1. 修伯特傳來消息, 捕捉大司教蕾雅的行動失敗了……!
  2. 他說王國軍已經收留了那群人, 恐怕會直接進入菲爾帝亞吧。
  3. 那也無可奈何。 連他都捕捉不成,無論誰來都會失敗吧。
  4. 此外,佩托拉小姐在敵人手上…… 似乎仍保有一命。
  5. 只不過, 王國應該也想拉攏布里基特吧?
  6. 是啊……她有可能再也不會回來帝國了。 也得審慎考量與布里基特的關係……
  7. 此外,在追擊時王國軍現身…… 佩托拉小姐似乎戰死沙場了。
  8. 至少……我得好好遵守與她的約定。 派使者到布里基特去吧。
  9. 是……
  10. 好了,也不能一直想著過去。
  11. 事到如今, 與王國的全面對決已經無法避免了。
  12. 讓洛貝伯爵依順帝國的 準備也就緒了……
  13. 能將要衝阿里安羅德納入戰略考量, 對局勢的影響會非常大呢。
  14. 就按照當初的計畫, 透過洛貝伯爵接觸王國西部的諸侯……
  15. 緊急通報! 洛貝伯爵領的蓋斯巴爾城派出了軍隊!
  16. 城主羅納特揚言將討伐大司教蕾雅, 似乎已經舉兵北上!
  17. 洛貝伯爵也不得不默認此事, 明顯已經服從帝國!
  18. 陛下……這不在您計畫之內吧?
  19. 唉……問題真是接踵而來。 讓附近的軍隊趕過去吧。
  20. 考慮到今後,可不能輕易失去 願意與帝國在同一陣線的諸侯呢。
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
92 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 53 627 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 53 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 11 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (54) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 53 2 3 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 3 4021 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 2403 3 4022 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 2401 3 4023 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 4 45 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 3 NULL 3 4024 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 4 NULL 3 4025 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 2400 3 4026 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 6 NULL 3 4027 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 0 3 4028 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 53 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 8 NULL 3 4029 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 600 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 600 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 0 2 4030 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 10 NULL 2 4031 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 11 2405 0 4032 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 2406 0 4033 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 2407 0 4034 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 627 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
627 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 627 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 240 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 627 1 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 627 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
627 14 NULL 0 4035 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
627 15 2403 0 4036 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
627 16 NULL 0 4037 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 17 0 4 4038 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 18 2401 3 4039 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 5 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 1 1 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 53 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 19 2403 2 4040 1 0 0 0 0 0 0 0 0 0
0
InitEvent (92, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (2, 53, 627, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 2, 53, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
CheckRecruitmentEvent (0, 0, 11, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
UnkEvent 54(2, 53, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
TalkEvent (53, 0, 0, 3, 4021, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 修伯特傳來消息, 捕捉大司教蕾雅的行動失敗了……!
9
TalkEvent (53, 1, 2403, 3, 4022, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他說王國軍已經收留了那群人, 恐怕會直接進入菲爾帝亞吧。
10
UnkEvent 54(53, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (2, 2, 2401, 3, 4023, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那也無可奈何。 連他都捕捉不成,無論誰來都會失敗吧。
15
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
16
UnkEvent 26(16, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 59(400, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(400, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (53, 3, NULL, 3, 4024, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 此外,佩托拉小姐在敵人手上…… 似乎仍保有一命。
20
TalkEvent (53, 4, NULL, 3, 4025, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 只不過, 王國應該也想拉攏布里基特吧?
21
UnkEvent 54(53, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (2, 5, 2400, 3, 4026, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是啊……她有可能再也不會回來帝國了。 也得審慎考量與布里基特的關係……
25
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 26(16, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 59(400, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(400, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (53, 6, NULL, 3, 4027, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 此外,在追擊時王國軍現身…… 佩托拉小姐似乎戰死沙場了。
30
UnkEvent 54(53, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (2, 7, 0, 3, 4028, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 至少……我得好好遵守與她的約定。 派使者到布里基特去吧。
34
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 54(2, 53, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (53, 8, NULL, 3, 4029, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是……
39
UnkEvent 26(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 31(4, 600, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 31(4, 600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (2, 9, 0, 2, 4030, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 好了,也不能一直想著過去。
47
TalkEvent (2, 10, NULL, 2, 4031, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 事到如今, 與王國的全面對決已經無法避免了。
48
TalkEvent (2, 11, 2405, 0, 4032, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 讓洛貝伯爵依順帝國的 準備也就緒了……
49
TalkEvent (2, 12, 2406, 0, 4033, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 能將要衝阿里安羅德納入戰略考量, 對局勢的影響會非常大呢。
50
UnkEvent 26(15, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (2, 13, 2407, 0, 4034, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就按照當初的計畫, 透過洛貝伯爵接觸王國西部的諸侯……
52
EnterSceneEvent (5, 627, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
53
UnkEvent 64(53, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 64(627, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 54(2, 627, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 31(1, 240, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (627, 14, NULL, 0, 4035, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 緊急通報! 洛貝伯爵領的蓋斯巴爾城派出了軍隊!
