1. Hah! Yah! Hah!
  2. Hm?
  3. Phew, what a workout. Oh hey, are you here to [cdb]train too?
  4. Nah, just grabbing something I forgot earlier. Is this normal training time for you, Leonie?
  5. Well, yeah. We've been so busy lately, I've had to [cdb]squeeze it in whenever I can.
  6. Huh. You work hard, for a mercenary.
  7. I'm just starting out in my career, so I can't afford to [cdb]slack off now.
  8. I only started training as a merc after the Officers Academy closed, remember?
  9. Meanwhile you were one before you even came to the [cdb]academy. You've got years of experience on me.
  10. Still, you're skilled and you've got brains. Which [cdb]means you're more promising than the average [cdb]rookie.
  11. I hope you're right. I have to distinguish myself at [cdb]some point, or else I won't be able to face the captain.
  12. You...have a captain?
  13. You're talking about Jeralt from that mercenary [cdb]band, right?
  14. Yep. He visited my village when I was a kid, and I [cdb]practically begged him to make me his apprentice.
  15. I was probably a huge nuisance, but I was so [cdb]desperate to get out of my village and be [cdb]independent.
  16. Jeralt treated me like an annoying little brat at first, [cdb]but eventually he taught me for real.
  17. He showed me everything—tricks of the trade, [cdb]standard training routines, basic strategy...
  18. Don't you have a mentor? Someone who showed you [cdb]the ropes?
  19. A mentor? Hmm...
  20. There is someone, kinda.
  21. Nope. Self-taught all the way.
  22. I do have a mentor, in a sense. Y'know, someone [cdb]who occasionally gives me advice and stuff...
  23. That sounds sorta vague. But I guess there can be [cdb]all kinds of mentors.
  24. No, I'm self-taught. I've managed to get by just [cdb]looking at others and copying what they do.
  25. Huh. Well, I guess most mercenaries are like that.
  26. Either way, you still have loads more experience [cdb]than me.
  27. I need to work hard so I can catch up with you.
  28. Well, if you ever want help from an old pro, [cdb]just say the word.
  29. Thanks. I'm glad to have a role model I can count on.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 25 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (43) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (171) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
BlackScreenEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 NULL 0 9618 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 60 0 0 0 0 0 0 0 0 0 0 0 0
BlackScreenEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 NULL 0 9619 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 1 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 25 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 2 0 3 9620 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2401 0 9621 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 4 2400 0 9622 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 0 0 9623 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 6 2403 0 9624 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 7 NULL 0 9625 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 8 NULL 0 9626 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2400 0 9627 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 10 2405 3 9628 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
IfBattleCompletedEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 NULL 0 9629 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 NULL 0 9630 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 13 2407 1 9631 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 14 2458 0 9632 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 15 NULL 0 9633 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 2402 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 16 2460 0 9634 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 17 2403 0 9635 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2405 3 9636 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 19 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2407 0 9637 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 22 NULL 0 9638 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 2407 0 9639 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 24 2400 0 9640 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 25 NULL 0 9641 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 26 2402 1 9642 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 2458 1 9643 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 28 2400 1 9644 1 0 0 0 0 0 0 0 0 0
0
InitEvent (81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (25, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, 25, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 43(25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
TalkEvent (25, 0, NULL, 0, 9618, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hah! Yah! Hah!
9
UnkEvent 6(0, 1, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 7(0, 1, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (110, 1, NULL, 0, 9619, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hm?
13
UnkEvent 26(2, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 43(25, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
EnterSceneEvent (3, 25, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
17
TalkEvent (25, 2, 0, 3, 9620, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Phew, what a workout. Oh hey, are you here to [cdb]train too?
18
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (110, 3, 2401, 0, 9621, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Nah, just grabbing something I forgot earlier. Is this normal training time for you, Leonie?
20
TalkEvent (25, 4, 2400, 0, 9622, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, yeah. We've been so busy lately, I've had to [cdb]squeeze it in whenever I can.
21
TalkEvent (110, 5, 0, 0, 9623, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Huh. You work hard, for a mercenary.
22
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (25, 6, 2403, 0, 9624, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm just starting out in my career, so I can't afford to [cdb]slack off now.
24
TalkEvent (25, 7, NULL, 0, 9625, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I only started training as a merc after the Officers Academy closed, remember?
25
TalkEvent (25, 8, NULL, 0, 9626, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Meanwhile you were one before you even came to the [cdb]academy. You've got years of experience on me.
26
TalkEvent (110, 9, 2400, 0, 9627, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, you're skilled and you've got brains. Which [cdb]means you're more promising than the average [cdb]rookie.
