王國軍在帝國領內順利進軍。此時…… 西方教會卻毫無預警地在其背後舉兵起義。
Deployment table
| Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 謝茲 | 104 | 0 | 0 | 0 | 0 | 0 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 1 | 亞修 | 255 | 0 | 0 | 1 | 80 | 1 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 2 | 帝彌托利 | 255 | 0 | 0 | 2 | 25 | 2 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 3 | 雅妮特 | 255 | 0 | 0 | 3 | 95 | 3 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 4 | 希爾凡 | 255 | 0 | 0 | 4 | 85 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 5 | 菲力克斯 | 255 | 0 | 0 | 5 | 75 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 6 | 英谷莉特 | 255 | 0 | 0 | 6 | 100 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 7 | 梅爾賽德司 | 255 | 0 | 0 | 7 | 90 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 8 | 謬森 | 255 | 0 | 0 | 8 | 906 | 5 | 12 | 0 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 9 | 梅特傑 | 5 | 0 | 0 | 9 | 410 | 5 | 13 | 3 | 101 | 8 | 0 | 100 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 10 | 255 | 0 | 0 | 10 | 930 | 5 | 13 | 3 | 101 | 0 | 1 | 16 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | |
| 11 | 4 | 0 | 0 | 11 | 929 | 5 | 13 | 3 | 101 | 0 | 1 | 30 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | |
| 12 | 巴魯塔札爾 | 4 | 0 | 0 | 12 | 195 | 7 | 13 | 0 | 101 | 8 | 0 | 100 | 127 | 255 | 65535 | 1999 | 8 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 13 | 賽羅司騎士 | 255 | 0 | 1 | 0 | 604 | 5 | 13 | 3 | 101 | 5 | 0 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | 
| 14 | 賽羅司騎士 | 4 | 0 | 1 | 1 | 674 | 5 | 13 | 3 | 101 | 5 | 0 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | 
| 15 | 4 | 0 | 1 | 2 | 1407 | 7 | 13 | 0 | 101 | 5 | 0 | 1 | 199 | 255 | 65535 | 1999 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | 65535 | 65535 | 65535 | |
| 16 | 255 | 0 | 1 | 3 | 1408 | 7 | 13 | 0 | 101 | 5 | 0 | 1 | 199 | 255 | 65535 | 1999 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | 65535 | 65535 | 65535 | |
| 17 | 平民 | 255 | 0 | 1 | 4 | 1400 | 7 | 13 | 0 | 101 | 5 | 0 | 1 | 199 | 255 | 65535 | 1999 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | 65535 | 65535 | 65535 | 
| 18 | 聯邦國將領 | 255 | 0 | 1 | 5 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 19 | 聯邦國將領 | 255 | 0 | 1 | 6 | 660 | 5 | 13 | 3 | 101 | 3 | 1 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 20 | 聯邦國將領 | 255 | 0 | 1 | 7 | 690 | 5 | 13 | 3 | 101 | 3 | 1 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 21 | 聯邦國將領 | 255 | 0 | 1 | 8 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 27 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 22 | 聯邦國將領 | 255 | 0 | 1 | 9 | 660 | 5 | 13 | 3 | 101 | 3 | 1 | 27 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 23 | 聯邦國將領 | 255 | 0 | 1 | 10 | 615 | 5 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 24 | 聯邦國將領 | 255 | 0 | 1 | 11 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 25 | 聯邦國將領 | 255 | 0 | 1 | 12 | 645 | 5 | 13 | 3 | 101 | 3 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 26 | 聯邦國將領 | 255 | 0 | 1 | 13 | 640 | 5 | 13 | 3 | 101 | 3 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 27 | 聯邦國將領 | 255 | 0 | 1 | 14 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 20 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 28 | 聯邦國將領 | 255 | 0 | 1 | 15 | 690 | 5 | 13 | 3 | 101 | 3 | 1 | 20 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 29 | 聯邦國將領 | 255 | 0 | 1 | 16 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 27 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 30 | 聯邦國將領 | 255 | 0 | 1 | 17 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 20 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 31 | 聯邦國將領 | 255 | 0 | 1 | 18 | 660 | 5 | 13 | 3 | 101 | 3 | 1 | 27 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 32 | 聯邦國將領 | 255 | 0 | 1 | 19 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 20 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 33 | 聯邦國將領 | 255 | 0 | 1 | 20 | 655 | 5 | 13 | 3 | 101 | 8 | 0 | 20 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 34 | 聯邦國將領 | 255 | 0 | 1 | 21 | 635 | 5 | 13 | 3 | 101 | 8 | 0 | 20 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 35 | 聯邦國將領 | 255 | 0 | 1 | 22 | 610 | 5 | 13 | 3 | 101 | 8 | 0 | 20 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 36 | 聯邦國將領 | 255 | 0 | 1 | 23 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 27 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 37 | 聯邦國將領 | 5 | 0 | 1 | 24 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 27 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 38 | 聯邦國將領 | 5 | 0 | 1 | 25 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 39 | 聯邦國將領 | 5 | 0 | 1 | 26 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 40 | 聯邦國將領 | 5 | 0 | 1 | 27 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 20 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 41 | 聯邦國將領 | 5 | 0 | 1 | 28 | 685 | 5 | 13 | 3 | 101 | 3 | 1 | 20 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 42 | 聯邦國將領 | 5 | 0 | 1 | 29 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 43 | 聯邦國將領 | 5 | 0 | 1 | 30 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 44 | 聯邦國將領 | 5 | 0 | 1 | 31 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 45 | 聯邦國將領 | 5 | 0 | 1 | 32 | 615 | 5 | 13 | 3 | 101 | 3 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 46 | 聯邦國將領 | 5 | 0 | 1 | 33 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 47 | 聯邦國將領 | 5 | 0 | 1 | 34 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 48 | 聯邦國將領 | 5 | 0 | 1 | 35 | 600 | 5 | 13 | 0 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | 
| 49 | 聯邦國將領 | 4 | 0 | 1 | 36 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | 
| 50 | 賽羅司騎士 | 4 | 0 | 1 | 37 | 609 | 5 | 13 | 3 | 101 | 5 | 1 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | 
| 51 | 聯邦國將領 | 4 | 0 | 1 | 38 | 655 | 5 | 13 | 3 | 101 | 5 | 0 | 20 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 52 | 聯邦國將領 | 255 | 0 | 1 | 39 | 635 | 5 | 13 | 3 | 101 | 5 | 0 | 20 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 53 | 聯邦國將領 | 255 | 0 | 1 | 40 | 610 | 5 | 13 | 3 | 101 | 5 | 0 | 27 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 54 | 聯邦國將領 | 255 | 0 | 1 | 41 | 605 | 5 | 13 | 3 | 101 | 5 | 0 | 27 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 55 | 聯邦國將領 | 255 | 0 | 1 | 42 | 630 | 5 | 13 | 3 | 101 | 5 | 1 | 20 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 56 | 聯邦國將領 | 255 | 0 | 1 | 43 | 605 | 5 | 13 | 3 | 101 | 5 | 1 | 20 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 57 | 聯邦國將領 | 255 | 0 | 1 | 44 | 680 | 5 | 13 | 3 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 58 | 聯邦國將領 | 255 | 0 | 1 | 45 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 59 | 聯邦國將領 | 255 | 0 | 1 | 46 | 645 | 5 | 13 | 3 | 101 | 5 | 1 | 27 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 60 | 聯邦國將領 | 255 | 0 | 1 | 47 | 670 | 5 | 13 | 3 | 101 | 5 | 1 | 27 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 61 | 聯邦國將領 | 255 | 0 | 1 | 48 | 630 | 5 | 13 | 3 | 101 | 3 | 0 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 62 | 聯邦國將領 | 255 | 0 | 1 | 49 | 605 | 5 | 13 | 3 | 101 | 3 | 0 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 63 | 聯邦國將領 | 255 | 0 | 1 | 50 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 64 | 聯邦國將領 | 255 | 0 | 1 | 51 | 650 | 5 | 13 | 3 | 101 | 3 | 0 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 65 | 聯邦國將領 | 255 | 0 | 1 | 52 | 645 | 5 | 13 | 3 | 101 | 3 | 0 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 66 | 聯邦國將領 | 255 | 0 | 1 | 53 | 700 | 5 | 13 | 3 | 101 | 3 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | 
| 67 | 聯邦國將領 | 4 | 0 | 1 | 54 | 630 | 5 | 13 | 3 | 101 | 3 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | 
| 68 | 聯邦國將領 | 4 | 0 | 1 | 55 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | 
| 69 | 聯邦國將領 | 4 | 0 | 1 | 56 | 615 | 5 | 13 | 3 | 101 | 3 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | 
| 70 | 聯邦國將領 | 4 | 0 | 1 | 57 | 655 | 5 | 13 | 3 | 101 | 3 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | 
| 71 | 聯邦國將領 | 4 | 0 | 1 | 58 | 635 | 5 | 13 | 3 | 101 | 3 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 72 | 聯邦國將領 | 255 | 0 | 1 | 59 | 605 | 5 | 13 | 3 | 101 | 3 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 73 | 聯邦國將領 | 255 | 0 | 1 | 60 | 605 | 5 | 13 | 3 | 101 | 3 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 74 | 聯邦國將領 | 255 | 0 | 1 | 61 | 630 | 5 | 13 | 3 | 101 | 3 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 75 | 聯邦國將領 | 255 | 0 | 1 | 62 | 615 | 5 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 76 | 聯邦國將領 | 255 | 0 | 1 | 63 | 650 | 5 | 13 | 3 | 101 | 3 | 0 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 77 | 聯邦國將領 | 255 | 0 | 1 | 64 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 78 | 聯邦國將領 | 255 | 0 | 1 | 65 | 655 | 5 | 13 | 3 | 101 | 3 | 0 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 79 | 聯邦國將領 | 255 | 0 | 1 | 66 | 635 | 5 | 13 | 3 | 101 | 3 | 0 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 80 | 聯邦國將領 | 255 | 0 | 1 | 67 | 660 | 5 | 13 | 3 | 101 | 3 | 0 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 81 | 普通兵 | 255 | 0 | 1 | 68 | 1000 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 82 | 普通兵 | 255 | 0 | 1 | 69 | 1000 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 83 | 普通兵 | 255 | 0 | 1 | 70 | 1000 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 84 | 普通兵 | 255 | 0 | 1 | 71 | 1015 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | 
| 85 | 普通兵 | 4 | 0 | 1 | 72 | 1015 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | 
| 86 | 普通兵 | 4 | 0 | 1 | 73 | 1015 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | 
| 87 | 普通兵 | 4 | 0 | 1 | 74 | 1020 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 88 | 普通兵 | 255 | 0 | 1 | 75 | 1020 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 89 | 普通兵 | 255 | 0 | 1 | 76 | 1020 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 90 | 普通兵 | 255 | 0 | 1 | 77 | 1000 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 91 | 普通兵 | 4 | 0 | 1 | 78 | 1000 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 92 | 普通兵 | 4 | 0 | 1 | 79 | 1000 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 93 | 普通兵 | 4 | 0 | 1 | 80 | 1020 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 94 | 普通兵 | 4 | 0 | 1 | 81 | 1020 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 95 | 普通兵 | 4 | 0 | 1 | 82 | 1020 | 5 | 4 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 96 | 聯邦國將領 | 4 | 0 | 1 | 83 | 605 | 7 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 97 | 聯邦國將領 | 255 | 0 | 1 | 84 | 680 | 7 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 98 | 普通兵 | 255 | 0 | 1 | 85 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 99 | 普通兵 | 4 | 0 | 1 | 86 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 100 | 普通兵 | 4 | 0 | 1 | 87 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 101 | 普通兵 | 255 | 0 | 1 | 88 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 102 | 普通兵 | 4 | 0 | 1 | 89 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 103 | 普通兵 | 4 | 0 | 1 | 90 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
Table 1
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 33 | 0 | 0 | 0 | 33 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 34 | 0 | 0 | 0 | 34 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 35 | 0 | 0 | 0 | 35 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 36 | 0 | 0 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 2
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 0 | 2 | 0 | 0 | 101 | 0 | 54 | 103 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 3
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 12 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1526 | 30 | 1526 | 15 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1522 | 22 | 1526 | 15 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 30 | 1523 | 20 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1525 | 22 | 1526 | 26 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1523 | 22 | 1526 | 27 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1525 | 30 | 1523 | 20 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 6 | 0 | 6 | 65535 | 3 | 1000 | 1526 | 22 | 1526 | 26 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 7 | 0 | 7 | 65535 | 3 | 1000 | 1526 | 22 | 1523 | 26 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1523 | 22 | 1526 | 26 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 9 | 0 | 9 | 240 | 3 | 1000 | 1527 | 30 | 1526 | 27 | 1999 | 100 | 5 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 10 | 0 | 10 | 65535 | 3 | 1000 | 1526 | 22 | 1526 | 27 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 11 | 0 | 11 | 239 | 3 | 1000 | 1524 | 30 | 1526 | 20 | 1999 | 100 | 5 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 4
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 45 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
# Group 0 (209, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 1 (0, 5, 1, 1, 35)
    
