1. I can't believe Caspar foisted this on me.
  2. I'm happy to have received a gift, of course, but what [cdb]am I supposed to do with it?
  3. I don't even think Leonie would have a use for it, [cdb]but I suppose it couldn't hurt to ask.
  4. Hello, Leonie. Are you meeting someone?
  5. I'm meeting you—per your request? Please don't tell [cdb]me you forgot.
  6. Ah, that's right! I have something to show you.
  7. Wait, did you actually forget?
  8. Oh, who can say? More importantly, take a look [cdb]at this.
  9. I don't need it and was going to throw it out, but then I thought perhaps you might have a use for it.
  10. Throw it out? What a waste! I'll definitely take it.
  11. Truly? I suspected you might say that, but still...
  12. You gotta use things that are usable, after all.
  13. Despite the fact that it's been written on so much that [cdb]it now has utterly fulfilled the destiny of all paper?
  14. Eh, there's still plenty of white space. And even if it [cdb]was packed to the gills, it'd still make good kindling.
  15. In any case, if you don't need it, I'm happy to take it [cdb]off your hands. Deal? Deal!
  16. All yours.
  17. OK, now I gotta give you something in return. Lemme see what I've got here...
  18. Welp, looks like all I have is this dealie I picked up in [cdb]the woods a couple days back.
  19. Thought it might make a good arrowhead, but it's too [cdb]hard for me to flintknap properly.
  20. That— That's a piece of an ancient relic!
  21. How did you even find such a thing?!
  22. Yes, well, I will gladly take it. Incidentally, would you [cdb]mind telling me where you picked it up?
  23. Wow, you really want this, huh?
  24. I do indeed, Leonie. Why, this is a discovery worthy [cdb]of canceling my afternoon nap!
  25. Somehow I doubt that's gonna happen, but... Well, I'm happy if you're happy.
  26. And you have done me a service as well by taking [cdb]an unneeded item off my hands.
  27. It's funny how stuff like this works out.
  28. One person's trash really is another person's treasure.
  29. That is because you and I are what I would call a [cdb]special pair.
  30. Care to explain that?
  31. One might say the things that matter to us are [cdb]completely opposed.
  32. Even among all of our comrades, you'll not find a pair [cdb]more... Well, except for... Oh, and then there's...
  33. You know what? We aren't so special after all.
  34. You are a very strange man, Linhardt.
  35. But special or not, our relationship is perfect for [cdb]disposing of unwanted items, so let's keep it up!
  36. Sure thing, buddy. Not that I have any idea what [cdb]you're asking me for at this point...
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 25 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 8 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (171) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 2405 3 16315 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 1 2405 3 16316 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 2407 0 16317 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
FadeToBlackEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
76 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 25 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (171) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 2431 0 16318 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 4 2401 3 16319 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 5 2400 4 16320 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 6 2411 3 16321 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 7 2403 0 16322 1 0 0 0 0 0 0 0 0 0
ShowFloatingImageEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 8 NULL 0 16323 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 9 2412 4 16324 1 0 0 0 0 0 0 0 0 0
HideFloatingImageEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 10 NULL 0 16325 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 11 2400 0 16326 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 12 2403 0 16327 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 13 NULL 0 16328 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 14 2458 1 16329 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 15 2400 0 16330 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 16 2460 0 16331 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 17 2403 3 16332 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 18 NULL 3 16333 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 7 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 19 NULL 4 16334 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 20 NULL 1 16335 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 21 NULL 1 16336 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 22 2405 3 16337 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 23 2400 1 16338 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 24 2407 1 16339 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 25 0 1 16340 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 26 2458 1 16341 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 27 2460 1 16342 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 28 2403 0 16343 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 29 NULL 3 16344 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 30 2400 0 16345 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 31 2405 0 16346 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 32 2407 0 16347 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 33 2401 1 16348 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 34 2400 1 16349 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 35 2402 1 16350 1 0 0 0 0 0 0 0 0 0
0
InitEvent (74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (7, 25, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
UnkEvent 78(8, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
4
CheckRecruitmentEvent (0, 1, 8, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
EnterSceneEvent (0, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 26(6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
12
TalkEvent (7, 0, 2405, 3, 16315, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I can't believe Caspar foisted this on me.
13
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (7, 1, 2405, 3, 16316, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm happy to have received a gift, of course, but what [cdb]am I supposed to do with it?
15
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (7, 2, 2407, 0, 16317, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I don't even think Leonie would have a use for it, [cdb]but I suppose it couldn't hurt to ask.
