在阿利尔会战中惨败的帝国军试图撤退至 加尔古·玛库,应展开追击战阻止他们。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 谢兹 92 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 帝弥托利 255 0 0 1 25 1 0 0 100 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 亚修 255 0 0 2 80 2 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 雅妮特 255 0 0 3 95 3 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 菲力克斯 255 0 0 4 75 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 希尔凡 255 0 0 5 85 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 杜笃 255 0 0 6 70 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 梅尔赛德司 255 0 0 7 90 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 艾吉尔公爵 255 0 0 8 402 5 12 3 101 0 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 卡斯帕尔 255 0 0 9 50 5 1 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 海弗林格伯爵 255 0 0 10 465 5 1 3 101 5 0 100 300 255 9 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 贝尔谷里斯伯爵 255 0 0 11 440 5 1 3 101 5 1 100 148 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 海弗林格伯爵 255 0 0 12 465 5 1 3 101 5 1 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 联邦国将领 255 0 1 0 600 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 联邦国将领 255 0 1 1 700 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 联邦国将领 255 0 1 2 665 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 联邦国将领 255 0 1 3 605 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 联邦国将领 255 0 1 4 680 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 联邦国将领 255 0 1 5 670 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 联邦国将领 255 0 1 6 680 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 联邦国将领 255 0 1 7 660 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 联邦国将领 255 0 1 8 645 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 联邦国将领 255 0 1 9 670 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 联邦国将领 255 0 1 10 680 5 2 3 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 联邦国将领 255 0 1 11 600 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 联邦国将领 255 0 1 12 600 5 2 3 101 5 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 联邦国将领 255 0 1 13 635 5 2 3 101 5 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 联邦国将领 255 0 1 14 620 5 2 3 101 5 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 联邦国将领 255 0 1 15 635 5 2 3 101 5 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 联邦国将领 255 0 1 16 695 5 2 3 101 5 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 联邦国将领 255 0 1 17 690 5 2 3 101 5 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 联邦国将领 255 0 1 18 620 5 5 0 101 8 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 联邦国将领 255 0 1 19 680 5 5 0 101 8 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 联邦国将领 255 0 1 20 630 5 2 3 101 4 1 33 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 联邦国将领 255 0 1 21 680 5 2 3 101 4 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 联邦国将领 255 0 1 22 615 5 2 0 101 4 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 联邦国将领 255 0 1 23 680 5 2 0 101 4 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 联邦国将领 255 0 1 24 675 5 2 3 101 5 1 30 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 联邦国将领 255 0 1 25 675 5 2 3 101 5 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 赛罗司骑士 255 0 1 26 654 5 2 3 101 5 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 赛罗司骑士 255 0 1 27 624 5 2 3 101 5 0 34 73 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 赛罗司骑士 255 0 1 28 604 5 2 3 101 5 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 赛罗司骑士 255 0 1 29 704 5 2 3 101 5 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 联邦国将领 255 0 1 30 700 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 联邦国将领 255 0 1 31 660 5 2 3 101 4 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 联邦国将领 255 0 1 32 665 5 2 3 101 4 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 联邦国将领 255 0 1 33 650 5 2 3 101 4 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 联邦国将领 255 0 1 34 650 5 2 3 101 4 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 联邦国将领 255 0 1 35 615 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 联邦国将领 255 0 1 36 680 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 联邦国将领 255 0 1 37 695 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 联邦国将领 255 0 1 38 685 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 联邦国将领 255 0 1 39 690 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 联邦国将领 255 0 1 40 680 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 联邦国将领 255 0 1 41 600 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 普通兵 255 0 2 0 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 普通兵 255 0 2 1 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 普通兵 255 0 2 2 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 普通兵 255 0 2 3 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 普通兵 255 0 2 4 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 普通兵 255 0 2 5 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 普通兵 255 0 2 6 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 普通兵 255 0 2 7 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 普通兵 255 0 2 8 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 普通兵 255 0 2 9 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 普通兵 255 0 2 10 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 普通兵 255 0 2 11 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 普通兵 255 0 2 12 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 普通兵 255 0 2 13 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 普通兵 255 0 2 14 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 普通兵 255 0 2 15 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 普通兵 255 0 2 16 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 普通兵 255 0 2 17 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 普通兵 255 0 2 18 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 普通兵 255 0 2 19 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 谢兹 255 0 0 13 7 6 12 3 101 3 1 100 151 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 11 65535 65535 65535
76 联邦国将领 255 0 1 42 600 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 联邦国将领 255 0 1 43 700 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 联邦国将领 255 0 1 44 665 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 联邦国将领 255 0 1 45 605 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 联邦国将领 255 0 1 46 600 5 2 3 101 4 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 联邦国将领 255 0 1 47 700 5 2 3 101 4 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 联邦国将领 255 0 1 48 665 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 联邦国将领 255 0 1 49 605 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 联邦国将领 255 0 0 14 605 7 2 3 100 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 联邦国将领 255 0 0 15 625 7 2 3 100 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 联邦国将领 255 0 0 16 615 7 2 3 100 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 联邦国将领 255 0 0 17 680 7 2 3 100 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 联邦国将领 255 0 0 18 700 7 2 3 100 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
89 联邦国将领 255 0 0 19 690 7 2 3 100 4 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
90 联邦国将领 255 0 1 50 660 5 2 3 100 4 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
91 普通兵 255 0 2 20 1020 5 4 3 100 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 35 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 100 0 62 106 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 0 1000 1527 22 1527 33 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1524 23 1524 39 1524 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1527 22 1524 39 1524 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1524 23 1527 34 1527 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1527 22 1527 33 1524 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1524 23 1524 39 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1527 22 1524 33 1524 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1524 23 1527 33 1524 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1527 22 1527 38 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1524 23 1524 39 1524 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1527 22 1527 38 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1524 23 1524 34 1527 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1527 22 1527 34 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1524 23 1527 38 1527 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1527 22 1524 33 1524 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 49 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (175, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 1, 1, 12)
SubGroup(0)
Unknown10(0,1,8,8,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,85,8,92,92,0,0,0,14,14,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,15964,1,19964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(31,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to 帝国兵
SetName(32,563,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 帝国兵
SubGroup(3)
Unknown126(0,37500,0,35000,0,60000,0,24464,1,0,0,0,0,0,0)
Unknown126(0,60000,0,4464,1,4464,1,21964,1,0,0,0,0,0,0)
Unknown126(0,4464,1,9464,1,24464,1,24464,1,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 12)
SubGroup(0)
SubGroup(2)
Unknown6(8,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (16, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
# Group 4 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 0 1 0
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,39,92,92,0,0,0,0,0,0,0,0,0,0) # 大门因[0:CHARA_G]被击败而开启!
# Group 6 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(40,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 6: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 0 1 0
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,40,92,92,0,0,0,0,0,0,0,0,0,0) # 大门因[0:CHARA_G]被击败而开启!
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(41,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 8: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 0 1 0
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,41,92,92,0,0,0,0,0,0,0,0,0,0) # 大门因[0:CHARA_G]被击败而开启!
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 0 1 0
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,42,92,92,0,0,0,0,0,0,0,0,0,0) # 大门因[0:CHARA_G]被击败而开启!