        
        
            SubGroup(0)
        
        
            SubGroup(8)
        
        
          Unknown10(0,19,15,104,104,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(0,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(0,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(0,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(1,51,15,104,104,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(16)
        
        
          SetName(15,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 15 to 人民
    
          SetName(16,571,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 16 to 人民
    
          SetName(17,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 17 to 人民
    
          SetName(8,150,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 8 to ???
    
          SetName(36,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 36 to 神秘士兵
    
          SetName(37,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 37 to 神秘士兵
    
          SetName(38,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 38 to 神秘士兵
    
          SetName(39,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 39 to 神秘士兵
    
          SetName(40,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 40 to 神秘士兵
    
          SetName(41,572,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 41 to 神秘士兵
    
          SetName(42,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 42 to 神秘士兵
    
          SetName(43,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 43 to 神秘士兵
    
          SetName(44,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 44 to 神秘士兵
    
          SetName(45,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 45 to 神秘士兵
    
          SetName(46,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 46 to 神秘士兵
    
          SetName(47,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 47 to 神秘士兵
    
          SetDeathText(80,96,2579,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 等等,我可以給你們錢……!
搶到的錢……我們……平分……
    
          Unknown126(0,57100,0,55900,0,4964,1,7564,1,0,0,0,0,0,0)
        
    
          Unknown126(0,37400,0,7564,1,24364,1,23464,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown6(12,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown61(15,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown61(16,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown61(17,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 2 (0, 2, 2, 1, 4)
    
        
        
            SubGroup(0)
        
        
            SubGroup(3)
        
        
          Unknown78(1,15,99,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown78(1,16,99,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown78(1,17,99,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 3 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 4 (0, 5, 0, 1, 5)
    
        
        
            SubGroup(0)
        
        
If254(1,209,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2541,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我們是聽說西方教會舉兵才趕來的……
沒想到裡面還混了這麼多帝國軍啊。
    
If254(1,209,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2542,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 想不到西方教會已經和
這麼多帝國兵會合了啊。
    
          TalkCharacter(2543,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 嗯……救人要緊。
進攻的事情等之後再說吧……
    # Group 5 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 6 (0, 5, 16, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 7 (0, 5, 16, 2, 4)
    
        
        
            SubGroup(1)
        
        
          Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 8 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 9 (0, 2, 16, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 10 (0, 2, 16, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown14(96,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(97,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 11 (0, 2, 16, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown18(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 12 (0, 2, 2, 3, 5)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]和[1:CHARA_G]!
    
          GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 39: 1 0 0
        
    
            SubGroup(4)
        
        
          Unknown23(96,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(96,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(97,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(97,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 13 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 14 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 15 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]等!
    
            SubGroup(1)
        
        
          Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 16 (0, 2, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]等!
    
          Unknown28(7,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Alert(660,0,104,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # [b]流言蜚語[/]的[r]敵軍[/]戰力降低效果已結束!
    # Group 17 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 18 (0, 2, 16, 2, 8)
    
        
        
            SubGroup(1)
        
        
          Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(7)
        
        
          Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 19 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 20 (0, 2, 2, 2, 8)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗所有的[0:CHARA_G]!
    
            SubGroup(7)
        
        
          Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 21 (12, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 22 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 23 (0, 2, 0, 2, 3)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 22: True 0
        
    
            SubGroup(2)
        
        
          Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(553,0,14,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # 大門因[0:CHARA_G]被擊敗而開啟!
    # Group 24 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 25 (0, 2, 0, 2, 3)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 24: True 0
        
    
            SubGroup(2)
        
        
          Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(553,0,13,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # 大門因[0:CHARA_G]被擊敗而開啟!
    # Group 26 (0, 5, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 27 (0, 2, 0, 2, 4)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 26: 1 0 0
        
    
            SubGroup(3)
        
        
          Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(552,0,104,104,104,0,0,0,4,0,0,0,0,0,0)
        
          # 大門因[0:AREA]被占領而開啟!
    # Group 28 (0, 5, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 29 (0, 2, 0, 2, 4)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 28: 1 0 0
        
    
            SubGroup(3)
        
        
          Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(552,0,104,104,104,0,0,0,5,0,0,0,0,0,0)
        
          # 大門因[0:AREA]被占領而開啟!
    # Group 30 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 32: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 31 (0, 2, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 30: 1 0 0
        
    
          GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 33: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(552,0,104,104,104,0,0,0,8,0,0,0,0,0,0)
        
          # 大門因[0:AREA]被占領而開啟!
    # Group 32 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(58,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 30: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 33 (0, 5, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 32: 1 0 0
        
    
          GroupCheck3(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 31: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(589,0,57,104,104,0,0,0,8,0,0,0,0,0,0)
        
          # 大門因[0:CHARA_G]等人被擊敗而開啟!
    # Group 34 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 35 (0, 5, 0, 2, 7)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 4: 1 0 0
        
    
          TalkCharacter(2544,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這些人需要一個安全的避難地點……
我們先拿下附近的堡壘吧。
    
            SubGroup(5)
        
        
          Unknown43(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3500,4,0,1,51,104,104,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]等人,確保[b]避難地點[/]安全!
    # Group 36 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown19(53,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(54,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown35(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 37 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(52,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown35(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 38 (0, 2, 0, 5, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 36: 1 0 0
        
    
          GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 37: 1 0 0
        
    
          TalkCharacter(2547,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 拿下一座堡壘了。
另一座堡壘也得拿下來才行……
    # Group 39 (0, 5, 0, 6, 15)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(54,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3501,0,0,2,15,104,104,0,0,9,0,0,0,0,0)
        
          # 成功確保[b]避難地點[/]安全!
    
          TalkCharacter(2548,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這座堡壘是這些人的生命線。
我們一定要守好這裡……
    
            SubGroup(9)
        
        
          Unknown10(1,76,15,104,104,0,0,0,9,11,0,0,0,0,0)
        
    
          Unknown11(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown12(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown12(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3502,4,104,104,104,0,0,0,9,0,0,0,0,0,0)
        
          # 提防任何一處的[b]避難地點[/]淪陷!
    # Group 40 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 41 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 35: 1 0 0
        
    
          GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 45: 1 0 0
        
    
          TalkDeploySlot(2545,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 嘖,王國軍已經來了啊。
快把能搶的東西都搶一搶!
    
