Following their rout at Ailell, the Imperial army attempts to fall back to Garreg Mach. Your forces give chase, hoping to stop them before they arrive.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Shez | 92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 40 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | Dimitri | 255 | 0 | 0 | 1 | 25 | 1 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | Ashe | 255 | 0 | 0 | 2 | 80 | 2 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | Annette | 255 | 0 | 0 | 3 | 95 | 3 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | Felix | 255 | 0 | 0 | 4 | 75 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | Sylvain | 255 | 0 | 0 | 5 | 85 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | Dedue | 255 | 0 | 0 | 6 | 70 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | Mercedes | 255 | 0 | 0 | 7 | 90 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | Duke Aegir | 255 | 0 | 0 | 8 | 402 | 5 | 12 | 3 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
9 | Caspar | 255 | 0 | 0 | 9 | 50 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
10 | Count Hevring | 255 | 0 | 0 | 10 | 465 | 5 | 1 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 9 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
11 | Count Bergliez | 255 | 0 | 0 | 11 | 440 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 148 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
12 | Count Hevring | 255 | 0 | 0 | 12 | 465 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
13 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 0 | 600 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
14 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 1 | 700 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
15 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 2 | 665 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
16 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 3 | 605 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 4 | 680 | 5 | 2 | 3 | 101 | 4 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 5 | 670 | 5 | 2 | 3 | 101 | 4 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 6 | 680 | 5 | 2 | 3 | 101 | 4 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 7 | 660 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 8 | 645 | 5 | 2 | 3 | 101 | 4 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 9 | 670 | 5 | 2 | 3 | 101 | 4 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 10 | 680 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 11 | 600 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 12 | 600 | 5 | 2 | 3 | 101 | 5 | 1 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 13 | 635 | 5 | 2 | 3 | 101 | 5 | 1 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 14 | 620 | 5 | 2 | 3 | 101 | 5 | 1 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 15 | 635 | 5 | 2 | 3 | 101 | 5 | 1 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 16 | 695 | 5 | 2 | 3 | 101 | 5 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 17 | 690 | 5 | 2 | 3 | 101 | 5 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 18 | 620 | 5 | 5 | 0 | 101 | 8 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 19 | 680 | 5 | 5 | 0 | 101 | 8 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 20 | 630 | 5 | 2 | 3 | 101 | 4 | 1 | 33 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 21 | 680 | 5 | 2 | 3 | 101 | 4 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 22 | 615 | 5 | 2 | 0 | 101 | 4 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 23 | 680 | 5 | 2 | 0 | 101 | 4 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 24 | 675 | 5 | 2 | 3 | 101 | 5 | 1 | 30 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 25 | 675 | 5 | 2 | 3 | 101 | 5 | 1 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | [cs][es]2_5_1______Knight of Seiros[cm][es]1_5_1______Knights of Seiros[ce] | 255 | 0 | 1 | 26 | 654 | 5 | 2 | 3 | 101 | 5 | 0 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | [cs][es]2_5_1______Knight of Seiros[cm][es]1_5_1______Knights of Seiros[ce] | 255 | 0 | 1 | 27 | 624 | 5 | 2 | 3 | 101 | 5 | 0 | 34 | 73 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | [cs][es]2_5_1______Knight of Seiros[cm][es]1_5_1______Knights of Seiros[ce] | 255 | 0 | 1 | 28 | 604 | 5 | 2 | 3 | 101 | 5 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | [cs][es]2_5_1______Knight of Seiros[cm][es]1_5_1______Knights of Seiros[ce] | 255 | 0 | 1 | 29 | 704 | 5 | 2 | 3 | 101 | 5 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 30 | 700 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 31 | 660 | 5 | 2 | 3 | 101 | 4 | 0 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 32 | 665 | 5 | 2 | 3 | 101 | 4 | 0 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 33 | 650 | 5 | 2 | 3 | 101 | 4 | 0 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 34 | 650 | 5 | 2 | 3 | 101 | 4 | 0 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 35 | 615 | 5 | 2 | 3 | 101 | 4 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 36 | 680 | 5 | 2 | 3 | 101 | 4 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 37 | 695 | 5 | 2 | 3 | 101 | 4 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 38 | 685 | 5 | 2 | 3 | 101 | 4 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 39 | 690 | 5 | 2 | 3 | 101 | 4 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 40 | 680 | 5 | 2 | 3 | 101 | 4 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 41 | 600 | 5 | 2 | 3 | 101 | 4 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 0 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 1 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 2 | 1020 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 3 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 4 | 1020 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 5 | 1020 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 6 | 1020 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 7 | 1020 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 8 | 1020 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 9 | 1020 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 10 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 11 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 12 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 13 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 14 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 15 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 16 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 17 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
73 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 18 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
74 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 19 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
75 | Shez | 255 | 0 | 0 | 13 | 7 | 6 | 12 | 3 | 101 | 3 | 1 | 100 | 151 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | 65535 | 65535 | 65535 |
76 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 42 | 600 | 5 | 2 | 3 | 101 | 4 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
77 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 43 | 700 | 5 | 2 | 3 | 101 | 4 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
78 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 44 | 665 | 5 | 2 | 3 | 101 | 4 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
79 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 45 | 605 | 5 | 2 | 3 | 101 | 4 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
80 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 46 | 600 | 5 | 2 | 3 | 101 | 4 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
81 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 47 | 700 | 5 | 2 | 3 | 101 | 4 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
82 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 48 | 665 | 5 | 2 | 3 | 101 | 4 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
83 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 49 | 605 | 5 | 2 | 3 | 101 | 4 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
84 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 14 | 605 | 7 | 2 | 3 | 100 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
85 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 15 | 625 | 7 | 2 | 3 | 100 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
86 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 16 | 615 | 7 | 2 | 3 | 100 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
87 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 17 | 680 | 7 | 2 | 3 | 100 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
88 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 18 | 700 | 7 | 2 | 3 | 100 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
89 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 19 | 690 | 7 | 2 | 3 | 100 | 4 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
90 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 50 | 660 | 5 | 2 | 3 | 100 | 4 | 0 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
91 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 2 | 20 | 1020 | 5 | 4 | 3 | 100 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 35 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 0 | 0 | 0 | 100 | 0 | 62 | 106 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 15 | 0 | 0 | 0 | 0 | 65535 | 0 | 1000 | 1527 | 22 | 1527 | 33 | 1527 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1524 | 23 | 1524 | 39 | 1524 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1527 | 22 | 1524 | 39 | 1524 | 39 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1524 | 23 | 1527 | 34 | 1527 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1527 | 22 | 1527 | 33 | 1524 | 35 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1524 | 23 | 1524 | 39 | 1527 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1527 | 22 | 1524 | 33 | 1524 | 39 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 3 | 1000 | 1524 | 23 | 1527 | 33 | 1524 | 35 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1527 | 22 | 1527 | 38 | 1527 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1524 | 23 | 1524 | 39 | 1524 | 39 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1527 | 22 | 1527 | 38 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1524 | 23 | 1524 | 34 | 1527 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 1 | 1000 | 1527 | 22 | 1527 | 34 | 1527 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 1 | 1000 | 1524 | 23 | 1527 | 38 | 1527 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 14 | 65535 | 1 | 1000 | 1527 | 22 | 1524 | 33 | 1524 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 49 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (175, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 1, 1, 12)
SubGroup(0)
Unknown10(0,1,8,8,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,85,8,92,92,0,0,0,14,14,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,15964,1,19964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(31,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 31 to [cs][es]3_5_1______Imperial Soldier[cm][es]1_5_1______Imperial Soldiers[ce]
SetName(32,563,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 32 to [cs][es]3_5_1______Imperial Soldier[cm][es]1_5_1______Imperial Soldiers[ce]
SubGroup(3)
Unknown126(0,37500,0,35000,0,60000,0,24464,1,0,0,0,0,0,0)
Unknown126(0,60000,0,4464,1,4464,1,21964,1,0,0,0,0,0,0)
Unknown126(0,4464,1,9464,1,24464,1,24464,1,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 12)
SubGroup(0)
SubGroup(2)
Unknown6(8,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (16, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
# Group 4 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 4: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 0 1 0
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,39,92,92,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 6 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(40,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 6: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 0 1 0
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,40,92,92,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(41,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 8: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 0 1 0
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,41,92,92,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 10: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 0 1 0
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,42,92,92,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 12 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 3, 7)
SubGroup(2)
GroupCheck3(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 12: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 0 1 0
SubGroup(1)
Unknown60(4,0,0,92,92,2,0,1,1,0,0,0,0,0,0)
SubGroup(4)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,42,92,92,0,0,0,2,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 14 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 14: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 0 1 0
SubGroup(1)
Unknown60(4,0,0,92,92,4,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,42,92,92,0,0,0,4,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 16 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 16: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 0 1 0
SubGroup(1)
Unknown60(4,0,0,92,92,5,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,42,92,92,0,0,0,5,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 18 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 0 1 0
SubGroup(1)
Unknown60(4,0,0,92,92,6,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,42,92,92,0,0,0,6,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 20 (4, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
# Group 21 (0, 5, 0, 1, 19)
SubGroup(0)
TalkCharacter(2981,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We're going after Duke Aegir. Edelgard is
[cdb]likely to be with him.
