1. Hm. I'm not certain this market is worth my time.
  2. Although the variety of sellers and goods is at least [cdb]moderately impressive...
  3. Hey there, Linhardt. It's not every day I see you [cdb]out shopping.
  4. Oh, I thought I might happen across some good finds. And what brings you here, Leonie?
  5. Same. This is the best place to get affordable daily [cdb]necessities and hunting equipment and the like.
  6. I myself am looking for items that might prove useful [cdb]to my research, but alas, I have come up empty.
  7. Yeah, but the best finds usually don't jump right out [cdb]at you. You gotta dig a little, you know?
  8. How about this? You keep looking, and I'll pitch in [cdb]and help look at the same time.
  9. No, I've had enough for today. I'm so tired...
  10. You never change, Linhardt—and I mean never.
  11. Well, I'm going to be here for a while, so if I find [cdb]anything I think you might want, I'll grab it.
  12. Ooh, that looks interesting...
  13. But how will you know what I want when I haven't... Oh, never mind.
  14. Heya, Linhardt! I found something good!
  15. Wait, I thought you were gonna take a nap.
  16. It would've been rude to make you look while I [cdb]enjoyed a moment of repose, so I decided to see if I could find anything you might enjoy.
  17. Wait, is that a mask?
  18. Indeed! It's an animal mask you wear like so.
  19. Pffft! Haha! OK, that looks just like the real [cdb]thing, which makes it amazing on you!
  20. Is it really that amusing? I thought you could wear it [cdb]hunting and confuse your prey into thinking you were [cdb]one of their own kind.
  21. Aaahaha! Yeah, I could probably... Hahaha! No! Stop! My stomach!
  22. This wasn't quite the reaction I envisioned, but I [cdb]suppose your finding it amusing is good enough in [cdb]and of itself.
  23. Sorry! Sorry. I'll take it hunting with me next time I [cdb]go, I promise—although I'll probably burst out [cdb]laughing and scare off all the animals.
  24. And what did you find for me?
  25. Oh, right! Check this out... Ta-daaah!
  26. At first I just thought it was a weird-looking statue, [cdb]but apparently it's really old.
  27. Ah. I see. Yes, well, thank you. Pfft...
  28. Something about your reaction isn't sitting right. Is it not actually a good find?
  29. That I cannot tell without further investigation. But there's no denying it is a curious little thing.
  30. In any event, judging from its appearance... Ahahaha!
  31. OK, what's the deal?!
  32. I'm sorry! The statue is just so terribly amusing! Ahahaha!
  33. Huh? Where are you going? And stop laughing! Hey! Linhardt! Get back here!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
89 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 25 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (171) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 2405 3 16282 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 1 NULL 3 16283 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 25 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (30) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 2 NULL 4 16284 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 2407 0 16285 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 4 2400 0 16286 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 5 2400 0 16287 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 2402 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 6 0 0 16288 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 7 2403 1 16289 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 8 2411 3 16290 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 9 2401 3 16291 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 10 NULL 0 16292 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 11 2400 1 16293 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 7 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 25 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 1 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 12 2403 0 16294 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 80 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 25 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 80 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 13 NULL 1 16295 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 14 NULL 4 16296 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 15 2403 0 16297 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 25 0 0 0 0 0 0 0 0 0 0 0 0 0
ShowFloatingImageEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 16 NULL 0 16298 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 17 2400 0 16299 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
HideFloatingImageEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 18 2409 1 16300 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 19 2403 0 16301 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 20 2409 1 16302 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 21 2401 3 16303 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 22 2456 1 16304 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 23 2403 0 16305 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 24 2402 0 16306 1 0 0 0 0 0 0 0 0 0
ShowFloatingImageEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 25 NULL 0 16307 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 7 0 0 0 0 0 0 0 0 0 0 0 0 0
HideFloatingImageEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 26 2400 3 16308 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 27 2401 3 16309 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 28 NULL 0 16310 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 7 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 29 NULL 1 16311 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 30 2410 2 16312 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 31 2401 1 16313 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 25 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 6 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 32 NULL 2 16314 1 0 0 0 0 0 0 0 0 0
0
InitEvent (89, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (7, 25, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 26(6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (7, 0, 2405, 3, 16282, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hm. I'm not certain this market is worth my time.
10
TalkEvent (7, 1, NULL, 3, 16283, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Although the variety of sellers and goods is at least [cdb]moderately impressive...
