1. There you are, Lorenz! That took so long, I thought [cdb]maybe that bandit general got you.
  2. We had much to discuss—which I will share with all [cdb]of you now.
  3. Did you uncover the reason for their grudge against [cdb]your father?
  4. Indeed. As we suspected, they were once mercenaries [cdb]in his employ.
  5. At first, they were used in the ways one might think— [cdb]keeping villages safe, guarding the border, and so on.
  6. But one day, they were given very a strange order by [cdb]a supposed envoy of my father.
  7. What was the order?
  8. They were told to threaten any merchants heading [cdb]toward Riegan and force them to turn back.
  9. Yeah, that's a weird one, all right.
  10. Yeah, that's a weird one, all right.
  11. The mercenaries felt the same, and balked at the idea [cdb]of raising their swords against unarmed merchants.
  12. Instead, they decided to chase a pack of wild monsters [cdb]into the merchants' path and scare them that way.
  13. Give an impressed whistle.
  14. Scoff at the plan.
  15. Hey, smart thinking!
  16. Hey, smart thinking!
  17. I'm not so sure about that.
  18. Sounds like a good way to get everyone killed.
  19. Sounds like a good way to get everyone killed.
  20. Indeed, you see the matter already.
  21. The plan worked—at first. Then one day, they caught [cdb]wind that merchants were approaching and loosed [cdb]monsters on them per the established method.
  22. An ordinary group of merchants would have simply [cdb]run away and lived. But one among this group drew [cdb]his sword and began to fight.
  23. This was Lord Godfrey, who at the time held the title [cdb]of Duke Riegan.
  24. He fought valiantly, but ultimately in vain. Sadly, [cdb]he perished along with the merchants he had hoped [cdb]to protect.
  25. Merchants that included Raphael's parents...
  26. So the former Duke Riegan and Raphael's parents all [cdb]died because of your dad, Lorenz?
  27. So it would seem. I am terribly sorry, Raphael. Please, accept my apology in my father's stead.
  28. Hey, knock it off. You didn't do anything wrong.
  29. As it happens, my parents were meant to [cdb]accompany Godfrey that day.
  30. But they had a scheduling conflict and recommended [cdb]that Raphael's parents go instead, which means...
  31. Not you too, Ignatz! Look, everybody—kids aren't [cdb]responsible for what their parents do.
  32. Lorenz, do we know for sure that the order came [cdb]from your father?
  33. Lorenz, do we know for sure that the order came [cdb]from your father?
  34. I was wondering the same thing.
  35. Your father was always protective of the nobility's [cdb]reputation, and it seems strange he would do [cdb]something so sneaky—and so anti-merchant besides.
  36. Based on what the bandit said, I suspect it was [cdb]someone from our house acting alone.
  37. By the time my father realized what was happening, [cdb]the culprit had vanished, along with any hope of ever [cdb]sussing out their true motives.
  38. Only the mercenaries remained, and my father had [cdb]no choice but to punish them.
  39. I bet they didn't care at all about what happened [cdb]behind the scenes. Far as they were concerned, their [cdb]employer betrayed them.
  40. I bet they didn't care at all about what happened [cdb]behind the scenes. Far as they were concerned, their [cdb]employer betrayed them.
  41. But I don't get how any of this has to do with you [cdb]right now, Lorenz.
  42. A feudal lord is responsible for all that happens within [cdb]their realm. Therefore, anything left unresolved by [cdb]my father falls by necessity to me.
