1. Ignatz Victor reporting, Your Excellency!
  2. Yes, yes. Come in.
  3. Greetings, Your Excellency!
  4. I think you're supposed to say "forgive my intrusion."
  5. Right, yes. Forgive me, Your Excellency!
  6. Listen, Ignatz. I may have a title now, but you and I [cdb]are still friends as we have always been.
  7. All this formality is starting to make my skin crawl. Please just treat me the same as ever you have.
  8. Oh...right. Of course. Anyway, what do you need?
  9. You've no doubt heard about the bandits who [cdb]appeared in Gloucester, yes? The ones who are [cdb]supposedly former mercenaries?
  10. They've been around for a while, right?
  11. Yes. My men have been searching for their base [cdb]for some time now, and I believe they have finally [cdb]located it.
  12. I took the opportunity to look into the provenance of [cdb]these bandits anew, and it seems they were indeed [cdb]a mercenary band—one in the employ of my father.
  13. I...see.
  14. For some reason, they have abandoned the sellsword [cdb]life and fallen into banditry.
  15. But why would they do that?
  16. I do not know.
  17. I attempted to discuss it with my father, but his only [cdb]concern at present is finding me a proper spouse.
  18. When I ask, he evades me and changes the subject.
  19. Hmm, yes. That's quite the conundrum.
  20. Regardless, I cannot ignore these bandits, especially if [cdb]my father had something to do with them.
  21. Thusly, I have decided to deal with them myself, [cdb]and I was hoping you might join me.
  22. Of course! I'm a knight of House Gloucester, after all.
  23. Good. Oh, and as it would be a rather tall order for [cdb]the two of us to take on a gang of brigands alone, I have called in some additional support.
  24. Heya, Lorenz! I came as soon as I could.
  25. Just once, I wish one of my acquaintances could split [cdb]the difference between absurd formality and dire [cdb]nonchalance. I am a count now, you know?
  26. Wait, so are we not friends 'cause you're a count?
  27. No. What I meant to say is—
  28. Look, enough with the titles. I'm a busy man, [cdb]so let's get moving already.
  29. Look, enough with the titles. I'm a busy woman, [cdb]so let's get moving already.
  30. I will have you know, a noble is nothing without [cdb]their... Never mind. I asked you here because I [cdb]need your help dealing with bandits in my territory.
  31. That's it? Well, sure! I'm happy to help!
  32. Hm, that was easy. I suppose it does indeed pay to [cdb]have some true friends in one's corner.
  33. Sure does! Besides, if just you and Ignatz try to do it, [cdb]you're gonna get kicked into next moon.
  34. Have you ever considered not saying the first thing [cdb]that pops into your head? The two of us could easily [cdb]handle this matter—I am simply being prudent.
  35. Also, these are not some run-of-the-mill ruffians, [cdb]but rather highly trained former mercenaries.
  36. Right, the old mercenary-to-bandit career path.
  37. Right, the old mercenary-to-bandit career path.
  38. They have some connection to my father as well, so I would like to uncover what we can in the process.
  39. Claim you'll handle it.
  40. Warn him not to expect too much.
  41. You got it, boss. If we fight and win, I'm sure some [cdb]info will turn up on your old man.
  42. You got it, boss. If we fight and win, I'm sure some [cdb]info will turn up on your old man.
  43. I am not certain I follow your logic, though I suppose [cdb]it would be the preferred outcome.
  44. Hey, I'm just the muscle. If you need information, [cdb]you'll have to get it yourself.
  45. Hey, I'm just the muscle. If you need information, [cdb]you'll have to get it yourself.
  46. So long as you fight well, that should suffice.
  47. Now then, we should be off. With my subjects in [cdb]peril, there is not a moment to waste.
  48. We will depart as soon as you are ready.
  49. I'll take my payment in meat, please!
  50. Ugh, I shall tell the kitchen to prepare a ham.
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0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 9 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 37 0 0 23447 1 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 38 39 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 110 1 30 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 40 2402 0 23448 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 41 2402 0 23449 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 19 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 42 2403 3 23450 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 43 2401 3 23451 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 44 2401 3 23452 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 19 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 45 2400 3 23453 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 25 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 46 NULL 2 23454 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 47 2402 2 23455 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 20 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 48 2402 1 23456 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 19 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 150 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 20 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 49 2400 3 23457 1 0 0 0 0 0 0 0 0 0
0
InitEvent (84, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 19, 20, 21, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (10, 6, 8, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
EnterSceneEvent (0, 19, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 26(6, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (21, 0, 0, 2, 23410, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ignatz Victor reporting, Your Excellency!
