You and your allies are marching through Imperial territory, sights set on ending the war, when you receive a shocking report: the Western Church has raised an army to attack your army from the rear.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 Shez 104 0 0 0 0 0 13 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 Ashe 255 0 0 1 80 1 13 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 Dimitri 255 0 0 2 25 2 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 Annette 255 0 0 3 95 3 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 Sylvain 255 0 0 4 85 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 Felix 255 0 0 5 75 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 Ingrid 255 0 0 6 100 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 Mercedes 255 0 0 7 90 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 Myson 255 0 0 8 906 5 12 0 101 0 1 100 300 255 65535 1999 39 3 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
9 Metodey 5 0 0 9 410 5 13 3 101 8 0 100 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 255 0 0 10 930 5 13 3 101 0 1 16 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
11 4 0 0 11 929 5 13 3 101 0 1 30 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
12 Balthus 4 0 0 12 195 7 13 0 101 8 0 100 127 255 65535 1999 8 9 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [cs][es]2_5_1______Knight of Seiros[cm][es]1_5_1______Knights of Seiros[ce] 255 0 1 0 604 5 13 3 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
14 [cs][es]2_5_1______Knight of Seiros[cm][es]1_5_1______Knights of Seiros[ce] 4 0 1 1 674 5 13 3 101 5 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
15 4 0 1 2 1407 7 13 0 101 5 0 1 199 255 65535 1999 8 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
16 255 0 1 3 1408 7 13 0 101 5 0 1 199 255 65535 1999 8 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
17 [cs][es]2_5_1______Commoner[cm][es]1_5_1______Commoners[ce] 255 0 1 4 1400 7 13 0 101 5 0 1 199 255 65535 1999 8 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
18 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 5 610 5 13 3 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 6 660 5 13 3 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 7 690 5 13 3 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 8 610 5 13 3 101 3 1 27 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 9 660 5 13 3 101 3 1 27 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 10 615 5 13 3 101 3 1 26 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 11 695 5 13 3 101 3 1 26 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 12 645 5 13 3 101 3 1 15 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 13 640 5 13 3 101 3 1 15 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 14 680 5 13 3 101 3 1 20 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 15 690 5 13 3 101 3 1 20 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 16 600 5 13 3 101 3 1 27 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 17 630 5 13 3 101 3 1 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 18 660 5 13 3 101 3 1 27 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 19 680 5 13 3 101 3 1 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 20 655 5 13 3 101 8 0 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 21 635 5 13 3 101 8 0 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 22 610 5 13 3 101 8 0 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 23 605 5 13 3 101 3 1 27 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
37 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 1 24 650 5 13 3 101 3 1 27 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
38 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 1 25 605 5 13 3 101 3 1 26 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
39 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 1 26 680 5 13 3 101 3 1 26 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
40 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 1 27 610 5 13 3 101 3 1 20 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
41 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 1 28 685 5 13 3 101 3 1 20 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
42 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 1 29 605 5 13 3 101 3 1 15 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
43 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 1 30 605 5 13 3 101 3 1 15 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
44 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 1 31 630 5 13 3 101 3 1 15 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
45 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 1 32 615 5 13 3 101 3 1 15 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
46 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 1 33 610 5 13 3 101 3 1 15 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
47 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 1 34 620 5 13 3 101 3 1 15 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
48 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 1 35 600 5 13 0 101 5 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
49 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 4 0 1 36 650 5 13 3 101 5 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
50 [cs][es]2_5_1______Knight of Seiros[cm][es]1_5_1______Knights of Seiros[ce] 4 0 1 37 609 5 13 3 101 5 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
51 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 4 0 1 38 655 5 13 3 101 5 0 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 39 635 5 13 3 101 5 0 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 40 610 5 13 3 101 5 0 27 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 41 605 5 13 3 101 5 0 27 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 42 630 5 13 3 101 5 1 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 43 605 5 13 3 101 5 1 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 44 680 5 13 3 101 5 1 26 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 45 650 5 13 3 101 5 1 26 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 46 645 5 13 3 101 5 1 27 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 47 670 5 13 3 101 5 1 27 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 48 630 5 13 3 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 49 605 5 13 3 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 50 680 5 13 3 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 51 650 5 13 3 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 52 645 5 13 3 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 53 700 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
67 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 4 0 1 54 630 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
68 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 4 0 1 55 680 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
69 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 4 0 1 56 615 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
70 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 4 0 1 57 655 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
71 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 4 0 1 58 635 5 13 3 101 3 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 59 605 5 13 3 101 3 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 60 605 5 13 3 101 3 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 61 630 5 13 3 101 3 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 62 615 5 13 3 101 3 1 26 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 63 650 5 13 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 64 600 5 13 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 65 655 5 13 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 66 635 5 13 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 67 660 5 13 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 68 1000 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 69 1000 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 70 1000 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
84 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 71 1015 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
85 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 4 0 1 72 1015 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
86 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 4 0 1 73 1015 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
87 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 4 0 1 74 1020 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
88 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 75 1020 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
89 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 76 1020 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
90 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 77 1000 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
91 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 4 0 1 78 1000 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
92 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 4 0 1 79 1000 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
93 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 4 0 1 80 1020 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
94 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 4 0 1 81 1020 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
95 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 4 0 1 82 1020 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
96 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 4 0 1 83 605 7 13 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
97 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 84 680 7 13 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
98 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 85 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
99 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 4 0 1 86 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
100 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 4 0 1 87 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
101 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 88 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
102 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 4 0 1 89 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
103 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 4 0 1 90 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 2 0 0 101 0 54 103 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 30 1526 15 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1522 22 1526 15 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 30 1523 20 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1525 22 1526 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1523 22 1526 27 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1525 30 1523 20 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1526 22 1526 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1526 22 1523 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 22 1526 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 240 3 1000 1527 30 1526 27 1999 100 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1526 22 1526 27 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 239 3 1000 1524 30 1526 20 1999 100 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 45 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (209, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 1, 1, 35)
SubGroup(0)
SubGroup(8)
Unknown10(0,19,15,104,104,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,51,15,104,104,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
SetName(15,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]2_5_1______Citizen[cm][es]1_5_1______Citizens[ce]
SetName(16,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]2_5_1______Citizen[cm][es]1_5_1______Citizens[ce]
SetName(17,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to [cs][es]2_5_1______Citizen[cm][es]1_5_1______Citizens[ce]
SetName(8,150,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to ???
SetName(36,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 36 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(37,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 37 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(38,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 38 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(39,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(40,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(41,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(42,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 42 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(43,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 43 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(44,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 44 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(45,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 45 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(46,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(47,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 47 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetDeathText(80,96,2579,3,0,0,0,0,0,0,0,0,0,0,0) # Wait! If it's money you want, I'll split... the loot...
Unknown126(0,57100,0,55900,0,4964,1,7564,1,0,0,0,0,0,0)
Unknown126(0,37400,0,7564,1,24364,1,23464,1,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown61(15,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(16,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(17,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 4)
SubGroup(0)
SubGroup(3)
Unknown78(1,15,99,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,16,99,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,17,99,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 5)
SubGroup(0)
If254(1,209,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2541,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # I thought this was the Western Church's [cdb]army? You wouldn't know it with all those [cdb]outside forces, Imperial and...otherwise.
If254(1,209,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2542,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # I did not expect so many Imperial troops in [cdb]the Western Church.
TalkCharacter(2543,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ah... We must help these people, and quickly. We can focus on gaining territory after that.
# Group 5 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (0, 5, 16, 2, 3)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 16, 2, 4)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(96,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(97,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 0 0
SubGroup(4)
Unknown23(96,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(96,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(97,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(97,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
SubGroup(1)
Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 0, 3, 4)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
Unknown28(7,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(660,0,104,104,104,0,0,0,0,0,0,0,0,0,0) # [b]False Rumors[/] is no longer reducing the [r]enemy army[/]'s [cdb]fighting strength!