          TalkDeploySlot(2546,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這傢伙搞錯工作內容了吧。
為什麼他能當上帝國的將領啊?
    # Group 42 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 43 (0, 2, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2549,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 喂,你再對平民出手我就不幹了。
這可不是傭兵的工作。
    
          TalkDeploySlot(2550,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 喂喂,事到如今你在講什麼啊!
傭兵不就是負責收錢殺人嗎?
    # Group 44 (8, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 45 (0, 5, 0, 2, 15)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 35: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2551,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 看來城塞裡還有人沒逃出來。
把他們全都救出來吧。
    
            SubGroup(7)
        
        
          Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(176,4,1,1,15,104,104,0,0,3,0,0,0,0,0)
        
          # 占領[r]堡壘[/],救出[0:CHARA_G]一行人!
    
            SubGroup(3)
        
        
          Unknown78(0,15,99,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown78(0,16,99,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown78(0,17,99,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 46 (0, 5, 0, 3, 7)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,104,104,4,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3519,1,15,104,104,0,0,0,4,0,0,0,0,0,0)
        
          # 救出受困在[0:AREA]的[0:CHARA_G]!
    
            SubGroup(1)
        
        
          Unknown43(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 47 (0, 5, 0, 3, 7)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,104,104,3,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3519,1,16,104,104,0,0,0,3,0,0,0,0,0,0)
        
          # 救出受困在[0:AREA]的[0:CHARA_G]!
    
            SubGroup(1)
        
        
          Unknown43(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 48 (0, 5, 0, 3, 7)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,104,104,5,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3519,1,17,104,104,0,0,0,5,0,0,0,0,0,0)
        
          # 救出受困在[0:AREA]的[0:CHARA_G]!
    
            SubGroup(1)
        
        
          Unknown43(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 49 (0, 2, 0, 6, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(104,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(104,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(104,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2552,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 唔……這裡根本不算是王國領。
為什麼他們能做出這麼殘忍的事……!
    # Group 50 (0, 2, 0, 5, 2)
    
        
        
            SubGroup(1)
        
        
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 46: 1 0 0
        
    
          GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 47: 1 0 0
        
    
          GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 48: 1 0 0
        
    
          TalkDeploySlot(2555,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 嘖……錢還你。
這個工作我不接了。
    
          TalkDeploySlot(2556,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 閉嘴聽話就對了,臭傭兵!
辦不到的話我就砍了你喔。
    # Group 51 (0, 2, 0, 12, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(2)
        
        
          GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 46: 1 0 0
        
    
          GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 47: 1 0 0
        
    
            SubGroup(2)
        
        
          GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 46: 1 0 0
        
    
          GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 48: 1 0 0
        
    
            SubGroup(2)
        
        
          GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 47: 1 0 0
        
    
          GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 48: 1 0 0
        
    
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2553,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 幸好趕上了!
走吧,我們還得去救其他人呢!
    
If254(1,206,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2554,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這副情景簡直就是當年的達斯卡啊。
我們……得救出剩下的人才行。
    # Group 52 (0, 5, 0, 8, 14)
    
        
        
            SubGroup(7)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 46: 1 0 0
        
    
          GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 47: 1 0 0
        
    
          GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 48: 1 0 0
        
    
          Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
            SubGroup(3)
        
        
          PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(478,1,1,2,15,104,104,0,0,0,0,0,0,0,0)
        
          # 成功救出[0:CHARA_G]一行人!
    
            SubGroup(1)
        
        
          TalkCharacter(2557,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這些人就是全部了吧……
我們一定要保護好他們。
    
            SubGroup(2)
        
        
            SubGroup(3)
        
        
          PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(324,4,15,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # 提防[0:CHARA_G]一行人敗退!
    # Group 53 (32, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 54 (0, 5, 0, 3, 24)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 39: 1 0 0
        
    
          GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 52: 1 0 0
        
    
          TalkCharacter(2563,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 能救的人都救了。
我們得將這些人護送到城外的堡壘才行……!
    
            SubGroup(3)
        
        
          Unknown32(15,1,104,9,0,0,0,0,0,1,0,0,0,0,0)
        
    
          Unknown32(16,1,104,11,0,0,0,0,0,1,0,0,0,0,0)
        
    
          Unknown32(17,1,104,11,0,0,0,0,0,1,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(123,0,15,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]一行人開始撤退!
    
            SubGroup(4)
        
        
          Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3524,0,2,1,15,104,104,0,0,0,0,0,0,0,0)
        
          # 掩護[0:CHARA_G]一行人抵達[b]避難地點[/]!
    
            SubGroup(6)
        
        
          Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(15,43000,0,5964,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(16,64000,0,5464,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(17,16964,1,5464,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2564,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 哦,想帶著累贅逃跑嗎?
給這些蠢貨一點教訓!
    # Group 55 (23, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 56 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 57 (0, 5, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(15,40500,0,4964,1,45000,0,7464,1,0,1,0,0,0,0)
        
    
          Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 58 (0, 5, 0, 3, 16)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 57: 1 0 0
        
    
            SubGroup(2)
        
        
          Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(59,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(60,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(59,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(60,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(59,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(60,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3526,2,15,59,104,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]被[1:CHARA_G]等人襲擊而停止進軍!
    # Group 59 (0, 5, 2, 5, 2)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(59,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(60,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 57: True 0
        
    
          Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(15,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 60 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(59,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(3,0,0,59,104,0,0,1,1,0,0,0,0,0,0)
        
    # Group 61 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(60,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(3,0,0,60,104,0,0,1,1,0,0,0,0,0,0)
        
    # Group 62 (0, 5, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 59: 1 0 0
        
    
            SubGroup(2)
        
        
          PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(139,0,15,59,15,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]重新開始進軍!
    # Group 63 (8, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 64 (0, 5, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(16,61500,0,3964,1,964,1,6964,1,0,1,0,0,0,0)
        
    
          Unknown23(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 65 (0, 5, 0, 3, 16)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 64: 1 0 0
        
    
            SubGroup(2)
        
        
          Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(57,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(58,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(57,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(58,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(57,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(58,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3526,2,16,57,104,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]被[1:CHARA_G]等人襲擊而停止進軍!
    # Group 66 (0, 5, 2, 5, 2)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(57,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(58,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 64: True 0
        
    
          Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 67 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(3,0,0,57,104,0,0,1,1,0,0,0,0,0,0)
        
    # Group 68 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(58,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(3,0,0,58,104,0,0,1,1,0,0,0,0,0,0)
        
    # Group 69 (0, 5, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 1 0 0
        
    
            SubGroup(2)
        
        
          PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(139,0,16,57,16,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]重新開始進軍!
    # Group 70 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 66: True 0
        
    
          Unknown13(16,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(16,5464,1,14464,1,0,0,0,0,0,0,0,0,0,0)
        
    # Group 71 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 70: True 0
        
    
          Unknown10(16,4464,1,13464,1,6964,1,16464,1,0,1,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(16,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 72 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 73 (0, 5, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(17,15464,1,3964,1,18964,1,7464,1,0,1,0,0,0,0)
        
    
          Unknown23(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 74 (0, 5, 0, 3, 16)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 73: 1 0 0
        
    
            SubGroup(2)
        
        
          Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(55,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(56,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(55,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(56,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(55,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(56,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3526,2,17,55,104,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]被[1:CHARA_G]等人襲擊而停止進軍!
    # Group 75 (0, 5, 2, 5, 2)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(55,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(56,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 73: True 0
        
    
          Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(17,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 76 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(55,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(3,0,0,55,104,0,0,1,1,0,0,0,0,0,0)
        
    # Group 77 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(56,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(3,0,0,56,104,0,0,1,1,0,0,0,0,0,0)
        
    # Group 78 (0, 5, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 75: 1 0 0
        
    
            SubGroup(2)
        
        
          PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(139,0,17,55,17,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]重新開始進軍!
    # Group 79 (0, 2, 0, 6, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 58: 1 0 0
        
    
          GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 65: 1 0 0
        
    
          GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 74: 1 0 0
        
    
          TalkCharacter(2565,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 嘖,接二連三地出現……!
    
          TalkDeploySlot(2566,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 邊戰鬥邊保護人,一定很辛苦吧?
    