TalkDeploySlot(2982,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I must escape, even if it's alone. Quickly, to
Garreg Mach!
Unknown32(8,2,92,14,15964,1,19964,1,0,1,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(182,2,8,92,92,0,0,0,14,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing on the [g]evacuation point[/]!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,52000,0,65000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(15964,1,19964,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(3909,0,0,1,8,92,92,0,0,14,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] to prevent them from reaching the [g]evacuation point[/]!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3901,2,8,92,92,0,0,0,14,0,0,0,0,0,0)
# Don't let [eg2][0:CHARA_G] reach [eg2][0:AREA]!
SubGroup(1)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 9, 3)
SubGroup(2)
GroupCheck4(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 21: True 1
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 5: 1 0 0
GroupCheck3(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 7: 1 0 0
GroupCheck3(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 9: 1 0 0
GroupCheck3(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 11: 1 0 0
Unknown18(8,79,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown17(92,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2983,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# The enemy is upon us, but I cannot die here!
The future of the Empire depends on it!
# Group 24 (0, 5, 0, 12, 1)
SubGroup(3)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 23: 1 0 0
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2984,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I never properly thanked you for all you did for
[cdb]me back in Enbarr. Allow me to do so now.
# Group 25 (12, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
# Group 26 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 21: 1 1 0
TalkCharacter(2985,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# He has a number of soldiers with him. Simply
[cdb]giving chase will not close the distance.
TalkCharacter(2986,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We need to cut off his escape route. Sending a
[cdb]few units ahead via the caves might do the trick.
SubGroup(2)
Unknown44(14,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3910,4,2,1,8,92,92,0,0,14,0,0,0,0,0)
# Seize [eg2][0:AREA] and blockade [eg2][0:CHARA_G][r]'s[/] [g]evacuation point[/]!
# Group 27 (0, 5, 0, 11, 18)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(1,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(2,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(3,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(4,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(5,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(6,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(7,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
TalkDeploySlot(2987,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# A shame I missed the pitched battle. I'm not so
[cdb]fond of fighting at a disadvantage.
SubGroup(1)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3911,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] deployed a squadron inside the [g]caves[/]!
If254(1,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2988,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# They'll have troops waiting for us in the caves,
I'm sure of it. Let's keep our wits about us!
If254(1,170,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2989,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The enemy will be in the caves as well, of
[cdb]course. We'll just have to deal with them as
[cdb]we go.
SubGroup(7)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3912,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
# Seize the [r]stronghold[/] inside the [g]caves[/] and advance!
# Group 28 (0, 5, 0, 6, 12)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2990,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# From bad to worse. Very well, I'll go buy us
[cdb]some time.
SubGroup(2)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] opened the gates to intercept!
# Group 29 (0, 5, 0, 7, 11)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 1 0
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 28: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,37,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] opened the gates to intercept!
# Group 30 (0, 2, 0, 6, 1)
SubGroup(2)
Unknown17(92,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2991,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Leopold will run me through the wringer if I
[cdb]don't put in a decent effort here.
# Group 31 (0, 2, 0, 8, 2)
SubGroup(4)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(7,0,146,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2992,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Hmph. Well, whatever happens here, at least
House Hevring will survive...in some form.
TalkCharacter(2993,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# That's always your main concern, I know.
Although we'll lose all our land anyway,
[cdb]like as not.
# Group 32 (0, 2, 0, 8, 1)
SubGroup(4)
Unknown18(10,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2994,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# The Kingdom army's prowess certainly is
[cdb]enviable. Just look at what the Empire has
[cdb]been reduced to.
# Group 33 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 0 0
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2995,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Oh no, I'm well and truly out of tricks to try
[cdb]now. I shudder to think of what would happen
[cdb]to me in enemy hands.
# Group 34 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 0 1 0
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
SubGroup(1)
Unknown60(2,0,0,10,92,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2996,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I've reached my limit. Go on and advance,
[cdb]you Seiros lapdogs.
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] temporarily retreated!
# Group 35 (0, 2, 2, 5, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 1 1 0
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 5, 13)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 1 1 0
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,87,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,37,92,92,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
If254(1,87,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,10,92,92,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
If254(1,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2997,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Great, the path is clear! Let's go block off his
[cdb]exit route!
If254(1,173,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2998,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Now we can keep going. Time to cut off that
[cdb]escape route.
SubGroup(2)
Unknown53(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(39,4,92,92,92,0,0,0,14,0,0,0,0,0,0)
# Seize [eg2][0:AREA]!
# Group 37 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,92,92,14,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3926,1,2,2,8,92,92,0,0,14,0,0,0,0,0)
# Blockaded [eg2][0:CHARA_G][r]'s[/] [g]evacuation point[/]!
Unknown32(8,2,92,14,15964,1,19964,1,0,0,0,0,0,0,0)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(557,0,92,92,92,5,0,0,14,0,0,0,0,0,0)
# [b][eg2][0:PARTY][/] opened the gates to [eg2][0:AREA]!
# Group 38 (12, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
# Group 39 (0, 5, 0, 3, 119)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(15964,1,19964,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2999,32,0,4,1,0,0,0,0,0,0,0,0,0,0)
# Your Excellency! Kingdom troops up ahead
[cdb]have cut off our escape route!
If254(1,57,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(8,464,1,11464,1,0,0,0,0,1,0,0,0,0,0)
Unknown76(8,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,95,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(8,464,1,11464,1,0,0,0,0,1,0,0,0,0,0)
Unknown76(8,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
MainMissionStart(0,0,3,4,92,92,92,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
MainMissionStart(0,0,4,4,92,92,92,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
MainMissionStart(0,0,5,4,92,92,92,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
Unknown80(44,0,0,0,0,0,92,0,0,0,0,0,0,0,0)
TalkDeploySlot(3051,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# We are cut off from escape! Now we must
[cdb]summon everything we have to defeat them!