# Group 17 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 8)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 2, 8)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat all [eg2][cp][0:CHARA_G]!
SubGroup(7)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
SubGroup(2)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,14,104,104,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 24 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 24: True 0
SubGroup(2)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,13,104,104,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 26 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 2, 4)
SubGroup(1)
GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 0 0
SubGroup(3)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,104,104,104,0,0,0,4,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 28 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 0, 2, 4)
SubGroup(1)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
SubGroup(3)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,104,104,104,0,0,0,5,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 30 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 0 1 0
SubGroup(1)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 0 1 0
SubGroup(2)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,104,104,104,0,0,0,8,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 32 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(58,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 0 1 0
SubGroup(1)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 1 0 0
GroupCheck3(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 0 1 0
SubGroup(2)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,0,57,104,104,0,0,0,8,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G] and their allies! The stronghold gates opened!
# Group 34 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
TalkCharacter(2544,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Our priority is granting the local citizens an [cdb]escape route. To do so, we must start by [cdb]capturing the nearby strongholds.
SubGroup(5)
Unknown43(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3500,4,0,1,51,104,104,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies, and secure the [b]evacuation points[/]!
# Group 36 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(53,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(54,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(52,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 1 0 0
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
TalkCharacter(2547,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # One stronghold secured. We must now [cdb]capture another.
# Group 39 (0, 5, 0, 6, 15)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(54,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3501,0,0,2,15,104,104,0,0,9,0,0,0,0,0) # Secured the [b]evacuation points[/]!
TalkCharacter(2548,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # It is tantamount to death for these people [cdb]should these strongholds fall. We must keep [cdb]them secure.
SubGroup(9)
Unknown10(1,76,15,104,104,0,0,0,9,11,0,0,0,0,0)
Unknown11(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3502,4,104,104,104,0,0,0,9,0,0,0,0,0,0) # Don't let the [b]evacuation points[/] fall!
# Group 40 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 41 (0, 2, 0, 3, 2)
SubGroup(2)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 1 0 0
TalkDeploySlot(2545,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ugh, the Kingdom's here already? Loot [cdb]whatever you can!
TalkDeploySlot(2546,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Get a load of this guy here for the wrong job. Who made him an Imperial general, anyway?
# Group 42 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 2, 0, 2, 2)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2549,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # I'm outta here if we're killing innocent people. Goes against the merc code.
TalkDeploySlot(2550,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # It's too late to have morals now! We're paying [cdb]you to kill, so you buckle down and do it!
# Group 44 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 2, 15)
SubGroup(1)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(1)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2551,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # There are still people trapped inside the [cdb]fortress. We need to get to them, fast.
SubGroup(7)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(176,4,1,1,15,104,104,0,0,3,0,0,0,0,0) # Seize the [r]strongholds[/] and rescue [eg2][0:CHARA_G] and their allies!
SubGroup(3)
Unknown78(0,15,99,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,16,99,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,17,99,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,104,104,4,0,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3519,1,15,104,104,0,0,0,4,0,0,0,0,0,0) # Rescued [eg2][0:CHARA_G] from [eg2][0:AREA]!
SubGroup(1)
Unknown43(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,104,104,3,0,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3519,1,16,104,104,0,0,0,3,0,0,0,0,0,0) # Rescued [eg2][0:CHARA_G] from [eg2][0:AREA]!
SubGroup(1)
Unknown43(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,104,104,5,0,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3519,1,17,104,104,0,0,0,5,0,0,0,0,0,0) # Rescued [eg2][0:CHARA_G] from [eg2][0:AREA]!
SubGroup(1)
Unknown43(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 6, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(104,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(104,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(104,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2552,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # But this isn't even Kingdom territory. What [cdb]would embolden them to do such things?
# Group 50 (0, 2, 0, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 0 0
TalkDeploySlot(2555,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hah! You can have your dirty money back. Find someone else for this job.
TalkDeploySlot(2556,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Shut up and do as you're told, merc! Or, I [cdb]could always cut you to pieces if you can't [cdb]follow orders.
# Group 51 (0, 2, 0, 12, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
SubGroup(2)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 0 0
SubGroup(2)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 0 0
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2553,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # We made it! Come on, we have to help the [cdb]others!
If254(1,206,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2554,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # I cannot help but think of the Tragedy. We [cdb]must rescue each and every civilian.
# Group 52 (0, 5, 0, 8, 14)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 0 0
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,1,1,2,15,104,104,0,0,0,0,0,0,0,0) # Rescued [eg2][0:CHARA_G] and their allies!
SubGroup(1)
TalkCharacter(2557,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Think that's all of them. No matter what [cdb]happens from here on out, we have to keep [cdb]them safe.
SubGroup(2)
SubGroup(3)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(324,4,15,104,104,0,0,0,0,0,0,0,0,0,0) # Don't let [eg2][0:CHARA_G] and their allies be routed!
# Group 53 (32, 2, 4, 1, 0)
SubGroup(0)
# Group 54 (0, 5, 0, 3, 24)
SubGroup(2)
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 0 0
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
TalkCharacter(2563,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # We saved as many as we possibly could. Now [cdb]we need to see them safely evacuated to the [cdb]strongholds outside the fortress.
SubGroup(3)
Unknown32(15,1,104,9,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(16,1,104,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(17,1,104,11,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(123,0,15,104,104,0,0,0,0,0,0,0,0,0,0) # [eg2][cp][0:CHARA_G] are retreating!
SubGroup(4)
Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3524,0,2,1,15,104,104,0,0,0,0,0,0,0,0) # Help [eg2][cp][0:CHARA_G] reach the [b]evacuation points[/]!
SubGroup(6)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,43000,0,5964,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,64000,0,5464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,16964,1,5464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2564,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # I see you trying to sneak away. Not on my [cdb]watch! You fools will get what you deserve!
# Group 55 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 56 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(15,40500,0,4964,1,45000,0,7464,1,0,1,0,0,0,0)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
SubGroup(2)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(59,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(59,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(60,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(59,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(60,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3526,2,15,59,104,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is being attacked by [eg2][cp][1:CHARA_G]! They stopped advancing!
# Group 59 (0, 5, 2, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(59,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(60,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 57: True 0
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(59,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,59,104,0,0,1,1,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(60,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,60,104,0,0,1,1,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,15,59,15,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing again!
# Group 63 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 64 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(16,61500,0,3964,1,964,1,6964,1,0,1,0,0,0,0)
Unknown23(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
SubGroup(2)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(57,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(57,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(58,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(57,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(58,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3526,2,16,57,104,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is being attacked by [eg2][cp][1:CHARA_G]! They stopped advancing!
# Group 66 (0, 5, 2, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(57,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(58,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 64: True 0
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,57,104,0,0,1,1,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(58,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,58,104,0,0,1,1,0,0,0,0,0,0)
# Group 69 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
SubGroup(2)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,16,57,16,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing again!
# Group 70 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 66: True 0
Unknown13(16,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,5464,1,14464,1,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 70: True 0
Unknown10(16,4464,1,13464,1,6964,1,16464,1,0,1,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(17,15464,1,3964,1,18964,1,7464,1,0,1,0,0,0,0)
Unknown23(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
SubGroup(2)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(55,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(55,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(56,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(55,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(56,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3526,2,17,55,104,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is being attacked by [eg2][cp][1:CHARA_G]! They stopped advancing!
# Group 75 (0, 5, 2, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(56,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 73: True 0
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,55,104,0,0,1,1,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(56,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,56,104,0,0,1,1,0,0,0,0,0,0)
# Group 78 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,17,55,17,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing again!
# Group 79 (0, 2, 0, 6, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 0 0
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 0 0
TalkCharacter(2565,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hmph. They just keep coming.
TalkDeploySlot(2566,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Hard to fight and keep your prizes safe at the [cdb]same time, isn't it?
TalkDeploySlot(2567,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # C'mon, you gotta be kidding me! Let me out!