          TalkDeploySlot(2567,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 可惡……放我出去!
    # Group 80 (0, 5, 0, 5, 13)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(15,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(15,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown32(15,1,104,9,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(150,1,15,104,104,0,0,0,9,0,0,0,0,0,0)
        
          # [0:CHARA_G]抵達[0:AREA]!
    
If254(1,83,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkFromOwnStrings2(15,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,15,104,104,0,0,0,9,0,0,0,0,0,0)
        
          # [0:CHARA_G]撤退!
    # Group 81 (0, 5, 0, 5, 13)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(16,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(16,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown32(16,1,104,9,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(150,1,16,104,104,0,0,0,11,0,0,0,0,0,0)
        
          # [0:CHARA_G]抵達[0:AREA]!
    
If254(1,83,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkFromOwnStrings2(16,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,16,104,104,0,0,0,11,0,0,0,0,0,0)
        
          # [0:CHARA_G]撤退!
    # Group 82 (0, 5, 0, 5, 13)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(17,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(17,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown32(17,1,104,11,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(150,1,17,53,104,0,0,0,11,0,0,0,0,0,0)
        
          # [0:CHARA_G]抵達[0:AREA]!
    
If254(1,83,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkFromOwnStrings2(17,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,17,53,104,0,0,0,11,0,0,0,0,0,0)
        
          # [0:CHARA_G]撤退!
    # Group 83 (0, 2, 2, 5, 0)
    
        
        
            SubGroup(1)
        
        
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck4(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 80: True 0
        
    
          GroupCheck4(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 81: True 0
        
    
          GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 82: True 0
        
    # Group 84 (0, 5, 0, 12, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(2)
        
        
          GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 80: 1 0 0
        
    
          GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 81: 1 0 0
        
    
            SubGroup(2)
        
        
          GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 80: 1 0 0
        
    
          GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 82: 1 0 0
        
    
            SubGroup(2)
        
        
          GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 81: 1 0 0
        
    
          GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 82: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2568,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 喂喂,怎麼可以讓他們逃走啊!
我要讓他們嘗嘗更恐怖的滋味!
    # Group 85 (0, 5, 0, 5, 15)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 80: 1 0 0
        
    
          GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 81: 1 0 0
        
    
          GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 82: 1 0 0
        
    
            SubGroup(6)
        
        
          PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(454,1,2,2,15,104,104,0,0,0,0,0,0,0,0)
        
          # 成功掩護[0:CHARA_G]一行人!
    
            SubGroup(1)
        
        
          TalkCharacter(2569,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這樣就暫時安全了吧。
我們得守住這座堡壘才行……
    
            SubGroup(1)
        
        
          Unknown10(1,70,104,104,104,0,0,0,9,11,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3502,4,104,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # 提防任何一處的[b]避難地點[/]淪陷!
    # Group 86 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 87 (0, 5, 0, 3, 19)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(80,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 80: 0 1 0
        
    
          Unknown18(15,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(333,3,15,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
    
If254(2,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(1,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2560,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 他好像快撐不下去了。
    
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 不好了! 我們得快去救他才行!
    
If254(2,88,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 不好了! 我們得快去救他才行!
    
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2562,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 糟了……!
我們不能丟下他不管啊!
    
            SubGroup(1)
        
        
          Unknown61(15,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 88 (0, 5, 0, 3, 18)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 81: 0 1 0
        
    
          Unknown18(16,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(333,3,16,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
    
If254(2,87,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(1,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2560,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 他好像快撐不下去了。
    
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 不好了! 我們得快去救他才行!
    
If254(2,87,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 不好了! 我們得快去救他才行!
    
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2562,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 糟了……!
我們不能丟下他不管啊!
    
            SubGroup(1)
        
        
          Unknown61(16,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 89 (0, 5, 0, 3, 18)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 82: 0 1 0
        
    
          Unknown18(17,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(333,3,17,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
    
If254(2,87,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(1,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2560,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 他好像快撐不下去了。
    
If254(1,88,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 不好了! 我們得快去救他才行!
    
If254(2,87,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 不好了! 我們得快去救他才行!
    
If254(1,88,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2562,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 糟了……!
我們不能丟下他不管啊!
    
            SubGroup(1)
        
        
          Unknown61(17,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 90 (16, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 91 (0, 5, 0, 2, 55)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 85: 1 0 0
        
    
          TalkDeploySlot(2570,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 混帳東西,居然都逃光了……
既然這樣我就自己上吧!
    
          Unknown6(9,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(7)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3505,2,9,104,104,0,0,0,10,0,0,0,0,0,0)
        
          # [0:CHARA_G]為出兵攻擊而開啟大門!
    
If254(1,209,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2571,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 首領親自出馬嗎……正合我意!
我們一邊守好堡壘,一邊攻擊那傢伙吧。
    
If254(1,209,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2572,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 那傢伙好像是帝國軍的指揮官。
打敗他的話,應該能減緩敵軍的攻勢。
    
            SubGroup(4)
        
        
          Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(234,2,29,104,104,0,0,0,10,0,0,0,0,0,0)
        
          # [0:CHARA_G]等人於[0:AREA]現身!
    
            SubGroup(8)
        
        
          Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(29,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(30,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(31,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(32,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(9)
        
        
          Unknown55(0,29,9,0,0,1,104,9,0,0,1,1,0,0,0)
        
    
          Unknown55(0,30,11,0,0,1,104,11,0,0,1,1,0,0,0)
        
    
          Unknown55(0,31,9,0,0,1,104,9,0,0,1,1,0,0,0)
        
    
          Unknown55(0,32,11,0,0,1,104,11,0,0,1,1,0,0,0)
        
    
          PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(110,2,29,104,104,0,0,0,10,0,0,0,0,0,0)
        
          # [0:CHARA_G]等人開始進軍!
    
            SubGroup(6)
        
        
          Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(29,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(30,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(31,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(32,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3506,0,3,1,9,104,104,0,0,9,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]等人,守住[b]避難地點[/]!
    # Group 92 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(9,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 93 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 94 (0, 5, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,29,9,0,0,1,104,9,0,0,0,1,0,0,0)
        
    # Group 95 (0, 5, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,30,11,0,0,1,104,11,0,0,0,1,0,0,0)
        
    # Group 96 (0, 5, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,31,9,0,0,1,104,9,0,0,0,1,0,0,0)
        
    # Group 97 (0, 5, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,32,11,0,0,1,104,11,0,0,0,1,0,0,0)
        
    # Group 98 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          Unknown17(104,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 104: 0 1 0
        
    
            SubGroup(2)
        
        
          SetDeathText(80,73,2573,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 既然你們讓那些人逃走了,
我就只能折磨你們囉。嘻嘻嘻!
    
          CloseUp(9,2,0,0,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 99 (0, 2, 8, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(3,0,80,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2573,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 既然你們讓那些人逃走了,
我就只能折磨你們囉。嘻嘻嘻!
    
          TalkCharacter(2574,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 你的遺言就只有這些嗎?
我就先擰下你的三寸不爛之舌吧。
    # Group 100 (0, 2, 0, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2575,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 解決一個人了……
剩下的也得快點解決才行。
    # Group 101 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(2,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2576,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 很好,只差一點了!
大家加油!
    # Group 102 (0, 2, 0, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2577,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 我在這裡賺到的錢,可以讓我夢想成真!
    # Group 103 (0, 2, 0, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2578,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 真是有夠煩人的傢伙……!
氣死我了!
    # Group 104 (0, 2, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 105 (0, 5, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,0,9,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]戰死!
    # Group 106 (0, 5, 0, 7, 6)
    
        
        
            SubGroup(6)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 105: 1 0 0
        
    
            SubGroup(3)
        
        
          Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3523,0,3,2,15,104,104,0,0,9,0,0,0,0,0)
        
          # 成功守住[b]避難地點[/]!
    
            SubGroup(1)
        
        
          TalkCharacter(2580,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 哼……帝國軍也真是今非昔比啊,
連這種落魄賊人都能當上將領呢。
    # Group 107 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 108 (0, 5, 0, 7, 4)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 52: 1 0 0
        
    
          MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 62: 1 0 0
        
    
          GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 69: 1 0 0
        
    
          GroupCheck3(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 78: 1 0 0
        
    
          TalkDeploySlot(2558,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 梅特傑,快給我打開!
我不是說我不幹了嗎?
    
          TalkDeploySlot(2559,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 嘿嘿嘿!
你就在那邊乖乖地看我表演吧!
    
          TalkCharacter(2583,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 有人和那群傢伙打起來了嗎?
看這情況……我們得救他才行啊。
    
          Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 109 (0, 5, 0, 2, 8)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
          Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          SetDeathText(101,96,2593,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 這就是我接了……
骯髒活兒的……報應嗎……
    
            SubGroup(5)
        
        
          Unknown43(33,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(34,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(35,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(20,4,4,1,12,12,104,0,0,0,0,0,0,0,0)
        
          # 救援並說服[0:CHARA_G]!
    # Group 110 (11, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 111 (0, 5, 0, 3, 8)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(85,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 85: 1 1 0
        
    
          GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 109: 1 1 0
        
    
          TalkDeploySlot(2581,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 啊,我得解決掉那個傭兵才行。
那傢伙是叛徒,宰了他!
    
          TalkDeploySlot(2582,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 哦,是嗎!?
我怎麼可能會乖乖給你打!
    
