1. I admit, this is not ideal. We should retreat and [cdb]regroup.
  2. What did you expect? You practically waltzed right [cdb]up to an enemy patrol!
  3. I thought if I pretended to be an ally and struck up a [cdb]friendly conversation, they wouldn't notice.
  4. That's why I tried to stop you. Not even the greenest [cdb]rookie would mistake you for an ordinary soldier.
  5. Regardless, it was a learning experience, so our [cdb]efforts were not entirely in vain. Now let's head [cdb]back before the enemy finds us.
  6. They've probably got a bunch of search parties out [cdb]looking for us. We might draw too much attention if [cdb]we're together.
  7. Splitting up will improve both our chances. I'm sure you'll have no trouble on your own.
  8. That's fine by me. It'll be easier for you to slip by on [cdb]your own as well.
  9. Let's rendezvous in front of the nearest allied [cdb]encampment. We should arrive before dawn.
  10. Got it. Good luck out there.
  11. You as well.
  12. Finally. Don't know how, but I made it back without [cdb]getting spotted.
  13. Took longer than I expected, though. I wonder if Holst got back before me... Hm, doesn't look like it.
  14. He knows this area better than me, so I doubt he [cdb]got lost... Could he have been captured?
  15. Zzz... Zzz...
  16. Huh? Is that...Holst?
  17. What's that? Ah, you made it.
  18. Apologies, I must've dozed off. I was up all night [cdb]fighting.
  19. Fighting? So the enemy found you?
  20. Quite the opposite, in fact. I happened to stumble [cdb]upon one of their guardhouses and figured I should [cdb]destroy it.
  21. I kicked down the door, only to find myself staring [cdb]down a platoon of heavily armed soldiers.
  22. You didn't even check before you went in? Bold.
  23. And that's when their reinforcements showed up. I had to deal with them as well.
  24. Oof. Yet here you are, safe and sound.
  25. Safe, maybe, but completely exhausted. I probably should've looked before I leapt.
  26. That's for sure. Another lesson learned, eh, Holst?
  27. That's right. There is no end to what the battlefield [cdb]can teach us, and I am a lifelong learner.
  28. Care to accompany me again sometime? Or have you grown tired of my antics?
  29. Happily accept.
  30. Accept with hesitation.
  31. Hey, I'd be glad to tag along. I've still got a lot to [cdb]learn.
  32. Honestly, it can be exhausting trying to keep up [cdb]with you. But yeah, I guess I'll go.
  33. After all, there's never a dull moment with you [cdb]around.
  34. Hah! I'll take that as a compliment. I think you and I [cdb]truly make the best of partners!
InitEvent (index: 0)
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86 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 111 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 112 111 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 4)
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9 112 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (171) (index: 5)
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
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NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
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112 0 0 3 10403 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 8)
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TalkEvent (index: 9)
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111 1 2411 3 11587 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
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112 2 0 3 10405 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
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111 3 NULL 3 11588 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 4 2400 0 10407 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 13)
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TalkEvent (index: 14)
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TalkEvent (index: 15)
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UnkEvent (30) (index: 16)
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TalkEvent (index: 17)
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TalkEvent (index: 18)
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TalkEvent (index: 19)
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TalkEvent (index: 20)
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112 10 0 1 10413 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 21)
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0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 111 112 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (159) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
87 43 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 90 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 111 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (171) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 0 0 11592 1 0 0 0 0 0 0 0 0 0
RotateEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 50 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2432 0 1 50 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 111 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 NULL 0 11593 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 111 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 NULL 4 11594 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 14 0 0 10417 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 111 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2412 4 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 0 4 11595 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 16 0 0 10419 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 112 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 112 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 17 NULL 3 10420 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2412 4 11596 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 19 NULL 0 10422 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 20 NULL 0 10423 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 2401 3 11597 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 22 2403 3 10425 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 2411 3 11598 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 24 2458 0 10427 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 25 2400 0 11599 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 112 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 0 300 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 26 NULL 1 10429 1 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 1 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 27 2460 0 10430 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 28 29 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 30 2400 1 11600 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 31 2400 0 11601 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 32 2403 0 11602 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 112 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 33 2409 1 10434 1 0 0 0 0 0 0 0 0 0
0
InitEvent (86, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (112, 111, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 112, 111, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 26(9, 112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
TalkEvent (112, 0, 0, 3, 10403, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I admit, this is not ideal. We should retreat and [cdb]regroup.
