Despite the Empire's newfound brutality, there are yet those who would fight to protect it. They must be defeated before you can press on to the capital.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Shez | 108 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 40 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | Dimitri | 255 | 0 | 0 | 1 | 25 | 1 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | Dedue | 255 | 0 | 0 | 2 | 70 | 2 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | Rodrigue | 255 | 0 | 0 | 3 | 180 | 3 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | Mercedes | 255 | 0 | 0 | 4 | 90 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | Ingrid | 255 | 0 | 0 | 5 | 100 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | Annette | 255 | 0 | 0 | 6 | 95 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | Ashe | 255 | 0 | 0 | 7 | 80 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | Duke Gerth | 255 | 0 | 0 | 8 | 910 | 5 | 12 | 3 | 101 | 5 | 0 | 100 | 130 | 255 | 0 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
9 | Baron Ochs | 255 | 0 | 0 | 9 | 911 | 5 | 1 | 3 | 101 | 4 | 0 | 100 | 46 | 255 | 1 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
10 | Constance | 255 | 0 | 0 | 10 | 200 | 5 | 1 | 3 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
11 | Linhardt | 255 | 0 | 0 | 11 | 45 | 5 | 1 | 3 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
12 | Monica | 255 | 0 | 0 | 12 | 185 | 5 | 1 | 3 | 101 | 8 | 0 | 100 | 142 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
13 | Hanneman | 255 | 0 | 0 | 13 | 300 | 5 | 1 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
14 | Manuela | 255 | 0 | 0 | 14 | 150 | 5 | 1 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 7 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
15 | [cs][es]2_5_1______Knight of Seiros[cm][es]1_5_1______Knights of Seiros[ce] | 255 | 0 | 1 | 0 | 644 | 5 | 2 | 3 | 101 | 5 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
16 | [cs][es]2_5_1______Knight of Seiros[cm][es]1_5_1______Knights of Seiros[ce] | 255 | 0 | 1 | 1 | 674 | 5 | 2 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 2 | 600 | 5 | 2 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 3 | 605 | 5 | 2 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 4 | 610 | 5 | 2 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 5 | 615 | 5 | 2 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 6 | 620 | 5 | 2 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 7 | 625 | 5 | 2 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | Baron Gillingr | 255 | 0 | 1 | 8 | 921 | 5 | 2 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 4 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | Viscount Essar | 255 | 0 | 1 | 9 | 922 | 5 | 2 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 4 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 10 | 630 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 11 | 680 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 12 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 13 | 685 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 14 | 650 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 15 | 655 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 16 | 695 | 5 | 2 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 17 | 680 | 5 | 2 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 18 | 670 | 5 | 2 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 19 | 675 | 5 | 2 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | Viscount Lochin | 255 | 0 | 1 | 20 | 919 | 5 | 2 | 3 | 101 | 3 | 0 | 100 | 130 | 255 | 2 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | Viscount Hymir | 255 | 0 | 1 | 21 | 920 | 5 | 2 | 3 | 101 | 3 | 1 | 100 | 47 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 22 | 600 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 23 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 24 | 690 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 25 | 615 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 26 | 620 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 27 | 625 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 28 | 695 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 29 | 675 | 5 | 2 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 30 | 700 | 5 | 2 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 31 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 32 | 610 | 7 | 2 | 3 | 100 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 33 | 695 | 7 | 2 | 3 | 100 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 34 | 620 | 7 | 2 | 3 | 100 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 35 | 625 | 7 | 2 | 3 | 100 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 36 | 615 | 7 | 2 | 3 | 100 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 37 | 620 | 7 | 2 | 3 | 100 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 38 | 625 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 39 | 630 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 40 | 610 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 41 | 615 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 42 | 620 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 43 | 620 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 44 | 615 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 45 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 46 | 685 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 47 | 615 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 48 | 620 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 49 | 625 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 50 | 690 | 7 | 2 | 3 | 100 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 51 | 695 | 7 | 2 | 3 | 100 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 52 | 675 | 7 | 2 | 3 | 100 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 53 | 680 | 7 | 2 | 3 | 100 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 54 | 700 | 7 | 2 | 3 | 100 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 55 | 630 | 7 | 2 | 0 | 100 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 56 | 635 | 7 | 2 | 0 | 100 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 57 | 600 | 7 | 2 | 0 | 100 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
73 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 58 | 620 | 7 | 2 | 0 | 100 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
74 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 59 | 635 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
75 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 60 | 675 | 5 | 2 | 3 | 101 | 3 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
76 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 61 | 665 | 5 | 2 | 3 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
77 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 62 | 630 | 5 | 2 | 3 | 101 | 3 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
78 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 63 | 635 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
79 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 64 | 600 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
80 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 65 | 615 | 5 | 2 | 3 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
81 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 66 | 625 | 5 | 2 | 3 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
82 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 67 | 695 | 5 | 2 | 3 | 101 | 3 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
83 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 68 | 665 | 5 | 2 | 3 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
84 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 0 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
85 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 1 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
86 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 2 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
87 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 3 | 1005 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
88 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 4 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
89 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 5 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
90 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 6 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
91 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 7 | 1005 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
92 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 8 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
93 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 9 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
94 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 10 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
95 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 11 | 1005 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
96 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 12 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
97 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 13 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
98 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 14 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
99 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 15 | 1005 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
100 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 16 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
101 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 17 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
102 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 18 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
103 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 19 | 1005 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
104 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 20 | 605 | 5 | 5 | 0 | 101 | 5 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
105 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 21 | 620 | 5 | 2 | 3 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
106 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 22 | 675 | 5 | 2 | 3 | 101 | 3 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
107 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 23 | 695 | 5 | 2 | 3 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 34 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 0 | 0 | 0 | 100 | 0 | 60 | 103 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 103 | 1 | 1000 | 1526 | 7 | 1526 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1523 | 10 | 1523 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 10 | 1526 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1523 | 7 | 1523 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1526 | 7 | 1526 | 22 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1523 | 10 | 1523 | 19 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1526 | 10 | 1526 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1523 | 7 | 1523 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1526 | 7 | 1526 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 0 | 1000 | 1523 | 10 | 1523 | 22 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1526 | 10 | 1526 | 19 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1523 | 7 | 1523 | 22 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 48 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 5)
SubGroup(0)
Unknown10(0,1,8,108,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,8,108,108,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(104,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 104 to [cs][es]3_5_1______Imperial Soldier[cm][es]1_5_1______Imperial Soldiers[ce]
# Group 2 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 5, 0, 1, 3)
SubGroup(0)
TalkCharacter(2641,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# So many noble Imperial houses have
[cdb]assembled on the battlefield. From the looks
[cdb]of it, they're desperate to defend the Empire.
