0,0,1,0,0,0,0,0,0,0,0,0,0) # No such thing as being too careful. I should [cdb]send some help the kid's way.
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,30,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,31,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,32,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,33,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(117,2,23,8,96,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] and their allies appeared and are advancing on [eg2][1:CHARA_G]!
If254(1,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2107,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # We can't afford to rest on our laurels here. Let's deal with these guys quick!
If254(1,255,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2108,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Just what we need. Make short work of them!
Unknown43(30,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(734,4,18,1,30,96,96,11,0,0,0,0,0,0,0) # Defeat the [r][0:PARTY][/] reinforcements!
# Group 212 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 211: True 0
Unknown15(30,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(30,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 211: True 0
Unknown15(31,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(31,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 211: True 0
Unknown15(32,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 211: True 0
Unknown15(33,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 217 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown29(3,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2109,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # These mercenaries were tough enough [cdb]without the backup...
# Group 222 (0, 5, 0, 6, 7)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(819,1,18,2,30,96,96,11,0,0,0,0,0,0,0) # Defeated the [r][0:PARTY][/] reinforcements!
TalkDeploySlot(2110,10,0,2,1,0,0,0,0,0,0,0,0,0,0) # They beat us good. Come back safe, kid.
# Group 223 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 224 (0, 5, 0, 4, 6)
SubGroup(3)
Unknown29(2,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 167: True 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
TalkCharacter(2121,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # The Death Knight will escape if that garrison falls.
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(326,2,13,96,96,0,0,0,0,0,0,0,0,0,0) # Don't let [eg2][cp][0:CHARA_G] be defeated!
# Group 225 (0, 8, 0, 7, 18)
SubGroup(6)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 167: True 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(316,3,13,96,96,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] and their allies were defeated!
SubGroup(9)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,3,96,96,96,0,0,0,6,0,0,0,0,0,0) # The gates to [eg2][0:AREA] opened!
TalkDeploySlot(2122,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Hmph. Such a paltry pack of whelps could [cdb]never hope to hold me!
TalkCharacter(2123,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # There is no stopping him now. Surrender is the [cdb]only road left for us to walk.
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) # You lost the battle!
# Group 226 (0, 5, 0, 4, 19)
SubGroup(3)
Unknown13(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
GroupCheck3(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 0 1 0
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,2,8,96,96,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
SubGroup(1)
TalkCharacter(2117,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Our reinforcements are in danger of being [cdb]overrun. We must repel the enemy at once!
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3140,4,96,96,96,3,0,0,0,0,0,0,0,0,0) # Seize all central [r]strongholds[/] before [eg2][0:AREA] falls!
If254(4,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3141,4,9,96,96,3,0,0,0,6,0,0,0,0,0) # Trap [eg2][0:CHARA_G] in [eg2][1:AREA] before [eg2][0:AREA] falls!
# Group 227 (0, 5, 8, 4, 2)
SubGroup(3)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
Unknown25(0,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(358,3,96,96,96,0,0,0,0,0,0,0,0,0,0) # [eg2][0:AREA] is at risk! Defend it!
# Group 228 (0, 8, 0, 4, 4)
SubGroup(3)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,13,96,96,0,0,0,0,0,0,0,0,0,0) # [eg2][0:AREA] has fallen!
TalkCharacter(2118,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # We lack the might necessary to defeat this [cdb]enemy... In other words, we have failed.
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) # You lost the battle!
# Group 229 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 8, 0, 4, 4)
SubGroup(3)
GroupCheck3(229,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 229: 0 1 0
Unknown19(1,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3134,3,96,96,96,0,0,0,0,0,0,0,0,0,0) # [b]Your forces[/] in the east have been wiped out!
Alert(338,3,96,96,96,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 231 (0, 8, 0, 4, 4)
SubGroup(3)
GroupCheck3(229,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 229: 0 1 0
Unknown19(0,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3135,3,96,96,96,0,0,0,0,0,0,0,0,0,0) # [b]Your forces[/] in the west have been wiped out!
