A pesar de la recién descubierta brutalidad del Imperio, hay quienes luchan por protegerlo. Debes derrotarlos antes de poder seguir avanzando hacia la capital.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_10_15_____Shez 108 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_1_10_15_____Dimitri 255 0 0 1 25 1 0 0 100 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_1_10_15_____Dedue 255 0 0 2 70 2 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_1_10_15_____Rodrigue 255 0 0 3 180 3 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_1_10_15_____Mercedes 255 0 0 4 90 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_1_10_15_____Ingrid 255 0 0 5 100 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_1_10_15_____Annette 255 0 0 6 95 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_1_10_15_____Ashe 255 0 0 7 80 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]2_2_11_16_____duque de Gerth 255 0 0 8 910 5 12 3 101 5 0 100 130 255 0 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 [es]2_2_11_16_____barón de Ochs 255 0 0 9 911 5 1 3 101 4 0 100 46 255 1 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 [es]1_1_10_15_____Constance 255 0 0 10 200 5 1 3 101 4 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 [es]1_1_10_15_____Linhardt 255 0 0 11 45 5 1 3 101 4 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 [es]1_1_10_15_____Monica 255 0 0 12 185 5 1 3 101 8 0 100 142 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 [es]1_1_10_15_____Hanneman 255 0 0 13 300 5 1 3 101 5 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 [es]1_1_10_15_____Miguela 255 0 0 14 150 5 1 3 101 5 0 100 300 255 7 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 [cs][es]2_6_11_16_____caballero de Seiros[cm][es]4_8_13_18_22_26_30__caballeros de Seiros[ce] 255 0 1 0 644 5 2 3 101 5 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 [cs][es]2_6_11_16_____caballero de Seiros[cm][es]4_8_13_18_22_26_30__caballeros de Seiros[ce] 255 0 1 1 674 5 2 3 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 2 600 5 2 3 101 1 1 28 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 3 605 5 2 3 101 1 1 28 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 4 610 5 2 3 101 1 1 28 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 5 615 5 2 3 101 1 1 28 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 6 620 5 2 3 101 1 1 28 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 7 625 5 2 3 101 1 1 28 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [es]2_2_11_16_____barón de Gillingr 255 0 1 8 921 5 2 3 101 3 1 100 300 255 65535 1999 4 50 39 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [es]2_2_11_16_____vizconde de Essar 255 0 1 9 922 5 2 3 101 3 1 100 300 255 65535 1999 4 50 39 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 10 630 5 2 3 101 3 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 11 680 5 2 3 101 3 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 12 605 5 2 3 101 3 1 19 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 13 685 5 2 3 101 3 1 19 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 14 650 5 2 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 15 655 5 2 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 16 695 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 17 680 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 18 670 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 19 675 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [es]3_3_12_17_____vizcondesa Lochin 255 0 1 20 919 5 2 3 101 3 0 100 130 255 2 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [es]2_2_11_16_____vizconde de Hymir 255 0 1 21 920 5 2 3 101 3 1 100 47 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 22 600 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 23 605 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 24 690 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 25 615 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 26 620 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 27 625 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 28 695 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 29 675 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 30 700 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 31 605 5 2 3 101 3 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 32 610 7 2 3 100 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 33 695 7 2 3 100 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 34 620 7 2 3 100 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 35 625 7 2 3 100 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 36 615 7 2 3 100 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 37 620 7 2 3 100 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 38 625 5 2 3 101 3 1 19 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 39 630 5 2 3 101 3 1 19 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 40 610 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 41 615 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 42 620 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 43 620 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 44 615 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 45 605 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 46 685 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 47 615 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 48 620 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 49 625 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 50 690 7 2 3 100 3 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 51 695 7 2 3 100 3 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 52 675 7 2 3 100 3 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 53 680 7 2 3 100 3 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 54 700 7 2 3 100 3 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 55 630 7 2 0 100 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 56 635 7 2 0 100 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 57 600 7 2 0 100 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 58 620 7 2 0 100 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 59 635 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 60 675 5 2 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 61 665 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 62 630 5 2 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 63 635 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 64 600 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 65 615 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 66 625 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 67 695 5 2 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 68 665 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 2 0 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 2 1 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 2 2 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 2 3 1005 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 2 4 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
89 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 2 5 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
90 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 2 6 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
91 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 2 7 1005 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
92 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 2 8 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
93 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 2 9 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
94 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 2 10 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
95 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 2 11 1005 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
96 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 2 12 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
97 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 2 13 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
98 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 2 14 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
99 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 2 15 1005 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
100 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 2 16 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
101 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 2 17 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
102 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 2 18 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
103 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 2 19 1005 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
104 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 20 605 5 5 0 101 5 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
105 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 21 620 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
106 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 2 22 675 5 2 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
107 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 2 23 695 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 100 0 60 103 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 103 1 1000 1526 7 1526 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 10 1523 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 10 1526 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 7 1523 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 7 1526 22 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 10 1523 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 10 1526 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 7 1523 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 7 1526 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 0 1000 1523 10 1523 22 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 10 1526 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 7 1523 22 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 5)
SubGroup(0)
Unknown10(0,1,8,108,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,8,108,108,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(104,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 104 to [cs][es]2_6_11_16_____soldado Imperio[cm][es]4_8_13_18_22_26_30__soldados del Imperio[ce]
# Group 2 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 5, 0, 1, 3)
SubGroup(0)
TalkCharacter(2641,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Numerosas casas nobles imperiales [cdb]se han reunido en el campo de batalla. Parecen desesperadas por defender el Imperio.
TalkCharacter(2642,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Como nosotros por defender nuestro hogar. Démonos prisa y tomemos la ciudadela.
TalkCharacter(2643,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # El duque de Gerth está atrincherado [cdb]en la ciudadela, pero saldrá si capturamos [cdb]las fortalezas y asediamos al enemigo.
# Group 9 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 5, 0, 1, 10)
SubGroup(0)
If254(1,179,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2647,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # Bien, ataquemos primero la fortaleza [cdb]más cercana. No nos compliquemos.
If254(1,179,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2648,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Primero atacaremos la fortaleza más cercana.
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown44(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3600,0,1,1,108,108,108,0,0,0,0,0,0,0,0) # ¡Toma [r]las fortalezas[/] de [g]las afueras de la ciudad[/]!
# Group 11 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2649,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ahora a por el resto.
# Group 16 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2650,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Mmm, algo no encaja. ¿No os parece que está siendo demasiado fácil?
# Group 17 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,108,108,8,0,1,1,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,108,108,10,0,1,1,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,108,108,11,0,1,1,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 5, 7)
SubGroup(4)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3601,0,1,2,108,108,108,0,0,0,0,0,0,0,0) # ¡Has conseguido tomar [r]las fortalezas[/] de [g]las afueras de la ciudad[/]!
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2651,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # Magnífico avance. Podemos estar tranquilos [cdb]por el momento.
