1. Grr, we lost him! Split up and search, boys! Don't let him get away!
  2. Ugh. They really are a persistent pack of scoundrels.
  3. Ah!
  4. Argh! Someone shot me!
  5. Yuri! Over here!
  6. I think we're good. They won't chase us this far.
  7. Looks like I was just in time. Are you hurt?
  8. So long as my face is fine, the rest of me doesn't [cdb]matter—that's the real moneymaker, you know. And I appreciate the save, by the way.
  9. You never change. Anyway, care to tell me why those [cdb]thugs were after you?
  10. Oh, just a little disagreement among businessmen. Happens all the time.
  11. This is exactly why I said you had to find a different [cdb]way to make money!
  12. If you're going to lecture me, I'd prefer the arrow [cdb]you gave my friend back there. Also, if you disagree [cdb]with my methods, why save me in the first place?
  13. You could have left me to reap the consequences of [cdb]my actions and had one less villain in the world.
  14. I'm not lecturing you because I think you're a villain.
  15. I've no right to call you evil anyway.
  16. I just don't want to see you endanger yourself.
  17. Sometimes the only way to get anything done is by [cdb]putting yourself in harm's way.
  18. You should know. Or I suppose you wouldn't, what [cdb]with your being an upstanding knight and all now.
  19. You should know. Or I suppose you've forgotten what [cdb]it's like to wallow in the mud with the rest of us.
  20. Trust me, I know. I can't forget the past no matter [cdb]how hard I try.
  21. But I still think what you're doing is wrong.
  22. Not only are you hurting other people, [cdb]you're disregarding your own well-being.
  23. I chose this life of my own accord, [cdb]and I take pride in what I do.
  24. If I get hurt in the process, that's just part of the deal.
  25. And if I'm caught and the townspeople hurl [cdb]stones and fruit as I march to my execution, I'll still die with a smile on my face because—
  26. OK, enough! This is the reason why I can't keep [cdb]letting you do this!
  27. ...
  28. You want to protect the people important to [cdb]you, right? Well, I want to make sure you don't end [cdb]up dead and covered in rotting fruit!
  29. So if you still insist on being a reckless fool, I'm going to protect you anyway!
  30. Even though it means siding with a filthy villain?
  31. I'm not about to help you commit crimes— [cdb]and if it looks like you're going to hurt someone, I'll do everything in my power to stop you.
  32. I just... I just want to save my friend, OK?
  33. I truly don't get you sometimes. Also can't believe I'm going to fall for a cornball line like that.
  34. Did you say something, Yuri?
  35. Nothing. Forget it.
InitEvent (index: 0)
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89 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 14 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
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7 90 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 14 100 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 5)
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BlackScreenEvent (index: 6)
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TalkEvent (index: 7)
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UnkEvent (166) (index: 8)
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100 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
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PlaySoundEffectEvent (index: 10)
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1143 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 11)
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TalkEvent (index: 12)
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TalkEvent (index: 13)
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TalkEvent (index: 14)
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PlaySoundEffectEvent (index: 15)
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DelayEvent (index: 16)
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60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (16) (index: 17)
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UnkEvent (7) (index: 18)
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BlackScreenEvent (index: 19)
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EnterSceneEvent (index: 20)
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7 14 100 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (166) (index: 21)
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UnkEvent (26) (index: 22)
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UnkEvent (59) (index: 23)
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UnkEvent (31) (index: 24)
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DelayEvent (index: 25)
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UnkEvent (15) (index: 26)
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RotateEvent (index: 27)
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UnkEvent (135) (index: 28)
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LookEvent (index: 29)
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UnkEvent (102) (index: 30)
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TalkEvent (index: 31)
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LookEvent (index: 32)
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RotateEvent (index: 33)
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SetAnimationEvent (index: 34)
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UnkEvent (135) (index: 35)
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LookEvent (index: 36)
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TalkEvent (index: 37)
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UnkEvent (26) (index: 38)
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UnkEvent (31) (index: 39)
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UnkEvent (166) (index: 40)
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TalkEvent (index: 41)
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UnkEvent (26) (index: 42)
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UnkEvent (15) (index: 43)
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80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
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UnkEvent (26) (index: 45)
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UnkEvent (59) (index: 46)
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UnkEvent (31) (index: 47)
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UnkEvent (31) (index: 48)
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UnkEvent (31) (index: 49)
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TalkEvent (index: 50)
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UnkEvent (26) (index: 51)
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UnkEvent (59) (index: 52)
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UnkEvent (31) (index: 53)
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TalkEvent (index: 54)
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UnkEvent (26) (index: 55)
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TalkEvent (index: 56)
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UnkEvent (26) (index: 57)
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TalkEvent (index: 58)
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UnkEvent (26) (index: 59)