8
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (111, 1, 2411, 3, 11587, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What did you expect? You practically waltzed right [cdb]up to an enemy patrol!
10
TalkEvent (112, 2, 0, 3, 10405, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I thought if I pretended to be an ally and struck up a [cdb]friendly conversation, they wouldn't notice.
11
TalkEvent (111, 3, NULL, 3, 11588, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's why I tried to stop you. Not even the greenest [cdb]rookie would mistake you for an ordinary soldier.
12
TalkEvent (112, 4, 2400, 0, 10407, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Regardless, it was a learning experience, so our [cdb]efforts were not entirely in vain. Now let's head [cdb]back before the enemy finds us.
13
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (111, 5, 2405, 0, 11589, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They've probably got a bunch of search parties out [cdb]looking for us. We might draw too much attention if [cdb]we're together.
15
TalkEvent (111, 6, 2407, 0, 11590, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Splitting up will improve both our chances. I'm sure you'll have no trouble on your own.
16
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (112, 7, 2400, 0, 10410, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's fine by me. It'll be easier for you to slip by on [cdb]your own as well.
18
TalkEvent (112, 8, 2403, 0, 10411, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Let's rendezvous in front of the nearest allied [cdb]encampment. We should arrive before dawn.
19
TalkEvent (111, 9, 2400, 1, 11591, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Got it. Good luck out there.
20
TalkEvent (112, 10, 0, 1, 10413, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You as well.
21
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
LeaveSceneEvent (0, 111, 112, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
23
UnkEvent 159(87, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
EnterSceneEvent (3, 111, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
26
UnkEvent 26(9, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (111, 11, 0, 0, 11592, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Finally. Don't know how, but I made it back without [cdb]getting spotted.
34
UnkEvent 26(10, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (111, 12, NULL, 0, 11593, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Took longer than I expected, though. I wonder if Holst got back before me... Hm, doesn't look like it.
40
UnkEvent 59(600, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (111, 13, NULL, 4, 11594, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # He knows this area better than me, so I doubt he [cdb]got lost... Could he have been captured?
44
TalkEvent (112, 14, 0, 0, 10417, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Zzz... Zzz...
45
UnkEvent 26(16, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (111, 15, 0, 4, 11595, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Huh? Is that...Holst?
50
TalkEvent (112, 16, 0, 0, 10419, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What's that? Ah, you made it.
51
EnterSceneEvent (3, 112, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
52
UnkEvent 26(9, 112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (112, 17, NULL, 3, 10420, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Apologies, I must've dozed off. I was up all night [cdb]fighting.
54
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (111, 18, 2412, 4, 11596, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Fighting? So the enemy found you?
56
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (112, 19, NULL, 0, 10422, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Quite the opposite, in fact. I happened to stumble [cdb]upon one of their guardhouses and figured I should [cdb]destroy it.
58
TalkEvent (112, 20, NULL, 0, 10423, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I kicked down the door, only to find myself staring [cdb]down a platoon of heavily armed soldiers.
59
TalkEvent (111, 21, 2401, 3, 11597, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You didn't even check before you went in? Bold.
60
TalkEvent (112, 22, 2403, 3, 10425, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And that's when their reinforcements showed up. I had to deal with them as well.
61
TalkEvent (111, 23, 2411, 3, 11598, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oof. Yet here you are, safe and sound.
62
TalkEvent (112, 24, 2458, 0, 10427, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Safe, maybe, but completely exhausted. I probably should've looked before I leapt.
63
TalkEvent (111, 25, 2400, 0, 11599, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's for sure. Another lesson learned, eh, Holst?
64
UnkEvent 26(9, 112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (112, 26, NULL, 1, 10429, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's right. There is no end to what the battlefield [cdb]can teach us, and I am a lifelong learner.
68
TalkEvent (112, 27, 2460, 0, 10430, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Care to accompany me again sometime? Or have you grown tired of my antics?
69
DialogChoiceEvent (0, 28, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
71
TalkEvent (111, 30, 2400, 1, 11600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, I'd be glad to tag along. I've still got a lot to [cdb]learn.