            SubGroup(5)
        
        
          PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(26,4,33,12,104,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]等人,救援[1:CHARA_G]!
    # Group 112 (0, 2, 2, 2, 11)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 91: 1 0 0
        
    
            SubGroup(2)
        
        
          Unknown6(12,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(12,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(7)
        
        
          Unknown23(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(33,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(34,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(35,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 113 (0, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 114 (0, 2, 0, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(104,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2584,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 是王國軍嗎?
抱歉,要麻煩你幫我一把了!
    # Group 115 (0, 2, 0, 28, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(2)
        
        
          Unknown37(0,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(0,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(1,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(1,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(2,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(2,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(3,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(3,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(4,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(4,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(5,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(5,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(6,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(6,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(7,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(7,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2585,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 尤里斯! 能再見到你真開心。
你一定會幫我對吧?
    
          TalkCharacter(2586,100,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 真是拿你沒輒……
你可別忘了還我這份人情喔!
    # Group 116 (0, 2, 0, 28, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(2)
        
        
          Unknown37(0,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(0,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(1,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(1,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(2,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(2,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(3,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(3,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(4,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(4,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(5,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(5,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(6,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(6,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(7,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(7,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2587,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 哈琵! 想不到能在這裡再見到你呢。
啊,喂,別擺出一副想嘆氣的表情啊!
    
          TalkCharacter(2588,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 為什麼你一個人在這裡戰鬥?
你還是沒變呢……
    # Group 117 (0, 2, 0, 6, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2589,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 真是幫了大忙啊。
把剩下的也處理掉吧!
    # Group 118 (0, 2, 2, 6, 2)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 121: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown6(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 119 (0, 5, 0, 7, 12)
    
        
        
            SubGroup(6)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 121: 0 1 0
        
    
            SubGroup(2)
        
        
          PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(934,1,12,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # 已救援[0:CHARA_G]!
    
          TalkDeploySlot(2590,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 哎呀,真是得救了。
我沒辦法在那種傢伙底下做事……
    
          TalkCharacter(2591,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 那麼,你要不要加入我軍啊?
我們不會虧待你的。
    
          TalkDeploySlot(2592,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 好啊,沒問題……但我可以先休息一下嗎?
我實在是累壞啦。
    
          MainMissionStart(485,1,4,2,12,104,104,0,0,0,0,0,0,0,0)
        
          # 成功說服[0:CHARA_G]!
    
          Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,12,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]撤退!
    
            SubGroup(1)
        
        
          Unknown115(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 120 (0, 5, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 119: 0 1 0
        
    
          SetDeathText(101,96,2593,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 這就是我接了……
骯髒活兒的……報應嗎……
    
          Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 121 (0, 5, 0, 4, 6)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 119: 0 1 0
        
    
          Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,3,12,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]戰死!
    
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2594,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 怎麼會……!
我們就快把他救出來了啊……
    
          MainMissionStart(445,0,4,3,12,104,104,0,0,0,0,0,0,0,0)
        
          # 未能救援[0:CHARA_G]!
    # Group 122 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 123 (0, 5, 2, 4, 1)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 91: 1 1 0
        
    
          GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 109: 0 1 0
        
    
          MainMissionStart(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
          Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 124 (0, 5, 0, 4, 26)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 91: 1 1 0
        
    
          GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 109: 0 1 0
        
    
          MainMissionStart(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
            SubGroup(3)
        
        
          Unknown23(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2581,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 啊,我得解決掉那個傭兵才行。
那傢伙是叛徒,宰了他!
    
          Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(203,2,33,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]等人現身!
    
          Unknown19(12,33,7,0,1,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          SetDeathText(101,96,2596,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 什……!? 你們……
可惡……我大意了啊……
    
          Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3525,3,12,33,104,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]因遭遇[1:CHARA_G]等人而戰死!
    
            SubGroup(3)
        
        
          Unknown23(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 125 (9, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 126 (0, 5, 0, 6, 55)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 106: 1 0 0
        
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 119: 1 0 0
        
    
          GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 121: 1 0 0
        
    
          GroupCheck3(124,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 124: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown80(44,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2597,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 梅特傑……不過是隻愚蠢的獸類啊。
我們撤退吧……
    
            SubGroup(1)
        
        
          Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(14)
        
        
          Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(0)
        
        
          PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(230,2,8,36,104,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]與援軍一同現身!
    
            SubGroup(1)
        
        
          SetName(8,95,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 8 to 謬森
    
            SubGroup(2)
        
        
          SetDeathText(150,73,2598,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 我的名字是謬森……
是將人類從獸類的支配中解放之人。
    
          CloseUp(8,29,0,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          Unknown32(8,2,104,2,19464,1,55000,0,0,1,0,0,0,0,0)
        
    
          Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown56(19464,1,55000,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Alert(182,2,8,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]開始朝[g]撤退地點[/]進軍!
    
            SubGroup(4)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(2599,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 難道那傢伙才是指揮官嗎……?
別讓他逃了,在這裡解決他!
    
            SubGroup(2)
        
        
          Unknown43(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(181,0,5,1,8,104,104,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G],阻止其撤退!
    
            SubGroup(6)
        
        
          Unknown10(0,1,8,104,104,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(1,100,8,104,104,0,0,0,9,11,0,0,0,0,0)
        
    
          Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown12(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown12(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(19464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3509,4,8,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # 提防[0:CHARA_G]抵達[g]撤退地點[/]!
    # Group 127 (0, 2, 2, 5, 3)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 126: True 0
        
    
            SubGroup(2)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 128 (0, 2, 2, 5, 3)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 127: True 0
        
    
            SubGroup(2)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,20464,1,55000,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 129 (0, 2, 0, 2, 5)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 128: 1 0 0
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3509,2,8,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # 提防[0:CHARA_G]抵達[g]撤退地點[/]!
    
If254(1,209,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2635,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 喂喂,我們可不能讓那傢伙逃了啊!
    # Group 130 (0, 5, 0, 2, 35)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 126: 1 1 0
        
    
            SubGroup(4)
        
        
          Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          Unknown28(36,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(40,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(41,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(9)
        
        
          PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,36,9,0,0,1,104,9,0,0,1,1,0,0,0)
        
    
          Unknown55(0,37,9,0,0,1,104,9,0,0,1,1,0,0,0)
        
    
          Unknown55(0,40,9,0,0,1,104,11,0,0,1,1,0,0,0)
        
    
          Unknown55(0,41,9,0,0,1,104,11,0,0,1,1,0,0,0)
        
    
          Alert(3507,2,36,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]等人從各地現身! 開始朝[b]避難地點[/]發動攻擊!
    
            SubGroup(1)
        
        
          TalkCharacter(2600,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我們不能讓百姓陷入危險,
一定要守住堡壘。
    
            SubGroup(3)
        
        
          Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3502,4,104,104,104,0,0,0,9,0,0,0,0,0,0)
        
          # 提防任何一處的[b]避難地點[/]淪陷!
    # Group 131 (0, 2, 0, 27, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 126: 1 1 0
        
    
If254(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(1)
        
        
          Unknown17(104,36,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown17(104,37,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown17(104,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown17(104,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown17(104,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown17(104,41,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown17(104,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown17(104,43,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown17(104,44,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown17(104,45,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown17(104,46,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown17(104,47,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,209,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2601,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 可惡,到處都是這些傢伙……
他們看起來像是科爾娜莉亞的同夥……
    # Group 132 (0, 5, 0, 11, 1)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 126: 1 1 0
        
    
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown17(0,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(2,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(4,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(5,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(6,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(7,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2602,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 微不足道的獸之後裔們啊……
為了我們的宏願,你們就在此受死吧。
    # Group 133 (0, 2, 0, 5, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 126: 1 1 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown45(110,0,150,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(111,0,150,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          GenderedMcTalk(0,2603,2604,1,2,1,0,0,0,0,0,0,0,0,0)
        
          # 這場大屠殺是你們主使的嗎?
如果是的話,我可不會原諒你呢。
    
          TalkDeploySlot(2605,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 唔……你該不會是……?
    # Group 134 (0, 2, 0, 3, 1)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 126: 1 1 0
        
    
          Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2606,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 沒想到我會被骯髒的獸類打成這樣……
    # Group 135 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 136 (0, 5, 0, 9, 25)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 54: 1 0 0
        
    
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(55,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(56,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(58,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(59,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(60,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2610,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 把弓弩炮台也搬出來吧!
送那些抱頭鼠竄的傢伙一些箭當禮物!
    
