1. Hey, Annette. What're you up so late for? Some kinda research?
  2. Oh no, it's nothing like that. I've been working [cdb]on this.
  3. Uhhh. That just looks like a bunch of little black bugs [cdb]jumping around on a page.
  4. Excuse you, it's sheet music! I have no idea how [cdb]you could possibly think the notes look like bugs.
  5. Sorry, sorry. It's just, I don't think I've ever actually [cdb]seen sheet music before. Does this mean you're [cdb]writing a new song?
  6. Mmhm! A lovely tune popped into my head today, [cdb]so I wanted to jot it down before I forgot.
  7. Ask if you can hear it.
  8. Ask what kind of song it is.
  9. Mind singing it for me? I'd love to know what [cdb]kinda song it is.
  10. Nope, sorry—I'm not done writing the lyrics yet. I have a rough outline, but that's about it so far.
  11. What kinda song is it? I can't read sheet music, [cdb]so I'm having trouble imagining what it'll be like.
  12. If it turns out right, it'll be bouncy and fun. Though, I'm nowhere near finishing the lyrics yet.
  13. Still, I want to write something happy. A song that'll [cdb]make people feel good when they sing it.
  14. That sounds great. I can't wait till it's finished.
  15. Hey, um... Do you remember the song I wrote about [cdb]that knight?
  16. Knight? Oh, you mean the horse with the human— Ah. Mmhmm. Uh, yep. Yeah. The song about the [cdb]knight, course.
  17. Well, I heard someone singing it again.
  18. Look, Annette, I know you're upset I let it slip, [cdb]but what's done is done.
  19. I didn't mean it like that. I... I heard a mercenary [cdb]singing it to himself as he died.
  20. He was covered in blood, and could hardly breathe. Yet he had this great, big smile on his face as the [cdb]words crossed his lips.
  21. He must have been in so much pain...but still he just [cdb]kept smiling.
  22. Probably thinking back to all the times he'd spent [cdb]drinking and singing with his friends.
  23. Soldiers always throw the wildest parties after a [cdb]battle. The sorta thing where you can find knights [cdb]and mercs alike locking arms and belting out tunes.
  24. Maybe. Anyway, I've been thinking about that [cdb]mercenary a lot ever since he passed.
  25. I never wanted that song out in the world, and I'm [cdb]honestly still not happy about it.
  26. But it helped him face his final moments with a smile, [cdb]instead of sadness or fear. And I'm forever grateful I [cdb]could provide that.
  27. It's like I told you before, Annette. Your songs can [cdb]really help people.
  28. I'm sure tons more took comfort in that song, too.
  29. Including me. Whenever I'm feeling down, I just [cdb]think about one of your silly songs and I'm right back [cdb]in high spirits.
  30. Silly? Are you implying my lyrics aren't serious? No, never mind. I'll choose to take it as a [cdb]compliment.
  31. And hey, if my songs really help people that much, I better get to work writing lots of new ones!
  32. There you go. So, what's this next one gonna be [cdb]about?
  33. Well, right now I'm planning to make it be about a [cdb]group of friends who dig into a huuuge feast together.
  34. They keep churning out dish after delicious dish, [cdb]and everyone's faces are alight with laughter and joy.
  35. Wow. I'm getting hungry just hearing about it.
  36. Right? Then once all the food runs out, they go [cdb]off hunting for ingredients so they can cook up [cdb]some more.
  37. Uhh, OK.
  38. But, uh oh! They come across a ginormous bear, [cdb]and have to battle it to the death!
  39. A deathmatch with a bear? I thought this was [cdb]supposed to be a happy song about a feast.
  40. Eh, guess I shouldn't judge it before it's done. Just let me know when you're finished, OK? I wanna be the first in line to hear it.
