1. 大家都到齐了吧? 那就赶快来梳理一下战况吧。
  2. 如各位所知, 密尔丁大桥已完全落入帝国之手。
  3. 帝国占领了通往大桥的旧弗雷格顿领, 连古罗斯塔尔家也归顺了帝国……
  4. 对我父亲来说……那是个相当痛苦的抉择。
  5. 紧邻东侧的科迪利亚家也传来消息说, 他们暂时不会违抗帝国。
  6. 我家向来缺乏战力…… 非常抱歉。
  7. 莉丝缇亚,你不用道歉。 身为领主,做出这样的判断实属正常。
  8. 这下莉丝缇亚小姐和洛廉兹同学 都回不了家了啊。
  9. 还没完呢。那之后, 帝国军穿过古罗斯塔尔领,袭击了大修道院。
  10. 大司教和中央教会人士 似乎在王国的协助下撤离了。
  11. 这下…… 我们没法拜访母校了呢。
  12. 不知道教会的各位有没有事……
  13. 攻破大修道院后,前线大幅向北推进, 恐怕帝国军会立刻攻打迪亚朵拉吧。
  14. 一旦迪亚朵拉沦陷,同盟也就到此为止了。 所以我们无论如何都要防止这种情况发生。
  15. 话是这么说…… 但你能召集到多少兵力呢?
  16. 艾德蒙家应该提供不了更多兵力了…… 对不起。
  17. 这么一来,五大诸侯里能指望的…… 只剩哥纳利尔家。
  18. 但光凭我们家和里刚家的战力, 恐怕不是帝国军的对手哦~
  19. 再来就是“烈女”率领的达夫纳尔家了吧。 现下也只能按照这个阵容来想办法。
  20. 但达夫纳尔那边应该提供不了多少兵马吧? 我说,王国那边就不能派点援军过来吗?
  21. 王国在西侧和帝国开战不久, 恐怕他们不会有余力支援我们。
  22. 而且王国诸侯的忠诚度也令人存疑。 帝弥托利到底有什么打算……
  23. 我会继续思考对策…… 但现在只能期望各位奋战到底了。
  24. 好!就交给俺吧!
  25. 拉斐尔,你那没来由的自信, 对现在的我来说真是一种救赎啊……
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
84 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 22 25 20 21 23 24 NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 5 9 7 4 6 2 NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 270 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 19 22 25 20 21 23 24 NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 0 4294967286 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 20 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 30 19 22 25 20 21 NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 2403 0 5987 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 NULL 0 5988 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 NULL 0 5989 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 19 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 3 2405 3 5990 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2407 0 1 30 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 4 0 0 5991 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 4 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 5 0 3 5992 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 25 4 NULL 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 22 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 6 2400 1 5993 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 7 2411 3 5994 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 4 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 8 0 0 5995 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 9 NULL 0 5996 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 20 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 10 2411 3 5997 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 23 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 11 2450 3 5998 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 2452 0 1 30 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 12 2403 0 6000 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 13 NULL 0 6001 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 19 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 14 2403 0 6002 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 23 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 4 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 15 0 0 6003 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 19 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 16 0 0 6004 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2401 0 1 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 17 0 0 6006 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 18 0 0 6007 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 25 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 2403 0 1 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 19 0 0 6012 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 0 0 6014 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 21 2401 3 6015 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 22 2400 3 4020 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 20 5 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 23 0 0 6019 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 130 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 24 0 0 6020 1 0 0 0 0 0 0 0 0 0
0
InitEvent (84, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (4, 19, 22, 25, 20, 21, 23, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 5, 9, 7, 4, 6, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 4, 19, 22, 25, 20, 21, 23, 24, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 64(19, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 64(25, 0, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 91(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 26(14, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 27(2, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(400, 20, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 31(3, 400, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 161(4, 3, 30, 19, 22, 25, 20, 21, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
15
TalkEvent (4, 0, 2403, 0, 5987, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 大家都到齐了吧? 那就赶快来梳理一下战况吧。
