1. [HERO_MF], 지금, 이야기하다, 괜찮습니까?
  2. 응, 왜?
  3. 당신의 용병 이야기, 흥미진진, 입니다. 다시 듣다, 원한다, 원합니다.
  4. 괜찮긴 한데…… 그 이상 재미있는 이야기도 딱히 없을걸.
  5. 아니요, 어떤 이야기도, 재밌습니다. 지식, 신선합니다!
  6. 예를 들어…… 당신, 용병. 지금, 보수, 받다, 받습니까?
  7. 그럼, 물론이지. 내 고용주는 에델가르트야.
  8. 그럼, 물론이지. 내 고용주는 디미트리야.
  9. 그럼, 물론이지. 내 고용주는 클로드야.
  10. 용병으로서는 파격적인 보수라고 생각해. 지휘관으로 발탁해 줬으니까.
  11. 네, 용병, 보수가 중요, 배웠습니다.
  12. 혹시, 적국, 당신의 보수, 늘리는 제안, 있다면, 당신, 어떻게 합니까?
  13. 나는 배신하지 않는다고 한다
  14. 아무도 배신하지 않는다고 한다
  15. 나는 거절하겠지만, 돌아서는 사람도 있겠지. 역시 높은 보수는 매력적이니까……
  16. 무엇보다, 그만큼 돈이 있는 상대는 전쟁 자체를 이길 가능성도 높아.
  17. 그 정도로 배신하는 사람은 없을 거야.
  18. 단…… 그만큼 돈이 있는 상대는 전쟁 자체를 이길 가능성도 높아.
  19. 지는 쪽 진영에 있으면 그만큼 죽을 위험이 커지겠지?
  20. 돈, 있다, 전쟁, 유리…… 포드라의 진리, 입니까?
  21. 하지만, 그건 신뢰할 수 있는 상대에 한해서야. 조건이 좋다고 냅다 배신하고 보니……
  22. 상대방이 그저 거슬리는 용병을 죽이려고 불러낸 거였다, 이럴 가능성도 있거든.
  23. 반대로 고용주 입장에서도, 돈에 따라 주인을 바꾸는 용병은 신뢰할 수 없겠지.
  24. 용병은 신뢰도 필수야. 이걸 말하는 걸 깜빡했네.
  25. 아뇨, 이해합니다. 용병에게만 그런 것, 아닙니다.
  26. 하지만, 용병…… 다른 것보다, 신뢰, 중요, 하다, 생각한다, 생각합니다.
  27. 뭐. 보수가 높은 중요한 임무라면 고용주는 용병의 경력으로 판단할 거고……
  28. 반대로, 용병을 쓰고 버린 고용주에 대한 정보를 용병들끼리 공유하기도 해.
  29. 모두 살기 위해 필사적이야.
  30. 네…… 모두, 필사적입니다. 거기, 선도, 악도, 없습니다.
  31. 적 아니라, 저에게, 고용, 어떻습니까? 동료니까, 배신, 아닙니다.
  32. 브리기트의 일, 보수, 지금보다, 좋다, 좋게 한다, 약속할 수 있습니다.
  33. 기뻐한다
  34. 흥미는 없다
  35. 그거 기쁜 제안이네. 하지만, 지금은 다른 일을 하는 중이니까.
  36. 지금은 관심 없어. 한창 다른 일을 하는 중이기도 하고.
  37. 신뢰를 중요시하는 용병이 일을 도중에 때려치우면 안 되겠지?
  38. 그 대답, 예상하다, 했습니다. 역시, 용병의 모범, 입니다.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
75 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 180 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 111 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 111 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 30 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 11 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 3 30 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2432 0 0 25 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 0 0 0 8903 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 2400 0 10880 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 11 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 2 2400 0 8905 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 0 0 10881 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 4 2401 1 8907 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 11 0 2 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 5 2403 0 8908 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 111 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2400 0 10882 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 2400 0 10883 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 2400 0 10884 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 111 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 2409 1 10885 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 10 2400 1 8913 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 11 2403 0 8914 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 12 13 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2401 0 10886 1 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 0 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 NULL 0 10887 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 2401 0 10888 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 NULL 0 10889 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2403 0 10890 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 19 2405 3 8920 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 111 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 2401 2 10891 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 NULL 2 10892 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 2403 0 10893 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 111 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 2400 0 10894 1 0 0 0 0 0 0 0 0 0
UnkEvent (171) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 24 2400 0 8925 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 25 NULL 0 8926 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 2400 0 10895 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 111 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 27 NULL 0 10896 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 28 NULL 0 10897 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 29 2400 2 8930 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 11 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 30 2403 1 8931 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 11 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 31 NULL 1 8932 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 32 33 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 34 2409 1 10898 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 35 2401 0 10899 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 36 NULL 0 10900 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 37 2409 1 8936 1 0 0 0 0 0 0 0 0 0
0
InitEvent (75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (111, 11, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 111, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 59(100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
EnterSceneEvent (1, 11, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
12
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (11, 0, 0, 0, 8903, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # [HERO_MF], 지금, 이야기하다, 괜찮습니까?
