王国军正在帝国领内顺利进军, 但西方教会突然从后方举兵袭来……
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 谢兹 | 104 | 0 | 0 | 0 | 0 | 0 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
1 | 亚修 | 255 | 0 | 0 | 1 | 80 | 1 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
2 | 帝弥托利 | 255 | 0 | 0 | 2 | 25 | 2 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
3 | 雅妮特 | 255 | 0 | 0 | 3 | 95 | 3 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
4 | 希尔凡 | 255 | 0 | 0 | 4 | 85 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
5 | 菲力克斯 | 255 | 0 | 0 | 5 | 75 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
6 | 英谷莉特 | 255 | 0 | 0 | 6 | 100 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
7 | 梅尔赛德司 | 255 | 0 | 0 | 7 | 90 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
8 | 谬森 | 255 | 0 | 0 | 8 | 906 | 5 | 12 | 0 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
9 | 梅特杰 | 5 | 0 | 0 | 9 | 410 | 5 | 13 | 3 | 101 | 8 | 0 | 100 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
10 | 255 | 0 | 0 | 10 | 930 | 5 | 13 | 3 | 101 | 0 | 1 | 16 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | |
11 | 4 | 0 | 0 | 11 | 929 | 5 | 13 | 3 | 101 | 0 | 1 | 30 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | |
12 | 巴鲁塔札尔 | 4 | 0 | 0 | 12 | 195 | 7 | 13 | 0 | 101 | 8 | 0 | 100 | 127 | 255 | 65535 | 1999 | 8 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
13 | 赛罗司骑士 | 255 | 0 | 1 | 0 | 604 | 5 | 13 | 3 | 101 | 5 | 0 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
14 | 赛罗司骑士 | 4 | 0 | 1 | 1 | 674 | 5 | 13 | 3 | 101 | 5 | 0 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
15 | 4 | 0 | 1 | 2 | 1407 | 7 | 13 | 0 | 101 | 5 | 0 | 1 | 199 | 255 | 65535 | 1999 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | 65535 | 65535 | 65535 | |
16 | 255 | 0 | 1 | 3 | 1408 | 7 | 13 | 0 | 101 | 5 | 0 | 1 | 199 | 255 | 65535 | 1999 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | 65535 | 65535 | 65535 | |
17 | 平民 | 255 | 0 | 1 | 4 | 1400 | 7 | 13 | 0 | 101 | 5 | 0 | 1 | 199 | 255 | 65535 | 1999 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | 65535 | 65535 | 65535 |
18 | 联邦国将领 | 255 | 0 | 1 | 5 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
19 | 联邦国将领 | 255 | 0 | 1 | 6 | 660 | 5 | 13 | 3 | 101 | 3 | 1 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
20 | 联邦国将领 | 255 | 0 | 1 | 7 | 690 | 5 | 13 | 3 | 101 | 3 | 1 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
21 | 联邦国将领 | 255 | 0 | 1 | 8 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 27 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
22 | 联邦国将领 | 255 | 0 | 1 | 9 | 660 | 5 | 13 | 3 | 101 | 3 | 1 | 27 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
23 | 联邦国将领 | 255 | 0 | 1 | 10 | 615 | 5 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
24 | 联邦国将领 | 255 | 0 | 1 | 11 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
25 | 联邦国将领 | 255 | 0 | 1 | 12 | 645 | 5 | 13 | 3 | 101 | 3 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
26 | 联邦国将领 | 255 | 0 | 1 | 13 | 640 | 5 | 13 | 3 | 101 | 3 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
27 | 联邦国将领 | 255 | 0 | 1 | 14 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 20 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
28 | 联邦国将领 | 255 | 0 | 1 | 15 | 690 | 5 | 13 | 3 | 101 | 3 | 1 | 20 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
29 | 联邦国将领 | 255 | 0 | 1 | 16 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 27 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
30 | 联邦国将领 | 255 | 0 | 1 | 17 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 20 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
31 | 联邦国将领 | 255 | 0 | 1 | 18 | 660 | 5 | 13 | 3 | 101 | 3 | 1 | 27 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
32 | 联邦国将领 | 255 | 0 | 1 | 19 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 20 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
33 | 联邦国将领 | 255 | 0 | 1 | 20 | 655 | 5 | 13 | 3 | 101 | 8 | 0 | 20 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
34 | 联邦国将领 | 255 | 0 | 1 | 21 | 635 | 5 | 13 | 3 | 101 | 8 | 0 | 20 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
35 | 联邦国将领 | 255 | 0 | 1 | 22 | 610 | 5 | 13 | 3 | 101 | 8 | 0 | 20 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
36 | 联邦国将领 | 255 | 0 | 1 | 23 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 27 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
37 | 联邦国将领 | 5 | 0 | 1 | 24 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 27 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
38 | 联邦国将领 | 5 | 0 | 1 | 25 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
39 | 联邦国将领 | 5 | 0 | 1 | 26 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
40 | 联邦国将领 | 5 | 0 | 1 | 27 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 20 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
41 | 联邦国将领 | 5 | 0 | 1 | 28 | 685 | 5 | 13 | 3 | 101 | 3 | 1 | 20 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
42 | 联邦国将领 | 5 | 0 | 1 | 29 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
43 | 联邦国将领 | 5 | 0 | 1 | 30 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
44 | 联邦国将领 | 5 | 0 | 1 | 31 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
45 | 联邦国将领 | 5 | 0 | 1 | 32 | 615 | 5 | 13 | 3 | 101 | 3 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
46 | 联邦国将领 | 5 | 0 | 1 | 33 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
47 | 联邦国将领 | 5 | 0 | 1 | 34 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
48 | 联邦国将领 | 5 | 0 | 1 | 35 | 600 | 5 | 13 | 0 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
49 | 联邦国将领 | 4 | 0 | 1 | 36 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
50 | 赛罗司骑士 | 4 | 0 | 1 | 37 | 609 | 5 | 13 | 3 | 101 | 5 | 1 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
51 | 联邦国将领 | 4 | 0 | 1 | 38 | 655 | 5 | 13 | 3 | 101 | 5 | 0 | 20 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
52 | 联邦国将领 | 255 | 0 | 1 | 39 | 635 | 5 | 13 | 3 | 101 | 5 | 0 | 20 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
53 | 联邦国将领 | 255 | 0 | 1 | 40 | 610 | 5 | 13 | 3 | 101 | 5 | 0 | 27 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
54 | 联邦国将领 | 255 | 0 | 1 | 41 | 605 | 5 | 13 | 3 | 101 | 5 | 0 | 27 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
55 | 联邦国将领 | 255 | 0 | 1 | 42 | 630 | 5 | 13 | 3 | 101 | 5 | 1 | 20 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
56 | 联邦国将领 | 255 | 0 | 1 | 43 | 605 | 5 | 13 | 3 | 101 | 5 | 1 | 20 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
57 | 联邦国将领 | 255 | 0 | 1 | 44 | 680 | 5 | 13 | 3 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
58 | 联邦国将领 | 255 | 0 | 1 | 45 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
59 | 联邦国将领 | 255 | 0 | 1 | 46 | 645 | 5 | 13 | 3 | 101 | 5 | 1 | 27 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
60 | 联邦国将领 | 255 | 0 | 1 | 47 | 670 | 5 | 13 | 3 | 101 | 5 | 1 | 27 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
61 | 联邦国将领 | 255 | 0 | 1 | 48 | 630 | 5 | 13 | 3 | 101 | 3 | 0 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
62 | 联邦国将领 | 255 | 0 | 1 | 49 | 605 | 5 | 13 | 3 | 101 | 3 | 0 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
63 | 联邦国将领 | 255 | 0 | 1 | 50 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
64 | 联邦国将领 | 255 | 0 | 1 | 51 | 650 | 5 | 13 | 3 | 101 | 3 | 0 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
65 | 联邦国将领 | 255 | 0 | 1 | 52 | 645 | 5 | 13 | 3 | 101 | 3 | 0 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
66 | 联邦国将领 | 255 | 0 | 1 | 53 | 700 | 5 | 13 | 3 | 101 | 3 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
67 | 联邦国将领 | 4 | 0 | 1 | 54 | 630 | 5 | 13 | 3 | 101 | 3 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
68 | 联邦国将领 | 4 | 0 | 1 | 55 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
69 | 联邦国将领 | 4 | 0 | 1 | 56 | 615 | 5 | 13 | 3 | 101 | 3 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