Alert(338,3,96,96,96,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 232 (0, 8, 8, 4, 4)
SubGroup(3)
GroupCheck4(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 99: True 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,13,96,96,0,0,0,4,0,0,0,0,0,0) # [eg2][0:AREA] has fallen!
TalkCharacter(2120,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # We have lost the catapults. No strategy can [cdb]possibly bring us victory this day.
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) # You lost the battle!
# Group 233 (0, 8, 8, 4, 4)
SubGroup(3)
GroupCheck4(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 99: True 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,13,96,96,0,0,0,8,0,0,0,0,0,0) # [eg2][0:AREA] has fallen!
TalkCharacter(2120,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # We have lost the catapults. No strategy can [cdb]possibly bring us victory this day.
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) # You lost the battle!
# Group 234 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 235 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 236 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
GroupCheck3(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 167: 1 1 0
SubGroup(1)
TalkCharacter(2111,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # We have armored units at our disposal as well. They can bolster any stronghold in need of the [cdb]assistance.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 237 (0, 5, 0, 2, 19)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3128,0,34,96,96,3,0,0,0,0,0,0,0,0,0) # [cp][0:CHARA_G] appeared to defend the [b]guards[/]!
TalkCharacter(2112,50,1,1,1,0,0,0,0,0,0,0,0,0,0) # This should buy our defenses a bit more time.
# Group 238 (0, 5, 2, 6, 2)
SubGroup(3)
GroupCheck3(175,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 1 1 0
GroupCheck3(237,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 237: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(238,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 238: 1 1 0
SubGroup(1)
TalkCharacter(2113,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Excellent. None remain who can pose a threat [cdb]to our strongholds.
# Group 240 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 244 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 245 (0, 5, 0, 3, 7)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
GroupCheck3(177,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 1 0 0
SubGroup(2)
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2114,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # We've got some mages here to help! They're [cdb]ready to attack the village ruins whenever you [cdb]say the word!
If254(1,252,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2115,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Mages have arrived. They are ready to strike [cdb]the village ruins whenever we are.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 246 (0, 5, 0, 2, 6)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(54,1,0,0,9,1,8,60,0,1,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3129,0,9,9,9,3,0,0,0,0,0,0,0,0,0) # [b]Group Ice[/] activated, unleashing a volley of [b]ice magic[/] on [eg2][0:CHARA_G]!
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2116,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # That went great!
# Group 247 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(183,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(246,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 246: True 0
GroupCheck3(183,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 1 0 0
SubGroup(1)
Unknown71(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 249 (0, 5, 8, 2, 2)
SubGroup(1)
GroupCheck3(247,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 247: 1 1 0
SubGroup(1)
TalkCharacter(2113,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Excellent. None remain who can pose a threat [cdb]to our strongholds.
# Group 250 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 251 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 252 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 253 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 254 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 255 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
GenderedMcTalk(0,2127,2128,1,4,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
I...did it. I beat the Ashen Demon.
Shez volume_up
I...did it. I beat the Ashen Demon.
TalkCharacter(2129,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Arval volume_up
Do be sure not to let your guard down. Things are never quite as cut and dry as they seem.
GenderedMcTalk(1,2130,2131,1,0,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
Not bad. But I'm not done yet.
Byleth volume_up
Not bad. But I'm not done yet.
Alert(510,2,8,96,96,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] rallied!
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Do not throw yourself at that wall just yet. The time isn't right for it.
Alert(3136,4,8,96,96,0,0,0,0,0,0,0,0,0,0) Avoid engaging [eg2][0:CHARA_G] and seize the [r]strongholds[/]!
Alert(3137,4,8,10,96,0,0,0,0,0,0,0,0,0,0) Avoid engaging [eg2][0:CHARA_G] and defeat [eg2][1:CHARA_G] and their allies!