61
TalkEvent (627, 15, 2403, 0, 4036, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 城主羅納特揚言將討伐大司教蕾雅, 似乎已經舉兵北上!
62
UnkEvent 26(3, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 31(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (627, 16, NULL, 0, 4037, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 洛貝伯爵也不得不默認此事, 明顯已經服從帝國!
66
TalkEvent (53, 17, 0, 4, 4038, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 陛下……這不在您計畫之內吧?
67
UnkEvent 26(1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 59(500, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (2, 18, 2401, 3, 4039, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 唉……問題真是接踵而來。 讓附近的軍隊趕過去吧。
72
UnkEvent 59(500, 5, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(500, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (2, 19, 2403, 2, 4040, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 考慮到今後,可不能輕易失去 願意與帝國在同一陣線的諸侯呢。
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 11 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (54) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 53 2 3 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 3 4021 1 0 0 0 0 0 0 0 0 0
link 莫妮卡 volume_up
修伯特傳來消息, 捕捉大司教蕾雅的行動失敗了……!
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 2403 3 4022 1 0 0 0 0 0 0 0 0 0
link 莫妮卡 volume_up
他說王國軍已經收留了那群人, 恐怕會直接進入菲爾帝亞吧。
UnkEvent (54) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
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TalkEvent (index: 13)
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那也無可奈何。 連他都捕捉不成,無論誰來都會失敗吧。
IfEvent (index: 15)
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TalkEvent (index: 19)
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此外,佩托拉小姐在敵人手上…… 似乎仍保有一命。
TalkEvent (index: 20)
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只不過, 王國應該也想拉攏布里基特吧?
UnkEvent (54) (index: 21)
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UnkEvent (59) (index: 22)
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TalkEvent (index: 24)
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是啊……她有可能再也不會回來帝國了。 也得審慎考量與布里基特的關係……
ElseEvent (index: 25)
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TalkEvent (index: 29)
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此外,在追擊時王國軍現身…… 佩托拉小姐似乎戰死沙場了。
UnkEvent (54) (index: 30)
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UnkEvent (59) (index: 31)
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TalkEvent (index: 33)
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至少……我得好好遵守與她的約定。 派使者到布里基特去吧。
EndIfEvent (index: 34)
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TalkEvent (index: 38)
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是……
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TalkEvent (index: 46)
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好了,也不能一直想著過去。
TalkEvent (index: 47)
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事到如今, 與王國的全面對決已經無法避免了。
TalkEvent (index: 48)
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讓洛貝伯爵依順帝國的 準備也就緒了……
TalkEvent (index: 49)
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能將要衝阿里安羅德納入戰略考量, 對局勢的影響會非常大呢。
UnkEvent (26) (index: 50)
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TalkEvent (index: 51)
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就按照當初的計畫, 透過洛貝伯爵接觸王國西部的諸侯……
UnkEvent (64) (index: 53)
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TalkEvent (index: 60)
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緊急通報! 洛貝伯爵領的蓋斯巴爾城派出了軍隊!
TalkEvent (index: 61)
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城主羅納特揚言將討伐大司教蕾雅, 似乎已經舉兵北上!
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TalkEvent (index: 64)
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洛貝伯爵也不得不默認此事, 明顯已經服從帝國!
LookEvent (index: 65)
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陛下……這不在您計畫之內吧?
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TalkEvent (index: 70)
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唉……問題真是接踵而來。 讓附近的軍隊趕過去吧。
PanCameraEvent (index: 71)
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考慮到今後,可不能輕易失去 願意與帝國在同一陣線的諸侯呢。