SubGroup(2)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(76,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(78,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
If254(1,80,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,80,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3921,2,92,92,92,3,0,0,0,0,0,0,0,0,0)
# All of the remaining [r][0:PARTY][/] forces appeared!
TalkDeploySlot(3052,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Go! We cannot falter here if the Empire is to
[cdb]survive!
SubGroup(12)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(78,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(79,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,0,1,8,92,92,0,0,0,0,0,0,0,0)
SubGroup(20)
Unknown23(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(39,338,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 39 to [cs][es]2_5_1______War Master[cm][es]1_5_1______War Masters[ce]
SetName(40,334,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 40 to [cs][es]2_5_1______Great Knight[cm][es]1_5_1______Great Knights[ce]
SetName(41,333,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 41 to [cs][es]2_5_1______Mortal Savant[cm][es]1_5_1______Mortal Savants[ce]
SetName(42,339,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 42 to [cs][es]2_5_1______Gremory[cm][es]1_5_1______Gremories[ce]
# Group 40 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck4(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 39: True 1
SubGroup(2)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 0, 4, 1)
SubGroup(3)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 1 1 0
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3053,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# They're trying to pincer attack us! I don't
[cdb]think so!
# Group 42 (0, 2, 0, 4, 1)
SubGroup(3)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 1 1 0
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3054,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Imperial army! Decimate any foe who crosses
[cdb]your path!
# Group 43 (0, 2, 0, 5, 1)
SubGroup(4)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 1 1 0
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3055,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# In this situation, I do wish we could be
[cdb]all places at once.
# Group 44 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3056,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# I will not tolerate any threat on my life!
# Group 45 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3057,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I am a great man! A man of wealth and power!
I am Ludwig von Aegir!
# Group 46 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown31(8,3,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(73,96,3058,3,0,0,0,0,0,0,0,0,0,0,0)
# Oh, ancestors of Adrestia...and Your Majesty...
Our Empire is doomed...
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(15964,1,19964,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 7, 0, 6, 14)
SubGroup(3)
GroupCheck3(174,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 46: 1 1 0
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
If254(1,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,8,92,92,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,0,2,8,92,92,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
TalkCharacter(3070,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We've managed to defeat Duke Aegir, but
Edelgard is nowhere to be seen. We must
[cdb]find her.
# Group 48 (0, 5, 0, 5, 13)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 46: 1 1 0
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
If254(1,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,8,92,92,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,0,2,8,92,92,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
# Group 49 (0, 5, 0, 4, 103)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
MainMissionStart(0,0,2,4,92,92,92,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
Unknown71(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,0,16,4,92,92,92,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
Unknown6(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(21)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3925,0,8,92,92,3,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] died! [r][eb][eg2][0:PARTY][/] is retreating!
SubGroup(73)
Unknown18(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
# Group 50 (0, 5, 0, 4, 49)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown35(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
Unknown38(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(22,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(27,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(21,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(23,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (22, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
# Group 52 (0, 5, 0, 4, 12)
SubGroup(3)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 0 1 0
Unknown18(8,20,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
SubGroup(2)
TalkDeploySlot(3000,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# We're truly done for now. Is there no one who
[cdb]can help us?!
TalkDeploySlot(3001,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Fine, I'll cover you. They won't get through
[cdb]me!
SubGroup(3)
Unknown15(9,8,0,3,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(25,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(26,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(280,2,9,8,92,0,0,0,0,0,0,0,0,0,0)
# [eg1][cp][0:CHARA_G] appeared to aid [eg2][1:CHARA_G]!
# Group 53 (0, 5, 0, 5, 54)
SubGroup(4)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 0 1 0
Unknown13(8,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
SubGroup(3)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3004,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We will use this stronghold to make ready.
Prepare a fresh horse! The Minister of
Military Affairs shall buy us time!
TalkDeploySlot(3005,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Guess I'll have to go in my father's place.
They won't get through me!
SubGroup(3)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,9,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] and their allies appeared!
SubGroup(4)
Unknown6(8,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(8,56000,0,12564,1,0,3,0,0,0,1,1,1,0,0)
Unknown21(9,55300,0,12214,1,0,1,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5460,309,7710,5509,312,7760,0,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(7000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3913,2,9,8,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] blockaded the path to protect [eg2][1:CHARA_G][r]'s[/] retreat!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(5)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 5, 1)
SubGroup(4)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 0 1 0
Unknown13(8,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(16,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(8,4,6,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(16,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 5, 16)
SubGroup(2)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 1 0 0
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 1 0 0
SubGroup(7)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,14,15964,1,19964,1,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3914,0,8,9,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][1:CHARA_G] helped [eg2][0:CHARA_G] make a temporary retreat!
SubGroup(2)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3915,4,3,1,8,9,92,0,0,0,0,0,0,0,0)
# Defeat [eg2][1:CHARA_G] and pursue [eg2][0:CHARA_G]!
SubGroup(1)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,3002,3003,1,2,1,0,0,0,0,0,0,0,0,0)
# We'll have to take Caspar out if we want to
[cdb]keep moving!
TalkCharacter(3006,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Duke Aegir cannot be allowed to escape.
We must defeat Caspar with utmost haste.
# Group 58 (0, 2, 0, 5, 5)
SubGroup(4)
Unknown45(9,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
TalkCharacter(3008,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Oh no, it's Caspar!
If254(1,165,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3009,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# There's that same reaction again. You do realize
[cdb]that you're the ones who barged in on us, right?
If254(1,165,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2938,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Same old Bernadetta, huh? Sorry, but we can't
[cdb]go easy on you out here.
# Group 59 (0, 2, 0, 5, 5)
SubGroup(4)
Unknown45(7,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
TalkDeploySlot(3010,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# This is our first fight, Linhardt. Gonna be our
[cdb]last, too.
If254(1,166,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3011,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# No, we faced off at Ailell before. Never thought
I'd want to fight you again like this, though.
If254(1,166,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3012,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Yes, I'm afraid so. I never thought I'd want to
[cdb]fight you like this, though.
# Group 60 (0, 2, 0, 5, 5)
SubGroup(4)
Unknown45(10,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3013,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Caspar, I'm sorry. This time, victory will be
[cdb]mine.
If254(1,167,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3014,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Oh Caspar...I'd hoped I wouldn't have to battle
[cdb]you, and yet here we are.
TalkDeploySlot(3015,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Sorry, Dorothea, but I can't stop here either.
You and I both have our own reasons why we
[cdb]fight...and that's just how it is.
# Group 61 (0, 2, 0, 5, 2)
SubGroup(4)
Unknown45(11,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
TalkDeploySlot(3016,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Petra, as the son of your enemy, I'll fight you
[cdb]in his place!
TalkCharacter(3017,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# That is no longer mattering. I am fighting for
[cdb]my home and its future!
# Group 62 (0, 2, 0, 9, 1)
SubGroup(8)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 58: 0 1 0
GroupCheck3(59,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 59: 0 1 0
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 0 1 0
GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 61: 0 1 0
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
TalkDeploySlot(3007,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
# I can't let you pass. You'll have to get through
[cdb]me first!
# Group 63 (0, 2, 0, 8, 1)
SubGroup(5)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
TalkDeploySlot(3018,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Wow, not bad at all! But I won't go down like
[cdb]this.
# Group 64 (0, 2, 0, 7, 1)
SubGroup(4)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
TalkDeploySlot(3019,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# It doesn't matter how bad I get hurt, just as
[cdb]long as I can stay on my feet!