17
UnkEvent 59(400, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(400, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (4, 1, NULL, 0, 5988, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如各位所知, 密尔丁大桥已完全落入帝国之手。
20
TalkEvent (4, 2, NULL, 0, 5989, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 帝国占领了通往大桥的旧弗雷格顿领, 连古罗斯塔尔家也归顺了帝国……
22
UnkEvent 59(400, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 59(400, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (19, 3, 2405, 3, 5990, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 对我父亲来说……那是个相当痛苦的抉择。
27
UnkEvent 31(2, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (4, 4, 0, 0, 5991, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 紧邻东侧的科迪利亚家也传来消息说, 他们暂时不会违抗帝国。
29
UnkEvent 26(18, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(400, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (22, 5, 0, 3, 5992, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我家向来缺乏战力…… 非常抱歉。
36
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (25, 6, 2400, 1, 5993, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 莉丝缇亚,你不用道歉。 身为领主,做出这样的判断实属正常。
38
UnkEvent 26(18, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 59(400, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (20, 7, 2411, 3, 5994, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这下莉丝缇亚小姐和洛廉兹同学 都回不了家了啊。
42
UnkEvent 26(17, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 43(22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 91(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (4, 8, 0, 0, 5995, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 还没完呢。那之后, 帝国军穿过古罗斯塔尔领,袭击了大修道院。
48
UnkEvent 26(15, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (4, 9, NULL, 0, 5996, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 大司教和中央教会人士 似乎在王国的协助下撤离了。
50
UnkEvent 26(14, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 43(22, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 27(2, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(400, 20, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(3, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (21, 10, 2411, 3, 5997, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这下…… 我们没法拜访母校了呢。
57
UnkEvent 26(15, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (23, 11, 2450, 3, 5998, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不知道教会的各位有没有事……
60
UnkEvent 43(22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 26(17, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (4, 12, 2403, 0, 6000, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 攻破大修道院后,前线大幅向北推进, 恐怕帝国军会立刻攻打迪亚朵拉吧。
63
TalkEvent (4, 13, NULL, 0, 6001, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 一旦迪亚朵拉沦陷,同盟也就到此为止了。 所以我们无论如何都要防止这种情况发生。
65
UnkEvent 59(400, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(400, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (19, 14, 2403, 0, 6002, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 话是这么说…… 但你能召集到多少兵力呢?
68
UnkEvent 26(15, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (23, 15, 0, 0, 6003, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 艾德蒙家应该提供不了更多兵力了…… 对不起。
72
UnkEvent 59(400, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 27(2, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 43(22, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (19, 16, 0, 0, 6004, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这么一来,五大诸侯里能指望的…… 只剩哥纳利尔家。
76
UnkEvent 26(18, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 31(3, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 31(2, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 31(2, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
TalkEvent (24, 17, 0, 0, 6006, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但光凭我们家和里刚家的战力, 恐怕不是帝国军的对手哦~
83
UnkEvent 26(17, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 43(22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (4, 18, 0, 0, 6007, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 再来就是“烈女”率领的达夫纳尔家了吧。 现下也只能按照这个阵容来想办法。
87
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 43(22, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
TalkEvent (25, 19, 0, 0, 6012, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但达夫纳尔那边应该提供不了多少兵马吧? 我说,王国那边就不能派点援军过来吗?
92
UnkEvent 26(17, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 43(22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
TalkEvent (4, 20, 0, 0, 6014, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 王国在西侧和帝国开战不久, 恐怕他们不会有余力支援我们。
95
UnkEvent 26(15, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (4, 21, 2401, 3, 6015, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 而且王国诸侯的忠诚度也令人存疑。 帝弥托利到底有什么打算……
97
TalkEvent (4, 22, 2400, 3, 4020, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我会继续思考对策…… 但现在只能期望各位奋战到底了。
99
UnkEvent 43(22, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
TalkEvent (20, 23, 0, 0, 6019, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 好!就交给俺吧!