  43. I would also like to pay appropriate reparations to [cdb]both you and your family, as is fair and proper.
  44. But I don't need anything from you! I can take care of [cdb]my family plenty well on my own.
  45. Besides, I made my peace with what happened to my [cdb]folks a long time ago.
  46. You can't change that now—all you can do is stir up a [cdb]bunch of old, painful memories.
  47. Yes, but still...
  48. But nothing. I'm done talking about this.
  49. I'll still take my reward for beating up the bandits, [cdb]though! Meat party, remember?!
  50. You promised me the finest ham in all the land, [cdb]and just thinking about it's got me drooling!
  51. This does not sit right with me. What should I do?
  52. Tell him to leave it be.
  53. Tell him to zip it and give Raphael his reward.
  54. Meat party! Meat party! Meat party!
  55. I don't think there's anything else you can do. If you keep at it, you'll just make Raphael upset.
  56. I don't think there's anything else you can do. If you keep at it, you'll just make Raphael upset.
  57. Same goes for you, Ignatz.
  58. Same goes for you, Ignatz.
  59. Right...
  60. I think you'd better quit wallowing in the past and go [cdb]fetch that ham you promised.
  61. I think you'd better quit wallowing in the past and go [cdb]fetch that ham you promised.
  62. Best to just leave it be. You too, Ignatz.
  63. Best to just leave it be. You too, Ignatz.
  64. Right...
  65. Less talk, more ham. And you better have enough for [cdb]me and Ignatz, too!
  66. Less talk, more ham. And you better have enough for [cdb]me and Ignatz, too!
  67. Oh, uh, right.
  68. Very well. In that case, I shall arrange for the finest [cdb]spread of meat the world has ever seen.
  69. I stake House Gloucester's very reputation on it! Hahaha!
  70. Now that's the right thing to do.
  71. Now that's the right thing to do.
  72. Still feels a little weird to leave it like this, but I guess [cdb]this is for the best...
  73. So the former Duke Riegan and Raphael's parents all [cdb]died because of your dad, Lorenz?
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0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 21 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 29 NULL 3 23485 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 20 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 30 2410 2 23486 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 3 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 20 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 31 2403 3 23487 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 32 2403 3 23488 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 21 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 33 NULL 2 23489 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 21 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 19 3 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 34 NULL 2 23490 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 35 0 0 23491 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967289 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967290 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 36 2401 0 23492 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 37 NULL 0 23493 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 38 2400 3 23494 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 39 2400 3 23495 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1600 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 40 0 0 23496 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 20 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 41 2401 3 23497 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 19 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 150 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 42 NULL 3 23498 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 20 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 43 2401 3 23499 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 20 19 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1600 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 44 NULL 3 23500 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 45 2411 3 23501 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 46 2410 3 23502 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 20 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 30 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 47 0 2 23503 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 20 19 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 48 2402 0 23504 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 20 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 49 2409 1 23505 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 20 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 19 4 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967256 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 25 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 4 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 50 2401 3 23506 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TripleDialogChoiceEvent (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 51 52 53 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 54 2401 0 23507 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 55 2401 0 23508 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2 30 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 110 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 56 2403 0 23509 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 110 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 57 2403 0 23510 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 58 2400 3 23511 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 243)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 244)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 245)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 59 2403 0 23512 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 246)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 247)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 60 2403 0 23513 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 248)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 249)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 250)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 251)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 252)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 253)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 254)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 255)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 256)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 61 0 0 23514 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 257)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 258)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 259)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 260)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 62 0 0 23515 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 261)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 262)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 110 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 263)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 63 2400 3 23511 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 264)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 265)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 266)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 267)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 64 2402 0 23516 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 268)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 269)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 65 2402 0 23517 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 270)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 271)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 272)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 273)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 274)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 275)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 110 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 276)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 277)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 278)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 66 2412 4 23518 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 279)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 280)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 19 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 281)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 282)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 283)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 800 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 284)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 285)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 3 40 110 21 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (102) (index: 286)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 287)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 67 0 0 23519 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 288)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 289)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 290)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 291)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 292)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 100 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 293)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 3 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 294)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 68 2352 0 23520 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 295)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 21 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 296)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 297)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 298)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2000 4294967266 60 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 299)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 300)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 69 2400 1 23521 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 301)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 302)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 70 2400 1 23522 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 303)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 304)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 71 2400 1 23523 1 0 0 0 0 0 0 0 0 0
0
InitEvent (40, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 19, 20, 21, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 0, 6, 8, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, 20, 21, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 64(20, 0, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 64(21, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 64(110, 20, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 26(2, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 59(100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(1, 1200, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
EnterSceneEvent (3, 19, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
13
UnkEvent 161(19, 3, 40, 110, 20, 21, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
14
TalkEvent (20, 0, 2431, 0, 23458, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There you are, Lorenz! That took so long, I thought [cdb]maybe that bandit general got you.