            SubGroup(4)
        
        
          Unknown83(7447,476,6822,7510,477,6805,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(7249,482,6827,7327,480,6810,90,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(9)
        
        
          Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Alert(516,2,9,104,104,3,0,0,0,0,0,0,0,0,0)
        
          # [r][0:PARTY][/]啟動[g]弓弩炮台[/]!
    
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(1)
        
        
          Unknown70(48,4,0,0,15,1,140,40,0,1,0,0,0,0,0)
        
    
          TalkCharacter(2611,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 真是麻煩……
我們就兵分二路拿下堡壘吧。
    
          Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(89,4,16,1,104,104,104,0,0,0,0,0,0,0,0)
        
          # 占領[r]堡壘[/],使[g]弓弩炮台[/]停止射擊!
    # Group 137 (0, 2, 0, 7, 6)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(1)
        
        
          Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,138,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,139,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(753,1,104,104,104,0,0,0,0,0,1,0,0,0,0)
        
          # [g][0:NUMBER][/]座[g]弓弩炮台[/]因[r]堡壘[/]被占領而停止攻擊!
    
          TalkCharacter(2612,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 還剩一個地方,快拿下它吧。
    # Group 138 (0, 5, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 139 (0, 5, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 140 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown71(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 141 (0, 5, 0, 4, 6)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(473,1,16,2,104,104,104,0,0,0,0,0,0,0,0)
        
          # 成功使所有的[g]弓弩炮台[/]停止攻擊!
    
If254(1,207,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2613,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 成功了!
這樣應該就能安全地前進了。
    # Group 142 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 143 (0, 5, 0, 2, 16)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 126: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2617,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我都對帝國軍的暴行睜一隻眼閉一隻眼了,
他們居然還棄我於不顧……! 我要撤退了!
    
            SubGroup(5)
        
        
          Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(203,2,10,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]等人現身!
    
          TalkCharacter(2618,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 休想逃!
    
          Unknown43(10,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(11,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(4,4,18,1,10,11,104,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]等!
    # Group 144 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(0)
        
        
          TalkDeploySlot(2619,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 怎、怎麼會……這樣……
    # Group 145 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2620,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 主……遺棄了我們嗎……
    # Group 146 (0, 5, 0, 9, 4)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(1)
        
        
          GroupCheck3(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 147: 0 0 0
        
    
            SubGroup(1)
        
        
          GroupCheck3(148,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 148: 0 0 0
        
    
          Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(442,1,18,2,10,11,104,0,0,0,0,0,0,0,0)
        
          # 成功擊敗[0:CHARA_G]等!
    
          TalkCharacter(2621,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 無論你們有怎樣的大義名分,
這種事情都是不可原諒的啊。
    # Group 147 (0, 5, 8, 3, 7)
    
        
        
            SubGroup(2)
        
        
          Unknown13(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,2,10,10,104,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]撤退!
    
          Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2622,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 嘖,他們逃得可真快……!
    
          MainMissionStart(441,0,18,3,10,11,104,0,0,0,0,0,0,0,0)
        
          # 未能擊敗[0:CHARA_G]和[1:CHARA_G]!
    # Group 148 (0, 5, 8, 3, 7)
    
        
        
            SubGroup(2)
        
        
          Unknown13(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,2,11,11,104,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]撤退!
    
          Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2622,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 嘖,他們逃得可真快……!
    
          MainMissionStart(441,0,18,3,10,11,104,0,0,0,0,0,0,0,0)
        
          # 未能擊敗[0:CHARA_G]和[1:CHARA_G]!
    # Group 149 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 150 (0, 5, 0, 5, 2)
    
        
        
            SubGroup(4)
        
        
          GroupCheck3(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 52: 1 1 0
        
    
          MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[r]敵人[/]!
    
          MainMissionStart(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[r]敵人[/]!
    
          MainMissionStart(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[r]敵人[/]!
    
          TalkCharacter(2623,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我已經讓治癒部隊待命了。
他們應該能治療受傷的人民。
    
          Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 151 (0, 5, 0, 4, 12)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 52: 1 1 0
        
    
          GroupCheck3(150,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 150: 1 1 0
        
    
          MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[r]敵人[/]!
    
          Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2624,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 各位,麻煩治療一下他們吧。
    
          Unknown76(15,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(16,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(17,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3515,0,15,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # [b]軍醫隊[/]治療了[0:CHARA_G]一行人!
    
If254(1,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2625,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 太好了~
這樣應該就能暫時放心了。
    # Group 152 (0, 2, 2, 3, 4)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[r]敵人[/]!
    
          GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 154: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown6(15,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(16,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 153 (0, 2, 2, 5, 4)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 152: True 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 154: 1 0 0
        
    
          GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 151: True 0
        
    
            SubGroup(3)
        
        
          Unknown6(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 154 (0, 2, 2, 6, 2)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 151: 0 1 0
        
    
          GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 85: 1 0 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[r]敵人[/]!
    
          MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[r]敵人[/]!
    
            SubGroup(1)
        
        
          Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 155 (0, 5, 0, 2, 4)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 154: 1 0 0
        
    
            SubGroup(3)
        
        
          Unknown51(41400,0,20264,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(19564,1,20264,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3532,0,15,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # [b]軍醫隊[/]與[0:CHARA_G]一行人一同撤離戰場!
    # Group 156 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 157 (0, 5, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[y]敵人[/]!
    
          GroupCheck3(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 91: 1 1 0
        
    
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2626,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我們乾脆就把堡壘的大門關上,
這樣裡面避難的人也會比較安全……
    
If254(1,205,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2627,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我們乾脆就把堡壘封鎖起來吧,
這樣裡面避難的人也會比較安全。
    
          Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 158 (0, 5, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[y]敵人[/]!
    
          Unknown23(29,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(32,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 159 (0, 5, 0, 2, 26)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[y]敵人[/]!
    
          Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2629,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 就是現在……!
請關上堡壘的大門!
    
            SubGroup(2)
        
        
          Unknown83(8508,296,8077,8523,295,8140,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(1)
        
        
          Unknown83(8500,296,8040,8515,295,8103,180,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(5)
        
        
          Unknown96(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(5)
        
        
          Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3516,0,104,104,104,5,0,0,9,0,0,0,0,0,0)
        
          # [b][0:PARTY][/]關閉[b]避難地點[/]的大門!
    
            SubGroup(1)
        
        
          Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
          Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2630,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這樣堡壘的守備就沒問題了吧。
我們可以無後顧之憂地進攻了。
    # Group 160 (0, 5, 0, 2, 26)
    
        
        
            SubGroup(1)
        
        
          Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Alert(3521,0,104,104,104,5,0,0,9,0,0,0,0,0,0)
        
          # [b][0:PARTY][/]解除[b]避難地點[/]的關閉狀態!
    
            SubGroup(4)
        
        
If254(2,94,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(29,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,95,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(30,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,96,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(31,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,97,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(32,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 161 (0, 2, 2, 3, 6)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 160: True 0
        
    
          Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,92,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,92,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 162 (0, 5, 8, 15, 12)
    
        
        
            SubGroup(6)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(3,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(160,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 160: 0 1 0
        
    
          GroupCheck4(159,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 159: True 1
        
    
          TalkCharacter(2631,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 白癡! 把我們關在堡壘裡要幹嘛!?
真是的……還不快點開門!
    
            SubGroup(4)
        
        
          Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3517,0,104,104,104,5,0,0,9,0,0,0,0,0,0)
        
          # 作戰失敗! [b][0:PARTY][/]開啟[b]避難地點[/]的大門!
    # Group 163 (12, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 164 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(0,42200,0,14464,1,0,2,0,0,0,1,1,1,0,0)
        
    # Group 165 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(1,48000,0,21264,1,0,0,0,0,0,1,1,1,0,0)
        
    # Group 166 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(2,42400,0,15464,1,0,2,0,0,0,1,1,1,0,0)
        
    # Group 167 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(3,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(3,47000,0,21264,1,0,0,0,0,0,1,1,1,0,0)
        
    # Group 168 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(4,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(4,42500,0,15964,1,0,2,0,0,0,1,1,1,0,0)
        
    # Group 169 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(5,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(5,46500,0,21264,1,0,0,0,0,0,1,1,1,0,0)
        
    # Group 170 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(6,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(6,42500,0,15964,1,0,2,0,0,0,1,1,1,0,0)
        
    # Group 171 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(7,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(7,46500,0,21264,1,0,0,0,0,0,1,1,1,0,0)
        
    # Group 172 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(29,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(29,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(29,46000,0,21264,1,0,0,0,0,0,1,1,1,0,0)
        
    # Group 173 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(31,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(31,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(31,46000,0,21264,1,0,0,0,0,0,1,1,1,0,0)
        
    # Group 174 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(36,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(36,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(36,42400,0,16464,1,0,2,0,0,0,1,1,1,0,0)
        
    # Group 175 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(37,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(37,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(37,42400,0,16464,1,0,2,0,0,0,1,1,1,0,0)
        
    # Group 176 (13, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 177 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(0,18464,1,12464,1,0,3,0,0,0,1,1,1,0,0)
        
    # Group 178 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(1,10964,1,20264,1,0,4,0,0,0,1,1,1,0,0)
        
    # Group 179 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(2,19964,1,13964,1,0,2,0,0,0,1,1,1,0,0)
        
    # Group 180 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(3,11464,1,20264,1,0,4,0,0,0,1,1,1,0,0)
        
    # Group 181 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(4,19964,1,15364,1,0,2,0,0,0,1,1,1,0,0)
        
    # Group 182 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(5,14964,1,20264,1,0,4,0,0,0,1,1,1,0,0)
        
    # Group 183 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(6,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(6,19964,1,15364,1,0,2,0,0,0,1,1,1,0,0)
        
    # Group 184 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(7,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(7,14964,1,20264,1,0,4,0,0,0,1,1,1,0,0)
        
    # Group 185 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(30,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(30,15464,1,20264,1,0,4,0,0,0,1,1,1,0,0)
        
