Despite the Empire's newfound brutality, there are yet those who would fight to protect it. They must be defeated before you can press on to the capital.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 Shez 108 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 Dimitri 255 0 0 1 25 1 0 0 100 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 Dedue 255 0 0 2 70 2 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 Rodrigue 255 0 0 3 180 3 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 Mercedes 255 0 0 4 90 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 Ingrid 255 0 0 5 100 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 Annette 255 0 0 6 95 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 Ashe 255 0 0 7 80 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 Duke Gerth 255 0 0 8 910 5 12 3 101 5 0 100 130 255 0 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 Baron Ochs 255 0 0 9 911 5 1 3 101 4 0 100 46 255 1 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 Constance 255 0 0 10 200 5 1 3 101 4 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 Linhardt 255 0 0 11 45 5 1 3 101 4 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 Monica 255 0 0 12 185 5 1 3 101 8 0 100 142 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 Hanneman 255 0 0 13 300 5 1 3 101 5 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 Manuela 255 0 0 14 150 5 1 3 101 5 0 100 300 255 7 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 [cs][es]2_5_1______Knight of Seiros[cm][es]1_5_1______Knights of Seiros[ce] 255 0 1 0 644 5 2 3 101 5 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 [cs][es]2_5_1______Knight of Seiros[cm][es]1_5_1______Knights of Seiros[ce] 255 0 1 1 674 5 2 3 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 2 600 5 2 3 101 1 1 28 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 3 605 5 2 3 101 1 1 28 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 4 610 5 2 3 101 1 1 28 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 5 615 5 2 3 101 1 1 28 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 6 620 5 2 3 101 1 1 28 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 7 625 5 2 3 101 1 1 28 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 Baron Gillingr 255 0 1 8 921 5 2 3 101 3 1 100 300 255 65535 1999 4 50 39 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 Viscount Essar 255 0 1 9 922 5 2 3 101 3 1 100 300 255 65535 1999 4 50 39 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 10 630 5 2 3 101 3 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 11 680 5 2 3 101 3 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 12 605 5 2 3 101 3 1 19 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 13 685 5 2 3 101 3 1 19 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 14 650 5 2 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 15 655 5 2 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 16 695 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 17 680 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 18 670 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 19 675 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 Viscount Lochin 255 0 1 20 919 5 2 3 101 3 0 100 130 255 2 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 Viscount Hymir 255 0 1 21 920 5 2 3 101 3 1 100 47 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 22 600 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 23 605 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 24 690 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 25 615 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 26 620 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 27 625 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 28 695 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 29 675 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 30 700 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 31 605 5 2 3 101 3 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 32 610 7 2 3 100 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 33 695 7 2 3 100 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 34 620 7 2 3 100 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 35 625 7 2 3 100 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 36 615 7 2 3 100 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 37 620 7 2 3 100 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 38 625 5 2 3 101 3 1 19 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 39 630 5 2 3 101 3 1 19 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 40 610 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 41 615 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 42 620 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 43 620 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 44 615 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 45 605 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 46 685 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 47 615 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 48 620 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 49 625 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 50 690 7 2 3 100 3 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 51 695 7 2 3 100 3 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 52 675 7 2 3 100 3 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 53 680 7 2 3 100 3 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 54 700 7 2 3 100 3 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 55 630 7 2 0 100 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 56 635 7 2 0 100 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 57 600 7 2 0 100 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 58 620 7 2 0 100 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 59 635 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 60 675 5 2 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 61 665 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 62 630 5 2 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 63 635 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 64 600 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 65 615 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 66 625 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 67 695 5 2 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 68 665 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 2 0 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 2 1 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 2 2 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 2 3 1005 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 2 4 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
89 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 2 5 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
90 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 2 6 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
91 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 2 7 1005 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
92 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 2 8 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
93 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 2 9 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
94 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 2 10 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
95 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 2 11 1005 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
96 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 2 12 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
97 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 2 13 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
98 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 2 14 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
99 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 2 15 1005 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
100 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 2 16 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
101 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 2 17 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
102 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 2 18 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
103 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 2 19 1005 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
104 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 20 605 5 5 0 101 5 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
105 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 21 620 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
106 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 22 675 5 2 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
107 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 23 695 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 100 0 60 103 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 103 1 1000 1526 7 1526 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 10 1523 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 10 1526 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 7 1523 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 7 1526 22 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 10 1523 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 10 1526 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 7 1523 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 7 1526 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 0 1000 1523 10 1523 22 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 10 1526 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 7 1523 22 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 5)
SubGroup(0)
Unknown10(0,1,8,108,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,8,108,108,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(104,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 104 to [cs][es]3_5_1______Imperial Soldier[cm][es]1_5_1______Imperial Soldiers[ce]
# Group 2 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 5, 0, 1, 3)
SubGroup(0)
TalkCharacter(2641,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # So many noble Imperial houses have [cdb]assembled on the battlefield. From the looks [cdb]of it, they're desperate to defend the Empire.
TalkCharacter(2642,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # As are we to fight for our home. First, we must [cdb]make haste and take the main hall.
TalkCharacter(2643,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Duke Gerth is holed up in the main hall, but [cdb]capturing strongholds and besieging the [cdb]enemy should draw him out.
# Group 9 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 5, 0, 1, 10)
SubGroup(0)
If254(1,179,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2647,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # All right, let's aim for the closest stronghold [cdb]first. Easy does it.
If254(1,179,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2648,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # We'll take the nearest stronghold first.
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown44(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3600,0,1,1,108,108,108,0,0,0,0,0,0,0,0) # Seize the [r]strongholds[/] on the [g]outskirts of the city[/]!
# Group 11 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2649,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # On to the next ones.
# Group 16 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2650,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hmm, something doesn't seem quite right. Does this feel a little too easy to anyone else?
# Group 17 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,108,108,8,0,1,1,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,108,108,10,0,1,1,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,108,108,11,0,1,1,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 5, 7)
SubGroup(4)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3601,0,1,2,108,108,108,0,0,0,0,0,0,0,0) # Seized the [r]strongholds[/] on the [g]outskirts of the city[/]!
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2651,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wonderful progress. That should put us at [cdb]ease for the time being.
# Group 21 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 5, 0, 2, 35)
SubGroup(1)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 0 0
TalkDeploySlot(2652,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Here they are, right on schedule. All units, [cdb]move out and take the Kingdom forces down!