16
TalkEvent (111, 1, 2400, 0, 10880, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 응, 왜?
17
UnkEvent 26(4, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 27(1, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(100, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 31(2, 1200, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (11, 2, 2400, 0, 8905, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 당신의 용병 이야기, 흥미진진, 입니다. 다시 듣다, 원한다, 원합니다.
22
TalkEvent (111, 3, 0, 0, 10881, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 괜찮긴 한데…… 그 이상 재미있는 이야기도 딱히 없을걸.
23
TalkEvent (11, 4, 2401, 1, 8907, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아니요, 어떤 이야기도, 재밌습니다. 지식, 신선합니다!
25
TalkEvent (11, 5, 2403, 0, 8908, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 예를 들어…… 당신, 용병. 지금, 보수, 받다, 받습니까?
27
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
28
TalkEvent (111, 6, 2400, 0, 10882, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그럼, 물론이지. 내 고용주는 에델가르트야.
29
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
31
TalkEvent (111, 7, 2400, 0, 10883, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그럼, 물론이지. 내 고용주는 디미트리야.
32
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
34
TalkEvent (111, 8, 2400, 0, 10884, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그럼, 물론이지. 내 고용주는 클로드야.
35
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 54(11, 111, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (111, 9, 2409, 1, 10885, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 용병으로서는 파격적인 보수라고 생각해. 지휘관으로 발탁해 줬으니까.
40
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (11, 10, 2400, 1, 8913, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네, 용병, 보수가 중요, 배웠습니다.
42
TalkEvent (11, 11, 2403, 0, 8914, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 혹시, 적국, 당신의 보수, 늘리는 제안, 있다면, 당신, 어떻게 합니까?
43
DialogChoiceEvent (0, 12, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
45
TalkEvent (111, 14, 2401, 0, 10886, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 나는 거절하겠지만, 돌아서는 사람도 있겠지. 역시 높은 보수는 매력적이니까……
46
SupportPointsEvent (11, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (111, 15, NULL, 0, 10887, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 무엇보다, 그만큼 돈이 있는 상대는 전쟁 자체를 이길 가능성도 높아.
48
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (111, 16, 2401, 0, 10888, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그 정도로 배신하는 사람은 없을 거야.
50
TalkEvent (111, 17, NULL, 0, 10889, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 단…… 그만큼 돈이 있는 상대는 전쟁 자체를 이길 가능성도 높아.
51
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 54(111, 11, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(1, 800, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (111, 18, 2403, 0, 10890, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 지는 쪽 진영에 있으면 그만큼 죽을 위험이 커지겠지?
56
UnkEvent 26(3, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (11, 19, 2405, 3, 8920, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 돈, 있다, 전쟁, 유리…… 포드라의 진리, 입니까?
58
UnkEvent 54(11, 111, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 59(600, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (111, 20, 2401, 2, 10891, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하지만, 그건 신뢰할 수 있는 상대에 한해서야. 조건이 좋다고 냅다 배신하고 보니……
63
TalkEvent (111, 21, NULL, 2, 10892, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 상대방이 그저 거슬리는 용병을 죽이려고 불러낸 거였다, 이럴 가능성도 있거든.
64
UnkEvent 26(9, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (111, 22, 2403, 0, 10893, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 반대로 고용주 입장에서도, 돈에 따라 주인을 바꾸는 용병은 신뢰할 수 없겠지.
68
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (111, 23, 2400, 0, 10894, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 용병은 신뢰도 필수야. 이걸 말하는 걸 깜빡했네.
71
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (11, 24, 2400, 0, 8925, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아뇨, 이해합니다. 용병에게만 그런 것, 아닙니다.
74
TalkEvent (11, 25, NULL, 0, 8926, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하지만, 용병…… 다른 것보다, 신뢰, 중요, 하다, 생각한다, 생각합니다.