# Group 12 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 3, 7)
SubGroup(2)
GroupCheck3(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 0 1 0
SubGroup(1)
Unknown60(4,0,0,92,92,2,0,1,1,0,0,0,0,0,0)
SubGroup(4)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,42,92,92,0,0,0,2,0,0,0,0,0,0) # 大门因[0:AREA]被占领而开启!
# Group 14 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 14: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 0 1 0
SubGroup(1)
Unknown60(4,0,0,92,92,4,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,42,92,92,0,0,0,4,0,0,0,0,0,0) # 大门因[0:AREA]被占领而开启!
# Group 16 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 0 1 0
SubGroup(1)
Unknown60(4,0,0,92,92,5,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,42,92,92,0,0,0,5,0,0,0,0,0,0) # 大门因[0:AREA]被占领而开启!
# Group 18 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 0 1 0
SubGroup(1)
Unknown60(4,0,0,92,92,6,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,42,92,92,0,0,0,6,0,0,0,0,0,0) # 大门因[0:AREA]被占领而开启!
# Group 20 (4, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
# Group 21 (0, 5, 0, 1, 19)
SubGroup(0)
TalkCharacter(2981,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 快去追艾吉尔公爵, 艾黛尔贾特很有可能也跟他在一起。
TalkDeploySlot(2982,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 哪怕只有我逃出生天也行! 得赶快逃往加尔古·玛库!
Unknown32(8,2,92,14,15964,1,19964,1,0,1,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(182,2,8,92,92,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]开始朝[g]撤退地点[/]进军!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,52000,0,65000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(15964,1,19964,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(3909,0,0,1,8,92,92,0,0,14,0,0,0,0,0) # 击败[0:CHARA_G],阻止其抵达[g]撤退地点[/]!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3901,2,8,92,92,0,0,0,14,0,0,0,0,0,0) # 防止[0:CHARA_G]抵达[0:AREA]!
SubGroup(1)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 9, 3)
SubGroup(2)
GroupCheck4(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 1
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 1 0 0
GroupCheck3(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 7: 1 0 0
GroupCheck3(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 9: 1 0 0
GroupCheck3(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 1 0 0
Unknown18(8,79,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown17(92,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2983,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 敌人已经追来了!? 为了帝国,我还不能死!
# Group 24 (0, 5, 0, 12, 1)
SubGroup(3)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 0 0
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2984,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 在帝都时受了你很多照顾呢。 借此机会,让我好好“报答”你吧。
# Group 25 (12, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
# Group 26 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 1 0
TalkCharacter(2985,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 那家伙身边带着不少士兵…… 只是追上他的话,可能又会被他逃掉。
TalkCharacter(2986,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 应该先封锁逃跑路线。 先派部队从洞窟进去吧……
SubGroup(2)
Unknown44(14,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3910,4,2,1,8,92,92,0,0,14,0,0,0,0,0) # 占领[0:AREA],封锁[0:CHARA_G]的[g]撤退地点[/]!
# Group 27 (0, 5, 0, 11, 18)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(1,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(2,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(3,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(4,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(5,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(6,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(7,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
TalkDeploySlot(2987,10,1,0,0,0,0,0,0,0,0,0,0,0,0) # 没能赶上会战真是可惜。 居然要在如此劣势下和敌人对峙。
SubGroup(1)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3911,2,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]在[g]洞窟[/]内配属部队!
If254(1,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2988,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 洞窟中肯定也有敌人严阵以待…… 不要着急,一边占领一边前进吧!
If254(1,170,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2989,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 洞窟中肯定也有敌人在等着, 只能一边占领一边前进了。
SubGroup(7)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3912,4,92,92,92,0,0,0,0,0,0,0,0,0,0) # 占领[g]洞窟[/]内的[r]堡垒[/],继续进军!
# Group 28 (0, 5, 0, 6, 12)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2990,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 没办法了, 我去争取点时间吧。
SubGroup(2)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]为迎击敌军而开启大门!
# Group 29 (0, 5, 0, 7, 11)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 1 0
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,37,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]为迎击敌军而开启大门!
# Group 30 (0, 2, 0, 6, 1)
SubGroup(2)
Unknown17(92,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2991,10,1,0,0,0,0,0,0,0,0,0,0,0,0) # 不稍微干点活的话, 之后可就要被雷奥波特那家伙捏碎了。
# Group 31 (0, 2, 0, 8, 2)
SubGroup(4)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(7,0,146,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2992,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 嗯……看来不管谁赢, 海弗林格家都算是后继有人了。
TalkCharacter(2993,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # 父亲,你还是老样子啊。 不过估计到时候我们家就没有领地了。
# Group 32 (0, 2, 0, 8, 1)
SubGroup(4)
Unknown18(10,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2994,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 王国军的各位都十分优秀,真让人羡慕。 现在的帝国正如各位所见……实在惨不忍睹。
# Group 33 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 0 0
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2995,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 真头疼啊。我已经没有任何对策了…… 我要是被打倒了,就没有人能阻止敌人。
# Group 34 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 0 1 0
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
SubGroup(1)
Unknown60(2,0,0,10,92,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2996,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 这就是我的全力了吗…… 走吧,圣教会的走狗们。
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]暂时撤退!
# Group 35 (0, 2, 2, 5, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 1 0
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 5, 13)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 1 0
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,87,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,37,92,92,0,0,0,0,0,0,0,0,0,0) # 大门因[0:CHARA_G]被击败而开启!
If254(1,87,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,10,92,92,0,0,0,0,0,0,0,0,0,0) # 大门因[0:CHARA_G]被击败而开启!
If254(1,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2997,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 好,开出一条路了! 去封锁敌人的逃跑路线吧!
If254(1,173,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2998,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这下就能前进了…… 继续阻断逃跑路线吧。
SubGroup(2)
Unknown53(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(39,4,92,92,92,0,0,0,14,0,0,0,0,0,0) # 占领[0:AREA]!
# Group 37 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,92,92,14,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3926,1,2,2,8,92,92,0,0,14,0,0,0,0,0) # 成功封锁[0:CHARA_G]的[g]撤退地点[/]!
Unknown32(8,2,92,14,15964,1,19964,1,0,0,0,0,0,0,0)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(557,0,92,92,92,5,0,0,14,0,0,0,0,0,0) # [b][0:PARTY][/]开启[0:AREA]的大门!
# Group 38 (12, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
# Group 39 (0, 5, 0, 3, 119)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(15964,1,19964,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2999,32,0,4,1,0,0,0,0,0,0,0,0,0,0) # 大人,大事不好了! 前方的撤退路线被王国军封锁了!
If254(1,57,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(8,464,1,11464,1,0,0,0,0,1,0,0,0,0,0)
Unknown76(8,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,95,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(8,464,1,11464,1,0,0,0,0,1,0,0,0,0,0)
Unknown76(8,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
MainMissionStart(0,0,3,4,92,92,92,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
MainMissionStart(0,0,4,4,92,92,92,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
MainMissionStart(0,0,5,4,92,92,92,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
Unknown80(44,0,0,0,0,0,92,0,0,0,0,0,0,0,0)
TalkDeploySlot(3051,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 这样下去的话连撤退都做不到! 现在必须举全军之力去突破!
SubGroup(2)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(76,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(78,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
If254(1,80,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,80,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3921,2,92,92,92,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]的残存兵力全数现身!
TalkDeploySlot(3052,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 为了帝国!冲啊! 不能在这里被打倒!