70 | 联邦国将领 | 4 | 0 | 1 | 57 | 655 | 5 | 13 | 3 | 101 | 3 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
71 | 联邦国将领 | 4 | 0 | 1 | 58 | 635 | 5 | 13 | 3 | 101 | 3 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
72 | 联邦国将领 | 255 | 0 | 1 | 59 | 605 | 5 | 13 | 3 | 101 | 3 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
73 | 联邦国将领 | 255 | 0 | 1 | 60 | 605 | 5 | 13 | 3 | 101 | 3 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
74 | 联邦国将领 | 255 | 0 | 1 | 61 | 630 | 5 | 13 | 3 | 101 | 3 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
75 | 联邦国将领 | 255 | 0 | 1 | 62 | 615 | 5 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
76 | 联邦国将领 | 255 | 0 | 1 | 63 | 650 | 5 | 13 | 3 | 101 | 3 | 0 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
77 | 联邦国将领 | 255 | 0 | 1 | 64 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
78 | 联邦国将领 | 255 | 0 | 1 | 65 | 655 | 5 | 13 | 3 | 101 | 3 | 0 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
79 | 联邦国将领 | 255 | 0 | 1 | 66 | 635 | 5 | 13 | 3 | 101 | 3 | 0 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
80 | 联邦国将领 | 255 | 0 | 1 | 67 | 660 | 5 | 13 | 3 | 101 | 3 | 0 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
81 | 普通兵 | 255 | 0 | 1 | 68 | 1000 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
82 | 普通兵 | 255 | 0 | 1 | 69 | 1000 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
83 | 普通兵 | 255 | 0 | 1 | 70 | 1000 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
84 | 普通兵 | 255 | 0 | 1 | 71 | 1015 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
85 | 普通兵 | 4 | 0 | 1 | 72 | 1015 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
86 | 普通兵 | 4 | 0 | 1 | 73 | 1015 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
87 | 普通兵 | 4 | 0 | 1 | 74 | 1020 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
88 | 普通兵 | 255 | 0 | 1 | 75 | 1020 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
89 | 普通兵 | 255 | 0 | 1 | 76 | 1020 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
90 | 普通兵 | 255 | 0 | 1 | 77 | 1000 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
91 | 普通兵 | 4 | 0 | 1 | 78 | 1000 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
92 | 普通兵 | 4 | 0 | 1 | 79 | 1000 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
93 | 普通兵 | 4 | 0 | 1 | 80 | 1020 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
94 | 普通兵 | 4 | 0 | 1 | 81 | 1020 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
95 | 普通兵 | 4 | 0 | 1 | 82 | 1020 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
96 | 联邦国将领 | 4 | 0 | 1 | 83 | 605 | 7 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
97 | 联邦国将领 | 255 | 0 | 1 | 84 | 680 | 7 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
98 | 普通兵 | 255 | 0 | 1 | 85 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
99 | 普通兵 | 4 | 0 | 1 | 86 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
100 | 普通兵 | 4 | 0 | 1 | 87 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
101 | 普通兵 | 255 | 0 | 1 | 88 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
102 | 普通兵 | 4 | 0 | 1 | 89 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
103 | 普通兵 | 4 | 0 | 1 | 90 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 2 | 0 | 0 | 101 | 0 | 54 | 103 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1526 | 30 | 1526 | 15 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1522 | 22 | 1526 | 15 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 30 | 1523 | 20 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1525 | 22 | 1526 | 26 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1523 | 22 | 1526 | 27 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1525 | 30 | 1523 | 20 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 3 | 1000 | 1526 | 22 | 1526 | 26 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 3 | 1000 | 1526 | 22 | 1523 | 26 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1523 | 22 | 1526 | 26 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 240 | 3 | 1000 | 1527 | 30 | 1526 | 27 | 1999 | 100 | 5 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 3 | 1000 | 1526 | 22 | 1526 | 27 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 239 | 3 | 1000 | 1524 | 30 | 1526 | 20 | 1999 | 100 | 5 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 45 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (209, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 1, 1, 35)
SubGroup(0)
SubGroup(8)
Unknown10(0,19,15,104,104,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,51,15,104,104,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
SetName(15,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 15 to 人民
SetName(16,571,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 16 to 人民
SetName(17,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 17 to 人民
SetName(8,150,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 8 to ???
SetName(36,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 36 to 神秘士兵
SetName(37,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 37 to 神秘士兵
SetName(38,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 38 to 神秘士兵
SetName(39,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 39 to 神秘士兵
SetName(40,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 40 to 神秘士兵
SetName(41,572,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 41 to 神秘士兵
SetName(42,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 42 to 神秘士兵
SetName(43,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 43 to 神秘士兵
SetName(44,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 44 to 神秘士兵
SetName(45,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 45 to 神秘士兵
SetName(46,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 46 to 神秘士兵
SetName(47,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 47 to 神秘士兵
SetDeathText(80,96,2579,3,0,0,0,0,0,0,0,0,0,0,0)
# 等等,我可以给你们钱!
抢到的钱……我们……平分……
Unknown126(0,57100,0,55900,0,4964,1,7564,1,0,0,0,0,0,0)
Unknown126(0,37400,0,7564,1,24364,1,23464,1,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown61(15,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(16,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(17,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 4)
SubGroup(0)
SubGroup(3)
Unknown78(1,15,99,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,16,99,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,17,99,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 5)
SubGroup(0)
If254(1,209,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2541,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我们是听说西方教会举兵才赶来的,
没想到里面还混了这么多帝国军……
If254(1,209,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2542,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 想不到西方教会已经和
这么多帝国兵会合了啊……
TalkCharacter(2543,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 唔……救人要紧。
等之后再进攻吧……
# Group 5 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (0, 5, 16, 2, 3)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 16, 2, 4)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(96,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(97,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]和[1:CHARA_G]!
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 1 0 0
SubGroup(4)
Unknown23(96,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(96,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(97,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(97,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]等!
SubGroup(1)
Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 0, 3, 4)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]等!
Unknown28(7,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(660,0,104,104,104,0,0,0,0,0,0,0,0,0,0)
# [b]流言蜚语[/]的[r]敌军[/]战力降低效果已结束!
# Group 17 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 8)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 2, 8)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败所有的[0:CHARA_G]!