# Group 65 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 1 0 0
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,9,92,92,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
If254(2,70,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(6663,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I'll hold the rear! Go, Caspar!
TalkFromOwnStrings2(9,89,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
If254(2,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
SubGroup(1)
TalkCharacter(3021,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Finally. There's no time to waste. Let's go!
If254(2,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,9,92,92,3,0,0,0,0,0,0,0,0,0)
# [r][eg2][0:PARTY][/] opened the gates to dispatch troops!
# Group 68 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (3, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 0 1 0
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 67: 0 1 0
SubGroup(1)
SetDeathText(8,96,3020,3,0,0,0,0,0,0,0,0,0,0,0)
# Edelgard, I'm sorry. I did...what I could...
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 4, 11)
SubGroup(3)
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 1 0 0
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 0 1 0
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 67: 0 1 0
SubGroup(1)
Unknown60(2,0,0,9,92,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(6663,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I'll hold the rear! Go, Caspar!
SubGroup(1)
TalkFromOwnStrings2(9,89,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
# Group 72 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 0 1 0
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 67: 0 1 0
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 1 0 0
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
# Group 73 (0, 5, 0, 10, 34)
SubGroup(2)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 1 0 0
Unknown28(1,90,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 1 0 0
Unknown28(1,45,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3022,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We are now ready to retreat!
SubGroup(2)
Unknown21(8,47000,0,20464,1,0,0,0,0,1,0,0,0,0,0)
Unknown76(8,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3916,2,8,35,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] regained their composure and reappeared!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,2064,1,17464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(17,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,14,15964,1,19964,1,0,1,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] resumed their advance on the [g]evacuation point[/]!
If254(2,67,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,169,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3023,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Duke Aegir's getting away. We have to defeat
Caspar, fast!
If254(1,169,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3024,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Duke Aegir is on the move. We must deal
[cdb]with Caspar quickly.
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (23, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
# Group 75 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 0 1 0
GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 73: True 0
Unknown18(8,20,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
SubGroup(2)
TalkDeploySlot(3025,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I...I'm utterly exhausted! Someone relieve me
[cdb]so I can rest!
TalkDeploySlot(3026,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Let me show you the prowess of House Bergliez.
Come and try me if you don't value your lives!
SubGroup(3)
Unknown15(11,8,0,3,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(27,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(28,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(280,2,11,8,92,0,0,0,0,0,0,0,0,0,0)
# [eg1][cp][0:CHARA_G] appeared to aid [eg2][1:CHARA_G]!
# Group 76 (0, 5, 0, 5, 52)
SubGroup(4)
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 0 1 0
Unknown10(8,63000,0,16964,1,2964,1,22464,1,0,1,0,0,0,0)
Unknown29(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
SubGroup(2)
TalkDeploySlot(3028,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ugh... I...I'm utterly exhausted! Minister,
[cdb]please relieve me so I can rest!
TalkDeploySlot(3026,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Let me show you the prowess of House Bergliez.
Come and try me if you don't value your lives!
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,11,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] and their allies appeared!
SubGroup(4)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(11,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(8,1964,1,17464,1,0,0,0,0,0,1,1,1,0,0)
Unknown21(11,1614,1,17914,1,0,2,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6654,296,8397,6701,296,8349,0,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(7000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3913,2,11,8,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] blockaded the path to protect [eg2][1:CHARA_G][r]'s[/] retreat!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(5)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 2, 2, 5, 1)
SubGroup(4)
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 0 1 0
Unknown10(8,63000,0,16964,1,2964,1,22464,1,0,1,1,0,0,0)
Unknown29(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(17,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(17,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 0, 5, 16)
SubGroup(2)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 0 0
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
SubGroup(7)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,14,15964,1,19964,1,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3914,0,8,11,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][1:CHARA_G] helped [eg2][0:CHARA_G] make a temporary retreat!
SubGroup(2)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3915,4,4,1,8,11,92,0,0,0,0,0,0,0,0)
# Defeat [eg2][1:CHARA_G] and pursue [eg2][0:CHARA_G]!
SubGroup(1)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3027,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# The Minister of Military Affairs himself stands
[cdb]before us now? Very well, then. We will just
[cdb]have to take him down!
TalkCharacter(3029,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# We have to take him out now! If we aren't
[cdb]quick about it, Duke Aegir's going to get
[cdb]away.
# Group 81 (0, 2, 0, 6, 2)
SubGroup(5)
Unknown45(9,0,141,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 0 1 0
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
TalkDeploySlot(3030,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Any last words? I shall receive them in place
[cdb]of the goddess.
TalkCharacter(3031,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# What?! No, I still have so many more books
[cdb]to read!
# Group 82 (0, 2, 0, 5, 6)
SubGroup(4)
Unknown45(7,0,141,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
If254(2,168,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3032,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I see they're working you to the bone, boy.
Of course they are.
TalkCharacter(3033,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I certainly wouldn't go up against you this many
[cdb]times by choice, if that's what you mean.
If254(2,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2939,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ah, Waldemar's son. I'm impressed to see you
[cdb]on the front lines.
TalkCharacter(3034,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Well, I will admit this wasn't my first choice.
But either way, my life was in danger, so here
I am.
# Group 83 (0, 2, 0, 5, 2)
SubGroup(4)
Unknown45(11,0,141,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
TalkCharacter(3035,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# You will be defeated!
TalkDeploySlot(3036,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Admirable spirit. I will meet it in kind!
# Group 84 (0, 2, 0, 5, 1)
SubGroup(4)
Unknown17(92,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 0 1 0
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
TalkDeploySlot(3030,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Any last words? I shall receive them in place
[cdb]of the goddess.
# Group 85 (0, 5, 0, 5, 1)
SubGroup(4)
Unknown18(11,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 1 1 0
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
TalkDeploySlot(3037,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Sheer numbers will not defeat me! You must
[cdb]show gumption!
# Group 86 (0, 5, 0, 5, 12)
SubGroup(4)
Unknown18(11,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 1 1 0
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
Unknown6(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3039,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Leopold, you look to be quite hard up.
I suppose even a man like you needs a hand
[cdb]sometimes.
SubGroup(1)
Unknown15(12,11,0,2,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3917,2,10,11,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] reappeared to protect [eg2][1:CHARA_G]!
TalkDeploySlot(3040,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Fine talk coming from a man who's only here
[cdb]after losing ground earlier!
# Group 87 (0, 5, 0, 5, 16)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 0 1 0
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 0 1 0
TalkDeploySlot(3041,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
# I believe Leopold needs help. I'll leave this
[cdb]to you.
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown128(37,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(37,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] temporarily retreated!
SubGroup(2)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3919,0,37,10,92,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] is defending the [r]stronghold[/] in [eg2][1:CHARA_G][r]'s[/] stead!
# Group 88 (0, 5, 0, 5, 27)
SubGroup(2)
GroupCheck3(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown15(12,11,0,2,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] reappeared!
TalkDeploySlot(3042,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I'm aware you don't need any help, but at
[cdb]least let me heal you.
SubGroup(2)
Unknown125(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown76(11,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(617,2,12,11,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] healed [eg2][1:CHARA_G] with [r]Resonant White Magic[/]!
SubGroup(2)
Unknown77(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3043,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Who asked you? But now I really can't settle
[cdb]for anything less than victory!
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(933,2,12,11,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] and [eg2][1:CHARA_G] are fired up!
