Constance is ready to test out a revolutionary new spell in the dead of night, as is her wont. But tonight, the intrepid young mage is in for more than she bargained for...

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 Shez 63 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 Mercedes 255 0 0 1 90 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 Annette 255 0 0 2 95 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 Constance 255 0 0 3 200 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 0 615 5 2 3 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 1 630 5 2 3 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 2 690 5 2 3 101 3 0 36 167 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 3 690 5 2 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 4 660 5 2 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 5 680 5 2 3 101 3 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 6 615 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 7 700 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 8 615 5 2 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 9 680 5 2 3 101 3 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 10 675 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 11 620 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 12 680 5 2 3 101 3 1 50 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 13 695 5 2 3 101 3 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 14 630 5 2 3 101 3 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_5_1______Commoner[cm][es]1_5_1______Commoners[ce] 255 0 2 15 1400 7 12 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
24 [cs][es]2_5_1______Commoner[cm][es]1_5_1______Commoners[ce] 255 0 2 16 1401 7 12 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
25 [cs][es]2_5_1______Commoner[cm][es]1_5_1______Commoners[ce] 255 0 2 17 1400 7 12 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
26 [cs][es]2_5_1______Commoner[cm][es]1_5_1______Commoners[ce] 255 0 2 18 1401 7 12 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
27 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 0 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 1 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 2 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 3 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 4 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 5 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 6 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 7 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 8 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 9 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 10 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 11 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 12 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 13 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 14 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 15 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 16 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 17 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 18 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 19 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 20 700 5 2 0 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 20 700 5 2 0 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 Constance 255 0 2 21 200 6 13 0 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 4 0 600 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 4 1 675 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 4 2 635 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 4 3 695 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 4 4 655 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 4 5 685 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 4 6 615 5 2 5 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 4 7 700 5 2 5 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 4 8 645 5 2 5 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 4 9 665 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 4 10 690 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 4 11 625 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 4 12 680 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 3 1000 1523 37 1523 32 1523 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1526 37 1526 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1523 37 1523 36 1523 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 3 1000 1526 37 1526 35 1526 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1523 37 1523 32 1523 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1526 37 1526 36 1526 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1523 37 1523 35 1523 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1526 37 1526 35 1526 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 37 1523 35 1523 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1526 37 1526 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1523 37 1523 35 1523 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1526 37 1526 36 1526 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 46 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (96, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 12)
SubGroup(0)
Unknown10(0,16,23,63,63,27,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,63,63,63,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(23,509,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to [cs][es]2_5_1______Villager[cm][es]1_5_1______Villagers[ce]
SetName(24,909,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to [cs][es]2_5_1______Villager[cm][es]1_5_1______Villagers[ce]
SetName(25,509,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to [cs][es]2_5_1______Villager[cm][es]1_5_1______Villagers[ce]
SetName(26,909,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to [cs][es]2_5_1______Villager[cm][es]1_5_1______Villagers[ce]
SubGroup(0)
# Group 2 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(4)
Unknown6(23,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(25,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 16)
SubGroup(0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(20750,0,23,63,63,0,0,0,0,0,0,0,1,0,0) # <read out of bounds>
TalkCharacter(5086,102,1,2,1,0,0,0,0,0,0,0,0,0,0) # Let this den of fell kidnappers return to dust [cdb]by the power of my magic!
SubGroup(5)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10561,4,0,1,8,63,63,0,0,0,0,0,0,0,0) #
TalkCharacter(5087,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # People are being held captive in here, and we [cdb]have to rescue them!
TalkCharacter(5088,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # You're right. We can't just abandon them, [cdb]no matter how scary it might be.
TalkCharacter(5089,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ahaha! The time has come for my new spell to [cdb]be unleashed!
TalkCharacter(5090,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # Uh, and we're sure the people we're trying to [cdb]rescue won't get caught up in it, right?
# Group 5 (0, 5, 0, 6, 23)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,8,63,63,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G] and their allies!
TalkCharacter(5091,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # We're on a roll now. Let's keep it up!
SubGroup(3)
SubGroup(1)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,63,63,63,21,0,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] opened the gates to intercept!
# Group 6 (27, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 0, 1, 7)
SubGroup(0)
TalkCharacter(5092,102,1,3,1,0,0,0,0,0,0,0,0,0,0) # Is it time yet? Hmm? Can I use my new [cdb]spell now? Why oh why won't you let me use [cdb]my new spell?!
SubGroup(4)
Unknown44(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10550,4,1,1,3,63,63,0,0,0,0,300,0,0,0) # SUB_00_195
GenderedMcTalk(0,5093,5094,1,0,1,0,0,0,0,0,0,0,0,0) # Well, I don't see any villagers around, so... sure. Knock yourself out.
# Group 8 (0, 5, 0, 8, 27)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown134(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ahahaha! Behold my magnificent new spell and [cdb]drink deep of its power!