101
UnkEvent 26(2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 27(2, 400, 130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
TalkEvent (4, 24, 0, 0, 6020, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 拉斐尔,你那没来由的自信, 对现在的我来说真是一种救赎啊……
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 0 4294967286 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 20 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 30 19 22 25 20 21 NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 2403 0 5987 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
大家都到齐了吧? 那就赶快来梳理一下战况吧。
PanCameraEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 NULL 0 5988 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
如各位所知, 密尔丁大桥已完全落入帝国之手。
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 NULL 0 5989 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
帝国占领了通往大桥的旧弗雷格顿领, 连古罗斯塔尔家也归顺了帝国……
PanCameraEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 19 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 3 2405 3 5990 1 0 0 0 0 0 0 0 0 0
link 洛廉兹 volume_up
对我父亲来说……那是个相当痛苦的抉择。
PanCameraEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 4 0 0 5991 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
紧邻东侧的科迪利亚家也传来消息说, 他们暂时不会违抗帝国。
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 5 0 3 5992 1 0 0 0 0 0 0 0 0 0
link 莉丝缇亚 volume_up
我家向来缺乏战力…… 非常抱歉。
PanCameraEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 25 4 NULL 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 22 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 6 2400 1 5993 1 0 0 0 0 0 0 0 0 0
link 雷欧妮 volume_up
莉丝缇亚,你不用道歉。 身为领主,做出这样的判断实属正常。
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 7 2411 3 5994 1 0 0 0 0 0 0 0 0 0
link 拉斐尔 volume_up
这下莉丝缇亚小姐和洛廉兹同学 都回不了家了啊。
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 4 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 8 0 0 5995 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
还没完呢。那之后, 帝国军穿过古罗斯塔尔领,袭击了大修道院。
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 9 NULL 0 5996 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
大司教和中央教会人士 似乎在王国的协助下撤离了。
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 20 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 10 2411 3 5997 1 0 0 0 0 0 0 0 0 0
link 伊古纳兹 volume_up
这下…… 我们没法拜访母校了呢。
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 23 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 11 2450 3 5998 1 0 0 0 0 0 0 0 0 0
link 玛莉安奴 volume_up
不知道教会的各位有没有事……
UnkEvent (43) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 12 2403 0 6000 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
攻破大修道院后,前线大幅向北推进, 恐怕帝国军会立刻攻打迪亚朵拉吧。
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 13 NULL 0 6001 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
一旦迪亚朵拉沦陷,同盟也就到此为止了。 所以我们无论如何都要防止这种情况发生。
PanCameraEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 19 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 14 2403 0 6002 1 0 0 0 0 0 0 0 0 0
link 洛廉兹 volume_up
话是这么说…… 但你能召集到多少兵力呢?
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 23 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 15 0 0 6003 1 0 0 0 0 0 0 0 0 0
link 玛莉安奴 volume_up
艾德蒙家应该提供不了更多兵力了…… 对不起。
PanCameraEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 19 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 16 0 0 6004 1 0 0 0 0 0 0 0 0 0
link 洛廉兹 volume_up
这么一来,五大诸侯里能指望的…… 只剩哥纳利尔家。
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 17 0 0 6006 1 0 0 0 0 0 0 0 0 0
link 希尔妲 volume_up
但光凭我们家和里刚家的战力, 恐怕不是帝国军的对手哦~
UnkEvent (26) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 18 0 0 6007 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
再来就是“烈女”率领的达夫纳尔家了吧。 现下也只能按照这个阵容来想办法。
PanCameraEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 25 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 19 0 0 6012 1 0 0 0 0 0 0 0 0 0
link 雷欧妮 volume_up
但达夫纳尔那边应该提供不了多少兵马吧? 我说,王国那边就不能派点援军过来吗?
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 0 0 6014 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
王国在西侧和帝国开战不久, 恐怕他们不会有余力支援我们。
UnkEvent (26) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 21 2401 3 6015 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
而且王国诸侯的忠诚度也令人存疑。 帝弥托利到底有什么打算……
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 22 2400 3 4020 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
我会继续思考对策…… 但现在只能期望各位奋战到底了。
PanCameraEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 20 5 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 23 0 0 6019 1 0 0 0 0 0 0 0 0 0
link 拉斐尔 volume_up
好!就交给俺吧!
UnkEvent (26) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 130 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 24 0 0 6020 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
拉斐尔,你那没来由的自信, 对现在的我来说真是一种救赎啊……