11
EnterSceneEvent (3, 25, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
12
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (25, 2, NULL, 4, 16284, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey there, Linhardt. It's not every day I see you [cdb]out shopping.
14
TalkEvent (7, 3, 2407, 0, 16285, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, I thought I might happen across some good finds. And what brings you here, Leonie?
15
TalkEvent (25, 4, 2400, 0, 16286, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Same. This is the best place to get affordable daily [cdb]necessities and hunting equipment and the like.
16
TalkEvent (7, 5, 2400, 0, 16287, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I myself am looking for items that might prove useful [cdb]to my research, but alas, I have come up empty.
17
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (25, 6, 0, 0, 16288, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, but the best finds usually don't jump right out [cdb]at you. You gotta dig a little, you know?
21
TalkEvent (25, 7, 2403, 1, 16289, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # How about this? You keep looking, and I'll pitch in [cdb]and help look at the same time.
22
TalkEvent (7, 8, 2411, 3, 16290, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No, I've had enough for today. I'm so tired...
23
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (25, 9, 2401, 3, 16291, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You never change, Linhardt—and I mean never.
25
TalkEvent (25, 10, NULL, 0, 16292, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, I'm going to be here for a while, so if I find [cdb]anything I think you might want, I'll grab it.
26
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (25, 11, 2400, 1, 16293, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ooh, that looks interesting...
29
UnkEvent 26(9, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
LeaveSceneEvent (1, 25, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
33
TalkEvent (7, 12, 2403, 0, 16294, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But how will you know what I want when I haven't... Oh, never mind.
34
UnkEvent 6(0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 167(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
EnterSceneEvent (3, 25, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
39
UnkEvent 26(10, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 7(0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (25, 13, NULL, 1, 16295, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Heya, Linhardt! I found something good!
42
TalkEvent (25, 14, NULL, 4, 16296, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait, I thought you were gonna take a nap.
43
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (7, 15, 2403, 0, 16297, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It would've been rude to make you look while I [cdb]enjoyed a moment of repose, so I decided to see if I could find anything you might enjoy.
45
UnkEvent 26(10, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
ShowFloatingImageEvent (27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (25, 16, NULL, 0, 16298, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait, is that a mask?
48
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (7, 17, 2400, 0, 16299, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Indeed! It's an animal mask you wear like so.
50
UnkEvent 26(16, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
HideFloatingImageEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (25, 18, 2409, 1, 16300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Pffft! Haha! OK, that looks just like the real [cdb]thing, which makes it amazing on you!
53
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (7, 19, 2403, 0, 16301, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Is it really that amusing? I thought you could wear it [cdb]hunting and confuse your prey into thinking you were [cdb]one of their own kind.
55
UnkEvent 26(5, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (25, 20, 2409, 1, 16302, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Aaahaha! Yeah, I could probably... Hahaha! No! Stop! My stomach!
59
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (7, 21, 2401, 3, 16303, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This wasn't quite the reaction I envisioned, but I [cdb]suppose your finding it amusing is good enough in [cdb]and of itself.
61
TalkEvent (25, 22, 2456, 1, 16304, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sorry! Sorry. I'll take it hunting with me next time I [cdb]go, I promise—although I'll probably burst out [cdb]laughing and scare off all the animals.
62
TalkEvent (7, 23, 2403, 0, 16305, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And what did you find for me?
63
UnkEvent 26(10, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (25, 24, 2402, 0, 16306, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, right! Check this out... Ta-daaah!
67
ShowFloatingImageEvent (28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (25, 25, NULL, 0, 16307, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # At first I just thought it was a weird-looking statue, [cdb]but apparently it's really old.
69
UnkEvent 26(15, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
HideFloatingImageEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (7, 26, 2400, 3, 16308, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ah. I see. Yes, well, thank you. Pfft...
72
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (25, 27, 2401, 3, 16309, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Something about your reaction isn't sitting right. Is it not actually a good find?
74
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (7, 28, NULL, 0, 16310, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That I cannot tell without further investigation. But there's no denying it is a curious little thing.
76
UnkEvent 26(15, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (7, 29, NULL, 1, 16311, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In any event, judging from its appearance... Ahahaha!
79
UnkEvent 26(16, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (25, 30, 2410, 2, 16312, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # OK, what's the deal?!