SubGroup(3)
Unknown83(8342,377,6355,8373,380,6298,0,0,1,0,0,0,0,1,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8325,377,6342,8373,380,6298,240,0,1,0,0,0,0,1,0) # Focus on coords?
SubGroup(3)
Unknown88(3500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
SubGroup(1)
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown72(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Did you see? What power! What grace! All has been reduced to rubble in a stroke!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Augh! Our base! What happened to our [cdb]beautiful base?!
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # Constance? That was amazing. I think we're [cdb]gonna win this thing in no time.
# Group 9 (0, 5, 8, 8, 27)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown134(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ahahaha! Behold my magnificent new spell and [cdb]drink deep of its power!
SubGroup(3)
Unknown83(7005,323,4830,7040,323,4770,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6985,323,4813,7040,323,4770,240,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown88(3500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
SubGroup(1)
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown72(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Did you see? What power! What grace! All has been reduced to rubble in a stroke!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Augh! Our base! What happened to our [cdb]beautiful base?!
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # Constance? That was amazing. I think we're [cdb]gonna win this thing in no time.
# Group 10 (0, 5, 0, 8, 27)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown134(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ahahaha! Behold my magnificent new spell and [cdb]drink deep of its power!
SubGroup(3)
Unknown83(4246,330,5745,4280,329,5690,0,0,1,0,0,0,0,1,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4232,330,5733,4280,329,5690,240,0,1,0,0,0,0,1,0) # Focus on coords?
SubGroup(3)
Unknown88(3500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
SubGroup(1)
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown72(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Did you see? What power! What grace! All has been reduced to rubble in a stroke!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Augh! Our base! What happened to our [cdb]beautiful base?!
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # Constance? That was amazing. I think we're [cdb]gonna win this thing in no time.
# Group 11 (0, 5, 0, 8, 27)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown134(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ahahaha! Behold my magnificent new spell and [cdb]drink deep of its power!
SubGroup(3)
Unknown83(8342,377,6355,8373,380,6298,0,0,1,0,0,0,0,1,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8325,377,6342,8373,380,6298,240,0,1,0,0,0,0,1,0) # Focus on coords?
SubGroup(3)
Unknown88(3500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
SubGroup(1)
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown72(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Did you see? What power! What grace! All has been reduced to rubble in a stroke!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Augh! Our base! What happened to our [cdb]beautiful base?!
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # Constance? That was amazing. I think we're [cdb]gonna win this thing in no time.
# Group 12 (0, 2, 2, 3, 7)
SubGroup(2)
GroupCheck3(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 8: 1 0 0
Unknown28(2,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown70(49,0,171,118,0,1,27,15,3,1,0,1,0,0,0)
Unknown70(49,0,173,120,63,3,26,23,4,1,0,1,0,0,0)
Unknown70(49,0,172,124,32,1,25,13,4,1,0,1,0,0,0)
Unknown70(49,0,169,123,32,2,18,18,3,1,0,1,0,0,0)
Unknown70(49,0,168,120,32,2,25,21,2,1,0,1,0,0,0)
Unknown70(49,0,174,124,32,2,18,24,1,1,0,1,0,0,0)
# Group 13 (0, 2, 10, 3, 7)
SubGroup(2)
GroupCheck3(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 9: 1 0 0
Unknown28(2,8,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown70(49,0,144,88,0,1,27,15,3,1,0,1,0,0,0)
Unknown70(49,0,146,90,63,3,26,23,4,1,0,1,0,0,0)
Unknown70(49,0,145,94,32,1,25,13,4,1,0,1,0,0,0)
Unknown70(49,0,142,93,32,2,18,18,3,1,0,1,0,0,0)
Unknown70(49,0,141,90,32,2,25,21,2,1,0,1,0,0,0)
Unknown70(49,0,147,94,32,2,18,24,1,1,0,1,0,0,0)
# Group 14 (0, 2, 2, 3, 7)
SubGroup(2)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
Unknown28(2,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown70(49,0,89,106,0,1,27,15,3,1,0,1,0,0,0)
Unknown70(49,0,91,108,63,3,26,23,4,1,0,1,0,0,0)
Unknown70(49,0,90,112,32,1,25,13,4,1,0,1,0,0,0)
Unknown70(49,0,87,111,32,2,18,18,3,1,0,1,0,0,0)
Unknown70(49,0,86,108,32,2,25,21,2,1,0,1,0,0,0)
Unknown70(49,0,92,112,32,2,18,24,1,1,0,1,0,0,0)
# Group 15 (0, 2, 2, 3, 7)
SubGroup(2)
GroupCheck3(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 1 0 0
Unknown28(2,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown70(49,0,171,118,0,1,27,15,3,1,0,1,0,0,0)
Unknown70(49,0,173,120,63,3,26,23,4,1,0,1,0,0,0)
Unknown70(49,0,172,124,32,1,25,13,4,1,0,1,0,0,0)
Unknown70(49,0,169,123,32,2,18,18,3,1,0,1,0,0,0)
Unknown70(49,0,168,120,32,2,25,21,2,1,0,1,0,0,0)
Unknown70(49,0,174,124,32,2,18,24,1,1,0,1,0,0,0)
# Group 16 (0, 2, 2, 7, 6)
SubGroup(2)
Unknown29(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 0
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
GroupCheck4(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 14: True 0
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
SubGroup(1)
Unknown71(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(3,2,64,137,1,2,8,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,4,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,10,80,5,1,0,0,0,0,0)
# Group 17 (0, 5, 0, 8, 9)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Waugh! I don't know what kinda magic that [cdb]was, but let's get outta here!