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UnkEvent (59) (index: 60)
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UnkEvent (31) (index: 61)
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TalkEvent (index: 62)
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TalkEvent (index: 63)
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TalkEvent (index: 64)
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UnkEvent (54) (index: 65)
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UnkEvent (59) (index: 66)
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UnkEvent (31) (index: 67)
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UnkEvent (31) (index: 68)
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UnkEvent (59) (index: 69)
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TalkEvent (index: 70)
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IfEvent (index: 71)
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TalkEvent (index: 72)
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ElseEvent (index: 73)
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TalkEvent (index: 74)
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EndIfEvent (index: 75)
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PanCameraEvent (index: 76)
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4 14 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 77)
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TalkEvent (index: 78)
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TalkEvent (index: 79)
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UnkEvent (54) (index: 80)
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UnkEvent (59) (index: 81)
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UnkEvent (31) (index: 82)
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UnkEvent (31) (index: 83)
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TalkEvent (index: 84)
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14 21 NULL 2 17178 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 85)
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17 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 86)
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UnkEvent (31) (index: 87)
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UnkEvent (31) (index: 88)
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UnkEvent (31) (index: 89)
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2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
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100 22 0 0 17179 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
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100 23 NULL 2 17180 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 92)
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UnkEvent (59) (index: 93)
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UnkEvent (31) (index: 94)
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TalkEvent (index: 95)
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TalkEvent (index: 96)
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UnkEvent (26) (index: 97)
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TalkEvent (index: 98)
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PanCameraEvent (index: 99)
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UnkEvent (59) (index: 100)
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500 4294967289 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 101)
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TalkEvent (index: 102)
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TalkEvent (index: 103)
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UnkEvent (26) (index: 104)
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1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
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UnkEvent (26) (index: 106)
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TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 30 2401 2 17187 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 108)
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16 14 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (26) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 111)
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500 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 112)
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UnkEvent (31) (index: 113)
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1 500 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 114)
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TalkEvent (index: 115)
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100 32 2411 4 17189 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 14 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 33 0 4 17190 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 5 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 34 2401 1 17191 1 0 0 0 0 0 0 0 0 0
0
InitEvent (89, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (100, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 14, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
TalkEvent (707, 0, NULL, 0, 17157, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Grr, we lost him! Split up and search, boys! Don't let him get away!
8
UnkEvent 166(100, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (100, 1, NULL, 3, 17158, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ugh. They really are a persistent pack of scoundrels.
10
PlaySoundEffectEvent (1143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (100, 2, NULL, 4, 17159, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ah!
13
TalkEvent (707, 3, 0, 0, 17160, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Argh! Someone shot me!
14
TalkEvent (14, 4, NULL, 2, 17161, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yuri! Over here!
15
PlaySoundEffectEvent (1128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 16(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
EnterSceneEvent (7, 14, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
21
UnkEvent 166(14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 26(2, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 59(500, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 15(121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 135(25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 102(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (14, 5, NULL, 0, 17162, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I think we're good. They won't chase us this far.
35
UnkEvent 135(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (14, 6, NULL, 1, 17163, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Looks like I was just in time. Are you hurt?
38
UnkEvent 26(15, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 166(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (100, 7, 2400, 1, 17164, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So long as my face is fine, the rest of me doesn't [cdb]matter—that's the real moneymaker, you know. And I appreciate the save, by the way.
42
UnkEvent 26(4, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 15(80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (14, 8, 2411, 3, 17165, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You never change. Anyway, care to tell me why those [cdb]thugs were after you?
