1. 修伯特传来消息说 捕捉大司教蕾雅的行动失败了!
  2. 他说王国军已经收留了那群人, 恐怕会直接进入菲尔帝亚。
  3. 没办法。连他都抓不住他们, 换别人也一样会失败吧。
  4. 另外,佩托拉小姐在敌人手上…… 不过她好像还活着。
  5. 不过, 王国应该也想拉拢布里基特的吧?
  6. 是啊……她有可能不会回来了。 我们得重新考量和布里基特的关系……
  7. 另外,在追击时王国军突然出现…… 佩托拉小姐似乎战死沙场了。
  8. 至少……我要遵守和她的约定。 派使者到布里基特去吧。
  9. 是……
  10. 好了,我们不能一味沉浸于过去。
  11. 事到如今, 与王国的全面交锋已无可避免。
  12. 让洛贝伯爵归顺帝国的 准备已然就绪……
  13. 将阿里安罗德这个要冲纳入战略考量, 必将对局势产生巨大影响。
  14. 就按照当初的计划, 通过洛贝伯爵接触王国西部诸侯……
  15. 急报! 洛贝伯爵领的盖斯巴尔城派出了军队!
  16. 城主罗纳特扬言要讨伐大司教蕾雅, 似乎已经举兵北上!
  17. 洛贝伯爵只好默许此事,如此一来 其归顺于帝国的态度已经显而易见了!
  18. 陛下……这不在您的计划之内吧?
  19. 唉……计划赶不上变化。 让附近的军队先赶过去吧。
  20. 考虑到今后,我们不能轻易失去 这些愿意站在帝国这边的诸侯。
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
92 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 53 627 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 53 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 11 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (54) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 53 2 3 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 3 4021 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 2403 3 4022 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 2401 3 4023 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 4 45 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 3 NULL 3 4024 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 4 NULL 3 4025 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 2400 3 4026 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 6 NULL 3 4027 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 0 3 4028 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 53 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 8 NULL 3 4029 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 600 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 600 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 0 2 4030 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 10 NULL 2 4031 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 11 2405 0 4032 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 2406 0 4033 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 2407 0 4034 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 627 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
627 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 627 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 240 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 627 1 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 627 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
627 14 NULL 0 4035 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
627 15 2403 0 4036 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
627 16 NULL 0 4037 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 17 0 4 4038 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 18 2401 3 4039 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 5 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 1 1 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 53 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 19 2403 2 4040 1 0 0 0 0 0 0 0 0 0
0
InitEvent (92, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (2, 53, 627, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 2, 53, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
CheckRecruitmentEvent (0, 0, 11, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
UnkEvent 54(2, 53, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
TalkEvent (53, 0, 0, 3, 4021, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 修伯特传来消息说 捕捉大司教蕾雅的行动失败了!
9
TalkEvent (53, 1, 2403, 3, 4022, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他说王国军已经收留了那群人, 恐怕会直接进入菲尔帝亚。
10
UnkEvent 54(53, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (2, 2, 2401, 3, 4023, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 没办法。连他都抓不住他们, 换别人也一样会失败吧。
15
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
16
UnkEvent 26(16, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 59(400, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(400, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (53, 3, NULL, 3, 4024, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 另外,佩托拉小姐在敌人手上…… 不过她好像还活着。
20
TalkEvent (53, 4, NULL, 3, 4025, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 不过, 王国应该也想拉拢布里基特的吧?
21
UnkEvent 54(53, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (2, 5, 2400, 3, 4026, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是啊……她有可能不会回来了。 我们得重新考量和布里基特的关系……
25
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 26(16, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 59(400, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(400, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (53, 6, NULL, 3, 4027, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 另外,在追击时王国军突然出现…… 佩托拉小姐似乎战死沙场了。
30
UnkEvent 54(53, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (2, 7, 0, 3, 4028, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 至少……我要遵守和她的约定。 派使者到布里基特去吧。
34
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 54(2, 53, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (53, 8, NULL, 3, 4029, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是……
39
UnkEvent 26(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 31(4, 600, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 31(4, 600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (2, 9, 0, 2, 4030, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 好了,我们不能一味沉浸于过去。
47
TalkEvent (2, 10, NULL, 2, 4031, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 事到如今, 与王国的全面交锋已无可避免。
48
TalkEvent (2, 11, 2405, 0, 4032, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 让洛贝伯爵归顺帝国的 准备已然就绪……
49
TalkEvent (2, 12, 2406, 0, 4033, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 将阿里安罗德这个要冲纳入战略考量, 必将对局势产生巨大影响。
50
UnkEvent 26(15, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (2, 13, 2407, 0, 4034, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就按照当初的计划, 通过洛贝伯爵接触王国西部诸侯……
52
EnterSceneEvent (5, 627, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
53
UnkEvent 64(53, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 64(627, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 54(2, 627, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 31(1, 240, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (627, 14, NULL, 0, 4035, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 急报! 洛贝伯爵领的盖斯巴尔城派出了军队!
