1. I'm sorry, Claude. They were too much for us.
  2. It's all right, Hilda. Well, it's not, but I knew this was [cdb]a possible outcome.
  3. I was hoping the terrain might let us hold, but against [cdb]that many soldiers deployed that skillfully... It just [cdb]wasn't enough.
  4. You sound sad. It's a little weird.
  5. Can you blame me? Look at how many people have [cdb]died because I decided to fight this war.
  6. Maybe I should've just let the Empire have [cdb]their way...
  7. My father and the others never would've [cdb]accepted that.
  8. You had to throw everything you had at the enemy at [cdb]least once, or they'd think you were a coward forever.
  9. Wow, Hilda. I didn't think you'd picked up on [cdb]all of that.
  10. But yeah, that's pretty much it. Too bad everything I [cdb]had still wasn't enough.
  11. Well, the next step is to put our heads together and [cdb]figure out what to do next.
  12. I hope you don't mind if I lean on you and that [cdb]brother of yours for support.
  13. Leicester's roundtable is overdue for some [cdb]big changes...
  14. Again, Your Majesty, you've got my deepest thanks [cdb]for rescuing us. And since my lack of foresight's to [cdb]blame, let me apologize again for what happened.
  15. I will not hear of it, Count Bergliez.
  16. Had any but you been in command, I would be [cdb]collecting corpses right now instead of thanks.
  17. I failed to see what Duke Riegan and Count Gloucester were plotting—the blame is mine alone.
  18. So I will hear no more self-reproach from you. Go now and rest those weary bones.
  19. I'm grateful for the kindness, Your Majesty.
  20. Honestly, this experience shook me more than you [cdb]might realize.
  21. I never would've made it through without the brave [cdb]men and women who serve me. They're the ones who [cdb]deserve your praise.
  22. Understood. I will see they are duly rewarded.
  23. Hubert, summon Monica and have that put in [cdb]writing as an official decree.
  24. And now, I want to know how we are faring with our [cdb]efforts in the Kingdom...
InitEvent (index: 0)
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39 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 5 24 141 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 7 7 0 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 24 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
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LookAtPersonEvent (index: 5)
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24 4 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
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TalkEvent (index: 7)
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24 0 2411 3 2098 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
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UnkEvent (59) (index: 9)
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UnkEvent (31) (index: 10)
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TalkEvent (index: 11)
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TalkEvent (index: 12)
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UnkEvent (26) (index: 13)
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TalkEvent (index: 14)
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24 3 NULL 4 2101 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 15)
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UnkEvent (59) (index: 16)
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100 5 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 17)
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TalkEvent (index: 18)
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TalkEvent (index: 19)
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SetAnimationEvent (index: 20)
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UnkEvent (54) (index: 21)
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UnkEvent (31) (index: 22)
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UnkEvent (59) (index: 23)
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UnkEvent (27) (index: 24)
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UnkEvent (31) (index: 25)
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TalkEvent (index: 26)
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UnkEvent (26) (index: 27)
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TalkEvent (index: 28)
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UnkEvent (26) (index: 29)
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UnkEvent (59) (index: 30)
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UnkEvent (27) (index: 31)
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TalkEvent (index: 32)
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TalkEvent (index: 33)
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UnkEvent (26) (index: 34)
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UnkEvent (59) (index: 35)
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UnkEvent (31) (index: 36)
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UnkEvent (31) (index: 37)
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TalkEvent (index: 38)
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UnkEvent (26) (index: 39)
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UnkEvent (59) (index: 40)
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UnkEvent (59) (index: 41)
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TalkEvent (index: 42)
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SetFaceOrientationEvent (index: 43)
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DelayEvent (index: 44)
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TalkEvent (index: 45)
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UnkEvent (6) (index: 46)
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UnkEvent (16) (index: 47)
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DelayEvent (index: 48)
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LeaveSceneEvent (index: 49)
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0 4 24 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
FadeToBlackEvent (index: 50)
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SetPlaceRotationEvent (index: 51)
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EnterSceneEvent (index: 52)
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0 2 5 141 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (166) (index: 53)
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2 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 54)
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141 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 55)
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70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 56)
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2 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 57)
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5 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 58)
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2 141 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 59)
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UnkEvent (7) (index: 60)
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UnkEvent (26) (index: 61)
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UnkEvent (31) (index: 62)
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TalkEvent (index: 63)
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141 13 2404 0 2111 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
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UnkEvent (31) (index: 65)
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UnkEvent (31) (index: 66)
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TalkEvent (index: 67)
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TalkEvent (index: 68)
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UnkEvent (26) (index: 69)
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16 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
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TalkEvent (index: 71)
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2 17 2401 0 2115 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
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17 141 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
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400 23 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 74)
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2 400 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
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2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
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141 18 2409 1 2116 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 19 2411 3 2117 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 20 2403 0 2118 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 80)
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1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 81)
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1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 82)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 21 2400 0 2119 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 1 60 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 22 NULL 0 2120 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2404 0 1 90 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 23 NULL 3 2121 1 0 0 0 0 0 0 0 0 0
0
InitEvent (39, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (2, 4, 5, 24, 141, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (4, 2, 7, 7, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 4, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 26(3, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
TalkEvent (24, 0, 2411, 3, 2098, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm sorry, Claude. They were too much for us.
