1. Hey, Holst. You here to train?
  2. That's right. I was just about to get started, in fact.
  3. Perfect! Mind if I join you?
  4. Be my guest. I was only planning on honing the [cdb]fundamentals, mind you.
  5. Oh, hm. I was actually hoping we could spar a little.
  6. I've heard stories about you for as long as I can [cdb]remember. People say you're the mightiest warrior in [cdb]all of Leicester.
  7. So I thought this would be a good chance to learn [cdb]a little something about your strength.
  8. I'm afraid you'd likely learn little from such a bout.
  9. What? Why?
  10. I can't go all-out against an ally. When I spar, I have to take care not to kill my partner—unlike [cdb]in a real fight.
  11. Eh, I can live with a few broken bones. Just show me [cdb]what you've got.
  12. If I do, broken bones will be the least of your worries.
  13. I'm well aware of your strength. I'd be in for a world [cdb]of trouble myself if I held anything back.
  14. Sooo is there anything I can do to convince you?
  15. If you're that insistent about it, I suppose there is [cdb]one thing that would change my mind.
  16. Making a move on Hilda?
  17. Switching to the enemy side?
  18. You mean, if I made a move on Hilda?
  19. You? On her?
  20. Hah! Now why would I want to kill you for that? Don't be ridiculous.
  21. Haha...haha...ha...
  22. But, uh, no. That's not what I meant.
  23. You mean, if I switched sides and joined the enemy?
  24. Precisely. I knew you'd figure it out.
  25. The only way you'll experience my full might is if you [cdb]face me as an enemy.
  26. After all, there's no greater teacher than the [cdb]battlefield.
  27. The vast majority of what I've learned didn't come [cdb]from lectures or drills.
  28. It came from dancing with death time and again in [cdb]the heat of battle.
  29. So, what do you say, friend? Care to team up with the [cdb]enemy and pit your steel against mine?
  30. Maybe someday.
  31. Not a chance.
  32. I dunno. I'll think about it.
  33. Oh, so you'd actually consider it. Nothing wrong with [cdb]that, I suppose. You have to keep your options open.
  34. Nah, I'm good. I'm not in the mood to betray my [cdb]friends today.
  35. Quite a collected response for someone so young. Truth be told, I was expecting a little more bravado.
  36. Anyway, for now I can settle for honing the [cdb]fundamentals alongside an ally.
  37. Wonderful. Shall we begin?
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LoadCharactersEvent (index: 1)
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111 112 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
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7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
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0 111 112 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 4)
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UnkEvent (171) (index: 5)
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UnkEvent (15) (index: 6)
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TalkEvent (index: 7)
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UnkEvent (30) (index: 8)
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TalkEvent (index: 9)
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TalkEvent (index: 10)
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TalkEvent (index: 11)
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112 3 0 0 10341 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 12)
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TalkEvent (index: 13)
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TalkEvent (index: 14)
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UnkEvent (135) (index: 15)
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SetAnimationEvent (index: 16)
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TalkEvent (index: 17)
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TalkEvent (index: 18)
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TalkEvent (index: 19)
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TalkEvent (index: 20)
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TalkEvent (index: 21)
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UnkEvent (30) (index: 22)
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TalkEvent (index: 23)
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TalkEvent (index: 24)
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TalkEvent (index: 25)
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TalkEvent (index: 26)
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112 14 2400 0 10352 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 27)
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IfEvent (index: 28)
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TalkEvent (index: 29)
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111 17 NULL 0 11567 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
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112 18 2412 4 11568 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
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112 19 2409 2 10354 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 32)
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TalkEvent (index: 33)
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UnkEvent (30) (index: 34)
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TalkEvent (index: 35)
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112 21 0 0 10356 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 36)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
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111 22 0 0 11570 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 38)
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1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
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112 23 2400 0 10358 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 40)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
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112 24 NULL 0 10359 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 25 2401 0 10360 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 43)
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111 112 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
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600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
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600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
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2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 26 NULL 0 10361 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 27 NULL 0 10362 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 28 2403 0 10363 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 29 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
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111 31 2400 0 11571 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 32 NULL 0 10365 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 55)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
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111 33 2401 3 11572 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 34 2400 0 10367 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 58)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 35 2403 1 11573 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 4 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 36 2458 1 10369 1 0 0 0 0 0 0 0 0 0
0
InitEvent (81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (111, 112, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 111, 112, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 26(10, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
TalkEvent (111, 0, 2431, 0, 11559, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, Holst. You here to train?