72
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (111, 31, 2400, 0, 11601, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Honestly, it can be exhausting trying to keep up [cdb]with you. But yeah, I guess I'll go.
74
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (111, 32, 2403, 0, 11602, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # After all, there's never a dull moment with you [cdb]around.
76
UnkEvent 26(9, 112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (112, 33, 2409, 1, 10434, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hah! I'll take that as a compliment. I think you and I [cdb]truly make the best of partners!
UnkEvent (26) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 112 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (171) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 0 0 3 10403 1 0 0 0 0 0 0 0 0 0
link Holst volume_up
I admit, this is not ideal. We should retreat and regroup.
UnkEvent (30) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 2411 3 11587 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
What did you expect? You practically waltzed right up to an enemy patrol!
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 2 0 3 10405 1 0 0 0 0 0 0 0 0 0
link Holst volume_up
I thought if I pretended to be an ally and struck up a friendly conversation, they wouldn't notice.
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 NULL 3 11588 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
That's why I tried to stop you. Not even the greenest rookie would mistake you for an ordinary soldier.
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 4 2400 0 10407 1 0 0 0 0 0 0 0 0 0
link Holst volume_up
Regardless, it was a learning experience, so our efforts were not entirely in vain. Now let's head back before the enemy finds us.
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link Shez volume_up
They've probably got a bunch of search parties out looking for us. We might draw too much attention if we're together.
TalkEvent (index: 15)
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link Shez volume_up
Splitting up will improve both our chances. I'm sure you'll have no trouble on your own.
UnkEvent (30) (index: 16)
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link Holst volume_up
That's fine by me. It'll be easier for you to slip by on your own as well.
TalkEvent (index: 18)
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link Holst volume_up
Let's rendezvous in front of the nearest allied encampment. We should arrive before dawn.
TalkEvent (index: 19)
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link Shez volume_up
Got it. Good luck out there.
TalkEvent (index: 20)
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link Holst volume_up
You as well.
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link Shez volume_up
Finally. Don't know how, but I made it back without getting spotted.
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link Shez volume_up
Took longer than I expected, though. I wonder if Holst got back before me... Hm, doesn't look like it.
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link Shez volume_up
He knows this area better than me, so I doubt he got lost... Could he have been captured?
TalkEvent (index: 44)
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link Holst volume_up
Zzz... Zzz...
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link Shez volume_up
Huh? Is that...Holst?
TalkEvent (index: 50)
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link Holst volume_up
What's that? Ah, you made it.
UnkEvent (26) (index: 52)
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TalkEvent (index: 53)
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link Holst volume_up
Apologies, I must've dozed off. I was up all night fighting.
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link Shez volume_up
Fighting? So the enemy found you?
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link Holst volume_up
Quite the opposite, in fact. I happened to stumble upon one of their guardhouses and figured I should destroy it.
TalkEvent (index: 58)
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link Holst volume_up
I kicked down the door, only to find myself staring down a platoon of heavily armed soldiers.
TalkEvent (index: 59)
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link Shez volume_up
You didn't even check before you went in? Bold.
TalkEvent (index: 60)
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link Holst volume_up
And that's when their reinforcements showed up. I had to deal with them as well.
TalkEvent (index: 61)
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link Shez volume_up
Oof. Yet here you are, safe and sound.
TalkEvent (index: 62)
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link Holst volume_up
Safe, maybe, but completely exhausted. I probably should've looked before I leapt.
TalkEvent (index: 63)
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link Shez volume_up
That's for sure. Another lesson learned, eh, Holst?
UnkEvent (26) (index: 64)
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TalkEvent (index: 66)
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link Holst volume_up
That's right. There is no end to what the battlefield can teach us, and I am a lifelong learner.
TalkEvent (index: 68)
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link Holst volume_up
Care to accompany me again sometime? Or have you grown tired of my antics?
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link Shez volume_up
Hey, I'd be glad to tag along. I've still got a lot to learn.
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link Shez volume_up
Honestly, it can be exhausting trying to keep up with you. But yeah, I guess I'll go.
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link Shez volume_up
After all, there's never a dull moment with you around.
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link Holst volume_up
Hah! I'll take that as a compliment. I think you and I truly make the best of partners!