15
UnkEvent 26(3, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (19, 1, 2401, 3, 23459, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We had much to discuss—which I will share with all [cdb]of you now.
17
UnkEvent 26(9, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (21, 2, 2403, 0, 23460, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Did you uncover the reason for their grudge against [cdb]your father?
20
UnkEvent 26(3, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (19, 3, 2400, 0, 23461, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Indeed. As we suspected, they were once mercenaries [cdb]in his employ.
22
TalkEvent (19, 4, NULL, 0, 23462, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # At first, they were used in the ways one might think— [cdb]keeping villages safe, guarding the border, and so on.
24
UnkEvent 59(100, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 27(2, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(800, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (19, 5, NULL, 0, 23463, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But one day, they were given very a strange order by [cdb]a supposed envoy of my father.
28
TalkEvent (21, 6, 0, 0, 23464, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What was the order?
29
UnkEvent 54(19, 21, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 31(3, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(800, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 102(21, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (19, 7, 0, 0, 23465, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They were told to threaten any merchants heading [cdb]toward Riegan and force them to turn back.
36
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(800, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
40
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (110, 8, 0, 0, 23466, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, that's a weird one, all right.
43
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (111, 9, 0, 0, 23467, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, that's a weird one, all right.
47
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 26(3, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 27(1, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 59(100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (19, 10, 0, 0, 23468, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The mercenaries felt the same, and balked at the idea [cdb]of raising their swords against unarmed merchants.
53
TalkEvent (19, 11, NULL, 0, 23469, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Instead, they decided to chase a pack of wild monsters [cdb]into the merchants' path and scare them that way.
54
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
DialogChoiceEvent (0, 12, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
58
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
59
UnkEvent 135(80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (110, 14, 2400, 0, 23470, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, smart thinking!
62
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 135(80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (111, 15, 2400, 0, 23471, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, smart thinking!
66
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 54(110, 21, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (21, 16, 0, 2, 23472, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm not so sure about that.
70
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 102(21, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
73
TalkEvent (110, 17, 2410, 2, 23473, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sounds like a good way to get everyone killed.
74
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (111, 18, 2410, 2, 23474, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sounds like a good way to get everyone killed.
76
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 54(110, 19, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (19, 19, 2400, 3, 23475, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Indeed, you see the matter already.
81
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 26(4, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 167(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (19, 20, NULL, 0, 23476, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The plan worked—at first. Then one day, they caught [cdb]wind that merchants were approaching and loosed [cdb]monsters on them per the established method.
85
TalkEvent (19, 21, NULL, 0, 23477, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # An ordinary group of merchants would have simply [cdb]run away and lived. But one among this group drew [cdb]his sword and began to fight.
86
UnkEvent 102(21, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 26(7, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (19, 22, NULL, 0, 23478, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This was Lord Godfrey, who at the time held the title [cdb]of Duke Riegan.
91
UnkEvent 26(4, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 31(4, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 59(100, 4294967256, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 31(1, 1600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 66(21, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
TalkEvent (19, 23, NULL, 2, 23479, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # He fought valiantly, but ultimately in vain. Sadly, [cdb]he perished along with the merchants he had hoped [cdb]to protect.
101
UnkEvent 102(110, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (21, 24, 0, 3, 23480, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Merchants that included Raphael's parents...
104
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
105
UnkEvent 54(19, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 31(2, 100, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 31(3, 100, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 59(600, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 54(19, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 31(2, 100, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 31(3, 100, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 59(600, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
116
TalkEvent (110, 25, 0, 3, 23481, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So the former Duke Riegan and Raphael's parents all [cdb]died because of your dad, Lorenz?