TalkCharacter(2642,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# As are we to fight for our home. First, we must
[cdb]make haste and take the main hall.
TalkCharacter(2643,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Duke Gerth is holed up in the main hall, but
[cdb]capturing strongholds and besieging the
[cdb]enemy should draw him out.
# Group 9 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 5, 0, 1, 10)
SubGroup(0)
If254(1,179,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2647,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
# All right, let's aim for the closest stronghold
[cdb]first. Easy does it.
If254(1,179,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2648,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We'll take the nearest stronghold first.
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown44(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3600,0,1,1,108,108,108,0,0,0,0,0,0,0,0)
# Seize the [r]strongholds[/] on the [g]outskirts of the city[/]!
# Group 11 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2649,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# On to the next ones.
# Group 16 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2650,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hmm, something doesn't seem quite right.
Does this feel a little too easy to anyone else?
# Group 17 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,108,108,8,0,1,1,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,108,108,10,0,1,1,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,108,108,11,0,1,1,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 5, 7)
SubGroup(4)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3601,0,1,2,108,108,108,0,0,0,0,0,0,0,0)
# Seized the [r]strongholds[/] on the [g]outskirts of the city[/]!
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2651,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Wonderful progress. That should put us at
[cdb]ease for the time being.
# Group 21 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 5, 0, 2, 35)
SubGroup(1)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 20: 1 0 0
TalkDeploySlot(2652,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Here they are, right on schedule. All units,
[cdb]move out and take the Kingdom forces down!
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,2,53,108,108,3,0,0,6,0,0,0,0,0,0)
# [r][eg2][0:PARTY][/] opened the gates to dispatch troops!
SubGroup(4)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(218,2,53,108,108,3,0,0,6,0,0,0,0,0,0)
# Additional [r]enemy[/] reinforcements appeared!
SubGroup(8)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,2653,2654,1,0,1,0,0,0,0,0,0,0,0,0)
# So the enemy general finally shows.
We've gotta put them on the defensive.
SubGroup(2)
Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(39,0,2,1,108,108,108,0,0,6,0,0,0,0,0)
# Seize [eg2][0:AREA]!
# Group 23 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,108,108,6,0,1,1,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(458,0,2,2,108,108,108,0,0,6,0,0,0,0,0)
# Seized [eg2][0:AREA]!
TalkCharacter(2655,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The strongholds belong to us now. Still, it all
[cdb]seems to be going too smoothly.
# Group 24 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 25 (0, 5, 0, 2, 48)
SubGroup(1)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 23: 1 0 0
SubGroup(1)
Unknown6(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2656,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ugh! They're all over us. I can't stay here any
[cdb]longer!
SubGroup(4)
Unknown6(12,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6019,114,5707,6038,118,5645,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6092,115,5683,6095,119,5618,200,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown6(12,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(12,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown96(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,54000,0,52000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3616,0,12,8,108,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] closed the [g]plaza gate[/] and fell back!
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(4)
Unknown6(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
TalkCharacter(2657,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Don't think you can escape! After her, quick!
TalkCharacter(2658,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Felix! Don't break ranks!
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3617,0,12,8,108,5,0,0,6,0,0,0,0,0,0)
# [b][eg2][0:PARTY][/] opened the gates to [eg2][0:AREA] to intercept [eg2][0:CHARA_G]!
SubGroup(2)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3604,0,3,1,12,108,108,0,0,0,0,0,0,0,0)
# Pursue [eg2][0:CHARA_G]!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(735,4,15,12,108,5,0,0,6,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and advance on [eg2][1:CHARA_G]!
# Group 26 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 26: 1 0 0
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkCharacter(2659,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# There, the path is clear... Wait!
# Group 28 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown10(12,53800,0,51900,0,54200,0,52100,0,0,1,0,0,0,0)
SubGroup(1)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(108,56000,0,50500,0,164,1,54600,0,0,1,0,0,0,0)
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 3, 31)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(108,56000,0,50500,0,164,1,54600,0,0,1,0,0,0,0)
TalkDeploySlot(2660,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Heh. You've walked right into my trap.
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,12,108,108,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] temporarily retreated!
TalkDeploySlot(2661,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I simply can't waste this golden opportunity.
SubGroup(5)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown23(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(56,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3605,2,53,108,108,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] and their allies appeared and are advancing from the east and west!
TalkDeploySlot(2662,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hanneman shall have his day! Death
[cdb]from above!
Unknown125(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(42,3,122,107,108,3,4,40,0,1,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3618,2,13,108,108,5,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] unleashed a [r]magic attack[/] on [b][eg2][0:PARTY][/]!
# Group 31 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 32 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(3,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 30: 1 0 0
TalkCharacter(2663,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
# It's an ambush! Everyone, fall back! We can
[cdb]take down the enemies at the rear first!
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,11,108,108,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] and their allies appeared!
SubGroup(2)
SetDeathText(7,73,2664,0,0,0,0,0,0,0,0,0,0,0,0)
# Now we tighten the net. We can't let any of
[cdb]our units fall before we have them surrounded.
CloseUp(11,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,3,5,11,108,108,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 1 0 0
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 45: 0 1 0
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2665,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
# That's...Linhardt. Are we going to have to
[cdb]kill him?
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2666,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# That's Linhardt from the Black Eagles.
Perhaps he can be persuaded to surrender...
SubGroup(1)
Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 45: 0 1 0
SubGroup(2)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,0,5,4,11,108,108,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 34: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 2, 0, 9, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(108,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown45(11,0,7,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,7,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,7,1,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2667,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# You've gotten this far? That persistence is
[cdb]honestly exhausting.
# Group 40 (0, 2, 0, 6, 6)
SubGroup(3)
Unknown45(11,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2668,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# You again? Great. I don't think I have it in me
[cdb]to end your life.