8
UnkEvent 26(2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(1, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
TalkEvent (4, 1, 2400, 0, 2099, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's all right, Hilda. Well, it's not, but I knew this was [cdb]a possible outcome.
12
TalkEvent (4, 2, 2401, 3, 2100, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I was hoping the terrain might let us hold, but against [cdb]that many soldiers deployed that skillfully... It just [cdb]wasn't enough.
13
UnkEvent 26(3, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (24, 3, NULL, 4, 2101, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You sound sad. It's a little weird.
16
UnkEvent 59(100, 5, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 31(1, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (4, 4, 2411, 3, 2102, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Can you blame me? Look at how many people have [cdb]died because I decided to fight this war.
19
TalkEvent (4, 5, 2405, 3, 2103, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Maybe I should've just let the Empire have [cdb]their way...
21
UnkEvent 54(4, 24, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 27(2, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (24, 6, 2403, 0, 2104, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # My father and the others never would've [cdb]accepted that.
27
UnkEvent 26(16, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (24, 7, NULL, 0, 2105, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You had to throw everything you had at the enemy at [cdb]least once, or they'd think you were a coward forever.
29
UnkEvent 26(6, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(100, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 27(2, 400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (4, 8, NULL, 4, 2106, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wow, Hilda. I didn't think you'd picked up on [cdb]all of that.
33
TalkEvent (4, 9, 2400, 3, 2107, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But yeah, that's pretty much it. Too bad everything I [cdb]had still wasn't enough.
34
UnkEvent 26(10, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(400, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 31(3, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 31(2, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (24, 10, NULL, 0, 2108, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, the next step is to put our heads together and [cdb]figure out what to do next.
39
UnkEvent 26(6, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 59(500, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 59(500, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (4, 11, 2400, 0, 2109, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I hope you don't mind if I lean on you and that [cdb]brother of yours for support.
45
TalkEvent (4, 12, NULL, 3, 2110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Leicester's roundtable is overdue for some [cdb]big changes...
46
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 16(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
LeaveSceneEvent (0, 4, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
52
EnterSceneEvent (0, 2, 5, 141, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
53
UnkEvent 166(2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 166(141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 15(70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 64(2, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 64(5, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 26(1, 141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 31(1, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (141, 13, 2404, 0, 2111, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Again, Your Majesty, you've got my deepest thanks [cdb]for rescuing us. And since my lack of foresight's to [cdb]blame, let me apologize again for what happened.
64
UnkEvent 26(0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (2, 14, 2401, 0, 2112, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I will not hear of it, Count Bergliez.
68
TalkEvent (2, 15, 2403, 0, 2113, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Had any but you been in command, I would be [cdb]collecting corpses right now instead of thanks.
69
UnkEvent 26(16, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (2, 16, 2411, 3, 2114, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I failed to see what Duke Riegan and Count Gloucester were plotting—the blame is mine alone.
71
TalkEvent (2, 17, 2401, 0, 2115, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So I will hear no more self-reproach from you. Go now and rest those weary bones.
72
UnkEvent 26(17, 141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(400, 23, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 27(2, 400, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (141, 18, 2409, 1, 2116, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm grateful for the kindness, Your Majesty.
77
TalkEvent (141, 19, 2411, 3, 2117, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Honestly, this experience shook me more than you [cdb]might realize.
78
TalkEvent (141, 20, 2403, 0, 2118, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I never would've made it through without the brave [cdb]men and women who serve me. They're the ones who [cdb]deserve your praise.
79
UnkEvent 26(0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 167(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (2, 21, 2400, 0, 2119, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Understood. I will see they are duly rewarded.
85
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (2, 22, NULL, 0, 2120, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hubert, summon Monica and have that put in [cdb]writing as an official decree.
