1. We received a message from Hubert, Your Majesty! They failed to capture Archbishop Rhea!
  2. It seems she and her followers have been taken in by [cdb]the Kingdom army. They likely make for Fhirdiad as [cdb]we speak.
  3. So it goes. If Hubert himself couldn't succeed in the [cdb]task, there's little chance anyone else could.
  4. There is more, as well. Petra was taken by the enemy. She is apparently still alive...for better or for worse.
  5. I fear the Kingdom may try to use her to make an ally [cdb]of Brigid.
  6. Yes, it's likely she won't be coming back. And our [cdb]stance towards Brigid will require some... reconsideration.
  7. There is more, as well. We have word that Petra... She fell in battle. Intercepted by Kingdom forces.
  8. I can still keep my promise to her, at the very least. Dispatch an envoy to Brigid.
  9. Yes, Your Majesty.
  10. Now then, we mustn't dwell on what's done. Our only [cdb]choice is to look to the future.
  11. It seems an all-out war with the Kingdom is nigh [cdb]unavoidable at this point.
  12. Thankfully, I expect Count Rowe to join our cause.
  13. Having a hold on Arianrhod will surely prove [cdb]advantageous as the war creeps on.
  14. So, we stick to the plan. Through Count Rowe, [cdb]we should be able to ingratiate ourselves to the other [cdb]lords of the western Kingdom.
  15. Urgent report, Your Majesty! An army has been [cdb]mustered at Castle Gaspard in Rowe territory!
  16. Lonato, the local lord, has vowed to find and [cdb]eliminate Archbishop Rhea. He's mobilizing the [cdb]army northward!
  17. Count Rowe's tacit approval of these actions has [cdb]surely brought his allegiance to the Empire to light!
  18. I can only assume this wasn't part of the plan.
  19. It's just one thing after another. Dispatch any nearby [cdb]units to the area at once.
  20. Any lords willing to sever ties with the Kingdom are [cdb]too valuable for us to risk losing.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
92 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 53 627 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 53 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 11 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (54) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 53 2 3 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 3 4021 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 2403 3 4022 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 2401 3 4023 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 4 45 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 3 NULL 3 4024 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 4 NULL 3 4025 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 2400 3 4026 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 6 NULL 3 4027 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 0 3 4028 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 53 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 8 NULL 3 4029 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 600 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 600 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 0 2 4030 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 10 NULL 2 4031 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 11 2405 0 4032 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 2406 0 4033 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 2407 0 4034 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 627 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
627 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 627 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 240 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 627 1 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 627 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
627 14 NULL 0 4035 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
627 15 2403 0 4036 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
627 16 NULL 0 4037 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 17 0 4 4038 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 18 2401 3 4039 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 5 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 1 1 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 53 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 19 2403 2 4040 1 0 0 0 0 0 0 0 0 0
0
InitEvent (92, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (2, 53, 627, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 2, 53, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
CheckRecruitmentEvent (0, 0, 11, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
UnkEvent 54(2, 53, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
TalkEvent (53, 0, 0, 3, 4021, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We received a message from Hubert, Your Majesty! They failed to capture Archbishop Rhea!
9
TalkEvent (53, 1, 2403, 3, 4022, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It seems she and her followers have been taken in by [cdb]the Kingdom army. They likely make for Fhirdiad as [cdb]we speak.
10
UnkEvent 54(53, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (2, 2, 2401, 3, 4023, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So it goes. If Hubert himself couldn't succeed in the [cdb]task, there's little chance anyone else could.
15
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
16
UnkEvent 26(16, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 59(400, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(400, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (53, 3, NULL, 3, 4024, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# There is more, as well. Petra was taken by the enemy. She is apparently still alive...for better or for worse.
20
TalkEvent (53, 4, NULL, 3, 4025, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I fear the Kingdom may try to use her to make an ally [cdb]of Brigid.
21
UnkEvent 54(53, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (2, 5, 2400, 3, 4026, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yes, it's likely she won't be coming back. And our [cdb]stance towards Brigid will require some... reconsideration.
25
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 26(16, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 59(400, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(400, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (53, 6, NULL, 3, 4027, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# There is more, as well. We have word that Petra... She fell in battle. Intercepted by Kingdom forces.
