1. I'm sorry to drag you into this. It's my responsibility, [cdb]and I should be handling it myself.
  2. It's all good. You clearly needed the help.
  3. It's all good. You clearly needed the help.
  4. Still, I always figured you'd be better at keeping your [cdb]equipment in order.
  5. Still, I always figured you'd be better at keeping your [cdb]equipment in order.
  6. Oh no, I'm honestly terrible at this kind of thing. You should see the state my room is in.
  7. The more I try to get organized, the more chaos [cdb]seems to creep into my... Ahh!
  8. Marianne! Look out!
  9. Marianne! Look out!
  10. Ngh... Ow...
  11. Ow...
  12. Are you all right?! Oh, this is terrible. I never [cdb]should have dragged you into this...
  13. What, me? I'm fine. Let's keep going.
  14. What, me? I'm fine. Let's keep going.
  15. I'm serious. You shouldn't have any more to do with [cdb]me. It won't end well.
  16. Huh? What're you talking about?
  17. Huh? What are you talking about?
  18. Marianne, we're supposed to be leaving on our [cdb]scouting mission soon! What are you doing?
  19. Sorry! I was trying to organize my squad's provisions, [cdb]and things just sort of...spun out of control.
  20. Ugh. You always do this. Would you please just ask [cdb]me for help instead of trying to do it all yourself?
  21. Yes, I'm sorry. Why don't we just head out on that [cdb]mission? I can finish this later.
  22. You know what? Don't worry about it. I can handle [cdb]a little scouting mission on my own.
  23. But...
  24. I think cleaning up this mess is more important. You'll help her, right?
  25. Marianne really isn't good at this sort of thing.
  26. You don't say.
  27. You don't say.
  28. Just make sure you stay with her until it's done. Promise me, OK?
  29. Say you'll do it for Marianne.
  30. Say you do it for Hilda.
  31. For Marianne? Anything.
  32. For Marianne? Anything.
  33. Good, because I'm dead serious about not leaving her [cdb]alone with this.
  34. I'm so sorry...
  35. For you, Hilda? Anything.
  36. For you, Hilda? Anything.
  37. Great. I'll make it up to you later, I promise!
  38. Anyway, I've got some scouting to do. Good luck!
  39. All right, let's get this stuff sorted. Our first job [cdb]should be organizing everything by type.
  40. All right, let's get this stuff sorted. Our first job [cdb]should be organizing everything by type.
  41. OK...
  42. Whoa, hold on! I thought we were grouping all of the [cdb]timbers by length.
  43. Whoa, hold on! I thought we were grouping all of the [cdb]timbers by length.
  44. Yes, I was doing that—but then I noticed some of [cdb]yours weren't exactly the same, so I divided them up [cdb]further.
  45. Look, just try to keep everything simple. Three piles—one for long stuff, one for short stuff, [cdb]and one for all the medium-ish stuff in between.
  46. Look, just try to keep everything simple. Three piles—one for long stuff, one for short stuff, [cdb]and one for all the medium-ish stuff in between.