# Group 80 (0, 5, 0, 5, 13)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(15,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(15,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(15,1,104,9,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,15,104,104,0,0,0,9,0,0,0,0,0,0) # [eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
If254(1,83,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(15,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,15,104,104,0,0,0,9,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
# Group 81 (0, 5, 0, 5, 13)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(16,1,104,9,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,16,104,104,0,0,0,11,0,0,0,0,0,0) # [eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
If254(1,83,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(16,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,16,104,104,0,0,0,11,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
# Group 82 (0, 5, 0, 5, 13)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(17,1,104,11,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,17,53,104,0,0,0,11,0,0,0,0,0,0) # [eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
If254(1,83,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(17,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,17,53,104,0,0,0,11,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
# Group 83 (0, 2, 2, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 80: True 0
GroupCheck4(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 81: True 0
GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 82: True 0
# Group 84 (0, 5, 0, 12, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
SubGroup(2)
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 1 0 0
SubGroup(2)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 1 0 0
SubGroup(1)
TalkDeploySlot(2568,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Come on, you're letting them get away! I'm not [cdb]done feasting on the fear in their eyes yet!
# Group 85 (0, 5, 0, 5, 15)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 1 0 0
SubGroup(6)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(454,1,2,2,15,104,104,0,0,0,0,0,0,0,0) # Protected [eg2][0:CHARA_G] and their allies!
SubGroup(1)
TalkCharacter(2569,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # The people should be safe in the strongholds [cdb]for now. But we must keep defending them to [cdb]the very end.
SubGroup(1)
Unknown10(1,70,104,104,104,0,0,0,9,11,0,0,0,0,0)
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3502,4,104,104,104,0,0,0,0,0,0,0,0,0,0) # Don't let the [b]evacuation points[/] fall!
# Group 86 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 5, 0, 3, 19)
SubGroup(2)
GroupCheck3(80,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 0 1 0
Unknown18(15,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,15,104,104,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is nearly routed! Aid them at once!
If254(2,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2560,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # We won't let you get away with any more of [cdb]this.
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # No! We have to save them!
If254(2,88,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # No! We have to save them!
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2562,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # Not good! We can't let this go on!
SubGroup(1)
Unknown61(15,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 5, 0, 3, 18)
SubGroup(2)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
Unknown18(16,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,16,104,104,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is nearly routed! Aid them at once!
If254(2,87,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2560,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # We won't let you get away with any more of [cdb]this.
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # No! We have to save them!
If254(2,87,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # No! We have to save them!
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2562,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # Not good! We can't let this go on!
SubGroup(1)
Unknown61(16,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 3, 18)
SubGroup(2)
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
Unknown18(17,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,17,104,104,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is nearly routed! Aid them at once!
If254(2,87,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2560,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # We won't let you get away with any more of [cdb]this.
If254(1,88,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # No! We have to save them!
If254(2,87,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # No! We have to save them!
If254(1,88,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2562,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # Not good! We can't let this go on!
SubGroup(1)
Unknown61(17,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 91 (0, 5, 0, 2, 55)
SubGroup(1)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
TalkDeploySlot(2570,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Unbelievable. They've all escaped. Guess it's [cdb]time to finish this myself!
Unknown6(9,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3505,2,9,104,104,0,0,0,10,0,0,0,0,0,0) # [eg2][0:CHARA_G] opened the gate to deploy troops!
If254(1,209,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2571,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Perfect! The big bad's on the field now. Don't take your eyes off the strongholds, but [cdb]this is our chance to take him down.
If254(1,209,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2572,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # That appears to be the Imperial commander. Striking him down should weaken their forces.
SubGroup(4)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(234,2,29,104,104,0,0,0,10,0,0,0,0,0,0) # [eg1][0:CHARA_G] and their allies appeared in [eg2][0:AREA]!
SubGroup(8)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown55(0,29,9,0,0,1,104,9,0,0,1,1,0,0,0)
Unknown55(0,30,11,0,0,1,104,11,0,0,1,1,0,0,0)
Unknown55(0,31,9,0,0,1,104,9,0,0,1,1,0,0,0)
Unknown55(0,32,11,0,0,1,104,11,0,0,1,1,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(110,2,29,104,104,0,0,0,10,0,0,0,0,0,0) # [eg2][0:CHARA_G] and their allies are advancing!
SubGroup(6)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3506,0,3,1,9,104,104,0,0,9,0,0,0,0,0) # Defeat [eg2][cp][0:CHARA_G] and defend the [b]evacuation points[/]!
# Group 92 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,29,9,0,0,1,104,9,0,0,0,1,0,0,0)
# Group 95 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,30,11,0,0,1,104,11,0,0,0,1,0,0,0)
# Group 96 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,31,9,0,0,1,104,9,0,0,0,1,0,0,0)
# Group 97 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,32,11,0,0,1,104,11,0,0,0,1,0,0,0)
# Group 98 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown17(104,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
SubGroup(2)
SetDeathText(80,73,2573,1,0,0,0,0,0,0,0,0,0,0,0) # You let all the maggots get away, but I wasn't [cdb]done torturing them. You'll just have to take [cdb]their place!
CloseUp(9,2,0,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 8, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,80,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2573,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # You let all the maggots get away, but I wasn't [cdb]done torturing them. You'll just have to take [cdb]their place!
TalkCharacter(2574,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Will those be your last words, then? I think I'll start by excising that overactive tongue [cdb]of yours.
# Group 100 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2575,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # There's one safe. We need to hurry and get [cdb]the rest.
# Group 101 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2576,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # OK, we're almost there! Keep it up, everyone!
# Group 102 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2577,9,1,1,0,0,0,0,0,0,0,0,0,0,0) # The gold I racked up here is going to make all [cdb]my dreams come true!
# Group 103 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2578,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # Oh, you're really starting to get on my nerves!
# Group 104 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,104,104,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
# Group 106 (0, 5, 0, 7, 6)
SubGroup(6)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 1 0 0
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3523,0,3,2,15,104,104,0,0,9,0,0,0,0,0) # Defended the [b]evacuation points[/]!
SubGroup(1)
TalkCharacter(2580,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hmph. Is that what passes for an Imperial [cdb]general these days?
# Group 107 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 108 (0, 5, 0, 7, 4)
SubGroup(3)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 0 0
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
GroupCheck3(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 1 0 0
TalkDeploySlot(2558,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Let me outta here, Metodey! I said I'm leaving!
TalkDeploySlot(2559,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Hahaha! And I said you're going nowhere! You'll stay put and watch these peasants die!
TalkCharacter(2583,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # Is that a dissenter in their ranks? We should [cdb]reach out to him before things escalate any [cdb]further.
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 0, 2, 8)
SubGroup(1)
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(101,96,2593,3,0,0,0,0,0,0,0,0,0,0,0) # Never shoulda taken this job...and now I'm [cdb]the one paying for it...
SubGroup(5)
Unknown43(33,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(20,4,4,1,12,12,104,0,0,0,0,0,0,0,0) # Aid and recruit [eg2][0:CHARA_G]!
# Group 110 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 111 (0, 5, 0, 3, 8)
SubGroup(2)
GroupCheck3(85,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 1 0
GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 1 1 0
TalkDeploySlot(2581,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # That traitor merc still needs to be dealt with. Get him!
TalkDeploySlot(2582,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # So that's how it's gonna be, huh? Don't think I'll just take this lying down!
SubGroup(5)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(26,4,33,12,104,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][cp][0:CHARA_G] and aid [eg2][1:CHARA_G]!
# Group 112 (0, 2, 2, 2, 11)
SubGroup(1)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(2)
Unknown6(12,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown23(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(104,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2584,12,1,0,0,0,0,0,0,0,0,0,0,0,0) # Hey, you from the Kingdom? Could you give [cdb]me a hand here?