SubGroup(12)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(78,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(79,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,0,1,8,92,92,0,0,0,0,0,0,0,0)
SubGroup(20)
Unknown23(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(39,338,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to 战争将领
SetName(40,334,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to 英勇骑士
SetName(41,333,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to 墓志铭
SetName(42,339,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 42 to 格莫瑞
# Group 40 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck4(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 39: True 1
SubGroup(2)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 0, 4, 1)
SubGroup(3)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 1 0
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3053,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 这样下去会被两面夹击的! 但你们休想得逞!
# Group 42 (0, 2, 0, 4, 1)
SubGroup(3)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 1 0
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3054,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 你们的任务是斩杀敌人。 帝国军啊,讨伐眼前的敌人吧!
# Group 43 (0, 2, 0, 5, 1)
SubGroup(4)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 1 0
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3055,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看来难免顾此失彼啊…… 不过……
# Group 44 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3056,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 我的性命不允许受到威胁!
# Group 45 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3057,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我可是财权兼备的男人, 伟大的路德维希·冯·艾吉尔!
# Group 46 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown31(8,3,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(73,96,3058,3,0,0,0,0,0,0,0,0,0,0,0) # 啊……祖先,陛下…… 帝国……永存……
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(15964,1,19964,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 7, 0, 6, 14)
SubGroup(3)
GroupCheck3(174,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 1 0
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
If254(1,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,8,92,92,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,0,2,8,92,92,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
TalkCharacter(3070,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 总算打倒艾吉尔公爵了…… 但艾黛尔贾特不见了,把她找出来吧。
# Group 48 (0, 5, 0, 5, 13)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 1 0
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
If254(1,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,8,92,92,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,0,2,8,92,92,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
# Group 49 (0, 5, 0, 4, 103)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
MainMissionStart(0,0,2,4,92,92,92,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
Unknown71(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,0,16,4,92,92,92,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
Unknown6(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(21)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3925,0,8,92,92,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]因[0:CHARA_G]死亡而全军撤退!
SubGroup(73)
Unknown18(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 50 (0, 5, 0, 4, 49)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown35(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
Unknown38(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(22,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(27,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(21,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(23,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (22, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
# Group 52 (0, 5, 0, 4, 12)
SubGroup(3)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 0 1 0
Unknown18(8,20,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
SubGroup(2)
TalkDeploySlot(3000,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 真是沉重的打击啊…… 来人啊!有没有人啊!
TalkDeploySlot(3001,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 没办法。 由我来拦住他们吧!
SubGroup(3)
Unknown15(9,8,0,3,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(25,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(26,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(280,2,9,8,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人为救援[1:CHARA_G]而现身!
# Group 53 (0, 5, 0, 5, 54)
SubGroup(4)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
Unknown13(8,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
SubGroup(3)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3004,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 在这座堡垒重整态势……备好换乘的马匹! 军务卿会替我们争取时间的!
TalkDeploySlot(3005,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 真没办法。 我来代替老爹拦下他们吧!
SubGroup(3)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人现身!
SubGroup(4)
Unknown6(8,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(8,56000,0,12564,1,0,3,0,0,0,1,1,1,0,0)
Unknown21(9,55300,0,12214,1,0,1,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5460,309,7710,5509,312,7760,0,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(7000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3913,2,9,8,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]为掩护[1:CHARA_G]撤退而封锁通道!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(5)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 5, 1)
SubGroup(4)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
Unknown13(8,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(16,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(8,4,6,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(16,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 5, 16)
SubGroup(2)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
SubGroup(7)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,14,15964,1,19964,1,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3914,0,8,9,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]在[1:CHARA_G]的掩护下暂时撤退!
SubGroup(2)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3915,4,3,1,8,9,92,0,0,0,0,0,0,0,0) # 击败[1:CHARA_G],以便追击[0:CHARA_G]!
SubGroup(1)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,3002,3003,1,2,1,0,0,0,0,0,0,0,0,0) # 看来不在这里把那家伙打倒, 就无法前进了!
TalkCharacter(3006,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 不能让艾吉尔公爵逃走了, 尽快打倒卡斯帕尔吧。
# Group 58 (0, 2, 0, 5, 5)
SubGroup(4)
Unknown45(9,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkCharacter(3008,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 出现啦啊啊啊啊! 是卡斯帕尔先生啊啊啊啊!
If254(1,165,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3009,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 你怎么又是这种反应? 现在可是你们在向我们进攻啊。
If254(1,165,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2938,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 贝尔娜提塔,你还是老样子啊…… 但事已至此,我是不会手下留情的!
# Group 59 (0, 2, 0, 5, 5)
SubGroup(4)
Unknown45(7,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkDeploySlot(3010,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 这是我们第一次,也是最后一次打架了。 林哈尔特,你明白的吧。
If254(1,166,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3011,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # 不,我们在阿利尔就打过一次了…… 没想到我也会期盼有朝一日能再打一场。
If254(1,166,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3012,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # 嗯,我接受你的挑战。 没想到我也会期盼有朝一日能再打一场。
# Group 60 (0, 2, 0, 5, 5)
SubGroup(4)
Unknown45(10,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3013,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 卡斯帕尔同学……对不起。 这次我一定要打倒你,继续前进。
If254(1,167,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3014,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 卡斯帕尔同学……虽然我很不想当你的对手, 但我们还是相遇了啊。
TalkDeploySlot(3015,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 抱歉,多洛缇雅。我也不能停下脚步。 我们只是为了各自的目的而战,不是吗?
# Group 61 (0, 2, 0, 5, 2)
SubGroup(4)
Unknown45(11,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkDeploySlot(3016,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 佩托拉,我是你仇人的儿子。 让我来当你的对手吧!
TalkCharacter(3017,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 这是、两码事。 我、为了国家、为了未来、而战!
# Group 62 (0, 2, 0, 9, 1)
SubGroup(8)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
GroupCheck3(59,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 0 1 0
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 0 1 0
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkDeploySlot(3007,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # 别想通过这里。 有本事就从我的身上踏过去!
# Group 63 (0, 2, 0, 8, 1)
SubGroup(5)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkDeploySlot(3018,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 可恶,真有你的! 我可不能输!
# Group 64 (0, 2, 0, 7, 1)
SubGroup(4)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkDeploySlot(3019,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 不管受了多少伤, 只要我还站着就能继续战斗!
# Group 65 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,9,92,92,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
If254(2,70,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(6663,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 卡斯帕尔,我来殿后!
TalkFromOwnStrings2(9,89,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
If254(2,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,9,92,92,0,0,0,0,0,0,0,0,0,0) # 大门因[0:CHARA_G]被击败而开启!
SubGroup(1)
TalkCharacter(3021,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 好……这下就能前进了。 没时间了,前进吧!
If254(2,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,9,92,92,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]为派兵出击而开启大门!
# Group 68 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (3, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 0 1 0
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 0 1 0
SubGroup(1)
SetDeathText(8,96,3020,3,0,0,0,0,0,0,0,0,0,0,0) # 艾黛尔贾特,对不起…… 我……能……做的……
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 4, 11)
SubGroup(3)
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 0 0
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 0 1 0
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 0 1 0
SubGroup(1)
Unknown60(2,0,0,9,92,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(6663,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 卡斯帕尔,我来殿后!
SubGroup(1)
TalkFromOwnStrings2(9,89,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 72 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 0 1 0
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 0 1 0
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 0 0
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
# Group 73 (0, 5, 0, 10, 34)
SubGroup(2)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
Unknown28(1,90,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
Unknown28(1,45,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3022,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 很好,都准备好了! 赶快逃走吧!