Alert(737,4,8,9,96,0,0,0,0,0,0,0,0,0,0) Avoid engaging [eg2][0:CHARA_G] and defeat [eg2][1:CHARA_G]!
TalkCharacter(2133,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
So...we've won.
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Hm, not bad. Not bad at all. This might actually be fun!
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] rallied!
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Do not throw yourself at that wall just yet. The time isn't right for it.
Alert(3136,4,9,96,96,0,0,0,0,0,0,0,0,0,0) Avoid engaging [eg2][0:CHARA_G] and seize the [r]strongholds[/]!
GenderedMcTalk(1,2130,2131,1,0,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
Not bad. But I'm not done yet.
Byleth volume_up
Not bad. But I'm not done yet.
Alert(510,2,8,96,96,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] rallied!
Alert(3136,4,8,96,96,0,0,0,0,0,0,0,0,0,0) Avoid engaging [eg2][0:CHARA_G] and seize the [r]strongholds[/]!
Alert(3137,4,8,10,96,0,0,0,0,0,0,0,0,0,0) Avoid engaging [eg2][0:CHARA_G] and defeat [eg2][1:CHARA_G] and their allies!
Alert(737,4,8,9,96,0,0,0,0,0,0,0,0,0,0) Avoid engaging [eg2][0:CHARA_G] and defeat [eg2][1:CHARA_G]!
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Hm, not bad. Not bad at all. This might actually be fun!
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] rallied!
Alert(3136,4,9,96,96,0,0,0,0,0,0,0,0,0,0) Avoid engaging [eg2][0:CHARA_G] and seize the [r]strongholds[/]!
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Hm, not bad. Not bad at all. This might actually be fun!
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] rallied!
Alert(3111,4,9,96,96,0,0,0,6,0,0,0,0,0,0) Trap [eg2][0:CHARA_G] in [eg2][0:AREA]!
TalkCharacter(2024,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
We shall repel the Imperial army here and put a halt to their invasion. But be wary—they possess no small supply of skilled warriors.
TalkCharacter(2025,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Sylvain volume_up
From the looks of it, they've gone and camped out in the ruins of that village.
TalkCharacter(2026,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
It seems their main force is laying low in that abandoned village.
TalkCharacter(2027,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Keep your guard high—those mercenaries could be waiting behind any corner. For now, though, let us deal with the foes we can see.
MainMissionStart(736,4,0,1,17,96,96,3,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r][0:PARTY] vanguard[/]!
TalkCharacter(2028,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Ingrid volume_up
The road to the village is blocked off. We'll need to find another way.
TalkCharacter(2029,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
Good. How many remain?
MainMissionStart(820,1,0,2,17,96,96,3,0,0,0,0,0,0,0) MAIN MISSION START: Defeated the [r][0:PARTY] vanguard[/]!
TalkDeploySlot(2030,41,0,0,1,0,0,0,0,0,0,0,0,0,0)
Citizen volume_up
We've spotted the Ashen Demon among the enemy's ranks, Your Majesty! As well as... the Death Knight.
TalkCharacter(2031,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
The Empire's most fearsome general... We should try to keep them both isolated if we can.
TalkDeploySlot(2032,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
Tomas volume_up
Enemies! Ohh, they're coming to get us! Everyone fend for yourselves!
Alert(575,2,96,96,96,3,0,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] opened the gates to intercept!
TalkCharacter(2033,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
Nice of them to open the doors for us. Now let's take control!
MainMissionStart(3101,0,1,1,96,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: Seize the [r]strongholds[/] on the perimeter to draw the [r]enemy army's[/] attention!
TalkCharacter(2035,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Ashe volume_up
That's two down. We're doing it!
TalkCharacter(2036,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
The Ashen Demon and the Death Knight can't be as scary as they sound, right? Right?
MainMissionStart(3102,0,1,2,96,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: Seized the [r]strongholds[/] on the perimeter!
TalkCharacter(2034,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
This stronghold will likely prove the key to our victory on this day. We must keep it at all costs.