8
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (112, 1, 2400, 0, 10339, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's right. I was just about to get started, in fact.
10
TalkEvent (111, 2, NULL, 1, 11560, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Perfect! Mind if I join you?
11
TalkEvent (112, 3, 0, 0, 10341, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Be my guest. I was only planning on honing the [cdb]fundamentals, mind you.
12
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (111, 4, 2458, 1, 11561, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, hm. I was actually hoping we could spar a little.
14
TalkEvent (111, 5, 2460, 1, 11562, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I've heard stories about you for as long as I can [cdb]remember. People say you're the mightiest warrior in [cdb]all of Leicester.
15
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (111, 6, NULL, 1, 11563, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So I thought this would be a good chance to learn [cdb]a little something about your strength.
18
TalkEvent (112, 7, 2405, 3, 10345, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm afraid you'd likely learn little from such a bout.
19
TalkEvent (111, 8, 2412, 4, 11564, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What? Why?
20
TalkEvent (112, 9, 2407, 3, 10347, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I can't go all-out against an ally. When I spar, I have to take care not to kill my partner—unlike [cdb]in a real fight.
21
TalkEvent (111, 10, 2400, 0, 11565, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Eh, I can live with a few broken bones. Just show me [cdb]what you've got.
22
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (112, 11, 0, 0, 10349, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If I do, broken bones will be the least of your worries.
24
TalkEvent (112, 12, 0, 0, 10350, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm well aware of your strength. I'd be in for a world [cdb]of trouble myself if I held anything back.
25
TalkEvent (111, 13, 2403, 0, 11566, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sooo is there anything I can do to convince you?
26
TalkEvent (112, 14, 2400, 0, 10352, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If you're that insistent about it, I suppose there is [cdb]one thing that would change my mind.
27
DialogChoiceEvent (0, 15, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
29
TalkEvent (111, 17, NULL, 0, 11567, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You mean, if I made a move on Hilda?
30
TalkEvent (112, 18, 2412, 4, 11568, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You? On her?
31
TalkEvent (112, 19, 2409, 2, 10354, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hah! Now why would I want to kill you for that? Don't be ridiculous.
32
UnkEvent 26(16, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (111, 20, 2412, 3, 11569, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Haha...haha...ha...
34
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (112, 21, 0, 0, 10356, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But, uh, no. That's not what I meant.
36
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (111, 22, 0, 0, 11570, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You mean, if I switched sides and joined the enemy?
38
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (112, 23, 2400, 0, 10358, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Precisely. I knew you'd figure it out.
40
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (112, 24, NULL, 0, 10359, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The only way you'll experience my full might is if you [cdb]face me as an enemy.
42
TalkEvent (112, 25, 2401, 0, 10360, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # After all, there's no greater teacher than the [cdb]battlefield.
43
UnkEvent 54(111, 112, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (112, 26, NULL, 0, 10361, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The vast majority of what I've learned didn't come [cdb]from lectures or drills.
48
TalkEvent (112, 27, NULL, 0, 10362, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It came from dancing with death time and again in [cdb]the heat of battle.
49
TalkEvent (112, 28, 2403, 0, 10363, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So, what do you say, friend? Care to team up with the [cdb]enemy and pit your steel against mine?