# Group 18 (0, 5, 8, 8, 9)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Waugh! I don't know what kinda magic that [cdb]was, but let's get outta here!
# Group 19 (0, 5, 0, 8, 9)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Waugh! I don't know what kinda magic that [cdb]was, but let's get outta here!
# Group 20 (0, 5, 0, 8, 9)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Waugh! I don't know what kinda magic that [cdb]was, but let's get outta here!
# Group 21 (0, 5, 0, 8, 8)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
# Group 22 (0, 5, 8, 8, 8)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
# Group 23 (0, 5, 0, 8, 8)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
# Group 24 (0, 5, 0, 8, 8)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown72(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
# Group 25 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 10, 2, 2)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5100,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ahaha! I have created the ultimate magic! It is perfect in every way!
TalkCharacter(5101,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # I wonder what principles her magic is based [cdb]on. We might be able to make it even more [cdb]powerful with a couple of tweaks.
TalkCharacter(5102,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Constance? Annie? Let's please try to focus on [cdb]the battle in front of us for the time being.
# Group 31 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5103,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # This reminds me of our time at the school of [cdb]sorcery. Remember how you and I always got [cdb]paired together for assignments, Mercie?
TalkCharacter(5104,102,1,3,1,0,0,0,0,0,0,0,0,0,0) # Paired in knowledge with dear Mercedes... Oh, even the sound of the words is ecstasy!
TalkCharacter(5105,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # We can do as many assignments as you like [cdb]later. Right now, we have a battle to finish!
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,15,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5106,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Tremble before me! Cower like the whipped [cdb]curs you are! My magic cannot be stopped!
# Group 33 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,1,2,63,63,63,0,0,0,0,300,0,0,0) # Seized the [r]strongholds[/]!
TalkCharacter(5107,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # I'm very much glad she's on our side now.
TalkCharacter(5108,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # We're made our way quite deep inside their [cdb]base. The villagers must be around here [cdb]somewhere.
# Group 34 (4, 2, 4, 3, 0)
SubGroup(2)
GroupCheck4(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 5: True 0
Unknown29(7,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 1, 38)
SubGroup(0)
TalkDeploySlot(168,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Now's our chance to give 'em the slip!
SubGroup(6)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10560,0,63,63,63,21,0,0,0,0,0,0,0,0,0) #
SubGroup(6)
Unknown32(20,1,63,10,64000,0,21464,1,0,1,0,0,0,0,0)
Unknown32(21,1,63,9,64000,0,21464,1,0,1,0,0,0,0,0)
Unknown32(22,1,63,11,64000,0,21464,1,0,1,0,0,0,0,0)
Unknown56(46200,0,21464,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(64000,0,21464,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(20464,1,21464,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(20,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10562,4,17,1,20,63,63,0,0,0,0,0,0,0,0) #
# Group 36 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(46200,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(64000,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(20464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,4,17,2,20,63,63,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G] and their allies!
TalkFromOwnStrings(16,143,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 2, 6, 7)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(22,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(46200,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(64000,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(20464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 6, 11)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(22,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(20,143,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,2,20,63,63,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] arrived at the [g]evacuation point[/]!
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(443,4,17,3,20,63,63,0,0,0,0,0,0,0,0) # Failed to defeat [eg2][cp][0:CHARA_G]!
# Group 39 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 1, 41)
SubGroup(0)
TalkDeploySlot(4707,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # We're under attack? How did they find us?!
SubGroup(3)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(23,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown76(23,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(24,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(25,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(26,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10552,0,63,63,63,27,0,0,0,0,0,0,0,0,0) #
SubGroup(0)
TalkCharacter(5109,102,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ahahaha! Success! We've found where they're [cdb]imprisoning the villagers!
TalkCharacter(5110,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Less cackling and more dealing with all of [cdb]those guards, please.
SubGroup(8)
Unknown43(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(176,4,2,1,23,63,63,0,0,0,0,0,0,0,0) # Seize the [r]strongholds[/] and rescue [eg2][0:CHARA_G] and their allies!