Alert(329,0,96,96,96,0,0,0,0,0,0,0,0,0,0) Don't let [eg2][0:AREA] fall!
TalkDeploySlot(2037,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
This fight might just be exciting after all.
GenderedMcTalk(1,2038,2039,1,0,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
I'm coming too. We can't let them keep pushing us around.
Byleth volume_up
I'm coming too. We can't let them keep pushing us around.
Alert(3104,2,9,8,96,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] and [eg2][1:CHARA_G] are advancing to counterattack!
TalkCharacter(2040,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
So they've come. Keep your distance for now. We must focus our efforts on the remaining Imperial encampments.
MainMissionStart(3145,4,2,1,96,96,96,3,0,0,0,0,0,0,0) MAIN MISSION START: Seize all central [r]strongholds[/] before [eg2][0:AREA] falls!
GenderedMcTalk(1,2124,2125,1,0,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
A rematch, then. Good.
Byleth volume_up
A rematch, then. Good.
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Do not throw yourself at that wall just yet. The time isn't right for it.
TalkDeploySlot(2132,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
You dare stand against me? At least try to make it interesting, then.
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Do not throw yourself at that wall just yet. The time isn't right for it.
TalkDeploySlot(2041,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
Tomas volume_up
Gah! A little long-ranged help, please?
Alert(520,2,96,96,96,3,0,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] activated the catapults!
Alert(91,4,96,96,96,0,0,0,0,0,0,0,0,0,0) Seize the [r]strongholds[/] to stop the catapults!
TalkCharacter(2042,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Mercedes volume_up
That's one catapult dealt with. Let's move on to the other!
TalkCharacter(2048,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Now that I think of it, these catapults may be of use to us.
MainMissionStart(3107,0,2,2,96,96,96,3,0,0,0,0,0,0,0) MAIN MISSION START: Seized [r][eg2][0:PARTY][ec3][/] central strongholds!
TalkCharacter(2043,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
The Ashen Demon and the Death Knight are the only major threats remaining.
SetDeathText(9,73,2049,6,0,0,0,0,0,0,0,0,0,0,0)
Bernadetta volume_up
Why won't you just let me go?!
TalkDeploySlot(2044,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
Tomas volume_up
Urgh, they got our catapults...which means they're coming for us next! Run away!
Alert(3108,0,12,96,96,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] opened their [r]stronghold[/] gates!
TalkCharacter(2046,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Ingrid volume_up
She's their leader. As much as it hurts to say it, we cannot let her leave here alive.
TalkCharacter(2047,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
Their leader is trying to escape? Pathetic. We'll make her regret flinging those gates open.
MainMissionStart(2,4,8,1,12,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(2045,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
That soldier looks rather...panicked. She may be convinced to join us with a bit of pressure.
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(3372,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
Tomas volume_up
Ugh, I wish I was surrounded by walls, not enemies! Why did it have to come to this?
TalkCharacter(2050,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Sylvain volume_up
I...don't feel too good about this. But that's just how it goes in war.
TalkDeploySlot(2051,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
Tomas volume_up
Bernie's gonna... Just, give me a second to write my dying words.
TalkCharacter(2052,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Ingrid volume_up
You can have all the time you want if you surrender.
TalkCharacter(2053,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Ingrid volume_up
We don't want to have to kill you, Bernadetta. Please.
TalkCharacter(2054,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
I doubt you want to die like this.
TalkDeploySlot(3375,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
Tomas volume_up
Wait, what? No! I'm not ready to die! Please don't murder me!
MainMissionStart(485,1,3,2,12,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: Recruited [eg2][0:CHARA_G]!
Alert(319,0,12,96,96,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
MainMissionStart(438,0,8,2,12,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(2055,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I make for the central stronghold. My prey awaits.
GenderedMcTalk(1,2056,2057,1,0,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
Fine. I'll handle the strongholds on the perimeter, then.