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,2,53,108,108,3,0,0,6,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] opened the gates to dispatch troops!
SubGroup(4)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(218,2,53,108,108,3,0,0,6,0,0,0,0,0,0) # Additional [r]enemy[/] reinforcements appeared!
SubGroup(8)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,2653,2654,1,0,1,0,0,0,0,0,0,0,0,0) # So the enemy general finally shows. We've gotta put them on the defensive.
SubGroup(2)
Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(39,0,2,1,108,108,108,0,0,6,0,0,0,0,0) # Seize [eg2][0:AREA]!
# Group 23 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,108,108,6,0,1,1,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(458,0,2,2,108,108,108,0,0,6,0,0,0,0,0) # Seized [eg2][0:AREA]!
TalkCharacter(2655,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # The strongholds belong to us now. Still, it all [cdb]seems to be going too smoothly.
# Group 24 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 25 (0, 5, 0, 2, 48)
SubGroup(1)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 0 0
SubGroup(1)
Unknown6(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2656,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ugh! They're all over us. I can't stay here any [cdb]longer!
SubGroup(4)
Unknown6(12,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6019,114,5707,6038,118,5645,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6092,115,5683,6095,119,5618,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown6(12,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(12,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown96(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,54000,0,52000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3616,0,12,8,108,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] closed the [g]plaza gate[/] and fell back!
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
Unknown6(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
TalkCharacter(2657,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Don't think you can escape! After her, quick!
TalkCharacter(2658,50,1,4,1,0,0,0,0,0,0,0,0,0,0) # Felix! Don't break ranks!
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3617,0,12,8,108,5,0,0,6,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] opened the gates to [eg2][0:AREA] to intercept [eg2][0:CHARA_G]!
SubGroup(2)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3604,0,3,1,12,108,108,0,0,0,0,0,0,0,0) # Pursue [eg2][0:CHARA_G]!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(735,4,15,12,108,5,0,0,6,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and advance on [eg2][1:CHARA_G]!
# Group 26 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 0 0
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkCharacter(2659,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # There, the path is clear... Wait!
# Group 28 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown10(12,53800,0,51900,0,54200,0,52100,0,0,1,0,0,0,0)
SubGroup(1)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(108,56000,0,50500,0,164,1,54600,0,0,1,0,0,0,0)
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 3, 31)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(108,56000,0,50500,0,164,1,54600,0,0,1,0,0,0,0)
TalkDeploySlot(2660,12,1,1,1,0,0,0,0,0,0,0,0,0,0) # Heh. You've walked right into my trap.
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,12,108,108,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] temporarily retreated!
TalkDeploySlot(2661,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # I simply can't waste this golden opportunity.
SubGroup(5)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown23(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(56,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3605,2,53,108,108,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] and their allies appeared and are advancing from the east and west!
TalkDeploySlot(2662,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hanneman shall have his day! Death [cdb]from above!
Unknown125(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(42,3,122,107,108,3,4,40,0,1,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3618,2,13,108,108,5,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] unleashed a [r]magic attack[/] on [b][eg2][0:PARTY][/]!
# Group 31 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 32 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(3,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
TalkCharacter(2663,50,1,4,1,0,0,0,0,0,0,0,0,0,0) # It's an ambush! Everyone, fall back! We can [cdb]take down the enemies at the rear first!
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,11,108,108,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] and their allies appeared!
SubGroup(2)
SetDeathText(7,73,2664,0,0,0,0,0,0,0,0,0,0,0,0) # Now we tighten the net. We can't let any of [cdb]our units fall before we have them surrounded.
CloseUp(11,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,3,5,11,108,108,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 0 1 0
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2665,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # That's...Linhardt. Are we going to have to [cdb]kill him?
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2666,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # That's Linhardt from the Black Eagles. Perhaps he can be persuaded to surrender...
SubGroup(1)
Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 0 1 0
SubGroup(2)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,0,5,4,11,108,108,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 2, 0, 9, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(108,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown45(11,0,7,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,7,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,7,1,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2667,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # You've gotten this far? That persistence is [cdb]honestly exhausting.
# Group 40 (0, 2, 0, 6, 6)
SubGroup(3)
Unknown45(11,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2668,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # You again? Great. I don't think I have it in me [cdb]to end your life.
TalkCharacter(2669,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # I will not be showing mercy, Linhardt. Your [cdb]kindness is what will become your downfall.
If254(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2480,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # Oh hey, Petra. Sorry, but could you try not to [cdb]kill me?
TalkCharacter(2481,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Then you should surrender prior to your dying!
# Group 41 (0, 2, 0, 6, 5)
SubGroup(3)
Unknown45(10,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2670,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # Lin? On a battlefield again? I must admit, it [cdb]just doesn't feel right.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2671,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # I thought I'd see what it's like to stay and [cdb]fight. Even I can't run away every time.
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2483,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # I'm actually more surprised to find you still [cdb]out here, Dorothea.
# Group 42 (0, 2, 0, 6, 6)
SubGroup(3)
Unknown45(9,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2672,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # And here we are again. Let's just pretend we're [cdb]both dead, Bernadetta. What do you say?
TalkCharacter(2673,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Yeah, I can get behind that... I mean, no! We're supposed to fight!
If254(2,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2484,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bernadetta. Let's just...pretend we didn't see [cdb]each other, OK?
TalkCharacter(2485,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Oh yeah, that sounds great... I mean, I can't do that!
# Group 43 (0, 2, 0, 6, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2674,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # If I lose, it'll leave us with a wide opening, but I'm pretty sure this isn't worth throwing my [cdb]life away over.
# Group 44 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,108,0,0,1,1,0,0,0,0,0,0)
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2680,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # I won't ask you to switch sides...but maybe we [cdb]could stop fighting, at least?
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2681,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Toward what end do you fight? Won't you [cdb]consider surrender instead?
TalkDeploySlot(3242,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # You could've said as much before you beat me [cdb]up. You're all cruel, you know that? But fine.
SubGroup(1)
Unknown22(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,0,4,2,11,108,108,0,0,0,0,0,0,0,0) # Recruited [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 0 1 0
SubGroup(1)
SetDeathText(7,96,3244,3,0,0,0,0,0,0,0,0,0,0,0) # I never thought I'd be the kind to...fight to the [cdb]death, but...