117
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (111, 72, 0, 3, 26224, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So the former Duke Riegan and Raphael's parents all [cdb]died because of your dad, Lorenz?
119
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 26(0, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 59(100, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 27(1, 800, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 135(400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
TalkEvent (19, 26, NULL, 3, 23482, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So it would seem. I am terribly sorry, Raphael. Please, accept my apology in my father's stead.
127
UnkEvent 54(19, 20, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 31(3, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
TalkEvent (20, 27, 2401, 3, 23483, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, knock it off. You didn't do anything wrong.
131
UnkEvent 26(1, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
UnkEvent 59(100, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 31(2, 1000, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
TalkEvent (21, 28, 0, 3, 23484, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # As it happens, my parents were meant to [cdb]accompany Godfrey that day.
138
UnkEvent 27(1, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
UnkEvent 31(2, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
TalkEvent (21, 29, NULL, 3, 23485, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But they had a scheduling conflict and recommended [cdb]that Raphael's parents go instead, which means...
142
UnkEvent 54(21, 20, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 59(100, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 59(600, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
TalkEvent (20, 30, 2410, 2, 23486, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Not you too, Ignatz! Look, everybody—kids aren't [cdb]responsible for what their parents do.
147
UnkEvent 54(19, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 59(100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
UnkEvent 59(800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
151
TalkEvent (110, 31, 2403, 3, 23487, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Lorenz, do we know for sure that the order came [cdb]from your father?
152
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
TalkEvent (111, 32, 2403, 3, 23488, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Lorenz, do we know for sure that the order came [cdb]from your father?
154
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
UnkEvent 26(9, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 66(21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
TalkEvent (21, 33, NULL, 2, 23489, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I was wondering the same thing.
162
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
TalkEvent (21, 34, NULL, 2, 23490, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Your father was always protective of the nobility's [cdb]reputation, and it seems strange he would do [cdb]something so sneaky—and so anti-merchant besides.
164
UnkEvent 26(4, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
TalkEvent (19, 35, 0, 0, 23491, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Based on what the bandit said, I suspect it was [cdb]someone from our house acting alone.
168
UnkEvent 26(10, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
UnkEvent 59(100, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 59(400, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
TalkEvent (19, 36, 2401, 0, 23492, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # By the time my father realized what was happening, [cdb]the culprit had vanished, along with any hope of ever [cdb]sussing out their true motives.
172
TalkEvent (19, 37, NULL, 0, 23493, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Only the mercenaries remained, and my father had [cdb]no choice but to punish them.
173
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
175
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
TalkEvent (110, 38, 2400, 3, 23494, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I bet they didn't care at all about what happened [cdb]behind the scenes. Far as they were concerned, their [cdb]employer betrayed them.
177
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
179
TalkEvent (111, 39, 2400, 3, 23495, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I bet they didn't care at all about what happened [cdb]behind the scenes. Far as they were concerned, their [cdb]employer betrayed them.
180
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 26(1, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
UnkEvent 31(1, 1600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
TalkEvent (20, 40, 0, 0, 23496, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But I don't get how any of this has to do with you [cdb]right now, Lorenz.
185
TalkEvent (19, 41, 2401, 3, 23497, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A feudal lord is responsible for all that happens within [cdb]their realm. Therefore, anything left unresolved by [cdb]my father falls by necessity to me.
186
UnkEvent 54(20, 19, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 59(100, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
UnkEvent 27(2, 800, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
TalkEvent (19, 42, NULL, 3, 23498, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I would also like to pay appropriate reparations to [cdb]both you and your family, as is fair and proper.
191
UnkEvent 102(21, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
UnkEvent 54(19, 20, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
UnkEvent 27(1, 200, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
TalkEvent (20, 43, 2401, 3, 23499, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But I don't need anything from you! I can take care of [cdb]my family plenty well on my own.