81
UnkEvent 26(15, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
TalkEvent (7, 31, 2401, 1, 16313, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm sorry! The statue is just so terribly amusing! Ahahaha!
83
UnkEvent 26(10, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
LeaveSceneEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
86
TalkEvent (25, 32, NULL, 2, 16314, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Huh? Where are you going? And stop laughing! Hey! Linhardt! Get back here!
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (171) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 2405 3 16282 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Hm. I'm not certain this market is worth my time.
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 1 NULL 3 16283 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Although the variety of sellers and goods is at least moderately impressive...
UnkEvent (30) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 2 NULL 4 16284 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Hey there, Linhardt. It's not every day I see you out shopping.
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 2407 0 16285 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Oh, I thought I might happen across some good finds. And what brings you here, Leonie?
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 4 2400 0 16286 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Same. This is the best place to get affordable daily necessities and hunting equipment and the like.
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 5 2400 0 16287 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
I myself am looking for items that might prove useful to my research, but alas, I have come up empty.
UnkEvent (30) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 6 0 0 16288 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Yeah, but the best finds usually don't jump right out at you. You gotta dig a little, you know?
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 7 2403 1 16289 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
How about this? You keep looking, and I'll pitch in and help look at the same time.
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 8 2411 3 16290 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
No, I've had enough for today. I'm so tired...
UnkEvent (30) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 9 2401 3 16291 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
You never change, Linhardt—and I mean never.
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 10 NULL 0 16292 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Well, I'm going to be here for a while, so if I find anything I think you might want, I'll grab it.
UnkEvent (135) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 11 2400 1 16293 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Ooh, that looks interesting...
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 7 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 1 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 12 2403 0 16294 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
But how will you know what I want when I haven't... Oh, never mind.
UnkEvent (6) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 80 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 80 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 13 NULL 1 16295 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Heya, Linhardt! I found something good!
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 14 NULL 4 16296 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Wait, I thought you were gonna take a nap.
UnkEvent (30) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 15 2403 0 16297 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
It would've been rude to make you look while I enjoyed a moment of repose, so I decided to see if I could find anything you might enjoy.
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 25 0 0 0 0 0 0 0 0 0 0 0 0 0
ShowFloatingImageEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 16 NULL 0 16298 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Wait, is that a mask?
UnkEvent (30) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 17 2400 0 16299 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Indeed! It's an animal mask you wear like so.
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
HideFloatingImageEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 18 2409 1 16300 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Pffft! Haha! OK, that looks just like the real thing, which makes it amazing on you!
UnkEvent (30) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 19 2403 0 16301 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Is it really that amusing? I thought you could wear it hunting and confuse your prey into thinking you were one of their own kind.
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 20 2409 1 16302 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Aaahaha! Yeah, I could probably... Hahaha! No! Stop! My stomach!
UnkEvent (30) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 21 2401 3 16303 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
This wasn't quite the reaction I envisioned, but I suppose your finding it amusing is good enough in and of itself.
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 22 2456 1 16304 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Sorry! Sorry. I'll take it hunting with me next time I go, I promise—although I'll probably burst out laughing and scare off all the animals.
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 23 2403 0 16305 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
And what did you find for me?
UnkEvent (26) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 24 2402 0 16306 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Oh, right! Check this out... Ta-daaah!
ShowFloatingImageEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 25 NULL 0 16307 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
At first I just thought it was a weird-looking statue, but apparently it's really old.
UnkEvent (26) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 7 0 0 0 0 0 0 0 0 0 0 0 0 0
HideFloatingImageEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 26 2400 3 16308 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Ah. I see. Yes, well, thank you. Pfft...
UnkEvent (30) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 27 2401 3 16309 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Something about your reaction isn't sitting right. Is it not actually a good find?
UnkEvent (30) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 28 NULL 0 16310 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
That I cannot tell without further investigation. But there's no denying it is a curious little thing.
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 29 NULL 1 16311 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
In any event, judging from its appearance... Ahahaha!
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 30 2410 2 16312 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
OK, what's the deal?!
UnkEvent (26) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 31 2401 1 16313 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
I'm sorry! The statue is just so terribly amusing! Ahahaha!
UnkEvent (26) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 25 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 6 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 32 NULL 2 16314 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Huh? Where are you going? And stop laughing! Hey! Linhardt! Get back here!