# Group 89 (0, 5, 0, 5, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 1 0
GroupCheck3(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 1 1 0
TalkCharacter(3044,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# This will be fun. I suppose good manners
[cdb]dictate that we repay them in kind and charge
[cdb]them head-on!
SubGroup(3)
Unknown43(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3,4,4,5,11,12,12,0,0,0,0,0,0,0,0)
# Group 90 (0, 5, 0, 5, 7)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,12,92,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(3045,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Things are not unfolding quite in our favor.
I had best retreat.
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
# Group 91 (0, 2, 0, 6, 1)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3038,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
# You're doing well. I might even be in danger!
# Group 92 (0, 5, 0, 5, 11)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,92,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3046,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Haha! Finally, someone capable of bringing
[cdb]me to my knees! I shall... What is that?!
TalkDeploySlot(3047,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The Empire cannot afford your death. My
[cdb]apologies, but I'm warping you out of here.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3918,0,11,12,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][1:CHARA_G] used [r]Rescue Magic[/] to help [eg2][0:CHARA_G] retreat!
# Group 93 (0, 2, 2, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,5,2,11,12,92,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SubGroup(2)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3920,0,11,12,92,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G] and [eg2][1:CHARA_G]! The gates opened!
TalkCharacter(3048,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# So he lives to fight another day... Regardless,
[cdb]our pathway is now clear. Let us hurry after
Duke Aegir.
SubGroup(1)
Unknown80(44,0,0,0,0,0,92,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 0, 11, 35)
SubGroup(3)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
GroupCheck3(80,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 80: 1 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 0 0
Unknown28(2,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
Unknown28(2,90,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 1 0
TalkDeploySlot(3049,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Hurry! Faster! Keep running!
SubGroup(3)
Unknown21(8,464,1,11464,1,0,0,0,0,1,0,0,0,0,0)
Unknown76(8,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3916,2,8,36,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] regained their composure and reappeared!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,19964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(21,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(8,2,92,14,15964,1,19964,1,0,1,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] resumed their advance on the [g]evacuation point[/]!
If254(1,92,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3050,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Duke Aegir is on the move. We must deal
[cdb]with Count Bergliez quickly.
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(8,9964,1,18464,1,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: True 1
Unknown28(13,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,19964,1,0,0,0,0,0,0,0,0,0,0)
# Group 98 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
# Group 99 (0, 5, 0, 2, 21)
SubGroup(1)
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 48: True 1
TalkCharacter(3059,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Where is Edelgard? We must find her at
[cdb]once... Ah!
Unknown80(54,0,0,0,0,0,92,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(0,73,1583,0,0,0,0,0,0,0,0,0,0,0,0)
# Butcher most vile. You killed the sire of this
[cdb]vessel, and now you die for it.
SetDeathText(1,73,1583,0,0,0,0,0,0,0,0,0,0,0,0)
# Butcher most vile. You killed the sire of this
[cdb]vessel, and now you die for it.
CloseUp(75,29,1,0,0,2,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(75,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,75,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] appeared!
TalkCharacter(1584,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
# It's you the monster wants, so let's give the
Ashen Demon a fitting end.
SubGroup(2)
Unknown43(75,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(739,4,6,1,75,92,92,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] once and for all!
Unknown10(0,1,75,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,75,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 0, 8, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0)
# You're strong...but I've got a little something
[cdb]of my own—and this time, I know I can
[cdb]take you!
TalkDeploySlot(1587,75,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Our foe intends to win. But just for you,
I'll see the pest crushed underfoot myself.
# Group 101 (0, 2, 0, 20, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(0,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(1,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(2,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(3,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1588,75,1,0,1,0,0,0,0,0,0,0,0,0,0)
# You arrogant speck! Begone! This fight is not
[cdb]for you.
# Group 102 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(75,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(75,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1589,75,1,2,1,0,0,0,0,0,0,0,0,0,0)
# This vessel will not move as I command!
TalkCharacter(1590,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
# The monster's losing control. Now's our
[cdb]chance to finish it!
# Group 103 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(75,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1591,75,1,2,1,0,0,0,0,0,0,0,0,0,0)
# You wretched...hateful...thing!
# Group 104 (0, 7, 0, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (3, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
# Group 106 (0, 5, 0, 4, 30)
SubGroup(3)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 67: 1 1 0
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
SubGroup(1)
TalkDeploySlot(3060,31,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Your Excellency, the ballistae are ready to fire!
That might buy us a small amount of time.
SubGroup(3)
Unknown83(5896,356,6355,5848,358,6398,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5896,347,6355,5848,349,6398,120,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(4)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(35,4,0,0,92,3,0,60,0,1,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(60500,0,64100,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,92,92,92,3,0,0,0,0,0,0,0,0,0)
# [eg2][r][0:PARTY][/] activated the [g]ballistae[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(4)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3927,4,16,1,92,92,92,0,0,0,0,0,0,0,0)
# Seize the [r]stronghold[/] to stop the [g]ballista[/]!
If254(1,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3061,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ugh. Our path is effectively blocked. We
[cdb]need to disable those ballistae.
If254(1,171,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3062,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# A rain of arrows from above... Before we go
[cdb]any further, we should put a stop to that.
# Group 107 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,7,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3907,1,16,2,92,92,92,0,0,0,0,0,0,0,0)
# Stopped the [g]ballistae[/]!
If254(1,172,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3063,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Good, it's stopped! Now we can keep moving!
If254(1,172,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3064,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# It's stopped. That should make it easier to pass.
# Group 109 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 6, 0, 4, 3)
SubGroup(3)
Unknown11(8,15964,1,19964,1,0,5000,1,1,0,0,0,0,0,0)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3924,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is nearing the [g]evacuation point[/]! Hurry and defeat them!
# Group 111 (0, 5, 0, 4, 33)
SubGroup(3)
Unknown11(8,15964,1,19964,1,0,100,1,0,0,0,0,0,0,0)
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,3,8,92,92,0,0,0,14,0,0,0,0,0,0)
# [eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
SubGroup(1)
Unknown21(8,14664,1,19994,1,0,0,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(7881,282,8557,7946,283,8555,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
TalkDeploySlot(3071,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Yes, splendid! Our way is clear and the
Empire lives on! Haha!
SubGroup(2)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(4)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(15,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(15,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 8, 0, 2, 4)
SubGroup(1)
GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 111: True 0
SubGroup(1)
TalkCharacter(3072,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# No! We were too late...
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0)
# You lost the battle!
# Group 115 (17, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
# Group 116 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 5, 4)
SubGroup(4)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 26: 1 1 0
GroupCheck3(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 22: 1 1 0
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(3065,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The combat engineers are in position. This
[cdb]should make for a good diversion.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 2, 8, 2)
SubGroup(3)
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 1 0 0
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck4(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 118: True 0
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 1 0 0
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 2, 8, 2)
SubGroup(3)
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 0 0
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 120: True 0
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 1 0 0
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 0, 2, 24)
SubGroup(1)
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3066,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Good. Send up the signal.
SubGroup(1)
Unknown66(1260,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(4043,466,4986,4027,470,4976,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
TalkDeploySlot(3067,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# What was that meant to signal? An enemy
[cdb]ambush?! Investigate!
SubGroup(1)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,14,15964,1,19964,1,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3922,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is on guard because of the [g]beacons[/]! They stopped advancing!
SubGroup(1)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(14,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(3986,481,4945,3968,486,4941,120,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 124 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 123: True 0
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 125 (0, 5, 0, 13, 18)
SubGroup(8)
GroupCheck3(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 1 0
Unknown28(4,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(37,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 37: 0 1 0
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 127: 0 1 0
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 130: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 96: 0 1 0
SubGroup(2)
GroupCheck3(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 96: 1 1 0
GroupCheck3(97,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 1 1 0
TalkDeploySlot(3068,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# You found nothing at all? Well, we must press
[cdb]onward. Advance!