195
UnkEvent 162(10, 20, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
196
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
197
UnkEvent 31(2, 1600, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
TalkEvent (20, 44, NULL, 3, 23500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Besides, I made my peace with what happened to my [cdb]folks a long time ago.
200
TalkEvent (20, 45, 2411, 3, 23501, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You can't change that now—all you can do is stir up a [cdb]bunch of old, painful memories.
201
TalkEvent (19, 46, 2410, 3, 23502, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, but still...
203
UnkEvent 27(2, 100, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
UnkEvent 27(1, 30, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
205
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
206
TalkEvent (20, 47, 0, 2, 23503, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But nothing. I'm done talking about this.
207
UnkEvent 162(2, 20, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
208
TalkEvent (20, 48, 2402, 0, 23504, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'll still take my reward for beating up the bandits, [cdb]though! Meat party, remember?!
210
TalkEvent (20, 49, 2409, 1, 23505, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You promised me the finest ham in all the land, [cdb]and just thinking about it's got me drooling!
211
LeaveSceneEvent (1, 20, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
214
UnkEvent 31(4, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
215
UnkEvent 59(100, 0, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
216
UnkEvent 59(500, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
218
TalkEvent (19, 50, 2401, 3, 23506, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This does not sit right with me. What should I do?
219
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
220
TripleDialogChoiceEvent (1, 51, 52, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
221
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
222
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
223
TalkEvent (110, 54, 2401, 0, 23507, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I don't think there's anything else you can do. If you keep at it, you'll just make Raphael upset.
224
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
225
TalkEvent (111, 55, 2401, 0, 23508, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I don't think there's anything else you can do. If you keep at it, you'll just make Raphael upset.
226
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
227
UnkEvent 54(110, 21, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
228
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
229
UnkEvent 59(100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
230
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
232
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
233
UnkEvent 135(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
235
TalkEvent (110, 56, 2403, 0, 23509, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Same goes for you, Ignatz.
236
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
237
UnkEvent 135(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
239
TalkEvent (111, 57, 2403, 0, 23510, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Same goes for you, Ignatz.
240
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
241
TalkEvent (21, 58, 2400, 3, 23511, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Right...
242
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
243
IfEvent (0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
244
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
245
TalkEvent (110, 59, 2403, 0, 23512, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I think you'd better quit wallowing in the past and go [cdb]fetch that ham you promised.
246
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
247
TalkEvent (111, 60, 2403, 0, 23513, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I think you'd better quit wallowing in the past and go [cdb]fetch that ham you promised.
248
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
249
UnkEvent 54(110, 21, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
250
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
251
UnkEvent 59(100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
252
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
253
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
254
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
256
TalkEvent (110, 61, 0, 0, 23514, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Best to just leave it be. You too, Ignatz.
257
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
258
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
260
TalkEvent (111, 62, 0, 0, 23515, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Best to just leave it be. You too, Ignatz.
261
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
263
TalkEvent (21, 63, 2400, 3, 23511, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Right...
264
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
265
IfEvent (0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
266
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
267
TalkEvent (110, 64, 2402, 0, 23516, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Less talk, more ham. And you better have enough for [cdb]me and Ignatz, too!
268
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
269
TalkEvent (111, 65, 2402, 0, 23517, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Less talk, more ham. And you better have enough for [cdb]me and Ignatz, too!
270
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
271
UnkEvent 54(110, 21, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
272
UnkEvent 31(1, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
273
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
274
UnkEvent 59(100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
276
UnkEvent 135(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
278
TalkEvent (21, 66, 2412, 4, 23518, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Oh, uh, right.
279
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
281
UnkEvent 27(1, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
282
UnkEvent 31(2, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
283
UnkEvent 31(3, 800, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
284
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
285
UnkEvent 161(19, 3, 40, 110, 21, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
286
UnkEvent 102(21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
287
TalkEvent (19, 67, 0, 0, 23519, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Very well. In that case, I shall arrange for the finest [cdb]spread of meat the world has ever seen.