SubGroup(7)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 22: True 0
SubGroup(2)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,14,104,104,0,0,0,0,0,0,0,0,0,0)
# 大门因[0:CHARA_G]被击败而开启!
# Group 24 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 24: True 0
SubGroup(2)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,13,104,104,0,0,0,0,0,0,0,0,0,0)
# 大门因[0:CHARA_G]被击败而开启!
# Group 26 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 2, 4)
SubGroup(1)
GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 26: 1 0 0
SubGroup(3)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,104,104,104,0,0,0,4,0,0,0,0,0,0)
# 大门因[0:AREA]被占领而开启!
# Group 28 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 0, 2, 4)
SubGroup(1)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 28: 1 0 0
SubGroup(3)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,104,104,104,0,0,0,5,0,0,0,0,0,0)
# 大门因[0:AREA]被占领而开启!
# Group 30 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 32: 0 1 0
SubGroup(1)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 30: 1 0 0
GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 33: 0 1 0
SubGroup(2)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,104,104,104,0,0,0,8,0,0,0,0,0,0)
# 大门因[0:AREA]被占领而开启!
# Group 32 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(58,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 30: 0 1 0
SubGroup(1)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 32: 1 0 0
GroupCheck3(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 31: 0 1 0
SubGroup(2)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,0,57,104,104,0,0,0,8,0,0,0,0,0,0)
# 大门因[0:CHARA_G]等人被击败而开启!
# Group 34 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 4: 1 0 0
TalkCharacter(2544,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 这些人需要一个安全的避难地点……
我们先拿下附近的堡垒吧。
SubGroup(5)
Unknown43(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3500,4,0,1,51,104,104,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]等人,确保[b]避难地点[/]安全!
# Group 36 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(53,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(54,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(52,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 1 0 0
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 37: 1 0 0
TalkCharacter(2547,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 拿下一座堡垒了,
另一座也必须拿下……
# Group 39 (0, 5, 0, 6, 15)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(54,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3501,0,0,2,15,104,104,0,0,9,0,0,0,0,0)
# 成功确保[b]避难地点[/]安全!
TalkCharacter(2548,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 这座堡垒是这些人的生命线。
绝对不能失守……
SubGroup(9)
Unknown10(1,76,15,104,104,0,0,0,9,11,0,0,0,0,0)
Unknown11(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3502,4,104,104,104,0,0,0,9,0,0,0,0,0,0)
# 防止任何一处的[b]避难地点[/]沦陷!
# Group 40 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 41 (0, 2, 0, 3, 2)
SubGroup(2)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 1 0 0
GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 45: 1 0 0
TalkDeploySlot(2545,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 啧,王国军已经来了啊。
快把能抢的东西都抢了!
TalkDeploySlot(2546,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 看来我是接错活了啊,
这种人是怎么当上帝国将领的……
# Group 42 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 2, 0, 2, 2)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2549,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 喂,你再对平民出手我可不干了,
这不是佣兵该干的活。
TalkDeploySlot(2550,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 事到如今你还扯这些做什么呢!
佣兵不就是收钱杀人的吗?
# Group 44 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 2, 15)
SubGroup(1)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 1 0 0
SubGroup(1)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2551,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 看来城塞里还有人没逃出来,
救出他们所有人吧。
SubGroup(7)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(176,4,1,1,15,104,104,0,0,3,0,0,0,0,0)
# 占领[r]堡垒[/],救出[0:CHARA_G]一行人!
SubGroup(3)
Unknown78(0,15,99,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,16,99,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,17,99,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,104,104,4,0,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3519,1,15,104,104,0,0,0,4,0,0,0,0,0,0)
# 救出受困于[0:AREA]的[0:CHARA_G]!
SubGroup(1)
Unknown43(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,104,104,3,0,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3519,1,16,104,104,0,0,0,3,0,0,0,0,0,0)
# 救出受困于[0:AREA]的[0:CHARA_G]!
SubGroup(1)
Unknown43(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,104,104,5,0,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3519,1,17,104,104,0,0,0,5,0,0,0,0,0,0)
# 救出受困于[0:AREA]的[0:CHARA_G]!
SubGroup(1)
Unknown43(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 6, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(104,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(104,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(104,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2552,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 可恶……这里根本不算是王国领,
他们怎么能做出这么残忍的事!
# Group 50 (0, 2, 0, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 46: 1 0 0
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 47: 1 0 0
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 1 0 0
TalkDeploySlot(2555,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 啧……钱还你。
这活我不干了。
TalkDeploySlot(2556,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 你这臭佣兵给我闭嘴听话就行了!
要是做不到就宰了你。
# Group 51 (0, 2, 0, 12, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 46: 1 0 0
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 47: 1 0 0
SubGroup(2)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 46: 1 0 0
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 1 0 0
SubGroup(2)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 47: 1 0 0
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 1 0 0
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2553,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 幸好赶上了!
走吧,我们还得去救其他人!
If254(1,206,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2554,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 这副情景与当年的达斯卡无异……
我们得去救剩下的人。
# Group 52 (0, 5, 0, 8, 14)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 46: 1 0 0
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 47: 1 0 0
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 1 0 0
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,1,1,2,15,104,104,0,0,0,0,0,0,0,0)
# 成功救出[0:CHARA_G]一行人!
SubGroup(1)
TalkCharacter(2557,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 人都齐了吧……
我们一定要保护好他们。
SubGroup(2)
SubGroup(3)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(324,4,15,104,104,0,0,0,0,0,0,0,0,0,0)
# 防止[0:CHARA_G]一行人败退!
# Group 53 (32, 2, 4, 1, 0)
SubGroup(0)
# Group 54 (0, 5, 0, 3, 24)
SubGroup(2)
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 1 0 0
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 1 0 0
TalkCharacter(2563,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 能救的人都救了,
我们得把这些人护送到城外的堡垒……
SubGroup(3)
Unknown32(15,1,104,9,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(16,1,104,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(17,1,104,11,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(123,0,15,104,104,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]一行人开始撤退!
SubGroup(4)
Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3524,0,2,1,15,104,104,0,0,0,0,0,0,0,0)
# 掩护[0:CHARA_G]一行人抵达[b]避难地点[/]!
SubGroup(6)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,43000,0,5964,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,64000,0,5464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,16964,1,5464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2564,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 哦,想带着累赘逃跑?
给这些蠢货一点教训吧!
# Group 55 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 56 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(15,40500,0,4964,1,45000,0,7464,1,0,1,0,0,0,0)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 0 0
SubGroup(2)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(59,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(59,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(60,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(59,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(60,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3526,2,15,59,104,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]被[1:CHARA_G]等人袭击而停止进军!
# Group 59 (0, 5, 2, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(59,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(60,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 57: True 0
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(59,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,59,104,0,0,1,1,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(60,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,60,104,0,0,1,1,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 59: 1 0 0
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,15,59,15,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]重新开始进军!
# Group 63 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 64 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(16,61500,0,3964,1,964,1,6964,1,0,1,0,0,0,0)
Unknown23(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 1 0 0
SubGroup(2)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(57,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(57,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(58,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(57,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(58,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3526,2,16,57,104,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]被[1:CHARA_G]等人袭击而停止进军!
# Group 66 (0, 5, 2, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(57,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(58,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 64: True 0
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,57,104,0,0,1,1,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(58,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,58,104,0,0,1,1,0,0,0,0,0,0)
# Group 69 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 1 0 0
SubGroup(2)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,16,57,16,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]重新开始进军!
# Group 70 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 66: True 0
Unknown13(16,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,5464,1,14464,1,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 70: True 0
Unknown10(16,4464,1,13464,1,6964,1,16464,1,0,1,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(17,15464,1,3964,1,18964,1,7464,1,0,1,0,0,0,0)
Unknown23(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 1 0 0
SubGroup(2)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(55,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(55,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(56,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(55,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(56,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3526,2,17,55,104,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]被[1:CHARA_G]等人袭击而停止进军!
# Group 75 (0, 5, 2, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(56,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 73: True 0
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,55,104,0,0,1,1,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(56,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,56,104,0,0,1,1,0,0,0,0,0,0)
# Group 78 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 0 0
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,17,55,17,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]重新开始进军!
# Group 79 (0, 2, 0, 6, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 58: 1 0 0
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 1 0 0
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 0 0
TalkCharacter(2565,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 啧,没完没了……
TalkDeploySlot(2566,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 边战斗边保护人,一定很辛苦吧?