# Group 21 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 5, 0, 2, 35)
SubGroup(1)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 0 0
TalkDeploySlot(2652,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Aquí están, justo a tiempo. ¡Que todas [cdb]las unidades avancen y aniquilen [cdb]a las fuerzas del Reino!
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,2,53,108,108,3,0,0,6,0,0,0,0,0,0) # ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para enviar tropas!
SubGroup(4)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(218,2,53,108,108,3,0,0,6,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/] adicionales!
SubGroup(8)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,2653,2654,1,0,1,0,0,0,0,0,0,0,0,0) # Por fin aparece el general enemigo. Tenemos que lograr que se pongan [cdb]a la defensiva.
SubGroup(2)
Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(39,0,2,1,108,108,108,0,0,6,0,0,0,0,0) # ¡Toma [eg1][0:AREA]!
# Group 23 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,108,108,6,0,1,1,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(458,0,2,2,108,108,108,0,0,6,0,0,0,0,0) # ¡Has tomado [eg1][0:AREA]!
TalkCharacter(2655,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Las fortalezas ya son nuestras. Sin embargo, tengo la sensación [cdb]de que todo va demasiado bien.
# Group 24 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 25 (0, 5, 0, 2, 48)
SubGroup(1)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 0 0
SubGroup(1)
Unknown6(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2656,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Arg! Los tenemos encima. ¡No resistiré más aquí!
SubGroup(4)
Unknown6(12,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6019,114,5707,6038,118,5645,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6092,115,5683,6095,119,5618,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown6(12,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(12,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown96(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,54000,0,52000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3616,0,12,8,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha cerrado [g]el acceso a la plaza[/] y ha retrocedido!
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
Unknown6(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
TalkCharacter(2657,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡No podrás escapar! ¡A por ella, rápido!
TalkCharacter(2658,50,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Felix! ¡No rompas las filas!
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3617,0,12,8,108,5,0,0,6,0,0,0,0,0,0) # ¡[b][eb][eg1][cp][0:PARTY][/] han abierto los accesos [eg3][0:AREA] para interceptar [eg3][0:CHARA_G]!
SubGroup(2)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3604,0,3,1,12,108,108,0,0,0,0,0,0,0,0) # ¡Persigue [eg3][0:CHARA_G]!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(735,4,15,12,108,5,0,0,6,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y avanza hacia [eg1][1:CHARA_G]!
# Group 26 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 0 0
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
TalkCharacter(2659,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Mira, el camino está despejado... ¡Un momento!
# Group 28 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown10(12,53800,0,51900,0,54200,0,52100,0,0,1,0,0,0,0)
SubGroup(1)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(108,56000,0,50500,0,164,1,54600,0,0,1,0,0,0,0)
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 3, 31)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(108,56000,0,50500,0,164,1,54600,0,0,1,0,0,0,0)
TalkDeploySlot(2660,12,1,1,1,0,0,0,0,0,0,0,0,0,0) # Je. Has caído directo en mi trampa.
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,12,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado temporalmente!
TalkDeploySlot(2661,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # No puedo dejar pasar esta oportunidad.
SubGroup(5)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown23(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(56,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3605,2,53,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] y sus aliados han aparecido y están avanzando desde el este y el oeste!
TalkDeploySlot(2662,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Hanneman tendrá su día de gloria! ¡Que la muerte caiga sobre ellos!
Unknown125(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(42,3,122,107,108,3,4,40,0,1,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3618,2,13,108,108,5,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha lanzado [r]un ataque mágico[/] contra [b][eg1][cp][0:PARTY][/]!
# Group 31 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 32 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(3,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
TalkCharacter(2663,50,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Es una emboscada! ¡Retirada, todos! ¡Ataquemos primero a la retaguardia!
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,11,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
SubGroup(2)
SetDeathText(7,73,2664,0,0,0,0,0,0,0,0,0,0,0,0) # Ahora estrechemos el cerco. No podemos [cdb]perder ninguna unidad antes de rodearlos.
CloseUp(11,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,3,5,11,108,108,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 0 1 0
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2665,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # Es... Linhardt. ¿Vamos a tener que matarlo?
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2666,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Es Linhardt, de las Águilas Negras. Quizá podamos persuadirlo para que se rinda.
SubGroup(1)
Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 0 1 0
SubGroup(2)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,0,5,4,11,108,108,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 2, 0, 9, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(108,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown45(11,0,7,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,7,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,7,1,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2667,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Habéis llegado muy lejos. Vuestra [cdb]persistencia es sin duda agotadora.
# Group 40 (0, 2, 0, 6, 6)
SubGroup(3)
Unknown45(11,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2668,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¿Tú otra vez? Genial. Creo que no voy a ser [cdb]capaz de acabar con tu vida.
TalkCharacter(2669,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Yo no mostraré piedad, Linhardt. Tu amabilidad será lo que condene a ti.
If254(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2480,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ah, hola, Petra. Perdona, [cdb]pero ¿te importaría intentar no matarme?
TalkCharacter(2481,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Ellos deben rendirse antes de que tú mueres!
# Group 41 (0, 2, 0, 6, 5)
SubGroup(3)
Unknown45(10,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2670,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¿Lin? ¿De nuevo en el campo de batalla? La verdad es que hay algo que no me encaja.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2671,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Pensé que estaría bien saber lo que es luchar. Ni siquiera yo puedo huir siempre.
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2483,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # La verdad es que me sorprende más [cdb]saber que sigues por aquí, Dorothea.
# Group 42 (0, 2, 0, 6, 6)
SubGroup(3)
Unknown45(9,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2672,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Aquí estamos otra vez. ¿Y si nos hacemos [cdb]los muertos, Bernadetta? ¿Qué opinas?
TalkCharacter(2673,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Sí, supongo que puedo hacerlo... ¡O sea, no! ¡Se supone que tenemos que luchar!
If254(2,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2484,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bernadetta. Vamos a... fingir [cdb]que no nos hemos visto, ¿vale?
TalkCharacter(2485,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ah, sí, me parece genial... Quiero decir, ¡no puedo hacer eso!
# Group 43 (0, 2, 0, 6, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2674,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mi derrota dejaría una gran brecha abierta, [cdb]pero dudo mucho que merezca la pena [cdb]sacrificar mi vida por eso.
# Group 44 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,108,0,0,1,1,0,0,0,0,0,0)
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2680,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # No te pediré que cambies de bando, pero... quizá al menos podríamos dejar de luchar.
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2681,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¿Por qué causa luchas? ¿No preferirías rendirte?
TalkDeploySlot(3242,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Podrías habérmelo dicho antes de derrotarme. Eres muy cruel, ¿sabes? Pero te haré caso.
SubGroup(1)
Unknown22(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,0,4,2,11,108,108,0,0,0,0,0,0,0,0) # ¡Has reclutado [eg3][0:CHARA_G]!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 0 1 0
SubGroup(1)
SetDeathText(7,96,3244,3,0,0,0,0,0,0,0,0,0,0,0) # Nunca imaginé que mi final... sería tan trágico, [cdb]pero...
