1. Excuse me. May I ask for your ear?
  2. Sure thing. What's on your mind?
  3. I have the desire to be learning more about [cdb]mercenaries. It is a subject of much fascination [cdb]to me.
  4. Uh, sure, I guess. But I think you've heard most of the [cdb]exciting bits by now.
  5. Nonsense. Each word you speak is full of excitement!
  6. Please give me more illumination. For example, [cdb]are you receiving payment for your work here?
  7. Sure, me and Edelgard have a contract.
  8. Sure, me and Dimitri have a contract.
  9. Sure, me and Claude have a contract.
  10. Lucrative one, too, as these things go. Guess the boss [cdb]thinks pretty highly of me.
  11. You said money was of importance for people who [cdb]sell their swords.
  12. But what if an enemy offered a bigger payment? Would you be taking it?
  13. Say you'd turn the money down.
  14. Say no decent mercenary is that corrupt.
  15. Are you kidding? I'd tell 'em to get lost before they [cdb]could finish the offer. But there are plenty of mercs [cdb]who wouldn't—gold sings loudest, you know?
  16. Still, if an enemy can outbid your current employer, [cdb]it means they've got a good shot at winning.
  17. You'd need more than that to get a true merc to [cdb]switch sides.
  18. Still, if an enemy can outbid your current employer, [cdb]it means they've got a good shot at winning.
  19. And nobody who enjoys breathing wants to wind up [cdb]on the losing side.
  20. So in Fódlan, one must try to be allies with the side [cdb]that has more richness?
  21. See, that's the thing—trust is its own currency, too. I mean, let's say someone shows up with a pile of gold [cdb]and asks you to switch sides. Tempting, right?
  22. But you gotta be careful. You could take them up on [cdb]their offer, only to learn that the money was just bait, [cdb]and the guy actually wants you dead.
  23. And to make things worse, the honest employer you [cdb]just stabbed in the back now knows you're as reliable [cdb]as a three-legged horse.
  24. Point is, integrity means more to a mercenary than [cdb]money. Probably should've led with that, actually.
  25. I have understanding.
  26. Trust is of importance to everyone, but that has even [cdb]more truth for a seller of swords.
  27. You got it. Oh, and trust me—folks who hire for the [cdb]best jobs make sure to know everything about you [cdb]before extending the offer.
  28. But there's a flip side to that coin—if you're the type [cdb]of employer who likes to leave mercs in the lurch, [cdb]you better believe that word'll get around.
  29. Hard enough to stay alive without that nonsense.
  30. That is a thing we all share in common. We wish to keep breathing, as you said.
  31. And what if I was offering a job? We are on [cdb]the same side. Would that be betrayal?
  32. Brigid is a land of richness. We can offer much in [cdb]exchange for the selling of your sword.
  33. Respond positively.
  34. Shrug it off.
  35. Sounds tempting, but... Eh, I can't. I've gotta see my [cdb]current contract through first.
  36. Sorry, Petra. I'm off the market until I see my current [cdb]contract through.
  37. Also, didn't we just get done discussing how terrible it [cdb]is to abandon a job before it's done?
  38. Ha! I knew you would be declining. You are the [cdb]model of a mercenary!
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0
InitEvent (75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (111, 11, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 111, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 59(100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
EnterSceneEvent (1, 11, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
12
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (11, 0, 0, 0, 8903, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Excuse me. May I ask for your ear?
16
TalkEvent (111, 1, 2400, 0, 10880, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sure thing. What's on your mind?
17
UnkEvent 26(4, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 27(1, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(100, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 31(2, 1200, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (11, 2, 2400, 0, 8905, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I have the desire to be learning more about [cdb]mercenaries. It is a subject of much fascination [cdb]to me.
22
TalkEvent (111, 3, 0, 0, 10881, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Uh, sure, I guess. But I think you've heard most of the [cdb]exciting bits by now.
23
TalkEvent (11, 4, 2401, 1, 8907, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Nonsense. Each word you speak is full of excitement!
25
TalkEvent (11, 5, 2403, 0, 8908, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Please give me more illumination. For example, [cdb]are you receiving payment for your work here?
27
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
28
TalkEvent (111, 6, 2400, 0, 10882, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sure, me and Edelgard have a contract.
29
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
31
TalkEvent (111, 7, 2400, 0, 10883, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sure, me and Dimitri have a contract.
32
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
34
TalkEvent (111, 8, 2400, 0, 10884, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sure, me and Claude have a contract.