SubGroup(2)
Unknown21(8,47000,0,20464,1,0,0,0,0,1,0,0,0,0,0)
Unknown76(8,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3916,2,8,35,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重整旗鼓,再次现身!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,2064,1,17464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(17,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,14,15964,1,19964,1,0,1,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]朝[g]撤退地点[/]重新开始进军!
If254(2,67,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,169,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3023,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 艾吉尔公爵与我们拉开距离了…… 必须尽快打倒卡斯帕尔!
If254(1,169,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3024,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 艾吉尔公爵开始行动了。 得快点打倒卡斯帕尔……
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (23, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
# Group 75 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 73: True 0
Unknown18(8,20,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
SubGroup(2)
TalkDeploySlot(3025,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 呼、呼……没体力了! 让我休息一下!来人啊!
TalkDeploySlot(3026,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 就让你们见识一下贝尔谷里斯的勇猛吧。 不怕死的尽管放马过来!
SubGroup(3)
Unknown15(11,8,0,3,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(27,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(28,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(280,2,11,8,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人为救援[1:CHARA_G]而现身!
# Group 76 (0, 5, 0, 5, 52)
SubGroup(4)
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
Unknown10(8,63000,0,16964,1,2964,1,22464,1,0,1,0,0,0,0)
Unknown29(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
SubGroup(2)
TalkDeploySlot(3028,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 呼、呼……没体力了! 让我先休息一下!军务卿,拜托了!
TalkDeploySlot(3026,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 就让你们见识一下贝尔谷里斯的勇猛吧。 不怕死的尽管放马过来!
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,11,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人现身!
SubGroup(4)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(11,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(8,1964,1,17464,1,0,0,0,0,0,1,1,1,0,0)
Unknown21(11,1614,1,17914,1,0,2,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6654,296,8397,6701,296,8349,0,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(7000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3913,2,11,8,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]为掩护[1:CHARA_G]撤退而封锁通道!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(5)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 2, 2, 5, 1)
SubGroup(4)
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
Unknown10(8,63000,0,16964,1,2964,1,22464,1,0,1,1,0,0,0)
Unknown29(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(17,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(17,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 0, 5, 16)
SubGroup(2)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
SubGroup(7)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,14,15964,1,19964,1,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3914,0,8,11,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]在[1:CHARA_G]的掩护下暂时撤退!
SubGroup(2)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3915,4,4,1,8,11,92,0,0,0,0,0,0,0,0) # 击败[1:CHARA_G],以便追击[0:CHARA_G]!
SubGroup(1)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3027,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 军务卿出来亲自阻拦吗? 好吧,那打倒他便是!
TalkCharacter(3029,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 赶快把那家伙打倒! 不快点的话艾吉尔公爵就要逃走了。
# Group 81 (0, 2, 0, 6, 2)
SubGroup(5)
Unknown45(9,0,141,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 0 1 0
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkDeploySlot(3030,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 临终前没有什么想说的吗? 我替主来倾听你的遗言。
TalkCharacter(3031,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 呀啊啊!? 我可还没念辞世诗呢!
# Group 82 (0, 2, 0, 5, 6)
SubGroup(4)
Unknown45(7,0,141,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
If254(2,168,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3032,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看来你被他们随意差遣啊。 算了,这也是当然的。
TalkCharacter(3033,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # 就是说啊,正常人不会 让我和你战斗这么多次吧。
If254(2,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2939,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哦……是瓦尔德马的儿子啊。 没想到你会来前线,看来变强了不少。
TalkCharacter(3034,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # 哎呀,不管是不是自愿的, 不都得赌上性命。人生艰难啊。
# Group 83 (0, 2, 0, 5, 2)
SubGroup(4)
Unknown45(11,0,141,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkCharacter(3035,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我要、打倒你!
TalkDeploySlot(3036,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # 你很认真啊。 我也会全力应战的!
# Group 84 (0, 2, 0, 5, 1)
SubGroup(4)
Unknown17(92,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkDeploySlot(3030,11,1,2,0,0,0,0,0,0,0,0,0,0,0) # 临终前没有什么想说的吗? 我替主来倾听你的遗言。
# Group 85 (0, 5, 0, 5, 1)
SubGroup(4)
Unknown18(11,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 1 0
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkDeploySlot(3037,11,1,2,0,0,0,0,0,0,0,0,0,0,0) # 光靠人数是打不倒我的! 拿出干劲来吧!
# Group 86 (0, 5, 0, 5, 12)
SubGroup(4)
Unknown18(11,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 1 0
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
Unknown6(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3039,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 雷奥波特,你陷入苦战了吧。 真是的,没想到你也有今天……
SubGroup(1)
Unknown15(12,11,0,2,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3917,2,10,11,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]为掩护[1:CHARA_G]而再次现身!
TalkDeploySlot(3040,11,1,1,0,0,0,0,0,0,0,0,0,0,0) # 你才是,既然你跑来这里了, 就说明那边已经被攻陷了吧?
# Group 87 (0, 5, 0, 5, 16)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 0 1 0
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 0 1 0
TalkDeploySlot(3041,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # 雷奥波特好像陷入了苦战。 这里就先交给你们了。
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown128(37,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(37,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]暂时撤退!
SubGroup(2)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3919,0,37,10,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]代替[1:CHARA_G]开始防守[r]堡垒[/]!
# Group 88 (0, 5, 0, 5, 27)
SubGroup(2)
GroupCheck3(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown15(12,11,0,2,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]再次现身!
TalkDeploySlot(3042,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你可能不需要帮助, 但还是让我给你治疗一下吧。
SubGroup(2)
Unknown125(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown76(11,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(617,2,12,11,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]已使用[r]白魔法[/]回复[1:CHARA_G]!
SubGroup(2)
Unknown77(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3043,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # 真是自作主张……不过, 这下就更不能输了!
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(933,2,12,11,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]和[1:CHARA_G]斗志昂扬!
# Group 89 (0, 5, 0, 5, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 1 0
GroupCheck3(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 1 0
TalkCharacter(3044,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 有趣。我们也应该下定决心, 从正面迎击才算得上是尽了应有的礼节!
SubGroup(3)
Unknown43(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3,4,4,5,11,12,12,0,0,0,0,0,0,0,0)
# Group 90 (0, 5, 0, 5, 7)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,12,92,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(3045,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 考虑到战况…… 现在应该撤退了。
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 91 (0, 2, 0, 6, 1)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3038,11,1,2,0,0,0,0,0,0,0,0,0,0,0) # 身手不错。 我也终于有些危险了……
# Group 92 (0, 5, 0, 5, 11)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,92,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3046,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哈哈哈哈!居然有人能和我打得不分高低! 这是……唔!?
TalkDeploySlot(3047,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你要是死了帝国就会瓦解。 抱歉,先让我把你转移走吧。
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3918,0,11,12,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因[1:CHARA_G]的[r]救援魔法[/]而撤退!
# Group 93 (0, 2, 2, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,5,2,11,12,92,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]和[1:CHARA_G]!
SubGroup(2)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3920,0,11,12,92,0,0,0,0,0,0,0,0,0,0) # 大门因[0:CHARA_G]与[1:CHARA_G]被击败而开启!