75
TalkEvent (111, 26, 2400, 0, 10895, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뭐. 보수가 높은 중요한 임무라면 고용주는 용병의 경력으로 판단할 거고……
76
UnkEvent 54(11, 111, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (111, 27, NULL, 0, 10896, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 반대로, 용병을 쓰고 버린 고용주에 대한 정보를 용병들끼리 공유하기도 해.
81
TalkEvent (111, 28, NULL, 0, 10897, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 모두 살기 위해 필사적이야.
82
UnkEvent 26(3, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (11, 29, 2400, 2, 8930, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네…… 모두, 필사적입니다. 거기, 선도, 악도, 없습니다.
84
UnkEvent 26(10, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (11, 30, 2403, 1, 8931, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 적 아니라, 저에게, 고용, 어떻습니까? 동료니까, 배신, 아닙니다.
86
UnkEvent 26(5, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (11, 31, NULL, 1, 8932, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 브리기트의 일, 보수, 지금보다, 좋다, 좋게 한다, 약속할 수 있습니다.
90
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
DialogChoiceEvent (1, 32, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
93
TalkEvent (111, 34, 2409, 1, 10898, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그거 기쁜 제안이네. 하지만, 지금은 다른 일을 하는 중이니까.
94
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
TalkEvent (111, 35, 2401, 0, 10899, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 지금은 관심 없어. 한창 다른 일을 하는 중이기도 하고.
96
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (111, 36, NULL, 0, 10900, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 신뢰를 중요시하는 용병이 일을 도중에 때려치우면 안 되겠지?
98
UnkEvent 54(111, 11, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 31(1, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 59(300, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (11, 37, 2409, 1, 8936, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그 대답, 예상하다, 했습니다. 역시, 용병의 모범, 입니다.
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 111 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 0 0 0 8903 1 0 0 0 0 0 0 0 0 0
link ํŽ˜ํŠธ๋ผ volume_up
[HERO_MF], ์ง€๊ธˆ, ์ด์•ผ๊ธฐํ•˜๋‹ค, ๊ดœ์ฐฎ์Šต๋‹ˆ๊นŒ?
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 2400 0 10880 1 0 0 0 0 0 0 0 0 0
link ์„ธ์ฆˆ volume_up
์‘, ์™œ?
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 11 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 2 2400 0 8905 1 0 0 0 0 0 0 0 0 0
link ํŽ˜ํŠธ๋ผ volume_up
๋‹น์‹ ์˜ ์šฉ๋ณ‘ ์ด์•ผ๊ธฐ, ํฅ๋ฏธ์ง„์ง„, ์ž…๋‹ˆ๋‹ค. ๋‹ค์‹œ ๋“ฃ๋‹ค, ์›ํ•œ๋‹ค, ์›ํ•ฉ๋‹ˆ๋‹ค.
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 0 0 10881 1 0 0 0 0 0 0 0 0 0
link ์„ธ์ฆˆ volume_up
๊ดœ์ฐฎ๊ธด ํ•œ๋ฐโ€ฆโ€ฆ ๊ทธ ์ด์ƒ ์žฌ๋ฏธ์žˆ๋Š” ์ด์•ผ๊ธฐ๋„ ๋”ฑํžˆ ์—†์„๊ฑธ.
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 4 2401 1 8907 1 0 0 0 0 0 0 0 0 0
link ํŽ˜ํŠธ๋ผ volume_up
์•„๋‹ˆ์š”, ์–ด๋–ค ์ด์•ผ๊ธฐ๋„, ์žฌ๋ฐŒ์Šต๋‹ˆ๋‹ค. ์ง€์‹, ์‹ ์„ ํ•ฉ๋‹ˆ๋‹ค!
PanCameraEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 11 0 2 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 5 2403 0 8908 1 0 0 0 0 0 0 0 0 0
link ํŽ˜ํŠธ๋ผ volume_up
์˜ˆ๋ฅผ ๋“ค์–ดโ€ฆโ€ฆ ๋‹น์‹ , ์šฉ๋ณ‘. ์ง€๊ธˆ, ๋ณด์ˆ˜, ๋ฐ›๋‹ค, ๋ฐ›์Šต๋‹ˆ๊นŒ?
PanCameraEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 111 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2400 0 10882 1 0 0 0 0 0 0 0 0 0
link ์„ธ์ฆˆ volume_up
๊ทธ๋Ÿผ, ๋ฌผ๋ก ์ด์ง€. ๋‚ด ๊ณ ์šฉ์ฃผ๋Š” ์—๋ธ๊ฐ€๋ฅดํŠธ์•ผ.
EndIfEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 2400 0 10883 1 0 0 0 0 0 0 0 0 0
link ์„ธ์ฆˆ volume_up
๊ทธ๋Ÿผ, ๋ฌผ๋ก ์ด์ง€. ๋‚ด ๊ณ ์šฉ์ฃผ๋Š” ๋””๋ฏธํŠธ๋ฆฌ์•ผ.
EndIfEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 2400 0 10884 1 0 0 0 0 0 0 0 0 0
link ์„ธ์ฆˆ volume_up
๊ทธ๋Ÿผ, ๋ฌผ๋ก ์ด์ง€. ๋‚ด ๊ณ ์šฉ์ฃผ๋Š” ํด๋กœ๋“œ์•ผ.
EndIfEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 111 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 2409 1 10885 1 0 0 0 0 0 0 0 0 0
link ์„ธ์ฆˆ volume_up
์šฉ๋ณ‘์œผ๋กœ์„œ๋Š” ํŒŒ๊ฒฉ์ ์ธ ๋ณด์ˆ˜๋ผ๊ณ  ์ƒ๊ฐํ•ด. ์ง€ํœ˜๊ด€์œผ๋กœ ๋ฐœํƒํ•ด ์คฌ์œผ๋‹ˆ๊นŒ.
UnkEvent (30) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 10 2400 1 8913 1 0 0 0 0 0 0 0 0 0
link ํŽ˜ํŠธ๋ผ volume_up
๋„ค, ์šฉ๋ณ‘, ๋ณด์ˆ˜๊ฐ€ ์ค‘์š”, ๋ฐฐ์› ์Šต๋‹ˆ๋‹ค.
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 11 2403 0 8914 1 0 0 0 0 0 0 0 0 0
link ํŽ˜ํŠธ๋ผ volume_up
ํ˜น์‹œ, ์ ๊ตญ, ๋‹น์‹ ์˜ ๋ณด์ˆ˜, ๋Š˜๋ฆฌ๋Š” ์ œ์•ˆ, ์žˆ๋‹ค๋ฉด, ๋‹น์‹ , ์–ด๋–ป๊ฒŒ ํ•ฉ๋‹ˆ๊นŒ?
DialogChoiceEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 12 13 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2401 0 10886 1 0 0 0 0 0 0 0 0 0
link ์„ธ์ฆˆ volume_up
๋‚˜๋Š” ๊ฑฐ์ ˆํ•˜๊ฒ ์ง€๋งŒ, ๋Œ์•„์„œ๋Š” ์‚ฌ๋žŒ๋„ ์žˆ๊ฒ ์ง€. ์—ญ์‹œ ๋†’์€ ๋ณด์ˆ˜๋Š” ๋งค๋ ฅ์ ์ด๋‹ˆ๊นŒโ€ฆโ€ฆ
SupportPointsEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 0 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 NULL 0 10887 1 0 0 0 0 0 0 0 0 0
link ์„ธ์ฆˆ volume_up
๋ฌด์—‡๋ณด๋‹ค, ๊ทธ๋งŒํผ ๋ˆ์ด ์žˆ๋Š” ์ƒ๋Œ€๋Š” ์ „์Ÿ ์ž์ฒด๋ฅผ ์ด๊ธธ ๊ฐ€๋Šฅ์„ฑ๋„ ๋†’์•„.
ElseEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 2401 0 10888 1 0 0 0 0 0 0 0 0 0
link ์„ธ์ฆˆ volume_up
๊ทธ ์ •๋„๋กœ ๋ฐฐ์‹ ํ•˜๋Š” ์‚ฌ๋žŒ์€ ์—†์„ ๊ฑฐ์•ผ.
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 NULL 0 10889 1 0 0 0 0 0 0 0 0 0
link ์„ธ์ฆˆ volume_up
๋‹จโ€ฆโ€ฆ ๊ทธ๋งŒํผ ๋ˆ์ด ์žˆ๋Š” ์ƒ๋Œ€๋Š” ์ „์Ÿ ์ž์ฒด๋ฅผ ์ด๊ธธ ๊ฐ€๋Šฅ์„ฑ๋„ ๋†’์•„.
EndIfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2403 0 10890 1 0 0 0 0 0 0 0 0 0
link ์„ธ์ฆˆ volume_up
์ง€๋Š” ์ชฝ ์ง„์˜์— ์žˆ์œผ๋ฉด ๊ทธ๋งŒํผ ์ฃฝ์„ ์œ„ํ—˜์ด ์ปค์ง€๊ฒ ์ง€?
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 19 2405 3 8920 1 0 0 0 0 0 0 0 0 0
link ํŽ˜ํŠธ๋ผ volume_up
๋ˆ, ์žˆ๋‹ค, ์ „์Ÿ, ์œ ๋ฆฌโ€ฆโ€ฆ ํฌ๋“œ๋ผ์˜ ์ง„๋ฆฌ, ์ž…๋‹ˆ๊นŒ?
UnkEvent (54) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 111 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 2401 2 10891 1 0 0 0 0 0 0 0 0 0
link ์„ธ์ฆˆ volume_up
ํ•˜์ง€๋งŒ, ๊ทธ๊ฑด ์‹ ๋ขฐํ•  ์ˆ˜ ์žˆ๋Š” ์ƒ๋Œ€์— ํ•œํ•ด์„œ์•ผ. ์กฐ๊ฑด์ด ์ข‹๋‹ค๊ณ  ๋ƒ…๋‹ค ๋ฐฐ์‹ ํ•˜๊ณ  ๋ณด๋‹ˆโ€ฆโ€ฆ
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 NULL 2 10892 1 0 0 0 0 0 0 0 0 0
link ์„ธ์ฆˆ volume_up
์ƒ๋Œ€๋ฐฉ์ด ๊ทธ์ € ๊ฑฐ์Šฌ๋ฆฌ๋Š” ์šฉ๋ณ‘์„ ์ฃฝ์ด๋ ค๊ณ  ๋ถˆ๋Ÿฌ๋‚ธ ๊ฑฐ์˜€๋‹ค, ์ด๋Ÿด ๊ฐ€๋Šฅ์„ฑ๋„ ์žˆ๊ฑฐ๋“ .
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 2403 0 10893 1 0 0 0 0 0 0 0 0 0
link ์„ธ์ฆˆ volume_up
๋ฐ˜๋Œ€๋กœ ๊ณ ์šฉ์ฃผ ์ž…์žฅ์—์„œ๋„, ๋ˆ์— ๋”ฐ๋ผ ์ฃผ์ธ์„ ๋ฐ”๊พธ๋Š” ์šฉ๋ณ‘์€ ์‹ ๋ขฐํ•  ์ˆ˜ ์—†๊ฒ ์ง€.
PanCameraEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 111 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 2400 0 10894 1 0 0 0 0 0 0 0 0 0
link ์„ธ์ฆˆ volume_up
์šฉ๋ณ‘์€ ์‹ ๋ขฐ๋„ ํ•„์ˆ˜์•ผ. ์ด๊ฑธ ๋งํ•˜๋Š” ๊ฑธ ๊นœ๋นกํ–ˆ๋„ค.
UnkEvent (171) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 24 2400 0 8925 1 0 0 0 0 0 0 0 0 0
link ํŽ˜ํŠธ๋ผ volume_up
์•„๋‡จ, ์ดํ•ดํ•ฉ๋‹ˆ๋‹ค. ์šฉ๋ณ‘์—๊ฒŒ๋งŒ ๊ทธ๋Ÿฐ ๊ฒƒ, ์•„๋‹™๋‹ˆ๋‹ค.
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 25 NULL 0 8926 1 0 0 0 0 0 0 0 0 0
link ํŽ˜ํŠธ๋ผ volume_up
ํ•˜์ง€๋งŒ, ์šฉ๋ณ‘โ€ฆโ€ฆ ๋‹ค๋ฅธ ๊ฒƒ๋ณด๋‹ค, ์‹ ๋ขฐ, ์ค‘์š”, ํ•˜๋‹ค, ์ƒ๊ฐํ•œ๋‹ค, ์ƒ๊ฐํ•ฉ๋‹ˆ๋‹ค.