45
UnkEvent 26(17, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 59(500, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 31(3, 500, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 31(1, 500, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (100, 9, 2401, 0, 17166, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, just a little disagreement among businessmen. Happens all the time.
51
UnkEvent 26(18, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(500, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (14, 10, 0, 2, 17167, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This is exactly why I said you had to find a different [cdb]way to make money!
55
UnkEvent 26(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (100, 11, 0, 3, 17168, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If you're going to lecture me, I'd prefer the arrow [cdb]you gave my friend back there. Also, if you disagree [cdb]with my methods, why save me in the first place?
57
UnkEvent 26(15, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (100, 12, 2403, 1, 17169, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You could have left me to reap the consequences of [cdb]my actions and had one less villain in the world.
59
UnkEvent 26(18, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 59(500, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (14, 13, 2401, 2, 17170, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm not lecturing you because I think you're a villain.
63
TalkEvent (14, 14, NULL, 3, 17171, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I've no right to call you evil anyway.
64
TalkEvent (14, 15, 2403, 2, 17172, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I just don't want to see you endanger yourself.
65
UnkEvent 54(14, 100, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(400, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 31(3, 400, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(400, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (100, 16, 0, 2, 17173, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sometimes the only way to get anything done is by [cdb]putting yourself in harm's way.
71
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
72
TalkEvent (100, 17, 2410, 2, 17174, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You should know. Or I suppose you wouldn't, what [cdb]with your being an upstanding knight and all now.
73
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (100, 18, 2410, 2, 17175, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You should know. Or I suppose you've forgotten what [cdb]it's like to wallow in the mud with the rest of us.
75
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 31(2, 500, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (14, 19, 2020, 3, 17176, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Trust me, I know. I can't forget the past no matter [cdb]how hard I try.
79
TalkEvent (14, 20, 2022, 2, 17177, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But I still think what you're doing is wrong.
80
UnkEvent 54(100, 14, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(500, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 31(3, 500, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (14, 21, NULL, 2, 17178, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Not only are you hurting other people, [cdb]you're disregarding your own well-being.
85
UnkEvent 26(17, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 59(500, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 31(3, 500, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 31(1, 500, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (100, 22, 0, 0, 17179, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I chose this life of my own accord, [cdb]and I take pride in what I do.
91
TalkEvent (100, 23, NULL, 2, 17180, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If I get hurt in the process, that's just part of the deal.
92
UnkEvent 26(2, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 59(400, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
TalkEvent (100, 24, 2409, 1, 17181, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And if I'm caught and the townspeople hurl [cdb]stones and fruit as I march to my execution, I'll still die with a smile on my face because—
96
TalkEvent (14, 25, 2410, 2, 17182, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # OK, enough! This is the reason why I can't keep [cdb]letting you do this!
97
UnkEvent 26(15, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
TalkEvent (100, 26, 0, 4, 17183, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
100
UnkEvent 59(500, 4294967289, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 27(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (14, 27, 0, 2, 17184, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You want to protect the people important to [cdb]you, right? Well, I want to make sure you don't end [cdb]up dead and covered in rotting fruit!
103
TalkEvent (14, 28, NULL, 2, 17185, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So if you still insist on being a reckless fool, I'm going to protect you anyway!
104
UnkEvent 26(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (100, 29, 0, 4, 17186, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Even though it means siding with a filthy villain?
106
UnkEvent 26(3, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (14, 30, 2401, 2, 17187, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm not about to help you commit crimes— [cdb]and if it looks like you're going to hurt someone, I'll do everything in my power to stop you.
108
UnkEvent 26(16, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
TalkEvent (14, 31, 2403, 1, 17188, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I just... I just want to save my friend, OK?
110
UnkEvent 26(17, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 59(500, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 31(3, 500, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 31(1, 500, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (100, 32, 2411, 4, 17189, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I truly don't get you sometimes. Also can't believe I'm going to fall for a cornball line like that.
116
UnkEvent 26(18, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 59(500, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
TalkEvent (14, 33, 0, 4, 17190, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Did you say something, Yuri?
121
UnkEvent 59(500, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 27(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
TalkEvent (100, 34, 2401, 1, 17191, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Nothing. Forget it.
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
707 0 NULL 0 17157 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
Grr, we lost him! Split up and search, boys! Don't let him get away!