TalkCharacter(3048,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 没能打倒他吗……不过道路已经打通了。 继续去追艾吉尔公爵吧。
SubGroup(1)
Unknown80(44,0,0,0,0,0,92,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 0, 11, 35)
SubGroup(3)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
GroupCheck3(80,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
Unknown28(2,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
Unknown28(2,90,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 1 0
TalkDeploySlot(3049,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 快!快! 总之赶快逃就对了!
SubGroup(3)
Unknown21(8,464,1,11464,1,0,0,0,0,1,0,0,0,0,0)
Unknown76(8,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3916,2,8,36,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重整旗鼓,再次现身!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,19964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(21,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(8,2,92,14,15964,1,19964,1,0,1,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]朝[g]撤退地点[/]重新开始进军!
If254(1,92,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3050,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 艾吉尔公爵开始行动了…… 赶快打倒贝尔谷里斯伯爵吧。
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(8,9964,1,18464,1,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 1
Unknown28(13,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,19964,1,0,0,0,0,0,0,0,0,0,0)
# Group 98 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
# Group 99 (0, 5, 0, 2, 21)
SubGroup(1)
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 1
TalkCharacter(3059,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 艾黛尔贾特在哪里? 必须尽快找到她……唔!
Unknown80(54,0,0,0,0,0,92,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(0,73,1583,0,0,0,0,0,0,0,0,0,0,0,0) # 吾之器皿的杀父仇人, 准备受死吧!
SetDeathText(1,73,1583,0,0,0,0,0,0,0,0,0,0,0,0) # 吾之器皿的杀父仇人, 准备受死吧!
CloseUp(75,29,1,0,0,2,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(75,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,75,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身!
TalkCharacter(1584,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # 看来一切都如你所愿啊…… 是时候跟“灰色恶魔”做个了断了!
SubGroup(2)
Unknown43(75,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(739,4,6,1,75,92,92,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G],决一胜负!
Unknown10(0,1,75,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,75,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 0, 8, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0) # 这股力量确实强大……但也不是无敌的。 现在的我一定能赢!
TalkDeploySlot(1587,75,1,1,1,0,0,0,0,0,0,0,0,0,0) # 看来敌人是志在必得啊。 吾必须要除掉[MFH:他_她]才行。
# Group 101 (0, 2, 0, 20, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(0,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(1,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(2,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(3,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1588,75,1,0,1,0,0,0,0,0,0,0,0,0,0) # 真是傲慢的渺小之人啊, 少来给吾从中作梗!
# Group 102 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(75,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(75,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1589,75,1,2,1,0,0,0,0,0,0,0,0,0,0) # 吾竟然不能随意操纵器皿…… 真叫人不悦啊……
TalkCharacter(1590,140,1,1,1,0,0,0,0,0,0,0,0,0,0) # 敌人的动作变慢了, 趁现在赶快解决[MFB:他_她]吧。
# Group 103 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(75,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1591,75,1,2,1,0,0,0,0,0,0,0,0,0,0) # 实在是碍眼!
# Group 104 (0, 7, 0, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (3, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
# Group 106 (0, 5, 0, 4, 30)
SubGroup(3)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 1 1 0
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
SubGroup(1)
TalkDeploySlot(3060,31,0,0,1,0,0,0,0,0,0,0,0,0,0) # 大人,弓弩炮台已经准备好了! 这下应该能争取一些时间!
SubGroup(3)
Unknown83(5896,356,6355,5848,358,6398,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5896,347,6355,5848,349,6398,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(4)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(35,4,0,0,92,3,0,60,0,1,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(60500,0,64100,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,92,92,92,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]启动[g]弓弩炮台[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3927,4,16,1,92,92,92,0,0,0,0,0,0,0,0) # 占领[r]堡垒[/],使[g]弓弩炮台[/]停止射击!
If254(1,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3061,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # 唔……这下无法前进了。 有什么办法能让攻击停下吗?
If254(1,171,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3062,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 箭雨……真是麻烦。 我们想先让它停下来,但是……
# Group 107 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,7,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3907,1,16,2,92,92,92,0,0,0,0,0,0,0,0) # 成功使[g]弓弩炮台[/]停止运作!
If254(1,172,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3063,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 太好了,看来停下来了。 这下就能继续前进了呢~
If254(1,172,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3064,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看来停下来了。 这下就比较容易前进了吧。
# Group 109 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 6, 0, 4, 3)
SubGroup(3)
Unknown11(8,15964,1,19964,1,0,5000,1,1,0,0,0,0,0,0)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3924,0,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]即将抵达[g]撤退地点[/]!请尽快将其击败!
# Group 111 (0, 5, 0, 4, 33)
SubGroup(3)
Unknown11(8,15964,1,19964,1,0,100,1,0,0,0,0,0,0,0)
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,3,8,92,92,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]抵达[0:AREA]!
SubGroup(1)
Unknown21(8,14664,1,19994,1,0,0,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(7881,282,8557,7946,283,8555,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
TalkDeploySlot(3071,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # 很好,顺利开出一条路了! 帝国还没有输!哈哈哈哈!
SubGroup(2)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(15,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(15,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 8, 0, 2, 4)
SubGroup(1)
GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: True 0
SubGroup(1)
TalkCharacter(3072,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 唔,没赶上! 错失了这个良机,恐怕……
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # 战斗败北!
# Group 115 (17, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
# Group 116 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 5, 4)
SubGroup(4)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
GroupCheck3(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 1 0
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(3065,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 作业部队已经准备好了。 派他们去扰乱敌人吧。
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 2, 8, 2)
SubGroup(3)
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck4(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 118: True 0
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 2, 8, 2)
SubGroup(3)
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: True 0
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 0, 2, 24)
SubGroup(1)
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3066,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 好……就是现在。升起狼烟。
SubGroup(1)
Unknown66(1260,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(4043,466,4986,4027,470,4976,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
TalkDeploySlot(3067,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 那是什么信号!? 该不会是敌人的埋伏吧!?快去调查一下!
SubGroup(1)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,14,15964,1,19964,1,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3922,0,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因警戒[g]狼烟[/]而停止进军!
SubGroup(1)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(14,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(3986,481,4945,3968,486,4941,120,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 124 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 123: True 0
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 125 (0, 5, 0, 13, 18)
SubGroup(8)
GroupCheck3(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 1 0
Unknown28(4,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(37,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 0 1 0
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 0 1 0
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 0 1 0
SubGroup(2)
GroupCheck3(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 1 1 0
GroupCheck3(97,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 1 0
TalkDeploySlot(3068,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 居然没什么都没查到……算了。 前进吧!
If254(1,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,19964,1,0,0,0,0,0,0,0,0,0,0)
If254(1,80,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,2064,1,17464,1,0,0,0,0,0,0,0,0,0,0)
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,14,15964,1,19964,1,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]朝[g]撤退地点[/]重新开始进军!
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 2, 2, 5, 0)
SubGroup(2)
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
# Group 127 (0, 2, 2, 5, 0)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck3(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 0 1 0
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
GroupCheck3(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 0 1 0
# Group 128 (0, 2, 2, 5, 0)
SubGroup(2)
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
# Group 129 (0, 2, 2, 6, 0)
SubGroup(5)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
GroupCheck3(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 0 1 0
GroupCheck3(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 1 0 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
# Group 130 (0, 2, 2, 8, 0)
SubGroup(5)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
# Group 131 (0, 2, 2, 7, 1)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 2, 1)
SubGroup(1)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 1
TalkCharacter(3069,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哼……把他们逼到这个地步了, 应该已经用不到工兵了吧。
# Group 133 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 134 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(89,662,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 89 to 参谋兵
Unknown14(89,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
Unknown19(89,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 0, 6, 17)
SubGroup(5)
GroupCheck4(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 1
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 0 1 0
Unknown19(89,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
SubGroup(1)
Unknown18(89,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,89,92,92,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,89,92,92,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]的鼓舞效果已结束!