    # Group 186 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(32,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(32,15464,1,20264,1,0,4,0,0,0,1,1,1,0,0)
        
    # Group 187 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(40,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(40,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(40,19964,1,15764,1,0,2,0,0,0,1,1,1,0,0)
        
    # Group 188 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(41,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(41,19964,1,15764,1,0,2,0,0,0,1,1,1,0,0)
        
    # Group 189 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(9,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown139(9,19964,1,15764,1,0,2,0,0,0,1,1,1,0,0)
        
    # Group 190 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 191 (0, 2, 0, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown19(75,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(549,1,75,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]後,從其身上獲得[g]寶箱鑰匙[/]!
    # Group 192 (0, 2, 0, 4, 5)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 39: 1 1 0
        
    
          Unknown25(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(357,2,104,104,104,0,0,0,9,0,0,0,0,0,0)
        
          # [0:AREA]損傷慘重! 提防該處淪陷!
    
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2634,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 再這樣下去堡壘會有危險……!
我們得趕緊去救援才行!
    # Group 193 (0, 2, 0, 4, 5)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 39: 1 1 0
        
    
          Unknown25(11,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(357,2,104,104,104,0,0,0,11,0,0,0,0,0,0)
        
          # [0:AREA]損傷慘重! 提防該處淪陷!
    
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2633,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 要是那座堡壘被攻陷的話就糟了!
我們快去幫忙吧!
    # Group 194 (0, 5, 8, 3, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(4,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3518,2,8,104,104,0,0,0,9,0,0,0,0,0,0)
        
          # [0:CHARA_G]即將完成撤退準備!
    
If254(1,209,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2635,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 喂喂,我們可不能讓那傢伙逃了啊!
    # Group 195 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 196 (0, 7, 0, 4, 16)
    
        
        
            SubGroup(3)
        
        
          Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 203: 0 1 0
        
    
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown56(19464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown32(8,2,104,2,19464,1,55000,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,0,5,2,8,104,104,0,0,0,0,0,0,0,0)
        
          # 成功擊敗[0:CHARA_G]!
    
            SubGroup(1)
        
        
          TalkDeploySlot(2607,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 看來我只能到此為止了啊。
雖然沒什麼好放不下的,但……
    
            SubGroup(1)
        
        
          Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,8,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]撤退!
    
            SubGroup(2)
        
        
          TalkCharacter(2608,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 謬森啊……
    
          TalkCharacter(2632,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 在各位的努力之下,我們救回了許多性命……
我為你們的英勇感到驕傲。
    # Group 197 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 198 (0, 8, 0, 2, 4)
    
        
        
            SubGroup(1)
        
        
          Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2636,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我、我們……
做了什麼壞事嗎……
    
          Alert(319,3,15,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]戰死!
    
          TalkCharacter(2638,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 沒能救到他們……
我又……慢了一步……!
    
          Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # 戰鬥敗北!
    # Group 199 (0, 8, 0, 2, 4)
    
        
        
            SubGroup(1)
        
        
          Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2637,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 嗚嗚……媽媽,救我……
    
          Alert(319,3,16,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]戰死!
    
          TalkCharacter(2638,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 沒能救到他們……
我又……慢了一步……!
    
          Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # 戰鬥敗北!
    # Group 200 (0, 8, 0, 2, 4)
    
        
        
            SubGroup(1)
        
        
          Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2636,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我、我們……
做了什麼壞事嗎……
    
          Alert(319,3,17,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]戰死!
    
          TalkCharacter(2638,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 沒能救到他們……
我又……慢了一步……!
    
          Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # 戰鬥敗北!
    # Group 201 (0, 8, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(41800,0,20164,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(321,3,17,104,104,0,0,0,9,0,0,0,0,0,0)
        
          # [0:AREA]淪陷!
    
          TalkCharacter(2639,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 唔……堡壘被攻陷的話,
裡面的人不可能會沒事……
    
          Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # 戰鬥敗北!
    # Group 202 (0, 8, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(19464,1,20164,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(321,3,17,104,104,0,0,0,11,0,0,0,0,0,0)
        
          # [0:AREA]淪陷!
    
          TalkCharacter(2639,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 唔……堡壘被攻陷的話,
裡面的人不可能會沒事……
    
          Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # 戰鬥敗北!
    # Group 203 (0, 8, 0, 3, 20)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(8,19464,1,54000,0,20964,1,56000,0,0,1,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown56(19464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown32(8,2,104,2,19464,1,55000,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(180,3,8,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]抵達[g]撤退地點[/]!
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(812,3,5,3,8,104,104,0,0,0,0,0,0,0,0)
        
          # 未能阻止[0:CHARA_G]撤退!
    
            SubGroup(1)
        
        
          TalkDeploySlot(2609,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 哼,我可不想浪費時間
在獸類之間的鬥爭上……
    
            SubGroup(1)
        
        
          Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,8,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]撤退!
    
            SubGroup(1)
        
        
          TalkCharacter(2640,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 嘖,讓那傢伙逃走真是太傷了……
這是個無法挽回的失敗啊。
    
            SubGroup(1)
        
        
          Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0)
        
          # 戰鬥敗北!
    # Group 204 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 205 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 206 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 207 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 208 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 209 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            TalkCharacter(2541,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
      
            MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]等!
      
            MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]等!
      
            Alert(660,0,104,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
[b]流言蜚語[/]的[r]敵軍[/]戰力降低效果已結束!
      
            MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗所有的[0:CHARA_G]!
      
            Alert(553,0,14,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
大門因[0:CHARA_G]被擊敗而開啟!
      
            Alert(553,0,13,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
大門因[0:CHARA_G]被擊敗而開啟!
      
            Alert(552,0,104,104,104,0,0,0,4,0,0,0,0,0,0)
          
        
大門因[0:AREA]被占領而開啟!
      
            Alert(552,0,104,104,104,0,0,0,5,0,0,0,0,0,0)
          
        
大門因[0:AREA]被占領而開啟!
      
            Alert(552,0,104,104,104,0,0,0,8,0,0,0,0,0,0)
          
        
大門因[0:AREA]被占領而開啟!
      
            Alert(589,0,57,104,104,0,0,0,8,0,0,0,0,0,0)
          
        
大門因[0:CHARA_G]等人被擊敗而開啟!
      
            MainMissionStart(3500,4,0,1,51,104,104,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]等人,確保[b]避難地點[/]安全!
      
            MainMissionStart(3501,0,0,2,15,104,104,0,0,9,0,0,0,0,0)
          
        
MAIN MISSION START: 成功確保[b]避難地點[/]安全!
      
            Alert(3502,4,104,104,104,0,0,0,9,0,0,0,0,0,0)
          
        
提防任何一處的[b]避難地點[/]淪陷!
      
            TalkDeploySlot(2550,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
喂喂,事到如今你在講什麼啊! 傭兵不就是負責收錢殺人嗎?
      喂喂,事到如今你在講什麼啊! 傭兵不就是負責收錢殺人嗎?
            MainMissionStart(176,4,1,1,15,104,104,0,0,3,0,0,0,0,0)
          
        
MAIN MISSION START: 占領[r]堡壘[/],救出[0:CHARA_G]一行人!
      
            Alert(3519,1,15,104,104,0,0,0,4,0,0,0,0,0,0)
          
        
救出受困在[0:AREA]的[0:CHARA_G]!
      
            Alert(3519,1,16,104,104,0,0,0,3,0,0,0,0,0,0)
          
        
救出受困在[0:AREA]的[0:CHARA_G]!
      
            Alert(3519,1,17,104,104,0,0,0,5,0,0,0,0,0,0)
          
        
救出受困在[0:AREA]的[0:CHARA_G]!
      
            MainMissionStart(478,1,1,2,15,104,104,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功救出[0:CHARA_G]一行人!
      
            Alert(324,4,15,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
提防[0:CHARA_G]一行人敗退!
      
            Alert(123,0,15,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]一行人開始撤退!
      
            MainMissionStart(3524,0,2,1,15,104,104,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 掩護[0:CHARA_G]一行人抵達[b]避難地點[/]!
      
            Alert(3526,2,15,59,104,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]被[1:CHARA_G]等人襲擊而停止進軍!
      
            Alert(139,0,15,59,15,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]重新開始進軍!
      
            Alert(3526,2,16,57,104,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]被[1:CHARA_G]等人襲擊而停止進軍!
      
            Alert(139,0,16,57,16,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]重新開始進軍!
      
            Alert(3526,2,17,55,104,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]被[1:CHARA_G]等人襲擊而停止進軍!
      
            Alert(139,0,17,55,17,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]重新開始進軍!
      
            Alert(150,1,15,104,104,0,0,0,9,0,0,0,0,0,0)
          
        
[0:CHARA_G]抵達[0:AREA]!
      
            Alert(237,0,15,104,104,0,0,0,9,0,0,0,0,0,0)
          
        
[0:CHARA_G]撤退!
      
            Alert(150,1,16,104,104,0,0,0,11,0,0,0,0,0,0)
          
        
[0:CHARA_G]抵達[0:AREA]!
      
            Alert(237,0,16,104,104,0,0,0,11,0,0,0,0,0,0)
          
        
[0:CHARA_G]撤退!
      
            Alert(150,1,17,53,104,0,0,0,11,0,0,0,0,0,0)
          
        
[0:CHARA_G]抵達[0:AREA]!
      
