1. Linhardt! Come on, this is no time to be snoozing!
  2. Really, Caspar? It's not even midday yet.
  3. Uh, we're well into midday, Linhardt.
  4. Yes, but the warm rays of the sun and gentle cooling [cdb]breeze have utterly enraptured me. So on that note, [cdb]it's back to sleep.
  5. I'm gonna rip that blanket right off you! Now get up, [cdb]because I found something amazing!
  6. How many times in my life have I heard that from [cdb]you only to find the truth considerably less engaging?
  7. OK, first of all, not true, and second of all, this is way [cdb]more amazing than all those other times.
  8. Mmm, I wonder. But very well. Astound me.
  9. Look! Someone took down that gigantic bear!
  10. I'd rather not look, thank you. I've little interest in [cdb]witnessing blood and gore so early in the day.
  11. Oh, but it's already been cleaned and everything.
  12. Which means some open wounds will still be present, [cdb]plus whatever blood was slopped about in the process.
  13. Fine, then don't look at that part—just look at that [cdb]terrifying face! I'd give anything to take out a [cdb]monster like this.
  14. Then you should form a hunting party, set up traps, [cdb]and proceed with your life's work.
  15. No, I don't wanna hunt it—I wanna take it down! Bare-handed bear handling, you know?
  16. I understand your fixation, but in all of Fódlan...
  17. Only my father could pull it off? Is that what you're [cdb]gonna say? Hey, I'm not gonna be content being in [cdb]his shadow forever!
  18. Rousing words, yet I seem to remember Count Bergliez was still in the academy when he brought [cdb]down a bear and emerged unscathed.
  19. You're already older than he was then.
  20. Don't care! It's not too late! I'm gonna beat a bear, [cdb]then I'm gonna get armor made that's just like my [cdb]old man's!
  21. You said the same when we were young, then decided [cdb]to drag me along for the ride.
  22. You took me through hill and dale in search of one, [cdb]which made an absolute mess of my clothes and hair.
  23. And I had to treat your wounds every time you hurt [cdb]yourself. Though I did become quite adept at healing [cdb]magic as a result.
  24. So win-win, right? Plus, you helped me, which I very [cdb]much appreciate.
  25. I suppose we'll call it a good thing and leave it at that. But perhaps a moratorium should be declared on [cdb]such behavior for the time being.
  26. Yes, I think that would be best.
  27. A more...uh...tor... Sorry, what now?
  28. Our focus should be on our enemies, not a bear.
  29. For this reason, I think it's best for you to put your [cdb]dream on hold until the war is over.
  30. When peace reigns anew and we live in a world far [cdb]better suited for free napping, I hope you can see [cdb]your dream realized.
  31. Yeah, I guess that makes sense.
  32. Oh, and when that day does come, I will be happy to [cdb]accompany you again. But for now, let's just focus on [cdb]what is in front of us.
  33. Put the bear brawl on hold, got it.
  34. And hey, once I survive this war and get stronger, [cdb]that bear'll be a pushover!
  35. That's not... Actually, yes. I suppose the possibility of [cdb]that isn't zero.
  36. Let's survive this war so all of our wildest bear dreams [cdb]can come true one day.
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0
InitEvent (71, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (7, 8, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 7, 8, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
TalkEvent (8, 0, 0, 0, 12439, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Linhardt! Come on, this is no time to be snoozing!
8
TalkEvent (7, 1, 2319, 3, 12440, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Really, Caspar? It's not even midday yet.
9
TalkEvent (8, 2, 2411, 3, 12441, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Uh, we're well into midday, Linhardt.
10
TalkEvent (7, 3, 0, 1, 12442, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, but the warm rays of the sun and gentle cooling [cdb]breeze have utterly enraptured me. So on that note, [cdb]it's back to sleep.
11
TalkEvent (8, 4, 2410, 2, 12443, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm gonna rip that blanket right off you! Now get up, [cdb]because I found something amazing!
12
TalkEvent (7, 5, 0, 3, 12444, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # How many times in my life have I heard that from [cdb]you only to find the truth considerably less engaging?
13
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (8, 6, 0, 0, 12445, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # OK, first of all, not true, and second of all, this is way [cdb]more amazing than all those other times.
16
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (7, 7, 2411, 0, 12446, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Mmm, I wonder. But very well. Astound me.