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SubGroup(1)
Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,108,108,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,5,2,11,108,108,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2682,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # In the end, we had no other choice. This... won't be the last time we have to do this, [cdb]either.
# Group 48 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 49 (0, 5, 0, 2, 15)
SubGroup(1)
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
TalkCharacter(2644,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Remember our objective. We will not be able [cdb]to besiege the enemy until we've captured the [cdb]strongholds.
SubGroup(13)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3615,0,0,1,108,108,108,0,0,0,0,0,0,0,0) # Seize all the [r]strongholds[/] in the [g]city[/]!
# Group 50 (0, 2, 8, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(2645,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # That's an enemy stronghold. Quick, we have [cdb]to capture it.
# Group 51 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 52 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
SubGroup(4)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,10,108,108,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] and their allies appeared!
SubGroup(2)
SetDeathText(105,73,2683,3,0,0,0,0,0,0,0,0,0,0,0) # I fear that I'll just get in your way and ruin the [cdb]wonderful strategy you've all thought up.
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,7,1,10,108,108,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 55 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2684,16,1,4,1,0,0,0,0,0,0,0,0,0,0) # No, is that...Constance? Please, let me talk to her.
If254(1,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2685,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Well she's a ray of sunshine. I guess we [cdb]should at least try to win her over.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
SubGroup(2)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,0,7,6,10,108,108,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 10, 3, 2)
SubGroup(2)
GroupCheck4(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 54: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 2, 0, 10, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(108,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown45(16,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(100,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(101,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(103,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2686,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # There is no reason to be wary of a nobody like [cdb]me. I hardly deserve to be here at all.
# Group 60 (0, 2, 0, 6, 3)
SubGroup(3)
Unknown45(16,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2687,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Constance? Is that really you?
TalkDeploySlot(2688,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # Mercedes! To think we would be reunited [cdb]here of all places...
# Group 61 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown45(100,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2689,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # It has been quite some time, Yuri. What brings [cdb]you to grace us with your presence here?
TalkCharacter(2690,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oh, you know. Long story. I'm sure you've got [cdb]one of your own. Right, Constance?
# Group 62 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown45(101,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2691,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # Constance?! And of course it's sunny. Ugh, [cdb]not good.
TalkDeploySlot(2692,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Why, if it isn't the peculiar—beg your pardon, [cdb]the free-spirited mercenary Balthus.
# Group 63 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown45(103,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2693,103,1,3,1,0,0,0,0,0,0,0,0,0,0) # Coco! But I don't wanna fight you.
TalkDeploySlot(2694,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Nor I you. But my dreams, and my emperor, [cdb]demand it.
# Group 64 (0, 2, 0, 6, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2695,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Fleeting as they may be...must my dreams [cdb]end upon this battlefield?
# Group 65 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,10,108,0,0,1,1,0,0,0,0,0,0)
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2696,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Please, let's stop this. I could never bring myself [cdb]to kill you.
If254(1,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2697,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # You've still got something left to live for, don't [cdb]you? Just give yourself up already.
TalkDeploySlot(2698,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # So the goddess wishes me to suffer even [cdb]further embarrassment...
SubGroup(1)
Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,0,6,2,10,108,108,0,0,0,0,0,0,0,0) # Recruited [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 0 1 0
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,108,108,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,7,2,10,108,108,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2699,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # I'm so sorry, Constance... I had hoped it [cdb]wouldn't come to this.
# Group 69 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 70 (0, 5, 0, 2, 13)
SubGroup(1)
GroupCheck4(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 54: True 0
TalkDeploySlot(2751,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Send in the remaining soldiers!
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,17,108,108,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] and their allies appeared!
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2752,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # Reinforcements! We'll have to outlast [cdb]them somehow!
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2753,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # They're not going quietly. Time for the final [cdb]push!
# Group 71 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 72 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0) # Additional [r]enemy[/] reinforcements appeared!
TalkCharacter(2755,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # They have the numbers. Above all else, we must [cdb]protect His Majesty.
# Group 79 (0, 5, 0, 2, 11)
SubGroup(1)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0) # Additional [r]enemy[/] reinforcements appeared!
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2756,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # The enemy's really serious about this. They're sending in so many soldiers...
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2757,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Send in as many as you like. I'll cut [cdb]them all down!
# Group 80 (0, 5, 8, 2, 1)
SubGroup(1)
Unknown29(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2757,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Send in as many as you like. I'll cut [cdb]them all down!
# Group 81 (0, 5, 8, 8, 12)
SubGroup(7)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,16,2,17,108,108,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G] and their allies!
If254(1,179,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2758,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Phew, I think that's finally the last of them. Any chance I can get a breather?
If254(1,179,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2759,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Well done, everyone. We outlasted them!
# Group 82 (4, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 6, 20)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
TalkDeploySlot(2676,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # Victory must be ours! We will raze the city and [cdb]the Kingdom army with it!
TalkDeploySlot(2678,24,1,2,1,0,0,0,0,0,0,0,0,0,0) # How dare you threaten our lands, Faerghus worms!
SubGroup(2)
Unknown14(23,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(201,2,23,24,108,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] and [eg1][1:CHARA_G] appeared!
SubGroup(3)
Unknown43(23,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,0,17,1,23,24,108,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2754,18,1,4,1,0,0,0,0,0,0,0,0,0,0) # More of them? When will it ever end?
# Group 84 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,23,108,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2677,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # That's too close for comfort! I refuse to die in [cdb]a place like this!
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,23,108,108,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
# Group 85 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,24,108,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2679,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # It matters not how many rank and file soldiers [cdb]fall. I am the viscount and I must not die here!
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,24,108,108,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
# Group 86 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,0,17,2,23,24,108,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
# Group 87 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 88 (0, 5, 0, 7, 27)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2700,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # They fended off our ambush... No! We cannot allow them to gain momentum!
SubGroup(2)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(564,0,9,108,108,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] opened the gates to deploy reinforcements!
SubGroup(2)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared on [eg2][0:CHARA_G][r]'s[/] orders!
SubGroup(1)
TalkCharacter(2701,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # The time has come to remount our attack on [cdb]the main hall!