TalkDeploySlot(2567,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 可恶……放我出去!
# Group 80 (0, 5, 0, 5, 13)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(15,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(15,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(15,1,104,9,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,15,104,104,0,0,0,9,0,0,0,0,0,0)
# [0:CHARA_G]抵达[0:AREA]!
If254(1,83,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(15,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,15,104,104,0,0,0,9,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
# Group 81 (0, 5, 0, 5, 13)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(16,1,104,9,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,16,104,104,0,0,0,11,0,0,0,0,0,0)
# [0:CHARA_G]抵达[0:AREA]!
If254(1,83,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(16,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,16,104,104,0,0,0,11,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
# Group 82 (0, 5, 0, 5, 13)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(17,1,104,11,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,17,53,104,0,0,0,11,0,0,0,0,0,0)
# [0:CHARA_G]抵达[0:AREA]!
If254(1,83,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(17,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,17,53,104,0,0,0,11,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
# Group 83 (0, 2, 2, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 80: True 0
GroupCheck4(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 81: True 0
GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 82: True 0
# Group 84 (0, 5, 0, 12, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 80: 1 0 0
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 1 0 0
SubGroup(2)
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 80: 1 0 0
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 1 0 0
SubGroup(2)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 1 0 0
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 1 0 0
SubGroup(1)
TalkDeploySlot(2568,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 搞什么啊,别让他们跑了!
让他们尝尝恐惧的滋味!
# Group 85 (0, 5, 0, 5, 15)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 80: 1 0 0
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 1 0 0
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 1 0 0
SubGroup(6)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(454,1,2,2,15,104,104,0,0,0,0,0,0,0,0)
# 成功掩护[0:CHARA_G]一行人!
SubGroup(1)
TalkCharacter(2569,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 这样就暂时安全了吧。
我们一定要把这座堡垒死守到底……
SubGroup(1)
Unknown10(1,70,104,104,104,0,0,0,9,11,0,0,0,0,0)
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3502,4,104,104,104,0,0,0,0,0,0,0,0,0,0)
# 防止任何一处的[b]避难地点[/]沦陷!
# Group 86 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 5, 0, 3, 19)
SubGroup(2)
GroupCheck3(80,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 80: 0 1 0
Unknown18(15,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,15,104,104,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]即将败退!尽快前往救援!
If254(2,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2560,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 他好像快撑不下去了。
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 不好了!我们快去救他!
If254(2,88,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 不好了!我们快去救他!
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2562,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 糟糕!
我们不能丢下他不管啊!
SubGroup(1)
Unknown61(15,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 5, 0, 3, 18)
SubGroup(2)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 0 1 0
Unknown18(16,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,16,104,104,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]即将败退!尽快前往救援!
If254(2,87,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2560,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 他好像快撑不下去了。
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 不好了!我们快去救他!
If254(2,87,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 不好了!我们快去救他!
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2562,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 糟糕!
我们不能丢下他不管啊!
SubGroup(1)
Unknown61(16,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 3, 18)
SubGroup(2)
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 0 1 0
Unknown18(17,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,17,104,104,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]即将败退!尽快前往救援!
If254(2,87,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2560,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 他好像快撑不下去了。
If254(1,88,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 不好了!我们快去救他!
If254(2,87,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 不好了!我们快去救他!
If254(1,88,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2562,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 糟糕!
我们不能丢下他不管啊!
SubGroup(1)
Unknown61(17,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 91 (0, 5, 0, 2, 55)
SubGroup(1)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 1 0 0
TalkDeploySlot(2570,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 混账东西,居然都逃光了……
那我就自己上吧!
Unknown6(9,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3505,2,9,104,104,0,0,0,10,0,0,0,0,0,0)
# [0:CHARA_G]为出兵攻击而开启大门!
If254(1,209,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2571,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 首领亲自出马……正合我意!
我们就在守好堡垒的同时攻击那家伙吧。
If254(1,209,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2572,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 那家伙好像是帝国军的指挥官,
干掉他应该能削弱敌军的攻势。
SubGroup(4)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(234,2,29,104,104,0,0,0,10,0,0,0,0,0,0)
# [0:CHARA_G]等人在[0:AREA]现身!
SubGroup(8)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown55(0,29,9,0,0,1,104,9,0,0,1,1,0,0,0)
Unknown55(0,30,11,0,0,1,104,11,0,0,1,1,0,0,0)
Unknown55(0,31,9,0,0,1,104,9,0,0,1,1,0,0,0)
Unknown55(0,32,11,0,0,1,104,11,0,0,1,1,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(110,2,29,104,104,0,0,0,10,0,0,0,0,0,0)
# [0:CHARA_G]等人开始进军!
SubGroup(6)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3506,0,3,1,9,104,104,0,0,9,0,0,0,0,0)
# 击败[0:CHARA_G]等人,守住[b]避难地点[/]!
# Group 92 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,29,9,0,0,1,104,9,0,0,0,1,0,0,0)
# Group 95 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,30,11,0,0,1,104,11,0,0,0,1,0,0,0)
# Group 96 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,31,9,0,0,1,104,9,0,0,0,1,0,0,0)
# Group 97 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,32,11,0,0,1,104,11,0,0,0,1,0,0,0)
# Group 98 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown17(104,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 104: 0 1 0
SubGroup(2)
SetDeathText(80,73,2573,1,0,0,0,0,0,0,0,0,0,0,0)
# 既然你们救走了那些人,
那我就只能折磨你们了,嘻嘻嘻!
CloseUp(9,2,0,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 8, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,80,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2573,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 既然你们救走了那些人,
那我就只能折磨你们了,嘻嘻嘻!
TalkCharacter(2574,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 你的遗言就只有这些?
那我就先撕烂你那张口出狂言的嘴吧。
# Group 100 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2575,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 解决一个人了……
要抓紧时间解决剩下的才行。
# Group 101 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2576,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 很好,只差一点了!
各位加油!
# Group 102 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2577,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 在这里赚到的钱能帮我实现梦想!
# Group 103 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2578,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 真是烦死人了……可恶!
# Group 104 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,104,104,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
# Group 106 (0, 5, 0, 7, 6)
SubGroup(6)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 105: 1 0 0
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3523,0,3,2,15,104,104,0,0,9,0,0,0,0,0)
# 成功守住[b]避难地点[/]!
SubGroup(1)
TalkCharacter(2580,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 哼……帝国军也是堕落了啊,
当上将领的全都是这种落魄贼人。
# Group 107 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 108 (0, 5, 0, 7, 4)
SubGroup(3)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 1 0 0
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 62: 1 0 0
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 69: 1 0 0
GroupCheck3(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 78: 1 0 0
TalkDeploySlot(2558,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 梅特杰,快给我打开!
我不是说我不干了吗!
TalkDeploySlot(2559,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 嘿嘿嘿!
你就在那边乖乖看我表演吧!
TalkCharacter(2583,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 有人和那些家伙打起来了?
情况看起来不太妙……我们快去帮他。
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 0, 2, 8)
SubGroup(1)
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(101,96,2593,3,0,0,0,0,0,0,0,0,0,0,0)
# 这就是我接了脏活的……
报应吗……
SubGroup(5)
Unknown43(33,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(20,4,4,1,12,12,104,0,0,0,0,0,0,0,0)
# 救援并说服[0:CHARA_G]!
# Group 110 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 111 (0, 5, 0, 3, 8)
SubGroup(2)
GroupCheck3(85,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 1 1 0
GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 109: 1 1 0
TalkDeploySlot(2581,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 对了,我得收拾了那个佣兵才行,
那家伙是叛徒,宰了他!