# Group 139 (0, 2, 0, 5, 14)
SubGroup(4)
GroupCheck4(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 1
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 0 1 0
Unknown19(89,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,89,92,92,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]败退!
PingOnMinimap(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,89,92,92,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]的鼓舞效果已结束!
# Group 140 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 141 (0, 2, 16, 2, 32)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(31)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 16, 2, 34)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(31)
Unknown76(8,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(14,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(15,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(16,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(29,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(30,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(39,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(40,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(43,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(44,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(45,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(46,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(47,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(48,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(49,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(50,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(51,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(53,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(54,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(80,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(81,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(82,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(83,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(20,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(24,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(90,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 2, 16, 2, 32)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(31)
Unknown76(8,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(14,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(15,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(16,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(29,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(30,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(39,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(40,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(43,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(44,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(45,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(46,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(47,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(48,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(49,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(50,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(51,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(53,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(54,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(80,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(81,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(82,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(83,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(20,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(24,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(90,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 145 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(84,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
Unknown19(84,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 1 0 0
Unknown28(12,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(85,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 1 0 0
Unknown28(12,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(86,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 1 0 0
Unknown28(12,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(87,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 1 0 0
Unknown28(12,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(88,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(84,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(154,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(84,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(84,42000,0,40000,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(85,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(156,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(85,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(85,42000,0,40000,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(86,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(158,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(86,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(86,42000,0,40000,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(157,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(87,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(160,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(87,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(87,42000,0,40000,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(159,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(88,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(162,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(88,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(88,42000,0,40000,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(161,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,33,92,92,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]后获得了[g]宝箱钥匙[/]!
# Group 164 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 165 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 8, 1, 26)
SubGroup(0)
SubGroup(0)
SubGroup(0)
If254(2,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(9,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(25,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(26,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,50700,0,11164,1,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(11,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(27,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(28,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1664,1,17664,1,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,39,92,92,0,0,0,0,0,0,0,0,0,0) 大门因[0:CHARA_G]被击败而开启!
Alert(553,0,40,92,92,0,0,0,0,0,0,0,0,0,0) 大门因[0:CHARA_G]被击败而开启!
Alert(553,0,41,92,92,0,0,0,0,0,0,0,0,0,0) 大门因[0:CHARA_G]被击败而开启!
Alert(553,0,42,92,92,0,0,0,0,0,0,0,0,0,0) 大门因[0:CHARA_G]被击败而开启!
Alert(552,0,42,92,92,0,0,0,2,0,0,0,0,0,0) 大门因[0:AREA]被占领而开启!
Alert(552,0,42,92,92,0,0,0,4,0,0,0,0,0,0) 大门因[0:AREA]被占领而开启!
Alert(552,0,42,92,92,0,0,0,5,0,0,0,0,0,0) 大门因[0:AREA]被占领而开启!
Alert(552,0,42,92,92,0,0,0,6,0,0,0,0,0,0) 大门因[0:AREA]被占领而开启!
TalkCharacter(2981,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
快去追艾吉尔公爵, 艾黛尔贾特很有可能也跟他在一起。
TalkDeploySlot(2982,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
哪怕只有我逃出生天也行! 得赶快逃往加尔古·玛库!
Alert(182,2,8,92,92,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]开始朝撤退地点进军!
MainMissionStart(3909,0,0,1,8,92,92,0,0,14,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G],阻止其抵达撤退地点
Alert(3901,2,8,92,92,0,0,0,14,0,0,0,0,0,0) 防止[0:CHARA_G]抵达[0:AREA]!
TalkDeploySlot(2983,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
敌人已经追来了!? 为了帝国,我还不能死!
TalkCharacter(2984,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 多洛缇雅 volume_up
在帝都时受了你很多照顾呢。 借此机会,让我好好“报答”你吧。
TalkCharacter(2985,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
那家伙身边带着不少士兵…… 只是追上他的话,可能又会被他逃掉。
TalkCharacter(2986,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
应该先封锁逃跑路线。 先派部队从洞窟进去吧……
MainMissionStart(3910,4,2,1,8,92,92,0,0,14,0,0,0,0,0) MAIN MISSION START: 占领[0:AREA],封锁[0:CHARA_G]的撤退地点
TalkDeploySlot(2987,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
黑商 volume_up
没能赶上会战真是可惜。 居然要在如此劣势下和敌人对峙。
Alert(3911,2,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]在洞窟内配属部队!
TalkCharacter(2988,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
洞窟中肯定也有敌人严阵以待…… 不要着急,一边占领一边前进吧!
TalkCharacter(2989,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
洞窟中肯定也有敌人在等着, 只能一边占领一边前进了。
Alert(3912,4,92,92,92,0,0,0,0,0,0,0,0,0,0) 占领洞窟内的[r]堡垒[/],继续进军!
TalkDeploySlot(2990,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
黑商 volume_up
没办法了, 我去争取点时间吧。
Alert(574,0,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]为迎击敌军而开启大门!
Alert(574,0,37,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]为迎击敌军而开启大门!
TalkDeploySlot(2991,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
黑商 volume_up
不稍微干点活的话, 之后可就要被雷奥波特那家伙捏碎了。
TalkDeploySlot(2992,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
黑商 volume_up
嗯……看来不管谁赢, 海弗林格家都算是后继有人了。
TalkCharacter(2993,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 林哈尔特 volume_up
父亲,你还是老样子啊。 不过估计到时候我们家就没有领地了。
TalkDeploySlot(2994,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
黑商 volume_up
王国军的各位都十分优秀,真让人羡慕。 现在的帝国正如各位所见……实在惨不忍睹。
TalkDeploySlot(2995,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
黑商 volume_up
真头疼啊。我已经没有任何对策了…… 我要是被打倒了,就没有人能阻止敌人。
TalkDeploySlot(2996,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
黑商 volume_up
这就是我的全力了吗…… 走吧,圣教会的走狗们。
Alert(245,0,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]暂时撤退!
Alert(553,1,37,92,92,0,0,0,0,0,0,0,0,0,0) 大门因[0:CHARA_G]被击败而开启!
Alert(553,1,10,92,92,0,0,0,0,0,0,0,0,0,0) 大门因[0:CHARA_G]被击败而开启!
TalkCharacter(2997,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
好,开出一条路了! 去封锁敌人的逃跑路线吧!
TalkCharacter(2998,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
这下就能前进了…… 继续阻断逃跑路线吧。
Alert(39,4,92,92,92,0,0,0,14,0,0,0,0,0,0) 占领[0:AREA]!
MainMissionStart(3926,1,2,2,8,92,92,0,0,14,0,0,0,0,0) MAIN MISSION START: 成功封锁[0:CHARA_G]的撤退地点
Alert(557,0,92,92,92,5,0,0,14,0,0,0,0,0,0) [b][0:PARTY][/]开启[0:AREA]的大门!