SubGroup(5)
Unknown10(1,101,23,63,63,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 5, 8)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,4,2,2,23,63,63,0,0,0,0,0,0,0,0) # Rescued [eg2][0:CHARA_G] and their allies!
TalkCharacter(5113,16,1,1,1,0,0,0,0,0,0,0,0,0,0) # Is that everyone? Thank the goddess we were [cdb]able to save them.
TalkCharacter(5114,102,1,0,1,0,0,0,0,0,0,0,0,0,0) # We need to get these people out of here— I can't use my magic with them around!
# Group 42 (0, 5, 0, 6, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5111,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Done! Is anyone hurt?
TalkDeploySlot(5112,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # We're fine, but please help the others!
# Group 43 (6, 2, 4, 6, 0)
SubGroup(2)
GroupCheck3(40,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 1, 27)
SubGroup(0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(7465,511,6923,7432,522,6855,0,0,0,0,0,0,0,1,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7466,503,6927,7433,496,6857,120,0,0,0,0,0,0,1,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,8,63,63,21,3,5,9,9,0,0,0,0,0) # [eg2][r][0:PARTY][/] activated the [g]ballistae[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown70(47,3,127,122,63,3,0,100,0,1,0,0,0,0,0)
Unknown70(48,3,127,122,63,3,0,100,0,1,0,0,0,0,0)
SubGroup(3)
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,4,16,1,0,63,63,0,0,9,9,0,0,0,0) # Seize the [r]strongholds[/] to stop the [g]ballistae[/]!
# Group 45 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
GroupCheck3(47,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 0 1 0
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(753,1,8,63,63,0,0,0,0,0,1,0,0,0,0) # Stopped [g][0:NUMBER][/] [g]ballista[/] by seizing the [r]stronghold[/]!
# Group 46 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 0 1 0
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(753,1,8,63,63,0,0,0,0,0,1,0,0,0,0) # Stopped [g][0:NUMBER][/] [g]ballista[/] by seizing the [r]stronghold[/]!
# Group 48 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 5, 4)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(3)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(473,1,16,2,0,63,63,0,0,9,9,0,0,0,0) # Disabled all the [g]ballistae[/]!
# Group 50 (21, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 1, 41)
SubGroup(0)
TalkCharacter(5115,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Follow us! We're getting out of here!
SubGroup(8)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown56(42500,0,20464,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(64500,0,19464,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(19964,1,19964,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(23,1,63,9,42500,0,20464,1,0,1,0,0,0,0,0)
Unknown32(24,1,63,10,42500,0,20464,1,0,1,0,0,0,0,0)
Unknown32(25,1,63,10,19964,1,19964,1,0,1,0,0,0,0,0)
Unknown32(26,1,63,11,19964,1,19964,1,0,1,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42400,0,20664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19764,1,20164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10554,0,23,63,63,0,0,0,0,0,0,0,0,0,0) #
SubGroup(13)
Unknown43(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10553,4,3,1,23,63,63,0,0,0,0,0,0,0,0) #
TalkCharacter(5116,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # We must ensure these people don't get caught [cdb]up in Constance's magic!
# Group 52 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 1 0
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 1 0
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,23,63,63,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing again!
# Group 55 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 1 0
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 1 0
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,26,63,63,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing again!
# Group 57 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 1 0
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 0, 4, 4)
SubGroup(3)
GroupCheck3(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 1 0
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(140,1,24,63,63,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] and their allies are advancing again!
# Group 59 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 60 (0, 2, 2, 4, 6)
SubGroup(2)
GroupCheck3(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 1 0
SubGroup(1)
Unknown10(23,39000,0,7464,1,21964,1,23064,1,0,1,0,0,0,0)
SubGroup(3)
Unknown15(16,23,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 0, 2, 5)
SubGroup(1)
GroupCheck3(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 1 0
SubGroup(4)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,0,16,23,63,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] appeared and attacked [eg2][1:CHARA_G]!
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,23,63,63,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] stopped advancing!
# Group 62 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 1 0
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 2, 0, 4, 3)
SubGroup(3)
GroupCheck3(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 1 0
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 1 0
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,23,63,63,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing again!
# Group 64 (0, 2, 2, 4, 6)
SubGroup(3)
GroupCheck3(56,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 1 0
SubGroup(0)
Unknown10(26,39000,0,7464,1,21964,1,23064,1,0,1,0,0,0,0)
SubGroup(3)
Unknown15(17,26,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 2, 0, 2, 5)
SubGroup(1)
GroupCheck3(64,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 1 0
SubGroup(4)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,0,17,26,63,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] appeared and attacked [eg2][1:CHARA_G]!
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,26,63,63,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] stopped advancing!
# Group 66 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(64,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 1 0
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 0, 4, 3)
SubGroup(3)
GroupCheck3(64,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 1 0
GroupCheck3(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 1 0
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,26,63,63,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing again!
