王国军正在帝国领内顺利进军, 但西方教会突然从后方举兵袭来……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 谢兹 104 0 0 0 0 0 13 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 亚修 255 0 0 1 80 1 13 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 帝弥托利 255 0 0 2 25 2 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 雅妮特 255 0 0 3 95 3 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 希尔凡 255 0 0 4 85 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 菲力克斯 255 0 0 5 75 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 英谷莉特 255 0 0 6 100 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 梅尔赛德司 255 0 0 7 90 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 谬森 255 0 0 8 906 5 12 0 101 0 1 100 300 255 65535 1999 39 3 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
9 梅特杰 5 0 0 9 410 5 13 3 101 8 0 100 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 255 0 0 10 930 5 13 3 101 0 1 16 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
11 4 0 0 11 929 5 13 3 101 0 1 30 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
12 巴鲁塔札尔 4 0 0 12 195 7 13 0 101 8 0 100 127 255 65535 1999 8 9 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 赛罗司骑士 255 0 1 0 604 5 13 3 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
14 赛罗司骑士 4 0 1 1 674 5 13 3 101 5 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
15 4 0 1 2 1407 7 13 0 101 5 0 1 199 255 65535 1999 8 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
16 255 0 1 3 1408 7 13 0 101 5 0 1 199 255 65535 1999 8 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
17 平民 255 0 1 4 1400 7 13 0 101 5 0 1 199 255 65535 1999 8 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
18 联邦国将领 255 0 1 5 610 5 13 3 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 联邦国将领 255 0 1 6 660 5 13 3 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 联邦国将领 255 0 1 7 690 5 13 3 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 联邦国将领 255 0 1 8 610 5 13 3 101 3 1 27 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 联邦国将领 255 0 1 9 660 5 13 3 101 3 1 27 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 联邦国将领 255 0 1 10 615 5 13 3 101 3 1 26 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 联邦国将领 255 0 1 11 695 5 13 3 101 3 1 26 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 联邦国将领 255 0 1 12 645 5 13 3 101 3 1 15 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 联邦国将领 255 0 1 13 640 5 13 3 101 3 1 15 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 联邦国将领 255 0 1 14 680 5 13 3 101 3 1 20 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 联邦国将领 255 0 1 15 690 5 13 3 101 3 1 20 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 联邦国将领 255 0 1 16 600 5 13 3 101 3 1 27 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 联邦国将领 255 0 1 17 630 5 13 3 101 3 1 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 联邦国将领 255 0 1 18 660 5 13 3 101 3 1 27 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 联邦国将领 255 0 1 19 680 5 13 3 101 3 1 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 联邦国将领 255 0 1 20 655 5 13 3 101 8 0 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 联邦国将领 255 0 1 21 635 5 13 3 101 8 0 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 联邦国将领 255 0 1 22 610 5 13 3 101 8 0 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 联邦国将领 255 0 1 23 605 5 13 3 101 3 1 27 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
37 联邦国将领 5 0 1 24 650 5 13 3 101 3 1 27 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
38 联邦国将领 5 0 1 25 605 5 13 3 101 3 1 26 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
39 联邦国将领 5 0 1 26 680 5 13 3 101 3 1 26 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
40 联邦国将领 5 0 1 27 610 5 13 3 101 3 1 20 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
41 联邦国将领 5 0 1 28 685 5 13 3 101 3 1 20 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
42 联邦国将领 5 0 1 29 605 5 13 3 101 3 1 15 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
43 联邦国将领 5 0 1 30 605 5 13 3 101 3 1 15 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
44 联邦国将领 5 0 1 31 630 5 13 3 101 3 1 15 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
45 联邦国将领 5 0 1 32 615 5 13 3 101 3 1 15 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
46 联邦国将领 5 0 1 33 610 5 13 3 101 3 1 15 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
47 联邦国将领 5 0 1 34 620 5 13 3 101 3 1 15 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
48 联邦国将领 5 0 1 35 600 5 13 0 101 5 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
49 联邦国将领 4 0 1 36 650 5 13 3 101 5 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
50 赛罗司骑士 4 0 1 37 609 5 13 3 101 5 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
51 联邦国将领 4 0 1 38 655 5 13 3 101 5 0 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 联邦国将领 255 0 1 39 635 5 13 3 101 5 0 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 联邦国将领 255 0 1 40 610 5 13 3 101 5 0 27 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 联邦国将领 255 0 1 41 605 5 13 3 101 5 0 27 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 联邦国将领 255 0 1 42 630 5 13 3 101 5 1 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 联邦国将领 255 0 1 43 605 5 13 3 101 5 1 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 联邦国将领 255 0 1 44 680 5 13 3 101 5 1 26 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 联邦国将领 255 0 1 45 650 5 13 3 101 5 1 26 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 联邦国将领 255 0 1 46 645 5 13 3 101 5 1 27 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 联邦国将领 255 0 1 47 670 5 13 3 101 5 1 27 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 联邦国将领 255 0 1 48 630 5 13 3 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 联邦国将领 255 0 1 49 605 5 13 3 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 联邦国将领 255 0 1 50 680 5 13 3 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 联邦国将领 255 0 1 51 650 5 13 3 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 联邦国将领 255 0 1 52 645 5 13 3 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 联邦国将领 255 0 1 53 700 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
67 联邦国将领 4 0 1 54 630 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
68 联邦国将领 4 0 1 55 680 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
69 联邦国将领 4 0 1 56 615 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
70 联邦国将领 4 0 1 57 655 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
71 联邦国将领 4 0 1 58 635 5 13 3 101 3 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 联邦国将领 255 0 1 59 605 5 13 3 101 3 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 联邦国将领 255 0 1 60 605 5 13 3 101 3 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 联邦国将领 255 0 1 61 630 5 13 3 101 3 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 联邦国将领 255 0 1 62 615 5 13 3 101 3 1 26 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 联邦国将领 255 0 1 63 650 5 13 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 联邦国将领 255 0 1 64 600 5 13 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 联邦国将领 255 0 1 65 655 5 13 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 联邦国将领 255 0 1 66 635 5 13 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 联邦国将领 255 0 1 67 660 5 13 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 普通兵 255 0 1 68 1000 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 普通兵 255 0 1 69 1000 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 普通兵 255 0 1 70 1000 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
84 普通兵 255 0 1 71 1015 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
85 普通兵 4 0 1 72 1015 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
86 普通兵 4 0 1 73 1015 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
87 普通兵 4 0 1 74 1020 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
88 普通兵 255 0 1 75 1020 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
89 普通兵 255 0 1 76 1020 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
90 普通兵 255 0 1 77 1000 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
91 普通兵 4 0 1 78 1000 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
92 普通兵 4 0 1 79 1000 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
93 普通兵 4 0 1 80 1020 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
94 普通兵 4 0 1 81 1020 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
95 普通兵 4 0 1 82 1020 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
96 联邦国将领 4 0 1 83 605 7 13 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
97 联邦国将领 255 0 1 84 680 7 13 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
98 普通兵 255 0 1 85 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
99 普通兵 4 0 1 86 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
100 普通兵 4 0 1 87 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
101 普通兵 255 0 1 88 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
102 普通兵 4 0 1 89 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
103 普通兵 4 0 1 90 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 2 0 0 101 0 54 103 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 30 1526 15 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1522 22 1526 15 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 30 1523 20 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1525 22 1526 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1523 22 1526 27 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1525 30 1523 20 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1526 22 1526 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1526 22 1523 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 22 1526 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 240 3 1000 1527 30 1526 27 1999 100 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1526 22 1526 27 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 239 3 1000 1524 30 1526 20 1999 100 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 45 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (209, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 1, 1, 35)
SubGroup(0)
SubGroup(8)
Unknown10(0,19,15,104,104,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,51,15,104,104,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
SetName(15,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 人民
SetName(16,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 人民
SetName(17,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 人民
SetName(8,150,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to ???