90
UnkEvent 26(16, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (2, 23, NULL, 3, 2121, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And now, I want to know how we are faring with our [cdb]efforts in the Kingdom...
UnkEvent (15) (index: 4)
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LookAtPersonEvent (index: 5)
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UnkEvent (26) (index: 6)
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TalkEvent (index: 7)
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link Hilda volume_up
I'm sorry, Claude. They were too much for us.
UnkEvent (26) (index: 8)
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UnkEvent (59) (index: 9)
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UnkEvent (31) (index: 10)
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TalkEvent (index: 11)
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link Claude volume_up
It's all right, Hilda. Well, it's not, but I knew this was a possible outcome.
TalkEvent (index: 12)
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link Claude volume_up
I was hoping the terrain might let us hold, but against that many soldiers deployed that skillfully... It just wasn't enough.
UnkEvent (26) (index: 13)
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TalkEvent (index: 14)
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link Hilda volume_up
You sound sad. It's a little weird.
PanCameraEvent (index: 15)
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UnkEvent (59) (index: 16)
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UnkEvent (31) (index: 17)
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TalkEvent (index: 18)
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link Claude volume_up
Can you blame me? Look at how many people have died because I decided to fight this war.
TalkEvent (index: 19)
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link Claude volume_up
Maybe I should've just let the Empire have their way...
UnkEvent (54) (index: 21)
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UnkEvent (31) (index: 22)
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UnkEvent (31) (index: 25)
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TalkEvent (index: 26)
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link Hilda volume_up
My father and the others never would've accepted that.
UnkEvent (26) (index: 27)
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TalkEvent (index: 28)
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link Hilda volume_up
You had to throw everything you had at the enemy at least once, or they'd think you were a coward forever.
UnkEvent (26) (index: 29)
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UnkEvent (59) (index: 30)
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UnkEvent (27) (index: 31)
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TalkEvent (index: 32)
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link Claude volume_up
Wow, Hilda. I didn't think you'd picked up on all of that.
TalkEvent (index: 33)
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link Claude volume_up
But yeah, that's pretty much it. Too bad everything I had still wasn't enough.
UnkEvent (26) (index: 34)
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UnkEvent (59) (index: 35)
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UnkEvent (31) (index: 37)
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TalkEvent (index: 38)
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link Hilda volume_up
Well, the next step is to put our heads together and figure out what to do next.
UnkEvent (26) (index: 39)
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UnkEvent (59) (index: 40)
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UnkEvent (59) (index: 41)
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TalkEvent (index: 42)
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link Claude volume_up
I hope you don't mind if I lean on you and that brother of yours for support.
TalkEvent (index: 45)
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link Claude volume_up
Leicester's roundtable is overdue for some big changes...
UnkEvent (6) (index: 46)
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UnkEvent (16) (index: 47)
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FadeToBlackEvent (index: 50)
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LookAtPersonEvent (index: 59)
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UnkEvent (7) (index: 60)
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UnkEvent (26) (index: 61)
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TalkEvent (index: 63)
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link Leopold volume_up
Again, Your Majesty, you've got my deepest thanks for rescuing us. And since my lack of foresight's to blame, let me apologize again for what happened.
UnkEvent (26) (index: 64)
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UnkEvent (31) (index: 65)
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TalkEvent (index: 67)
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link Edelgard volume_up
I will not hear of it, Count Bergliez.
TalkEvent (index: 68)
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link Edelgard volume_up
Had any but you been in command, I would be collecting corpses right now instead of thanks.
UnkEvent (26) (index: 69)
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link Edelgard volume_up
I failed to see what Duke Riegan and Count Gloucester were plotting—the blame is mine alone.
TalkEvent (index: 71)
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link Edelgard volume_up
So I will hear no more self-reproach from you. Go now and rest those weary bones.
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UnkEvent (59) (index: 73)
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link Leopold volume_up
I'm grateful for the kindness, Your Majesty.
TalkEvent (index: 77)
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link Leopold volume_up
Honestly, this experience shook me more than you might realize.
TalkEvent (index: 78)
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link Leopold volume_up
I never would've made it through without the brave men and women who serve me. They're the ones who deserve your praise.
UnkEvent (26) (index: 79)
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link Edelgard volume_up
Understood. I will see they are duly rewarded.
LookAtPersonEvent (index: 84)
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UnkEvent (135) (index: 85)
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link Edelgard volume_up
Hubert, summon Monica and have that put in writing as an official decree.
UnkEvent (26) (index: 90)
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link Edelgard volume_up
And now, I want to know how we are faring with our efforts in the Kingdom...