  41. Yes, of course!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
76 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 85 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 17 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetFaceOrientationEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 4 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2432 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 NULL 0 20086 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 1 2401 0 20087 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2403 0 0 0 0 0 0 0 0 0 0 0 0 0
ShowFloatingImageEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
39 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 3 20088 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 2412 2 20089 1 0 0 0 0 0 0 0 0 0
HideFloatingImageEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 20090 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 17 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 5 2400 1 20091 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 6 7 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 2403 1 20092 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 9 2401 0 20093 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2403 1 20094 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 11 2400 0 20095 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 NULL 0 20096 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 1 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 0 1 20097 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 14 0 0 20098 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 0 0 20099 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 16 2400 0 20100 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 0 0 20101 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 18 2411 3 20102 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 19 NULL 3 20103 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 20 NULL 3 20104 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 0 3 20105 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2403 0 20106 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 9 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 23 2400 3 20107 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 24 2405 3 20108 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 25 2407 0 20109 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 0 0 20110 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 2403 0 20111 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 NULL 1 20112 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 17 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 29 0 4 20113 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 17 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 30 2402 1 20114 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 31 2400 1 20115 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967293 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 32 0 1 20116 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 33 2431 1 20117 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 2409 0 20118 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 17 3 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
350 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 35 2403 1 20119 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 2405 4 20120 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 37 2409 1 20121 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 5 NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 38 NULL 3 20122 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 39 2407 1 20123 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 17 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 40 2400 1 20124 1 0 0 0 0 0 0 0 0 0
0
InitEvent (76, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 17, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
EnterSceneEvent (0, 17, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
UnkEvent 26(2, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (110, 0, NULL, 0, 20086, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, Annette. What're you up so late for? Some kinda research?
13
TalkEvent (17, 1, 2401, 0, 20087, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh no, it's nothing like that. I've been working [cdb]on this.
14
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 59(400, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
ShowFloatingImageEvent (39, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (110, 2, 0, 3, 20088, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Uhhh. That just looks like a bunch of little black bugs [cdb]jumping around on a page.
22
TalkEvent (17, 3, 2412, 2, 20089, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Excuse you, it's sheet music! I have no idea how [cdb]you could possibly think the notes look like bugs.
23
HideFloatingImageEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (110, 4, 0, 0, 20090, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sorry, sorry. It's just, I don't think I've ever actually [cdb]seen sheet music before. Does this mean you're [cdb]writing a new song?
26
UnkEvent 26(16, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (17, 5, 2400, 1, 20091, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Mmhm! A lovely tune popped into my head today, [cdb]so I wanted to jot it down before I forgot.
28
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
DialogChoiceEvent (0, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
31
TalkEvent (110, 8, 2403, 1, 20092, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Mind singing it for me? I'd love to know what [cdb]kinda song it is.
33
UnkEvent 59(400, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 27(2, 300, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (17, 9, 2401, 0, 20093, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Nope, sorry—I'm not done writing the lyrics yet. I have a rough outline, but that's about it so far.
36
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
IfEvent (0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
38
TalkEvent (110, 10, 2403, 1, 20094, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What kinda song is it? I can't read sheet music, [cdb]so I'm having trouble imagining what it'll be like.
40
UnkEvent 59(400, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 27(2, 300, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (17, 11, 2400, 0, 20095, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# If it turns out right, it'll be bouncy and fun. Though, I'm nowhere near finishing the lyrics yet.
43
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (17, 12, NULL, 0, 20096, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, I want to write something happy. A song that'll [cdb]make people feel good when they sing it.
46
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 59(400, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (110, 13, 0, 1, 20097, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That sounds great. I can't wait till it's finished.
51
UnkEvent 26(18, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(400, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 31(3, 500, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (17, 14, 0, 0, 20098, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, um... Do you remember the song I wrote about [cdb]that knight?
56
TalkEvent (110, 15, 0, 0, 20099, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Knight? Oh, you mean the horse with the human— Ah. Mmhmm. Uh, yep. Yeah. The song about the [cdb]knight, course.
57
TalkEvent (17, 16, 2400, 0, 20100, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, I heard someone singing it again.
58
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(400, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (110, 17, 0, 0, 20101, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Look, Annette, I know you're upset I let it slip, [cdb]but what's done is done.
62
UnkEvent 26(16, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (17, 18, 2411, 3, 20102, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I didn't mean it like that. I... I heard a mercenary [cdb]singing it to himself as he died.