# Group 68 (0, 2, 2, 6, 10)
SubGroup(3)
GroupCheck3(58,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 1 0
SubGroup(0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(24,39000,0,7464,1,21964,1,23064,1,0,1,0,0,0,0)
Unknown10(25,39000,0,7464,1,21964,1,23064,1,0,1,0,0,0,0)
SubGroup(6)
Unknown15(18,24,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(19,25,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 0, 2, 7)
SubGroup(1)
GroupCheck3(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 1 0
SubGroup(6)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(293,0,18,24,63,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] and their allies appeared and attacked [eg2][cp][1:CHARA_G]!
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(137,0,24,63,63,0,0,0,0,0,0,0,0,0,0) # [eg2][cp][0:CHARA_G] stopped advancing!
# Group 70 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 1 0
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 0, 5, 4)
SubGroup(4)
GroupCheck3(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 1 0
GroupCheck3(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 1 0
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(140,1,24,63,63,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] and their allies are advancing again!
# Group 72 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 7, 58)
SubGroup(2)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(23,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(26,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(44,0,0,0,0,0,63,0,0,0,0,0,0,0,0)
TalkDeploySlot(5117,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # And where do you ladies think you're going [cdb]with our prisoners?
SubGroup(3)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown38(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10555,2,23,63,63,0,0,0,0,0,0,0,0,0,0) #
SubGroup(5)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(137,0,23,63,63,0,0,0,0,0,0,0,0,0,0) # [eg2][cp][0:CHARA_G] stopped advancing!
TalkCharacter(5118,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oh no! We're cut off!
TalkCharacter(5119,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Leave all to me! Get the villagers to safety while I show these ruffians the power of my new and [cdb]brilliant spell!
TalkCharacter(5120,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Just don't hit any civilians, all right?
SubGroup(4)
Unknown44(9,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10556,4,4,1,63,63,63,0,0,0,0,300,0,0,0) #
# Group 74 (0, 5, 0, 15, 11)
SubGroup(3)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 0 1 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
TalkCharacter(5121,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Behold my ultimate multifaceted multifarious [cdb]magical menagerie!
SubGroup(5)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,8,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,4,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,10,80,5,1,0,0,0,0,0)
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5122,102,1,3,1,0,0,0,0,0,0,0,0,0,0) # I feel...drained... I don't know how much longer I can keep this up...
# Group 75 (0, 5, 0, 15, 11)
SubGroup(3)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 0 1 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
TalkCharacter(5121,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Behold my ultimate multifaceted multifarious [cdb]magical menagerie!
SubGroup(5)
Unknown72(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,8,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,4,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,10,80,5,1,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5122,102,1,3,1,0,0,0,0,0,0,0,0,0,0) # I feel...drained... I don't know how much longer I can keep this up...
# Group 76 (0, 5, 0, 15, 11)
SubGroup(3)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(63,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 0 1 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
TalkCharacter(5121,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Behold my ultimate multifaceted multifarious [cdb]magical menagerie!
SubGroup(5)
Unknown72(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,6,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,8,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,4,80,5,1,0,0,0,0,0)
Unknown70(3,2,64,137,1,2,10,80,5,1,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5122,102,1,3,1,0,0,0,0,0,0,0,0,0,0) # I feel...drained... I don't know how much longer I can keep this up...
# Group 77 (0, 5, 0, 13, 5)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 0 1 0
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
SubGroup(1)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
# Group 78 (0, 5, 0, 16, 5)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 0 0
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 0 1 0
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
SubGroup(1)
Unknown72(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
# Group 79 (0, 5, 0, 14, 5)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 0 0
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 0 1 0
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
SubGroup(1)
Unknown72(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
# Group 80 (0, 5, 0, 6, 13)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(77,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 1 1 0
GroupCheck3(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 1 1 0
GroupCheck3(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 1 0
TalkCharacter(5123,102,1,4,1,0,0,0,0,0,0,0,0,0,0) # No... I'm losing control of the spell! Oh, this is [cdb]a disaster! Look out, everyone!
TalkCharacter(5124,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # Constance, no!
SubGroup(1)
Unknown71(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown70(49,3,64,137,23,1,30,160,0,1,0,0,0,0,0)
Unknown70(49,3,64,137,24,1,31,160,0,1,0,0,0,0,0)
Unknown70(49,3,64,137,25,1,32,160,0,1,0,0,0,0,0)
Unknown70(49,3,64,137,26,1,33,160,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10557,2,3,63,63,0,0,0,0,0,0,0,0,0,0) #
TalkDeploySlot(5125,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # What the... I'm getting pulled in!
# Group 81 (0, 5, 0, 6, 8)
SubGroup(2)
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5126,5127,1,4,1,0,0,0,0,0,0,0,0,0) # Constance, stop! You're gonna kill everybody!