SubGroup(2)
Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,8,1,9,108,108,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2702,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # A loss here will see my territory invaded! I cannot suffer that to happen!
SubGroup(2)
Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (3, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown28(1,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared on [eg2][0:CHARA_G][r]'s[/] orders!
# Group 91 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared on [eg2][0:CHARA_G][r]'s[/] orders!
# Group 92 (0, 5, 8, 4, 9)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,108,108,108,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared!
Unknown23(63,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(63,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(64,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2703,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # For my daughter! For my people! I shall not lose!
# Group 94 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,8,2,9,108,108,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2704,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # My blade...is blunted after all... Forgive me, [cdb]my dear Monica...
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,108,108,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(1)
TalkDeploySlot(2705,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # Father, no! You didn't have to...
# Group 95 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 96 (0, 5, 0, 2, 24)
SubGroup(1)
PauseMaybe(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown76(12,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(12,55000,0,46000,0,0,3,0,0,1,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,12,108,108,0,0,0,1,0,0,0,0,0,0) # [eg2][0:CHARA_G] reappeared!
SubGroup(2)
SetDeathText(53,73,2706,2,0,0,0,0,0,0,0,0,0,0,0) # My mistake led to my father's death. I shall [cdb]have revenge!
CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown23(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,9,1,12,108,108,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(2707,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # She got the better of us before. But not this [cdb]time!
# Group 97 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,53,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
SubGroup(1)
Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # The time for calm has passed. Who knows [cdb]what I may do now...
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0) # [eg2][0:CHARA_G] is fired up!
SubGroup(1)
TalkCharacter(2709,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Hey, Monica? Yeah, I don't think there will be [cdb]any getting through to her.
# Group 98 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(109,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 0 1 0
SubGroup(1)
Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # The time for calm has passed. Who knows [cdb]what I may do now...
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0) # [eg2][0:CHARA_G] is fired up!
# Group 99 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2710,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # I promise to bring you victory, Your Majesty!
TalkCharacter(2711,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # She's a tough one.
# Group 100 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,25,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2712,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # You think you can just storm your way in here [cdb]and do as you please? You know nothing of this Empire! And nothing of our emperor!
# Group 101 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2713,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # I won't stop... Not yet!
# Group 102 (0, 5, 0, 3, 11)
SubGroup(2)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,9,2,12,108,108,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2714,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ngh... I can't die here... I won't...
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,108,108,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
TalkCharacter(2715,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Let her go. But the battle isn't over. We must [cdb]prepare for our next maneuver.
# Group 103 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 1 0 0
TalkDeploySlot(2716,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # Monica! Oh dear... Perhaps it's time we joined [cdb]the battle in earnest.
TalkDeploySlot(2717,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # I won't watch her die. Let's go, Hanneman!
SubGroup(4)
Unknown23(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3625,0,13,14,108,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] and [eg2][1:CHARA_G] opened the gates to intercept!
SubGroup(2)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(13,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,0,10,1,13,14,108,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
# Group 105 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(109,13,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(28,73,2718,0,0,0,0,0,0,0,0,0,0,0,0) # I shall make them work for it, if nothing else.
CloseUp(13,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2719,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # I must fight against some of my students in [cdb]order to save others. These are troubling times [cdb]we live in, indeed.
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2720,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # I never thought the day would come that I'd [cdb]cross blades with Professor Hanneman...
# Group 107 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2721,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Everyone else has shown such bravery. I must [cdb]persevere as well!
# Group 108 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(109,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(29,73,2722,3,0,0,0,0,0,0,0,0,0,0,0) # It's so dreadful to see a familiar face across the [cdb]battlefield. That said, I will not back down.
CloseUp(14,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(109,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2723,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # So you're an Imperial general now, Professor Manuela...
# Group 110 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,29,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2724,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # We've ended up on quite different paths, you [cdb]and I.
TalkDeploySlot(2725,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Indeed we have. Go on then, show me the [cdb]one you've chosen.
# Group 111 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2726,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Not bad at all. Oh, I'm starting to like this!
# Group 112 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2727,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # No... I refuse to die single!
# Group 113 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,13,108,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2728,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # I may have one foot in the grave, but I insist I keep the other out of it for the time being.
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,108,108,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(931,1,13,108,108,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The [r]magic attack[/] stopped!
# Group 115 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,14,108,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2729,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # There's still so much I want to do in life... I have to withdraw.
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,108,108,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
# Group 116 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 117 (0, 2, 10, 5, 1)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2730,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # Hanneman! You're looking a little worse for [cdb]wear. Let me heal you!
Unknown125(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] healed [eg2][1:CHARA_G] with [r]Resonant White Magic[/]!
TalkCharacter(2731,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # If she keeps healing him like that, this battle will [cdb]never end. Let us deal with Manuela first.
# Group 119 (0, 2, 10, 6, 1)
SubGroup(5)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 0
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 0, 6, 5)
SubGroup(5)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(118,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 1 1 0
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] healed [eg2][1:CHARA_G] with [r]Resonant White Magic[/]!
TalkDeploySlot(2732,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # Who would've thought you would actually put [cdb]in the effort to save me? But I must thank you [cdb]all the same.
# Group 121 (0, 2, 10, 6, 2)
SubGroup(5)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 119: True 0
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 0, 6, 6)
SubGroup(5)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2733,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Another heal incoming. You have to fight on, Hanneman!
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] healed [eg2][1:CHARA_G] with [r]Resonant White Magic[/]!
# Group 123 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 1 0
GroupCheck3(115,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 115: 1 1 0
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,0,10,2,13,14,108,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkCharacter(2734,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # They made a very formidable duo. I wonder if [cdb]our paths will cross again in the future.
# Group 124 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2741,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # At least...I can die...in my hometown...
# Group 126 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown17(35,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2740,35,1,2,0,0,0,0,0,0,0,0,0,0,0) # You force your way into my city and kill [cdb]innocent people, and you're shameless enough [cdb]to claim you're on the side of justice?
# Group 127 (0, 5, 0, 13, 14)
SubGroup(12)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(487,1,0,2,108,108,108,0,0,0,0,0,0,0,0) # Seized all the [r]strongholds[/]!
TalkCharacter(2646,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # There. We've done what we can.
# Group 128 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 129 (0, 5, 0, 4, 13)
SubGroup(3)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2735,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # Isn't it time for you to come out already, Duke Gerth? A general ought to seek [cdb]vengeance for his subordinates.