SetName(36,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 36 to 神秘士兵
SetName(37,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 37 to 神秘士兵
SetName(38,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 38 to 神秘士兵
SetName(39,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to 神秘士兵
SetName(40,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to 神秘士兵
SetName(41,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to 神秘士兵
SetName(42,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 42 to 神秘士兵
SetName(43,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 43 to 神秘士兵
SetName(44,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 44 to 神秘士兵
SetName(45,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 45 to 神秘士兵
SetName(46,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to 神秘士兵
SetName(47,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 47 to 神秘士兵
SetDeathText(80,96,2579,3,0,0,0,0,0,0,0,0,0,0,0) # 等等,我可以给你们钱! 抢到的钱……我们……平分……
Unknown126(0,57100,0,55900,0,4964,1,7564,1,0,0,0,0,0,0)
Unknown126(0,37400,0,7564,1,24364,1,23464,1,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown61(15,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(16,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(17,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 4)
SubGroup(0)
SubGroup(3)
Unknown78(1,15,99,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,16,99,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,17,99,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 5)
SubGroup(0)
If254(1,209,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2541,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我们是听说西方教会举兵才赶来的, 没想到里面还混了这么多帝国军……
If254(1,209,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2542,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # 想不到西方教会已经和 这么多帝国兵会合了啊……
TalkCharacter(2543,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 唔……救人要紧。 等之后再进攻吧……
# Group 5 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (0, 5, 16, 2, 3)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 16, 2, 4)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(96,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(97,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 0 0
SubGroup(4)
Unknown23(96,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(96,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(97,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(97,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]等!
SubGroup(1)
Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 0, 3, 4)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]等!
Unknown28(7,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(660,0,104,104,104,0,0,0,0,0,0,0,0,0,0) # [b]流言蜚语[/]的[r]敌军[/]战力降低效果已结束!
# Group 17 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 8)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 2, 8)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败所有的[0:CHARA_G]!
SubGroup(7)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
SubGroup(2)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,14,104,104,0,0,0,0,0,0,0,0,0,0) # 大门因[0:CHARA_G]被击败而开启!
# Group 24 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 24: True 0
SubGroup(2)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,13,104,104,0,0,0,0,0,0,0,0,0,0) # 大门因[0:CHARA_G]被击败而开启!
# Group 26 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 2, 4)
SubGroup(1)
GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 0 0
SubGroup(3)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,104,104,104,0,0,0,4,0,0,0,0,0,0) # 大门因[0:AREA]被占领而开启!
# Group 28 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 0, 2, 4)
SubGroup(1)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
SubGroup(3)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,104,104,104,0,0,0,5,0,0,0,0,0,0) # 大门因[0:AREA]被占领而开启!
# Group 30 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 0 1 0
SubGroup(1)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 0 1 0
SubGroup(2)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,104,104,104,0,0,0,8,0,0,0,0,0,0) # 大门因[0:AREA]被占领而开启!
# Group 32 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(58,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 0 1 0
SubGroup(1)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 1 0 0
GroupCheck3(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 0 1 0
SubGroup(2)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,0,57,104,104,0,0,0,8,0,0,0,0,0,0) # 大门因[0:CHARA_G]等人被击败而开启!
# Group 34 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
TalkCharacter(2544,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这些人需要一个安全的避难地点…… 我们先拿下附近的堡垒吧。
SubGroup(5)
Unknown43(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3500,4,0,1,51,104,104,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]等人,确保[b]避难地点[/]安全!
# Group 36 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(53,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(54,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(52,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 1 0 0
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
TalkCharacter(2547,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 拿下一座堡垒了, 另一座也必须拿下……
# Group 39 (0, 5, 0, 6, 15)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(54,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3501,0,0,2,15,104,104,0,0,9,0,0,0,0,0) # 成功确保[b]避难地点[/]安全!
TalkCharacter(2548,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这座堡垒是这些人的生命线。 绝对不能失守……
SubGroup(9)
Unknown10(1,76,15,104,104,0,0,0,9,11,0,0,0,0,0)
Unknown11(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3502,4,104,104,104,0,0,0,9,0,0,0,0,0,0) # 防止任何一处的[b]避难地点[/]沦陷!
# Group 40 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 41 (0, 2, 0, 3, 2)
SubGroup(2)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 1 0 0
TalkDeploySlot(2545,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 啧,王国军已经来了啊。 快把能抢的东西都抢了!
TalkDeploySlot(2546,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 看来我是接错活了啊, 这种人是怎么当上帝国将领的……
# Group 42 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 2, 0, 2, 2)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2549,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 喂,你再对平民出手我可不干了, 这不是佣兵该干的活。
TalkDeploySlot(2550,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 事到如今你还扯这些做什么呢! 佣兵不就是收钱杀人的吗?
# Group 44 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 2, 15)
SubGroup(1)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(1)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2551,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看来城塞里还有人没逃出来, 救出他们所有人吧。
SubGroup(7)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(176,4,1,1,15,104,104,0,0,3,0,0,0,0,0) # 占领[r]堡垒[/],救出[0:CHARA_G]一行人!
SubGroup(3)
Unknown78(0,15,99,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,16,99,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,17,99,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,104,104,4,0,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3519,1,15,104,104,0,0,0,4,0,0,0,0,0,0) # 救出受困于[0:AREA]的[0:CHARA_G]!
SubGroup(1)
Unknown43(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,104,104,3,0,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3519,1,16,104,104,0,0,0,3,0,0,0,0,0,0) # 救出受困于[0:AREA]的[0:CHARA_G]!
SubGroup(1)
Unknown43(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,104,104,5,0,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3519,1,17,104,104,0,0,0,5,0,0,0,0,0,0) # 救出受困于[0:AREA]的[0:CHARA_G]!
SubGroup(1)
Unknown43(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 6, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(104,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(104,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(104,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2552,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 可恶……这里根本不算是王国领, 他们怎么能做出这么残忍的事!
# Group 50 (0, 2, 0, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 0 0
TalkDeploySlot(2555,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 啧……钱还你。 这活我不干了。
TalkDeploySlot(2556,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 你这臭佣兵给我闭嘴听话就行了! 要是做不到就宰了你。
# Group 51 (0, 2, 0, 12, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
SubGroup(2)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 0 0
SubGroup(2)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 0 0
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2553,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # 幸好赶上了! 走吧,我们还得去救其他人!
If254(1,206,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2554,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 这副情景与当年的达斯卡无异…… 我们得去救剩下的人。
# Group 52 (0, 5, 0, 8, 14)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 0 0
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,1,1,2,15,104,104,0,0,0,0,0,0,0,0) # 成功救出[0:CHARA_G]一行人!
SubGroup(1)
TalkCharacter(2557,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 人都齐了吧…… 我们一定要保护好他们。
SubGroup(2)
SubGroup(3)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(324,4,15,104,104,0,0,0,0,0,0,0,0,0,0) # 防止[0:CHARA_G]一行人败退!
# Group 53 (32, 2, 4, 1, 0)
SubGroup(0)
# Group 54 (0, 5, 0, 3, 24)
SubGroup(2)
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 0 0
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
TalkCharacter(2563,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 能救的人都救了, 我们得把这些人护送到城外的堡垒……
SubGroup(3)
Unknown32(15,1,104,9,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(16,1,104,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(17,1,104,11,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(123,0,15,104,104,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]一行人开始撤退!
SubGroup(4)
Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3524,0,2,1,15,104,104,0,0,0,0,0,0,0,0) # 掩护[0:CHARA_G]一行人抵达[b]避难地点[/]!
SubGroup(6)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,43000,0,5964,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,64000,0,5464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,16964,1,5464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2564,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哦,想带着累赘逃跑? 给这些蠢货一点教训吧!
# Group 55 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 56 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(15,40500,0,4964,1,45000,0,7464,1,0,1,0,0,0,0)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
SubGroup(2)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(59,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(59,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(60,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(59,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(60,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3526,2,15,59,104,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]被[1:CHARA_G]等人袭击而停止进军!
# Group 59 (0, 5, 2, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(59,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(60,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 57: True 0
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(59,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,59,104,0,0,1,1,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(60,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,60,104,0,0,1,1,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,15,59,15,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重新开始进军!
# Group 63 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 64 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(16,61500,0,3964,1,964,1,6964,1,0,1,0,0,0,0)
Unknown23(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
SubGroup(2)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(57,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(57,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(58,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(57,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(58,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3526,2,16,57,104,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]被[1:CHARA_G]等人袭击而停止进军!