If254(1,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,19964,1,0,0,0,0,0,0,0,0,0,0)
If254(1,80,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,2064,1,17464,1,0,0,0,0,0,0,0,0,0,0)
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,14,15964,1,19964,1,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] resumed their advance on the [g]evacuation point[/]!
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 2, 2, 5, 0)
SubGroup(2)
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 1 0 0
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 1 0 0
# Group 127 (0, 2, 2, 5, 0)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 0 0
GroupCheck3(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 118: 0 1 0
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 1 0 0
GroupCheck3(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 126: 0 1 0
# Group 128 (0, 2, 2, 5, 0)
SubGroup(2)
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 0 0
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
# Group 129 (0, 2, 2, 6, 0)
SubGroup(5)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 1 0 0
GroupCheck3(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 118: 0 1 0
GroupCheck3(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 1 0 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 0 1 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 0 1 0
# Group 130 (0, 2, 2, 8, 0)
SubGroup(5)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 0 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 0 1 0
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 0 0
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 128: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 1 0 0
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 129: 1 0 0
# Group 131 (0, 2, 2, 7, 1)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 37: 1 0 0
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 46: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 2, 1)
SubGroup(1)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 1
TalkCharacter(3069,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hah. We've got them so cornered that I'm not
[cdb]even sure we'll need the engineers.
# Group 133 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 134 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(89,662,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 89 to [cs][es]3_5_1______Advisor[cm][es]1_5_1______Advisors[ce]
Unknown14(89,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
Unknown19(89,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 0, 6, 17)
SubGroup(5)
GroupCheck4(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 137: True 1
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 0 1 0
Unknown19(89,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
SubGroup(1)
Unknown18(89,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,89,92,92,3,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,89,92,92,3,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] finished rallying the troops!
# Group 139 (0, 2, 0, 5, 14)
SubGroup(4)
GroupCheck4(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 137: True 1
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 0 1 0
Unknown19(89,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,89,92,92,3,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has been routed!
PingOnMinimap(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,89,92,92,3,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] finished rallying the troops!
# Group 140 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 141 (0, 2, 16, 2, 32)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(31)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 16, 2, 34)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(31)
Unknown76(8,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(14,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(15,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(16,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(29,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(30,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(39,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(40,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(43,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(44,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(45,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(46,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(47,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(48,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(49,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(50,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(51,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(53,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(54,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(80,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(81,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(82,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(83,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(20,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(24,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(90,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 2, 16, 2, 32)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(31)
Unknown76(8,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(14,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(15,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(16,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(29,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(30,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(39,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(40,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(43,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(44,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(45,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(46,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(47,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(48,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(49,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(50,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(51,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(53,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(54,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(80,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(81,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(82,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(83,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(20,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(24,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(90,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 145 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(84,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
Unknown19(84,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 148: 1 0 0
Unknown28(12,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(85,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 148: 1 0 0
Unknown28(12,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(86,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 148: 1 0 0
Unknown28(12,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(87,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 148: 1 0 0
Unknown28(12,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(88,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 148: True 0
Unknown19(84,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(154,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 148: True 0
Unknown19(84,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(84,42000,0,40000,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 148: True 0
Unknown19(85,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(156,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 148: True 0
Unknown19(85,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(85,42000,0,40000,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 148: True 0
Unknown19(86,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(158,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 148: True 0
Unknown19(86,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(86,42000,0,40000,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(157,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 148: True 0
Unknown19(87,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(160,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 148: True 0
Unknown19(87,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(87,42000,0,40000,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(159,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 148: True 0
Unknown19(88,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(162,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 148: True 0
Unknown19(88,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(88,42000,0,40000,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(161,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,33,92,92,0,0,0,0,0,0,0,0,0,0)
# Got a [g]chest key[/] by defeating [eg2][0:CHARA_G]!
# Group 164 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 165 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 8, 1, 26)
SubGroup(0)
SubGroup(0)
SubGroup(0)
If254(2,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(9,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(25,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(26,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,50700,0,11164,1,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(11,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(27,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(28,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1664,1,17664,1,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,39,92,92,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
Alert(553,0,40,92,92,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
Alert(553,0,41,92,92,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
Alert(553,0,42,92,92,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
Alert(552,0,42,92,92,0,0,0,2,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,42,92,92,0,0,0,4,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,42,92,92,0,0,0,5,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,42,92,92,0,0,0,6,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
TalkCharacter(2981,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2982,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I must escape, even if it's alone. Quickly, to Garreg Mach!
I must escape, even if it's alone. Quickly, to Garreg Mach!
Alert(182,2,8,92,92,0,0,0,14,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing on the evacuation point!
MainMissionStart(3909,0,0,1,8,92,92,0,0,14,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] to prevent them from reaching the evacuation point!
Alert(3901,2,8,92,92,0,0,0,14,0,0,0,0,0,0)
Don't let [eg2][0:CHARA_G] reach [eg2][0:AREA]!
TalkDeploySlot(2983,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
The enemy is upon us, but I cannot die here! The future of the Empire depends on it!
The enemy is upon us, but I cannot die here! The future of the Empire depends on it!
TalkCharacter(2985,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2986,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3910,4,2,1,8,92,92,0,0,14,0,0,0,0,0)
MAIN MISSION START: Seize [eg2][0:AREA] and blockade [eg2][0:CHARA_G][r]'s[/] evacuation point!
TalkDeploySlot(2987,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Dark Merchant
volume_up
A shame I missed the pitched battle. I'm not so fond of fighting at a disadvantage.
A shame I missed the pitched battle. I'm not so fond of fighting at a disadvantage.
Alert(3911,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] deployed a squadron inside the caves!
TalkCharacter(2988,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2989,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(3912,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
Seize the [r]stronghold[/] inside the caves and advance!
TalkDeploySlot(2990,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Dark Merchant
volume_up
From bad to worse. Very well, I'll go buy us some time.
From bad to worse. Very well, I'll go buy us some time.
Alert(574,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] opened the gates to intercept!
Alert(574,0,37,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] opened the gates to intercept!
TalkDeploySlot(2991,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Dark Merchant
volume_up
Leopold will run me through the wringer if I don't put in a decent effort here.
Leopold will run me through the wringer if I don't put in a decent effort here.
TalkDeploySlot(2992,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
Dark Merchant
volume_up
Hmph. Well, whatever happens here, at least House Hevring will survive...in some form.
Hmph. Well, whatever happens here, at least House Hevring will survive...in some form.
TalkDeploySlot(2994,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
Dark Merchant
volume_up
The Kingdom army's prowess certainly is enviable. Just look at what the Empire has been reduced to.
The Kingdom army's prowess certainly is enviable. Just look at what the Empire has been reduced to.
TalkDeploySlot(2995,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
Dark Merchant
volume_up
Oh no, I'm well and truly out of tricks to try now. I shudder to think of what would happen to me in enemy hands.
Oh no, I'm well and truly out of tricks to try now. I shudder to think of what would happen to me in enemy hands.
TalkDeploySlot(2996,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
Dark Merchant
volume_up
I've reached my limit. Go on and advance, you Seiros lapdogs.
I've reached my limit. Go on and advance, you Seiros lapdogs.
Alert(245,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] temporarily retreated!