TalkDeploySlot(2999,32,0,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
大人,大事不好了! 前方的撤退路线被王国军封锁了!
MainMissionStart(0,0,3,4,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,0,4,4,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,0,5,4,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
TalkDeploySlot(3051,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
这样下去的话连撤退都做不到! 现在必须举全军之力去突破!
Alert(3921,2,92,92,92,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]的残存兵力全数现身!
TalkDeploySlot(3052,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
为了帝国!冲啊! 不能在这里被打倒!
TalkDeploySlot(3053,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
罗德利古 volume_up
这样下去会被两面夹击的! 但你们休想得逞!
TalkDeploySlot(3054,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
你们的任务是斩杀敌人。 帝国军啊,讨伐眼前的敌人吧!
TalkDeploySlot(3055,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
黑商 volume_up
看来难免顾此失彼啊…… 不过……
TalkDeploySlot(3056,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
我的性命不允许受到威胁!
TalkDeploySlot(3057,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
我可是财权兼备的男人, 伟大的路德维希·冯·艾吉尔!
SetDeathText(73,96,3058,3,0,0,0,0,0,0,0,0,0,0,0)
路德维希 volume_up
啊……祖先,陛下…… 帝国……永存……
Alert(319,0,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
MainMissionStart(438,1,1,2,8,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
MainMissionStart(438,1,0,2,8,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(3070,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
总算打倒艾吉尔公爵了…… 但艾黛尔贾特不见了,把她找出来吧。
Alert(319,0,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
MainMissionStart(438,1,1,2,8,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
MainMissionStart(438,1,0,2,8,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
MainMissionStart(0,0,2,4,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,0,16,4,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
Alert(3925,0,8,92,92,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]因[0:CHARA_G]死亡而全军撤退!
TalkDeploySlot(3000,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
真是沉重的打击啊…… 来人啊!有没有人啊!
TalkDeploySlot(3001,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
罗德利古 volume_up
没办法。 由我来拦住他们吧!
Alert(280,2,9,8,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人为救援[1:CHARA_G]而现身!
TalkDeploySlot(3004,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
在这座堡垒重整态势……备好换乘的马匹! 军务卿会替我们争取时间的!
TalkDeploySlot(3005,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
罗德利古 volume_up
真没办法。 我来代替老爹拦下他们吧!
Alert(203,2,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人现身!
Alert(3913,2,9,8,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]为掩护[1:CHARA_G]撤退而封锁通道!
Alert(3914,0,8,9,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]在[1:CHARA_G]的掩护下暂时撤退!
MainMissionStart(3915,4,3,1,8,9,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[1:CHARA_G],以便追击[0:CHARA_G]!
GenderedMcTalk(0,3002,3003,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
看来不在这里把那家伙打倒, 就无法前进了!
谢兹 volume_up
看来不在这里把那家伙打倒, 就无法前进了!
TalkCharacter(3006,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
不能让艾吉尔公爵逃走了, 尽快打倒卡斯帕尔吧。
TalkCharacter(3008,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 贝尔娜提塔 volume_up
出现啦啊啊啊啊! 是卡斯帕尔先生啊啊啊啊!
TalkDeploySlot(3009,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
罗德利古 volume_up
你怎么又是这种反应? 现在可是你们在向我们进攻啊。
TalkDeploySlot(2938,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
罗德利古 volume_up
贝尔娜提塔,你还是老样子啊…… 但事已至此,我是不会手下留情的!
TalkDeploySlot(3010,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
罗德利古 volume_up
这是我们第一次,也是最后一次打架了。 林哈尔特,你明白的吧。
TalkCharacter(3011,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 林哈尔特 volume_up
不,我们在阿利尔就打过一次了…… 没想到我也会期盼有朝一日能再打一场。
TalkCharacter(3012,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 林哈尔特 volume_up
嗯,我接受你的挑战。 没想到我也会期盼有朝一日能再打一场。
TalkCharacter(3013,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 多洛缇雅 volume_up
卡斯帕尔同学……对不起。 这次我一定要打倒你,继续前进。
TalkCharacter(3014,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 多洛缇雅 volume_up
卡斯帕尔同学……虽然我很不想当你的对手, 但我们还是相遇了啊。
TalkDeploySlot(3015,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
罗德利古 volume_up
抱歉,多洛缇雅。我也不能停下脚步。 我们只是为了各自的目的而战,不是吗?
TalkDeploySlot(3016,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
罗德利古 volume_up
佩托拉,我是你仇人的儿子。 让我来当你的对手吧!
TalkCharacter(3017,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
这是、两码事。 我、为了国家、为了未来、而战!
TalkDeploySlot(3007,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
罗德利古 volume_up
别想通过这里。 有本事就从我的身上踏过去!
TalkDeploySlot(3018,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
罗德利古 volume_up
可恶,真有你的! 我可不能输!
TalkDeploySlot(3019,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
罗德利古 volume_up
不管受了多少伤, 只要我还站着就能继续战斗!
Alert(319,0,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
MainMissionStart(438,1,3,2,9,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkDeploySlot(6663,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
卡斯帕尔,我来殿后!
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
Alert(553,0,9,92,92,0,0,0,0,0,0,0,0,0,0) 大门因[0:CHARA_G]被击败而开启!
TalkCharacter(3021,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
好……这下就能前进了。 没时间了,前进吧!
Alert(615,0,9,92,92,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]为派兵出击而开启大门!
SetDeathText(8,96,3020,3,0,0,0,0,0,0,0,0,0,0,0)
卡斯帕尔 volume_up
艾黛尔贾特,对不起…… 我……能……做的……
TalkDeploySlot(6663,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
卡斯帕尔,我来殿后!
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
Alert(319,0,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
TalkDeploySlot(3022,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
很好,都准备好了! 赶快逃走吧!
Alert(3916,2,8,35,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重整旗鼓,再次现身!
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]朝撤退地点重新开始进军!
TalkCharacter(3023,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 亚修 volume_up
艾吉尔公爵与我们拉开距离了…… 必须尽快打倒卡斯帕尔!
TalkCharacter(3024,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
艾吉尔公爵开始行动了。 得快点打倒卡斯帕尔……
TalkDeploySlot(3025,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
呼、呼……没体力了! 让我休息一下!来人啊!
TalkDeploySlot(3026,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
就让你们见识一下贝尔谷里斯的勇猛吧。 不怕死的尽管放马过来!
Alert(280,2,11,8,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人为救援[1:CHARA_G]而现身!
TalkDeploySlot(3028,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
呼、呼……没体力了! 让我先休息一下!军务卿,拜托了!
TalkDeploySlot(3026,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
就让你们见识一下贝尔谷里斯的勇猛吧。 不怕死的尽管放马过来!
Alert(203,2,11,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人现身!
Alert(3913,2,11,8,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]为掩护[1:CHARA_G]撤退而封锁通道!
Alert(3914,0,8,11,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]在[1:CHARA_G]的掩护下暂时撤退!
MainMissionStart(3915,4,4,1,8,11,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[1:CHARA_G],以便追击[0:CHARA_G]!
TalkCharacter(3027,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
军务卿出来亲自阻拦吗? 好吧,那打倒他便是!
TalkCharacter(3029,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
赶快把那家伙打倒! 不快点的话艾吉尔公爵就要逃走了。
TalkDeploySlot(3030,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
临终前没有什么想说的吗? 我替主来倾听你的遗言。
TalkCharacter(3031,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 贝尔娜提塔 volume_up
呀啊啊!? 我可还没念辞世诗呢!