            Alert(237,0,17,53,104,0,0,0,11,0,0,0,0,0,0)
          
        
[0:CHARA_G]撤退!
      
            TalkDeploySlot(2568,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
喂喂,怎麼可以讓他們逃走啊! 我要讓他們嘗嘗更恐怖的滋味!
      喂喂,怎麼可以讓他們逃走啊! 我要讓他們嘗嘗更恐怖的滋味!
            MainMissionStart(454,1,2,2,15,104,104,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功掩護[0:CHARA_G]一行人!
      
            Alert(3502,4,104,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
提防任何一處的[b]避難地點[/]淪陷!
      
            Alert(333,3,15,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]面臨敗退的危機! 儘速前往救援!
      
            Alert(333,3,16,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]面臨敗退的危機! 儘速前往救援!
      
            Alert(333,3,17,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]面臨敗退的危機! 儘速前往救援!
      
            Alert(3505,2,9,104,104,0,0,0,10,0,0,0,0,0,0)
          
        
[0:CHARA_G]為出兵攻擊而開啟大門!
      
            TalkCharacter(2571,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(234,2,29,104,104,0,0,0,10,0,0,0,0,0,0)
          
        
[0:CHARA_G]等人於[0:AREA]現身!
      
            Alert(110,2,29,104,104,0,0,0,10,0,0,0,0,0,0)
          
        
[0:CHARA_G]等人開始進軍!
      
            MainMissionStart(3506,0,3,1,9,104,104,0,0,9,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]等人,守住[b]避難地點[/]!
      
            TalkDeploySlot(2573,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
既然你們讓那些人逃走了, 我就只能折磨你們囉。嘻嘻嘻!
      既然你們讓那些人逃走了, 我就只能折磨你們囉。嘻嘻嘻!
            Alert(319,0,9,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]戰死!
      
            MainMissionStart(3523,0,3,2,15,104,104,0,0,9,0,0,0,0,0)
          
        
MAIN MISSION START: 成功守住[b]避難地點[/]!
      
            MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
            MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
            MainMissionStart(20,4,4,1,12,12,104,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 救援並說服[0:CHARA_G]!
      
            TalkDeploySlot(2581,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
啊,我得解決掉那個傭兵才行。 那傢伙是叛徒,宰了他!
      啊,我得解決掉那個傭兵才行。 那傢伙是叛徒,宰了他!
            Alert(26,4,33,12,104,0,0,0,0,0,0,0,0,0,0)
          
        
擊敗[0:CHARA_G]等人,救援[1:CHARA_G]!
      
            TalkDeploySlot(2587,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  卡隆家將領
  
  volume_up
  
哈琵! 想不到能在這裡再見到你呢。 啊,喂,別擺出一副想嘆氣的表情啊!
      哈琵! 想不到能在這裡再見到你呢。 啊,喂,別擺出一副想嘆氣的表情啊!
            Alert(934,1,12,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
已救援[0:CHARA_G]!
      
            MainMissionStart(485,1,4,2,12,104,104,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功說服[0:CHARA_G]!
      
            Alert(237,0,12,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]撤退!
      
            Alert(319,3,12,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]戰死!
      
            MainMissionStart(445,0,4,3,12,104,104,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 未能救援[0:CHARA_G]!
      
            MainMissionStart(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
            MainMissionStart(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
            TalkDeploySlot(2581,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
啊,我得解決掉那個傭兵才行。 那傢伙是叛徒,宰了他!
      啊,我得解決掉那個傭兵才行。 那傢伙是叛徒,宰了他!
            Alert(203,2,33,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]等人現身!
      
            Alert(3525,3,12,33,104,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]因遭遇[1:CHARA_G]等人而戰死!
      
            Alert(230,2,8,36,104,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]與援軍一同現身!
      
            Alert(182,2,8,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]開始朝撤退地點進軍!
      
            MainMissionStart(181,0,5,1,8,104,104,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G],阻止其撤退!
      
            Alert(3509,4,8,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
提防[0:CHARA_G]抵達撤退地點!
      
            Alert(3509,2,8,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
提防[0:CHARA_G]抵達撤退地點!
      
            Alert(3507,2,36,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]等人從各地現身! 開始朝[b]避難地點[/]發動攻擊!
      
            Alert(3502,4,104,104,104,0,0,0,9,0,0,0,0,0,0)
          
        
提防任何一處的[b]避難地點[/]淪陷!
      
            GenderedMcTalk(0,2603,2604,1,2,1,0,0,0,0,0,0,0,0,0)
          
        
            TalkDeploySlot(2610,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
把弓弩炮台也搬出來吧! 送那些抱頭鼠竄的傢伙一些箭當禮物!
      把弓弩炮台也搬出來吧! 送那些抱頭鼠竄的傢伙一些箭當禮物!
            Alert(516,2,9,104,104,3,0,0,0,0,0,0,0,0,0)
          
        
[r][0:PARTY][/]啟動弓弩炮台!
      
            MainMissionStart(89,4,16,1,104,104,104,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 占領[r]堡壘[/],使弓弩炮台停止射擊!
      
            Alert(753,1,104,104,104,0,0,0,0,0,1,0,0,0,0)
          
        
[0:NUMBER]座弓弩炮台因[r]堡壘[/]被占領而停止攻擊!
      
            MainMissionStart(473,1,16,2,104,104,104,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功使所有的弓弩炮台停止攻擊!
      
            TalkDeploySlot(2617,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ???
  
  volume_up
  
我都對帝國軍的暴行睜一隻眼閉一隻眼了, 他們居然還棄我於不顧……! 我要撤退了!
      我都對帝國軍的暴行睜一隻眼閉一隻眼了, 他們居然還棄我於不顧……! 我要撤退了!
            Alert(203,2,10,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]等人現身!
      
            MainMissionStart(4,4,18,1,10,11,104,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]等!
      
            MainMissionStart(442,1,18,2,10,11,104,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
      
            Alert(237,2,10,10,104,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]撤退!
      
            MainMissionStart(441,0,18,3,10,11,104,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 未能擊敗[0:CHARA_G]和[1:CHARA_G]!
      
            Alert(237,2,11,11,104,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]撤退!
      
            MainMissionStart(441,0,18,3,10,11,104,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 未能擊敗[0:CHARA_G]和[1:CHARA_G]!
      
            MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[r]敵人[/]!
      
            MainMissionStart(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[r]敵人[/]!
      
            MainMissionStart(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[r]敵人[/]!
      
            MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[r]敵人[/]!
      
            Alert(3515,0,15,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
[b]軍醫隊[/]治療了[0:CHARA_G]一行人!
      
            MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[r]敵人[/]!
      
            MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[r]敵人[/]!
      
            MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[r]敵人[/]!
      
            Alert(3532,0,15,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
[b]軍醫隊[/]與[0:CHARA_G]一行人一同撤離戰場!
      
            MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[y]敵人[/]!
      
            MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[y]敵人[/]!
      
            MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[y]敵人[/]!
      
            Alert(3516,0,104,104,104,5,0,0,9,0,0,0,0,0,0)
          
        
[b][0:PARTY][/]關閉[b]避難地點[/]的大門!
      
            Alert(3521,0,104,104,104,5,0,0,9,0,0,0,0,0,0)
          
        
[b][0:PARTY][/]解除[b]避難地點[/]的關閉狀態!
      
            Alert(3517,0,104,104,104,5,0,0,9,0,0,0,0,0,0)
          
        
作戰失敗! [b][0:PARTY][/]開啟[b]避難地點[/]的大門!
      
            Alert(549,1,75,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
擊敗[0:CHARA_G]後,從其身上獲得寶箱鑰匙!
      
            Alert(357,2,104,104,104,0,0,0,9,0,0,0,0,0,0)
          
        
[0:AREA]損傷慘重! 提防該處淪陷!
      
            Alert(357,2,104,104,104,0,0,0,11,0,0,0,0,0,0)
          
        
[0:AREA]損傷慘重! 提防該處淪陷!
      
            Alert(3518,2,8,104,104,0,0,0,9,0,0,0,0,0,0)
          
        
[0:CHARA_G]即將完成撤退準備!
      
            MainMissionStart(438,0,5,2,8,104,104,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
      
            Alert(237,0,8,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]撤退!
      
            Alert(319,3,15,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]戰死!
      
            Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
戰鬥敗北!
      
            Alert(319,3,16,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]戰死!
      
            Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
戰鬥敗北!
      
            Alert(319,3,17,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]戰死!
      
            Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
戰鬥敗北!
      
            Alert(321,3,17,104,104,0,0,0,9,0,0,0,0,0,0)
          
        
[0:AREA]淪陷!
      
            Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
戰鬥敗北!
      
            Alert(321,3,17,104,104,0,0,0,11,0,0,0,0,0,0)
          
        
[0:AREA]淪陷!
      
            Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
戰鬥敗北!
      
            Alert(180,3,8,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]抵達撤退地點!
      
            MainMissionStart(812,3,5,3,8,104,104,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 未能阻止[0:CHARA_G]撤退!
      
            Alert(237,0,8,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]撤退!
      
            Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0)
          
        
戰鬥敗北!
       
     
       
       
       
       
       
       
       
       
       
       
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
         
         
 
 
 
 
 
 