Alert(553,1,37,92,92,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
Alert(553,1,10,92,92,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkCharacter(2997,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2998,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(39,4,92,92,92,0,0,0,14,0,0,0,0,0,0)
Seize [eg2][0:AREA]!
MainMissionStart(3926,1,2,2,8,92,92,0,0,14,0,0,0,0,0)
MAIN MISSION START: Blockaded [eg2][0:CHARA_G][r]'s[/] evacuation point!
Alert(557,0,92,92,92,5,0,0,14,0,0,0,0,0,0)
[b][eg2][0:PARTY][/] opened the gates to [eg2][0:AREA]!
TalkDeploySlot(2999,32,0,4,1,0,0,0,0,0,0,0,0,0,0)
???
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Your Excellency! Kingdom troops up ahead have cut off our escape route!
Your Excellency! Kingdom troops up ahead have cut off our escape route!
MainMissionStart(0,0,3,4,92,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,0,4,4,92,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,0,5,4,92,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
TalkDeploySlot(3051,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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We are cut off from escape! Now we must summon everything we have to defeat them!
We are cut off from escape! Now we must summon everything we have to defeat them!
Alert(3921,2,92,92,92,3,0,0,0,0,0,0,0,0,0)
All of the remaining [r][0:PARTY][/] forces appeared!
TalkDeploySlot(3052,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Go! We cannot falter here if the Empire is to survive!
Go! We cannot falter here if the Empire is to survive!
TalkDeploySlot(3053,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
Rodrigue
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They're trying to pincer attack us! I don't think so!
They're trying to pincer attack us! I don't think so!
TalkDeploySlot(3054,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Imperial army! Decimate any foe who crosses your path!
Imperial army! Decimate any foe who crosses your path!
TalkDeploySlot(3055,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
Dark Merchant
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In this situation, I do wish we could be all places at once.
In this situation, I do wish we could be all places at once.
TalkDeploySlot(3056,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I will not tolerate any threat on my life!
I will not tolerate any threat on my life!
TalkDeploySlot(3057,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I am a great man! A man of wealth and power! I am Ludwig von Aegir!
I am a great man! A man of wealth and power! I am Ludwig von Aegir!
SetDeathText(73,96,3058,3,0,0,0,0,0,0,0,0,0,0,0)
Ludwig
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Oh, ancestors of Adrestia...and Your Majesty... Our Empire is doomed...
Oh, ancestors of Adrestia...and Your Majesty... Our Empire is doomed...
Alert(319,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
MainMissionStart(438,1,1,2,8,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
MainMissionStart(438,1,0,2,8,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
Alert(319,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
MainMissionStart(438,1,1,2,8,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
MainMissionStart(438,1,0,2,8,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
MainMissionStart(0,0,2,4,92,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,0,16,4,92,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
Alert(3925,0,8,92,92,3,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] died! [r][eb][eg2][0:PARTY][/] is retreating!
TalkDeploySlot(3000,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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We're truly done for now. Is there no one who can help us?!
We're truly done for now. Is there no one who can help us?!
TalkDeploySlot(3001,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
Rodrigue
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Fine, I'll cover you. They won't get through me!
Fine, I'll cover you. They won't get through me!
Alert(280,2,9,8,92,0,0,0,0,0,0,0,0,0,0)
[eg1][cp][0:CHARA_G] appeared to aid [eg2][1:CHARA_G]!
TalkDeploySlot(3004,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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We will use this stronghold to make ready. Prepare a fresh horse! The Minister of Military Affairs shall buy us time!
We will use this stronghold to make ready. Prepare a fresh horse! The Minister of Military Affairs shall buy us time!
TalkDeploySlot(3005,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
Rodrigue
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Guess I'll have to go in my father's place. They won't get through me!
Guess I'll have to go in my father's place. They won't get through me!
Alert(203,2,9,92,92,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] and their allies appeared!
Alert(3913,2,9,8,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] blockaded the path to protect [eg2][1:CHARA_G][r]'s[/] retreat!
Alert(3914,0,8,9,92,0,0,0,0,0,0,0,0,0,0)
[eg2][1:CHARA_G] helped [eg2][0:CHARA_G] make a temporary retreat!
MainMissionStart(3915,4,3,1,8,9,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][1:CHARA_G] and pursue [eg2][0:CHARA_G]!
GenderedMcTalk(0,3002,3003,1,2,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3009,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
Rodrigue
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There's that same reaction again. You do realize that you're the ones who barged in on us, right?
There's that same reaction again. You do realize that you're the ones who barged in on us, right?
TalkDeploySlot(2938,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
Rodrigue
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Same old Bernadetta, huh? Sorry, but we can't go easy on you out here.
Same old Bernadetta, huh? Sorry, but we can't go easy on you out here.
TalkDeploySlot(3010,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
Rodrigue
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This is our first fight, Linhardt. Gonna be our last, too.
This is our first fight, Linhardt. Gonna be our last, too.
TalkCharacter(3011,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3013,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3014,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3015,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
Rodrigue
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Sorry, Dorothea, but I can't stop here either. You and I both have our own reasons why we fight...and that's just how it is.
Sorry, Dorothea, but I can't stop here either. You and I both have our own reasons why we fight...and that's just how it is.
TalkDeploySlot(3016,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
Rodrigue
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Petra, as the son of your enemy, I'll fight you in his place!
Petra, as the son of your enemy, I'll fight you in his place!
TalkDeploySlot(3007,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
Rodrigue
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I can't let you pass. You'll have to get through me first!
I can't let you pass. You'll have to get through me first!
TalkDeploySlot(3018,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
Rodrigue
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Wow, not bad at all! But I won't go down like this.
Wow, not bad at all! But I won't go down like this.
TalkDeploySlot(3019,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
Rodrigue
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It doesn't matter how bad I get hurt, just as long as I can stay on my feet!
It doesn't matter how bad I get hurt, just as long as I can stay on my feet!
Alert(319,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
MainMissionStart(438,1,3,2,9,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(6663,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I'll hold the rear! Go, Caspar!
I'll hold the rear! Go, Caspar!
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
Alert(553,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkCharacter(3021,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,9,92,92,3,0,0,0,0,0,0,0,0,0)
[r][eg2][0:PARTY][/] opened the gates to dispatch troops!
SetDeathText(8,96,3020,3,0,0,0,0,0,0,0,0,0,0,0)
Caspar
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Edelgard, I'm sorry. I did...what I could...
Edelgard, I'm sorry. I did...what I could...
TalkDeploySlot(6663,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I'll hold the rear! Go, Caspar!
I'll hold the rear! Go, Caspar!
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
Alert(319,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
TalkDeploySlot(3022,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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We are now ready to retreat!
We are now ready to retreat!
Alert(3916,2,8,35,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] regained their composure and reappeared!
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] resumed their advance on the evacuation point!
TalkCharacter(3023,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3025,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I...I'm utterly exhausted! Someone relieve me so I can rest!
I...I'm utterly exhausted! Someone relieve me so I can rest!
TalkDeploySlot(3026,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Let me show you the prowess of House Bergliez. Come and try me if you don't value your lives!
Let me show you the prowess of House Bergliez. Come and try me if you don't value your lives!
Alert(280,2,11,8,92,0,0,0,0,0,0,0,0,0,0)
[eg1][cp][0:CHARA_G] appeared to aid [eg2][1:CHARA_G]!
TalkDeploySlot(3028,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ugh... I...I'm utterly exhausted! Minister, please relieve me so I can rest!
Ugh... I...I'm utterly exhausted! Minister, please relieve me so I can rest!