SubGroup(2)
Unknown71(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5128,102,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ngh... It was close...but I managed [cdb]to stop it...
SubGroup(2)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10558,0,3,63,63,0,0,0,0,0,0,0,0,0,0) #
# Group 82 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10559,4,4,2,63,63,63,0,0,0,0,300,0,0,0) #
TalkCharacter(5129,16,1,1,1,0,0,0,0,0,0,0,0,0,0) # Wonderful! Now we can escape.
TalkCharacter(5130,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Then let's get out of here! Um, which way was [cdb]the exit again?
# Group 83 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 84 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(62,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 1 0
Unknown13(23,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(23,1,63,9,42500,0,20464,1,0,0,0,0,0,0,0)
Unknown6(23,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(42500,0,20464,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 0, 4, 8)
SubGroup(3)
GroupCheck3(62,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 1 0
Unknown13(23,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(23,1,63,9,42500,0,20464,1,0,0,0,0,0,0,0)
Unknown6(23,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(42500,0,20464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,23,63,63,0,0,0,9,0,0,0,0,0,0) # [eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
# Group 86 (0, 2, 2, 4, 6)
SubGroup(3)
GroupCheck3(70,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 1 0
Unknown13(24,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(24,1,63,10,42500,0,20464,1,0,0,0,0,0,0,0)
Unknown6(24,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(64500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 2, 0, 4, 9)
SubGroup(3)
GroupCheck3(70,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 1 0
Unknown13(24,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(24,1,63,10,42500,0,20464,1,0,0,0,0,0,0,0)
Unknown6(24,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(64500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,24,63,63,0,0,0,10,0,0,0,0,0,0) # [eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
# Group 88 (0, 2, 2, 4, 6)
SubGroup(3)
GroupCheck3(70,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 1 0
Unknown13(25,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(25,1,63,10,19964,1,19964,1,0,0,0,0,0,0,0)
Unknown6(25,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,87,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(64500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 0, 4, 9)
SubGroup(3)
GroupCheck3(70,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 1 0
Unknown13(25,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(25,1,63,10,19964,1,19964,1,0,0,0,0,0,0,0)
Unknown6(25,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,87,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(64500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,25,63,63,0,0,0,10,0,0,0,0,0,0) # [eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
# Group 90 (0, 2, 2, 4, 4)
SubGroup(3)
GroupCheck3(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 1 0
Unknown13(26,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(26,1,63,11,19964,1,19964,1,0,0,0,0,0,0,0)
Unknown6(26,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 0, 4, 7)
SubGroup(3)
GroupCheck3(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 1 0
Unknown13(26,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(26,1,63,11,19964,1,19964,1,0,0,0,0,0,0,0)
Unknown6(26,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,26,63,63,0,0,0,11,0,0,0,0,0,0) # [eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
# Group 92 (0, 7, 0, 7, 16)
SubGroup(6)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(82,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 82: True 1
GroupCheck4(84,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 84: True 1
GroupCheck4(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 86: True 1
GroupCheck4(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 1
GroupCheck4(90,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 90: True 1
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10563,1,63,63,63,0,0,0,0,0,0,0,0,0,0) #
SubGroup(5)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(805,4,3,2,23,63,63,0,0,0,0,300,0,0,0) # Protected [eg2][0:CHARA_G]!
TalkCharacter(5131,102,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ahaha! See? That wasn't so bad.
TalkCharacter(5132,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # We were out there a long time. I think the sun [cdb]is going to be up soon.
# Group 93 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 95 (0, 8, 0, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkDeploySlot(5133,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # Just when I thought we were saved...
Alert(319,3,23,63,63,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
Alert(338,3,0,63,63,3,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 96 (0, 8, 0, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkDeploySlot(5134,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # No... How could this happen...
Alert(319,3,23,63,63,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
Alert(338,3,0,63,63,3,0,0,0,0,0,0,0,0,0) # You lost the battle!
Alert(20750,0,23,63,63,0,0,0,0,0,0,0,1,0,0) <read out of bounds>
TalkCharacter(5086,102,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
Let this den of fell kidnappers return to dust by the power of my magic!
MainMissionStart(10561,4,0,1,8,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5087,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
People are being held captive in here, and we have to rescue them!
TalkCharacter(5088,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Mercedes volume_up
You're right. We can't just abandon them, no matter how scary it might be.
TalkCharacter(5089,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
Ahaha! The time has come for my new spell to be unleashed!
TalkCharacter(5090,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
Uh, and we're sure the people we're trying to rescue won't get caught up in it, right?
MainMissionStart(442,1,0,2,8,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G] and their allies!
TalkCharacter(5091,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
We're on a roll now. Let's keep it up!
Alert(575,0,63,63,63,21,0,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] opened the gates to intercept!
TalkCharacter(5092,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
Is it time yet? Hmm? Can I use my new spell now? Why oh why won't you let me use my new spell?!