# Group 66 (0, 5, 2, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(57,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(58,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 64: True 0
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,57,104,0,0,1,1,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(58,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,58,104,0,0,1,1,0,0,0,0,0,0)
# Group 69 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
SubGroup(2)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,16,57,16,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重新开始进军!
# Group 70 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 66: True 0
Unknown13(16,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,5464,1,14464,1,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 70: True 0
Unknown10(16,4464,1,13464,1,6964,1,16464,1,0,1,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(17,15464,1,3964,1,18964,1,7464,1,0,1,0,0,0,0)
Unknown23(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
SubGroup(2)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(55,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(55,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(56,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(55,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(56,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3526,2,17,55,104,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]被[1:CHARA_G]等人袭击而停止进军!
# Group 75 (0, 5, 2, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(56,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 73: True 0
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,55,104,0,0,1,1,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(56,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,56,104,0,0,1,1,0,0,0,0,0,0)
# Group 78 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,17,55,17,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重新开始进军!
# Group 79 (0, 2, 0, 6, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 0 0
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 0 0
TalkCharacter(2565,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 啧,没完没了……
TalkDeploySlot(2566,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 边战斗边保护人,一定很辛苦吧?
TalkDeploySlot(2567,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 可恶……放我出去!
# Group 80 (0, 5, 0, 5, 13)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(15,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(15,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(15,1,104,9,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,15,104,104,0,0,0,9,0,0,0,0,0,0) # [0:CHARA_G]抵达[0:AREA]!
If254(1,83,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(15,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,15,104,104,0,0,0,9,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 81 (0, 5, 0, 5, 13)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(16,1,104,9,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,16,104,104,0,0,0,11,0,0,0,0,0,0) # [0:CHARA_G]抵达[0:AREA]!
If254(1,83,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(16,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,16,104,104,0,0,0,11,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 82 (0, 5, 0, 5, 13)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(17,1,104,11,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,17,53,104,0,0,0,11,0,0,0,0,0,0) # [0:CHARA_G]抵达[0:AREA]!
If254(1,83,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(17,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,17,53,104,0,0,0,11,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 83 (0, 2, 2, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 80: True 0
GroupCheck4(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 81: True 0
GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 82: True 0
# Group 84 (0, 5, 0, 12, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
SubGroup(2)
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 1 0 0
SubGroup(2)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 1 0 0
SubGroup(1)
TalkDeploySlot(2568,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 搞什么啊,别让他们跑了! 让他们尝尝恐惧的滋味!
# Group 85 (0, 5, 0, 5, 15)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 1 0 0
SubGroup(6)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(454,1,2,2,15,104,104,0,0,0,0,0,0,0,0) # 成功掩护[0:CHARA_G]一行人!
SubGroup(1)
TalkCharacter(2569,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这样就暂时安全了吧。 我们一定要把这座堡垒死守到底……
SubGroup(1)
Unknown10(1,70,104,104,104,0,0,0,9,11,0,0,0,0,0)
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3502,4,104,104,104,0,0,0,0,0,0,0,0,0,0) # 防止任何一处的[b]避难地点[/]沦陷!
# Group 86 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 5, 0, 3, 19)
SubGroup(2)
GroupCheck3(80,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 0 1 0
Unknown18(15,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,15,104,104,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]即将败退!尽快前往救援!
If254(2,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2560,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 他好像快撑不下去了。
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # 不好了!我们快去救他!
If254(2,88,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # 不好了!我们快去救他!
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2562,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 糟糕! 我们不能丢下他不管啊!
SubGroup(1)
Unknown61(15,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 5, 0, 3, 18)
SubGroup(2)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
Unknown18(16,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,16,104,104,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]即将败退!尽快前往救援!
If254(2,87,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2560,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 他好像快撑不下去了。
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # 不好了!我们快去救他!
If254(2,87,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # 不好了!我们快去救他!
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2562,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 糟糕! 我们不能丢下他不管啊!
SubGroup(1)
Unknown61(16,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 3, 18)
SubGroup(2)
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
Unknown18(17,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,17,104,104,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]即将败退!尽快前往救援!
If254(2,87,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2560,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 他好像快撑不下去了。
If254(1,88,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # 不好了!我们快去救他!
If254(2,87,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # 不好了!我们快去救他!
If254(1,88,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2562,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 糟糕! 我们不能丢下他不管啊!
SubGroup(1)
Unknown61(17,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 91 (0, 5, 0, 2, 55)
SubGroup(1)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
TalkDeploySlot(2570,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 混账东西,居然都逃光了…… 那我就自己上吧!
Unknown6(9,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3505,2,9,104,104,0,0,0,10,0,0,0,0,0,0) # [0:CHARA_G]为出兵攻击而开启大门!
If254(1,209,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2571,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 首领亲自出马……正合我意! 我们就在守好堡垒的同时攻击那家伙吧。
If254(1,209,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2572,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那家伙好像是帝国军的指挥官, 干掉他应该能削弱敌军的攻势。
SubGroup(4)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(234,2,29,104,104,0,0,0,10,0,0,0,0,0,0) # [0:CHARA_G]等人在[0:AREA]现身!
SubGroup(8)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown55(0,29,9,0,0,1,104,9,0,0,1,1,0,0,0)
Unknown55(0,30,11,0,0,1,104,11,0,0,1,1,0,0,0)
Unknown55(0,31,9,0,0,1,104,9,0,0,1,1,0,0,0)
Unknown55(0,32,11,0,0,1,104,11,0,0,1,1,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(110,2,29,104,104,0,0,0,10,0,0,0,0,0,0) # [0:CHARA_G]等人开始进军!
SubGroup(6)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3506,0,3,1,9,104,104,0,0,9,0,0,0,0,0) # 击败[0:CHARA_G]等人,守住[b]避难地点[/]!
# Group 92 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,29,9,0,0,1,104,9,0,0,0,1,0,0,0)
# Group 95 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,30,11,0,0,1,104,11,0,0,0,1,0,0,0)
# Group 96 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,31,9,0,0,1,104,9,0,0,0,1,0,0,0)
# Group 97 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,32,11,0,0,1,104,11,0,0,0,1,0,0,0)
# Group 98 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown17(104,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
SubGroup(2)
SetDeathText(80,73,2573,1,0,0,0,0,0,0,0,0,0,0,0) # 既然你们救走了那些人, 那我就只能折磨你们了,嘻嘻嘻!
CloseUp(9,2,0,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 8, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,80,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2573,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 既然你们救走了那些人, 那我就只能折磨你们了,嘻嘻嘻!
TalkCharacter(2574,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你的遗言就只有这些? 那我就先撕烂你那张口出狂言的嘴吧。
# Group 100 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2575,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 解决一个人了…… 要抓紧时间解决剩下的才行。
# Group 101 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2576,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # 很好,只差一点了! 各位加油!
# Group 102 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2577,9,1,1,0,0,0,0,0,0,0,0,0,0,0) # 在这里赚到的钱能帮我实现梦想!
# Group 103 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2578,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # 真是烦死人了……可恶!
# Group 104 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,104,104,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
# Group 106 (0, 5, 0, 7, 6)
SubGroup(6)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 1 0 0
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3523,0,3,2,15,104,104,0,0,9,0,0,0,0,0) # 成功守住[b]避难地点[/]!
SubGroup(1)
TalkCharacter(2580,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哼……帝国军也是堕落了啊, 当上将领的全都是这种落魄贼人。
# Group 107 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 108 (0, 5, 0, 7, 4)
SubGroup(3)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 0 0
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
GroupCheck3(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 1 0 0
TalkDeploySlot(2558,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 梅特杰,快给我打开! 我不是说我不干了吗!
TalkDeploySlot(2559,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 嘿嘿嘿! 你就在那边乖乖看我表演吧!
TalkCharacter(2583,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 有人和那些家伙打起来了? 情况看起来不太妙……我们快去帮他。
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 0, 2, 8)
SubGroup(1)
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(101,96,2593,3,0,0,0,0,0,0,0,0,0,0,0) # 这就是我接了脏活的…… 报应吗……
SubGroup(5)
Unknown43(33,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(20,4,4,1,12,12,104,0,0,0,0,0,0,0,0) # 救援并说服[0:CHARA_G]!