TalkDeploySlot(3026,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Let me show you the prowess of House Bergliez. Come and try me if you don't value your lives!
Let me show you the prowess of House Bergliez. Come and try me if you don't value your lives!
Alert(203,2,11,92,92,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] and their allies appeared!
Alert(3913,2,11,8,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] blockaded the path to protect [eg2][1:CHARA_G][r]'s[/] retreat!
Alert(3914,0,8,11,92,0,0,0,0,0,0,0,0,0,0)
[eg2][1:CHARA_G] helped [eg2][0:CHARA_G] make a temporary retreat!
MainMissionStart(3915,4,4,1,8,11,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][1:CHARA_G] and pursue [eg2][0:CHARA_G]!
TalkCharacter(3027,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3030,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Any last words? I shall receive them in place of the goddess.
Any last words? I shall receive them in place of the goddess.
TalkCharacter(3031,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3032,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I see they're working you to the bone, boy. Of course they are.
I see they're working you to the bone, boy. Of course they are.
TalkCharacter(3033,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2939,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ah, Waldemar's son. I'm impressed to see you on the front lines.
Ah, Waldemar's son. I'm impressed to see you on the front lines.
TalkDeploySlot(3036,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Admirable spirit. I will meet it in kind!
Admirable spirit. I will meet it in kind!
TalkDeploySlot(3030,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Any last words? I shall receive them in place of the goddess.
Any last words? I shall receive them in place of the goddess.
TalkDeploySlot(3037,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Sheer numbers will not defeat me! You must show gumption!
Sheer numbers will not defeat me! You must show gumption!
TalkDeploySlot(3039,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
Dark Merchant
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Leopold, you look to be quite hard up. I suppose even a man like you needs a hand sometimes.
Leopold, you look to be quite hard up. I suppose even a man like you needs a hand sometimes.
Alert(3917,2,10,11,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] reappeared to protect [eg2][1:CHARA_G]!
TalkDeploySlot(3040,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Fine talk coming from a man who's only here after losing ground earlier!
Fine talk coming from a man who's only here after losing ground earlier!
TalkDeploySlot(3041,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
Dark Merchant
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I believe Leopold needs help. I'll leave this to you.
I believe Leopold needs help. I'll leave this to you.
Alert(245,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] temporarily retreated!
Alert(3919,0,37,10,92,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] is defending the [r]stronghold[/] in [eg2][1:CHARA_G][r]'s[/] stead!
Alert(204,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] reappeared!
TalkDeploySlot(3042,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Dark Merchant
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I'm aware you don't need any help, but at least let me heal you.
I'm aware you don't need any help, but at least let me heal you.
Alert(617,2,12,11,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] healed [eg2][1:CHARA_G] with [r]Resonant White Magic[/]!
TalkDeploySlot(3043,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Who asked you? But now I really can't settle for anything less than victory!
Who asked you? But now I really can't settle for anything less than victory!
Alert(933,2,12,11,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] and [eg2][1:CHARA_G] are fired up!
TalkDeploySlot(3045,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
Dark Merchant
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Things are not unfolding quite in our favor. I had best retreat.
Things are not unfolding quite in our favor. I had best retreat.
Alert(237,0,12,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
TalkDeploySlot(3038,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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You're doing well. I might even be in danger!
You're doing well. I might even be in danger!
TalkDeploySlot(3046,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Haha! Finally, someone capable of bringing me to my knees! I shall... What is that?!
Haha! Finally, someone capable of bringing me to my knees! I shall... What is that?!
TalkDeploySlot(3047,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
Dark Merchant
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The Empire cannot afford your death. My apologies, but I'm warping you out of here.
The Empire cannot afford your death. My apologies, but I'm warping you out of here.
Alert(3918,0,11,12,92,0,0,0,0,0,0,0,0,0,0)
[eg2][1:CHARA_G] used [r]Rescue Magic[/] to help [eg2][0:CHARA_G] retreat!
MainMissionStart(440,1,5,2,11,12,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
Alert(3920,0,11,12,92,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G] and [eg2][1:CHARA_G]! The gates opened!
TalkDeploySlot(3049,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Hurry! Faster! Keep running!
Hurry! Faster! Keep running!
Alert(3916,2,8,36,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] regained their composure and reappeared!
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] resumed their advance on the evacuation point!
TalkCharacter(3059,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
SetDeathText(0,73,1583,0,0,0,0,0,0,0,0,0,0,0,0)
Byleth
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Butcher most vile. You killed the sire of this vessel, and now you die for it.
Butcher most vile. You killed the sire of this vessel, and now you die for it.
SetDeathText(1,73,1583,0,0,0,0,0,0,0,0,0,0,0,0)
Byleth
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Butcher most vile. You killed the sire of this vessel, and now you die for it.
Butcher most vile. You killed the sire of this vessel, and now you die for it.
Alert(200,2,75,92,92,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] appeared!
TalkCharacter(1584,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(739,4,6,1,75,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] once and for all!
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1587,75,1,1,1,0,0,0,0,0,0,0,0,0,0)
Linhardt
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Our foe intends to win. But just for you, I'll see the pest crushed underfoot myself.
Our foe intends to win. But just for you, I'll see the pest crushed underfoot myself.
TalkDeploySlot(1588,75,1,0,1,0,0,0,0,0,0,0,0,0,0)
Linhardt
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You arrogant speck! Begone! This fight is not for you.
You arrogant speck! Begone! This fight is not for you.
TalkDeploySlot(1589,75,1,2,1,0,0,0,0,0,0,0,0,0,0)
Linhardt
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This vessel will not move as I command!
This vessel will not move as I command!
TalkDeploySlot(1591,75,1,2,1,0,0,0,0,0,0,0,0,0,0)
Linhardt
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You wretched...hateful...thing!
You wretched...hateful...thing!
TalkDeploySlot(3060,31,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Your Excellency, the ballistae are ready to fire! That might buy us a small amount of time.
Your Excellency, the ballistae are ready to fire! That might buy us a small amount of time.
Alert(516,2,92,92,92,3,0,0,0,0,0,0,0,0,0)
[eg2][r][0:PARTY][/] activated the ballistae!
MainMissionStart(3927,4,16,1,92,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Seize the [r]stronghold[/] to stop the ballista!
TalkCharacter(3061,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3907,1,16,2,92,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Stopped the ballistae!
TalkCharacter(3063,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(3924,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is nearing the evacuation point! Hurry and defeat them!
Alert(150,3,8,92,92,0,0,0,14,0,0,0,0,0,0)
[eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
TalkDeploySlot(3071,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Yes, splendid! Our way is clear and the Empire lives on! Haha!
Yes, splendid! Our way is clear and the Empire lives on! Haha!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0)
You lost the battle!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
TalkDeploySlot(3067,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
What was that meant to signal? An enemy ambush?! Investigate!
What was that meant to signal? An enemy ambush?! Investigate!
Alert(3922,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is on guard because of the beacons! They stopped advancing!
TalkDeploySlot(3068,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
You found nothing at all? Well, we must press onward. Advance!
You found nothing at all? Well, we must press onward. Advance!
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] resumed their advance on the evacuation point!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
Alert(237,0,89,92,92,3,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
Alert(656,0,89,92,92,3,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] finished rallying the troops!
Alert(313,2,89,92,92,3,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has been routed!
Alert(656,0,89,92,92,3,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] finished rallying the troops!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
Alert(549,1,33,92,92,0,0,0,0,0,0,0,0,0,0)
Got a chest key by defeating [eg2][0:CHARA_G]!