MainMissionStart(10550,4,1,1,3,63,63,0,0,0,0,300,0,0,0) MAIN MISSION START: SUB_00_195
GenderedMcTalk(0,5093,5094,1,0,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
Well, I don't see any villagers around, so... sure. Knock yourself out.
Shez volume_up
Well, I don't see any villagers around, so...sure. Knock yourself out.
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
Ahahaha! Behold my magnificent new spell and drink deep of its power!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
Did you see? What power! What grace! All has been reduced to rubble in a stroke!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Augh! Our base! What happened to our beautiful base?!
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
Constance? That was amazing. I think we're gonna win this thing in no time.
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
Ahahaha! Behold my magnificent new spell and drink deep of its power!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
Did you see? What power! What grace! All has been reduced to rubble in a stroke!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Augh! Our base! What happened to our beautiful base?!
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
Constance? That was amazing. I think we're gonna win this thing in no time.
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
Ahahaha! Behold my magnificent new spell and drink deep of its power!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
Did you see? What power! What grace! All has been reduced to rubble in a stroke!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Augh! Our base! What happened to our beautiful base?!
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
Constance? That was amazing. I think we're gonna win this thing in no time.
TalkCharacter(5095,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
Ahahaha! Behold my magnificent new spell and drink deep of its power!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5096,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
Did you see? What power! What grace! All has been reduced to rubble in a stroke!
TalkDeploySlot(5097,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Augh! Our base! What happened to our beautiful base?!
TalkCharacter(5098,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
Constance? That was amazing. I think we're gonna win this thing in no time.
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Waugh! I don't know what kinda magic that was, but let's get outta here!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Waugh! I don't know what kinda magic that was, but let's get outta here!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Waugh! I don't know what kinda magic that was, but let's get outta here!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5099,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Waugh! I don't know what kinda magic that was, but let's get outta here!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5100,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
Ahaha! I have created the ultimate magic! It is perfect in every way!
TalkCharacter(5101,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
I wonder what principles her magic is based on. We might be able to make it even more powerful with a couple of tweaks.
TalkCharacter(5102,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Mercedes volume_up
Constance? Annie? Let's please try to focus on the battle in front of us for the time being.
TalkCharacter(5103,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
This reminds me of our time at the school of sorcery. Remember how you and I always got paired together for assignments, Mercie?
TalkCharacter(5104,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
Paired in knowledge with dear Mercedes... Oh, even the sound of the words is ecstasy!
TalkCharacter(5105,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Mercedes volume_up
We can do as many assignments as you like later. Right now, we have a battle to finish!
TalkCharacter(5106,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
Tremble before me! Cower like the whipped curs you are! My magic cannot be stopped!
MainMissionStart(468,1,1,2,63,63,63,0,0,0,0,300,0,0,0) MAIN MISSION START: Seized the [r]strongholds[/]!
TalkCharacter(5107,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
I'm very much glad she's on our side now.
TalkCharacter(5108,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Mercedes volume_up
We're made our way quite deep inside their base. The villagers must be around here somewhere.
TalkDeploySlot(168,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Now's our chance to give 'em the slip!
Alert(10560,0,63,63,63,21,0,0,0,0,0,0,0,0,0)
MainMissionStart(10562,4,17,1,20,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START:
MainMissionStart(442,4,17,2,20,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G] and their allies!
TalkFromOwnStrings(16,143,1,1,0,0,0,0,0,0,0,0,0,0,0) warning That wasn't so bad!
Alert(180,2,20,63,63,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] arrived at the evacuation point!
MainMissionStart(443,4,17,3,20,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START: Failed to defeat [eg2][cp][0:CHARA_G]!
TalkDeploySlot(4707,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
We're under attack? How did they find us?!
Alert(10552,0,63,63,63,27,0,0,0,0,0,0,0,0,0)
TalkCharacter(5109,102,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
Ahahaha! Success! We've found where they're imprisoning the villagers!
TalkCharacter(5110,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
Less cackling and more dealing with all of those guards, please.
MainMissionStart(176,4,2,1,23,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START: Seize the [r]strongholds[/] and rescue [eg2][0:CHARA_G] and their allies!
MainMissionStart(478,4,2,2,23,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START: Rescued [eg2][0:CHARA_G] and their allies!
TalkCharacter(5113,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Mercedes volume_up
Is that everyone? Thank the goddess we were able to save them.
TalkCharacter(5114,102,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
We need to get these people out of here— I can't use my magic with them around!
TalkCharacter(5111,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
Done! Is anyone hurt?
TalkDeploySlot(5112,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
We're fine, but please help the others!
Alert(516,2,8,63,63,21,3,5,9,9,0,0,0,0,0) [eg2][r][0:PARTY][/] activated the ballistae!