16
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (19, 1, 0, 0, 23411, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, yes. Come in.
18
EnterSceneEvent (3, 21, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
22
UnkEvent 54(19, 21, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(800, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (21, 2, 2404, 2, 23412, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Greetings, Your Excellency!
28
UnkEvent 26(10, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (19, 3, 2401, 3, 23413, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I think you're supposed to say "forgive my intrusion."
30
UnkEvent 26(9, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(100, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(300, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (21, 4, 0, 3, 23414, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Right, yes. Forgive me, Your Excellency!
34
UnkEvent 54(21, 19, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (19, 5, 2403, 0, 23415, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Listen, Ignatz. I may have a title now, but you and I [cdb]are still friends as we have always been.
38
TalkEvent (19, 6, NULL, 0, 23416, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # All this formality is starting to make my skin crawl. Please just treat me the same as ever you have.
40
UnkEvent 162(10, 21, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 31(1, 800, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (21, 7, 2400, 0, 23417, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh...right. Of course. Anyway, what do you need?
43
UnkEvent 26(4, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 31(2, 1600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (19, 8, 0, 0, 23418, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You've no doubt heard about the bandits who [cdb]appeared in Gloucester, yes? The ones who are [cdb]supposedly former mercenaries?
46
TalkEvent (21, 9, 2400, 0, 23419, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They've been around for a while, right?
47
TalkEvent (19, 10, 2400, 0, 23420, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes. My men have been searching for their base [cdb]for some time now, and I believe they have finally [cdb]located it.
48
UnkEvent 162(9, 21, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (19, 11, NULL, 0, 23421, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I took the opportunity to look into the provenance of [cdb]these bandits anew, and it seems they were indeed [cdb]a mercenary band—one in the employ of my father.
51
TalkEvent (21, 12, 0, 4, 23422, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I...see.
52
UnkEvent 26(7, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(100, 4294967290, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (19, 13, 0, 0, 23423, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # For some reason, they have abandoned the sellsword [cdb]life and fallen into banditry.
56
UnkEvent 26(6, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (21, 14, 0, 0, 23424, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But why would they do that?
58
UnkEvent 26(3, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (19, 15, 2401, 0, 23425, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I do not know.
61
UnkEvent 31(4, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 59(100, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (19, 16, NULL, 3, 23426, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I attempted to discuss it with my father, but his only [cdb]concern at present is finding me a proper spouse.
65
TalkEvent (19, 17, 2401, 3, 23427, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # When I ask, he evades me and changes the subject.
66
UnkEvent 26(9, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 59(100, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 59(300, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (21, 18, 2411, 3, 23428, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hmm, yes. That's quite the conundrum.
70
UnkEvent 26(3, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (19, 19, 0, 0, 23429, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Regardless, I cannot ignore these bandits, especially if [cdb]my father had something to do with them.
72
UnkEvent 26(7, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 59(400, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (19, 20, NULL, 0, 23430, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Thusly, I have decided to deal with them myself, [cdb]and I was hoping you might join me.
77
UnkEvent 54(19, 21, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 31(3, 100, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 59(100, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (21, 21, 2402, 1, 23431, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Of course! I'm a knight of House Gloucester, after all.
83
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 59(800, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (19, 22, 2401, 0, 23432, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Good. Oh, and as it would be a rather tall order for [cdb]the two of us to take on a gang of brigands alone, I have called in some additional support.
87
EnterSceneEvent (1, 20, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
88
UnkEvent 64(20, 0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 64(110, 4294967276, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 166(19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 166(20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 26(3, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 161(20, 3, 40, 19, 21, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
96
TalkEvent (20, 23, 2431, 0, 23433, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Heya, Lorenz! I came as soon as I could.
97
UnkEvent 26(9, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 59(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 59(500, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
TalkEvent (19, 24, 0, 3, 23434, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Just once, I wish one of my acquaintances could split [cdb]the difference between absurd formality and dire [cdb]nonchalance. I am a count now, you know?
101
UnkEvent 162(9, 19, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 27(2, 100, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 31(1, 1200, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
TalkEvent (20, 25, 0, 0, 23435, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait, so are we not friends 'cause you're a count?
107
TalkEvent (19, 26, 0, 3, 23436, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No. What I meant to say is—
108
UnkEvent 54(19, 110, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
110
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
TalkEvent (110, 27, 0, 0, 23437, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Look, enough with the titles. I'm a busy man, [cdb]so let's get moving already.