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
SubGroup(1)
Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,5,2,11,108,108,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2682,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # Al final no tuvimos más opción. Además, esta no será la última vez [cdb]que nos veamos en la misma tesitura.
# Group 48 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 49 (0, 5, 0, 2, 15)
SubGroup(1)
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
TalkCharacter(2644,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Recordad el objetivo. Debemos capturar las fortalezas [cdb]para poder asediar al enemigo.
SubGroup(13)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3615,0,0,1,108,108,108,0,0,0,0,0,0,0,0) # ¡Toma todas [r]las fortalezas[/] de [g]la ciudad[/]!
# Group 50 (0, 2, 8, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(2645,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Es una fortaleza enemiga. Rápido, tenemos que capturarla.
# Group 51 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 52 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
SubGroup(4)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,10,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
SubGroup(2)
SetDeathText(105,73,2683,3,0,0,0,0,0,0,0,0,0,0,0) # Temo ser un estorbo y desbaratar la espléndida [cdb]estrategia que habéis ideado.
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,7,1,10,108,108,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
# Group 55 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2684,16,1,4,1,0,0,0,0,0,0,0,0,0,0) # No, ¿esa es... Constance? Por favor, deja que hable con ella.
If254(1,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2685,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Es un sol esa mujer. Creo que al menos [cdb]deberíamos intentar que se pase a los nuestros.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
SubGroup(2)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,0,7,6,10,108,108,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 10, 3, 2)
SubGroup(2)
GroupCheck4(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 54: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 2, 0, 10, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(108,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown45(16,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(100,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(101,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(103,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2686,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # No hay motivo para tener recelos de alguien [cdb]insignificante como yo. Ni siquiera [cdb]merezco estar aquí.
# Group 60 (0, 2, 0, 6, 3)
SubGroup(3)
Unknown45(16,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2687,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¿Constance? ¿Realmente eres tú?
TalkDeploySlot(2688,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Mercedes! ¡Y pensar que nos encontraríamos [cdb]precisamente en este lugar!
# Group 61 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown45(100,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2689,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ha pasado mucho tiempo, Yuri. ¿Cómo es [cdb]que nos honráis con vuestra presencia?
TalkCharacter(2690,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oh, ya sabes, es una larga historia. Seguro que tú también tienes la tuya, ¿verdad, Constance?
# Group 62 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown45(101,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2691,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡¿Constance?! Y, cómo no, brilla el sol. Arg, esto pinta mal.
TalkDeploySlot(2692,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vaya, si es el peculiar, disculpa, [cdb]el intrépido mercenario Balthus.
# Group 63 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown45(103,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2693,103,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Coco! ¡No quiero luchar contigo!
TalkDeploySlot(2694,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ni yo contigo. Pero mis sueños [cdb]y mi Emperatriz así lo exigen.
# Group 64 (0, 2, 0, 6, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2695,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Por muy fugaces que sean... ¿Deberían [cdb]acabar mis sueños en este campo de batalla?
# Group 65 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,10,108,0,0,1,1,0,0,0,0,0,0)
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2696,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Dejémoslo, por favor. Jamás podría matarte.
If254(1,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2697,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Aún tienes motivos para vivir, ¿verdad? Pues ríndete de una vez.
TalkDeploySlot(2698,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Entonces la Diosa desea que me humille [cdb]todavía más...
SubGroup(1)
Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,0,6,2,10,108,108,0,0,0,0,0,0,0,0) # ¡Has reclutado [eg3][0:CHARA_G]!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 0 1 0
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,7,2,10,108,108,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2699,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Lo siento, Constance. No esperaba llegar a esto.
# Group 69 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 70 (0, 5, 0, 2, 13)
SubGroup(1)
GroupCheck4(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 54: True 0
TalkDeploySlot(2751,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Enviad al resto de los soldados!
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,17,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2752,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Refuerzos! ¡Tendremos que aguantar como sea!
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2753,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # No se van a retirar sin más. ¡Venga, un último empujón!
# Group 71 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 72 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/] adicionales!
TalkCharacter(2755,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nos superan en número. La prioridad [cdb]es proteger a su majestad.
# Group 79 (0, 5, 0, 2, 11)
SubGroup(1)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/] adicionales!
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2756,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # El enemigo se lo está tomando en serio. Están enviando a muchos soldados...
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2757,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Que envíen a los que quieran. ¡Acabaré con todos!
# Group 80 (0, 5, 8, 2, 1)
SubGroup(1)
Unknown29(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2757,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Que envíen a los que quieran. ¡Acabaré con todos!
# Group 81 (0, 5, 8, 8, 12)
SubGroup(7)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,16,2,17,108,108,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
If254(1,179,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2758,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Uf, creo que ese era el último. ¿Puedo tomarme un descanso por fin?
If254(1,179,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2759,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Os felicito a todos. ¡Hemos resistido!
# Group 82 (4, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 6, 20)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
TalkDeploySlot(2676,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Debemos lograr la victoria! ¡Arrasaremos la ciudad y el ejército [cdb]del Reino con ella!
TalkDeploySlot(2678,24,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¿Cómo osáis amenazar nuestras tierras, [cdb]gusanos de Faerghus?
SubGroup(2)
Unknown14(23,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(201,2,23,24,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido junto con [eg2][1:CHARA_G]!
SubGroup(3)
Unknown43(23,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,0,17,1,23,24,108,0,0,0,0,0,0,0,0) # ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2754,18,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¿Aún hay más? ¿Cuándo terminará esto?
# Group 84 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,23,108,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2677,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Es demasiado arriesgado! ¡Me niego a morir aquí!
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,23,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
# Group 85 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,24,108,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2679,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # No importa la cantidad de soldados y oficiales [cdb]que caigan. Soy el vizconde y no puedo morir.
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,24,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
# Group 86 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,0,17,2,23,24,108,0,0,0,0,0,0,0,0) # ¡Has derrotado tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
# Group 87 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 88 (0, 5, 0, 7, 27)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2700,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Han eludido nuestra emboscada... ¡No! ¡Debemos detenerlos!
SubGroup(2)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(564,0,9,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha abierto para desplegar refuerzos!
SubGroup(2)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/] por orden [eg4][0:CHARA_G]!
SubGroup(1)
TalkCharacter(2701,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Ha llegado la hora de reiniciar [cdb]el ataque a la ciudadela!
SubGroup(2)
Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,8,1,9,108,108,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2702,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Si perdemos aquí, invadirán mi territorio! ¡No puedo permitir que eso suceda!
SubGroup(2)
Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (3, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown28(1,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/] por orden [eg4][0:CHARA_G]!
# Group 91 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/] por orden [eg4][0:CHARA_G]!
# Group 92 (0, 5, 8, 4, 9)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/]!
Unknown23(63,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(63,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(64,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2703,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Por mi hija! ¡Por mi pueblo! ¡No puedo perder!