65
TalkEvent (17, 19, NULL, 3, 20103, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # He was covered in blood, and could hardly breathe. Yet he had this great, big smile on his face as the [cdb]words crossed his lips.
66
TalkEvent (17, 20, NULL, 3, 20104, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # He must have been in so much pain...but still he just [cdb]kept smiling.
67
UnkEvent 26(15, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (110, 21, 0, 3, 20105, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Probably thinking back to all the times he'd spent [cdb]drinking and singing with his friends.
69
TalkEvent (110, 22, 2403, 0, 20106, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Soldiers always throw the wildest parties after a [cdb]battle. The sorta thing where you can find knights [cdb]and mercs alike locking arms and belting out tunes.
70
UnkEvent 54(110, 17, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 59(400, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 31(3, 500, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (17, 23, 2400, 3, 20107, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Maybe. Anyway, I've been thinking about that [cdb]mercenary a lot ever since he passed.
75
TalkEvent (17, 24, 2405, 3, 20108, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I never wanted that song out in the world, and I'm [cdb]honestly still not happy about it.
76
TalkEvent (17, 25, 2407, 0, 20109, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But it helped him face his final moments with a smile, [cdb]instead of sadness or fear. And I'm forever grateful I [cdb]could provide that.
77
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 59(400, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (110, 26, 0, 0, 20110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's like I told you before, Annette. Your songs can [cdb]really help people.
81
TalkEvent (110, 27, 2403, 0, 20111, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm sure tons more took comfort in that song, too.
82
TalkEvent (110, 28, NULL, 1, 20112, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Including me. Whenever I'm feeling down, I just [cdb]think about one of your silly songs and I'm right back [cdb]in high spirits.
83
UnkEvent 26(3, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (17, 29, 0, 4, 20113, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Silly? Are you implying my lyrics aren't serious? No, never mind. I'll choose to take it as a [cdb]compliment.
85
UnkEvent 26(16, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (17, 30, 2402, 1, 20114, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And hey, if my songs really help people that much, I better get to work writing lots of new ones!
87
UnkEvent 26(1, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (110, 31, 2400, 1, 20115, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There you go. So, what's this next one gonna be [cdb]about?
90
UnkEvent 59(400, 4294967293, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 27(2, 300, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (17, 32, 0, 1, 20116, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, right now I'm planning to make it be about a [cdb]group of friends who dig into a huuuge feast together.
93
TalkEvent (17, 33, 2431, 1, 20117, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They keep churning out dish after delicious dish, [cdb]and everyone's faces are alight with laughter and joy.
94
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 59(400, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (110, 34, 2409, 0, 20118, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wow. I'm getting hungry just hearing about it.
99
UnkEvent 59(350, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
TalkEvent (17, 35, 2403, 1, 20119, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Right? Then once all the food runs out, they go [cdb]off hunting for ingredients so they can cook up [cdb]some more.
101
TalkEvent (110, 36, 2405, 4, 20120, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Uhh, OK.
102
TalkEvent (17, 37, 2409, 1, 20121, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But, uh oh! They come across a ginormous bear, [cdb]and have to battle it to the death!
104
TalkEvent (110, 38, NULL, 3, 20122, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A deathmatch with a bear? I thought this was [cdb]supposed to be a happy song about a feast.
105
TalkEvent (110, 39, 2407, 1, 20123, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Eh, guess I shouldn't judge it before it's done. Just let me know when you're finished, OK? I wanna be the first in line to hear it.
107
UnkEvent 59(400, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 27(1, 500, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
TalkEvent (17, 40, 2400, 1, 20124, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, of course!
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 NULL 0 20086 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hey, Annette. What're you up so late for? Some kinda research?
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 1 2401 0 20087 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Oh no, it's nothing like that. I've been working on this.
UnkEvent (26) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
ShowFloatingImageEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
39 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 3 20088 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Uhhh. That just looks like a bunch of little black bugs jumping around on a page.
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 2412 2 20089 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Excuse you, it's sheet music! I have no idea how you could possibly think the notes look like bugs.
HideFloatingImageEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 20090 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Sorry, sorry. It's just, I don't think I've ever actually seen sheet music before. Does this mean you're writing a new song?