19
UnkEvent 6(0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
LeaveSceneEvent (0, 7, 8, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
21
UnkEvent 167(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
MovePersonToPlaceEvent (7, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
EnterSceneEvent (0, 7, 8, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
26
UnkEvent 64(7, 4294967246, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 166(8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 166(7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 66(7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 66(8, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 102(7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 26(2, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 7(0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 31(1, 900, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (8, 8, 2409, 1, 12447, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Look! Someone took down that gigantic bear!
40
UnkEvent 66(7, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (7, 9, 0, 3, 12448, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'd rather not look, thank you. I've little interest in [cdb]witnessing blood and gore so early in the day.
42
TalkEvent (8, 10, 2401, 0, 12449, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, but it's already been cleaned and everything.
43
UnkEvent 66(7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (7, 11, 2411, 3, 12450, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Which means some open wounds will still be present, [cdb]plus whatever blood was slopped about in the process.
45
UnkEvent 66(8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (8, 12, 2402, 0, 12451, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Fine, then don't look at that part—just look at that [cdb]terrifying face! I'd give anything to take out a [cdb]monster like this.
51
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 31(1, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 31(1, 800, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (7, 13, NULL, 3, 12452, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then you should form a hunting party, set up traps, [cdb]and proceed with your life's work.
61
TalkEvent (8, 14, 2410, 0, 12453, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No, I don't wanna hunt it—I wanna take it down! Bare-handed bear handling, you know?
62
UnkEvent 26(10, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (7, 15, 2403, 0, 12454, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I understand your fixation, but in all of Fódlan...
65
UnkEvent 135(170, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (8, 16, 0, 0, 12455, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Only my father could pull it off? Is that what you're [cdb]gonna say? Hey, I'm not gonna be content being in [cdb]his shadow forever!
69
TalkEvent (7, 17, 2401, 0, 12456, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Rousing words, yet I seem to remember Count Bergliez was still in the academy when he brought [cdb]down a bear and emerged unscathed.
70
TalkEvent (7, 18, NULL, 0, 12457, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You're already older than he was then.
72
TalkEvent (8, 19, 2402, 0, 12458, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Don't care! It's not too late! I'm gonna beat a bear, [cdb]then I'm gonna get armor made that's just like my [cdb]old man's!
74
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 59(100, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 27(2, 700, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (7, 20, 2411, 3, 12459, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You said the same when we were young, then decided [cdb]to drag me along for the ride.
78
TalkEvent (7, 21, NULL, 3, 12460, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You took me through hill and dale in search of one, [cdb]which made an absolute mess of my clothes and hair.
80
UnkEvent 27(2, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(100, 0, 4294967271, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(400, 0, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (7, 22, 2408, 3, 12461, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And I had to treat your wounds every time you hurt [cdb]yourself. Though I did become quite adept at healing [cdb]magic as a result.
84
UnkEvent 26(9, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (8, 23, 2409, 1, 12462, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So win-win, right? Plus, you helped me, which I very [cdb]much appreciate.
87
UnkEvent 54(8, 7, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 31(4, 100, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (7, 24, 0, 0, 12463, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I suppose we'll call it a good thing and leave it at that. But perhaps a moratorium should be declared on [cdb]such behavior for the time being.
94
TalkEvent (7, 25, NULL, 0, 12464, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, I think that would be best.
95
UnkEvent 26(9, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (8, 26, 2408, 0, 12465, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A more...uh...tor... Sorry, what now?
97
UnkEvent 26(10, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
TalkEvent (7, 27, 2403, 0, 12466, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Our focus should be on our enemies, not a bear.
99
TalkEvent (7, 28, NULL, 0, 12467, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # For this reason, I think it's best for you to put your [cdb]dream on hold until the war is over.
100
TalkEvent (7, 29, 2400, 1, 12468, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # When peace reigns anew and we live in a world far [cdb]better suited for free napping, I hope you can see [cdb]your dream realized.
101
UnkEvent 26(1, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 31(3, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
TalkEvent (8, 30, 0, 0, 12469, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, I guess that makes sense.
105
TalkEvent (7, 31, 2400, 1, 12470, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, and when that day does come, I will be happy to [cdb]accompany you again. But for now, let's just focus on [cdb]what is in front of us.
106
TalkEvent (8, 32, 2409, 1, 12471, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Put the bear brawl on hold, got it.
107
UnkEvent 26(6, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 59(400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 102(7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (8, 33, 2402, 1, 12472, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And hey, once I survive this war and get stronger, [cdb]that bear'll be a pushover!
112
UnkEvent 26(7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 59(400, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
TalkEvent (7, 34, 0, 3, 12473, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's not... Actually, yes. I suppose the possibility of [cdb]that isn't zero.