113
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
TalkEvent (111, 28, 0, 0, 23438, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Look, enough with the titles. I'm a busy woman, [cdb]so let's get moving already.
117
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 26(1, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
TalkEvent (19, 29, 2411, 3, 23439, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I will have you know, a noble is nothing without [cdb]their... Never mind. I asked you here because I [cdb]need your help dealing with bandits in my territory.
120
TalkEvent (20, 30, 2400, 0, 23440, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's it? Well, sure! I'm happy to help!
121
UnkEvent 26(10, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 59(100, 4294967226, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 59(800, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
TalkEvent (19, 31, 0, 3, 23441, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hm, that was easy. I suppose it does indeed pay to [cdb]have some true friends in one's corner.
126
UnkEvent 26(0, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 27(1, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 31(4, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 59(100, 20, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 59(1000, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
TalkEvent (20, 32, 0, 0, 23442, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sure does! Besides, if just you and Ignatz try to do it, [cdb]you're gonna get kicked into next moon.
133
UnkEvent 102(21, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
TalkEvent (19, 33, 2401, 2, 23443, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Have you ever considered not saying the first thing [cdb]that pops into your head? The two of us could easily [cdb]handle this matter—I am simply being prudent.
135
UnkEvent 26(6, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
TalkEvent (19, 34, NULL, 0, 23444, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Also, these are not some run-of-the-mill ruffians, [cdb]but rather highly trained former mercenaries.
140
UnkEvent 26(7, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
144
TalkEvent (110, 35, 2408, 0, 23445, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Right, the old mercenary-to-bandit career path.
145
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
TalkEvent (111, 36, 2408, 0, 23446, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Right, the old mercenary-to-bandit career path.
147
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 54(110, 19, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
UnkEvent 31(1, 800, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
TalkEvent (19, 37, 0, 0, 23447, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They have some connection to my father as well, so I would like to uncover what we can in the process.
153
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
DialogChoiceEvent (0, 38, 39, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
158
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
159
TalkEvent (110, 40, 2402, 0, 23448, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You got it, boss. If we fight and win, I'm sure some [cdb]info will turn up on your old man.
160
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
TalkEvent (111, 41, 2402, 0, 23449, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You got it, boss. If we fight and win, I'm sure some [cdb]info will turn up on your old man.
162
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
UnkEvent 26(9, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 59(100, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
UnkEvent 59(300, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
UnkEvent 43(21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
UnkEvent 43(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
TalkEvent (19, 42, 2403, 3, 23450, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I am not certain I follow your logic, though I suppose [cdb]it would be the preferred outcome.
170
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
172
TalkEvent (110, 43, 2401, 3, 23451, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, I'm just the muscle. If you need information, [cdb]you'll have to get it yourself.
173
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
TalkEvent (111, 44, 2401, 3, 23452, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, I'm just the muscle. If you need information, [cdb]you'll have to get it yourself.
175
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
UnkEvent 26(9, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
UnkEvent 59(100, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
UnkEvent 59(300, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
179
UnkEvent 43(21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
UnkEvent 43(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
TalkEvent (19, 45, 2400, 3, 23453, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So long as you fight well, that should suffice.
183
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
UnkEvent 26(0, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
UnkEvent 31(2, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
UnkEvent 27(1, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
UnkEvent 31(2, 1000, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 43(21, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
UnkEvent 43(20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
TalkEvent (19, 46, NULL, 2, 23454, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Now then, we should be off. With my subjects in [cdb]peril, there is not a moment to waste.
192
TalkEvent (19, 47, 2402, 2, 23455, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We will depart as soon as you are ready.
193
UnkEvent 54(19, 20, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
195
UnkEvent 59(600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
196
TalkEvent (20, 48, 2402, 1, 23456, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'll take my payment in meat, please!
197
UnkEvent 54(20, 19, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
UnkEvent 59(100, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
UnkEvent 27(2, 800, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
TalkEvent (19, 49, 2400, 3, 23457, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ugh, I shall tell the kitchen to prepare a ham.
UnkEvent (15) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 0 0 2 23410 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Ignatz Victor reporting, Your Excellency!
UnkEvent (164) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 1 0 0 23411 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Yes, yes. Come in.
RotateEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 35 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 21 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 2 2404 2 23412 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Greetings, Your Excellency!
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 19 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 3 2401 3 23413 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
I think you're supposed to say "forgive my intrusion."
UnkEvent (26) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 21 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 6 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 4 0 3 23414 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Right, yes. Forgive me, Your Excellency!
UnkEvent (54) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 19 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 5 2403 0 23415 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Listen, Ignatz. I may have a title now, but you and I are still friends as we have always been.