UnkEvent (166) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 1 NULL 3 17158 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
Ugh. They really are a persistent pack of scoundrels.
PlaySoundEffectEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1143 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 2 NULL 4 17159 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
Ah!
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
707 3 0 0 17160 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
Argh! Someone shot me!
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 4 NULL 2 17161 1 0 0 0 0 0 0 0 0 0
link Ashe volume_up
Yuri! Over here!
PlaySoundEffectEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1128 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (16) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
121 0 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 1 55 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 5 NULL 0 17162 1 0 0 0 0 0 0 0 0 0
link Ashe volume_up
I think we're good. They won't chase us this far.
LookEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 0 30 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 6 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 6 NULL 1 17163 1 0 0 0 0 0 0 0 0 0
link Ashe volume_up
Looks like I was just in time. Are you hurt?
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 7 2400 1 17164 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
So long as my face is fine, the rest of me doesn't matter—that's the real moneymaker, you know. And I appreciate the save, by the way.
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 14 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 8 2411 3 17165 1 0 0 0 0 0 0 0 0 0
link Ashe volume_up
You never change. Anyway, care to tell me why those thugs were after you?
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 9 2401 0 17166 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
Oh, just a little disagreement among businessmen. Happens all the time.
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 14 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 10 0 2 17167 1 0 0 0 0 0 0 0 0 0
link Ashe volume_up
This is exactly why I said you had to find a different way to make money!
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 11 0 3 17168 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
If you're going to lecture me, I'd prefer the arrow you gave my friend back there. Also, if you disagree with my methods, why save me in the first place?
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 12 2403 1 17169 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
You could have left me to reap the consequences of my actions and had one less villain in the world.
UnkEvent (26) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 14 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 13 2401 2 17170 1 0 0 0 0 0 0 0 0 0
link Ashe volume_up
I'm not lecturing you because I think you're a villain.
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 14 NULL 3 17171 1 0 0 0 0 0 0 0 0 0
link Ashe volume_up
I've no right to call you evil anyway.
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 15 2403 2 17172 1 0 0 0 0 0 0 0 0 0
link Ashe volume_up
I just don't want to see you endanger yourself.
UnkEvent (54) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 100 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 16 0 2 17173 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
Sometimes the only way to get anything done is by putting yourself in harm's way.
IfEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 17 2410 2 17174 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
You should know. Or I suppose you wouldn't, what with your being an upstanding knight and all now.
ElseEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 18 2410 2 17175 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
You should know. Or I suppose you've forgotten what it's like to wallow in the mud with the rest of us.
EndIfEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 14 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 19 2020 3 17176 1 0 0 0 0 0 0 0 0 0
link Ashe volume_up
Trust me, I know. I can't forget the past no matter how hard I try.
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 20 2022 2 17177 1 0 0 0 0 0 0 0 0 0
link Ashe volume_up
But I still think what you're doing is wrong.
UnkEvent (54) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 14 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 21 NULL 2 17178 1 0 0 0 0 0 0 0 0 0
link Ashe volume_up
Not only are you hurting other people, you're disregarding your own well-being.
UnkEvent (26) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 22 0 0 17179 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
I chose this life of my own accord, and I take pride in what I do.
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 23 NULL 2 17180 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
If I get hurt in the process, that's just part of the deal.
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 24 2409 1 17181 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
And if I'm caught and the townspeople hurl stones and fruit as I march to my execution, I'll still die with a smile on my face because—
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 25 2410 2 17182 1 0 0 0 0 0 0 0 0 0
link Ashe volume_up
OK, enough! This is the reason why I can't keep letting you do this!
UnkEvent (26) (index: 97)
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...
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You want to protect the people important to you, right? Well, I want to make sure you don't end up dead and covered in rotting fruit!
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So if you still insist on being a reckless fool, I'm going to protect you anyway!
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Even though it means siding with a filthy villain?
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I'm not about to help you commit crimes— and if it looks like you're going to hurt someone, I'll do everything in my power to stop you.
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I just... I just want to save my friend, OK?
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I truly don't get you sometimes. Also can't believe I'm going to fall for a cornball line like that.
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Did you say something, Yuri?
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Nothing. Forget it.