TalkCharacter(2669,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I will not be showing mercy, Linhardt. Your
[cdb]kindness is what will become your downfall.
If254(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2480,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Oh hey, Petra. Sorry, but could you try not to
[cdb]kill me?
TalkCharacter(2481,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Then you should surrender prior to your dying!
# Group 41 (0, 2, 0, 6, 5)
SubGroup(3)
Unknown45(10,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2670,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Lin? On a battlefield again? I must admit, it
[cdb]just doesn't feel right.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2671,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I thought I'd see what it's like to stay and
[cdb]fight. Even I can't run away every time.
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2483,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I'm actually more surprised to find you still
[cdb]out here, Dorothea.
# Group 42 (0, 2, 0, 6, 6)
SubGroup(3)
Unknown45(9,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2672,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# And here we are again. Let's just pretend we're
[cdb]both dead, Bernadetta. What do you say?
TalkCharacter(2673,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Yeah, I can get behind that... I mean, no!
We're supposed to fight!
If254(2,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2484,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Bernadetta. Let's just...pretend we didn't see
[cdb]each other, OK?
TalkCharacter(2485,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Oh yeah, that sounds great... I mean,
I can't do that!
# Group 43 (0, 2, 0, 6, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2674,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# If I lose, it'll leave us with a wide opening, but
I'm pretty sure this isn't worth throwing my
[cdb]life away over.
# Group 44 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,108,0,0,1,1,0,0,0,0,0,0)
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2680,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I won't ask you to switch sides...but maybe we
[cdb]could stop fighting, at least?
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2681,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Toward what end do you fight? Won't you
[cdb]consider surrender instead?
TalkDeploySlot(3242,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# You could've said as much before you beat me
[cdb]up. You're all cruel, you know that? But fine.
SubGroup(1)
Unknown22(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,0,4,2,11,108,108,0,0,0,0,0,0,0,0)
# Recruited [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 0 1 0
SubGroup(1)
SetDeathText(7,96,3244,3,0,0,0,0,0,0,0,0,0,0,0)
# I never thought I'd be the kind to...fight to the
[cdb]death, but...
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 45: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SubGroup(1)
Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,108,108,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,5,2,11,108,108,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2682,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
# In the end, we had no other choice. This...
won't be the last time we have to do this,
[cdb]either.
# Group 48 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 49 (0, 5, 0, 2, 15)
SubGroup(1)
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 25: 1 0 0
TalkCharacter(2644,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Remember our objective. We will not be able
[cdb]to besiege the enemy until we've captured the
[cdb]strongholds.
SubGroup(13)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3615,0,0,1,108,108,108,0,0,0,0,0,0,0,0)
# Seize all the [r]strongholds[/] in the [g]city[/]!
# Group 50 (0, 2, 8, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 1 0 0
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(2645,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# That's an enemy stronghold. Quick, we have
[cdb]to capture it.
# Group 51 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 52 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 1 0 0
SubGroup(4)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,10,108,108,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] and their allies appeared!
SubGroup(2)
SetDeathText(105,73,2683,3,0,0,0,0,0,0,0,0,0,0,0)
# I fear that I'll just get in your way and ruin the
[cdb]wonderful strategy you've all thought up.
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,7,1,10,108,108,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
# Group 55 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 0 1 0
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2684,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
# No, is that...Constance? Please, let me talk to her.
If254(1,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2685,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Well she's a ray of sunshine. I guess we
[cdb]should at least try to win her over.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 0 1 0
SubGroup(2)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,0,7,6,10,108,108,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 10, 3, 2)
SubGroup(2)
GroupCheck4(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 54: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 2, 0, 10, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(108,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown45(16,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(100,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(101,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(103,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2686,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# There is no reason to be wary of a nobody like
[cdb]me. I hardly deserve to be here at all.
# Group 60 (0, 2, 0, 6, 3)
SubGroup(3)
Unknown45(16,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2687,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Constance? Is that really you?
TalkDeploySlot(2688,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Mercedes! To think we would be reunited
[cdb]here of all places...
# Group 61 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown45(100,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2689,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# It has been quite some time, Yuri. What brings
[cdb]you to grace us with your presence here?
TalkCharacter(2690,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Oh, you know. Long story. I'm sure you've got
[cdb]one of your own. Right, Constance?
# Group 62 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown45(101,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2691,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Constance?! And of course it's sunny. Ugh,
[cdb]not good.
TalkDeploySlot(2692,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Why, if it isn't the peculiar—beg your pardon,
[cdb]the free-spirited mercenary Balthus.
# Group 63 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown45(103,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2693,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Coco! But I don't wanna fight you.
TalkDeploySlot(2694,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Nor I you. But my dreams, and my emperor,
[cdb]demand it.
# Group 64 (0, 2, 0, 6, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2695,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Fleeting as they may be...must my dreams
[cdb]end upon this battlefield?
# Group 65 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,10,108,0,0,1,1,0,0,0,0,0,0)
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2696,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Please, let's stop this. I could never bring myself
[cdb]to kill you.
If254(1,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2697,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# You've still got something left to live for, don't
[cdb]you? Just give yourself up already.
TalkDeploySlot(2698,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# So the goddess wishes me to suffer even
[cdb]further embarrassment...
SubGroup(1)
Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,0,6,2,10,108,108,0,0,0,0,0,0,0,0)
# Recruited [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 0 1 0
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,108,108,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,7,2,10,108,108,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2699,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I'm so sorry, Constance... I had hoped it
[cdb]wouldn't come to this.
# Group 69 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 70 (0, 5, 0, 2, 13)
SubGroup(1)
GroupCheck4(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 54: True 0
TalkDeploySlot(2751,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Send in the remaining soldiers!
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,17,108,108,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] and their allies appeared!
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2752,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Reinforcements! We'll have to outlast
[cdb]them somehow!
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2753,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# They're not going quietly. Time for the final
[cdb]push!
# Group 71 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 72 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
# Additional [r]enemy[/] reinforcements appeared!
TalkCharacter(2755,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# They have the numbers. Above all else, we must
[cdb]protect His Majesty.
# Group 79 (0, 5, 0, 2, 11)
SubGroup(1)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
# Additional [r]enemy[/] reinforcements appeared!
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2756,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The enemy's really serious about this.
They're sending in so many soldiers...