35
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 54(11, 111, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (111, 9, 2409, 1, 10885, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Lucrative one, too, as these things go. Guess the boss [cdb]thinks pretty highly of me.
40
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (11, 10, 2400, 1, 8913, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You said money was of importance for people who [cdb]sell their swords.
42
TalkEvent (11, 11, 2403, 0, 8914, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But what if an enemy offered a bigger payment? Would you be taking it?
43
DialogChoiceEvent (0, 12, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
45
TalkEvent (111, 14, 2401, 0, 10886, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Are you kidding? I'd tell 'em to get lost before they [cdb]could finish the offer. But there are plenty of mercs [cdb]who wouldn't—gold sings loudest, you know?
46
SupportPointsEvent (11, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (111, 15, NULL, 0, 10887, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Still, if an enemy can outbid your current employer, [cdb]it means they've got a good shot at winning.
48
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (111, 16, 2401, 0, 10888, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You'd need more than that to get a true merc to [cdb]switch sides.
50
TalkEvent (111, 17, NULL, 0, 10889, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Still, if an enemy can outbid your current employer, [cdb]it means they've got a good shot at winning.
51
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 54(111, 11, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(1, 800, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (111, 18, 2403, 0, 10890, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And nobody who enjoys breathing wants to wind up [cdb]on the losing side.
56
UnkEvent 26(3, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (11, 19, 2405, 3, 8920, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So in Fódlan, one must try to be allies with the side [cdb]that has more richness?
58
UnkEvent 54(11, 111, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 59(600, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (111, 20, 2401, 2, 10891, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # See, that's the thing—trust is its own currency, too. I mean, let's say someone shows up with a pile of gold [cdb]and asks you to switch sides. Tempting, right?
63
TalkEvent (111, 21, NULL, 2, 10892, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But you gotta be careful. You could take them up on [cdb]their offer, only to learn that the money was just bait, [cdb]and the guy actually wants you dead.
64
UnkEvent 26(9, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (111, 22, 2403, 0, 10893, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And to make things worse, the honest employer you [cdb]just stabbed in the back now knows you're as reliable [cdb]as a three-legged horse.
68
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (111, 23, 2400, 0, 10894, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Point is, integrity means more to a mercenary than [cdb]money. Probably should've led with that, actually.
71
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (11, 24, 2400, 0, 8925, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I have understanding.
74
TalkEvent (11, 25, NULL, 0, 8926, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Trust is of importance to everyone, but that has even [cdb]more truth for a seller of swords.
75
TalkEvent (111, 26, 2400, 0, 10895, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You got it. Oh, and trust me—folks who hire for the [cdb]best jobs make sure to know everything about you [cdb]before extending the offer.
76
UnkEvent 54(11, 111, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (111, 27, NULL, 0, 10896, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But there's a flip side to that coin—if you're the type [cdb]of employer who likes to leave mercs in the lurch, [cdb]you better believe that word'll get around.
81
TalkEvent (111, 28, NULL, 0, 10897, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hard enough to stay alive without that nonsense.
82
UnkEvent 26(3, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (11, 29, 2400, 2, 8930, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That is a thing we all share in common. We wish to keep breathing, as you said.
84
UnkEvent 26(10, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (11, 30, 2403, 1, 8931, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And what if I was offering a job? We are on [cdb]the same side. Would that be betrayal?
86
UnkEvent 26(5, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (11, 31, NULL, 1, 8932, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Brigid is a land of richness. We can offer much in [cdb]exchange for the selling of your sword.
90
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
DialogChoiceEvent (1, 32, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
93
TalkEvent (111, 34, 2409, 1, 10898, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sounds tempting, but... Eh, I can't. I've gotta see my [cdb]current contract through first.
94
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
TalkEvent (111, 35, 2401, 0, 10899, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sorry, Petra. I'm off the market until I see my current [cdb]contract through.
96
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (111, 36, NULL, 0, 10900, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Also, didn't we just get done discussing how terrible it [cdb]is to abandon a job before it's done?
98
UnkEvent 54(111, 11, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 31(1, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 59(300, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (11, 37, 2409, 1, 8936, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ha! I knew you would be declining. You are the [cdb]model of a mercenary!
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 111 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 0 0 0 8903 1 0 0 0 0 0 0 0 0 0
link Petra volume_up
Excuse me. May I ask for your ear?
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 2400 0 10880 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Sure thing. What's on your mind?
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 11 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 2 2400 0 8905 1 0 0 0 0 0 0 0 0 0
link Petra volume_up
I have the desire to be learning more about mercenaries. It is a subject of much fascination to me.