# Group 115 (0, 2, 0, 28, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2585,12,1,1,1,0,0,0,0,0,0,0,0,0,0) # Yuri! Boy, am I glad to see you. You're gonna [cdb]help me, right?
TalkCharacter(2586,100,1,1,1,0,0,0,0,0,0,0,0,0,0) # You're unbelievable. Fine, but you owe me for [cdb]this!
# Group 116 (0, 2, 0, 28, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2587,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hapi! Fancy meeting you here. Hey now, [cdb]don't you go letting out a sigh!
TalkCharacter(2588,103,1,3,1,0,0,0,0,0,0,0,0,0,0) # What are you doing fighting out here all by [cdb]yourself? You really are a weird one.
# Group 117 (0, 2, 0, 6, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2589,12,1,1,0,0,0,0,0,0,0,0,0,0,0) # Thanks. C'mon, let's handle the rest!
# Group 118 (0, 2, 2, 6, 2)
SubGroup(5)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
SubGroup(1)
Unknown6(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 0, 7, 12)
SubGroup(6)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,12,104,104,0,0,0,0,0,0,0,0,0,0) # Aided [eg2][0:CHARA_G]!
TalkDeploySlot(2590,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Thanks for the rescue. What was I thinking, [cdb]taking a job working under those jerks?
TalkCharacter(2591,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Perhaps you'd like to join us instead, then. We can make it worth your while.
TalkDeploySlot(2592,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sure, why not. You mind if I get a breather [cdb]first, though? It's been a rough one.
MainMissionStart(485,1,4,2,12,104,104,0,0,0,0,0,0,0,0) # Recruited [eg2][0:CHARA_G]!
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,104,104,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
SubGroup(1)
Unknown115(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
SetDeathText(101,96,2593,3,0,0,0,0,0,0,0,0,0,0,0) # Never shoulda taken this job...and now I'm [cdb]the one paying for it...
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,12,104,104,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2594,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # No! We'd almost reached him!
MainMissionStart(445,0,4,3,12,104,104,0,0,0,0,0,0,0,0) # Failed to aid [eg2][0:CHARA_G]!
# Group 122 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 123 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 1 0
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 0 1 0
MainMissionStart(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 5, 0, 4, 26)
SubGroup(3)
GroupCheck3(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 1 0
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 0 1 0
MainMissionStart(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(3)
Unknown23(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2581,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # That traitor merc still needs to be dealt with. Get him!
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,33,104,104,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] and their allies appeared!
Unknown19(12,33,7,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(101,96,2596,3,0,0,0,0,0,0,0,0,0,0,0) # Nrgh! You...got me good...
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3525,3,12,33,104,0,0,0,0,0,0,0,0,0,0) # [eg2][cp][1:CHARA_G] killed [eg2][0:CHARA_G]!
SubGroup(3)
Unknown23(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 126 (0, 5, 0, 6, 55)
SubGroup(2)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
GroupCheck3(124,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 124: 1 0 0
SubGroup(1)
Unknown80(44,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2597,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ultimately, Metodey, you were no better than [cdb]a stupid beast. We will withdraw.
SubGroup(1)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,8,36,104,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] appeared with reinforcements!
SubGroup(1)
SetName(8,95,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to Myson
SubGroup(2)
SetDeathText(150,73,2598,0,0,0,0,0,0,0,0,0,0,0,0) # I am Myson, liberator of humankind from the [cdb]control of filthy vermin.
CloseUp(8,29,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown32(8,2,104,2,19464,1,55000,0,0,1,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19464,1,55000,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(182,2,8,104,104,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing on the [g]evacuation point[/]!
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2599,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # So that guy's the brains behind all this? Don't let him get away!
SubGroup(2)
Unknown43(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(181,0,5,1,8,104,104,0,0,0,0,0,0,0,0) # Don't let [eg2][0:CHARA_G] retreat!
SubGroup(6)
Unknown10(0,1,8,104,104,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,100,8,104,104,0,0,0,9,11,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3509,4,8,104,104,0,0,0,0,0,0,0,0,0,0) # Don't let [eg2][0:CHARA_G] arrive at the [g]evacuation point[/]!
# Group 127 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 126: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 127: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,20464,1,55000,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 2, 0, 2, 5)
SubGroup(1)
GroupCheck3(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 1 0 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3509,2,8,104,104,0,0,0,0,0,0,0,0,0,0) # Don't let [eg2][0:CHARA_G] arrive at the [g]evacuation point[/]!
If254(1,209,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2635,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # Not a chance! We can't let him get away here!
# Group 130 (0, 5, 0, 2, 35)
SubGroup(1)
GroupCheck3(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 1 0
SubGroup(4)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown28(36,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,36,9,0,0,1,104,9,0,0,1,1,0,0,0)
Unknown55(0,37,9,0,0,1,104,9,0,0,1,1,0,0,0)
Unknown55(0,40,9,0,0,1,104,11,0,0,1,1,0,0,0)
Unknown55(0,41,9,0,0,1,104,11,0,0,1,1,0,0,0)
Alert(3507,2,36,104,104,0,0,0,0,0,0,0,0,0,0) # [eg1][cp][0:CHARA_G] appeared to assault the [b]evacuation points[/]!
SubGroup(1)
TalkCharacter(2600,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # We must keep the people safe. Whatever [cdb]happens, protect our strongholds.
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3502,4,104,104,104,0,0,0,9,0,0,0,0,0,0) # Don't let the [b]evacuation points[/] fall!
# Group 131 (0, 2, 0, 27, 2)
SubGroup(2)
GroupCheck3(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 1 0
If254(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,36,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,37,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,41,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,43,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,44,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,45,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,46,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,47,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,209,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2601,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ugh. You know, these look an awful lot like Cornelia's creeps.
# Group 132 (0, 5, 0, 11, 1)
SubGroup(2)
GroupCheck3(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(4,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(5,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(6,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(7,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2602,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # You are all descendants of the most [cdb]inconsequential of beasts, and your [cdb]deaths will fuel our grand ambition.
# Group 133 (0, 2, 0, 5, 2)
SubGroup(2)
GroupCheck3(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,150,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,150,1,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2603,2604,1,2,1,0,0,0,0,0,0,0,0,0) # So you're the one who ordered this massacre? Then I can't let you go any further.
TalkDeploySlot(2605,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oh? Might you be...
# Group 134 (0, 2, 0, 3, 1)
SubGroup(2)
GroupCheck3(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 1 0
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2606,8,1,2,0,0,0,0,0,0,0,0,0,0,0) # I will not be held up by such foul vermin.
# Group 135 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 136 (0, 5, 0, 9, 25)
SubGroup(2)
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(56,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(58,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(59,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(60,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2610,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ready the ballistae! Let's see them off with a [cdb]nice parting gift!
SubGroup(4)
Unknown83(7447,476,6822,7510,477,6805,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7249,482,6827,7327,480,6810,90,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(9)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(516,2,9,104,104,3,0,0,0,0,0,0,0,0,0) # [eg2][r][0:PARTY][/] activated the [g]ballistae[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown70(48,4,0,0,15,1,140,40,0,1,0,0,0,0,0)
TalkCharacter(2611,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Those ballistae are trouble. We should split up [cdb]and take them down.
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,4,16,1,104,104,104,0,0,0,0,0,0,0,0) # Seize the [r]strongholds[/] to stop the [g]ballistae[/]!
# Group 137 (0, 2, 0, 7, 6)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,138,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,139,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(753,1,104,104,104,0,0,0,0,0,1,0,0,0,0) # Stopped [g][0:NUMBER][/] [g]ballista[/] by seizing the [r]stronghold[/]!
TalkCharacter(2612,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # One left. Let's hurry.
# Group 138 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(473,1,16,2,104,104,104,0,0,0,0,0,0,0,0) # Disabled all the [g]ballistae[/]!
If254(1,207,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2613,18,1,1,1,0,0,0,0,0,0,0,0,0,0) # We did it! We've created a safe path forward.