  47. I see. In that case, I'll set this right... Ahh!
  48. You've gotta be kidding me.
  49. You've gotta be kidding me.
  50. Ow... Again. Looks like we're back to square one.
  51. Ow... Again. Looks like we're back to square one.
  52. Oh no! I'm so sorry! Please, you should just go and [cdb]let me handle the rest myself.
  53. No can do—I promised Hilda I'd stay here until the [cdb]job was done.
  54. No can do—I promised Hilda I'd stay here until the [cdb]job was done.
  55. Speaking of which, where is she?
  56. Speaking of which, where is she?
  57. Yes, it has been a while, hasn't it?
  58. Hm...
  59. You worried about her?
  60. You worried about her?
  61. I am, actually. Would it be all right to leave this for [cdb]the moment and go check on her?
  62. Yeah, sure. This pile of stuff isn't going anywhere.
  63. Yeah, sure. This pile of stuff isn't going anywhere.
  64. And besides, Hilda is far more important!
  65. Hey, when you're right, you're right. Let's go.
  66. Hey, when you're right, you're right. Let's go.
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24 37 2431 0 22945 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 24 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 3 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 40 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 110 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 38 2402 0 22946 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 110 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 39 2402 0 22947 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 40 2400 0 22948 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 40 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 20 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 40 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 41 2401 3 22949 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 42 2401 3 22950 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 3 50 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2432 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 43 0 0 22951 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 44 2403 0 22952 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 45 2403 0 22953 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 23 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
250 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 2412 4 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 46 2400 0 22954 1 0 0 0 0 0 0 0 0 0
UnkEvent (14) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
BlackScreenEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1129 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 47 0 4 22955 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 48 0 4 22956 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
BlackScreenEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 49 2411 3 22957 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 50 2411 3 22958 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 23 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 51 2401 4 22959 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 52 0 3 22960 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 53 0 3 22961 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 1 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 54 2408 0 22962 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 55 2408 0 22963 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 23 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 4 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 56 0 0 22964 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 57 NULL 3 22965 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 58 2403 0 22966 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 59 2403 0 22967 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 23 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 243)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 244)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 60 2400 0 22968 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 245)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 23 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 246)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 247)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 61 2400 0 22969 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 248)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 249)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 62 2400 0 22970 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 250)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 251)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 23 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 252)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967294 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 253)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 254)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 63 NULL 2 22971 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 255)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 256)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 257)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 64 2402 0 22972 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 258)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 259)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 65 2402 0 22973 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 260)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (74, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 23, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (4, 6, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 110, 23, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 156(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 26(10, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 27(2, 100, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 59(100, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(800, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 66(23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (23, 0, 2411, 0, 22910, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm sorry to drag you into this. It's my responsibility, [cdb]and I should be handling it myself.
17
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
18
TalkEvent (110, 1, NULL, 3, 22911, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It's all good. You clearly needed the help.
19
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (111, 2, NULL, 3, 22912, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It's all good. You clearly needed the help.
21
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
23
UnkEvent 54(23, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (110, 3, 0, 0, 22913, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Still, I always figured you'd be better at keeping your [cdb]equipment in order.
27
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 54(23, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(100, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (111, 4, 0, 0, 22914, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Still, I always figured you'd be better at keeping your [cdb]equipment in order.
32
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 26(10, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (23, 5, 2411, 3, 22915, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh no, I'm honestly terrible at this kind of thing. You should see the state my room is in.
36
UnkEvent 26(7, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 135(420, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (23, 6, NULL, 0, 22916, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The more I try to get organized, the more chaos [cdb]seems to creep into my... Ahh!
41
UnkEvent 14(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
PlaySoundEffectEvent (1130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
47
TalkEvent (110, 7, 0, 4, 22917, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Marianne! Look out!
48
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (111, 8, 0, 4, 22918, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Marianne! Look out!
50
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
54
TalkEvent (110, 9, 2411, 3, 22919, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ngh... Ow...
55
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (111, 10, 2411, 3, 22920, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ow...
57
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 26(3, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (23, 11, 2401, 4, 22921, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Are you all right?! Oh, this is terrible. I never [cdb]should have dragged you into this...
60
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
62
TalkEvent (110, 12, 2402, 0, 22922, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What, me? I'm fine. Let's keep going.
63
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (111, 13, 2402, 0, 22923, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What, me? I'm fine. Let's keep going.
65
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 66(23, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 54(110, 23, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (23, 14, 2411, 3, 22924, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm serious. You shouldn't have any more to do with [cdb]me. It won't end well.
72
UnkEvent 54(23, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
76
TalkEvent (110, 15, 2408, 0, 22925, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Huh? What're you talking about?
77
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (111, 16, 2408, 0, 22926, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Huh? What are you talking about?