TalkDeploySlot(2582,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 哦,是吗!
我可不会乖乖挨打!
SubGroup(5)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(26,4,33,12,104,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]等人,救援[1:CHARA_G]!
# Group 112 (0, 2, 2, 2, 11)
SubGroup(1)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
SubGroup(2)
Unknown6(12,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown23(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(104,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2584,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 是王国军吗?
抱歉,麻烦帮我一把!
# Group 115 (0, 2, 0, 28, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2585,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 尤里斯!能见到你真是个惊喜。
你肯定会来帮我的吧?
TalkCharacter(2586,100,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 真是拿你没辙……
以后要记得还我这份人情啊!
# Group 116 (0, 2, 0, 28, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2587,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 哈琵!想不到能在这里再见到你。
啊,慢着,你别摆出一副想叹气的表情啊!
TalkCharacter(2588,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 为什么你一个人在这里战斗?
真是个怪人……
# Group 117 (0, 2, 0, 6, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2589,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 真是帮大忙了。
处理掉剩下的家伙吧!
# Group 118 (0, 2, 2, 6, 2)
SubGroup(5)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 0 1 0
SubGroup(1)
Unknown6(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 0, 7, 12)
SubGroup(6)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 0 1 0
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,12,104,104,0,0,0,0,0,0,0,0,0,0)
# 已救援[0:CHARA_G]!
TalkDeploySlot(2590,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 哎呀,太感谢你们了,
我是真受不了在那种人手底下做事……
TalkCharacter(2591,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 那你要不要加入我们?
酬劳方面不会亏待你的。
TalkDeploySlot(2592,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 好啊,没问题……
我可以先休息一下吗?累死我了。
MainMissionStart(485,1,4,2,12,104,104,0,0,0,0,0,0,0,0)
# 成功说服[0:CHARA_G]!
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,104,104,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(1)
Unknown115(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
SetDeathText(101,96,2593,3,0,0,0,0,0,0,0,0,0,0,0)
# 这就是我接了脏活的……
报应吗……
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,12,104,104,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2594,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 他居然……
我们差一点就能救出他了啊……
MainMissionStart(445,0,4,3,12,104,104,0,0,0,0,0,0,0,0)
# 未能救援[0:CHARA_G]!
# Group 122 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 123 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 1 0
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 109: 0 1 0
MainMissionStart(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 5, 0, 4, 26)
SubGroup(3)
GroupCheck3(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 1 0
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 109: 0 1 0
MainMissionStart(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
SubGroup(3)
Unknown23(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2581,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 对了,我得收拾了那个佣兵才行,
那家伙是叛徒,宰了他!
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,33,104,104,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人现身!
Unknown19(12,33,7,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(101,96,2596,3,0,0,0,0,0,0,0,0,0,0,0)
# 什么!?你们……
可恶……我大意了……
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3525,3,12,33,104,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]因遭遇[1:CHARA_G]等人而死亡!
SubGroup(3)
Unknown23(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 126 (0, 5, 0, 6, 55)
SubGroup(2)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 1 0 0
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 1 0 0
GroupCheck3(124,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 124: 1 0 0
SubGroup(1)
Unknown80(44,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2597,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 梅特杰……不过是只愚蠢的野兽。
我们撤退吧……
SubGroup(1)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,8,36,104,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]与援军一同现身!
SubGroup(1)
SetName(8,95,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 8 to 谬森
SubGroup(2)
SetDeathText(150,73,2598,0,0,0,0,0,0,0,0,0,0,0,0)
# 我是谬森……
是一名解放者,能让人类摆脱野兽的支配。
CloseUp(8,29,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown32(8,2,104,2,19464,1,55000,0,0,1,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19464,1,55000,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(182,2,8,104,104,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]开始朝[g]撤退地点[/]进军!
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2599,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 难道那家伙才是指挥官?
别让他跑了,在这里解决他!
SubGroup(2)
Unknown43(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(181,0,5,1,8,104,104,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G],阻止其撤退!
SubGroup(6)
Unknown10(0,1,8,104,104,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,100,8,104,104,0,0,0,9,11,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3509,4,8,104,104,0,0,0,0,0,0,0,0,0,0)
# 防止[0:CHARA_G]抵达[g]撤退地点[/]!
# Group 127 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 126: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 127: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,20464,1,55000,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 2, 0, 2, 5)
SubGroup(1)
GroupCheck3(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 128: 1 0 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3509,2,8,104,104,0,0,0,0,0,0,0,0,0,0)
# 防止[0:CHARA_G]抵达[g]撤退地点[/]!
If254(1,209,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2635,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 喂,我们可不能让那家伙给跑了啊!
# Group 130 (0, 5, 0, 2, 35)
SubGroup(1)
GroupCheck3(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 126: 1 1 0
SubGroup(4)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown28(36,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,36,9,0,0,1,104,9,0,0,1,1,0,0,0)
Unknown55(0,37,9,0,0,1,104,9,0,0,1,1,0,0,0)
Unknown55(0,40,9,0,0,1,104,11,0,0,1,1,0,0,0)
Unknown55(0,41,9,0,0,1,104,11,0,0,1,1,0,0,0)
Alert(3507,2,36,104,104,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人从各地现身!开始朝[b]避难地点[/]发动攻击!
SubGroup(1)
TalkCharacter(2600,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 不能波及百姓……
我们一定要守住堡垒。
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3502,4,104,104,104,0,0,0,9,0,0,0,0,0,0)
# 防止任何一处的[b]避难地点[/]沦陷!
# Group 131 (0, 2, 0, 27, 2)
SubGroup(2)
GroupCheck3(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 126: 1 1 0
If254(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,36,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,37,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,41,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,43,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,44,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,45,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,46,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,47,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,209,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2601,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 可恶,到处都是这些家伙……
看样子应该是科尔娜莉亚的同伙……
# Group 132 (0, 5, 0, 11, 1)
SubGroup(2)
GroupCheck3(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 126: 1 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(4,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(5,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(6,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(7,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2602,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 微不足道的兽之后裔们……
为了我们的宏愿,你们就死在这里吧。
# Group 133 (0, 2, 0, 5, 2)
SubGroup(2)
GroupCheck3(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 126: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,150,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,150,1,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2603,2604,1,2,1,0,0,0,0,0,0,0,0,0)
# 你们就是这场大屠杀的背后主谋吗?
如果是,我绝对饶不了你们。
TalkDeploySlot(2605,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 唔……难道你是……
# Group 134 (0, 2, 0, 3, 1)
SubGroup(2)
GroupCheck3(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 126: 1 1 0
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2606,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 肮脏的野兽竟能将我逼入如此困境……
# Group 135 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 136 (0, 5, 0, 9, 25)
SubGroup(2)
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 1 0 0
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(56,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(58,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(59,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(60,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2610,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 把弓弩炮台也搬出来!
给四处逃窜的老鼠们送点箭当礼物!
SubGroup(4)
Unknown83(7447,476,6822,7510,477,6805,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7249,482,6827,7327,480,6810,90,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(9)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Alert(516,2,9,104,104,3,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]启动[g]弓弩炮台[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
Unknown70(48,4,0,0,15,1,140,40,0,1,0,0,0,0,0)
TalkCharacter(2611,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 真是麻烦……
我们就兵分两路拿下堡垒吧。
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,4,16,1,104,104,104,0,0,0,0,0,0,0,0)
# 占领[r]堡垒[/],使[g]弓弩炮台[/]停止射击!
# Group 137 (0, 2, 0, 7, 6)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,138,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,139,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(753,1,104,104,104,0,0,0,0,0,1,0,0,0,0)
# [g][0:NUMBER][/]座[g]弓弩炮台[/]因[r]堡垒[/]被占领而停止运作!
TalkCharacter(2612,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 还剩一个地方,快拿下它。
# Group 138 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(473,1,16,2,104,104,104,0,0,0,0,0,0,0,0)
# 成功使所有的[g]弓弩炮台[/]停止运作!
If254(1,207,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2613,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 成功了!