# Group 94 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,8,2,9,108,108,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2704,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mi espada... al final resulta ser roma... Perdóname, mi querida Monica...
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(1)
TalkDeploySlot(2705,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Padre, no! No tenías que...
# Group 95 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 96 (0, 5, 0, 2, 24)
SubGroup(1)
PauseMaybe(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown76(12,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(12,55000,0,46000,0,0,3,0,0,1,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,12,108,108,0,0,0,1,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha reaparecido!
SubGroup(2)
SetDeathText(53,73,2706,2,0,0,0,0,0,0,0,0,0,0,0) # Mi error condujo a mi padre a su muerte. ¡Me cobraré mi venganza!
CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown23(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,9,1,12,108,108,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
SubGroup(1)
TalkCharacter(2707,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Antes ha podido con nosotros. ¡Pero esta vez no!
# Group 97 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,53,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
SubGroup(1)
Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Se acabó la tranquilidad. Quién sabe lo que debo hacer ahora...
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha enardecido!
SubGroup(1)
TalkCharacter(2709,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Eh, ¿Monica? Mmm, no creo que sea posible convencerla.
# Group 98 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(109,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 0 1 0
SubGroup(1)
Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Se acabó la tranquilidad. Quién sabe lo que debo hacer ahora...
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha enardecido!
# Group 99 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2710,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Os prometo la victoria, majestad!
TalkCharacter(2711,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Es dura de pelar.
# Group 100 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,25,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2712,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¿Creéis que podéis irrumpir aquí sin más? No sabéis nada del Imperio... ¡ni de la Emperatriz!
# Group 101 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2713,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # No me detendré... ¡Aún no!
# Group 102 (0, 5, 0, 3, 11)
SubGroup(2)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,9,2,12,108,108,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2714,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Arg... No puedo morir aquí... No...
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkCharacter(2715,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Deja que se vaya. Mas la batalla aún [cdb]no ha terminado. Debemos prepararnos [cdb]para el próximo movimiento.
# Group 103 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 1 0 0
TalkDeploySlot(2716,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Monica! Oh, cielos... Creo que es hora [cdb]de lanzarse de lleno a la batalla.
TalkDeploySlot(2717,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # No pienso verla morir. ¡Vamos, Hanneman!
SubGroup(4)
Unknown23(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3625,0,13,14,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha abierto los accesos para interceptar al enemigo junto con [eg1][1:CHARA_G]!
SubGroup(2)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(13,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,0,10,1,13,14,108,0,0,0,0,0,0,0,0) # ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
# Group 105 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(109,13,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(28,73,2718,0,0,0,0,0,0,0,0,0,0,0,0) # Al menos intentaré ponérselo difícil.
CloseUp(13,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2719,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Debo luchar contra unos alumnos para salvar [cdb]a otros. Qué tiempos más difíciles [cdb]los que vivimos.
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2720,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # Jamás pensé que llegaría el día en que cruzaría [cdb]espadas con el profesor Hanneman...
# Group 107 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2721,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Todos los demás han demostrado valentía. ¡Yo también debo esforzarme!
# Group 108 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(109,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(29,73,2722,3,0,0,0,0,0,0,0,0,0,0,0) # Es terrible ver un rostro familiar en el campo [cdb]de batalla. No obstante, no me rendiré.
CloseUp(14,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(109,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2723,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # Así que ahora eres general imperial, [cdb]profesora Miguela...
# Group 110 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,29,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2724,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Hemos seguido caminos muy distintos.
TalkDeploySlot(2725,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # En efecto. Ahora, demuéstrame el camino [cdb]que has elegido.
# Group 111 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2726,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # No está nada mal. ¡Ah, esto está empezando a gustarme!
# Group 112 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2727,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # No... ¡No pienso morir sin haber encontrado [cdb]a mi media naranja!
# Group 113 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,13,108,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2728,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Puede que ya tenga un pie en la tumba, [cdb]pero no pienso meter los dos por ahora.
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(931,1,13,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha caído! ¡[r]El ataque mágico[/] ha cesado!
# Group 115 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,14,108,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2729,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Aún me queda mucho que hacer en esta vida... Debo retirarme.
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
# Group 116 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 117 (0, 2, 10, 5, 1)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2730,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Hanneman! ¡Pareces algo maltrecho! ¡Deja que te cure!
Unknown125(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha curado [eg3][1:CHARA_G] con [r]Magia de luz α[/]!
TalkCharacter(2731,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Esta batalla no terminará jamás si sigue [cdb]curándolo. Tenemos que ocuparnos [cdb]de Miguela antes de nada.
# Group 119 (0, 2, 10, 6, 1)
SubGroup(5)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 0
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 0, 6, 5)
SubGroup(5)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(118,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 1 1 0
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha curado [eg3][1:CHARA_G] con [r]Magia de luz α[/]!
TalkDeploySlot(2732,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # No pensé que te esforzarías tanto por salvarme. Pero te lo agradezco de todas maneras.
# Group 121 (0, 2, 10, 6, 2)
SubGroup(5)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 119: True 0
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 0, 6, 6)
SubGroup(5)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2733,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Marchando otra curación. ¡Tienes que seguir luchando, Hanneman!
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha curado [eg3][1:CHARA_G] con [r]Magia de luz α[/]!
# Group 123 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 1 0
GroupCheck3(115,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 115: 1 1 0
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,0,10,2,13,14,108,0,0,0,0,0,0,0,0) # ¡Has derrotado tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
TalkCharacter(2734,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # Forman una pareja formidable. Me pregunto [cdb]si nuestros caminos volverán a cruzarse.
# Group 124 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2741,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Al menos... puedo morir... en mi hogar...
# Group 126 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown17(35,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2740,35,1,2,0,0,0,0,0,0,0,0,0,0,0) # Entráis a la fuerza en mi ciudad y matáis a gente [cdb]inocente, ¿y tenéis la desvergüenza de afirmar [cdb]que estáis en el bando de la justicia?
# Group 127 (0, 5, 0, 13, 14)
SubGroup(12)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(487,1,0,2,108,108,108,0,0,0,0,0,0,0,0) # ¡Has tomado todas [r]las fortalezas[/]!
TalkCharacter(2646,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Listo. Hemos hecho lo que hemos podido.
# Group 128 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 129 (0, 5, 0, 4, 13)
SubGroup(3)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2735,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¿No va siendo hora de que te dejes ver, [cdb]duque de Gerth? Un general debe vengar [cdb]a sus soldados.
Unknown80(44,0,0,0,0,0,108,0,0,0,0,0,0,0,0)
TalkDeploySlot(2736,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ten cuidado con lo que deseas. ¡Tengo muchas muertes que vengar!
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,2,8,68,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha abierto [eg1][0:AREA]!