Byleth volume_up
Fine. I'll handle the strongholds on the perimeter, then.
Alert(104,2,9,96,96,0,0,0,6,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing on [eg2][0:AREA]!
TalkCharacter(2058,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
All units, clear out of the central stronghold! We aim to ensnare the Death Knight!
MainMissionStart(3111,0,4,1,9,96,96,0,0,6,0,0,0,0,0) MAIN MISSION START: Trap [eg2][0:CHARA_G] in [eg2][0:AREA]!
TalkCharacter(2059,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Clear out! The Death Knight has almost arrived!
Alert(718,4,96,96,96,0,0,0,6,0,0,0,0,0,0) Retreat from [eg2][0:AREA]!
Alert(150,0,9,96,96,0,0,0,6,0,0,0,0,0,0) [eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
TalkCharacter(2060,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
What do you think you're doing? Get out of there! Are you trying to get yourself killed?!
Alert(718,4,96,96,96,0,0,0,6,0,0,0,0,0,0) Retreat from [eg2][0:AREA]!
TalkCharacter(2061,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Now, close the gates! Sever his escape route!
Alert(551,1,96,96,96,0,0,0,6,0,0,0,0,0,0) The gates to [eg2][0:AREA] closed!
MainMissionStart(823,1,4,2,9,96,96,0,0,6,0,0,0,0,0) MAIN MISSION START: Trapped [eg2][0:CHARA_G] in [eg2][0:AREA]!
Alert(3110,0,9,96,96,5,0,0,0,0,0,0,0,0,0) [b][eg2][0:PARTY][/] stationed [b]guards[/] to prevent [eg2][0:CHARA_G] from being freed!
TalkCharacter(2062,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Ready? Fire!
Alert(3138,0,9,10,96,5,0,0,6,0,0,0,0,0,0) [b][eg2][0:PARTY][/] is attacking [eg2][0:CHARA_G] with catapults!
TalkDeploySlot(2063,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Such cowardice!
TalkCharacter(2062,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Ready? Fire!
Alert(590,0,9,10,96,5,0,0,6,0,0,0,0,0,0) [b][eg2][0:PARTY][/] activated the catapults!
TalkDeploySlot(2063,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Such cowardice!
TalkCharacter(2064,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
Not even the Ashen Demon can win against superior numbers. Call in reinforcements from the northwestern stronghold!
Alert(3142,0,8,8,96,0,0,0,0,0,0,0,0,0,0) [b]Allied[/] reinforcements appeared and are advancing on [eg2][0:CHARA_G]!
Alert(3143,0,8,8,96,5,0,0,0,0,0,0,0,0,0) [b][eg2][0:PARTY][/] deployed reinforcements from [eg2][0:AREA] and have surrounded [eg2][0:CHARA_G]!
GenderedMcTalk(1,2065,2066,1,2,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
This won't be easy.
Byleth volume_up
This won't be easy.
TalkCharacter(2064,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
Not even the Ashen Demon can win against superior numbers. Call in reinforcements from the northwestern stronghold!
Alert(3142,0,8,8,96,0,0,0,0,0,0,0,0,0,0) [b]Allied[/] reinforcements appeared and are advancing on [eg2][0:CHARA_G]!
Alert(3143,0,8,8,96,5,0,0,0,0,0,0,0,0,0) [b][eg2][0:PARTY][/] deployed reinforcements from [eg2][0:AREA] and have surrounded [eg2][0:CHARA_G]!
GenderedMcTalk(1,2065,2066,1,2,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
This won't be easy.
Byleth volume_up
This won't be easy.
TalkDeploySlot(2067,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir volume_up
And here I thought the kid could handle it alone. Looks like I was wrong.
Alert(3115,2,96,96,96,11,0,0,6,0,0,0,0,0,0) [r][eg2][0:PARTY][/] appeared and are advancing on [eg2][0:AREA]!
TalkCharacter(2068,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Enemy reinforcements. We can't let them seize the central stronghold!