TalkDeploySlot(3032,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
看来你被他们随意差遣啊。 算了,这也是当然的。
TalkCharacter(3033,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 林哈尔特 volume_up
就是说啊,正常人不会 让我和你战斗这么多次吧。
TalkDeploySlot(2939,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
哦……是瓦尔德马的儿子啊。 没想到你会来前线,看来变强了不少。
TalkCharacter(3034,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 林哈尔特 volume_up
哎呀,不管是不是自愿的, 不都得赌上性命。人生艰难啊。
TalkCharacter(3035,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
我要、打倒你!
TalkDeploySlot(3036,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
你很认真啊。 我也会全力应战的!
TalkDeploySlot(3030,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
临终前没有什么想说的吗? 我替主来倾听你的遗言。
TalkDeploySlot(3037,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
光靠人数是打不倒我的! 拿出干劲来吧!
TalkDeploySlot(3039,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
黑商 volume_up
雷奥波特,你陷入苦战了吧。 真是的,没想到你也有今天……
Alert(3917,2,10,11,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]为掩护[1:CHARA_G]而再次现身!
TalkDeploySlot(3040,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
你才是,既然你跑来这里了, 就说明那边已经被攻陷了吧?
TalkDeploySlot(3041,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
黑商 volume_up
雷奥波特好像陷入了苦战。 这里就先交给你们了。
Alert(245,0,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]暂时撤退!
Alert(3919,0,37,10,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]代替[1:CHARA_G]开始防守[r]堡垒[/]!
Alert(204,2,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]再次现身!
TalkDeploySlot(3042,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
黑商 volume_up
你可能不需要帮助, 但还是让我给你治疗一下吧。
Alert(617,2,12,11,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]已使用[r]白魔法[/]回复[1:CHARA_G]!
TalkDeploySlot(3043,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
真是自作主张……不过, 这下就更不能输了!
Alert(933,2,12,11,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]和[1:CHARA_G]斗志昂扬!
TalkCharacter(3044,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
有趣。我们也应该下定决心, 从正面迎击才算得上是尽了应有的礼节!
TalkDeploySlot(3045,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
黑商 volume_up
考虑到战况…… 现在应该撤退了。
Alert(237,0,12,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkDeploySlot(3038,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
身手不错。 我也终于有些危险了……
TalkDeploySlot(3046,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
哈哈哈哈!居然有人能和我打得不分高低! 这是……唔!?
TalkDeploySlot(3047,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
黑商 volume_up
你要是死了帝国就会瓦解。 抱歉,先让我把你转移走吧。
Alert(3918,0,11,12,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因[1:CHARA_G]的[r]救援魔法[/]而撤退!
MainMissionStart(440,1,5,2,11,12,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]和[1:CHARA_G]!
Alert(3920,0,11,12,92,0,0,0,0,0,0,0,0,0,0) 大门因[0:CHARA_G]与[1:CHARA_G]被击败而开启!
TalkCharacter(3048,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
没能打倒他吗……不过道路已经打通了。 继续去追艾吉尔公爵吧。
TalkDeploySlot(3049,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
快!快! 总之赶快逃就对了!
Alert(3916,2,8,36,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重整旗鼓,再次现身!
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]朝撤退地点重新开始进军!
TalkCharacter(3050,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
艾吉尔公爵开始行动了…… 赶快打倒贝尔谷里斯伯爵吧。
TalkCharacter(3059,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
艾黛尔贾特在哪里? 必须尽快找到她……唔!
SetDeathText(0,73,1583,0,0,0,0,0,0,0,0,0,0,0,0)
贝雷特 volume_up
吾之器皿的杀父仇人, 准备受死吧!
SetDeathText(1,73,1583,0,0,0,0,0,0,0,0,0,0,0,0)
贝雷丝 volume_up
吾之器皿的杀父仇人, 准备受死吧!
Alert(200,2,75,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身!
TalkCharacter(1584,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 拉鲁瓦 volume_up
看来一切都如你所愿啊…… 是时候跟“灰色恶魔”做个了断了!
MainMissionStart(739,4,6,1,75,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G],决一胜负!
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
这股力量确实强大……但也不是无敌的。 现在的我一定能赢!
谢兹 volume_up
这股力量确实强大……但也不是无敌的。 现在的我一定能赢!
TalkDeploySlot(1587,75,1,1,1,0,0,0,0,0,0,0,0,0,0)
林哈尔特 volume_up
看来敌人是志在必得啊。 吾必须要除掉[MFH:他_她]才行。
TalkDeploySlot(1588,75,1,0,1,0,0,0,0,0,0,0,0,0,0)
林哈尔特 volume_up
真是傲慢的渺小之人啊, 少来给吾从中作梗!
TalkDeploySlot(1589,75,1,2,1,0,0,0,0,0,0,0,0,0,0)
林哈尔特 volume_up
吾竟然不能随意操纵器皿…… 真叫人不悦啊……
TalkCharacter(1590,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 拉鲁瓦 volume_up
敌人的动作变慢了, 趁现在赶快解决[MFB:他_她]吧。
TalkDeploySlot(1591,75,1,2,1,0,0,0,0,0,0,0,0,0,0)
林哈尔特 volume_up
实在是碍眼!
TalkDeploySlot(3060,31,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
大人,弓弩炮台已经准备好了! 这下应该能争取一些时间!
Alert(516,2,92,92,92,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]启动弓弩炮台
MainMissionStart(3927,4,16,1,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 占领[r]堡垒[/],使弓弩炮台停止射击!
TalkCharacter(3061,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 英谷莉特 volume_up
唔……这下无法前进了。 有什么办法能让攻击停下吗?
TalkCharacter(3062,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
箭雨……真是麻烦。 我们想先让它停下来,但是……
MainMissionStart(3907,1,16,2,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功使弓弩炮台停止运作!
TalkCharacter(3063,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 梅尔赛德司 volume_up
太好了,看来停下来了。 这下就能继续前进了呢~
TalkCharacter(3064,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
看来停下来了。 这下就比较容易前进了吧。
Alert(3924,0,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]即将抵达撤退地点!请尽快将其击败!
Alert(150,3,8,92,92,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]抵达[0:AREA]!
TalkDeploySlot(3071,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
很好,顺利开出一条路了! 帝国还没有输!哈哈哈哈!
TalkCharacter(3072,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
唔,没赶上! 错失了这个良机,恐怕……
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) 战斗败北!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(3065,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
作业部队已经准备好了。 派他们去扰乱敌人吧。
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(3066,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
好……就是现在。升起狼烟。
TalkDeploySlot(3067,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
那是什么信号!? 该不会是敌人的埋伏吧!?快去调查一下!
Alert(3922,0,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因警戒狼烟而停止进军!
TalkDeploySlot(3068,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
居然没什么都没查到……算了。 前进吧!
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]朝撤退地点重新开始进军!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(3069,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
哼……把他们逼到这个地步了, 应该已经用不到工兵了吧。
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y]敌人[/]!
Alert(237,0,89,92,92,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
Alert(656,0,89,92,92,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]的鼓舞效果已结束!
Alert(313,2,89,92,92,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]败退!
Alert(656,0,89,92,92,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]的鼓舞效果已结束!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
Alert(549,1,33,92,92,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]后获得了宝箱钥匙