SubGroup(2)
Unknown43(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,11,1,8,108,108,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
# Group 130 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(109,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(151,73,2742,3,0,0,0,0,0,0,0,0,0,0,0) # Resulta irónico. Mi patria siempre ha luchado [cdb]por la paz, pero es la primera que cae [cdb]en las llamas de la guerra.
CloseUp(8,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,151,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2743,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Yo tengo gran deuda contigo, duque de Gerth, [cdb]pero yo ahora no puedo parar.
TalkDeploySlot(2744,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # No te preocupes, sé que tienes tus motivos. Yo también tengo un objetivo en mente.
# Group 132 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2745,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # No soy el mejor guerrero del mundo. ¡No obstante, debo luchar!
# Group 133 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,20,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2746,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ya basta, no lo puedo soportar...
# Group 134 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,46,8,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido!
SubGroup(2)
Unknown125(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(8,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(617,0,46,8,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha curado [eg3][1:CHARA_G] con [r]Magia de luz α[/]!
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2747,104,0,3,1,0,0,0,0,0,0,0,0,0,0) # No podemos hacer más. Disculpad nuestra debilidad...
TalkDeploySlot(2748,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡No digas eso, has hecho mucho! ¡Tienes mi gratitud!
# Group 135 (0, 7, 0, 3, 13)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,11,2,8,108,108,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2749,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # No puedo morir aquí. ¡Debo proteger el Imperio!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(2)
TalkCharacter(2750,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # Nuestros enemigos han luchado con valentía. A decir verdad, no estoy seguro de que [cdb]podamos resistir mucho más tiempo.
TalkCharacter(2767,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hemos tomado la ciudadela. ¡La victoria es nuestra, caballeros de Faerghus!
# Group 136 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
# Group 137 (0, 5, 0, 1, 30)
SubGroup(0)
TalkDeploySlot(2737,36,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡El duque de Gerth es crucial para el Imperio! ¡Debemos protegerlo a toda costa!
SubGroup(4)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,36,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,37,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,38,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,39,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(117,2,36,8,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] y sus aliados han aparecido y avanzan hacia [eg1][1:CHARA_G]!
SubGroup(8)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(36,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,18,1,36,24,108,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
If254(1,179,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2738,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # Veo que aún insisten en oponer una última [cdb]resistencia. Una pena que no sirva de nada
# Group 138 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,36,24,108,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2739,36,1,3,1,0,0,0,0,0,0,0,0,0,0) # Corre, Gerth... Debes salvar a... su majestad...
SubGroup(2)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,36,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
# Group 143 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,5,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 146 (0, 5, 10, 2, 1)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 8, 2, 4)
SubGroup(1)
GroupCheck3(146,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 1 0 0
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
TalkCharacter(2675,12,1,1,1,0,0,0,0,0,0,0,0,0,0) # Entiendo. Parece que también podemos [cdb]ir en esa dirección.
# Group 148 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,53,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Has obtenido [g]una llave de cofre[/] al derrotar [eg3][0:CHARA_G]!
# Group 149 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 0, 6, 4)
SubGroup(3)
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(109,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(109,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2760,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Majestad, como acordamos, tengo tropas [cdb]en reserva. Podemos movilizarlas [cdb]si nos das la orden.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 5, 0, 2, 33)
SubGroup(1)
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2761,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Es el momento, Rodrigue. ¡Las reservas!
TalkCharacter(2762,50,1,1,1,0,0,0,0,0,0,0,0,0,0) # A la orden, majestad. ¡Informad a todas las unidades!
SubGroup(6)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(47,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3623,1,108,108,108,5,0,0,0,0,0,0,0,0,0) # ¡Los refuerzos [b][eg4][cp][0:PARTY][/] han aparecido para defender [b]las fortalezas[/]!
# Group 153 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 154 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
SubGroup(1)
TalkCharacter(2763,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sabía que esto iba a suceder. Por suerte, tengo la solución para ralentizar [cdb]el avance del enemigo.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 5, 0, 2, 25)
SubGroup(1)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2764,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡En marcha! ¡Detened el avance del enemigo!
SubGroup(5)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown23(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3624,1,108,108,108,5,0,0,0,0,0,0,0,0,0) # ¡Los refuerzos [b][eg4][cp][0:PARTY][/] han aparecido para [r]retrasar[/] al enemigo!
TalkCharacter(2765,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # Excelente, Rodrigue. Ahora entiendo [cdb]por qué mi padre confiaba tanto en ti.
TalkCharacter(2766,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Mmm.
# Group 157 (0, 2, 2, 3, 11)
SubGroup(2)
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
GroupCheck4(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 104: True 0
SubGroup(10)
Unknown23(65,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(67,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(68,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(69,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 2, 16, 2, 12)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 2, 12)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
SubGroup(11)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 163 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(70,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [eg7][cp][0:CHARA_G]!
SubGroup(8)
Unknown23(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [eg7][cp][0:CHARA_G]!
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 166: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [eg7][cp][0:CHARA_G]!
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 166: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(72,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [eg7][cp][0:CHARA_G]!
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 166: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(73,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [r][eg3][cp][0:PARTY][/]!
SubGroup(4)
Unknown92(0,60000,0,0,0,14464,1,3,0,0,0,0,0,0,0)
Unknown92(4,59000,0,0,0,14464,1,3,0,0,0,0,0,0,0)
Unknown92(8,61000,0,0,0,14464,1,3,0,0,0,0,0,0,0)
Unknown92(20,60000,0,0,0,15464,1,3,0,0,0,0,0,0,0)
# Group 174 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 175 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2641,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Rodrigue volume_up
Numerosas casas nobles imperiales se han reunido en el campo de batalla. Parecen desesperadas por defender el Imperio.
TalkCharacter(2642,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Como nosotros por defender nuestro hogar. Démonos prisa y tomemos la ciudadela.
TalkCharacter(2643,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Rodrigue volume_up
El duque de Gerth está atrincherado en la ciudadela, pero saldrá si capturamos las fortalezas y asediamos al enemigo.
TalkCharacter(2647,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
Bien, ataquemos primero la fortaleza más cercana. No nos compliquemos.
TalkCharacter(2648,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Primero atacaremos la fortaleza más cercana.
MainMissionStart(3600,0,1,1,108,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] de las afueras de la ciudad!
TalkCharacter(2649,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Ahora a por el resto.
TalkCharacter(2650,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Mercedes volume_up
Mmm, algo no encaja. ¿No os parece que está siendo demasiado fácil?
MainMissionStart(3601,0,1,2,108,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has conseguido tomar [r]las fortalezas[/] de las afueras de la ciudad!
TalkCharacter(2651,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ingrid volume_up
Magnífico avance. Podemos estar tranquilos por el momento.
TalkDeploySlot(2652,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
general de Ordelia volume_up
Aquí están, justo a tiempo. ¡Que todas las unidades avancen y aniquilen a las fuerzas del Reino!
Alert(615,2,53,108,108,3,0,0,6,0,0,0,0,0,0) ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para enviar tropas!