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 6 NULL 0 23416 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
All this formality is starting to make my skin crawl. Please just treat me the same as ever you have.
LookAtPersonEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 19 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 21 19 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 7 2400 0 23417 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Oh...right. Of course. Anyway, what do you need?
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1600 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 8 0 0 23418 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
You've no doubt heard about the bandits who appeared in Gloucester, yes? The ones who are supposedly former mercenaries?
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 9 2400 0 23419 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
They've been around for a while, right?
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 10 2400 0 23420 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Yes. My men have been searching for their base for some time now, and I believe they have finally located it.
UnkEvent (162) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 21 19 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 11 NULL 0 23421 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
I took the opportunity to look into the provenance of these bandits anew, and it seems they were indeed a mercenary band—one in the employ of my father.
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 12 0 4 23422 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
I...see.
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967290 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 13 0 0 23423 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
For some reason, they have abandoned the sellsword life and fallen into banditry.
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 21 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 14 0 0 23424 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
But why would they do that?
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 19 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 15 2401 0 23425 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
I do not know.
PanCameraEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 19 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 16 NULL 3 23426 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
I attempted to discuss it with my father, but his only concern at present is finding me a proper spouse.
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 17 2401 3 23427 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
When I ask, he evades me and changes the subject.
UnkEvent (26) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 21 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 6 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 18 2411 3 23428 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Hmm, yes. That's quite the conundrum.
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 19 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 19 0 0 23429 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Regardless, I cannot ignore these bandits, especially if my father had something to do with them.
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967288 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 20 NULL 0 23430 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Thusly, I have decided to deal with them myself, and I was hoping you might join me.
UnkEvent (54) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 21 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 13 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 2 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 21 2402 1 23431 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Of course! I'm a knight of House Gloucester, after all.
PanCameraEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 22 2401 0 23432 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Good. Oh, and as it would be a rather tall order for the two of us to take on a gang of brigands alone, I have called in some additional support.
UnkEvent (64) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4294967276 0 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 3 40 19 21 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 23 2431 0 23433 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
Heya, Lorenz! I came as soon as I could.
UnkEvent (26) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 24 0 3 23434 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Just once, I wish one of my acquaintances could split the difference between absurd formality and dire nonchalance. I am a count now, you know?
UnkEvent (162) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 25 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 25 0 0 23435 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
Wait, so are we not friends 'cause you're a count?
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 26 0 3 23436 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
No. What I meant to say is—
UnkEvent (54) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 110 2 1 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 110 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 0 0 23437 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Look, enough with the titles. I'm a busy man, so let's get moving already.
ElseEvent (index: 113)
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link Shez volume_up
Look, enough with the titles. I'm a busy woman, so let's get moving already.
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link Lorenz volume_up
I will have you know, a noble is nothing without their... Never mind. I asked you here because I need your help dealing with bandits in my territory.
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link Raphael volume_up
That's it? Well, sure! I'm happy to help!
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link Lorenz volume_up
Hm, that was easy. I suppose it does indeed pay to have some true friends in one's corner.
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link Raphael volume_up
Sure does! Besides, if just you and Ignatz try to do it, you're gonna get kicked into next moon.
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link Lorenz volume_up
Have you ever considered not saying the first thing that pops into your head? The two of us could easily handle this matter—I am simply being prudent.
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link Lorenz volume_up
Also, these are not some run-of-the-mill ruffians, but rather highly trained former mercenaries.
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link Shez volume_up
Right, the old mercenary-to-bandit career path.
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link Shez volume_up
Right, the old mercenary-to-bandit career path.
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link Lorenz volume_up
They have some connection to my father as well, so I would like to uncover what we can in the process.
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link Shez volume_up
You got it, boss. If we fight and win, I'm sure some info will turn up on your old man.
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link Shez volume_up
You got it, boss. If we fight and win, I'm sure some info will turn up on your old man.
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link Lorenz volume_up
I am not certain I follow your logic, though I suppose it would be the preferred outcome.
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link Shez volume_up
Hey, I'm just the muscle. If you need information, you'll have to get it yourself.
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link Shez volume_up
Hey, I'm just the muscle. If you need information, you'll have to get it yourself.
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link Lorenz volume_up
So long as you fight well, that should suffice.
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link Lorenz volume_up
Now then, we should be off. With my subjects in peril, there is not a moment to waste.
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We will depart as soon as you are ready.
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link Raphael volume_up
I'll take my payment in meat, please!
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link Lorenz volume_up
Ugh, I shall tell the kitchen to prepare a ham.