Unknown80(44,0,0,0,0,0,108,0,0,0,0,0,0,0,0)
TalkDeploySlot(2736,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Be careful what you wish for. I've quite a lot [cdb]of deaths to avenge by now!
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,2,8,68,108,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] opened the gates to [eg2][0:AREA]!
SubGroup(2)
Unknown43(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,11,1,8,108,108,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 130 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(109,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(151,73,2742,3,0,0,0,0,0,0,0,0,0,0,0) # How ironic. My territory has always strived [cdb]for peace, yet it's the first claimed by the [cdb]flames of war.
CloseUp(8,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,151,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2743,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # I am owing you much, Duke Gerth...but I [cdb]cannot be stopping now!
TalkDeploySlot(2744,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Don't worry, I know you have your reasons. I have my own objective in mind as well.
# Group 132 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2745,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # I am not the most skilled fighter. However, [cdb]fight I must!
# Group 133 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,20,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2746,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # It's all too much for me to bear...
# Group 134 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,46,8,108,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] appeared!
SubGroup(2)
Unknown125(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(8,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(617,0,46,8,108,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] healed [eg2][1:CHARA_G] with [r]Resonant White Magic[/]!
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2747,104,0,3,1,0,0,0,0,0,0,0,0,0,0) # This is as far as we go. Forgive our weakness...
TalkDeploySlot(2748,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # No, you've done plenty! You have my [cdb]gratitude.
# Group 135 (0, 7, 0, 3, 13)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,11,2,8,108,108,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2749,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # I cannot perish here. I must protect [cdb]the Empire!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,108,108,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
SubGroup(2)
TalkCharacter(2750,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # Our enemies fought well. To be honest, I'm [cdb]not sure how much more we can endure.
TalkCharacter(2767,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # We've taken the main hall. Victory is ours, [cdb]knights of Faerghus!
# Group 136 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
# Group 137 (0, 5, 0, 1, 30)
SubGroup(0)
TalkDeploySlot(2737,36,1,2,1,0,0,0,0,0,0,0,0,0,0) # Duke Gerth is essential to our Empire! He must [cdb]be protected at all costs!
SubGroup(4)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,36,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,37,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,38,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,39,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(117,2,36,8,108,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] and their allies appeared and are advancing on [eg2][1:CHARA_G]!
SubGroup(8)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(36,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,18,1,36,24,108,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
If254(1,179,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2738,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # I see they're putting up one last bit of futile [cdb]resistance. Too bad it's not going to work.
# Group 138 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,36,24,108,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2739,36,1,3,1,0,0,0,0,0,0,0,0,0,0) # Run, Gerth... You must save...Her Majesty...
SubGroup(2)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,36,108,108,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
# Group 143 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,5,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 146 (0, 5, 10, 2, 1)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 8, 2, 4)
SubGroup(1)
GroupCheck3(146,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 1 0 0
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkCharacter(2675,12,1,1,1,0,0,0,0,0,0,0,0,0,0) # I see. It looks like we can go that way too.
# Group 148 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,53,108,108,0,0,0,0,0,0,0,0,0,0) # Got a [g]chest key[/] by defeating [eg2][0:CHARA_G]!
# Group 149 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 0, 6, 4)
SubGroup(3)
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(109,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(109,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2760,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Your Majesty, I have troops held in reserve, [cdb]as discussed. We can mobilize on your command.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 5, 0, 2, 33)
SubGroup(1)
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2761,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Now's the time. Rodrigue, the reserves!
TalkCharacter(2762,50,1,1,1,0,0,0,0,0,0,0,0,0,0) # Yes, Your Majesty. Spread the word to all units!
SubGroup(6)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(47,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3623,1,108,108,108,5,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/] reinforcements appeared to defend the [b]strongholds[/]!
# Group 153 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 154 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
SubGroup(1)
TalkCharacter(2763,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # I knew this would happen. Thankfully, I already have a way to slow the enemy [cdb]advance.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 5, 0, 2, 25)
SubGroup(1)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2764,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Move out! Halt the enemy in their tracks!
SubGroup(5)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown23(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3624,1,108,108,108,5,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/] reinforcements appeared to [r]stall[/] the enemy!
TalkCharacter(2765,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # Brilliant, Rodrigue. I see why my father [cdb]placed so much faith in you.
TalkCharacter(2766,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hmph.
# Group 157 (0, 2, 2, 3, 11)
SubGroup(2)
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
GroupCheck4(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 104: True 0
SubGroup(10)
Unknown23(65,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(67,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(68,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(69,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 2, 16, 2, 12)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 2, 12)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
SubGroup(11)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 163 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(70,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat all [eg2][cp][0:CHARA_G]!
SubGroup(8)
Unknown23(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat all [eg2][cp][0:CHARA_G]!
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 166: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat all [eg2][cp][0:CHARA_G]!
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 166: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(72,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat all [eg2][cp][0:CHARA_G]!
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 166: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(73,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][r][0:PARTY][/]!
SubGroup(4)
Unknown92(0,60000,0,0,0,14464,1,3,0,0,0,0,0,0,0)
Unknown92(4,59000,0,0,0,14464,1,3,0,0,0,0,0,0,0)
Unknown92(8,61000,0,0,0,14464,1,3,0,0,0,0,0,0,0)
Unknown92(20,60000,0,0,0,15464,1,3,0,0,0,0,0,0,0)
# Group 174 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 175 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2641,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
So many noble Imperial houses have assembled on the battlefield. From the looks of it, they're desperate to defend the Empire.
TalkCharacter(2642,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
As are we to fight for our home. First, we must make haste and take the main hall.
TalkCharacter(2643,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
Duke Gerth is holed up in the main hall, but capturing strongholds and besieging the enemy should draw him out.
TalkCharacter(2647,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Sylvain volume_up
All right, let's aim for the closest stronghold first. Easy does it.
TalkCharacter(2648,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
We'll take the nearest stronghold first.
MainMissionStart(3600,0,1,1,108,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: Seize the [r]strongholds[/] on the outskirts of the city!
TalkCharacter(2649,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
On to the next ones.
TalkCharacter(2650,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Mercedes volume_up
Hmm, something doesn't seem quite right. Does this feel a little too easy to anyone else?