MainMissionStart(3117,0,5,1,10,9,96,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies to stop [eg2][1:CHARA_G] from being freed!
Alert(326,4,13,96,96,0,0,0,0,0,0,0,0,0,0) Don't let [eg2][cp][0:CHARA_G] be defeated!
Alert(549,1,56,96,96,0,0,0,0,0,0,0,0,0,0) Got a chest key by defeating [eg2][0:CHARA_G]!
TalkDeploySlot(2069,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir volume_up
So this is what the Kingdom can do. You've really risen to the occasion!
TalkDeploySlot(2070,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir volume_up
Urgh... This is all I've got, huh?
Alert(237,0,10,96,96,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkDeploySlot(2071,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I won't lose this time, I swear it!
TalkDeploySlot(2074,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ngh! This is proving a touch trickier than I'd imagined!
TalkDeploySlot(2075,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Forgive me, Captain... I must retreat.
Alert(237,0,11,96,96,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
MainMissionStart(3118,0,5,2,9,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: Prevented [eg2][0:CHARA_G] from being freed!
TalkCharacter(2076,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
We've outlasted them.
TalkDeploySlot(2077,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Fine then. Entertain me!
Alert(3109,2,9,96,96,0,0,0,6,0,0,0,0,0,0) [eg2][0:CHARA_G] has fled [eg2][0:AREA]!
TalkCharacter(2078,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
He's broken free! The catapults appear to be working, though. Come, this is our chance!
MainMissionStart(2,0,6,1,9,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
Alert(239,0,13,96,96,0,0,0,0,0,0,0,0,0,0) [eg2][cp][0:CHARA_G] retreated!
TalkDeploySlot(2079,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Death... Blood... I crave more!
TalkDeploySlot(2080,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Good... Good! Let me taste the kiss of death!
TalkCharacter(2081,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Mercedes volume_up
That voice is so familiar. Could it be... No, that's not possible.
TalkDeploySlot(2082,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ahh, yes! This ecstasy only comes on the brink of death itself!
TalkCharacter(2083,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
I'm all too familiar with the feeling.
TalkDeploySlot(2082,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ahh, yes! This ecstasy only comes on the brink of death itself!
MainMissionStart(438,1,6,2,9,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(2084,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
My end comes not today. I shall make my retreat.
Alert(237,0,9,96,96,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkCharacter(2085,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
So he finally gave in. That bladework of his was awfully familiar, though.
TalkDeploySlot(3345,46,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
We can't hold out any longer! Please, send help!
Alert(3146,2,8,42,96,0,0,0,0,0,0,0,0,0,0) [b]Allied[/] units surrounding [eg2][0:CHARA_G] retreated after suffering heavy losses!
GenderedMcTalk(1,2087,2088,1,2,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
Ngh. They need backup.
Byleth volume_up
Ngh. They need backup.
TalkCharacter(2086,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
The Ashen Demon has taken on countless soldiers. Even one of their exceptional skill must be growing weary by now.
MainMissionStart(2,0,7,1,8,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
How many times have we fought now? Either way, this will be the last.
Byleth volume_up
How many times have we fought now? Either way, this will be the last.
GenderedMcTalk(0,786,787,1,2,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
You're right about that. I'm not letting you leave here alive, Ashen Demon!
Shez volume_up
You're right about that. I'm not letting you leave here alive, Ashen Demon!
GenderedMcTalk(1,2089,2090,1,0,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
Nothing personal. This is my job.
Byleth volume_up
Nothing personal. This is my job.
GenderedMcTalk(1,2091,2092,1,2,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
I'll be overwhelmed if this keeps up.
Byleth volume_up
I'll be overwhelmed if this keeps up.
GenderedMcTalk(1,2093,2094,1,2,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
No... I can still fight.
Byleth volume_up
No... I can still fight.
TalkCharacter(2095,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Arval volume_up
Our attacks are proving effective. Just one more push and we'll have them!