这样应该就能安全地前进了。
# Group 142 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 143 (0, 5, 0, 2, 16)
SubGroup(1)
GroupCheck3(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 126: 1 0 0
SubGroup(1)
TalkDeploySlot(2617,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我都对帝国军的暴行睁一只眼闭一只眼了,
他们居然还弃我于不顾……我要撤退了!
SubGroup(5)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,10,104,104,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人现身!
TalkCharacter(2618,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 休想逃!
Unknown43(10,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,18,1,10,11,104,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]等!
# Group 144 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
TalkDeploySlot(2619,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 怎、怎么会……这样……
# Group 145 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2620,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 主……抛弃了我们吗……
# Group 146 (0, 5, 0, 9, 4)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 0 0 0
SubGroup(1)
GroupCheck3(148,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 148: 0 0 0
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,18,2,10,11,104,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]等人!
TalkCharacter(2621,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 不管你们打着什么正义的幌子,
你们的所作所为都是不会得到宽恕的。
# Group 147 (0, 5, 8, 3, 7)
SubGroup(2)
Unknown13(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,2,10,10,104,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2622,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 啧,逃得可真够快的……
MainMissionStart(441,0,18,3,10,11,104,0,0,0,0,0,0,0,0)
# 未能击败[0:CHARA_G]和[1:CHARA_G]!
# Group 148 (0, 5, 8, 3, 7)
SubGroup(2)
Unknown13(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,2,11,11,104,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2622,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 啧,逃得可真够快的……
MainMissionStart(441,0,18,3,10,11,104,0,0,0,0,0,0,0,0)
# 未能击败[0:CHARA_G]和[1:CHARA_G]!
# Group 149 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (0, 5, 0, 5, 2)
SubGroup(4)
GroupCheck3(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 1 1 0
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
MainMissionStart(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
MainMissionStart(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
TalkCharacter(2623,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我已经让治疗部队待命了,
他们应该能治疗受伤的人民。
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 0, 4, 12)
SubGroup(3)
GroupCheck3(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 1 1 0
GroupCheck3(150,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 150: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2624,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 各位,麻烦替他们治疗。
Unknown76(15,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(16,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(17,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3515,0,15,104,104,0,0,0,0,0,0,0,0,0,0)
# [b]军医队[/]治疗了[0:CHARA_G]一行人!
If254(1,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2625,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 太好了~
这样应该就能暂时松一口气了。
# Group 152 (0, 2, 2, 3, 4)
SubGroup(2)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 154: 0 1 0
SubGroup(3)
Unknown6(15,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 5, 4)
SubGroup(2)
GroupCheck4(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 152: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 154: 1 0 0
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: True 0
SubGroup(3)
Unknown6(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 6, 2)
SubGroup(3)
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 151: 0 1 0
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 154: 1 0 0
SubGroup(3)
Unknown51(41400,0,20264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19564,1,20264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3532,0,15,104,104,0,0,0,0,0,0,0,0,0,0)
# [b]军医队[/]与[0:CHARA_G]一行人一同撤离战场!
# Group 156 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 0, 3, 5)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
GroupCheck3(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 1 0
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2626,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我们干脆关上堡垒大门吧,
这样里面避难的人应该会比较安全……
If254(1,205,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2627,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我们干脆封锁堡垒吧,
这样在里面避难的人应该会更安全。
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 5, 2, 2, 5)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
Unknown23(29,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 2, 26)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2629,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 就是现在!
请关上堡垒的大门!
SubGroup(2)
Unknown83(8508,296,8077,8523,295,8140,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown83(8500,296,8040,8515,295,8103,180,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(5)
Unknown96(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(5)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3516,0,104,104,104,5,0,0,9,0,0,0,0,0,0)
# [b][0:PARTY][/]关闭[b]避难地点[/]的大门!
SubGroup(1)
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2630,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 这样堡垒的防卫就没问题了吧,
我们攻击时就没有后顾之忧了。
# Group 160 (0, 5, 0, 2, 26)
SubGroup(1)
Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(3521,0,104,104,104,5,0,0,9,0,0,0,0,0,0)
# [b][0:PARTY][/]解除[b]避难地点[/]的关闭状态!
SubGroup(4)
If254(2,94,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,95,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,96,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,97,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck4(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 160: True 0
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,92,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,92,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 5, 8, 15, 12)
SubGroup(6)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(160,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 160: 0 1 0
GroupCheck4(159,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 159: True 1
TalkCharacter(2631,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 白痴!把我们关在堡垒里是要干嘛!?
真是的……还不快点开门!
SubGroup(4)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3517,0,104,104,104,5,0,0,9,0,0,0,0,0,0)
# 作战失败![b][0:PARTY][/]开启[b]避难地点[/]的大门!
# Group 163 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(0,42200,0,14464,1,0,2,0,0,0,1,1,1,0,0)
# Group 165 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(1,48000,0,21264,1,0,0,0,0,0,1,1,1,0,0)
# Group 166 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(2,42400,0,15464,1,0,2,0,0,0,1,1,1,0,0)
# Group 167 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(3,47000,0,21264,1,0,0,0,0,0,1,1,1,0,0)
# Group 168 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(4,42500,0,15964,1,0,2,0,0,0,1,1,1,0,0)
# Group 169 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(5,46500,0,21264,1,0,0,0,0,0,1,1,1,0,0)
# Group 170 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(6,42500,0,15964,1,0,2,0,0,0,1,1,1,0,0)
# Group 171 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(7,46500,0,21264,1,0,0,0,0,0,1,1,1,0,0)
# Group 172 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(29,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(29,46000,0,21264,1,0,0,0,0,0,1,1,1,0,0)
# Group 173 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(31,46000,0,21264,1,0,0,0,0,0,1,1,1,0,0)
# Group 174 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(36,42400,0,16464,1,0,2,0,0,0,1,1,1,0,0)
# Group 175 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(37,42400,0,16464,1,0,2,0,0,0,1,1,1,0,0)
# Group 176 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 177 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(0,18464,1,12464,1,0,3,0,0,0,1,1,1,0,0)
# Group 178 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(1,10964,1,20264,1,0,4,0,0,0,1,1,1,0,0)
# Group 179 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(2,19964,1,13964,1,0,2,0,0,0,1,1,1,0,0)
# Group 180 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(3,11464,1,20264,1,0,4,0,0,0,1,1,1,0,0)
# Group 181 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(4,19964,1,15364,1,0,2,0,0,0,1,1,1,0,0)
# Group 182 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(5,14964,1,20264,1,0,4,0,0,0,1,1,1,0,0)
# Group 183 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(6,19964,1,15364,1,0,2,0,0,0,1,1,1,0,0)
# Group 184 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(7,14964,1,20264,1,0,4,0,0,0,1,1,1,0,0)
# Group 185 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(30,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(30,15464,1,20264,1,0,4,0,0,0,1,1,1,0,0)
# Group 186 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(32,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(32,15464,1,20264,1,0,4,0,0,0,1,1,1,0,0)
# Group 187 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(40,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(40,19964,1,15764,1,0,2,0,0,0,1,1,1,0,0)
# Group 188 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(41,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(41,19964,1,15764,1,0,2,0,0,0,1,1,1,0,0)
# Group 189 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(9,19964,1,15764,1,0,2,0,0,0,1,1,1,0,0)
# Group 190 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 191 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown19(75,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,75,104,104,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]后获得了[g]宝箱钥匙[/]!