# Group 142 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 143 (0, 5, 0, 2, 16)
SubGroup(1)
GroupCheck3(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 0 0
SubGroup(1)
TalkDeploySlot(2617,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # While I may have turned a blind eye to the Empire's brutality, this wasn't what I signed [cdb]up for! I'm out of here!
SubGroup(5)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,10,104,104,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] and their allies appeared!
TalkCharacter(2618,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Don't let them get away!
Unknown43(10,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,18,1,10,11,104,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
# Group 144 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
TalkDeploySlot(2619,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # No... This wasn't the plan...
# Group 145 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2620,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # The goddess has forsaken us...
# Group 146 (0, 5, 0, 9, 4)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 0 0 0
SubGroup(1)
GroupCheck3(148,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 0 0 0
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,18,2,10,11,104,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G] and their allies!
TalkCharacter(2621,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # No matter the justification, your actions are [cdb]inexcusable.
# Group 147 (0, 5, 8, 3, 7)
SubGroup(2)
Unknown13(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,2,10,10,104,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2622,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ugh. They can run fast, I'll give them that.
MainMissionStart(441,0,18,3,10,11,104,0,0,0,0,0,0,0,0) # Failed to defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
# Group 148 (0, 5, 8, 3, 7)
SubGroup(2)
Unknown13(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,2,11,11,104,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2622,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ugh. They can run fast, I'll give them that.
MainMissionStart(441,0,18,3,10,11,104,0,0,0,0,0,0,0,0) # Failed to defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
# Group 149 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (0, 5, 0, 5, 2)
SubGroup(4)
GroupCheck3(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 1 0
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
MainMissionStart(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
MainMissionStart(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
TalkCharacter(2623,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # We have a squad of healers in reserve. They [cdb]should be able to provide aid to injured citizens.
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 0, 4, 12)
SubGroup(3)
GroupCheck3(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 1 0
GroupCheck3(150,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 150: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2624,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Please, heal them.
Unknown76(15,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(16,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(17,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3515,0,15,104,104,0,0,0,0,0,0,0,0,0,0) # The [b]physicians[/] healed [eg2][cp][0:CHARA_G]!
If254(1,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2625,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Thank the goddess! I hope that grants us [cdb]some peace of mind for a little while.
# Group 152 (0, 2, 2, 3, 4)
SubGroup(2)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 0 1 0
SubGroup(3)
Unknown6(15,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 5, 4)
SubGroup(2)
GroupCheck4(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 0 0
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
SubGroup(3)
Unknown6(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 6, 2)
SubGroup(3)
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 0 1 0
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 0 0
SubGroup(3)
Unknown51(41400,0,20264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19564,1,20264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3532,0,15,104,104,0,0,0,0,0,0,0,0,0,0) # The [b]physicians[/] left the battlefield with [eg2][cp][0:CHARA_G]!
# Group 156 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 0, 3, 5)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
GroupCheck3(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 1 0
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2626,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # We should probably close the gates to the [cdb]strongholds that are sheltering the evacuees.
If254(1,205,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2627,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # I believe we should close off the strongholds [cdb]with the citizens inside.
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 5, 2, 2, 5)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
Unknown23(29,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 2, 26)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2629,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Do it now! Close the gates!
SubGroup(2)
Unknown83(8508,296,8077,8523,295,8140,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown83(8500,296,8040,8515,295,8103,180,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(5)
Unknown96(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(5)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3516,0,104,104,104,5,0,0,9,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] closed the [b]evacuation point[/]!
SubGroup(1)
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2630,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Now that the people are safe, we can press the [cdb]enemy with no holds barred.
# Group 160 (0, 5, 0, 2, 26)
SubGroup(1)
Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(3521,0,104,104,104,5,0,0,9,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] stopped closing the [b]evacuation points[/]!
SubGroup(4)
If254(2,94,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,95,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,96,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,97,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck4(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 160: True 0
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,92,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,92,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 5, 8, 15, 12)
SubGroup(6)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(160,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 160: 0 1 0
GroupCheck4(159,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 159: True 1
TalkCharacter(2631,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ugh. I can't believe you fools locked [cdb]yourselves in there too. Open the gates, now!
SubGroup(4)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3517,0,104,104,104,5,0,0,9,0,0,0,0,0,0) # Strategy failed! [b][eg2][0:PARTY][/] opened the [b]evacuation points[/]!
# Group 163 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(0,42200,0,14464,1,0,2,0,0,0,1,1,1,0,0)
# Group 165 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(1,48000,0,21264,1,0,0,0,0,0,1,1,1,0,0)
# Group 166 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(2,42400,0,15464,1,0,2,0,0,0,1,1,1,0,0)
# Group 167 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(3,47000,0,21264,1,0,0,0,0,0,1,1,1,0,0)
# Group 168 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(4,42500,0,15964,1,0,2,0,0,0,1,1,1,0,0)
# Group 169 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(5,46500,0,21264,1,0,0,0,0,0,1,1,1,0,0)
# Group 170 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(6,42500,0,15964,1,0,2,0,0,0,1,1,1,0,0)
# Group 171 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(7,46500,0,21264,1,0,0,0,0,0,1,1,1,0,0)
# Group 172 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(29,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(29,46000,0,21264,1,0,0,0,0,0,1,1,1,0,0)
# Group 173 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(31,46000,0,21264,1,0,0,0,0,0,1,1,1,0,0)
# Group 174 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(36,42400,0,16464,1,0,2,0,0,0,1,1,1,0,0)
# Group 175 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(37,42400,0,16464,1,0,2,0,0,0,1,1,1,0,0)
# Group 176 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 177 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(0,18464,1,12464,1,0,3,0,0,0,1,1,1,0,0)
# Group 178 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(1,10964,1,20264,1,0,4,0,0,0,1,1,1,0,0)
# Group 179 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(2,19964,1,13964,1,0,2,0,0,0,1,1,1,0,0)
# Group 180 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(3,11464,1,20264,1,0,4,0,0,0,1,1,1,0,0)
# Group 181 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(4,19964,1,15364,1,0,2,0,0,0,1,1,1,0,0)
# Group 182 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(5,14964,1,20264,1,0,4,0,0,0,1,1,1,0,0)
# Group 183 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(6,19964,1,15364,1,0,2,0,0,0,1,1,1,0,0)
# Group 184 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(7,14964,1,20264,1,0,4,0,0,0,1,1,1,0,0)
# Group 185 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(30,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(30,15464,1,20264,1,0,4,0,0,0,1,1,1,0,0)
# Group 186 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(32,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(32,15464,1,20264,1,0,4,0,0,0,1,1,1,0,0)
# Group 187 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(40,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(40,19964,1,15764,1,0,2,0,0,0,1,1,1,0,0)
# Group 188 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(41,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(41,19964,1,15764,1,0,2,0,0,0,1,1,1,0,0)
# Group 189 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(9,19964,1,15764,1,0,2,0,0,0,1,1,1,0,0)
# Group 190 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 191 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown19(75,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,75,104,104,0,0,0,0,0,0,0,0,0,0) # Got a [g]chest key[/] by defeating [eg2][0:CHARA_G]!
# Group 192 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 1 0
Unknown25(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,104,104,104,0,0,0,9,0,0,0,0,0,0) # [eg2][0:AREA] has suffered heavy damage! Don't let it fall!
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2634,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # That stronghold's going to fall if we don't do [cdb]something! We need to help, and fast!
# Group 193 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 1 0
Unknown25(11,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,104,104,104,0,0,0,11,0,0,0,0,0,0) # [eg2][0:AREA] has suffered heavy damage! Don't let it fall!
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2633,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # We can't let that stronghold fall! Hurry!
# Group 194 (0, 5, 8, 3, 4)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3518,2,8,104,104,0,0,0,9,0,0,0,0,0,0) # [eg2][0:CHARA_G] is almost ready to retreat!