MainMissionStart(3601,0,1,2,108,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: Seized the [r]strongholds[/] on the outskirts of the city!
TalkCharacter(2651,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Ingrid volume_up
Wonderful progress. That should put us at ease for the time being.
TalkDeploySlot(2652,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
Here they are, right on schedule. All units, move out and take the Kingdom forces down!
Alert(615,2,53,108,108,3,0,0,6,0,0,0,0,0,0) [r][eg2][0:PARTY][/] opened the gates to dispatch troops!
Alert(218,2,53,108,108,3,0,0,6,0,0,0,0,0,0) Additional [r]enemy[/] reinforcements appeared!
GenderedMcTalk(0,2653,2654,1,0,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
So the enemy general finally shows. We've gotta put them on the defensive.
Shez volume_up
So the enemy general finally shows. We've gotta put them on the defensive.
MainMissionStart(39,0,2,1,108,108,108,0,0,6,0,0,0,0,0) MAIN MISSION START: Seize [eg2][0:AREA]!
MainMissionStart(458,0,2,2,108,108,108,0,0,6,0,0,0,0,0) MAIN MISSION START: Seized [eg2][0:AREA]!
TalkCharacter(2655,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
The strongholds belong to us now. Still, it all seems to be going too smoothly.
TalkDeploySlot(2656,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
Ugh! They're all over us. I can't stay here any longer!
Alert(3616,0,12,8,108,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] closed the plaza gate and fell back!
TalkCharacter(2657,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
Don't think you can escape! After her, quick!
TalkCharacter(2658,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
Felix! Don't break ranks!
Alert(3617,0,12,8,108,5,0,0,6,0,0,0,0,0,0) [b][eg2][0:PARTY][/] opened the gates to [eg2][0:AREA] to intercept [eg2][0:CHARA_G]!
MainMissionStart(3604,0,3,1,12,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: Pursue [eg2][0:CHARA_G]!
Alert(735,4,15,12,108,5,0,0,6,0,0,0,0,0,0) Defeat [eg2][0:CHARA_G] and advance on [eg2][1:CHARA_G]!
Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkCharacter(2659,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
There, the path is clear... Wait!
TalkDeploySlot(2660,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
Heh. You've walked right into my trap.
Alert(245,0,12,108,108,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] temporarily retreated!
TalkDeploySlot(2661,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
I simply can't waste this golden opportunity.
Alert(3605,2,53,108,108,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] and their allies appeared and are advancing from the east and west!
TalkDeploySlot(2662,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Hanneman shall have his day! Death from above!
Alert(3618,2,13,108,108,5,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] unleashed a [r]magic attack[/] on [b][eg2][0:PARTY][/]!
TalkCharacter(2663,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
It's an ambush! Everyone, fall back! We can take down the enemies at the rear first!
Alert(203,2,11,108,108,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] and their allies appeared!
SetDeathText(7,73,2664,0,0,0,0,0,0,0,0,0,0,0,0)
Linhardt volume_up
Now we tighten the net. We can't let any of our units fall before we have them surrounded.
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkCharacter(2665,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
That's...Linhardt. Are we going to have to kill him?
TalkCharacter(2666,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
That's Linhardt from the Black Eagles. Perhaps he can be persuaded to surrender...
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkDeploySlot(2667,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
Miklan volume_up
You've gotten this far? That persistence is honestly exhausting.
TalkDeploySlot(2668,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
Miklan volume_up
You again? Great. I don't think I have it in me to end your life.
TalkCharacter(2669,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Petra volume_up
I will not be showing mercy, Linhardt. Your kindness is what will become your downfall.
TalkDeploySlot(2480,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
Miklan volume_up
Oh hey, Petra. Sorry, but could you try not to kill me?
TalkCharacter(2481,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Petra volume_up
Then you should surrender prior to your dying!
TalkCharacter(2670,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Dorothea volume_up
Lin? On a battlefield again? I must admit, it just doesn't feel right.
TalkDeploySlot(2671,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
Miklan volume_up
I thought I'd see what it's like to stay and fight. Even I can't run away every time.
TalkDeploySlot(2483,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
Miklan volume_up
I'm actually more surprised to find you still out here, Dorothea.
TalkDeploySlot(2672,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
Miklan volume_up
And here we are again. Let's just pretend we're both dead, Bernadetta. What do you say?
TalkCharacter(2673,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Bernadetta volume_up
Yeah, I can get behind that... I mean, no! We're supposed to fight!
TalkDeploySlot(2484,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
Miklan volume_up
Bernadetta. Let's just...pretend we didn't see each other, OK?
TalkCharacter(2485,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Bernadetta volume_up
Oh yeah, that sounds great... I mean, I can't do that!
TalkDeploySlot(2674,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
Miklan volume_up
If I lose, it'll leave us with a wide opening, but I'm pretty sure this isn't worth throwing my life away over.
TalkCharacter(2680,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
I won't ask you to switch sides...but maybe we could stop fighting, at least?
TalkCharacter(2681,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Toward what end do you fight? Won't you consider surrender instead?
TalkDeploySlot(3242,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
Miklan volume_up
You could've said as much before you beat me up. You're all cruel, you know that? But fine.
MainMissionStart(485,0,4,2,11,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: Recruited [eg2][0:CHARA_G]!
SetDeathText(7,96,3244,3,0,0,0,0,0,0,0,0,0,0,0)
Linhardt volume_up
I never thought I'd be the kind to...fight to the death, but...
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
Alert(319,0,11,108,108,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
MainMissionStart(438,0,5,2,11,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(2682,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
In the end, we had no other choice. This... won't be the last time we have to do this, either.
TalkCharacter(2644,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
Remember our objective. We will not be able to besiege the enemy until we've captured the strongholds.
MainMissionStart(3615,0,0,1,108,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: Seize all the [r]strongholds[/] in the city!
TalkCharacter(2645,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
That's an enemy stronghold. Quick, we have to capture it.
Alert(203,2,10,108,108,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] and their allies appeared!
SetDeathText(105,73,2683,3,0,0,0,0,0,0,0,0,0,0,0)
Constance volume_up
I fear that I'll just get in your way and ruin the wonderful strategy you've all thought up.
MainMissionStart(2,0,7,1,10,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(2684,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Mercedes volume_up
No, is that...Constance? Please, let me talk to her.