30
UnkEvent 54(53, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (2, 7, 0, 3, 4028, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I can still keep my promise to her, at the very least. Dispatch an envoy to Brigid.
34
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 54(2, 53, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (53, 8, NULL, 3, 4029, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, Your Majesty.
39
UnkEvent 26(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 31(4, 600, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 31(4, 600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (2, 9, 0, 2, 4030, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Now then, we mustn't dwell on what's done. Our only [cdb]choice is to look to the future.
47
TalkEvent (2, 10, NULL, 2, 4031, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It seems an all-out war with the Kingdom is nigh [cdb]unavoidable at this point.
48
TalkEvent (2, 11, 2405, 0, 4032, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Thankfully, I expect Count Rowe to join our cause.
49
TalkEvent (2, 12, 2406, 0, 4033, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Having a hold on Arianrhod will surely prove [cdb]advantageous as the war creeps on.
50
UnkEvent 26(15, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (2, 13, 2407, 0, 4034, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So, we stick to the plan. Through Count Rowe, [cdb]we should be able to ingratiate ourselves to the other [cdb]lords of the western Kingdom.
52
EnterSceneEvent (5, 627, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
53
UnkEvent 64(53, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 64(627, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 54(2, 627, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 31(1, 240, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (627, 14, NULL, 0, 4035, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Urgent report, Your Majesty! An army has been [cdb]mustered at Castle Gaspard in Rowe territory!
61
TalkEvent (627, 15, 2403, 0, 4036, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Lonato, the local lord, has vowed to find and [cdb]eliminate Archbishop Rhea. He's mobilizing the [cdb]army northward!
62
UnkEvent 26(3, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 31(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (627, 16, NULL, 0, 4037, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Count Rowe's tacit approval of these actions has [cdb]surely brought his allegiance to the Empire to light!
66
TalkEvent (53, 17, 0, 4, 4038, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I can only assume this wasn't part of the plan.
67
UnkEvent 26(1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 59(500, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (2, 18, 2401, 3, 4039, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's just one thing after another. Dispatch any nearby [cdb]units to the area at once.
72
UnkEvent 59(500, 5, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(500, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (2, 19, 2403, 2, 4040, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Any lords willing to sever ties with the Kingdom are [cdb]too valuable for us to risk losing.
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 11 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (54) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 53 2 3 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 3 4021 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
We received a message from Hubert, Your Majesty! They failed to capture Archbishop Rhea!
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 2403 3 4022 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
It seems she and her followers have been taken in by the Kingdom army. They likely make for Fhirdiad as we speak.
UnkEvent (54) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 2401 3 4023 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
So it goes. If Hubert himself couldn't succeed in the task, there's little chance anyone else could.
IfEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 3 NULL 3 4024 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
There is more, as well. Petra was taken by the enemy. She is apparently still alive...for better or for worse.
TalkEvent (index: 20)
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53 4 NULL 3 4025 1 0 0 0 0 0 0 0 0 0
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I fear the Kingdom may try to use her to make an ally of Brigid.
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Yes, it's likely she won't be coming back. And our stance towards Brigid will require some... reconsideration.
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There is more, as well. We have word that Petra... She fell in battle. Intercepted by Kingdom forces.
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I can still keep my promise to her, at the very least. Dispatch an envoy to Brigid.
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Yes, Your Majesty.
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Now then, we mustn't dwell on what's done. Our only choice is to look to the future.
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It seems an all-out war with the Kingdom is nigh unavoidable at this point.
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Thankfully, I expect Count Rowe to join our cause.
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Having a hold on Arianrhod will surely prove advantageous as the war creeps on.
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So, we stick to the plan. Through Count Rowe, we should be able to ingratiate ourselves to the other lords of the western Kingdom.
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Urgent report, Your Majesty! An army has been mustered at Castle Gaspard in Rowe territory!
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Lonato, the local lord, has vowed to find and eliminate Archbishop Rhea. He's mobilizing the army northward!
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Count Rowe's tacit approval of these actions has surely brought his allegiance to the Empire to light!
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I can only assume this wasn't part of the plan.
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It's just one thing after another. Dispatch any nearby units to the area at once.
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Any lords willing to sever ties with the Kingdom are too valuable for us to risk losing.