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2757,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Send in as many as you like. I'll cut
[cdb]them all down!
# Group 80 (0, 5, 8, 2, 1)
SubGroup(1)
Unknown29(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2757,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Send in as many as you like. I'll cut
[cdb]them all down!
# Group 81 (0, 5, 8, 8, 12)
SubGroup(7)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,16,2,17,108,108,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G] and their allies!
If254(1,179,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2758,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Phew, I think that's finally the last of them.
Any chance I can get a breather?
If254(1,179,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2759,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Well done, everyone. We outlasted them!
# Group 82 (4, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 6, 20)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 44: 1 0 0
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 47: 1 0 0
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 1 0 0
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 68: 1 0 0
TalkDeploySlot(2676,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Victory must be ours! We will raze the city and
[cdb]the Kingdom army with it!
TalkDeploySlot(2678,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
# How dare you threaten our lands,
Faerghus worms!
SubGroup(2)
Unknown14(23,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(201,2,23,24,108,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] and [eg1][1:CHARA_G] appeared!
SubGroup(3)
Unknown43(23,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,0,17,1,23,24,108,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2754,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
# More of them? When will it ever end?
# Group 84 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,23,108,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2677,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
# That's too close for comfort! I refuse to die in
[cdb]a place like this!
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,23,108,108,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
# Group 85 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,24,108,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2679,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# It matters not how many rank and file soldiers
[cdb]fall. I am the viscount and I must not die here!
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,24,108,108,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
# Group 86 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,0,17,2,23,24,108,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
# Group 87 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 88 (0, 5, 0, 7, 27)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2700,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# They fended off our ambush... No!
We cannot allow them to gain momentum!
SubGroup(2)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(564,0,9,108,108,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] opened the gates to deploy reinforcements!
SubGroup(2)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
# [r]Enemy[/] reinforcements appeared on [eg2][0:CHARA_G][r]'s[/] orders!
SubGroup(1)
TalkCharacter(2701,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The time has come to remount our attack on
[cdb]the main hall!
SubGroup(2)
Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,8,1,9,108,108,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2702,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# A loss here will see my territory invaded!
I cannot suffer that to happen!
SubGroup(2)
Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (3, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown28(1,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
# [r]Enemy[/] reinforcements appeared on [eg2][0:CHARA_G][r]'s[/] orders!
# Group 91 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
# [r]Enemy[/] reinforcements appeared on [eg2][0:CHARA_G][r]'s[/] orders!
# Group 92 (0, 5, 8, 4, 9)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,108,108,108,0,0,0,0,0,0,0,0,0,0)
# [r]Enemy[/] reinforcements appeared!
Unknown23(63,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(63,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(64,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2703,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# For my daughter! For my people!
I shall not lose!
# Group 94 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,8,2,9,108,108,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2704,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# My blade...is blunted after all... Forgive me,
[cdb]my dear Monica...
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,108,108,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(1)
TalkDeploySlot(2705,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Father, no! You didn't have to...
# Group 95 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 96 (0, 5, 0, 2, 24)
SubGroup(1)
PauseMaybe(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown76(12,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(12,55000,0,46000,0,0,3,0,0,1,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,12,108,108,0,0,0,1,0,0,0,0,0,0)
# [eg2][0:CHARA_G] reappeared!
SubGroup(2)
SetDeathText(53,73,2706,2,0,0,0,0,0,0,0,0,0,0,0)
# My mistake led to my father's death. I shall
[cdb]have revenge!
CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown23(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,9,1,12,108,108,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(2707,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# She got the better of us before. But not this
[cdb]time!
# Group 97 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,53,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
SubGroup(1)
Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# The time for calm has passed. Who knows
[cdb]what I may do now...
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is fired up!
SubGroup(1)
TalkCharacter(2709,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Hey, Monica? Yeah, I don't think there will be
[cdb]any getting through to her.
# Group 98 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(109,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 0 1 0
SubGroup(1)
Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# The time for calm has passed. Who knows
[cdb]what I may do now...
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is fired up!
# Group 99 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2710,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I promise to bring you victory, Your Majesty!
TalkCharacter(2711,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# She's a tough one.
# Group 100 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,25,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2712,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# You think you can just storm your way in here
[cdb]and do as you please? You know nothing of this
Empire! And nothing of our emperor!
# Group 101 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2713,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I won't stop... Not yet!
# Group 102 (0, 5, 0, 3, 11)
SubGroup(2)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,9,2,12,108,108,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2714,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ngh... I can't die here... I won't...
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,108,108,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
TalkCharacter(2715,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Let her go. But the battle isn't over. We must
[cdb]prepare for our next maneuver.
# Group 103 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 96: 1 0 0
TalkDeploySlot(2716,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Monica! Oh dear... Perhaps it's time we joined
[cdb]the battle in earnest.
TalkDeploySlot(2717,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I won't watch her die. Let's go, Hanneman!
SubGroup(4)
Unknown23(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3625,0,13,14,108,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] and [eg2][1:CHARA_G] opened the gates to intercept!
SubGroup(2)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(13,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,0,10,1,13,14,108,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
# Group 105 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(109,13,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(28,73,2718,0,0,0,0,0,0,0,0,0,0,0,0)
# I shall make them work for it, if nothing else.
CloseUp(13,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2719,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I must fight against some of my students in
[cdb]order to save others. These are troubling times
[cdb]we live in, indeed.
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2720,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I never thought the day would come that I'd
[cdb]cross blades with Professor Hanneman...
# Group 107 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2721,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Everyone else has shown such bravery. I must
[cdb]persevere as well!
# Group 108 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(109,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(29,73,2722,3,0,0,0,0,0,0,0,0,0,0,0)
# It's so dreadful to see a familiar face across the
[cdb]battlefield. That said, I will not back down.
CloseUp(14,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(109,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2723,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
# So you're an Imperial general now, Professor
Manuela...
# Group 110 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,29,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2724,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# We've ended up on quite different paths, you
[cdb]and I.
TalkDeploySlot(2725,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Indeed we have. Go on then, show me the
[cdb]one you've chosen.
# Group 111 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2726,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Not bad at all. Oh, I'm starting to like this!
# Group 112 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2727,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# No... I refuse to die single!
# Group 113 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,13,108,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2728,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I may have one foot in the grave, but I insist
I keep the other out of it for the time being.