17
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
LeaveSceneEvent (0, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
20
EnterSceneEvent (0, 25, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
21
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 26(9, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (7, 3, 2431, 0, 16318, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hello, Leonie. Are you meeting someone?
25
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (25, 4, 2401, 3, 16319, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm meeting you—per your request? Please don't tell [cdb]me you forgot.
27
TalkEvent (7, 5, 2400, 4, 16320, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ah, that's right! I have something to show you.
28
TalkEvent (25, 6, 2411, 3, 16321, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait, did you actually forget?
29
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (7, 7, 2403, 0, 16322, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, who can say? More importantly, take a look [cdb]at this.
31
ShowFloatingImageEvent (29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (7, 8, NULL, 0, 16323, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I don't need it and was going to throw it out, but then I thought perhaps you might have a use for it.
33
TalkEvent (25, 9, 2412, 4, 16324, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Throw it out? What a waste! I'll definitely take it.
34
HideFloatingImageEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (7, 10, NULL, 0, 16325, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Truly? I suspected you might say that, but still...
36
TalkEvent (25, 11, 2400, 0, 16326, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You gotta use things that are usable, after all.
37
TalkEvent (7, 12, 2403, 0, 16327, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Despite the fact that it's been written on so much that [cdb]it now has utterly fulfilled the destiny of all paper?
38
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (25, 13, NULL, 0, 16328, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Eh, there's still plenty of white space. And even if it [cdb]was packed to the gills, it'd still make good kindling.
40
TalkEvent (25, 14, 2458, 1, 16329, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In any case, if you don't need it, I'm happy to take it [cdb]off your hands. Deal? Deal!
41
TalkEvent (7, 15, 2400, 0, 16330, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # All yours.
42
UnkEvent 26(10, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (25, 16, 2460, 0, 16331, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # OK, now I gotta give you something in return. Lemme see what I've got here...
44
TalkEvent (25, 17, 2403, 3, 16332, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Welp, looks like all I have is this dealie I picked up in [cdb]the woods a couple days back.
45
TalkEvent (25, 18, NULL, 3, 16333, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Thought it might make a good arrowhead, but it's too [cdb]hard for me to flintknap properly.
46
UnkEvent 26(15, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (7, 19, NULL, 4, 16334, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That— That's a piece of an ancient relic!
50
TalkEvent (7, 20, NULL, 1, 16335, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # How did you even find such a thing?!
51
TalkEvent (7, 21, NULL, 1, 16336, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, well, I will gladly take it. Incidentally, would you [cdb]mind telling me where you picked it up?
52
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (25, 22, 2405, 3, 16337, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wow, you really want this, huh?
54
TalkEvent (7, 23, 2400, 1, 16338, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I do indeed, Leonie. Why, this is a discovery worthy [cdb]of canceling my afternoon nap!
55
TalkEvent (25, 24, 2407, 1, 16339, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Somehow I doubt that's gonna happen, but... Well, I'm happy if you're happy.
56
TalkEvent (7, 25, 0, 1, 16340, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And you have done me a service as well by taking [cdb]an unneeded item off my hands.
57
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (25, 26, 2458, 1, 16341, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's funny how stuff like this works out.
59
TalkEvent (25, 27, 2460, 1, 16342, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # One person's trash really is another person's treasure.
60
TalkEvent (7, 28, 2403, 0, 16343, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That is because you and I are what I would call a [cdb]special pair.
61
UnkEvent 26(16, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (25, 29, NULL, 3, 16344, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Care to explain that?
63
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (7, 30, 2400, 0, 16345, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # One might say the things that matter to us are [cdb]completely opposed.
65
TalkEvent (7, 31, 2405, 0, 16346, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Even among all of our comrades, you'll not find a pair [cdb]more... Well, except for... Oh, and then there's...
66
TalkEvent (7, 32, 2407, 0, 16347, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You know what? We aren't so special after all.
67
TalkEvent (25, 33, 2401, 1, 16348, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You are a very strange man, Linhardt.
68
TalkEvent (7, 34, 2400, 1, 16349, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But special or not, our relationship is perfect for [cdb]disposing of unwanted items, so let's keep it up!
69
UnkEvent 26(16, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (25, 35, 2402, 1, 16350, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sure thing, buddy. Not that I have any idea what [cdb]you're asking me for at this point...
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 8 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (171) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 2405 3 16315 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
I can't believe Caspar foisted this on me.
ElseEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 1 2405 3 16316 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
I'm happy to have received a gift, of course, but what am I supposed to do with it?
EndIfEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 2407 0 16317 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
I don't even think Leonie would have a use for it, but I suppose it couldn't hurt to ask.