# Group 110 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 111 (0, 5, 0, 3, 8)
SubGroup(2)
GroupCheck3(85,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 1 0
GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 1 1 0
TalkDeploySlot(2581,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 对了,我得收拾了那个佣兵才行, 那家伙是叛徒,宰了他!
TalkDeploySlot(2582,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 哦,是吗! 我可不会乖乖挨打!
SubGroup(5)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(26,4,33,12,104,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]等人,救援[1:CHARA_G]!
# Group 112 (0, 2, 2, 2, 11)
SubGroup(1)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(2)
Unknown6(12,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown23(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(104,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2584,12,1,0,0,0,0,0,0,0,0,0,0,0,0) # 是王国军吗? 抱歉,麻烦帮我一把!
# Group 115 (0, 2, 0, 28, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2585,12,1,1,1,0,0,0,0,0,0,0,0,0,0) # 尤里斯!能见到你真是个惊喜。 你肯定会来帮我的吧?
TalkCharacter(2586,100,1,1,1,0,0,0,0,0,0,0,0,0,0) # 真是拿你没辙…… 以后要记得还我这份人情啊!
# Group 116 (0, 2, 0, 28, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2587,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哈琵!想不到能在这里再见到你。 啊,慢着,你别摆出一副想叹气的表情啊!
TalkCharacter(2588,103,1,3,1,0,0,0,0,0,0,0,0,0,0) # 为什么你一个人在这里战斗? 真是个怪人……
# Group 117 (0, 2, 0, 6, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2589,12,1,1,0,0,0,0,0,0,0,0,0,0,0) # 真是帮大忙了。 处理掉剩下的家伙吧!
# Group 118 (0, 2, 2, 6, 2)
SubGroup(5)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
SubGroup(1)
Unknown6(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 0, 7, 12)
SubGroup(6)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,12,104,104,0,0,0,0,0,0,0,0,0,0) # 已救援[0:CHARA_G]!
TalkDeploySlot(2590,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哎呀,太感谢你们了, 我是真受不了在那种人手底下做事……
TalkCharacter(2591,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那你要不要加入我们? 酬劳方面不会亏待你的。
TalkDeploySlot(2592,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 好啊,没问题…… 我可以先休息一下吗?累死我了。
MainMissionStart(485,1,4,2,12,104,104,0,0,0,0,0,0,0,0) # 成功说服[0:CHARA_G]!
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,104,104,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(1)
Unknown115(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
SetDeathText(101,96,2593,3,0,0,0,0,0,0,0,0,0,0,0) # 这就是我接了脏活的…… 报应吗……
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,12,104,104,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2594,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 他居然…… 我们差一点就能救出他了啊……
MainMissionStart(445,0,4,3,12,104,104,0,0,0,0,0,0,0,0) # 未能救援[0:CHARA_G]!
# Group 122 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 123 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 1 0
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 0 1 0
MainMissionStart(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 5, 0, 4, 26)
SubGroup(3)
GroupCheck3(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 1 0
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 0 1 0
MainMissionStart(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(3)
Unknown23(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2581,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 对了,我得收拾了那个佣兵才行, 那家伙是叛徒,宰了他!
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,33,104,104,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人现身!
Unknown19(12,33,7,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(101,96,2596,3,0,0,0,0,0,0,0,0,0,0,0) # 什么!?你们…… 可恶……我大意了……
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3525,3,12,33,104,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因遭遇[1:CHARA_G]等人而死亡!
SubGroup(3)
Unknown23(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 126 (0, 5, 0, 6, 55)
SubGroup(2)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
GroupCheck3(124,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 124: 1 0 0
SubGroup(1)
Unknown80(44,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2597,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 梅特杰……不过是只愚蠢的野兽。 我们撤退吧……
SubGroup(1)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,8,36,104,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]与援军一同现身!
SubGroup(1)
SetName(8,95,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to 谬森
SubGroup(2)
SetDeathText(150,73,2598,0,0,0,0,0,0,0,0,0,0,0,0) # 我是谬森…… 是一名解放者,能让人类摆脱野兽的支配。
CloseUp(8,29,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown32(8,2,104,2,19464,1,55000,0,0,1,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19464,1,55000,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(182,2,8,104,104,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]开始朝[g]撤退地点[/]进军!
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2599,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 难道那家伙才是指挥官? 别让他跑了,在这里解决他!
SubGroup(2)
Unknown43(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(181,0,5,1,8,104,104,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G],阻止其撤退!
SubGroup(6)
Unknown10(0,1,8,104,104,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,100,8,104,104,0,0,0,9,11,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3509,4,8,104,104,0,0,0,0,0,0,0,0,0,0) # 防止[0:CHARA_G]抵达[g]撤退地点[/]!
# Group 127 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 126: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 127: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,20464,1,55000,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 2, 0, 2, 5)
SubGroup(1)
GroupCheck3(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 1 0 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3509,2,8,104,104,0,0,0,0,0,0,0,0,0,0) # 防止[0:CHARA_G]抵达[g]撤退地点[/]!
If254(1,209,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2635,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 喂,我们可不能让那家伙给跑了啊!
# Group 130 (0, 5, 0, 2, 35)
SubGroup(1)
GroupCheck3(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 1 0
SubGroup(4)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown28(36,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,36,9,0,0,1,104,9,0,0,1,1,0,0,0)
Unknown55(0,37,9,0,0,1,104,9,0,0,1,1,0,0,0)
Unknown55(0,40,9,0,0,1,104,11,0,0,1,1,0,0,0)
Unknown55(0,41,9,0,0,1,104,11,0,0,1,1,0,0,0)
Alert(3507,2,36,104,104,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人从各地现身!开始朝[b]避难地点[/]发动攻击!
SubGroup(1)
TalkCharacter(2600,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 不能波及百姓…… 我们一定要守住堡垒。
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3502,4,104,104,104,0,0,0,9,0,0,0,0,0,0) # 防止任何一处的[b]避难地点[/]沦陷!
# Group 131 (0, 2, 0, 27, 2)
SubGroup(2)
GroupCheck3(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 1 0
If254(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,36,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,37,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,41,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,43,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,44,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,45,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,46,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,47,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,209,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2601,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # 可恶,到处都是这些家伙…… 看样子应该是科尔娜莉亚的同伙……
# Group 132 (0, 5, 0, 11, 1)
SubGroup(2)
GroupCheck3(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(4,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(5,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(6,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(7,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2602,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 微不足道的兽之后裔们…… 为了我们的宏愿,你们就死在这里吧。
# Group 133 (0, 2, 0, 5, 2)
SubGroup(2)
GroupCheck3(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,150,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,150,1,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2603,2604,1,2,1,0,0,0,0,0,0,0,0,0) # 你们就是这场大屠杀的背后主谋吗? 如果是,我绝对饶不了你们。
TalkDeploySlot(2605,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 唔……难道你是……
# Group 134 (0, 2, 0, 3, 1)
SubGroup(2)
GroupCheck3(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 1 0
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2606,8,1,2,0,0,0,0,0,0,0,0,0,0,0) # 肮脏的野兽竟能将我逼入如此困境……
# Group 135 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 136 (0, 5, 0, 9, 25)
SubGroup(2)
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(56,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(58,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(59,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(60,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2610,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 把弓弩炮台也搬出来! 给四处逃窜的老鼠们送点箭当礼物!
SubGroup(4)
Unknown83(7447,476,6822,7510,477,6805,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7249,482,6827,7327,480,6810,90,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(9)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(516,2,9,104,104,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]启动[g]弓弩炮台[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown70(48,4,0,0,15,1,140,40,0,1,0,0,0,0,0)
TalkCharacter(2611,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 真是麻烦…… 我们就兵分两路拿下堡垒吧。
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,4,16,1,104,104,104,0,0,0,0,0,0,0,0) # 占领[r]堡垒[/],使[g]弓弩炮台[/]停止射击!
# Group 137 (0, 2, 0, 7, 6)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,138,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,139,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(753,1,104,104,104,0,0,0,0,0,1,0,0,0,0) # [g][0:NUMBER][/]座[g]弓弩炮台[/]因[r]堡垒[/]被占领而停止运作!