79
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 26(3, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(100, 30, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 27(1, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
EnterSceneEvent (3, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
85
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (24, 17, 0, 0, 22927, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Marianne, we're supposed to be leaving on our [cdb]scouting mission soon! What are you doing?
88
UnkEvent 66(23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 161(24, 3, 40, 23, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
90
UnkEvent 162(9, 23, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
TalkEvent (23, 18, 0, 3, 22928, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sorry! I was trying to organize my squad's provisions, [cdb]and things just sort of...spun out of control.
92
TalkEvent (24, 19, 2403, 3, 22929, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ugh. You always do this. Would you please just ask [cdb]me for help instead of trying to do it all yourself?
93
UnkEvent 54(24, 23, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 59(100, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 59(600, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (23, 20, 0, 0, 22930, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, I'm sorry. Why don't we just head out on that [cdb]mission? I can finish this later.
97
UnkEvent 26(3, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 31(3, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 31(2, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
TalkEvent (24, 21, 2401, 0, 22931, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You know what? Don't worry about it. I can handle [cdb]a little scouting mission on my own.
101
TalkEvent (23, 22, 0, 3, 22932, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But...
102
UnkEvent 26(7, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 59(100, 4294967292, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 27(2, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
TalkEvent (24, 23, 0, 0, 22933, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I think cleaning up this mess is more important. You'll help her, right?
109
UnkEvent 26(4, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (24, 24, NULL, 0, 22934, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Marianne really isn't good at this sort of thing.
112
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
113
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
TalkEvent (110, 25, 2400, 0, 22935, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You don't say.
115
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
TalkEvent (111, 26, 2400, 0, 22936, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You don't say.
118
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 54(110, 24, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 59(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
TalkEvent (24, 27, 2403, 0, 22937, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Just make sure you stay with her until it's done. Promise me, OK?
124
UnkEvent 102(23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
DialogChoiceEvent (0, 28, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
129
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
130
TalkEvent (110, 30, 2400, 1, 22938, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# For Marianne? Anything.
131
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
TalkEvent (111, 31, 2400, 1, 22939, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# For Marianne? Anything.
133
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
SupportPointsEvent (23, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 26(2, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
TalkEvent (24, 32, 2409, 1, 22940, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Good, because I'm dead serious about not leaving her [cdb]alone with this.
137
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
TalkEvent (23, 33, 2412, 4, 22941, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm so sorry...
139
UnkEvent 102(23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
142
TalkEvent (110, 34, 2400, 1, 22942, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# For you, Hilda? Anything.
143
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
TalkEvent (111, 35, 2400, 1, 22943, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# For you, Hilda? Anything.
145
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
SupportPointsEvent (24, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
UnkEvent 26(2, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
TalkEvent (24, 36, 2409, 1, 22944, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Great. I'll make it up to you later, I promise!
149
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
TalkEvent (24, 37, 2431, 0, 22945, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Anyway, I've got some scouting to do. Good luck!
151
LeaveSceneEvent (3, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
154
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
UnkEvent 27(2, 100, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 59(800, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
158
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
TalkEvent (110, 38, 2402, 0, 22946, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# All right, let's get this stuff sorted. Our first job [cdb]should be organizing everything by type.
161
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
TalkEvent (111, 39, 2402, 0, 22947, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# All right, let's get this stuff sorted. Our first job [cdb]should be organizing everything by type.
165
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
TalkEvent (23, 40, 2400, 0, 22948, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # OK...
167
UnkEvent 6(0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
UnkEvent 59(800, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 7(0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
174
TalkEvent (110, 41, 2401, 3, 22949, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Whoa, hold on! I thought we were grouping all of the [cdb]timbers by length.
175
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
TalkEvent (111, 42, 2401, 3, 22950, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Whoa, hold on! I thought we were grouping all of the [cdb]timbers by length.