UnkEvent (6) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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FadeToBlackEvent (index: 19)
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UnkEvent (171) (index: 21)
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UnkEvent (26) (index: 22)
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UnkEvent (7) (index: 23)
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TalkEvent (index: 24)
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link Linhardt volume_up
Hello, Leonie. Are you meeting someone?
UnkEvent (30) (index: 25)
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TalkEvent (index: 26)
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link Leonie volume_up
I'm meeting you—per your request? Please don't tell me you forgot.
TalkEvent (index: 27)
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link Linhardt volume_up
Ah, that's right! I have something to show you.
TalkEvent (index: 28)
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link Leonie volume_up
Wait, did you actually forget?
UnkEvent (30) (index: 29)
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TalkEvent (index: 30)
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link Linhardt volume_up
Oh, who can say? More importantly, take a look at this.
ShowFloatingImageEvent (index: 31)
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TalkEvent (index: 32)
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link Linhardt volume_up
I don't need it and was going to throw it out, but then I thought perhaps you might have a use for it.
TalkEvent (index: 33)
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link Leonie volume_up
Throw it out? What a waste! I'll definitely take it.
HideFloatingImageEvent (index: 34)
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TalkEvent (index: 35)
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link Linhardt volume_up
Truly? I suspected you might say that, but still...
TalkEvent (index: 36)
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link Leonie volume_up
You gotta use things that are usable, after all.
TalkEvent (index: 37)
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link Linhardt volume_up
Despite the fact that it's been written on so much that it now has utterly fulfilled the destiny of all paper?
UnkEvent (30) (index: 38)
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TalkEvent (index: 39)
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link Leonie volume_up
Eh, there's still plenty of white space. And even if it was packed to the gills, it'd still make good kindling.
TalkEvent (index: 40)
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link Leonie volume_up
In any case, if you don't need it, I'm happy to take it off your hands. Deal? Deal!
TalkEvent (index: 41)
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link Linhardt volume_up
All yours.
UnkEvent (26) (index: 42)
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TalkEvent (index: 43)
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link Leonie volume_up
OK, now I gotta give you something in return. Lemme see what I've got here...
TalkEvent (index: 44)
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link Leonie volume_up
Welp, looks like all I have is this dealie I picked up in the woods a couple days back.
TalkEvent (index: 45)
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link Leonie volume_up
Thought it might make a good arrowhead, but it's too hard for me to flintknap properly.
UnkEvent (26) (index: 46)
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TalkEvent (index: 48)
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link Linhardt volume_up
That— That's a piece of an ancient relic!
TalkEvent (index: 50)
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link Linhardt volume_up
How did you even find such a thing?!
TalkEvent (index: 51)
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link Linhardt volume_up
Yes, well, I will gladly take it. Incidentally, would you mind telling me where you picked it up?
UnkEvent (30) (index: 52)
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TalkEvent (index: 53)
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link Leonie volume_up
Wow, you really want this, huh?
TalkEvent (index: 54)
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link Linhardt volume_up
I do indeed, Leonie. Why, this is a discovery worthy of canceling my afternoon nap!
TalkEvent (index: 55)
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link Leonie volume_up
Somehow I doubt that's gonna happen, but... Well, I'm happy if you're happy.
TalkEvent (index: 56)
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link Linhardt volume_up
And you have done me a service as well by taking an unneeded item off my hands.
UnkEvent (30) (index: 57)
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TalkEvent (index: 58)
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link Leonie volume_up
It's funny how stuff like this works out.
TalkEvent (index: 59)
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link Leonie volume_up
One person's trash really is another person's treasure.
TalkEvent (index: 60)
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link Linhardt volume_up
That is because you and I are what I would call a special pair.
UnkEvent (26) (index: 61)
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TalkEvent (index: 62)
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link Leonie volume_up
Care to explain that?
UnkEvent (30) (index: 63)
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TalkEvent (index: 64)
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link Linhardt volume_up
One might say the things that matter to us are completely opposed.
TalkEvent (index: 65)
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link Linhardt volume_up
Even among all of our comrades, you'll not find a pair more... Well, except for... Oh, and then there's...
TalkEvent (index: 66)
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link Linhardt volume_up
You know what? We aren't so special after all.
TalkEvent (index: 67)
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link Leonie volume_up
You are a very strange man, Linhardt.
TalkEvent (index: 68)
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link Linhardt volume_up
But special or not, our relationship is perfect for disposing of unwanted items, so let's keep it up!
UnkEvent (26) (index: 69)
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TalkEvent (index: 70)
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link Leonie volume_up
Sure thing, buddy. Not that I have any idea what you're asking me for at this point...