TalkCharacter(2685,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
Well she's a ray of sunshine. I guess we should at least try to win her over.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(2686,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
There is no reason to be wary of a nobody like me. I hardly deserve to be here at all.
TalkCharacter(2687,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Mercedes volume_up
Constance? Is that really you?
TalkDeploySlot(2688,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Mercedes! To think we would be reunited here of all places...
TalkDeploySlot(2689,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
It has been quite some time, Yuri. What brings you to grace us with your presence here?
TalkCharacter(2690,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Yuri volume_up
Oh, you know. Long story. I'm sure you've got one of your own. Right, Constance?
TalkCharacter(2691,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Balthus volume_up
Constance?! And of course it's sunny. Ugh, not good.
TalkDeploySlot(2692,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Why, if it isn't the peculiar—beg your pardon, the free-spirited mercenary Balthus.
TalkCharacter(2693,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Hapi volume_up
Coco! But I don't wanna fight you.
TalkDeploySlot(2694,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Nor I you. But my dreams, and my emperor, demand it.
TalkDeploySlot(2695,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Fleeting as they may be...must my dreams end upon this battlefield?
TalkCharacter(2696,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Mercedes volume_up
Please, let's stop this. I could never bring myself to kill you.
TalkCharacter(2697,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
You've still got something left to live for, don't you? Just give yourself up already.
TalkDeploySlot(2698,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
So the goddess wishes me to suffer even further embarrassment...
MainMissionStart(485,0,6,2,10,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: Recruited [eg2][0:CHARA_G]!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
Alert(319,0,10,108,108,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
MainMissionStart(438,0,7,2,10,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(2699,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Mercedes volume_up
I'm so sorry, Constance... I had hoped it wouldn't come to this.
TalkDeploySlot(2751,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
Send in the remaining soldiers!
Alert(203,2,17,108,108,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] and their allies appeared!
TalkCharacter(2752,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Ashe volume_up
Reinforcements! We'll have to outlast them somehow!
TalkCharacter(2753,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
They're not going quietly. Time for the final push!
Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0) Additional [r]enemy[/] reinforcements appeared!
TalkCharacter(2755,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
They have the numbers. Above all else, we must protect His Majesty.
Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0) Additional [r]enemy[/] reinforcements appeared!
TalkCharacter(2756,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
The enemy's really serious about this. They're sending in so many soldiers...
TalkCharacter(2757,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
Send in as many as you like. I'll cut them all down!
TalkCharacter(2757,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
Send in as many as you like. I'll cut them all down!
MainMissionStart(442,0,16,2,17,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G] and their allies!
TalkCharacter(2758,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Sylvain volume_up
Phew, I think that's finally the last of them. Any chance I can get a breather?
TalkCharacter(2759,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Well done, everyone. We outlasted them!
TalkDeploySlot(2676,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Victory must be ours! We will raze the city and the Kingdom army with it!
TalkDeploySlot(2678,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
How dare you threaten our lands, Faerghus worms!
Alert(201,2,23,24,108,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] and [eg1][1:CHARA_G] appeared!
MainMissionStart(3,0,17,1,23,24,108,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkCharacter(2754,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Ingrid volume_up
More of them? When will it ever end?
TalkDeploySlot(2677,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
That's too close for comfort! I refuse to die in a place like this!
Alert(237,0,23,108,108,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkDeploySlot(2679,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
It matters not how many rank and file soldiers fall. I am the viscount and I must not die here!
Alert(237,0,24,108,108,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
MainMissionStart(440,0,17,2,23,24,108,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkDeploySlot(2700,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
They fended off our ambush... No! We cannot allow them to gain momentum!
Alert(564,0,9,108,108,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] opened the gates to deploy reinforcements!
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared on [eg2][0:CHARA_G][r]'s[/] orders!
TalkCharacter(2701,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
The time has come to remount our attack on the main hall!
MainMissionStart(2,0,8,1,9,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(2702,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
A loss here will see my territory invaded! I cannot suffer that to happen!
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared on [eg2][0:CHARA_G][r]'s[/] orders!
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared on [eg2][0:CHARA_G][r]'s[/] orders!
Alert(216,2,108,108,108,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared!
TalkDeploySlot(2703,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
For my daughter! For my people! I shall not lose!
MainMissionStart(438,0,8,2,9,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(2704,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
My blade...is blunted after all... Forgive me, my dear Monica...
Alert(319,0,9,108,108,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
TalkDeploySlot(2705,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
Father, no! You didn't have to...
Alert(204,2,12,108,108,0,0,0,1,0,0,0,0,0,0) [eg2][0:CHARA_G] reappeared!
SetDeathText(53,73,2706,2,0,0,0,0,0,0,0,0,0,0,0)
Monica volume_up
My mistake led to my father's death. I shall have revenge!
MainMissionStart(2,0,9,1,12,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(2707,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
She got the better of us before. But not this time!
TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
The time for calm has passed. Who knows what I may do now...
Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0) [eg2][0:CHARA_G] is fired up!
TalkCharacter(2709,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Dorothea volume_up
Hey, Monica? Yeah, I don't think there will be any getting through to her.
TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
The time for calm has passed. Who knows what I may do now...
Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0) [eg2][0:CHARA_G] is fired up!
TalkDeploySlot(2710,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
I promise to bring you victory, Your Majesty!
TalkCharacter(2711,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
She's a tough one.
TalkDeploySlot(2712,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
You think you can just storm your way in here and do as you please? You know nothing of this Empire! And nothing of our emperor!
TalkDeploySlot(2713,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
I won't stop... Not yet!
MainMissionStart(438,0,9,2,12,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(2714,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
Ngh... I can't die here... I won't...
Alert(237,0,12,108,108,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkCharacter(2715,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Let her go. But the battle isn't over. We must prepare for our next maneuver.
TalkDeploySlot(2716,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Monica! Oh dear... Perhaps it's time we joined the battle in earnest.
TalkDeploySlot(2717,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Myson volume_up
I won't watch her die. Let's go, Hanneman!
Alert(3625,0,13,14,108,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] and [eg2][1:CHARA_G] opened the gates to intercept!
MainMissionStart(3,0,10,1,13,14,108,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SetDeathText(28,73,2718,0,0,0,0,0,0,0,0,0,0,0,0)
Hanneman volume_up
I shall make them work for it, if nothing else.