61
TalkEvent (627, 15, 2403, 0, 4036, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 城主罗纳特扬言要讨伐大司教蕾雅, 似乎已经举兵北上!
62
UnkEvent 26(3, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 31(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (627, 16, NULL, 0, 4037, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 洛贝伯爵只好默许此事,如此一来 其归顺于帝国的态度已经显而易见了!
66
TalkEvent (53, 17, 0, 4, 4038, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 陛下……这不在您的计划之内吧?
67
UnkEvent 26(1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 59(500, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (2, 18, 2401, 3, 4039, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 唉……计划赶不上变化。 让附近的军队先赶过去吧。
72
UnkEvent 59(500, 5, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(500, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (2, 19, 2403, 2, 4040, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 考虑到今后,我们不能轻易失去 这些愿意站在帝国这边的诸侯。
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 11 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (54) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 53 2 3 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 3 4021 1 0 0 0 0 0 0 0 0 0
link 莫妮卡 volume_up
修伯特传来消息说 捕捉大司教蕾雅的行动失败了!
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 2403 3 4022 1 0 0 0 0 0 0 0 0 0
link 莫妮卡 volume_up
他说王国军已经收留了那群人, 恐怕会直接进入菲尔帝亚。
UnkEvent (54) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
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没办法。连他都抓不住他们, 换别人也一样会失败吧。
IfEvent (index: 15)
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3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 16)
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UnkEvent (59) (index: 17)
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UnkEvent (59) (index: 18)
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TalkEvent (index: 19)
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53 3 NULL 3 4024 1 0 0 0 0 0 0 0 0 0
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另外,佩托拉小姐在敌人手上…… 不过她好像还活着。
TalkEvent (index: 20)
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53 4 NULL 3 4025 1 0 0 0 0 0 0 0 0 0
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不过, 王国应该也想拉拢布里基特的吧?
UnkEvent (54) (index: 21)
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53 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
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600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
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TalkEvent (index: 24)
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是啊……她有可能不会回来了。 我们得重新考量和布里基特的关系……
ElseEvent (index: 25)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 26)
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UnkEvent (59) (index: 27)
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400 0 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
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TalkEvent (index: 29)
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另外,在追击时王国军突然出现…… 佩托拉小姐似乎战死沙场了。
UnkEvent (54) (index: 30)
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53 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
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UnkEvent (59) (index: 32)
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TalkEvent (index: 33)
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至少……我要遵守和她的约定。 派使者到布里基特去吧。
EndIfEvent (index: 34)
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UnkEvent (54) (index: 35)
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UnkEvent (59) (index: 36)
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600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
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TalkEvent (index: 38)
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是……
UnkEvent (26) (index: 39)
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2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
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UnkEvent (31) (index: 41)
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UnkEvent (59) (index: 42)
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UnkEvent (31) (index: 44)
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TalkEvent (index: 46)
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好了,我们不能一味沉浸于过去。
TalkEvent (index: 47)
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事到如今, 与王国的全面交锋已无可避免。
TalkEvent (index: 48)
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让洛贝伯爵归顺帝国的 准备已然就绪……
TalkEvent (index: 49)
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将阿里安罗德这个要冲纳入战略考量, 必将对局势产生巨大影响。
UnkEvent (26) (index: 50)
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TalkEvent (index: 51)
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就按照当初的计划, 通过洛贝伯爵接触王国西部诸侯……
UnkEvent (64) (index: 53)
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UnkEvent (64) (index: 54)
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UnkEvent (54) (index: 55)
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UnkEvent (31) (index: 56)
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LookAtPersonEvent (index: 57)
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UnkEvent (135) (index: 58)
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LookAtPersonEvent (index: 59)
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TalkEvent (index: 60)
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急报! 洛贝伯爵领的盖斯巴尔城派出了军队!
TalkEvent (index: 61)
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城主罗纳特扬言要讨伐大司教蕾雅, 似乎已经举兵北上!
UnkEvent (26) (index: 62)
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UnkEvent (31) (index: 63)
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TalkEvent (index: 64)
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洛贝伯爵只好默许此事,如此一来 其归顺于帝国的态度已经显而易见了!
LookEvent (index: 65)
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TalkEvent (index: 66)
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陛下……这不在您的计划之内吧?
UnkEvent (26) (index: 67)
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1 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
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TalkEvent (index: 70)
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唉……计划赶不上变化。 让附近的军队先赶过去吧。
PanCameraEvent (index: 71)
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UnkEvent (59) (index: 72)
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UnkEvent (59) (index: 73)
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LookAtPersonEvent (index: 74)
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TalkEvent (index: 75)
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考虑到今后,我们不能轻易失去 这些愿意站在帝国这边的诸侯。