# Group 192 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 1 1 0
Unknown25(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,104,104,104,0,0,0,9,0,0,0,0,0,0)
# [0:AREA]受到重创!防止该处沦陷!
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2634,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 再这样下去堡垒就危险了……
我们得赶紧去救援!
# Group 193 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 1 1 0
Unknown25(11,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,104,104,104,0,0,0,11,0,0,0,0,0,0)
# [0:AREA]受到重创!防止该处沦陷!
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2633,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 敌人要是攻陷了那座堡垒就糟了!
我们快去帮忙!
# Group 194 (0, 5, 8, 3, 4)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3518,2,8,104,104,0,0,0,9,0,0,0,0,0,0)
# [0:CHARA_G]即将完成撤退准备!
If254(1,209,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2635,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 喂,我们可不能让那家伙给跑了啊!
# Group 195 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 196 (0, 7, 0, 4, 16)
SubGroup(3)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 203: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(19464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,104,2,19464,1,55000,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,5,2,8,104,104,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2607,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 看来是无法立下更好的战功了。
我没必要死撑,不过……
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,104,104,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(2)
TalkCharacter(2608,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 是谬森吗……
TalkCharacter(2632,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 在各位的努力下,我们救回了许多性命……
我为你们的英勇感到骄傲。
# Group 197 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 198 (0, 8, 0, 2, 4)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2636,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我、我们到底是做错了什么啊……
Alert(319,3,15,104,104,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
TalkCharacter(2638,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 晚了一步啊……
我又……没救到人……
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
# Group 199 (0, 8, 0, 2, 4)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2637,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 呜呜……妈妈,救我……
Alert(319,3,16,104,104,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
TalkCharacter(2638,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 晚了一步啊……
我又……没救到人……
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
# Group 200 (0, 8, 0, 2, 4)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2636,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我、我们到底是做错了什么啊……
Alert(319,3,17,104,104,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
TalkCharacter(2638,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 晚了一步啊……
我又……没救到人……
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
# Group 201 (0, 8, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(41800,0,20164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,17,104,104,0,0,0,9,0,0,0,0,0,0)
# [0:AREA]沦陷!
TalkCharacter(2639,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 糟了……堡垒一旦失守,
里面的人必将遭殃……
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
# Group 202 (0, 8, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,20164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,17,104,104,0,0,0,11,0,0,0,0,0,0)
# [0:AREA]沦陷!
TalkCharacter(2639,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 糟了……堡垒一旦失守,
里面的人必将遭殃……
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
# Group 203 (0, 8, 0, 3, 20)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(8,19464,1,54000,0,20964,1,56000,0,0,1,0,0,0,0)
SubGroup(2)
Unknown56(19464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,104,2,19464,1,55000,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,3,8,104,104,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]抵达[g]撤退地点[/]!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(812,3,5,3,8,104,104,0,0,0,0,0,0,0,0)
# 未能阻止[0:CHARA_G]撤退!
SubGroup(1)
TalkDeploySlot(2609,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 哼,我可不想把时间浪费在
你们这些野兽的斗争上……
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,104,104,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(1)
TalkCharacter(2640,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 啧,让那家伙跑了之后损失惨重……
这是个无法弥补的失误啊。
SubGroup(1)
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
# Group 204 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 205 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2541,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]等!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]等!
Alert(660,0,104,104,104,0,0,0,0,0,0,0,0,0,0)
[b]流言蜚语[/]的[r]敌军[/]战力降低效果已结束!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败所有的[0:CHARA_G]!
Alert(553,0,14,104,104,0,0,0,0,0,0,0,0,0,0)
大门因[0:CHARA_G]被击败而开启!
Alert(553,0,13,104,104,0,0,0,0,0,0,0,0,0,0)
大门因[0:CHARA_G]被击败而开启!
Alert(552,0,104,104,104,0,0,0,4,0,0,0,0,0,0)
大门因[0:AREA]被占领而开启!
Alert(552,0,104,104,104,0,0,0,5,0,0,0,0,0,0)
大门因[0:AREA]被占领而开启!
Alert(552,0,104,104,104,0,0,0,8,0,0,0,0,0,0)
大门因[0:AREA]被占领而开启!
Alert(589,0,57,104,104,0,0,0,8,0,0,0,0,0,0)
大门因[0:CHARA_G]等人被击败而开启!
MainMissionStart(3500,4,0,1,51,104,104,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]等人,确保[b]避难地点[/]安全!
MainMissionStart(3501,0,0,2,15,104,104,0,0,9,0,0,0,0,0)
MAIN MISSION START: 成功确保[b]避难地点[/]安全!
Alert(3502,4,104,104,104,0,0,0,9,0,0,0,0,0,0)
防止任何一处的[b]避难地点[/]沦陷!
TalkDeploySlot(2550,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
事到如今你还扯这些做什么呢! 佣兵不就是收钱杀人的吗?
事到如今你还扯这些做什么呢! 佣兵不就是收钱杀人的吗?
MainMissionStart(176,4,1,1,15,104,104,0,0,3,0,0,0,0,0)
MAIN MISSION START: 占领[r]堡垒[/],救出[0:CHARA_G]一行人!
Alert(3519,1,15,104,104,0,0,0,4,0,0,0,0,0,0)
救出受困于[0:AREA]的[0:CHARA_G]!
Alert(3519,1,16,104,104,0,0,0,3,0,0,0,0,0,0)
救出受困于[0:AREA]的[0:CHARA_G]!
Alert(3519,1,17,104,104,0,0,0,5,0,0,0,0,0,0)
救出受困于[0:AREA]的[0:CHARA_G]!
TalkDeploySlot(2556,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
你这臭佣兵给我闭嘴听话就行了! 要是做不到就宰了你。
你这臭佣兵给我闭嘴听话就行了! 要是做不到就宰了你。
MainMissionStart(478,1,1,2,15,104,104,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功救出[0:CHARA_G]一行人!
Alert(324,4,15,104,104,0,0,0,0,0,0,0,0,0,0)
防止[0:CHARA_G]一行人败退!
Alert(123,0,15,104,104,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]一行人开始撤退!
MainMissionStart(3524,0,2,1,15,104,104,0,0,0,0,0,0,0,0)
MAIN MISSION START: 掩护[0:CHARA_G]一行人抵达[b]避难地点[/]!
Alert(3526,2,15,59,104,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]被[1:CHARA_G]等人袭击而停止进军!
Alert(139,0,15,59,15,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]重新开始进军!
Alert(3526,2,16,57,104,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]被[1:CHARA_G]等人袭击而停止进军!
Alert(139,0,16,57,16,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]重新开始进军!
Alert(3526,2,17,55,104,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]被[1:CHARA_G]等人袭击而停止进军!
Alert(139,0,17,55,17,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]重新开始进军!
Alert(150,1,15,104,104,0,0,0,9,0,0,0,0,0,0)
[0:CHARA_G]抵达[0:AREA]!
Alert(237,0,15,104,104,0,0,0,9,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(150,1,16,104,104,0,0,0,11,0,0,0,0,0,0)
[0:CHARA_G]抵达[0:AREA]!
Alert(237,0,16,104,104,0,0,0,11,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(150,1,17,53,104,0,0,0,11,0,0,0,0,0,0)
[0:CHARA_G]抵达[0:AREA]!
Alert(237,0,17,53,104,0,0,0,11,0,0,0,0,0,0)
[0:CHARA_G]撤退!
MainMissionStart(454,1,2,2,15,104,104,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功掩护[0:CHARA_G]一行人!