If254(1,209,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2635,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # Not a chance! We can't let him get away here!
# Group 195 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 196 (0, 7, 0, 4, 16)
SubGroup(3)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(19464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,104,2,19464,1,55000,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,5,2,8,104,104,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2607,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # I suppose we cannot make any more gains here. No sense in sticking around. Unless...
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,104,104,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
SubGroup(2)
TalkCharacter(2608,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # Myson, was it...
TalkCharacter(2632,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # Your efforts saved countless lives today. Hold your head high.
# Group 197 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 198 (0, 8, 0, 2, 4)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2636,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # What did we do to deserve this...
Alert(319,3,15,104,104,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
TalkCharacter(2638,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # We didn't make it in time. Yet again...I failed [cdb]to save them.
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 199 (0, 8, 0, 2, 4)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2637,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # No... I'm not ready to die...
Alert(319,3,16,104,104,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
TalkCharacter(2638,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # We didn't make it in time. Yet again...I failed [cdb]to save them.
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 200 (0, 8, 0, 2, 4)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2636,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # What did we do to deserve this...
Alert(319,3,17,104,104,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
TalkCharacter(2638,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # We didn't make it in time. Yet again...I failed [cdb]to save them.
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 201 (0, 8, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(41800,0,20164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,17,104,104,0,0,0,9,0,0,0,0,0,0) # [eg2][0:AREA] has fallen!
TalkCharacter(2639,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # No... With the stronghold fallen, the people [cdb]inside will perish.
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 202 (0, 8, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,20164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,17,104,104,0,0,0,11,0,0,0,0,0,0) # [eg2][0:AREA] has fallen!
TalkCharacter(2639,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # No... With the stronghold fallen, the people [cdb]inside will perish.
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 203 (0, 8, 0, 3, 20)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(8,19464,1,54000,0,20964,1,56000,0,0,1,0,0,0,0)
SubGroup(2)
Unknown56(19464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,104,2,19464,1,55000,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,3,8,104,104,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] arrived at the [g]evacuation point[/]!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(812,3,5,3,8,104,104,0,0,0,0,0,0,0,0) # Failed to prevent [eg2][0:CHARA_G] from retreating!
SubGroup(1)
TalkDeploySlot(2609,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hmph. Let the beasts battle it out amongst [cdb]themselves.
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,104,104,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
SubGroup(1)
TalkCharacter(2640,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hmph, he got away. What a colossal failure.
SubGroup(1)
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 204 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 205 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(80,96,2579,3,0,0,0,0,0,0,0,0,0,0,0)
Metodey volume_up
Wait! If it's money you want, I'll split... the loot...
TalkCharacter(2541,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Sylvain volume_up
I thought this was the Western Church's army? You wouldn't know it with all those outside forces, Imperial and...otherwise.
TalkCharacter(2542,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
I did not expect so many Imperial troops in the Western Church.
TalkCharacter(2543,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Ah... We must help these people, and quickly. We can focus on gaining territory after that.
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
Alert(660,0,104,104,104,0,0,0,0,0,0,0,0,0,0) [b]False Rumors[/] is no longer reducing the [r]enemy army[/]'s fighting strength!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat all [eg2][cp][0:CHARA_G]!
Alert(553,0,14,104,104,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
Alert(553,0,13,104,104,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
Alert(552,0,104,104,104,0,0,0,4,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,104,104,104,0,0,0,5,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,104,104,104,0,0,0,8,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(589,0,57,104,104,0,0,0,8,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G] and their allies! The stronghold gates opened!
TalkCharacter(2544,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Our priority is granting the local citizens an escape route. To do so, we must start by capturing the nearby strongholds.
MainMissionStart(3500,4,0,1,51,104,104,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies, and secure the [b]evacuation points[/]!
TalkCharacter(2547,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
One stronghold secured. We must now capture another.
MainMissionStart(3501,0,0,2,15,104,104,0,0,9,0,0,0,0,0) MAIN MISSION START: Secured the [b]evacuation points[/]!
TalkCharacter(2548,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
It is tantamount to death for these people should these strongholds fall. We must keep them secure.
Alert(3502,4,104,104,104,0,0,0,9,0,0,0,0,0,0) Don't let the [b]evacuation points[/] fall!
TalkDeploySlot(2545,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ugh, the Kingdom's here already? Loot whatever you can!
TalkDeploySlot(2546,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Charon General volume_up
Get a load of this guy here for the wrong job. Who made him an Imperial general, anyway?
TalkDeploySlot(2549,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Charon General volume_up
I'm outta here if we're killing innocent people. Goes against the merc code.
TalkDeploySlot(2550,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
It's too late to have morals now! We're paying you to kill, so you buckle down and do it!
TalkCharacter(2551,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
There are still people trapped inside the fortress. We need to get to them, fast.
MainMissionStart(176,4,1,1,15,104,104,0,0,3,0,0,0,0,0) MAIN MISSION START: Seize the [r]strongholds[/] and rescue [eg2][0:CHARA_G] and their allies!
Alert(3519,1,15,104,104,0,0,0,4,0,0,0,0,0,0) Rescued [eg2][0:CHARA_G] from [eg2][0:AREA]!
Alert(3519,1,16,104,104,0,0,0,3,0,0,0,0,0,0) Rescued [eg2][0:CHARA_G] from [eg2][0:AREA]!
Alert(3519,1,17,104,104,0,0,0,5,0,0,0,0,0,0) Rescued [eg2][0:CHARA_G] from [eg2][0:AREA]!
TalkCharacter(2552,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
But this isn't even Kingdom territory. What would embolden them to do such things?
TalkDeploySlot(2555,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Charon General volume_up
Hah! You can have your dirty money back. Find someone else for this job.
TalkDeploySlot(2556,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Shut up and do as you're told, merc! Or, I could always cut you to pieces if you can't follow orders.
TalkCharacter(2553,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
We made it! Come on, we have to help the others!
TalkCharacter(2554,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
I cannot help but think of the Tragedy. We must rescue each and every civilian.
MainMissionStart(478,1,1,2,15,104,104,0,0,0,0,0,0,0,0) MAIN MISSION START: Rescued [eg2][0:CHARA_G] and their allies!
TalkCharacter(2557,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
Think that's all of them. No matter what happens from here on out, we have to keep them safe.
Alert(324,4,15,104,104,0,0,0,0,0,0,0,0,0,0) Don't let [eg2][0:CHARA_G] and their allies be routed!
TalkCharacter(2563,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
We saved as many as we possibly could. Now we need to see them safely evacuated to the strongholds outside the fortress.
Alert(123,0,15,104,104,0,0,0,0,0,0,0,0,0,0) [eg2][cp][0:CHARA_G] are retreating!
MainMissionStart(3524,0,2,1,15,104,104,0,0,0,0,0,0,0,0) MAIN MISSION START: Help [eg2][cp][0:CHARA_G] reach the [b]evacuation points[/]!
TalkDeploySlot(2564,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I see you trying to sneak away. Not on my watch! You fools will get what you deserve!
Alert(3526,2,15,59,104,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is being attacked by [eg2][cp][1:CHARA_G]! They stopped advancing!
Alert(139,0,15,59,15,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing again!
Alert(3526,2,16,57,104,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is being attacked by [eg2][cp][1:CHARA_G]! They stopped advancing!
Alert(139,0,16,57,16,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing again!
Alert(3526,2,17,55,104,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is being attacked by [eg2][cp][1:CHARA_G]! They stopped advancing!
Alert(139,0,17,55,17,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing again!
TalkCharacter(2565,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
Hmph. They just keep coming.
TalkDeploySlot(2566,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Hard to fight and keep your prizes safe at the same time, isn't it?
TalkDeploySlot(2567,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Charon General volume_up
C'mon, you gotta be kidding me! Let me out!