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,108,108,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(931,1,13,108,108,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]! The [r]magic attack[/] stopped!
# Group 115 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,14,108,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2729,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# There's still so much I want to do in life...
I have to withdraw.
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,108,108,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
# Group 116 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 117 (0, 2, 10, 5, 1)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2730,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Hanneman! You're looking a little worse for
[cdb]wear. Let me heal you!
Unknown125(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] healed [eg2][1:CHARA_G] with [r]Resonant White Magic[/]!
TalkCharacter(2731,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# If she keeps healing him like that, this battle will
[cdb]never end. Let us deal with Manuela first.
# Group 119 (0, 2, 10, 6, 1)
SubGroup(5)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 117: True 0
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 0, 6, 5)
SubGroup(5)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(118,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 118: 1 1 0
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] healed [eg2][1:CHARA_G] with [r]Resonant White Magic[/]!
TalkDeploySlot(2732,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Who would've thought you would actually put
[cdb]in the effort to save me? But I must thank you
[cdb]all the same.
# Group 121 (0, 2, 10, 6, 2)
SubGroup(5)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 119: True 0
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 0, 6, 6)
SubGroup(5)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 1 0
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2733,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Another heal incoming. You have to fight on,
Hanneman!
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] healed [eg2][1:CHARA_G] with [r]Resonant White Magic[/]!
# Group 123 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 1 1 0
GroupCheck3(115,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 115: 1 1 0
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,0,10,2,13,14,108,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkCharacter(2734,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# They made a very formidable duo. I wonder if
[cdb]our paths will cross again in the future.
# Group 124 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2741,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
# At least...I can die...in my hometown...
# Group 126 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown17(35,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2740,35,1,2,0,0,0,0,0,0,0,0,0,0,0)
# You force your way into my city and kill
[cdb]innocent people, and you're shameless enough
[cdb]to claim you're on the side of justice?
# Group 127 (0, 5, 0, 13, 14)
SubGroup(12)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(487,1,0,2,108,108,108,0,0,0,0,0,0,0,0)
# Seized all the [r]strongholds[/]!
TalkCharacter(2646,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# There. We've done what we can.
# Group 128 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 129 (0, 5, 0, 4, 13)
SubGroup(3)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2735,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Isn't it time for you to come out already,
Duke Gerth? A general ought to seek
[cdb]vengeance for his subordinates.
Unknown80(44,0,0,0,0,0,108,0,0,0,0,0,0,0,0)
TalkDeploySlot(2736,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Be careful what you wish for. I've quite a lot
[cdb]of deaths to avenge by now!
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,2,8,68,108,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] opened the gates to [eg2][0:AREA]!
SubGroup(2)
Unknown43(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,11,1,8,108,108,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
# Group 130 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(109,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(151,73,2742,3,0,0,0,0,0,0,0,0,0,0,0)
# How ironic. My territory has always strived
[cdb]for peace, yet it's the first claimed by the
[cdb]flames of war.
CloseUp(8,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,151,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2743,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I am owing you much, Duke Gerth...but I
[cdb]cannot be stopping now!
TalkDeploySlot(2744,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Don't worry, I know you have your reasons.
I have my own objective in mind as well.
# Group 132 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2745,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I am not the most skilled fighter. However,
[cdb]fight I must!
# Group 133 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,20,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2746,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# It's all too much for me to bear...
# Group 134 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,46,8,108,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] appeared!
SubGroup(2)
Unknown125(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(8,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(617,0,46,8,108,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] healed [eg2][1:CHARA_G] with [r]Resonant White Magic[/]!
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2747,104,0,3,1,0,0,0,0,0,0,0,0,0,0)
# This is as far as we go. Forgive our weakness...
TalkDeploySlot(2748,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# No, you've done plenty! You have my
[cdb]gratitude.
# Group 135 (0, 7, 0, 3, 13)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,11,2,8,108,108,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2749,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I cannot perish here. I must protect
[cdb]the Empire!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,108,108,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
SubGroup(2)
TalkCharacter(2750,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Our enemies fought well. To be honest, I'm
[cdb]not sure how much more we can endure.
TalkCharacter(2767,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We've taken the main hall. Victory is ours,
[cdb]knights of Faerghus!
# Group 136 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 129: 1 0 0
# Group 137 (0, 5, 0, 1, 30)
SubGroup(0)
TalkDeploySlot(2737,36,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Duke Gerth is essential to our Empire! He must
[cdb]be protected at all costs!
SubGroup(4)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,36,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,37,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,38,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,39,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(117,2,36,8,108,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] and their allies appeared and are advancing on [eg2][1:CHARA_G]!
SubGroup(8)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(36,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,18,1,36,24,108,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
If254(1,179,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2738,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I see they're putting up one last bit of futile
[cdb]resistance. Too bad it's not going to work.
# Group 138 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 137: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 137: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 137: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 137: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,36,24,108,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2739,36,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Run, Gerth... You must save...Her Majesty...
SubGroup(2)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,36,108,108,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
# Group 143 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,5,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 146 (0, 5, 10, 2, 1)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 8, 2, 4)
SubGroup(1)
GroupCheck3(146,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 146: 1 0 0
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkCharacter(2675,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
# I see. It looks like we can go that way too.
# Group 148 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,53,108,108,0,0,0,0,0,0,0,0,0,0)
# Got a [g]chest key[/] by defeating [eg2][0:CHARA_G]!
# Group 149 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 0, 6, 4)
SubGroup(3)
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(109,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(109,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2760,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Your Majesty, I have troops held in reserve,
[cdb]as discussed. We can mobilize on your command.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 5, 0, 2, 33)
SubGroup(1)
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2761,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Now's the time. Rodrigue, the reserves!
TalkCharacter(2762,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Yes, Your Majesty. Spread the word to all units!
SubGroup(6)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(47,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3623,1,108,108,108,5,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/] reinforcements appeared to defend the [b]strongholds[/]!
# Group 153 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 154 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 1 0 0
SubGroup(1)
TalkCharacter(2763,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I knew this would happen. Thankfully,
I already have a way to slow the enemy
[cdb]advance.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 5, 0, 2, 25)
SubGroup(1)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2764,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Move out! Halt the enemy in their tracks!