TalkCharacter(2612,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 还剩一个地方,快拿下它。
# Group 138 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(473,1,16,2,104,104,104,0,0,0,0,0,0,0,0) # 成功使所有的[g]弓弩炮台[/]停止运作!
If254(1,207,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2613,18,1,1,1,0,0,0,0,0,0,0,0,0,0) # 成功了! 这样应该就能安全地前进了。
# Group 142 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 143 (0, 5, 0, 2, 16)
SubGroup(1)
GroupCheck3(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 0 0
SubGroup(1)
TalkDeploySlot(2617,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我都对帝国军的暴行睁一只眼闭一只眼了, 他们居然还弃我于不顾……我要撤退了!
SubGroup(5)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,10,104,104,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人现身!
TalkCharacter(2618,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 休想逃!
Unknown43(10,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,18,1,10,11,104,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]等!
# Group 144 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
TalkDeploySlot(2619,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 怎、怎么会……这样……
# Group 145 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2620,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 主……抛弃了我们吗……
# Group 146 (0, 5, 0, 9, 4)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 0 0 0
SubGroup(1)
GroupCheck3(148,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 0 0 0
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,18,2,10,11,104,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]等人!
TalkCharacter(2621,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 不管你们打着什么正义的幌子, 你们的所作所为都是不会得到宽恕的。
# Group 147 (0, 5, 8, 3, 7)
SubGroup(2)
Unknown13(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,2,10,10,104,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2622,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 啧,逃得可真够快的……
MainMissionStart(441,0,18,3,10,11,104,0,0,0,0,0,0,0,0) # 未能击败[0:CHARA_G]和[1:CHARA_G]!
# Group 148 (0, 5, 8, 3, 7)
SubGroup(2)
Unknown13(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,2,11,11,104,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2622,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 啧,逃得可真够快的……
MainMissionStart(441,0,18,3,10,11,104,0,0,0,0,0,0,0,0) # 未能击败[0:CHARA_G]和[1:CHARA_G]!
# Group 149 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (0, 5, 0, 5, 2)
SubGroup(4)
GroupCheck3(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 1 0
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
MainMissionStart(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
MainMissionStart(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
TalkCharacter(2623,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我已经让治疗部队待命了, 他们应该能治疗受伤的人民。
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 0, 4, 12)
SubGroup(3)
GroupCheck3(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 1 0
GroupCheck3(150,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 150: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2624,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 各位,麻烦替他们治疗。
Unknown76(15,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(16,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(17,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3515,0,15,104,104,0,0,0,0,0,0,0,0,0,0) # [b]军医队[/]治疗了[0:CHARA_G]一行人!
If254(1,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2625,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 太好了~ 这样应该就能暂时松一口气了。
# Group 152 (0, 2, 2, 3, 4)
SubGroup(2)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 0 1 0
SubGroup(3)
Unknown6(15,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 5, 4)
SubGroup(2)
GroupCheck4(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 0 0
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
SubGroup(3)
Unknown6(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 6, 2)
SubGroup(3)
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 0 1 0
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 0 0
SubGroup(3)
Unknown51(41400,0,20264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19564,1,20264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3532,0,15,104,104,0,0,0,0,0,0,0,0,0,0) # [b]军医队[/]与[0:CHARA_G]一行人一同撤离战场!
# Group 156 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 0, 3, 5)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
GroupCheck3(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 1 0
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2626,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我们干脆关上堡垒大门吧, 这样里面避难的人应该会比较安全……
If254(1,205,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2627,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我们干脆封锁堡垒吧, 这样在里面避难的人应该会更安全。
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 5, 2, 2, 5)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
Unknown23(29,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 2, 26)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2629,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 就是现在! 请关上堡垒的大门!
SubGroup(2)
Unknown83(8508,296,8077,8523,295,8140,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown83(8500,296,8040,8515,295,8103,180,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(5)
Unknown96(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(5)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3516,0,104,104,104,5,0,0,9,0,0,0,0,0,0) # [b][0:PARTY][/]关闭[b]避难地点[/]的大门!
SubGroup(1)
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2630,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这样堡垒的防卫就没问题了吧, 我们攻击时就没有后顾之忧了。
# Group 160 (0, 5, 0, 2, 26)
SubGroup(1)
Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(3521,0,104,104,104,5,0,0,9,0,0,0,0,0,0) # [b][0:PARTY][/]解除[b]避难地点[/]的关闭状态!
SubGroup(4)
If254(2,94,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,95,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,96,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,97,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck4(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 160: True 0
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,92,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,92,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 5, 8, 15, 12)
SubGroup(6)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(160,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 160: 0 1 0
GroupCheck4(159,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 159: True 1
TalkCharacter(2631,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 白痴!把我们关在堡垒里是要干嘛!? 真是的……还不快点开门!
SubGroup(4)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3517,0,104,104,104,5,0,0,9,0,0,0,0,0,0) # 作战失败![b][0:PARTY][/]开启[b]避难地点[/]的大门!
# Group 163 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(0,42200,0,14464,1,0,2,0,0,0,1,1,1,0,0)
# Group 165 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(1,48000,0,21264,1,0,0,0,0,0,1,1,1,0,0)
# Group 166 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(2,42400,0,15464,1,0,2,0,0,0,1,1,1,0,0)
# Group 167 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(3,47000,0,21264,1,0,0,0,0,0,1,1,1,0,0)
# Group 168 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(4,42500,0,15964,1,0,2,0,0,0,1,1,1,0,0)
# Group 169 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(5,46500,0,21264,1,0,0,0,0,0,1,1,1,0,0)
# Group 170 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(6,42500,0,15964,1,0,2,0,0,0,1,1,1,0,0)
# Group 171 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(7,46500,0,21264,1,0,0,0,0,0,1,1,1,0,0)
# Group 172 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(29,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(29,46000,0,21264,1,0,0,0,0,0,1,1,1,0,0)
# Group 173 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(31,46000,0,21264,1,0,0,0,0,0,1,1,1,0,0)
# Group 174 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(36,42400,0,16464,1,0,2,0,0,0,1,1,1,0,0)
# Group 175 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(37,42400,0,16464,1,0,2,0,0,0,1,1,1,0,0)
# Group 176 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 177 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(0,18464,1,12464,1,0,3,0,0,0,1,1,1,0,0)
# Group 178 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(1,10964,1,20264,1,0,4,0,0,0,1,1,1,0,0)
# Group 179 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(2,19964,1,13964,1,0,2,0,0,0,1,1,1,0,0)
# Group 180 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(3,11464,1,20264,1,0,4,0,0,0,1,1,1,0,0)
# Group 181 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(4,19964,1,15364,1,0,2,0,0,0,1,1,1,0,0)
# Group 182 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(5,14964,1,20264,1,0,4,0,0,0,1,1,1,0,0)
# Group 183 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(6,19964,1,15364,1,0,2,0,0,0,1,1,1,0,0)
# Group 184 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(7,14964,1,20264,1,0,4,0,0,0,1,1,1,0,0)
# Group 185 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(30,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(30,15464,1,20264,1,0,4,0,0,0,1,1,1,0,0)
# Group 186 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(32,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(32,15464,1,20264,1,0,4,0,0,0,1,1,1,0,0)
# Group 187 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(40,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(40,19964,1,15764,1,0,2,0,0,0,1,1,1,0,0)
# Group 188 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(41,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(41,19964,1,15764,1,0,2,0,0,0,1,1,1,0,0)
# Group 189 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(9,19964,1,15764,1,0,2,0,0,0,1,1,1,0,0)
# Group 190 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 191 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown19(75,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,75,104,104,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]后获得了[g]宝箱钥匙[/]!
# Group 192 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 1 0
Unknown25(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,104,104,104,0,0,0,9,0,0,0,0,0,0) # [0:AREA]受到重创!防止该处沦陷!
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2634,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 再这样下去堡垒就危险了…… 我们得赶紧去救援!
# Group 193 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 1 0
Unknown25(11,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,104,104,104,0,0,0,11,0,0,0,0,0,0) # [0:AREA]受到重创!防止该处沦陷!