Alert(150,1,15,104,104,0,0,0,9,0,0,0,0,0,0) [eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
Alert(237,0,15,104,104,0,0,0,9,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
Alert(150,1,16,104,104,0,0,0,11,0,0,0,0,0,0) [eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
Alert(237,0,16,104,104,0,0,0,11,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
Alert(150,1,17,53,104,0,0,0,11,0,0,0,0,0,0) [eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
Alert(237,0,17,53,104,0,0,0,11,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkDeploySlot(2568,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Come on, you're letting them get away! I'm not done feasting on the fear in their eyes yet!
MainMissionStart(454,1,2,2,15,104,104,0,0,0,0,0,0,0,0) MAIN MISSION START: Protected [eg2][0:CHARA_G] and their allies!
TalkCharacter(2569,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
The people should be safe in the strongholds for now. But we must keep defending them to the very end.
Alert(3502,4,104,104,104,0,0,0,0,0,0,0,0,0,0) Don't let the [b]evacuation points[/] fall!
Alert(333,3,15,104,104,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is nearly routed! Aid them at once!
TalkCharacter(2560,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Mercedes volume_up
We won't let you get away with any more of this.
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
No! We have to save them!
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
No! We have to save them!
TalkCharacter(2562,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Ashe volume_up
Not good! We can't let this go on!
Alert(333,3,16,104,104,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is nearly routed! Aid them at once!
TalkCharacter(2560,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Mercedes volume_up
We won't let you get away with any more of this.
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
No! We have to save them!
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
No! We have to save them!
TalkCharacter(2562,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Ashe volume_up
Not good! We can't let this go on!
Alert(333,3,17,104,104,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is nearly routed! Aid them at once!
TalkCharacter(2560,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Mercedes volume_up
We won't let you get away with any more of this.
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
No! We have to save them!
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
No! We have to save them!
TalkCharacter(2562,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Ashe volume_up
Not good! We can't let this go on!
TalkDeploySlot(2570,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Unbelievable. They've all escaped. Guess it's time to finish this myself!
Alert(3505,2,9,104,104,0,0,0,10,0,0,0,0,0,0) [eg2][0:CHARA_G] opened the gate to deploy troops!
TalkCharacter(2571,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Sylvain volume_up
Perfect! The big bad's on the field now. Don't take your eyes off the strongholds, but this is our chance to take him down.
TalkCharacter(2572,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
That appears to be the Imperial commander. Striking him down should weaken their forces.
Alert(234,2,29,104,104,0,0,0,10,0,0,0,0,0,0) [eg1][0:CHARA_G] and their allies appeared in [eg2][0:AREA]!
Alert(110,2,29,104,104,0,0,0,10,0,0,0,0,0,0) [eg2][0:CHARA_G] and their allies are advancing!
MainMissionStart(3506,0,3,1,9,104,104,0,0,9,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] and defend the [b]evacuation points[/]!
SetDeathText(80,73,2573,1,0,0,0,0,0,0,0,0,0,0,0)
Metodey volume_up
You let all the maggots get away, but I wasn't done torturing them. You'll just have to take their place!
TalkDeploySlot(2573,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
You let all the maggots get away, but I wasn't done torturing them. You'll just have to take their place!
TalkCharacter(2574,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Will those be your last words, then? I think I'll start by excising that overactive tongue of yours.
TalkCharacter(2575,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
There's one safe. We need to hurry and get the rest.
TalkCharacter(2576,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
OK, we're almost there! Keep it up, everyone!
TalkDeploySlot(2577,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
The gold I racked up here is going to make all my dreams come true!
TalkDeploySlot(2578,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Oh, you're really starting to get on my nerves!
Alert(319,0,9,104,104,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
MainMissionStart(3523,0,3,2,15,104,104,0,0,9,0,0,0,0,0) MAIN MISSION START: Defended the [b]evacuation points[/]!
TalkCharacter(2580,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
Hmph. Is that what passes for an Imperial general these days?
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(2558,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Charon General volume_up
Let me outta here, Metodey! I said I'm leaving!
TalkDeploySlot(2559,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Hahaha! And I said you're going nowhere! You'll stay put and watch these peasants die!
TalkCharacter(2583,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Is that a dissenter in their ranks? We should reach out to him before things escalate any further.
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
SetDeathText(101,96,2593,3,0,0,0,0,0,0,0,0,0,0,0)
Balthus volume_up
Never shoulda taken this job...and now I'm the one paying for it...
MainMissionStart(20,4,4,1,12,12,104,0,0,0,0,0,0,0,0) MAIN MISSION START: Aid and recruit [eg2][0:CHARA_G]!
TalkDeploySlot(2581,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
That traitor merc still needs to be dealt with. Get him!
TalkDeploySlot(2582,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Charon General volume_up
So that's how it's gonna be, huh? Don't think I'll just take this lying down!
Alert(26,4,33,12,104,0,0,0,0,0,0,0,0,0,0) Defeat [eg2][cp][0:CHARA_G] and aid [eg2][1:CHARA_G]!
TalkDeploySlot(2584,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Charon General volume_up
Hey, you from the Kingdom? Could you give me a hand here?
TalkDeploySlot(2585,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
Charon General volume_up
Yuri! Boy, am I glad to see you. You're gonna help me, right?
TalkCharacter(2586,100,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Yuri volume_up
You're unbelievable. Fine, but you owe me for this!
TalkDeploySlot(2587,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
Charon General volume_up
Hapi! Fancy meeting you here. Hey now, don't you go letting out a sigh!
TalkCharacter(2588,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Hapi volume_up
What are you doing fighting out here all by yourself? You really are a weird one.
TalkDeploySlot(2589,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Charon General volume_up
Thanks. C'mon, let's handle the rest!
Alert(934,1,12,104,104,0,0,0,0,0,0,0,0,0,0) Aided [eg2][0:CHARA_G]!
TalkDeploySlot(2590,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
Charon General volume_up
Thanks for the rescue. What was I thinking, taking a job working under those jerks?
TalkCharacter(2591,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Perhaps you'd like to join us instead, then. We can make it worth your while.
TalkDeploySlot(2592,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
Charon General volume_up
Sure, why not. You mind if I get a breather first, though? It's been a rough one.
MainMissionStart(485,1,4,2,12,104,104,0,0,0,0,0,0,0,0) MAIN MISSION START: Recruited [eg2][0:CHARA_G]!
Alert(237,0,12,104,104,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
SetDeathText(101,96,2593,3,0,0,0,0,0,0,0,0,0,0,0)
Balthus volume_up
Never shoulda taken this job...and now I'm the one paying for it...
Alert(319,3,12,104,104,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
TalkCharacter(2594,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Ashe volume_up
No! We'd almost reached him!
MainMissionStart(445,0,4,3,12,104,104,0,0,0,0,0,0,0,0) MAIN MISSION START: Failed to aid [eg2][0:CHARA_G]!
MainMissionStart(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(2581,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
That traitor merc still needs to be dealt with. Get him!
Alert(203,2,33,104,104,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] and their allies appeared!
SetDeathText(101,96,2596,3,0,0,0,0,0,0,0,0,0,0,0)
Balthus volume_up
Nrgh! You...got me good...
Alert(3525,3,12,33,104,0,0,0,0,0,0,0,0,0,0) [eg2][cp][1:CHARA_G] killed [eg2][0:CHARA_G]!
TalkDeploySlot(2597,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ultimately, Metodey, you were no better than a stupid beast. We will withdraw.
Alert(230,2,8,36,104,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] appeared with reinforcements!
SetDeathText(150,73,2598,0,0,0,0,0,0,0,0,0,0,0,0)
Myson volume_up
I am Myson, liberator of humankind from the control of filthy vermin.
Alert(182,2,8,104,104,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing on the evacuation point!
TalkCharacter(2599,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
So that guy's the brains behind all this? Don't let him get away!
MainMissionStart(181,0,5,1,8,104,104,0,0,0,0,0,0,0,0) MAIN MISSION START: Don't let [eg2][0:CHARA_G] retreat!