SubGroup(5)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown23(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3624,1,108,108,108,5,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/] reinforcements appeared to [r]stall[/] the enemy!
TalkCharacter(2765,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Brilliant, Rodrigue. I see why my father
[cdb]placed so much faith in you.
TalkCharacter(2766,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Hmph.
# Group 157 (0, 2, 2, 3, 11)
SubGroup(2)
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 156: 1 0 0
GroupCheck4(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 104: True 0
SubGroup(10)
Unknown23(65,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(67,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(68,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(69,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 2, 16, 2, 12)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 2, 12)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and their allies!
SubGroup(11)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 163 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(70,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat all [eg2][cp][0:CHARA_G]!
SubGroup(8)
Unknown23(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat all [eg2][cp][0:CHARA_G]!
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 166: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat all [eg2][cp][0:CHARA_G]!
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 166: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(72,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat all [eg2][cp][0:CHARA_G]!
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 166: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(73,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][r][0:PARTY][/]!
SubGroup(4)
Unknown92(0,60000,0,0,0,14464,1,3,0,0,0,0,0,0,0)
Unknown92(4,59000,0,0,0,14464,1,3,0,0,0,0,0,0,0)
Unknown92(8,61000,0,0,0,14464,1,3,0,0,0,0,0,0,0)
Unknown92(20,60000,0,0,0,15464,1,3,0,0,0,0,0,0,0)
# Group 174 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 175 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2641,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2642,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2647,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2648,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3600,0,1,1,108,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: Seize the [r]strongholds[/] on the outskirts of the city!
MainMissionStart(3601,0,1,2,108,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: Seized the [r]strongholds[/] on the outskirts of the city!
TalkDeploySlot(2652,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General
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Here they are, right on schedule. All units, move out and take the Kingdom forces down!
Here they are, right on schedule. All units, move out and take the Kingdom forces down!
Alert(615,2,53,108,108,3,0,0,6,0,0,0,0,0,0)
[r][eg2][0:PARTY][/] opened the gates to dispatch troops!
Alert(218,2,53,108,108,3,0,0,6,0,0,0,0,0,0)
Additional [r]enemy[/] reinforcements appeared!
GenderedMcTalk(0,2653,2654,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(39,0,2,1,108,108,108,0,0,6,0,0,0,0,0)
MAIN MISSION START: Seize [eg2][0:AREA]!
MainMissionStart(458,0,2,2,108,108,108,0,0,6,0,0,0,0,0)
MAIN MISSION START: Seized [eg2][0:AREA]!
TalkDeploySlot(2656,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General
volume_up
Ugh! They're all over us. I can't stay here any longer!
Ugh! They're all over us. I can't stay here any longer!
Alert(3616,0,12,8,108,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] closed the plaza gate and fell back!
TalkCharacter(2657,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(3617,0,12,8,108,5,0,0,6,0,0,0,0,0,0)
[b][eg2][0:PARTY][/] opened the gates to [eg2][0:AREA] to intercept [eg2][0:CHARA_G]!
MainMissionStart(3604,0,3,1,12,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: Pursue [eg2][0:CHARA_G]!
Alert(735,4,15,12,108,5,0,0,6,0,0,0,0,0,0)
Defeat [eg2][0:CHARA_G] and advance on [eg2][1:CHARA_G]!
Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkDeploySlot(2660,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General
volume_up
Heh. You've walked right into my trap.
Heh. You've walked right into my trap.
Alert(245,0,12,108,108,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] temporarily retreated!
TalkDeploySlot(2661,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General
volume_up
I simply can't waste this golden opportunity.
I simply can't waste this golden opportunity.
Alert(3605,2,53,108,108,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] and their allies appeared and are advancing from the east and west!
TalkDeploySlot(2662,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Hanneman shall have his day! Death from above!
Hanneman shall have his day! Death from above!
Alert(3618,2,13,108,108,5,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] unleashed a [r]magic attack[/] on [b][eg2][0:PARTY][/]!
TalkCharacter(2663,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,11,108,108,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] and their allies appeared!
SetDeathText(7,73,2664,0,0,0,0,0,0,0,0,0,0,0,0)
Linhardt
volume_up
Now we tighten the net. We can't let any of our units fall before we have them surrounded.
Now we tighten the net. We can't let any of our units fall before we have them surrounded.
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkCharacter(2665,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkDeploySlot(2667,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
Miklan
volume_up
You've gotten this far? That persistence is honestly exhausting.
You've gotten this far? That persistence is honestly exhausting.
TalkDeploySlot(2668,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
Miklan
volume_up
You again? Great. I don't think I have it in me to end your life.
You again? Great. I don't think I have it in me to end your life.
TalkCharacter(2669,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2480,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
Miklan
volume_up
Oh hey, Petra. Sorry, but could you try not to kill me?
Oh hey, Petra. Sorry, but could you try not to kill me?
TalkCharacter(2670,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2671,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
Miklan
volume_up
I thought I'd see what it's like to stay and fight. Even I can't run away every time.
I thought I'd see what it's like to stay and fight. Even I can't run away every time.
TalkDeploySlot(2483,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
Miklan
volume_up
I'm actually more surprised to find you still out here, Dorothea.
I'm actually more surprised to find you still out here, Dorothea.
TalkDeploySlot(2672,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
Miklan
volume_up
And here we are again. Let's just pretend we're both dead, Bernadetta. What do you say?
And here we are again. Let's just pretend we're both dead, Bernadetta. What do you say?
TalkCharacter(2673,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2484,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
Miklan
volume_up
Bernadetta. Let's just...pretend we didn't see each other, OK?
Bernadetta. Let's just...pretend we didn't see each other, OK?
TalkCharacter(2485,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2674,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
Miklan
volume_up
If I lose, it'll leave us with a wide opening, but I'm pretty sure this isn't worth throwing my life away over.
If I lose, it'll leave us with a wide opening, but I'm pretty sure this isn't worth throwing my life away over.
TalkCharacter(2680,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2681,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3242,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
Miklan
volume_up
You could've said as much before you beat me up. You're all cruel, you know that? But fine.
You could've said as much before you beat me up. You're all cruel, you know that? But fine.
MainMissionStart(485,0,4,2,11,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: Recruited [eg2][0:CHARA_G]!