27
TalkEvent (25, 10, 2405, 3, 9628, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I hope you're right. I have to distinguish myself at [cdb]some point, or else I won't be able to face the captain.
28
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
IfBattleCompletedEvent (34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (110, 11, NULL, 0, 9629, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You...have a captain?
31
warning ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (110, 12, NULL, 0, 9630, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You're talking about Jeralt from that mercenary [cdb]band, right?
33
warning EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (25, 13, 2407, 1, 9631, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yep. He visited my village when I was a kid, and I [cdb]practically begged him to make me his apprentice.
36
UnkEvent 26(5, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (25, 14, 2458, 0, 9632, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I was probably a huge nuisance, but I was so [cdb]desperate to get out of my village and be [cdb]independent.
40
UnkEvent 26(9, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (25, 15, NULL, 0, 9633, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Jeralt treated me like an annoying little brat at first, [cdb]but eventually he taught me for real.
42
UnkEvent 135(300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (25, 16, 2460, 0, 9634, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # He showed me everything—tricks of the trade, [cdb]standard training routines, basic strategy...
45
TalkEvent (25, 17, 2403, 0, 9635, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Don't you have a mentor? Someone who showed you [cdb]the ropes?
46
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (110, 18, 2405, 3, 9636, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A mentor? Hmm...
48
DialogChoiceEvent (0, 19, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
50
TalkEvent (110, 21, 2407, 0, 9637, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I do have a mentor, in a sense. Y'know, someone [cdb]who occasionally gives me advice and stuff...
51
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (25, 22, NULL, 0, 9638, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That sounds sorta vague. But I guess there can be [cdb]all kinds of mentors.
53
warning ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (110, 23, 2407, 0, 9639, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No, I'm self-taught. I've managed to get by just [cdb]looking at others and copying what they do.
55
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (25, 24, 2400, 0, 9640, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Huh. Well, I guess most mercenaries are like that.
57
warning EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (25, 25, NULL, 0, 9641, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Either way, you still have loads more experience [cdb]than me.
59
TalkEvent (25, 26, 2402, 1, 9642, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I need to work hard so I can catch up with you.
60
TalkEvent (110, 27, 2458, 1, 9643, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, if you ever want help from an old pro, [cdb]just say the word.
61
UnkEvent 54(110, 25, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (25, 28, 2400, 1, 9644, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Thanks. I'm glad to have a role model I can count on.
UnkEvent (43) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (171) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 NULL 0 9618 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Hah! Yah! Hah!
UnkEvent (6) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 NULL 0 9619 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hm?
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 2 0 3 9620 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Phew, what a workout. Oh hey, are you here to train too?
UnkEvent (30) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2401 0 9621 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Nah, just grabbing something I forgot earlier. Is this normal training time for you, Leonie?
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 4 2400 0 9622 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Well, yeah. We've been so busy lately, I've had to squeeze it in whenever I can.
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 0 0 9623 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Huh. You work hard, for a mercenary.
UnkEvent (30) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 6 2403 0 9624 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
I'm just starting out in my career, so I can't afford to slack off now.
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 7 NULL 0 9625 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
I only started training as a merc after the Officers Academy closed, remember?
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 8 NULL 0 9626 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Meanwhile you were one before you even came to the academy. You've got years of experience on me.
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2400 0 9627 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Still, you're skilled and you've got brains. Which means you're more promising than the average rookie.
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 10 2405 3 9628 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
I hope you're right. I have to distinguish myself at some point, or else I won't be able to face the captain.
UnkEvent (30) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
IfBattleCompletedEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 NULL 0 9629 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You...have a captain?
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You're talking about Jeralt from that mercenary band, right?
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Yep. He visited my village when I was a kid, and I practically begged him to make me his apprentice.
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I was probably a huge nuisance, but I was so desperate to get out of my village and be independent.
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Jeralt treated me like an annoying little brat at first, but eventually he taught me for real.
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He showed me everything—tricks of the trade, standard training routines, basic strategy...
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Don't you have a mentor? Someone who showed you the ropes?
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A mentor? Hmm...
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I do have a mentor, in a sense. Y'know, someone who occasionally gives me advice and stuff...
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That sounds sorta vague. But I guess there can be all kinds of mentors.
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No, I'm self-taught. I've managed to get by just looking at others and copying what they do.
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Huh. Well, I guess most mercenaries are like that.
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Either way, you still have loads more experience than me.
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I need to work hard so I can catch up with you.
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Well, if you ever want help from an old pro, just say the word.
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Thanks. I'm glad to have a role model I can count on.