MainMissionStart(89,4,16,1,0,63,63,0,0,9,9,0,0,0,0) MAIN MISSION START: Seize the [r]strongholds[/] to stop the ballistae!
Alert(753,1,8,63,63,0,0,0,0,0,1,0,0,0,0) Stopped [0:NUMBER] ballista by seizing the [r]stronghold[/]!
Alert(753,1,8,63,63,0,0,0,0,0,1,0,0,0,0) Stopped [0:NUMBER] ballista by seizing the [r]stronghold[/]!
MainMissionStart(473,1,16,2,0,63,63,0,0,9,9,0,0,0,0) MAIN MISSION START: Disabled all the ballistae!
TalkCharacter(5115,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
Follow us! We're getting out of here!
Alert(10554,0,23,63,63,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10553,4,3,1,23,63,63,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5116,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Mercedes volume_up
We must ensure these people don't get caught up in Constance's magic!
Alert(139,1,23,63,63,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing again!
Alert(139,1,26,63,63,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing again!
Alert(140,1,24,63,63,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] and their allies are advancing again!
Alert(287,0,16,23,63,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] appeared and attacked [eg2][1:CHARA_G]!
Alert(136,0,23,63,63,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] stopped advancing!
Alert(139,1,23,63,63,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing again!
Alert(287,0,17,26,63,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] appeared and attacked [eg2][1:CHARA_G]!
Alert(136,0,26,63,63,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] stopped advancing!
Alert(139,1,26,63,63,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing again!
Alert(293,0,18,24,63,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] and their allies appeared and attacked [eg2][cp][1:CHARA_G]!
Alert(137,0,24,63,63,0,0,0,0,0,0,0,0,0,0) [eg2][cp][0:CHARA_G] stopped advancing!
Alert(140,1,24,63,63,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] and their allies are advancing again!
TalkDeploySlot(5117,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
Mage volume_up
And where do you ladies think you're going with our prisoners?
Alert(10555,2,23,63,63,0,0,0,0,0,0,0,0,0,0)
Alert(137,0,23,63,63,0,0,0,0,0,0,0,0,0,0) [eg2][cp][0:CHARA_G] stopped advancing!
TalkCharacter(5118,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
Oh no! We're cut off!
TalkCharacter(5119,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
Leave all to me! Get the villagers to safety while I show these ruffians the power of my new and brilliant spell!
TalkCharacter(5120,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Mercedes volume_up
Just don't hit any civilians, all right?
MainMissionStart(10556,4,4,1,63,63,63,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkCharacter(5121,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
Behold my ultimate multifaceted multifarious magical menagerie!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5122,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
I feel...drained... I don't know how much longer I can keep this up...
TalkCharacter(5121,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
Behold my ultimate multifaceted multifarious magical menagerie!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5122,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
I feel...drained... I don't know how much longer I can keep this up...
TalkCharacter(5121,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
Behold my ultimate multifaceted multifarious magical menagerie!
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5122,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
I feel...drained... I don't know how much longer I can keep this up...
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
Alert(10551,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5123,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
No... I'm losing control of the spell! Oh, this is a disaster! Look out, everyone!
TalkCharacter(5124,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
Constance, no!
Alert(10557,2,3,63,63,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5125,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
What the... I'm getting pulled in!
GenderedMcTalk(0,5126,5127,1,4,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
Constance, stop! You're gonna kill everybody!
Shez volume_up
Constance, stop! You're gonna kill everybody!
TalkCharacter(5128,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
Ngh... It was close...but I managed to stop it...
Alert(10558,0,3,63,63,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10559,4,4,2,63,63,63,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkCharacter(5129,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Mercedes volume_up
Wonderful! Now we can escape.
TalkCharacter(5130,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
Then let's get out of here! Um, which way was the exit again?
Alert(150,1,23,63,63,0,0,0,9,0,0,0,0,0,0) [eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
Alert(150,1,24,63,63,0,0,0,10,0,0,0,0,0,0) [eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
Alert(150,1,25,63,63,0,0,0,10,0,0,0,0,0,0) [eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
Alert(150,1,26,63,63,0,0,0,11,0,0,0,0,0,0) [eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
Alert(10563,1,63,63,63,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(805,4,3,2,23,63,63,0,0,0,0,300,0,0,0) MAIN MISSION START: Protected [eg2][0:CHARA_G]!
TalkCharacter(5131,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
Ahaha! See? That wasn't so bad.
TalkCharacter(5132,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
We were out there a long time. I think the sun is going to be up soon.
TalkDeploySlot(5133,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Just when I thought we were saved...
Alert(319,3,23,63,63,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
Alert(338,3,0,63,63,3,0,0,0,0,0,0,0,0,0) You lost the battle!
TalkDeploySlot(5134,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
No... How could this happen...
Alert(319,3,23,63,63,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
Alert(338,3,0,63,63,3,0,0,0,0,0,0,0,0,0) You lost the battle!