118
UnkEvent 26(10, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
TalkEvent (7, 35, 2402, 1, 12474, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Let's survive this war so all of our wildest bear dreams [cdb]can come true one day.
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 0 0 12439 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
Linhardt! Come on, this is no time to be snoozing!
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 1 2319 3 12440 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Really, Caspar? It's not even midday yet.
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 2411 3 12441 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
Uh, we're well into midday, Linhardt.
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 0 1 12442 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Yes, but the warm rays of the sun and gentle cooling breeze have utterly enraptured me. So on that note, it's back to sleep.
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4 2410 2 12443 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
I'm gonna rip that blanket right off you! Now get up, because I found something amazing!
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 5 0 3 12444 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
How many times in my life have I heard that from you only to find the truth considerably less engaging?
UnkEvent (135) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 6 0 0 12445 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
OK, first of all, not true, and second of all, this is way more amazing than all those other times.
UnkEvent (135) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 7 2411 0 12446 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Mmm, I wonder. But very well. Astound me.
UnkEvent (6) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FadeToBlackEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
79 0 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4294967246 0 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 900 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 8 2409 1 12447 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
Look! Someone took down that gigantic bear!
LookEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 9 0 3 12448 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
I'd rather not look, thank you. I've little interest in witnessing blood and gore so early in the day.
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 10 2401 0 12449 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
Oh, but it's already been cleaned and everything.
UnkEvent (66) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 11 2411 3 12450 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Which means some open wounds will still be present, plus whatever blood was slopped about in the process.
UnkEvent (66) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 12 2402 0 12451 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
Fine, then don't look at that part—just look at that terrifying face! I'd give anything to take out a monster like this.
LookEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 8 3 30 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 8 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 13 NULL 3 12452 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Then you should form a hunting party, set up traps, and proceed with your life's work.
LookAtPersonEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 7 3 30 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 8 4 2 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 14 2410 0 12453 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
No, I don't wanna hunt it—I wanna take it down! Bare-handed bear handling, you know?
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 7 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 7 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 15 2403 0 12454 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
I understand your fixation, but in all of Fódlan...
UnkEvent (135) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 16 0 0 12455 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
Only my father could pull it off? Is that what you're gonna say? Hey, I'm not gonna be content being in his shadow forever!
PanCameraEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 17 2401 0 12456 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Rousing words, yet I seem to remember Count Bergliez was still in the academy when he brought down a bear and emerged unscathed.
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 18 NULL 0 12457 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
You're already older than he was then.
PanCameraEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 8 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 19 2402 0 12458 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
Don't care! It's not too late! I'm gonna beat a bear, then I'm gonna get armor made that's just like my old man's!
PanCameraEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 7 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 700 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 20 2411 3 12459 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
You said the same when we were young, then decided to drag me along for the ride.
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 21 NULL 3 12460 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
You took me through hill and dale in search of one, which made an absolute mess of my clothes and hair.
PanCameraEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 7 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967271 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 19 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 22 2408 3 12461 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
And I had to treat your wounds every time you hurt yourself. Though I did become quite adept at healing magic as a result.
UnkEvent (26) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 23 2409 1 12462 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
So win-win, right? Plus, you helped me, which I very much appreciate.
UnkEvent (54) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 7 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 24 0 0 12463 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
I suppose we'll call it a good thing and leave it at that. But perhaps a moratorium should be declared on such behavior for the time being.
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 25 NULL 0 12464 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Yes, I think that would be best.
UnkEvent (26) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 8 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 26 2408 0 12465 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
A more...uh...tor... Sorry, what now?
UnkEvent (26) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 27 2403 0 12466 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Our focus should be on our enemies, not a bear.
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 28 NULL 0 12467 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
For this reason, I think it's best for you to put your dream on hold until the war is over.
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 29 2400 1 12468 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
When peace reigns anew and we live in a world far better suited for free napping, I hope you can see your dream realized.
UnkEvent (26) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 30 0 0 12469 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
Yeah, I guess that makes sense.
TalkEvent (index: 105)
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Oh, and when that day does come, I will be happy to accompany you again. But for now, let's just focus on what is in front of us.
TalkEvent (index: 106)
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Put the bear brawl on hold, got it.
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And hey, once I survive this war and get stronger, that bear'll be a pushover!
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That's not... Actually, yes. I suppose the possibility of that isn't zero.
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Let's survive this war so all of our wildest bear dreams can come true one day.