Alert(218,2,53,108,108,3,0,0,6,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/] adicionales!
GenderedMcTalk(0,2653,2654,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Por fin aparece el general enemigo. Tenemos que lograr que se pongan a la defensiva.
[es]1_1_10_15_____Shez volume_up
Por fin aparece el general enemigo. Tenemos que lograr que se pongan a la defensiva.
MainMissionStart(39,0,2,1,108,108,108,0,0,6,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Toma [eg1][0:AREA]!
MainMissionStart(458,0,2,2,108,108,108,0,0,6,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has tomado [eg1][0:AREA]!
TalkCharacter(2655,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Rodrigue volume_up
Las fortalezas ya son nuestras. Sin embargo, tengo la sensación de que todo va demasiado bien.
TalkDeploySlot(2656,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
general de Ordelia volume_up
¡Arg! Los tenemos encima. ¡No resistiré más aquí!
Alert(3616,0,12,8,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha cerrado el acceso a la plaza y ha retrocedido!
TalkCharacter(2657,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
¡No podrás escapar! ¡A por ella, rápido!
TalkCharacter(2658,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Rodrigue volume_up
¡Felix! ¡No rompas las filas!
Alert(3617,0,12,8,108,5,0,0,6,0,0,0,0,0,0) ¡[b][eb][eg1][cp][0:PARTY][/] han abierto los accesos [eg3][0:AREA] para interceptar [eg3][0:CHARA_G]!
MainMissionStart(3604,0,3,1,12,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Persigue [eg3][0:CHARA_G]!
Alert(735,4,15,12,108,5,0,0,6,0,0,0,0,0,0) ¡Derrota [eg3][0:CHARA_G] y avanza hacia [eg1][1:CHARA_G]!
Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
TalkCharacter(2659,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Mira, el camino está despejado... ¡Un momento!
TalkDeploySlot(2660,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
general de Ordelia volume_up
Je. Has caído directo en mi trampa.
Alert(245,0,12,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado temporalmente!
TalkDeploySlot(2661,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
general de Ordelia volume_up
No puedo dejar pasar esta oportunidad.
Alert(3605,2,53,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] y sus aliados han aparecido y están avanzando desde el este y el oeste!
TalkDeploySlot(2662,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Hanneman tendrá su día de gloria! ¡Que la muerte caiga sobre ellos!
Alert(3618,2,13,108,108,5,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha lanzado [r]un ataque mágico[/] contra [b][eg1][cp][0:PARTY][/]!
TalkCharacter(2663,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Rodrigue volume_up
¡Es una emboscada! ¡Retirada, todos! ¡Ataquemos primero a la retaguardia!
Alert(203,2,11,108,108,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
SetDeathText(7,73,2664,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Linhardt volume_up
Ahora estrechemos el cerco. No podemos perder ninguna unidad antes de rodearlos.
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
TalkCharacter(2665,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Annette volume_up
Es... Linhardt. ¿Vamos a tener que matarlo?
TalkCharacter(2666,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Es Linhardt, de las Águilas Negras. Quizá podamos persuadirlo para que se rinda.
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
TalkDeploySlot(2667,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Miklan volume_up
Habéis llegado muy lejos. Vuestra persistencia es sin duda agotadora.
TalkDeploySlot(2668,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Miklan volume_up
¿Tú otra vez? Genial. Creo que no voy a ser capaz de acabar con tu vida.
TalkCharacter(2669,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Petra volume_up
Yo no mostraré piedad, Linhardt. Tu amabilidad será lo que condene a ti.
TalkDeploySlot(2480,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Miklan volume_up
Ah, hola, Petra. Perdona, pero ¿te importaría intentar no matarme?
TalkCharacter(2481,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Petra volume_up
¡Ellos deben rendirse antes de que tú mueres!
TalkCharacter(2670,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dorothea volume_up
¿Lin? ¿De nuevo en el campo de batalla? La verdad es que hay algo que no me encaja.
TalkDeploySlot(2671,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Miklan volume_up
Pensé que estaría bien saber lo que es luchar. Ni siquiera yo puedo huir siempre.
TalkDeploySlot(2483,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Miklan volume_up
La verdad es que me sorprende más saber que sigues por aquí, Dorothea.
TalkDeploySlot(2672,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Miklan volume_up
Aquí estamos otra vez. ¿Y si nos hacemos los muertos, Bernadetta? ¿Qué opinas?
TalkCharacter(2673,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Bernadetta volume_up
Sí, supongo que puedo hacerlo... ¡O sea, no! ¡Se supone que tenemos que luchar!
TalkDeploySlot(2484,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Miklan volume_up
Bernadetta. Vamos a... fingir que no nos hemos visto, ¿vale?
TalkCharacter(2485,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Bernadetta volume_up
Ah, sí, me parece genial... Quiero decir, ¡no puedo hacer eso!
TalkDeploySlot(2674,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Miklan volume_up
Mi derrota dejaría una gran brecha abierta, pero dudo mucho que merezca la pena sacrificar mi vida por eso.
TalkCharacter(2680,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Annette volume_up
No te pediré que cambies de bando, pero... quizá al menos podríamos dejar de luchar.
TalkCharacter(2681,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
¿Por qué causa luchas? ¿No preferirías rendirte?
TalkDeploySlot(3242,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Miklan volume_up
Podrías habérmelo dicho antes de derrotarme. Eres muy cruel, ¿sabes? Pero te haré caso.
MainMissionStart(485,0,4,2,11,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has reclutado [eg3][0:CHARA_G]!
SetDeathText(7,96,3244,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Linhardt volume_up
Nunca imaginé que mi final... sería tan trágico, pero...
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
Alert(319,0,11,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(438,0,5,2,11,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(2682,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Annette volume_up
Al final no tuvimos más opción. Además, esta no será la última vez que nos veamos en la misma tesitura.
TalkCharacter(2644,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Rodrigue volume_up
Recordad el objetivo. Debemos capturar las fortalezas para poder asediar al enemigo.
MainMissionStart(3615,0,0,1,108,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Toma todas [r]las fortalezas[/] de la ciudad!
TalkCharacter(2645,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Es una fortaleza enemiga. Rápido, tenemos que capturarla.
Alert(203,2,10,108,108,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
SetDeathText(105,73,2683,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Constance volume_up
Temo ser un estorbo y desbaratar la espléndida estrategia que habéis ideado.
MainMissionStart(2,0,7,1,10,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(2684,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Mercedes volume_up
No, ¿esa es... Constance? Por favor, deja que hable con ella.
TalkCharacter(2685,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Es un sol esa mujer. Creo que al menos deberíamos intentar que se pase a los nuestros.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(2686,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
No hay motivo para tener recelos de alguien insignificante como yo. Ni siquiera merezco estar aquí.
TalkCharacter(2687,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Mercedes volume_up
¿Constance? ¿Realmente eres tú?
TalkDeploySlot(2688,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Mercedes! ¡Y pensar que nos encontraríamos precisamente en este lugar!