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2633,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 敌人要是攻陷了那座堡垒就糟了! 我们快去帮忙!
# Group 194 (0, 5, 8, 3, 4)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3518,2,8,104,104,0,0,0,9,0,0,0,0,0,0) # [0:CHARA_G]即将完成撤退准备!
If254(1,209,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2635,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 喂,我们可不能让那家伙给跑了啊!
# Group 195 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 196 (0, 7, 0, 4, 16)
SubGroup(3)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(19464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,104,2,19464,1,55000,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,5,2,8,104,104,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2607,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看来是无法立下更好的战功了。 我没必要死撑,不过……
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,104,104,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(2)
TalkCharacter(2608,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 是谬森吗……
TalkCharacter(2632,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 在各位的努力下,我们救回了许多性命…… 我为你们的英勇感到骄傲。
# Group 197 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 198 (0, 8, 0, 2, 4)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2636,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我、我们到底是做错了什么啊……
Alert(319,3,15,104,104,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
TalkCharacter(2638,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 晚了一步啊…… 我又……没救到人……
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) # 战斗败北!
# Group 199 (0, 8, 0, 2, 4)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2637,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 呜呜……妈妈,救我……
Alert(319,3,16,104,104,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
TalkCharacter(2638,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 晚了一步啊…… 我又……没救到人……
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) # 战斗败北!
# Group 200 (0, 8, 0, 2, 4)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2636,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我、我们到底是做错了什么啊……
Alert(319,3,17,104,104,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
TalkCharacter(2638,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 晚了一步啊…… 我又……没救到人……
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) # 战斗败北!
# Group 201 (0, 8, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(41800,0,20164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,17,104,104,0,0,0,9,0,0,0,0,0,0) # [0:AREA]沦陷!
TalkCharacter(2639,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 糟了……堡垒一旦失守, 里面的人必将遭殃……
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) # 战斗败北!
# Group 202 (0, 8, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,20164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,17,104,104,0,0,0,11,0,0,0,0,0,0) # [0:AREA]沦陷!
TalkCharacter(2639,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 糟了……堡垒一旦失守, 里面的人必将遭殃……
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) # 战斗败北!
# Group 203 (0, 8, 0, 3, 20)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(8,19464,1,54000,0,20964,1,56000,0,0,1,0,0,0,0)
SubGroup(2)
Unknown56(19464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,104,2,19464,1,55000,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,3,8,104,104,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]抵达[g]撤退地点[/]!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(812,3,5,3,8,104,104,0,0,0,0,0,0,0,0) # 未能阻止[0:CHARA_G]撤退!
SubGroup(1)
TalkDeploySlot(2609,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哼,我可不想把时间浪费在 你们这些野兽的斗争上……
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,104,104,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(1)
TalkCharacter(2640,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 啧,让那家伙跑了之后损失惨重…… 这是个无法弥补的失误啊。
SubGroup(1)
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) # 战斗败北!
# Group 204 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 205 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(80,96,2579,3,0,0,0,0,0,0,0,0,0,0,0)
梅特杰 volume_up
等等,我可以给你们钱! 抢到的钱……我们……平分……
TalkCharacter(2541,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
我们是听说西方教会举兵才赶来的, 没想到里面还混了这么多帝国军……
TalkCharacter(2542,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
想不到西方教会已经和 这么多帝国兵会合了啊……
TalkCharacter(2543,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
唔……救人要紧。 等之后再进攻吧……
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]等!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]等!
Alert(660,0,104,104,104,0,0,0,0,0,0,0,0,0,0) [b]流言蜚语[/]的[r]敌军[/]战力降低效果已结束!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败所有的[0:CHARA_G]!
Alert(553,0,14,104,104,0,0,0,0,0,0,0,0,0,0) 大门因[0:CHARA_G]被击败而开启!
Alert(553,0,13,104,104,0,0,0,0,0,0,0,0,0,0) 大门因[0:CHARA_G]被击败而开启!
Alert(552,0,104,104,104,0,0,0,4,0,0,0,0,0,0) 大门因[0:AREA]被占领而开启!
Alert(552,0,104,104,104,0,0,0,5,0,0,0,0,0,0) 大门因[0:AREA]被占领而开启!
Alert(552,0,104,104,104,0,0,0,8,0,0,0,0,0,0) 大门因[0:AREA]被占领而开启!
Alert(589,0,57,104,104,0,0,0,8,0,0,0,0,0,0) 大门因[0:CHARA_G]等人被击败而开启!
TalkCharacter(2544,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
这些人需要一个安全的避难地点…… 我们先拿下附近的堡垒吧。
MainMissionStart(3500,4,0,1,51,104,104,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]等人,确保[b]避难地点[/]安全!
TalkCharacter(2547,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
拿下一座堡垒了, 另一座也必须拿下……
MainMissionStart(3501,0,0,2,15,104,104,0,0,9,0,0,0,0,0) MAIN MISSION START: 成功确保[b]避难地点[/]安全!
TalkCharacter(2548,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
这座堡垒是这些人的生命线。 绝对不能失守……
Alert(3502,4,104,104,104,0,0,0,9,0,0,0,0,0,0) 防止任何一处的[b]避难地点[/]沦陷!
TalkDeploySlot(2545,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
啧,王国军已经来了啊。 快把能抢的东西都抢了!
TalkDeploySlot(2546,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
卡隆家将领 volume_up
看来我是接错活了啊, 这种人是怎么当上帝国将领的……
TalkDeploySlot(2549,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
卡隆家将领 volume_up
喂,你再对平民出手我可不干了, 这不是佣兵该干的活。
TalkDeploySlot(2550,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
事到如今你还扯这些做什么呢! 佣兵不就是收钱杀人的吗?
TalkCharacter(2551,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
看来城塞里还有人没逃出来, 救出他们所有人吧。
MainMissionStart(176,4,1,1,15,104,104,0,0,3,0,0,0,0,0) MAIN MISSION START: 占领[r]堡垒[/],救出[0:CHARA_G]一行人!
Alert(3519,1,15,104,104,0,0,0,4,0,0,0,0,0,0) 救出受困于[0:AREA]的[0:CHARA_G]!
Alert(3519,1,16,104,104,0,0,0,3,0,0,0,0,0,0) 救出受困于[0:AREA]的[0:CHARA_G]!
Alert(3519,1,17,104,104,0,0,0,5,0,0,0,0,0,0) 救出受困于[0:AREA]的[0:CHARA_G]!
TalkCharacter(2552,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
可恶……这里根本不算是王国领, 他们怎么能做出这么残忍的事!
TalkDeploySlot(2555,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
卡隆家将领 volume_up
啧……钱还你。 这活我不干了。
TalkDeploySlot(2556,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
你这臭佣兵给我闭嘴听话就行了! 要是做不到就宰了你。
TalkCharacter(2553,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
幸好赶上了! 走吧,我们还得去救其他人!
TalkCharacter(2554,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
这副情景与当年的达斯卡无异…… 我们得去救剩下的人。
MainMissionStart(478,1,1,2,15,104,104,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功救出[0:CHARA_G]一行人!
TalkCharacter(2557,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
人都齐了吧…… 我们一定要保护好他们。
Alert(324,4,15,104,104,0,0,0,0,0,0,0,0,0,0) 防止[0:CHARA_G]一行人败退!
TalkCharacter(2563,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
能救的人都救了, 我们得把这些人护送到城外的堡垒……
Alert(123,0,15,104,104,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]一行人开始撤退!
MainMissionStart(3524,0,2,1,15,104,104,0,0,0,0,0,0,0,0) MAIN MISSION START: 掩护[0:CHARA_G]一行人抵达[b]避难地点[/]!
TalkDeploySlot(2564,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
哦,想带着累赘逃跑? 给这些蠢货一点教训吧!
Alert(3526,2,15,59,104,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]被[1:CHARA_G]等人袭击而停止进军!
Alert(139,0,15,59,15,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重新开始进军!
Alert(3526,2,16,57,104,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]被[1:CHARA_G]等人袭击而停止进军!
Alert(139,0,16,57,16,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重新开始进军!
Alert(3526,2,17,55,104,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]被[1:CHARA_G]等人袭击而停止进军!