288
UnkEvent 102(21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
289
UnkEvent 26(5, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
290
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
291
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
292
UnkEvent 27(2, 800, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
294
TalkEvent (19, 68, 2352, 0, 23520, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I stake House Gloucester's very reputation on it! Hahaha!
295
UnkEvent 26(2, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
296
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
297
UnkEvent 31(4, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
298
UnkEvent 59(2000, 4294967266, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
299
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
300
TalkEvent (110, 69, 2400, 1, 23521, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Now that's the right thing to do.
301
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
302
TalkEvent (111, 70, 2400, 1, 23522, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Now that's the right thing to do.
303
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
304
TalkEvent (21, 71, 2400, 1, 23523, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still feels a little weird to leave it like this, but I guess [cdb]this is for the best...
UnkEvent (64) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 25 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 3 40 110 20 21 NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 2431 0 23458 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
There you are, Lorenz! That took so long, I thought maybe that bandit general got you.
UnkEvent (26) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 19 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 1 2401 3 23459 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
We had much to discuss—which I will share with all of you now.
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 21 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 2 2403 0 23460 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Did you uncover the reason for their grudge against your father?
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 19 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 3 2400 0 23461 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Indeed. As we suspected, they were once mercenaries in his employ.
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 4 NULL 0 23462 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
At first, they were used in the ways one might think— keeping villages safe, guarding the border, and so on.
PanCameraEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 5 NULL 0 23463 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
But one day, they were given very a strange order by a supposed envoy of my father.
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 6 0 0 23464 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
What was the order?
UnkEvent (54) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 21 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 7 0 0 23465 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
They were told to threaten any merchants heading toward Riegan and force them to turn back.
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 30 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 110 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 0 0 23466 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, that's a weird one, all right.
ElseEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 110 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 0 0 23467 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, that's a weird one, all right.
EndIfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 10 0 0 23468 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
The mercenaries felt the same, and balked at the idea of raising their swords against unarmed merchants.
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 11 NULL 0 23469 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Instead, they decided to chase a pack of wild monsters into the merchants' path and scare them that way.
UnkEvent (123) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 12 13 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 110 1 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 2400 0 23470 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hey, smart thinking!
ElseEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 110 1 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 2400 0 23471 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hey, smart thinking!
EndIfEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 1 4 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 16 0 2 23472 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
I'm not so sure about that.
LookAtPersonEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 19 1 40 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 2 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2410 2 23473 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Sounds like a good way to get everyone killed.
ElseEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2410 2 23474 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Sounds like a good way to get everyone killed.
EndIfEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 19 2400 3 23475 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Indeed, you see the matter already.
EndIfEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 20 NULL 0 23476 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
The plan worked—at first. Then one day, they caught wind that merchants were approaching and loosed monsters on them per the established method.
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 21 NULL 0 23477 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
An ordinary group of merchants would have simply run away and lived. But one among this group drew his sword and began to fight.
UnkEvent (102) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 22 NULL 0 23478 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
This was Lord Godfrey, who at the time held the title of Duke Riegan.
UnkEvent (26) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 21 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 92)
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link Lorenz volume_up
He fought valiantly, but ultimately in vain. Sadly, he perished along with the merchants he had hoped to protect.
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link Ignatz volume_up
Merchants that included Raphael's parents...
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link Shez volume_up
So the former Duke Riegan and Raphael's parents all died because of your dad, Lorenz?
ElseEvent (index: 117)
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link Shez volume_up
So the former Duke Riegan and Raphael's parents all died because of your dad, Lorenz?
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link Lorenz volume_up
So it would seem. I am terribly sorry, Raphael. Please, accept my apology in my father's stead.
UnkEvent (54) (index: 127)
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link Raphael volume_up
Hey, knock it off. You didn't do anything wrong.
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link Ignatz volume_up
As it happens, my parents were meant to accompany Godfrey that day.