50
DialogChoiceEvent (1, 29, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
53
TalkEvent (111, 31, 2400, 0, 11571, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I dunno. I'll think about it.
54
TalkEvent (112, 32, NULL, 0, 10365, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Oh, so you'd actually consider it. Nothing wrong with [cdb]that, I suppose. You have to keep your options open.
55
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (111, 33, 2401, 3, 11572, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Nah, I'm good. I'm not in the mood to betray my [cdb]friends today.
57
TalkEvent (112, 34, 2400, 0, 10367, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Quite a collected response for someone so young. Truth be told, I was expecting a little more bravado.
58
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (111, 35, 2403, 1, 11573, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Anyway, for now I can settle for honing the [cdb]fundamentals alongside an ally.
61
TalkEvent (112, 36, 2458, 1, 10369, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wonderful. Shall we begin?
UnkEvent (26) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (171) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 0 2431 0 11559 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hey, Holst. You here to train?
UnkEvent (30) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 1 2400 0 10339 1 0 0 0 0 0 0 0 0 0
link Holst volume_up
That's right. I was just about to get started, in fact.
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2 NULL 1 11560 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Perfect! Mind if I join you?
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 3 0 0 10341 1 0 0 0 0 0 0 0 0 0
link Holst volume_up
Be my guest. I was only planning on honing the fundamentals, mind you.
UnkEvent (30) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 4 2458 1 11561 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Oh, hm. I was actually hoping we could spar a little.
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 2460 1 11562 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I've heard stories about you for as long as I can remember. People say you're the mightiest warrior in all of Leicester.
UnkEvent (135) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 NULL 1 11563 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
So I thought this would be a good chance to learn a little something about your strength.
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 7 2405 3 10345 1 0 0 0 0 0 0 0 0 0
link Holst volume_up
I'm afraid you'd likely learn little from such a bout.
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 2412 4 11564 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
What? Why?
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 9 2407 3 10347 1 0 0 0 0 0 0 0 0 0
link Holst volume_up
I can't go all-out against an ally. When I spar, I have to take care not to kill my partner—unlike in a real fight.
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2400 0 11565 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Eh, I can live with a few broken bones. Just show me what you've got.
UnkEvent (30) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 11 0 0 10349 1 0 0 0 0 0 0 0 0 0
link Holst volume_up
If I do, broken bones will be the least of your worries.
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 12 0 0 10350 1 0 0 0 0 0 0 0 0 0
link Holst volume_up
I'm well aware of your strength. I'd be in for a world of trouble myself if I held anything back.
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 2403 0 11566 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Sooo is there anything I can do to convince you?
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 14 2400 0 10352 1 0 0 0 0 0 0 0 0 0
link Holst volume_up
If you're that insistent about it, I suppose there is one thing that would change my mind.
DialogChoiceEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 15 16 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 NULL 0 11567 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You mean, if I made a move on Hilda?
TalkEvent (index: 30)
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You? On her?
TalkEvent (index: 31)
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Hah! Now why would I want to kill you for that? Don't be ridiculous.
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Haha...haha...ha...
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But, uh, no. That's not what I meant.
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You mean, if I switched sides and joined the enemy?
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Precisely. I knew you'd figure it out.
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The only way you'll experience my full might is if you face me as an enemy.
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After all, there's no greater teacher than the battlefield.
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The vast majority of what I've learned didn't come from lectures or drills.
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It came from dancing with death time and again in the heat of battle.
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So, what do you say, friend? Care to team up with the enemy and pit your steel against mine?
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I dunno. I'll think about it.
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Oh, so you'd actually consider it. Nothing wrong with that, I suppose. You have to keep your options open.
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Nah, I'm good. I'm not in the mood to betray my friends today.
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Quite a collected response for someone so young. Truth be told, I was expecting a little more bravado.
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Anyway, for now I can settle for honing the fundamentals alongside an ally.
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Wonderful. Shall we begin?