Alert(3502,4,104,104,104,0,0,0,0,0,0,0,0,0,0)
防止任何一处的[b]避难地点[/]沦陷!
Alert(333,3,15,104,104,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]即将败退!尽快前往救援!
Alert(333,3,16,104,104,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]即将败退!尽快前往救援!
Alert(333,3,17,104,104,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]即将败退!尽快前往救援!
Alert(3505,2,9,104,104,0,0,0,10,0,0,0,0,0,0)
[0:CHARA_G]为出兵攻击而开启大门!
TalkCharacter(2571,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(234,2,29,104,104,0,0,0,10,0,0,0,0,0,0)
[0:CHARA_G]等人在[0:AREA]现身!
Alert(110,2,29,104,104,0,0,0,10,0,0,0,0,0,0)
[0:CHARA_G]等人开始进军!
MainMissionStart(3506,0,3,1,9,104,104,0,0,9,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]等人,守住[b]避难地点[/]!
TalkDeploySlot(2573,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
既然你们救走了那些人, 那我就只能折磨你们了,嘻嘻嘻!
既然你们救走了那些人, 那我就只能折磨你们了,嘻嘻嘻!
Alert(319,0,9,104,104,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
MainMissionStart(3523,0,3,2,15,104,104,0,0,9,0,0,0,0,0)
MAIN MISSION START: 成功守住[b]避难地点[/]!
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(20,4,4,1,12,12,104,0,0,0,0,0,0,0,0)
MAIN MISSION START: 救援并说服[0:CHARA_G]!
TalkDeploySlot(2581,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
对了,我得收拾了那个佣兵才行, 那家伙是叛徒,宰了他!
对了,我得收拾了那个佣兵才行, 那家伙是叛徒,宰了他!
Alert(26,4,33,12,104,0,0,0,0,0,0,0,0,0,0)
击败[0:CHARA_G]等人,救援[1:CHARA_G]!
TalkDeploySlot(2587,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
卡隆家将领
volume_up
哈琵!想不到能在这里再见到你。 啊,慢着,你别摆出一副想叹气的表情啊!
哈琵!想不到能在这里再见到你。 啊,慢着,你别摆出一副想叹气的表情啊!
Alert(934,1,12,104,104,0,0,0,0,0,0,0,0,0,0)
已救援[0:CHARA_G]!
MainMissionStart(485,1,4,2,12,104,104,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功说服[0:CHARA_G]!
Alert(237,0,12,104,104,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(319,3,12,104,104,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
MainMissionStart(445,0,4,3,12,104,104,0,0,0,0,0,0,0,0)
MAIN MISSION START: 未能救援[0:CHARA_G]!
MainMissionStart(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
TalkDeploySlot(2581,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
对了,我得收拾了那个佣兵才行, 那家伙是叛徒,宰了他!
对了,我得收拾了那个佣兵才行, 那家伙是叛徒,宰了他!
Alert(203,2,33,104,104,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人现身!
Alert(3525,3,12,33,104,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]因遭遇[1:CHARA_G]等人而死亡!
Alert(230,2,8,36,104,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]与援军一同现身!
Alert(182,2,8,104,104,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]开始朝撤退地点进军!
MainMissionStart(181,0,5,1,8,104,104,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G],阻止其撤退!
Alert(3509,4,8,104,104,0,0,0,0,0,0,0,0,0,0)
防止[0:CHARA_G]抵达撤退地点!
Alert(3509,2,8,104,104,0,0,0,0,0,0,0,0,0,0)
防止[0:CHARA_G]抵达撤退地点!
Alert(3507,2,36,104,104,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人从各地现身!开始朝[b]避难地点[/]发动攻击!
Alert(3502,4,104,104,104,0,0,0,9,0,0,0,0,0,0)
防止任何一处的[b]避难地点[/]沦陷!
GenderedMcTalk(0,2603,2604,1,2,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2610,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
把弓弩炮台也搬出来! 给四处逃窜的老鼠们送点箭当礼物!
把弓弩炮台也搬出来! 给四处逃窜的老鼠们送点箭当礼物!
Alert(516,2,9,104,104,3,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]启动弓弩炮台!
MainMissionStart(89,4,16,1,104,104,104,0,0,0,0,0,0,0,0)
MAIN MISSION START: 占领[r]堡垒[/],使弓弩炮台停止射击!
Alert(753,1,104,104,104,0,0,0,0,0,1,0,0,0,0)
[0:NUMBER]座弓弩炮台因[r]堡垒[/]被占领而停止运作!
MainMissionStart(473,1,16,2,104,104,104,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功使所有的弓弩炮台停止运作!
TalkDeploySlot(2617,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
我都对帝国军的暴行睁一只眼闭一只眼了, 他们居然还弃我于不顾……我要撤退了!
我都对帝国军的暴行睁一只眼闭一只眼了, 他们居然还弃我于不顾……我要撤退了!
Alert(203,2,10,104,104,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人现身!
MainMissionStart(4,4,18,1,10,11,104,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]等!
MainMissionStart(442,1,18,2,10,11,104,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]等人!
Alert(237,2,10,10,104,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
MainMissionStart(441,0,18,3,10,11,104,0,0,0,0,0,0,0,0)
MAIN MISSION START: 未能击败[0:CHARA_G]和[1:CHARA_G]!
Alert(237,2,11,11,104,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
MainMissionStart(441,0,18,3,10,11,104,0,0,0,0,0,0,0,0)
MAIN MISSION START: 未能击败[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
Alert(3515,0,15,104,104,0,0,0,0,0,0,0,0,0,0)
[b]军医队[/]治疗了[0:CHARA_G]一行人!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
Alert(3532,0,15,104,104,0,0,0,0,0,0,0,0,0,0)
[b]军医队[/]与[0:CHARA_G]一行人一同撤离战场!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
Alert(3516,0,104,104,104,5,0,0,9,0,0,0,0,0,0)
[b][0:PARTY][/]关闭[b]避难地点[/]的大门!
Alert(3521,0,104,104,104,5,0,0,9,0,0,0,0,0,0)
[b][0:PARTY][/]解除[b]避难地点[/]的关闭状态!
Alert(3517,0,104,104,104,5,0,0,9,0,0,0,0,0,0)
作战失败![b][0:PARTY][/]开启[b]避难地点[/]的大门!
Alert(549,1,75,104,104,0,0,0,0,0,0,0,0,0,0)
击败[0:CHARA_G]后获得了宝箱钥匙!
Alert(357,2,104,104,104,0,0,0,9,0,0,0,0,0,0)
[0:AREA]受到重创!防止该处沦陷!
Alert(357,2,104,104,104,0,0,0,11,0,0,0,0,0,0)
[0:AREA]受到重创!防止该处沦陷!
Alert(3518,2,8,104,104,0,0,0,9,0,0,0,0,0,0)
[0:CHARA_G]即将完成撤退准备!
MainMissionStart(438,0,5,2,8,104,104,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(237,0,8,104,104,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(319,3,15,104,104,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0)
战斗败北!
Alert(319,3,16,104,104,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0)
战斗败北!
Alert(319,3,17,104,104,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0)
战斗败北!
Alert(321,3,17,104,104,0,0,0,9,0,0,0,0,0,0)
[0:AREA]沦陷!
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0)
战斗败北!
Alert(321,3,17,104,104,0,0,0,11,0,0,0,0,0,0)
[0:AREA]沦陷!
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0)
战斗败北!
Alert(180,3,8,104,104,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]抵达撤退地点!
MainMissionStart(812,3,5,3,8,104,104,0,0,0,0,0,0,0,0)
MAIN MISSION START: 未能阻止[0:CHARA_G]撤退!
Alert(237,0,8,104,104,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0)
战斗败北!