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UnkEvent (27) (index: 138)
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link Ignatz volume_up
But they had a scheduling conflict and recommended that Raphael's parents go instead, which means...
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link Raphael volume_up
Not you too, Ignatz! Look, everybody—kids aren't responsible for what their parents do.
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link Shez volume_up
Lorenz, do we know for sure that the order came from your father?
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link Shez volume_up
Lorenz, do we know for sure that the order came from your father?
EndIfEvent (index: 154)
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link Ignatz volume_up
I was wondering the same thing.
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link Ignatz volume_up
Your father was always protective of the nobility's reputation, and it seems strange he would do something so sneaky—and so anti-merchant besides.
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link Lorenz volume_up
Based on what the bandit said, I suspect it was someone from our house acting alone.
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link Lorenz volume_up
By the time my father realized what was happening, the culprit had vanished, along with any hope of ever sussing out their true motives.
TalkEvent (index: 172)
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link Lorenz volume_up
Only the mercenaries remained, and my father had no choice but to punish them.
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link Shez volume_up
I bet they didn't care at all about what happened behind the scenes. Far as they were concerned, their employer betrayed them.
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link Shez volume_up
I bet they didn't care at all about what happened behind the scenes. Far as they were concerned, their employer betrayed them.
EndIfEvent (index: 180)
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link Raphael volume_up
But I don't get how any of this has to do with you right now, Lorenz.
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link Lorenz volume_up
A feudal lord is responsible for all that happens within their realm. Therefore, anything left unresolved by my father falls by necessity to me.
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link Lorenz volume_up
I would also like to pay appropriate reparations to both you and your family, as is fair and proper.
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link Raphael volume_up
But I don't need anything from you! I can take care of my family plenty well on my own.
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link Raphael volume_up
Besides, I made my peace with what happened to my folks a long time ago.
TalkEvent (index: 200)
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link Raphael volume_up
You can't change that now—all you can do is stir up a bunch of old, painful memories.
TalkEvent (index: 201)
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link Lorenz volume_up
Yes, but still...
PanCameraEvent (index: 202)
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link Raphael volume_up
But nothing. I'm done talking about this.
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link Raphael volume_up
I'll still take my reward for beating up the bandits, though! Meat party, remember?!
PanCameraEvent (index: 209)
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link Raphael volume_up
You promised me the finest ham in all the land, and just thinking about it's got me drooling!
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link Lorenz volume_up
This does not sit right with me. What should I do?
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link Shez volume_up
I don't think there's anything else you can do. If you keep at it, you'll just make Raphael upset.
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link Shez volume_up
I don't think there's anything else you can do. If you keep at it, you'll just make Raphael upset.
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link Shez volume_up
Same goes for you, Ignatz.
ElseEvent (index: 236)
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link Shez volume_up
Same goes for you, Ignatz.
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link Ignatz volume_up
Right...
EndIfEvent (index: 242)
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link Shez volume_up
I think you'd better quit wallowing in the past and go fetch that ham you promised.
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link Shez volume_up
I think you'd better quit wallowing in the past and go fetch that ham you promised.
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link Shez volume_up
Best to just leave it be. You too, Ignatz.
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link Shez volume_up
Best to just leave it be. You too, Ignatz.
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link Ignatz volume_up
Right...
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link Shez volume_up
Less talk, more ham. And you better have enough for me and Ignatz, too!
ElseEvent (index: 268)
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link Shez volume_up
Less talk, more ham. And you better have enough for me and Ignatz, too!
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link Ignatz volume_up
Oh, uh, right.
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link Lorenz volume_up
Very well. In that case, I shall arrange for the finest spread of meat the world has ever seen.
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link Lorenz volume_up
I stake House Gloucester's very reputation on it! Hahaha!
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link Shez volume_up
Now that's the right thing to do.
ElseEvent (index: 301)
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link Shez volume_up
Now that's the right thing to do.
EndIfEvent (index: 303)
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link Ignatz volume_up
Still feels a little weird to leave it like this, but I guess this is for the best...