GenderedMcTalk(1,2093,2094,1,2,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
No... I can still fight.
Byleth volume_up
No... I can still fight.
GenderedMcTalk(1,790,791,1,2,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
I might actually have to work for this one.
Byleth volume_up
I might actually have to work for this one.
TalkCharacter(792,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Arval volume_up
We've finally got that menace on the ropes. We can win this!
GenderedMcTalk(1,790,791,1,2,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
I might actually have to work for this one.
Byleth volume_up
I might actually have to work for this one.
TalkDeploySlot(2096,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
Tomas volume_up
Oh no, oh no, oh no! Go ask the mercenaries for help!
Alert(171,2,21,96,96,0,0,0,0,0,0,0,0,0,0) [eg2][cp][0:CHARA_G] are advancing to call for reinforcements!
TalkCharacter(2097,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
They seek reinforcements. Best to put a stop to that now.
MainMissionStart(85,4,16,1,21,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] to prevent reinforcements from appearing!
MainMissionStart(815,1,16,2,21,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated all [eg2][cp][0:CHARA_G] and stopped the call for reinforcements!
TalkCharacter(2098,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
No more backup. That should buy us at least a little time.
MainMissionStart(482,3,16,3,21,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [eg1][0:CHARA_G] arrived at their destination! Failed to stop the call for reinforcements!
Alert(220,2,48,96,96,11,0,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] deployed reinforcements!
TalkCharacter(2099,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
Shoot, they've got backup!
MainMissionStart(482,3,16,3,22,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [eg1][0:CHARA_G] arrived at their destination! Failed to stop the call for reinforcements!
Alert(220,2,48,96,96,11,0,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] deployed reinforcements!
TalkCharacter(2099,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
Shoot, they've got backup!
TalkDeploySlot(2100,40,0,2,1,0,0,0,0,0,0,0,0,0,0)
Merchant volume_up
We must support our champion! Advance to his position at once!
Alert(117,2,27,9,96,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] and their allies appeared and are advancing on [eg2][1:CHARA_G]!
TalkCharacter(2101,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Ashe volume_up
Imperial soldiers! Are they trying to heal the Death Knight?
TalkCharacter(2102,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
We can't let those Imperial rats heal the Death Knight! We must put a halt to their plan, with all haste!
MainMissionStart(3133,4,17,1,27,9,96,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] and prevent [eg2][1:CHARA_G] from being healed!
MainMissionStart(3131,1,17,2,9,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: Prevented [eg2][0:CHARA_G] from being healed!
TalkCharacter(2103,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
Stopped them no problem. That's one less thing for us to worry about.
MainMissionStart(3131,1,17,2,9,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: Prevented [eg2][0:CHARA_G] from being healed!
Alert(240,0,27,96,96,0,0,0,0,0,0,0,0,0,0) [eg2][cp][0:CHARA_G] retreated!
Alert(237,0,27,96,96,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
Alert(237,0,28,96,96,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkDeploySlot(2104,40,0,0,1,0,0,0,0,0,0,0,0,0,0)
Merchant volume_up
We will tend to your wounds, my lord!
Alert(617,2,27,9,96,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] healed [eg2][1:CHARA_G] with [r]Resonant White Magic[/]!
MainMissionStart(3132,3,17,3,9,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: Failed to prevent [eg2][0:CHARA_G] from being healed!
TalkCharacter(2105,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
We failed to stop them... Very well, then. We'll just have to drag him down once more!
TalkDeploySlot(2106,10,0,0,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir volume_up
No such thing as being too careful. I should send some help the kid's way.
Alert(117,2,23,8,96,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] and their allies appeared and are advancing on [eg2][1:CHARA_G]!
TalkCharacter(2107,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Sylvain volume_up
We can't afford to rest on our laurels here. Let's deal with these guys quick!
TalkCharacter(2108,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
Just what we need. Make short work of them!