TalkDeploySlot(2689,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ha pasado mucho tiempo, Yuri. ¿Cómo es que nos honráis con vuestra presencia?
TalkCharacter(2690,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Yuri volume_up
Oh, ya sabes, es una larga historia. Seguro que tú también tienes la tuya, ¿verdad, Constance?
TalkCharacter(2691,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Balthus volume_up
¡¿Constance?! Y, cómo no, brilla el sol. Arg, esto pinta mal.
TalkDeploySlot(2692,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Vaya, si es el peculiar, disculpa, el intrépido mercenario Balthus.
TalkCharacter(2693,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hapi volume_up
¡Coco! ¡No quiero luchar contigo!
TalkDeploySlot(2694,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ni yo contigo. Pero mis sueños y mi Emperatriz así lo exigen.
TalkDeploySlot(2695,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Por muy fugaces que sean... ¿Deberían acabar mis sueños en este campo de batalla?
TalkCharacter(2696,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Mercedes volume_up
Dejémoslo, por favor. Jamás podría matarte.
TalkCharacter(2697,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Aún tienes motivos para vivir, ¿verdad? Pues ríndete de una vez.
TalkDeploySlot(2698,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Entonces la Diosa desea que me humille todavía más...
MainMissionStart(485,0,6,2,10,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has reclutado [eg3][0:CHARA_G]!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
Alert(319,0,10,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(438,0,7,2,10,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(2699,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Mercedes volume_up
Lo siento, Constance. No esperaba llegar a esto.
TalkDeploySlot(2751,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
general de Ordelia volume_up
¡Enviad al resto de los soldados!
Alert(203,2,17,108,108,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
TalkCharacter(2752,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
¡Refuerzos! ¡Tendremos que aguantar como sea!
TalkCharacter(2753,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Rodrigue volume_up
No se van a retirar sin más. ¡Venga, un último empujón!
Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/] adicionales!
TalkCharacter(2755,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Nos superan en número. La prioridad es proteger a su majestad.
Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/] adicionales!
TalkCharacter(2756,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Annette volume_up
El enemigo se lo está tomando en serio. Están enviando a muchos soldados...
TalkCharacter(2757,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Que envíen a los que quieran. ¡Acabaré con todos!
TalkCharacter(2757,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Que envíen a los que quieran. ¡Acabaré con todos!
MainMissionStart(442,0,16,2,17,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
TalkCharacter(2758,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
Uf, creo que ese era el último. ¿Puedo tomarme un descanso por fin?
TalkCharacter(2759,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Os felicito a todos. ¡Hemos resistido!
TalkDeploySlot(2676,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¡Debemos lograr la victoria! ¡Arrasaremos la ciudad y el ejército del Reino con ella!
TalkDeploySlot(2678,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¿Cómo osáis amenazar nuestras tierras, gusanos de Faerghus?
Alert(201,2,23,24,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido junto con [eg2][1:CHARA_G]!
MainMissionStart(3,0,17,1,23,24,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
TalkCharacter(2754,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ingrid volume_up
¿Aún hay más? ¿Cuándo terminará esto?
TalkDeploySlot(2677,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¡Es demasiado arriesgado! ¡Me niego a morir aquí!
Alert(237,0,23,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkDeploySlot(2679,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
No importa la cantidad de soldados y oficiales que caigan. Soy el vizconde y no puedo morir.
Alert(237,0,24,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
MainMissionStart(440,0,17,2,23,24,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
TalkDeploySlot(2700,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Han eludido nuestra emboscada... ¡No! ¡Debemos detenerlos!
Alert(564,0,9,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha abierto para desplegar refuerzos!
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/] por orden [eg4][0:CHARA_G]!
TalkCharacter(2701,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Rodrigue volume_up
¡Ha llegado la hora de reiniciar el ataque a la ciudadela!
MainMissionStart(2,0,8,1,9,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(2702,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¡Si perdemos aquí, invadirán mi territorio! ¡No puedo permitir que eso suceda!
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/] por orden [eg4][0:CHARA_G]!
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/] por orden [eg4][0:CHARA_G]!
Alert(216,2,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/]!
TalkDeploySlot(2703,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¡Por mi hija! ¡Por mi pueblo! ¡No puedo perder!
MainMissionStart(438,0,8,2,9,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(2704,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Mi espada... al final resulta ser roma... Perdóname, mi querida Monica...
Alert(319,0,9,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
TalkDeploySlot(2705,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
general de Ordelia volume_up
¡Padre, no! No tenías que...
Alert(204,2,12,108,108,0,0,0,1,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha reaparecido!
SetDeathText(53,73,2706,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Monica volume_up
Mi error condujo a mi padre a su muerte. ¡Me cobraré mi venganza!
MainMissionStart(2,0,9,1,12,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(2707,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Antes ha podido con nosotros. ¡Pero esta vez no!
TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
general de Ordelia volume_up
Se acabó la tranquilidad. Quién sabe lo que debo hacer ahora...
Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha enardecido!
TalkCharacter(2709,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dorothea volume_up
Eh, ¿Monica? Mmm, no creo que sea posible convencerla.
TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
general de Ordelia volume_up
Se acabó la tranquilidad. Quién sabe lo que debo hacer ahora...
Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha enardecido!
TalkDeploySlot(2710,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
general de Ordelia volume_up
¡Os prometo la victoria, majestad!
TalkCharacter(2711,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Es dura de pelar.
TalkDeploySlot(2712,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
general de Ordelia volume_up
¿Creéis que podéis irrumpir aquí sin más? No sabéis nada del Imperio... ¡ni de la Emperatriz!
TalkDeploySlot(2713,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
general de Ordelia volume_up
No me detendré... ¡Aún no!
MainMissionStart(438,0,9,2,12,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(2714,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
general de Ordelia volume_up
Arg... No puedo morir aquí... No...
Alert(237,0,12,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkCharacter(2715,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Deja que se vaya. Mas la batalla aún no ha terminado. Debemos prepararnos para el próximo movimiento.
TalkDeploySlot(2716,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Monica! Oh, cielos... Creo que es hora de lanzarse de lleno a la batalla.
TalkDeploySlot(2717,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Myson volume_up
No pienso verla morir. ¡Vamos, Hanneman!
Alert(3625,0,13,14,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha abierto los accesos para interceptar al enemigo junto con [eg1][1:CHARA_G]!
MainMissionStart(3,0,10,1,13,14,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
SetDeathText(28,73,2718,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Hanneman volume_up
Al menos intentaré ponérselo difícil.
TalkDeploySlot(2719,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Debo luchar contra unos alumnos para salvar a otros. Qué tiempos más difíciles los que vivimos.
TalkCharacter(2720,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ingrid volume_up
Jamás pensé que llegaría el día en que cruzaría espadas con el profesor Hanneman...
TalkDeploySlot(2721,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Todos los demás han demostrado valentía. ¡Yo también debo esforzarme!