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 0 0 10881 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Uh, sure, I guess. But I think you've heard most of the exciting bits by now.
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 4 2401 1 8907 1 0 0 0 0 0 0 0 0 0
link Petra volume_up
Nonsense. Each word you speak is full of excitement!
PanCameraEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 11 0 2 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 5 2403 0 8908 1 0 0 0 0 0 0 0 0 0
link Petra volume_up
Please give me more illumination. For example, are you receiving payment for your work here?
PanCameraEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 111 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2400 0 10882 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Sure, me and Edelgard have a contract.
EndIfEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 2400 0 10883 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Sure, me and Dimitri have a contract.
EndIfEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 2400 0 10884 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Sure, me and Claude have a contract.
EndIfEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 111 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 2409 1 10885 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Lucrative one, too, as these things go. Guess the boss thinks pretty highly of me.
UnkEvent (30) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 10 2400 1 8913 1 0 0 0 0 0 0 0 0 0
link Petra volume_up
You said money was of importance for people who sell their swords.
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 11 2403 0 8914 1 0 0 0 0 0 0 0 0 0
link Petra volume_up
But what if an enemy offered a bigger payment? Would you be taking it?
DialogChoiceEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 12 13 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2401 0 10886 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Are you kidding? I'd tell 'em to get lost before they could finish the offer. But there are plenty of mercs who wouldn't—gold sings loudest, you know?
SupportPointsEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 0 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 NULL 0 10887 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Still, if an enemy can outbid your current employer, it means they've got a good shot at winning.
ElseEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 2401 0 10888 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You'd need more than that to get a true merc to switch sides.
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 NULL 0 10889 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Still, if an enemy can outbid your current employer, it means they've got a good shot at winning.
EndIfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2403 0 10890 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
And nobody who enjoys breathing wants to wind up on the losing side.
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 19 2405 3 8920 1 0 0 0 0 0 0 0 0 0
link Petra volume_up
So in Fódlan, one must try to be allies with the side that has more richness?
UnkEvent (54) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 111 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 2401 2 10891 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
See, that's the thing—trust is its own currency, too. I mean, let's say someone shows up with a pile of gold and asks you to switch sides. Tempting, right?
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 NULL 2 10892 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
But you gotta be careful. You could take them up on their offer, only to learn that the money was just bait, and the guy actually wants you dead.
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 2403 0 10893 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
And to make things worse, the honest employer you just stabbed in the back now knows you're as reliable as a three-legged horse.
PanCameraEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 111 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 2400 0 10894 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Point is, integrity means more to a mercenary than money. Probably should've led with that, actually.
UnkEvent (171) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 24 2400 0 8925 1 0 0 0 0 0 0 0 0 0
link Petra volume_up
I have understanding.
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 25 NULL 0 8926 1 0 0 0 0 0 0 0 0 0
link Petra volume_up
Trust is of importance to everyone, but that has even more truth for a seller of swords.
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 2400 0 10895 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You got it. Oh, and trust me—folks who hire for the best jobs make sure to know everything about you before extending the offer.
UnkEvent (54) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 111 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 27 NULL 0 10896 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
But there's a flip side to that coin—if you're the type of employer who likes to leave mercs in the lurch, you better believe that word'll get around.
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 28 NULL 0 10897 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hard enough to stay alive without that nonsense.
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 29 2400 2 8930 1 0 0 0 0 0 0 0 0 0
link Petra volume_up
That is a thing we all share in common. We wish to keep breathing, as you said.
UnkEvent (26) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 11 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 30 2403 1 8931 1 0 0 0 0 0 0 0 0 0
link Petra volume_up
And what if I was offering a job? We are on the same side. Would that be betrayal?
UnkEvent (26) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 11 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 31 NULL 1 8932 1 0 0 0 0 0 0 0 0 0
link Petra volume_up
Brigid is a land of richness. We can offer much in exchange for the selling of your sword.
UnkEvent (30) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 32 33 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 34 2409 1 10898 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Sounds tempting, but... Eh, I can't. I've gotta see my current contract through first.
ElseEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 35 2401 0 10899 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Sorry, Petra. I'm off the market until I see my current contract through.
EndIfEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 36 NULL 0 10900 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Also, didn't we just get done discussing how terrible it is to abandon a job before it's done?
UnkEvent (54) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 37 2409 1 8936 1 0 0 0 0 0 0 0 0 0
link Petra volume_up
Ha! I knew you would be declining. You are the model of a mercenary!