MainMissionStart(734,4,18,1,30,96,96,11,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r][0:PARTY][/] reinforcements!
TalkCharacter(2109,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
These mercenaries were tough enough without the backup...
MainMissionStart(819,1,18,2,30,96,96,11,0,0,0,0,0,0,0) MAIN MISSION START: Defeated the [r][0:PARTY][/] reinforcements!
TalkDeploySlot(2110,10,0,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir volume_up
They beat us good. Come back safe, kid.
TalkCharacter(2121,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
The Death Knight will escape if that garrison falls.
Alert(326,2,13,96,96,0,0,0,0,0,0,0,0,0,0) Don't let [eg2][cp][0:CHARA_G] be defeated!
Alert(316,3,13,96,96,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] and their allies were defeated!
Alert(550,3,96,96,96,0,0,0,6,0,0,0,0,0,0) The gates to [eg2][0:AREA] opened!
TalkDeploySlot(2122,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Hmph. Such a paltry pack of whelps could never hope to hold me!
TalkCharacter(2123,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
There is no stopping him now. Surrender is the only road left for us to walk.
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) You lost the battle!
Alert(150,2,8,96,96,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
TalkCharacter(2117,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Our reinforcements are in danger of being overrun. We must repel the enemy at once!
Alert(3140,4,96,96,96,3,0,0,0,0,0,0,0,0,0) Seize all central [r]strongholds[/] before [eg2][0:AREA] falls!
Alert(3141,4,9,96,96,3,0,0,0,6,0,0,0,0,0) Trap [eg2][0:CHARA_G] in [eg2][1:AREA] before [eg2][0:AREA] falls!
Alert(358,3,96,96,96,0,0,0,0,0,0,0,0,0,0) [eg2][0:AREA] is at risk! Defend it!
Alert(321,3,13,96,96,0,0,0,0,0,0,0,0,0,0) [eg2][0:AREA] has fallen!
TalkCharacter(2118,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
We lack the might necessary to defeat this enemy... In other words, we have failed.
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) You lost the battle!
Alert(3134,3,96,96,96,0,0,0,0,0,0,0,0,0,0) [b]Your forces[/] in the east have been wiped out!
Alert(338,3,96,96,96,0,0,0,0,0,0,0,0,0,0) You lost the battle!
Alert(3135,3,96,96,96,0,0,0,0,0,0,0,0,0,0) [b]Your forces[/] in the west have been wiped out!
Alert(338,3,96,96,96,0,0,0,0,0,0,0,0,0,0) You lost the battle!
Alert(321,3,13,96,96,0,0,0,4,0,0,0,0,0,0) [eg2][0:AREA] has fallen!
TalkCharacter(2120,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
We have lost the catapults. No strategy can possibly bring us victory this day.
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) You lost the battle!
Alert(321,3,13,96,96,0,0,0,8,0,0,0,0,0,0) [eg2][0:AREA] has fallen!
TalkCharacter(2120,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
We have lost the catapults. No strategy can possibly bring us victory this day.
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) You lost the battle!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(2111,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
We have armored units at our disposal as well. They can bolster any stronghold in need of the assistance.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
Alert(3128,0,34,96,96,3,0,0,0,0,0,0,0,0,0) [cp][0:CHARA_G] appeared to defend the [b]guards[/]!
TalkCharacter(2112,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
This should buy our defenses a bit more time.
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(2113,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Excellent. None remain who can pose a threat to our strongholds.
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(2114,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
We've got some mages here to help! They're ready to attack the village ruins whenever you say the word!
TalkCharacter(2115,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
Mages have arrived. They are ready to strike the village ruins whenever we are.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
Alert(3129,0,9,9,9,3,0,0,0,0,0,0,0,0,0) [b]Group Ice[/] activated, unleashing a volley of [b]ice magic[/] on [eg2][0:CHARA_G]!
TalkCharacter(2116,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
That went great!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(2113,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Excellent. None remain who can pose a threat to our strongholds.