SetDeathText(29,73,2722,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Miguela volume_up
Es terrible ver un rostro familiar en el campo de batalla. No obstante, no me rendiré.
TalkCharacter(2723,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Annette volume_up
Así que ahora eres general imperial, profesora Miguela...
TalkCharacter(2724,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dorothea volume_up
Hemos seguido caminos muy distintos.
TalkDeploySlot(2725,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Myson volume_up
En efecto. Ahora, demuéstrame el camino que has elegido.
TalkDeploySlot(2726,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Myson volume_up
No está nada mal. ¡Ah, esto está empezando a gustarme!
TalkDeploySlot(2727,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Myson volume_up
No... ¡No pienso morir sin haber encontrado a mi media naranja!
TalkDeploySlot(2728,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Puede que ya tenga un pie en la tumba, pero no pienso meter los dos por ahora.
Alert(237,0,13,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
Alert(931,1,13,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha caído! ¡[r]El ataque mágico[/] ha cesado!
TalkDeploySlot(2729,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Myson volume_up
Aún me queda mucho que hacer en esta vida... Debo retirarme.
Alert(237,0,14,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkDeploySlot(2730,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Myson volume_up
¡Hanneman! ¡Pareces algo maltrecho! ¡Deja que te cure!
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha curado [eg3][1:CHARA_G] con [r]Magia de luz α[/]!
TalkCharacter(2731,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Rodrigue volume_up
Esta batalla no terminará jamás si sigue curándolo. Tenemos que ocuparnos de Miguela antes de nada.
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha curado [eg3][1:CHARA_G] con [r]Magia de luz α[/]!
TalkDeploySlot(2732,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
No pensé que te esforzarías tanto por salvarme. Pero te lo agradezco de todas maneras.
TalkDeploySlot(2733,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Myson volume_up
Marchando otra curación. ¡Tienes que seguir luchando, Hanneman!
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha curado [eg3][1:CHARA_G] con [r]Magia de luz α[/]!
MainMissionStart(440,0,10,2,13,14,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
TalkCharacter(2734,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Forman una pareja formidable. Me pregunto si nuestros caminos volverán a cruzarse.
TalkDeploySlot(2741,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Al menos... puedo morir... en mi hogar...
TalkDeploySlot(2740,35,1,2,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Entráis a la fuerza en mi ciudad y matáis a gente inocente, ¿y tenéis la desvergüenza de afirmar que estáis en el bando de la justicia?
MainMissionStart(487,1,0,2,108,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has tomado todas [r]las fortalezas[/]!
TalkCharacter(2646,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Listo. Hemos hecho lo que hemos podido.
TalkCharacter(2735,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Rodrigue volume_up
¿No va siendo hora de que te dejes ver, duque de Gerth? Un general debe vengar a sus soldados.
TalkDeploySlot(2736,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ten cuidado con lo que deseas. ¡Tengo muchas muertes que vengar!
Alert(554,2,8,68,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha abierto [eg1][0:AREA]!
MainMissionStart(2,0,11,1,8,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
SetDeathText(151,73,2742,3,0,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____duque de Gerth volume_up
Resulta irónico. Mi patria siempre ha luchado por la paz, pero es la primera que cae en las llamas de la guerra.
TalkCharacter(2743,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Petra volume_up
Yo tengo gran deuda contigo, duque de Gerth, pero yo ahora no puedo parar.
TalkDeploySlot(2744,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
No te preocupes, sé que tienes tus motivos. Yo también tengo un objetivo en mente.
TalkDeploySlot(2745,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
No soy el mejor guerrero del mundo. ¡No obstante, debo luchar!
TalkDeploySlot(2746,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ya basta, no lo puedo soportar...
Alert(200,2,46,8,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido!
Alert(617,0,46,8,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha curado [eg3][1:CHARA_G] con [r]Magia de luz α[/]!
TalkDeploySlot(2747,104,0,3,1,0,0,0,0,0,0,0,0,0,0)
mercader volume_up
No podemos hacer más. Disculpad nuestra debilidad...
TalkDeploySlot(2748,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¡No digas eso, has hecho mucho! ¡Tienes mi gratitud!
MainMissionStart(438,0,11,2,8,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(2749,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
No puedo morir aquí. ¡Debo proteger el Imperio!
Alert(237,0,8,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkCharacter(2750,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Nuestros enemigos han luchado con valentía. A decir verdad, no estoy seguro de que podamos resistir mucho más tiempo.
TalkCharacter(2767,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Hemos tomado la ciudadela. ¡La victoria es nuestra, caballeros de Faerghus!
TalkDeploySlot(2737,36,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¡El duque de Gerth es crucial para el Imperio! ¡Debemos protegerlo a toda costa!
Alert(117,2,36,8,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] y sus aliados han aparecido y avanzan hacia [eg1][1:CHARA_G]!
MainMissionStart(2,4,18,1,36,24,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(2738,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
Veo que aún insisten en oponer una última resistencia. Una pena que no sirva de nada
MainMissionStart(438,1,18,2,36,24,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(2739,36,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Corre, Gerth... Debes salvar a... su majestad...
Alert(319,0,36,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
Alert(552,0,108,108,108,0,0,0,5,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
TalkCharacter(2675,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Entiendo. Parece que también podemos ir en esa dirección.
Alert(549,1,53,108,108,0,0,0,0,0,0,0,0,0,0) ¡Has obtenido una llave de cofre al derrotar [eg3][0:CHARA_G]!
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(2760,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Rodrigue volume_up
Majestad, como acordamos, tengo tropas en reserva. Podemos movilizarlas si nos das la orden.
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(2761,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Es el momento, Rodrigue. ¡Las reservas!
TalkCharacter(2762,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Rodrigue volume_up
A la orden, majestad. ¡Informad a todas las unidades!
Alert(3623,1,108,108,108,5,0,0,0,0,0,0,0,0,0) ¡Los refuerzos [b][eg4][cp][0:PARTY][/] han aparecido para defender [b]las fortalezas[/]!
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkCharacter(2763,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Rodrigue volume_up
Sabía que esto iba a suceder. Por suerte, tengo la solución para ralentizar el avance del enemigo.
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkCharacter(2764,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Rodrigue volume_up
¡En marcha! ¡Detened el avance del enemigo!
Alert(3624,1,108,108,108,5,0,0,0,0,0,0,0,0,0) ¡Los refuerzos [b][eg4][cp][0:PARTY][/] han aparecido para [r]retrasar[/] al enemigo!
TalkCharacter(2765,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Excelente, Rodrigue. Ahora entiendo por qué mi padre confiaba tanto en ti.
TalkCharacter(2766,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Mmm.
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [eg7][cp][0:CHARA_G]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [eg7][cp][0:CHARA_G]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [eg7][cp][0:CHARA_G]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [eg7][cp][0:CHARA_G]!
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [r][eg3][cp][0:PARTY][/]!