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 17 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 5 2400 1 20091 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Mmhm! A lovely tune popped into my head today, so I wanted to jot it down before I forgot.
UnkEvent (30) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 6 7 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 2403 1 20092 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Mind singing it for me? I'd love to know what kinda song it is.
PanCameraEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 9 2401 0 20093 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Nope, sorry—I'm not done writing the lyrics yet. I have a rough outline, but that's about it so far.
EndIfEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2403 1 20094 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
What kinda song is it? I can't read sheet music, so I'm having trouble imagining what it'll be like.
PanCameraEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 11 2400 0 20095 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
If it turns out right, it'll be bouncy and fun. Though, I'm nowhere near finishing the lyrics yet.
EndIfEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 NULL 0 20096 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Still, I want to write something happy. A song that'll make people feel good when they sing it.
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 0 1 20097 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
That sounds great. I can't wait till it's finished.
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 14 0 0 20098 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Hey, um... Do you remember the song I wrote about that knight?
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 0 0 20099 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Knight? Oh, you mean the horse with the human— Ah. Mmhmm. Uh, yep. Yeah. The song about the knight, course.
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 16 2400 0 20100 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Well, I heard someone singing it again.
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 0 0 20101 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Look, Annette, I know you're upset I let it slip, but what's done is done.
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 18 2411 3 20102 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
I didn't mean it like that. I... I heard a mercenary singing it to himself as he died.
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 19 NULL 3 20103 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
He was covered in blood, and could hardly breathe. Yet he had this great, big smile on his face as the words crossed his lips.
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 20 NULL 3 20104 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
He must have been in so much pain...but still he just kept smiling.
UnkEvent (26) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 0 3 20105 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Probably thinking back to all the times he'd spent drinking and singing with his friends.
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2403 0 20106 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Soldiers always throw the wildest parties after a battle. The sorta thing where you can find knights and mercs alike locking arms and belting out tunes.
UnkEvent (54) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 9 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 23 2400 3 20107 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Maybe. Anyway, I've been thinking about that mercenary a lot ever since he passed.
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 24 2405 3 20108 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
I never wanted that song out in the world, and I'm honestly still not happy about it.
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 25 2407 0 20109 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
But it helped him face his final moments with a smile, instead of sadness or fear. And I'm forever grateful I could provide that.
UnkEvent (26) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 0 0 20110 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
It's like I told you before, Annette. Your songs can really help people.
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 2403 0 20111 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I'm sure tons more took comfort in that song, too.
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 NULL 1 20112 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Including me. Whenever I'm feeling down, I just think about one of your silly songs and I'm right back in high spirits.
UnkEvent (26) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 17 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 29 0 4 20113 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Silly? Are you implying my lyrics aren't serious? No, never mind. I'll choose to take it as a compliment.
UnkEvent (26) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 17 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 30 2402 1 20114 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
And hey, if my songs really help people that much, I better get to work writing lots of new ones!
UnkEvent (26) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 31 2400 1 20115 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
There you go. So, what's this next one gonna be about?
PanCameraEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967293 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 32 0 1 20116 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Well, right now I'm planning to make it be about a group of friends who dig into a huuuge feast together.
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 33 2431 1 20117 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
They keep churning out dish after delicious dish, and everyone's faces are alight with laughter and joy.
UnkEvent (26) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 2409 0 20118 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Wow. I'm getting hungry just hearing about it.
PanCameraEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 17 3 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
350 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 35 2403 1 20119 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Right? Then once all the food runs out, they go off hunting for ingredients so they can cook up some more.
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 2405 4 20120 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Uhh, OK.
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 37 2409 1 20121 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
But, uh oh! They come across a ginormous bear, and have to battle it to the death!
PanCameraEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 5 NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 38 NULL 3 20122 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
A deathmatch with a bear? I thought this was supposed to be a happy song about a feast.
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 39 2407 1 20123 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Eh, guess I shouldn't judge it before it's done. Just let me know when you're finished, OK? I wanna be the first in line to hear it.
PanCameraEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 17 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 40 2400 1 20124 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Yes, of course!