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 2400 0 10895 1 0 0 0 0 0 0 0 0 0
link ์„ธ์ฆˆ volume_up
๋ญ. ๋ณด์ˆ˜๊ฐ€ ๋†’์€ ์ค‘์š”ํ•œ ์ž„๋ฌด๋ผ๋ฉด ๊ณ ์šฉ์ฃผ๋Š” ์šฉ๋ณ‘์˜ ๊ฒฝ๋ ฅ์œผ๋กœ ํŒ๋‹จํ•  ๊ฑฐ๊ณ โ€ฆโ€ฆ
UnkEvent (54) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 111 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 27 NULL 0 10896 1 0 0 0 0 0 0 0 0 0
link ์„ธ์ฆˆ volume_up
๋ฐ˜๋Œ€๋กœ, ์šฉ๋ณ‘์„ ์“ฐ๊ณ  ๋ฒ„๋ฆฐ ๊ณ ์šฉ์ฃผ์— ๋Œ€ํ•œ ์ •๋ณด๋ฅผ ์šฉ๋ณ‘๋“ค๋ผ๋ฆฌ ๊ณต์œ ํ•˜๊ธฐ๋„ ํ•ด.
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 28 NULL 0 10897 1 0 0 0 0 0 0 0 0 0
link ์„ธ์ฆˆ volume_up
๋ชจ๋‘ ์‚ด๊ธฐ ์œ„ํ•ด ํ•„์‚ฌ์ ์ด์•ผ.
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 29 2400 2 8930 1 0 0 0 0 0 0 0 0 0
link ํŽ˜ํŠธ๋ผ volume_up
๋„คโ€ฆโ€ฆ ๋ชจ๋‘, ํ•„์‚ฌ์ ์ž…๋‹ˆ๋‹ค. ๊ฑฐ๊ธฐ, ์„ ๋„, ์•…๋„, ์—†์Šต๋‹ˆ๋‹ค.
UnkEvent (26) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 11 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 30 2403 1 8931 1 0 0 0 0 0 0 0 0 0
link ํŽ˜ํŠธ๋ผ volume_up
์  ์•„๋‹ˆ๋ผ, ์ €์—๊ฒŒ, ๊ณ ์šฉ, ์–ด๋–ป์Šต๋‹ˆ๊นŒ? ๋™๋ฃŒ๋‹ˆ๊นŒ, ๋ฐฐ์‹ , ์•„๋‹™๋‹ˆ๋‹ค.
UnkEvent (26) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 11 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 31 NULL 1 8932 1 0 0 0 0 0 0 0 0 0
link ํŽ˜ํŠธ๋ผ volume_up
๋ธŒ๋ฆฌ๊ธฐํŠธ์˜ ์ผ, ๋ณด์ˆ˜, ์ง€๊ธˆ๋ณด๋‹ค, ์ข‹๋‹ค, ์ข‹๊ฒŒ ํ•œ๋‹ค, ์•ฝ์†ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
UnkEvent (30) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 32 33 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 34 2409 1 10898 1 0 0 0 0 0 0 0 0 0
link ์„ธ์ฆˆ volume_up
๊ทธ๊ฑฐ ๊ธฐ์œ ์ œ์•ˆ์ด๋„ค. ํ•˜์ง€๋งŒ, ์ง€๊ธˆ์€ ๋‹ค๋ฅธ ์ผ์„ ํ•˜๋Š” ์ค‘์ด๋‹ˆ๊นŒ.
ElseEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 35 2401 0 10899 1 0 0 0 0 0 0 0 0 0
link ์„ธ์ฆˆ volume_up
์ง€๊ธˆ์€ ๊ด€์‹ฌ ์—†์–ด. ํ•œ์ฐฝ ๋‹ค๋ฅธ ์ผ์„ ํ•˜๋Š” ์ค‘์ด๊ธฐ๋„ ํ•˜๊ณ .
EndIfEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 36 NULL 0 10900 1 0 0 0 0 0 0 0 0 0
link ์„ธ์ฆˆ volume_up
์‹ ๋ขฐ๋ฅผ ์ค‘์š”์‹œํ•˜๋Š” ์šฉ๋ณ‘์ด ์ผ์„ ๋„์ค‘์— ๋•Œ๋ ค์น˜์šฐ๋ฉด ์•ˆ ๋˜๊ฒ ์ง€?
UnkEvent (54) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 37 2409 1 8936 1 0 0 0 0 0 0 0 0 0
link ํŽ˜ํŠธ๋ผ volume_up
๊ทธ ๋Œ€๋‹ต, ์˜ˆ์ƒํ•˜๋‹ค, ํ–ˆ์Šต๋‹ˆ๋‹ค. ์—ญ์‹œ, ์šฉ๋ณ‘์˜ ๋ชจ๋ฒ”, ์ž…๋‹ˆ๋‹ค.