Alert(139,0,17,55,17,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重新开始进军!
TalkCharacter(2565,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
啧,没完没了……
TalkDeploySlot(2566,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
边战斗边保护人,一定很辛苦吧?
TalkDeploySlot(2567,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
卡隆家将领 volume_up
可恶……放我出去!
Alert(150,1,15,104,104,0,0,0,9,0,0,0,0,0,0) [0:CHARA_G]抵达[0:AREA]!
Alert(237,0,15,104,104,0,0,0,9,0,0,0,0,0,0) [0:CHARA_G]撤退!
Alert(150,1,16,104,104,0,0,0,11,0,0,0,0,0,0) [0:CHARA_G]抵达[0:AREA]!
Alert(237,0,16,104,104,0,0,0,11,0,0,0,0,0,0) [0:CHARA_G]撤退!
Alert(150,1,17,53,104,0,0,0,11,0,0,0,0,0,0) [0:CHARA_G]抵达[0:AREA]!
Alert(237,0,17,53,104,0,0,0,11,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkDeploySlot(2568,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
搞什么啊,别让他们跑了! 让他们尝尝恐惧的滋味!
MainMissionStart(454,1,2,2,15,104,104,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功掩护[0:CHARA_G]一行人!
TalkCharacter(2569,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
这样就暂时安全了吧。 我们一定要把这座堡垒死守到底……
Alert(3502,4,104,104,104,0,0,0,0,0,0,0,0,0,0) 防止任何一处的[b]避难地点[/]沦陷!
Alert(333,3,15,104,104,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]即将败退!尽快前往救援!
TalkCharacter(2560,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 梅尔赛德司 volume_up
他好像快撑不下去了。
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
不好了!我们快去救他!
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
不好了!我们快去救他!
TalkCharacter(2562,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 亚修 volume_up
糟糕! 我们不能丢下他不管啊!
Alert(333,3,16,104,104,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]即将败退!尽快前往救援!
TalkCharacter(2560,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 梅尔赛德司 volume_up
他好像快撑不下去了。
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
不好了!我们快去救他!
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
不好了!我们快去救他!
TalkCharacter(2562,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 亚修 volume_up
糟糕! 我们不能丢下他不管啊!
Alert(333,3,17,104,104,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]即将败退!尽快前往救援!
TalkCharacter(2560,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 梅尔赛德司 volume_up
他好像快撑不下去了。
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
不好了!我们快去救他!
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
不好了!我们快去救他!
TalkCharacter(2562,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 亚修 volume_up
糟糕! 我们不能丢下他不管啊!
TalkDeploySlot(2570,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
混账东西,居然都逃光了…… 那我就自己上吧!
Alert(3505,2,9,104,104,0,0,0,10,0,0,0,0,0,0) [0:CHARA_G]为出兵攻击而开启大门!
TalkCharacter(2571,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
首领亲自出马……正合我意! 我们就在守好堡垒的同时攻击那家伙吧。
TalkCharacter(2572,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
那家伙好像是帝国军的指挥官, 干掉他应该能削弱敌军的攻势。
Alert(234,2,29,104,104,0,0,0,10,0,0,0,0,0,0) [0:CHARA_G]等人在[0:AREA]现身!
Alert(110,2,29,104,104,0,0,0,10,0,0,0,0,0,0) [0:CHARA_G]等人开始进军!
MainMissionStart(3506,0,3,1,9,104,104,0,0,9,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]等人,守住[b]避难地点[/]!
SetDeathText(80,73,2573,1,0,0,0,0,0,0,0,0,0,0,0)
梅特杰 volume_up
既然你们救走了那些人, 那我就只能折磨你们了,嘻嘻嘻!
TalkDeploySlot(2573,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
既然你们救走了那些人, 那我就只能折磨你们了,嘻嘻嘻!
TalkCharacter(2574,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
你的遗言就只有这些? 那我就先撕烂你那张口出狂言的嘴吧。
TalkCharacter(2575,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
解决一个人了…… 要抓紧时间解决剩下的才行。
TalkCharacter(2576,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
很好,只差一点了! 各位加油!
TalkDeploySlot(2577,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
在这里赚到的钱能帮我实现梦想!
TalkDeploySlot(2578,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
真是烦死人了……可恶!
Alert(319,0,9,104,104,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
MainMissionStart(3523,0,3,2,15,104,104,0,0,9,0,0,0,0,0) MAIN MISSION START: 成功守住[b]避难地点[/]!
TalkCharacter(2580,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
哼……帝国军也是堕落了啊, 当上将领的全都是这种落魄贼人。
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkDeploySlot(2558,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
卡隆家将领 volume_up
梅特杰,快给我打开! 我不是说我不干了吗!
TalkDeploySlot(2559,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
嘿嘿嘿! 你就在那边乖乖看我表演吧!
TalkCharacter(2583,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
有人和那些家伙打起来了? 情况看起来不太妙……我们快去帮他。
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
SetDeathText(101,96,2593,3,0,0,0,0,0,0,0,0,0,0,0)
巴鲁塔札尔 volume_up
这就是我接了脏活的…… 报应吗……
MainMissionStart(20,4,4,1,12,12,104,0,0,0,0,0,0,0,0) MAIN MISSION START: 救援并说服[0:CHARA_G]!
TalkDeploySlot(2581,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
对了,我得收拾了那个佣兵才行, 那家伙是叛徒,宰了他!
TalkDeploySlot(2582,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
卡隆家将领 volume_up
哦,是吗! 我可不会乖乖挨打!
Alert(26,4,33,12,104,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]等人,救援[1:CHARA_G]!
TalkDeploySlot(2584,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
卡隆家将领 volume_up
是王国军吗? 抱歉,麻烦帮我一把!
TalkDeploySlot(2585,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
卡隆家将领 volume_up
尤里斯!能见到你真是个惊喜。 你肯定会来帮我的吧?
TalkCharacter(2586,100,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
真是拿你没辙…… 以后要记得还我这份人情啊!
TalkDeploySlot(2587,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
卡隆家将领 volume_up
哈琵!想不到能在这里再见到你。 啊,慢着,你别摆出一副想叹气的表情啊!
TalkCharacter(2588,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
为什么你一个人在这里战斗? 真是个怪人……
TalkDeploySlot(2589,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
卡隆家将领 volume_up
真是帮大忙了。 处理掉剩下的家伙吧!
Alert(934,1,12,104,104,0,0,0,0,0,0,0,0,0,0) 已救援[0:CHARA_G]!
TalkDeploySlot(2590,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
卡隆家将领 volume_up
哎呀,太感谢你们了, 我是真受不了在那种人手底下做事……
TalkCharacter(2591,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
那你要不要加入我们? 酬劳方面不会亏待你的。
TalkDeploySlot(2592,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
卡隆家将领 volume_up
好啊,没问题…… 我可以先休息一下吗?累死我了。
MainMissionStart(485,1,4,2,12,104,104,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功说服[0:CHARA_G]!
Alert(237,0,12,104,104,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
SetDeathText(101,96,2593,3,0,0,0,0,0,0,0,0,0,0,0)
巴鲁塔札尔 volume_up
这就是我接了脏活的…… 报应吗……
Alert(319,3,12,104,104,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
TalkCharacter(2594,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 亚修 volume_up
他居然…… 我们差一点就能救出他了啊……
MainMissionStart(445,0,4,3,12,104,104,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能救援[0:CHARA_G]!
MainMissionStart(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkDeploySlot(2581,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
对了,我得收拾了那个佣兵才行, 那家伙是叛徒,宰了他!
Alert(203,2,33,104,104,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人现身!
SetDeathText(101,96,2596,3,0,0,0,0,0,0,0,0,0,0,0)
巴鲁塔札尔 volume_up
什么!?你们…… 可恶……我大意了……
Alert(3525,3,12,33,104,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因遭遇[1:CHARA_G]等人而死亡!
TalkDeploySlot(2597,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
梅特杰……不过是只愚蠢的野兽。 我们撤退吧……
Alert(230,2,8,36,104,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]与援军一同现身!
SetDeathText(150,73,2598,0,0,0,0,0,0,0,0,0,0,0,0)
谬森 volume_up
我是谬森…… 是一名解放者,能让人类摆脱野兽的支配。
Alert(182,2,8,104,104,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]开始朝撤退地点进军!