Alert(3509,4,8,104,104,0,0,0,0,0,0,0,0,0,0) Don't let [eg2][0:CHARA_G] arrive at the evacuation point!
Alert(3509,2,8,104,104,0,0,0,0,0,0,0,0,0,0) Don't let [eg2][0:CHARA_G] arrive at the evacuation point!
TalkCharacter(2635,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Sylvain volume_up
Not a chance! We can't let him get away here!
Alert(3507,2,36,104,104,0,0,0,0,0,0,0,0,0,0) [eg1][cp][0:CHARA_G] appeared to assault the [b]evacuation points[/]!
TalkCharacter(2600,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
We must keep the people safe. Whatever happens, protect our strongholds.
Alert(3502,4,104,104,104,0,0,0,9,0,0,0,0,0,0) Don't let the [b]evacuation points[/] fall!
TalkCharacter(2601,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Sylvain volume_up
Ugh. You know, these look an awful lot like Cornelia's creeps.
TalkDeploySlot(2602,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
You are all descendants of the most inconsequential of beasts, and your deaths will fuel our grand ambition.
GenderedMcTalk(0,2603,2604,1,2,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
So you're the one who ordered this massacre? Then I can't let you go any further.
Shez volume_up
So you're the one who ordered this massacre? Then I can't let you go any further.
TalkDeploySlot(2605,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Oh? Might you be...
TalkDeploySlot(2606,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
I will not be held up by such foul vermin.
TalkDeploySlot(2610,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ready the ballistae! Let's see them off with a nice parting gift!
Alert(516,2,9,104,104,3,0,0,0,0,0,0,0,0,0) [eg2][r][0:PARTY][/] activated the ballistae!
TalkCharacter(2611,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
Those ballistae are trouble. We should split up and take them down.
MainMissionStart(89,4,16,1,104,104,104,0,0,0,0,0,0,0,0) MAIN MISSION START: Seize the [r]strongholds[/] to stop the ballistae!
Alert(753,1,104,104,104,0,0,0,0,0,1,0,0,0,0) Stopped [0:NUMBER] ballista by seizing the [r]stronghold[/]!
TalkCharacter(2612,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
One left. Let's hurry.
MainMissionStart(473,1,16,2,104,104,104,0,0,0,0,0,0,0,0) MAIN MISSION START: Disabled all the ballistae!
TalkCharacter(2613,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Ingrid volume_up
We did it! We've created a safe path forward.
TalkDeploySlot(2617,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
While I may have turned a blind eye to the Empire's brutality, this wasn't what I signed up for! I'm out of here!
Alert(203,2,10,104,104,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] and their allies appeared!
TalkCharacter(2618,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Don't let them get away!
MainMissionStart(4,4,18,1,10,11,104,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
TalkDeploySlot(2619,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
No... This wasn't the plan...
TalkDeploySlot(2620,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
The goddess has forsaken us...
MainMissionStart(442,1,18,2,10,11,104,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G] and their allies!
TalkCharacter(2621,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
No matter the justification, your actions are inexcusable.
Alert(237,2,10,10,104,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkCharacter(2622,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
Ugh. They can run fast, I'll give them that.
MainMissionStart(441,0,18,3,10,11,104,0,0,0,0,0,0,0,0) MAIN MISSION START: Failed to defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
Alert(237,2,11,11,104,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkCharacter(2622,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
Ugh. They can run fast, I'll give them that.
MainMissionStart(441,0,18,3,10,11,104,0,0,0,0,0,0,0,0) MAIN MISSION START: Failed to defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(2623,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
We have a squad of healers in reserve. They should be able to provide aid to injured citizens.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(2624,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
Please, heal them.
Alert(3515,0,15,104,104,0,0,0,0,0,0,0,0,0,0) The [b]physicians[/] healed [eg2][cp][0:CHARA_G]!
TalkCharacter(2625,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Mercedes volume_up
Thank the goddess! I hope that grants us some peace of mind for a little while.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
Alert(3532,0,15,104,104,0,0,0,0,0,0,0,0,0,0) The [b]physicians[/] left the battlefield with [eg2][cp][0:CHARA_G]!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(2626,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Ashe volume_up
We should probably close the gates to the strongholds that are sheltering the evacuees.
TalkCharacter(2627,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
I believe we should close off the strongholds with the citizens inside.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(2629,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Ashe volume_up
Do it now! Close the gates!
Alert(3516,0,104,104,104,5,0,0,9,0,0,0,0,0,0) [b][eg2][0:PARTY][/] closed the [b]evacuation point[/]!
TalkCharacter(2630,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Now that the people are safe, we can press the enemy with no holds barred.
Alert(3521,0,104,104,104,5,0,0,9,0,0,0,0,0,0) [b][eg2][0:PARTY][/] stopped closing the [b]evacuation points[/]!
TalkCharacter(2631,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
Ugh. I can't believe you fools locked yourselves in there too. Open the gates, now!
Alert(3517,0,104,104,104,5,0,0,9,0,0,0,0,0,0) Strategy failed! [b][eg2][0:PARTY][/] opened the [b]evacuation points[/]!
Alert(549,1,75,104,104,0,0,0,0,0,0,0,0,0,0) Got a chest key by defeating [eg2][0:CHARA_G]!
Alert(357,2,104,104,104,0,0,0,9,0,0,0,0,0,0) [eg2][0:AREA] has suffered heavy damage! Don't let it fall!
TalkCharacter(2634,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Ashe volume_up
That stronghold's going to fall if we don't do something! We need to help, and fast!
Alert(357,2,104,104,104,0,0,0,11,0,0,0,0,0,0) [eg2][0:AREA] has suffered heavy damage! Don't let it fall!
TalkCharacter(2633,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
We can't let that stronghold fall! Hurry!
Alert(3518,2,8,104,104,0,0,0,9,0,0,0,0,0,0) [eg2][0:CHARA_G] is almost ready to retreat!
TalkCharacter(2635,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Sylvain volume_up
Not a chance! We can't let him get away here!
MainMissionStart(438,0,5,2,8,104,104,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(2607,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
I suppose we cannot make any more gains here. No sense in sticking around. Unless...
Alert(237,0,8,104,104,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkCharacter(2608,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Arval volume_up
Myson, was it...
TalkCharacter(2632,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Your efforts saved countless lives today. Hold your head high.
TalkDeploySlot(2636,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
What did we do to deserve this...
Alert(319,3,15,104,104,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
TalkCharacter(2638,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
We didn't make it in time. Yet again...I failed to save them.
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) You lost the battle!
TalkDeploySlot(2637,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
No... I'm not ready to die...
Alert(319,3,16,104,104,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
TalkCharacter(2638,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
We didn't make it in time. Yet again...I failed to save them.
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) You lost the battle!
TalkDeploySlot(2636,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
What did we do to deserve this...
Alert(319,3,17,104,104,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
TalkCharacter(2638,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
We didn't make it in time. Yet again...I failed to save them.
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) You lost the battle!
Alert(321,3,17,104,104,0,0,0,9,0,0,0,0,0,0) [eg2][0:AREA] has fallen!
TalkCharacter(2639,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
No... With the stronghold fallen, the people inside will perish.
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) You lost the battle!
Alert(321,3,17,104,104,0,0,0,11,0,0,0,0,0,0) [eg2][0:AREA] has fallen!
TalkCharacter(2639,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
No... With the stronghold fallen, the people inside will perish.
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) You lost the battle!
Alert(180,3,8,104,104,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] arrived at the evacuation point!
MainMissionStart(812,3,5,3,8,104,104,0,0,0,0,0,0,0,0) MAIN MISSION START: Failed to prevent [eg2][0:CHARA_G] from retreating!
TalkDeploySlot(2609,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Hmph. Let the beasts battle it out amongst themselves.
Alert(237,0,8,104,104,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkCharacter(2640,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
Hmph, he got away. What a colossal failure.
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) You lost the battle!