TalkDeploySlot(2719,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I must fight against some of my students in order to save others. These are troubling times we live in, indeed.
TalkCharacter(2720,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Ingrid volume_up
I never thought the day would come that I'd cross blades with Professor Hanneman...
TalkDeploySlot(2721,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Everyone else has shown such bravery. I must persevere as well!
SetDeathText(29,73,2722,3,0,0,0,0,0,0,0,0,0,0,0)
Manuela volume_up
It's so dreadful to see a familiar face across the battlefield. That said, I will not back down.
TalkCharacter(2723,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
So you're an Imperial general now, Professor Manuela...
TalkCharacter(2724,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Dorothea volume_up
We've ended up on quite different paths, you and I.
TalkDeploySlot(2725,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
Myson volume_up
Indeed we have. Go on then, show me the one you've chosen.
TalkDeploySlot(2726,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Myson volume_up
Not bad at all. Oh, I'm starting to like this!
TalkDeploySlot(2727,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
Myson volume_up
No... I refuse to die single!
TalkDeploySlot(2728,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I may have one foot in the grave, but I insist I keep the other out of it for the time being.
Alert(237,0,13,108,108,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
Alert(931,1,13,108,108,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The [r]magic attack[/] stopped!
TalkDeploySlot(2729,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
Myson volume_up
There's still so much I want to do in life... I have to withdraw.
Alert(237,0,14,108,108,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkDeploySlot(2730,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
Myson volume_up
Hanneman! You're looking a little worse for wear. Let me heal you!
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] healed [eg2][1:CHARA_G] with [r]Resonant White Magic[/]!
TalkCharacter(2731,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
If she keeps healing him like that, this battle will never end. Let us deal with Manuela first.
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] healed [eg2][1:CHARA_G] with [r]Resonant White Magic[/]!
TalkDeploySlot(2732,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Who would've thought you would actually put in the effort to save me? But I must thank you all the same.
TalkDeploySlot(2733,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Myson volume_up
Another heal incoming. You have to fight on, Hanneman!
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] healed [eg2][1:CHARA_G] with [r]Resonant White Magic[/]!
MainMissionStart(440,0,10,2,13,14,108,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkCharacter(2734,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
They made a very formidable duo. I wonder if our paths will cross again in the future.
TalkDeploySlot(2741,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
At least...I can die...in my hometown...
TalkDeploySlot(2740,35,1,2,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
You force your way into my city and kill innocent people, and you're shameless enough to claim you're on the side of justice?
MainMissionStart(487,1,0,2,108,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: Seized all the [r]strongholds[/]!
TalkCharacter(2646,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
There. We've done what we can.
TalkCharacter(2735,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
Isn't it time for you to come out already, Duke Gerth? A general ought to seek vengeance for his subordinates.
TalkDeploySlot(2736,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Be careful what you wish for. I've quite a lot of deaths to avenge by now!
Alert(554,2,8,68,108,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] opened the gates to [eg2][0:AREA]!
MainMissionStart(2,0,11,1,8,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
SetDeathText(151,73,2742,3,0,0,0,0,0,0,0,0,0,0,0)
Duke Gerth volume_up
How ironic. My territory has always strived for peace, yet it's the first claimed by the flames of war.
TalkCharacter(2743,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Petra volume_up
I am owing you much, Duke Gerth...but I cannot be stopping now!
TalkDeploySlot(2744,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Don't worry, I know you have your reasons. I have my own objective in mind as well.
TalkDeploySlot(2745,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
I am not the most skilled fighter. However, fight I must!
TalkDeploySlot(2746,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
It's all too much for me to bear...
Alert(200,2,46,8,108,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] appeared!
Alert(617,0,46,8,108,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] healed [eg2][1:CHARA_G] with [r]Resonant White Magic[/]!
TalkDeploySlot(2747,104,0,3,1,0,0,0,0,0,0,0,0,0,0)
Merchant volume_up
This is as far as we go. Forgive our weakness...
TalkDeploySlot(2748,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
No, you've done plenty! You have my gratitude.
MainMissionStart(438,0,11,2,8,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(2749,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
I cannot perish here. I must protect the Empire!
Alert(237,0,8,108,108,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkCharacter(2750,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Our enemies fought well. To be honest, I'm not sure how much more we can endure.
TalkCharacter(2767,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
We've taken the main hall. Victory is ours, knights of Faerghus!
TalkDeploySlot(2737,36,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Duke Gerth is essential to our Empire! He must be protected at all costs!
Alert(117,2,36,8,108,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] and their allies appeared and are advancing on [eg2][1:CHARA_G]!
MainMissionStart(2,4,18,1,36,24,108,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(2738,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Sylvain volume_up
I see they're putting up one last bit of futile resistance. Too bad it's not going to work.
MainMissionStart(438,1,18,2,36,24,108,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(2739,36,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Run, Gerth... You must save...Her Majesty...
Alert(319,0,36,108,108,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
Alert(552,0,108,108,108,0,0,0,5,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkCharacter(2675,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
I see. It looks like we can go that way too.
Alert(549,1,53,108,108,0,0,0,0,0,0,0,0,0,0) Got a chest key by defeating [eg2][0:CHARA_G]!
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(2760,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
Your Majesty, I have troops held in reserve, as discussed. We can mobilize on your command.
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(2761,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Now's the time. Rodrigue, the reserves!
TalkCharacter(2762,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
Yes, Your Majesty. Spread the word to all units!
Alert(3623,1,108,108,108,5,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/] reinforcements appeared to defend the [b]strongholds[/]!
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(2763,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
I knew this would happen. Thankfully, I already have a way to slow the enemy advance.
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(2764,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
Move out! Halt the enemy in their tracks!
Alert(3624,1,108,108,108,5,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/] reinforcements appeared to [r]stall[/] the enemy!
TalkCharacter(2765,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Brilliant, Rodrigue. I see why my father placed so much faith in you.
TalkCharacter(2766,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
Hmph.
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat all [eg2][cp][0:CHARA_G]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat all [eg2][cp][0:CHARA_G]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat all [eg2][cp][0:CHARA_G]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat all [eg2][cp][0:CHARA_G]!
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][r][0:PARTY][/]!