TalkCharacter(2599,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
难道那家伙才是指挥官? 别让他跑了,在这里解决他!
MainMissionStart(181,0,5,1,8,104,104,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G],阻止其撤退!
Alert(3509,4,8,104,104,0,0,0,0,0,0,0,0,0,0) 防止[0:CHARA_G]抵达撤退地点
Alert(3509,2,8,104,104,0,0,0,0,0,0,0,0,0,0) 防止[0:CHARA_G]抵达撤退地点
TalkCharacter(2635,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
喂,我们可不能让那家伙给跑了啊!
Alert(3507,2,36,104,104,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人从各地现身!开始朝[b]避难地点[/]发动攻击!
TalkCharacter(2600,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
不能波及百姓…… 我们一定要守住堡垒。
Alert(3502,4,104,104,104,0,0,0,9,0,0,0,0,0,0) 防止任何一处的[b]避难地点[/]沦陷!
TalkCharacter(2601,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
可恶,到处都是这些家伙…… 看样子应该是科尔娜莉亚的同伙……
TalkDeploySlot(2602,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
微不足道的兽之后裔们…… 为了我们的宏愿,你们就死在这里吧。
GenderedMcTalk(0,2603,2604,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
你们就是这场大屠杀的背后主谋吗? 如果是,我绝对饶不了你们。
谢兹 volume_up
你们就是这场大屠杀的背后主谋吗? 如果是,我绝对饶不了你们。
TalkDeploySlot(2605,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
唔……难道你是……
TalkDeploySlot(2606,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
肮脏的野兽竟能将我逼入如此困境……
TalkDeploySlot(2610,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
把弓弩炮台也搬出来! 给四处逃窜的老鼠们送点箭当礼物!
Alert(516,2,9,104,104,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]启动弓弩炮台
TalkCharacter(2611,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
真是麻烦…… 我们就兵分两路拿下堡垒吧。
MainMissionStart(89,4,16,1,104,104,104,0,0,0,0,0,0,0,0) MAIN MISSION START: 占领[r]堡垒[/],使弓弩炮台停止射击!
Alert(753,1,104,104,104,0,0,0,0,0,1,0,0,0,0) [0:NUMBER]弓弩炮台因[r]堡垒[/]被占领而停止运作!
TalkCharacter(2612,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
还剩一个地方,快拿下它。
MainMissionStart(473,1,16,2,104,104,104,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功使所有的弓弩炮台停止运作!
TalkCharacter(2613,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 英谷莉特 volume_up
成功了! 这样应该就能安全地前进了。
TalkDeploySlot(2617,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
我都对帝国军的暴行睁一只眼闭一只眼了, 他们居然还弃我于不顾……我要撤退了!
Alert(203,2,10,104,104,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人现身!
TalkCharacter(2618,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
休想逃!
MainMissionStart(4,4,18,1,10,11,104,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]等!
TalkDeploySlot(2619,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
怎、怎么会……这样……
TalkDeploySlot(2620,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
主……抛弃了我们吗……
MainMissionStart(442,1,18,2,10,11,104,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]等人!
TalkCharacter(2621,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
不管你们打着什么正义的幌子, 你们的所作所为都是不会得到宽恕的。
Alert(237,2,10,10,104,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(2622,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
啧,逃得可真够快的……
MainMissionStart(441,0,18,3,10,11,104,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能击败[0:CHARA_G]和[1:CHARA_G]!
Alert(237,2,11,11,104,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(2622,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
啧,逃得可真够快的……
MainMissionStart(441,0,18,3,10,11,104,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能击败[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(2623,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
我已经让治疗部队待命了, 他们应该能治疗受伤的人民。
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(2624,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
各位,麻烦替他们治疗。
Alert(3515,0,15,104,104,0,0,0,0,0,0,0,0,0,0) [b]军医队[/]治疗了[0:CHARA_G]一行人!
TalkCharacter(2625,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 梅尔赛德司 volume_up
太好了~ 这样应该就能暂时松一口气了。
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
Alert(3532,0,15,104,104,0,0,0,0,0,0,0,0,0,0) [b]军医队[/]与[0:CHARA_G]一行人一同撤离战场!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y]敌人[/]!
TalkCharacter(2626,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 亚修 volume_up
我们干脆关上堡垒大门吧, 这样里面避难的人应该会比较安全……
TalkCharacter(2627,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
我们干脆封锁堡垒吧, 这样在里面避难的人应该会更安全。
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y]敌人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y]敌人[/]!
TalkCharacter(2629,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 亚修 volume_up
就是现在! 请关上堡垒的大门!
Alert(3516,0,104,104,104,5,0,0,9,0,0,0,0,0,0) [b][0:PARTY][/]关闭[b]避难地点[/]的大门!
TalkCharacter(2630,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
这样堡垒的防卫就没问题了吧, 我们攻击时就没有后顾之忧了。
Alert(3521,0,104,104,104,5,0,0,9,0,0,0,0,0,0) [b][0:PARTY][/]解除[b]避难地点[/]的关闭状态!
TalkCharacter(2631,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
白痴!把我们关在堡垒里是要干嘛!? 真是的……还不快点开门!
Alert(3517,0,104,104,104,5,0,0,9,0,0,0,0,0,0) 作战失败![b][0:PARTY][/]开启[b]避难地点[/]的大门!
Alert(549,1,75,104,104,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]后获得了宝箱钥匙
Alert(357,2,104,104,104,0,0,0,9,0,0,0,0,0,0) [0:AREA]受到重创!防止该处沦陷!
TalkCharacter(2634,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 亚修 volume_up
再这样下去堡垒就危险了…… 我们得赶紧去救援!
Alert(357,2,104,104,104,0,0,0,11,0,0,0,0,0,0) [0:AREA]受到重创!防止该处沦陷!
TalkCharacter(2633,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
敌人要是攻陷了那座堡垒就糟了! 我们快去帮忙!
Alert(3518,2,8,104,104,0,0,0,9,0,0,0,0,0,0) [0:CHARA_G]即将完成撤退准备!
TalkCharacter(2635,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
喂,我们可不能让那家伙给跑了啊!
MainMissionStart(438,0,5,2,8,104,104,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkDeploySlot(2607,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
看来是无法立下更好的战功了。 我没必要死撑,不过……
Alert(237,0,8,104,104,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(2608,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 拉鲁瓦 volume_up
是谬森吗……
TalkCharacter(2632,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
在各位的努力下,我们救回了许多性命…… 我为你们的英勇感到骄傲。
TalkDeploySlot(2636,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
我、我们到底是做错了什么啊……
Alert(319,3,15,104,104,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
TalkCharacter(2638,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
晚了一步啊…… 我又……没救到人……
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) 战斗败北!
TalkDeploySlot(2637,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
呜呜……妈妈,救我……
Alert(319,3,16,104,104,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
TalkCharacter(2638,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
晚了一步啊…… 我又……没救到人……
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) 战斗败北!
TalkDeploySlot(2636,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
我、我们到底是做错了什么啊……
Alert(319,3,17,104,104,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
TalkCharacter(2638,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
晚了一步啊…… 我又……没救到人……
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) 战斗败北!
Alert(321,3,17,104,104,0,0,0,9,0,0,0,0,0,0) [0:AREA]沦陷!
TalkCharacter(2639,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
糟了……堡垒一旦失守, 里面的人必将遭殃……
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) 战斗败北!
Alert(321,3,17,104,104,0,0,0,11,0,0,0,0,0,0) [0:AREA]沦陷!
TalkCharacter(2639,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
糟了……堡垒一旦失守, 里面的人必将遭殃……
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) 战斗败北!
Alert(180,3,8,104,104,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]抵达撤退地点
MainMissionStart(812,3,5,3,8,104,104,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能阻止[0:CHARA_G]撤退!
TalkDeploySlot(2609,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
哼,我可不想把时间浪费在 你们这些野兽的斗争上……
Alert(237,0,8,104,104,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(2640,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
啧,让那家伙跑了之后损失惨重…… 这是个无法弥补的失误啊。
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) 战斗败北!