SetDeathText(7,96,3244,3,0,0,0,0,0,0,0,0,0,0,0)
Linhardt
volume_up
I never thought I'd be the kind to...fight to the death, but...
I never thought I'd be the kind to...fight to the death, but...
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
Alert(319,0,11,108,108,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
MainMissionStart(438,0,5,2,11,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(2644,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3615,0,0,1,108,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: Seize all the [r]strongholds[/] in the city!
Alert(203,2,10,108,108,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] and their allies appeared!
SetDeathText(105,73,2683,3,0,0,0,0,0,0,0,0,0,0,0)
Constance
volume_up
I fear that I'll just get in your way and ruin the wonderful strategy you've all thought up.
I fear that I'll just get in your way and ruin the wonderful strategy you've all thought up.
MainMissionStart(2,0,7,1,10,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(2684,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(2686,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
There is no reason to be wary of a nobody like me. I hardly deserve to be here at all.
There is no reason to be wary of a nobody like me. I hardly deserve to be here at all.
TalkCharacter(2687,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2688,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Mercedes! To think we would be reunited here of all places...
Mercedes! To think we would be reunited here of all places...
TalkDeploySlot(2689,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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It has been quite some time, Yuri. What brings you to grace us with your presence here?
It has been quite some time, Yuri. What brings you to grace us with your presence here?
TalkCharacter(2691,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2692,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Why, if it isn't the peculiar—beg your pardon, the free-spirited mercenary Balthus.
Why, if it isn't the peculiar—beg your pardon, the free-spirited mercenary Balthus.
TalkCharacter(2693,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2694,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Nor I you. But my dreams, and my emperor, demand it.
Nor I you. But my dreams, and my emperor, demand it.
TalkDeploySlot(2695,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Fleeting as they may be...must my dreams end upon this battlefield?
Fleeting as they may be...must my dreams end upon this battlefield?
TalkCharacter(2696,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2697,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2698,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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So the goddess wishes me to suffer even further embarrassment...
So the goddess wishes me to suffer even further embarrassment...
MainMissionStart(485,0,6,2,10,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: Recruited [eg2][0:CHARA_G]!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
Alert(319,0,10,108,108,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
MainMissionStart(438,0,7,2,10,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(2751,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General
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Send in the remaining soldiers!
Send in the remaining soldiers!
Alert(203,2,17,108,108,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] and their allies appeared!
TalkCharacter(2752,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
Additional [r]enemy[/] reinforcements appeared!
Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
Additional [r]enemy[/] reinforcements appeared!
TalkCharacter(2756,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,16,2,17,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G] and their allies!
TalkCharacter(2758,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2676,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
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Victory must be ours! We will raze the city and the Kingdom army with it!
Victory must be ours! We will raze the city and the Kingdom army with it!
TalkDeploySlot(2678,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
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How dare you threaten our lands, Faerghus worms!
How dare you threaten our lands, Faerghus worms!
Alert(201,2,23,24,108,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] and [eg1][1:CHARA_G] appeared!
MainMissionStart(3,0,17,1,23,24,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkDeploySlot(2677,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
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That's too close for comfort! I refuse to die in a place like this!
That's too close for comfort! I refuse to die in a place like this!
Alert(237,0,23,108,108,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
TalkDeploySlot(2679,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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It matters not how many rank and file soldiers fall. I am the viscount and I must not die here!
It matters not how many rank and file soldiers fall. I am the viscount and I must not die here!
Alert(237,0,24,108,108,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
MainMissionStart(440,0,17,2,23,24,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkDeploySlot(2700,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
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They fended off our ambush... No! We cannot allow them to gain momentum!
They fended off our ambush... No! We cannot allow them to gain momentum!
Alert(564,0,9,108,108,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] opened the gates to deploy reinforcements!
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
[r]Enemy[/] reinforcements appeared on [eg2][0:CHARA_G][r]'s[/] orders!
TalkCharacter(2701,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,8,1,9,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(2702,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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A loss here will see my territory invaded! I cannot suffer that to happen!
A loss here will see my territory invaded! I cannot suffer that to happen!
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
[r]Enemy[/] reinforcements appeared on [eg2][0:CHARA_G][r]'s[/] orders!
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
[r]Enemy[/] reinforcements appeared on [eg2][0:CHARA_G][r]'s[/] orders!
Alert(216,2,108,108,108,0,0,0,0,0,0,0,0,0,0)
[r]Enemy[/] reinforcements appeared!
TalkDeploySlot(2703,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
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For my daughter! For my people! I shall not lose!
For my daughter! For my people! I shall not lose!
MainMissionStart(438,0,8,2,9,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(2704,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
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My blade...is blunted after all... Forgive me, my dear Monica...
My blade...is blunted after all... Forgive me, my dear Monica...
Alert(319,0,9,108,108,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
TalkDeploySlot(2705,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General
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Father, no! You didn't have to...
Father, no! You didn't have to...
Alert(204,2,12,108,108,0,0,0,1,0,0,0,0,0,0)
[eg2][0:CHARA_G] reappeared!
SetDeathText(53,73,2706,2,0,0,0,0,0,0,0,0,0,0,0)
Monica
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My mistake led to my father's death. I shall have revenge!
My mistake led to my father's death. I shall have revenge!
MainMissionStart(2,0,9,1,12,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General
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The time for calm has passed. Who knows what I may do now...
The time for calm has passed. Who knows what I may do now...
Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0)
[eg2][0:CHARA_G] is fired up!
TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General
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The time for calm has passed. Who knows what I may do now...
The time for calm has passed. Who knows what I may do now...
Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0)
[eg2][0:CHARA_G] is fired up!
TalkDeploySlot(2710,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General
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I promise to bring you victory, Your Majesty!
I promise to bring you victory, Your Majesty!
TalkDeploySlot(2712,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General
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You think you can just storm your way in here and do as you please? You know nothing of this Empire! And nothing of our emperor!
You think you can just storm your way in here and do as you please? You know nothing of this Empire! And nothing of our emperor!
TalkDeploySlot(2713,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General
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I won't stop... Not yet!
I won't stop... Not yet!
MainMissionStart(438,0,9,2,12,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(2714,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General
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Ngh... I can't die here... I won't...
Ngh... I can't die here... I won't...
Alert(237,0,12,108,108,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
TalkDeploySlot(2716,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Monica! Oh dear... Perhaps it's time we joined the battle in earnest.