177
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
TalkEvent (23, 43, 0, 0, 22951, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, I was doing that—but then I noticed some of [cdb]yours weren't exactly the same, so I divided them up [cdb]further.
182
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
183
TalkEvent (110, 44, 2403, 0, 22952, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Look, just try to keep everything simple. Three piles—one for long stuff, one for short stuff, [cdb]and one for all the medium-ish stuff in between.
184
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
TalkEvent (111, 45, 2403, 0, 22953, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Look, just try to keep everything simple. Three piles—one for long stuff, one for short stuff, [cdb]and one for all the medium-ish stuff in between.
186
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
UnkEvent 26(10, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 135(250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
TalkEvent (23, 46, 2400, 0, 22954, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I see. In that case, I'll set this right... Ahh!
191
UnkEvent 14(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
PlaySoundEffectEvent (1129, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
195
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
196
TalkEvent (110, 47, 0, 4, 22955, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You've gotta be kidding me.
197
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
TalkEvent (111, 48, 0, 4, 22956, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You've gotta be kidding me.
199
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
201
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
203
TalkEvent (110, 49, 2411, 3, 22957, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ow... Again. Looks like we're back to square one.
204
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
205
TalkEvent (111, 50, 2411, 3, 22958, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ow... Again. Looks like we're back to square one.
206
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
207
UnkEvent 26(10, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
208
UnkEvent 59(100, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
209
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
211
TalkEvent (23, 51, 2401, 4, 22959, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh no! I'm so sorry! Please, you should just go and [cdb]let me handle the rest myself.
212
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
213
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
214
TalkEvent (110, 52, 0, 3, 22960, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# No can do—I promised Hilda I'd stay here until the [cdb]job was done.
215
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
216
TalkEvent (111, 53, 0, 3, 22961, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# No can do—I promised Hilda I'd stay here until the [cdb]job was done.
217
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
218
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
220
TalkEvent (110, 54, 2408, 0, 22962, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Speaking of which, where is she?
221
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
223
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
224
UnkEvent 59(400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
225
TalkEvent (111, 55, 2408, 0, 22963, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Speaking of which, where is she?
226
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
227
UnkEvent 26(3, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
229
UnkEvent 66(23, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
230
TalkEvent (23, 56, 0, 0, 22964, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, it has been a while, hasn't it?
231
UnkEvent 54(110, 23, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
232
TalkEvent (23, 57, NULL, 3, 22965, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hm...
233
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
234
TalkEvent (110, 58, 2403, 0, 22966, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You worried about her?
235
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
236
TalkEvent (111, 59, 2403, 0, 22967, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You worried about her?
237
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
238
UnkEvent 26(10, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
239
UnkEvent 27(1, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
240
UnkEvent 59(400, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
241
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
243
UnkEvent 66(23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
244
TalkEvent (23, 60, 2400, 0, 22968, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I am, actually. Would it be all right to leave this for [cdb]the moment and go check on her?
245
UnkEvent 162(10, 110, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
246
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
247
TalkEvent (110, 61, 2400, 0, 22969, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, sure. This pile of stuff isn't going anywhere.
248
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
249
TalkEvent (111, 62, 2400, 0, 22970, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, sure. This pile of stuff isn't going anywhere.
250
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
252
UnkEvent 59(100, 4294967294, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
253
UnkEvent 27(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
254
TalkEvent (23, 63, NULL, 2, 22971, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And besides, Hilda is far more important!
255
UnkEvent 26(2, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
256
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
257
TalkEvent (110, 64, 2402, 0, 22972, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, when you're right, you're right. Let's go.
258
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
259
TalkEvent (111, 65, 2402, 0, 22973, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, when you're right, you're right. Let's go.
260
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (156) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 23 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 2411 0 22910 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
I'm sorry to drag you into this. It's my responsibility, and I should be handling it myself.
IfEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 NULL 3 22911 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
It's all good. You clearly needed the help.
ElseEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2 NULL 3 22912 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
It's all good. You clearly needed the help.
EndIfEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 0 0 22913 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Still, I always figured you'd be better at keeping your equipment in order.
ElseEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 4 0 0 22914 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Still, I always figured you'd be better at keeping your equipment in order.
EndIfEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 23 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 5 2411 3 22915 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
Oh no, I'm honestly terrible at this kind of thing. You should see the state my room is in.
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 23 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
420 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 6 NULL 0 22916 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
The more I try to get organized, the more chaos seems to creep into my... Ahh!
UnkEvent (14) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1130 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 110 3 30 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 0 4 22917 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Marianne! Look out!
ElseEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 0 4 22918 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Marianne! Look out!
EndIfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2411 3 22919 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Ngh... Ow...
ElseEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2411 3 22920 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Ow...
EndIfEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 23 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 11 2401 4 22921 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
Are you all right?! Oh, this is terrible. I never should have dragged you into this...
UnkEvent (26) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2402 0 22922 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
What, me? I'm fine. Let's keep going.
ElseEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 2402 0 22923 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
What, me? I'm fine. Let's keep going.
EndIfEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 14 2411 3 22924 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
I'm serious. You shouldn't have any more to do with me. It won't end well.
UnkEvent (54) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2408 0 22925 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Huh? What're you talking about?
ElseEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 2408 0 22926 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Huh? What are you talking about?
EndIfEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 23 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 30 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 17 0 0 22927 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Marianne, we're supposed to be leaving on our scouting mission soon! What are you doing?
UnkEvent (66) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 3 40 23 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (162) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 23 24 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 18 0 3 22928 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
Sorry! I was trying to organize my squad's provisions, and things just sort of...spun out of control.
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 19 2403 3 22929 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Ugh. You always do this. Would you please just ask me for help instead of trying to do it all yourself?
UnkEvent (54) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 23 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 20 0 0 22930 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
Yes, I'm sorry. Why don't we just head out on that mission? I can finish this later.
UnkEvent (26) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 21 2401 0 22931 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
You know what? Don't worry about it. I can handle a little scouting mission on my own.
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 22 0 3 22932 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
But...
UnkEvent (26) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967292 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 110 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 23 0 0 22933 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
I think cleaning up this mess is more important. You'll help her, right?
UnkEvent (26) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 24 NULL 0 22934 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Marianne really isn't good at this sort of thing.
IfEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2400 0 22935 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You don't say.
ElseEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 2400 0 22936 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You don't say.
EndIfEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 27 2403 0 22937 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Just make sure you stay with her until it's done. Promise me, OK?
UnkEvent (102) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 28 29 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 2400 1 22938 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
For Marianne? Anything.
ElseEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 31 2400 1 22939 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
For Marianne? Anything.
EndIfEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 23 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 32 2409 1 22940 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Good, because I'm dead serious about not leaving her alone with this.
UnkEvent (164) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 33 2412 4 22941 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
I'm so sorry...
UnkEvent (102) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 2400 1 22942 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
For you, Hilda? Anything.
ElseEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 35 2400 1 22943 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
For you, Hilda? Anything.
EndIfEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 23 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 36 2409 1 22944 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Great. I'll make it up to you later, I promise!
EndIfEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 37 2431 0 22945 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Anyway, I've got some scouting to do. Good luck!
LookAtPersonEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 3 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 40 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 110 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 38 2402 0 22946 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
All right, let's get this stuff sorted. Our first job should be organizing everything by type.
ElseEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 110 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 39 2402 0 22947 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
All right, let's get this stuff sorted. Our first job should be organizing everything by type.
EndIfEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 40 2400 0 22948 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
OK...
UnkEvent (6) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 40 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 40 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 41 2401 3 22949 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Whoa, hold on! I thought we were grouping all of the timbers by length.
ElseEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 42 2401 3 22950 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Whoa, hold on! I thought we were grouping all of the timbers by length.
EndIfEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 3 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 43 0 0 22951 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
Yes, I was doing that—but then I noticed some of yours weren't exactly the same, so I divided them up further.
IfEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 44 2403 0 22952 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Look, just try to keep everything simple. Three piles—one for long stuff, one for short stuff, and one for all the medium-ish stuff in between.
ElseEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 45 2403 0 22953 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Look, just try to keep everything simple. Three piles—one for long stuff, one for short stuff, and one for all the medium-ish stuff in between.
EndIfEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 23 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
250 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 46 2400 0 22954 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
I see. In that case, I'll set this right... Ahh!
UnkEvent (14) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1129 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 47 0 4 22955 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You've gotta be kidding me.
ElseEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 48 0 4 22956 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You've gotta be kidding me.
EndIfEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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IfEvent (index: 202)
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TalkEvent (index: 203)
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link Shez volume_up
Ow... Again. Looks like we're back to square one.
ElseEvent (index: 204)
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TalkEvent (index: 205)
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link Shez volume_up
Ow... Again. Looks like we're back to square one.
EndIfEvent (index: 206)
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UnkEvent (26) (index: 207)
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UnkEvent (59) (index: 208)
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UnkEvent (27) (index: 209)
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UnkEvent (31) (index: 210)
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TalkEvent (index: 211)
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link Marianne volume_up
Oh no! I'm so sorry! Please, you should just go and let me handle the rest myself.
UnkEvent (26) (index: 212)
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IfEvent (index: 213)
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TalkEvent (index: 214)
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No can do—I promised Hilda I'd stay here until the job was done.
ElseEvent (index: 215)
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TalkEvent (index: 216)
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No can do—I promised Hilda I'd stay here until the job was done.
EndIfEvent (index: 217)
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IfEvent (index: 218)
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TalkEvent (index: 220)
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link Shez volume_up
Speaking of which, where is she?
ElseEvent (index: 221)
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PanCameraEvent (index: 222)
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UnkEvent (59) (index: 223)
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UnkEvent (59) (index: 224)
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TalkEvent (index: 225)
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link Shez volume_up
Speaking of which, where is she?
EndIfEvent (index: 226)
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UnkEvent (26) (index: 227)
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TalkEvent (index: 230)
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link Marianne volume_up
Yes, it has been a while, hasn't it?
UnkEvent (54) (index: 231)
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TalkEvent (index: 232)
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Hm...
IfEvent (index: 233)
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TalkEvent (index: 234)
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You worried about her?
ElseEvent (index: 235)
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TalkEvent (index: 236)
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You worried about her?
EndIfEvent (index: 237)
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UnkEvent (26) (index: 238)
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UnkEvent (27) (index: 239)
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UnkEvent (59) (index: 240)
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UnkEvent (135) (index: 241)
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UnkEvent (66) (index: 243)
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TalkEvent (index: 244)
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I am, actually. Would it be all right to leave this for the moment and go check on her?
UnkEvent (162) (index: 245)
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IfEvent (index: 246)
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TalkEvent (index: 247)
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link Shez volume_up
Yeah, sure. This pile of stuff isn't going anywhere.
ElseEvent (index: 248)
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TalkEvent (index: 249)
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link Shez volume_up
Yeah, sure. This pile of stuff isn't going anywhere.
EndIfEvent (index: 250)
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PanCameraEvent (index: 251)
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UnkEvent (59) (index: 252)
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UnkEvent (27) (index: 253)
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TalkEvent (index: 254)
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link Marianne volume_up
And besides, Hilda is far more important!
UnkEvent (26) (index: 255)
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IfEvent (index: 256)
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TalkEvent (index: 257)
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Hey, when you're right, you're right. Let's go.
ElseEvent (index: 258)
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TalkEvent (index: 259)
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link Shez volume_up
Hey, when you're right, you're right. Let's go.
EndIfEvent (index: 260)
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