Monica! Oh dear... Perhaps it's time we joined the battle in earnest.
TalkDeploySlot(2717,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Myson
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I won't watch her die. Let's go, Hanneman!
I won't watch her die. Let's go, Hanneman!
Alert(3625,0,13,14,108,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] and [eg2][1:CHARA_G] opened the gates to intercept!
MainMissionStart(3,0,10,1,13,14,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SetDeathText(28,73,2718,0,0,0,0,0,0,0,0,0,0,0,0)
Hanneman
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I shall make them work for it, if nothing else.
I shall make them work for it, if nothing else.
TalkDeploySlot(2719,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I must fight against some of my students in order to save others. These are troubling times we live in, indeed.
I must fight against some of my students in order to save others. These are troubling times we live in, indeed.
TalkDeploySlot(2721,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Everyone else has shown such bravery. I must persevere as well!
Everyone else has shown such bravery. I must persevere as well!
SetDeathText(29,73,2722,3,0,0,0,0,0,0,0,0,0,0,0)
Manuela
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It's so dreadful to see a familiar face across the battlefield. That said, I will not back down.
It's so dreadful to see a familiar face across the battlefield. That said, I will not back down.
TalkCharacter(2724,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2725,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
Myson
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Indeed we have. Go on then, show me the one you've chosen.
Indeed we have. Go on then, show me the one you've chosen.
TalkDeploySlot(2726,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Myson
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Not bad at all. Oh, I'm starting to like this!
Not bad at all. Oh, I'm starting to like this!
TalkDeploySlot(2728,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I may have one foot in the grave, but I insist I keep the other out of it for the time being.
I may have one foot in the grave, but I insist I keep the other out of it for the time being.
Alert(237,0,13,108,108,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
Alert(931,1,13,108,108,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]! The [r]magic attack[/] stopped!
TalkDeploySlot(2729,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
Myson
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There's still so much I want to do in life... I have to withdraw.
There's still so much I want to do in life... I have to withdraw.
Alert(237,0,14,108,108,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
TalkDeploySlot(2730,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
Myson
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Hanneman! You're looking a little worse for wear. Let me heal you!
Hanneman! You're looking a little worse for wear. Let me heal you!
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] healed [eg2][1:CHARA_G] with [r]Resonant White Magic[/]!
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] healed [eg2][1:CHARA_G] with [r]Resonant White Magic[/]!
TalkDeploySlot(2732,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Who would've thought you would actually put in the effort to save me? But I must thank you all the same.
Who would've thought you would actually put in the effort to save me? But I must thank you all the same.
TalkDeploySlot(2733,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Myson
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Another heal incoming. You have to fight on, Hanneman!
Another heal incoming. You have to fight on, Hanneman!
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] healed [eg2][1:CHARA_G] with [r]Resonant White Magic[/]!
MainMissionStart(440,0,10,2,13,14,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkDeploySlot(2741,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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At least...I can die...in my hometown...
At least...I can die...in my hometown...
TalkDeploySlot(2740,35,1,2,0,0,0,0,0,0,0,0,0,0,0)
???
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You force your way into my city and kill innocent people, and you're shameless enough to claim you're on the side of justice?
You force your way into my city and kill innocent people, and you're shameless enough to claim you're on the side of justice?
MainMissionStart(487,1,0,2,108,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: Seized all the [r]strongholds[/]!
TalkCharacter(2735,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2736,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
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Be careful what you wish for. I've quite a lot of deaths to avenge by now!
Be careful what you wish for. I've quite a lot of deaths to avenge by now!
Alert(554,2,8,68,108,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] opened the gates to [eg2][0:AREA]!
MainMissionStart(2,0,11,1,8,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
SetDeathText(151,73,2742,3,0,0,0,0,0,0,0,0,0,0,0)
Duke Gerth
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How ironic. My territory has always strived for peace, yet it's the first claimed by the flames of war.
How ironic. My territory has always strived for peace, yet it's the first claimed by the flames of war.
TalkCharacter(2743,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2744,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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Don't worry, I know you have your reasons. I have my own objective in mind as well.
Don't worry, I know you have your reasons. I have my own objective in mind as well.
TalkDeploySlot(2745,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
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I am not the most skilled fighter. However, fight I must!
I am not the most skilled fighter. However, fight I must!
Alert(200,2,46,8,108,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] appeared!
Alert(617,0,46,8,108,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] healed [eg2][1:CHARA_G] with [r]Resonant White Magic[/]!
TalkDeploySlot(2747,104,0,3,1,0,0,0,0,0,0,0,0,0,0)
Merchant
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This is as far as we go. Forgive our weakness...
This is as far as we go. Forgive our weakness...
TalkDeploySlot(2748,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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No, you've done plenty! You have my gratitude.
No, you've done plenty! You have my gratitude.
MainMissionStart(438,0,11,2,8,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(2749,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
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I cannot perish here. I must protect the Empire!
I cannot perish here. I must protect the Empire!
Alert(237,0,8,108,108,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
TalkCharacter(2750,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2737,36,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
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Duke Gerth is essential to our Empire! He must be protected at all costs!
Duke Gerth is essential to our Empire! He must be protected at all costs!
Alert(117,2,36,8,108,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] and their allies appeared and are advancing on [eg2][1:CHARA_G]!
MainMissionStart(2,4,18,1,36,24,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(438,1,18,2,36,24,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(2739,36,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
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Run, Gerth... You must save...Her Majesty...
Run, Gerth... You must save...Her Majesty...
Alert(319,0,36,108,108,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
Alert(552,0,108,108,108,0,0,0,5,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
Alert(549,1,53,108,108,0,0,0,0,0,0,0,0,0,0)
Got a chest key by defeating [eg2][0:CHARA_G]!
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(2761,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2762,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(3623,1,108,108,108,5,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/] reinforcements appeared to defend the [b]strongholds[/]!
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(2764,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(3624,1,108,108,108,5,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/] reinforcements appeared to [r]stall[/] the enemy!
TalkCharacter(2765,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat all [eg2][cp][0:CHARA_G]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat all [eg2][cp][0:CHARA_G]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat all [eg2][cp][0:CHARA_G]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat all [eg2][cp][0:CHARA_G]!
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][r][0:PARTY][/]!