アリルの会戦で敗れた帝国軍は、ガルグ=マクへ 撤退を図る。それを防ぐべく追撃戦が始まる。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 92 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 ディミトリ 255 0 0 1 25 1 0 0 100 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 アッシュ 255 0 0 2 80 2 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 アネット 255 0 0 3 95 3 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 フェリクス 255 0 0 4 75 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 シルヴァン 255 0 0 5 85 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 ドゥドゥー 255 0 0 6 70 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 メルセデス 255 0 0 7 90 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 エーギル公 255 0 0 8 402 5 12 3 101 0 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 カスパル 255 0 0 9 50 5 1 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 ヘヴリング伯 255 0 0 10 465 5 1 3 101 5 0 100 300 255 9 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 ベルグリーズ伯 255 0 0 11 440 5 1 3 101 5 1 100 148 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 ヘヴリング伯 255 0 0 12 465 5 1 3 101 5 1 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 連邦国将 255 0 1 0 600 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 連邦国将 255 0 1 1 700 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 連邦国将 255 0 1 2 665 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 連邦国将 255 0 1 3 605 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 連邦国将 255 0 1 4 680 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 連邦国将 255 0 1 5 670 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 連邦国将 255 0 1 6 680 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 連邦国将 255 0 1 7 660 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 連邦国将 255 0 1 8 645 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 連邦国将 255 0 1 9 670 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 連邦国将 255 0 1 10 680 5 2 3 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 連邦国将 255 0 1 11 600 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 連邦国将 255 0 1 12 600 5 2 3 101 5 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 連邦国将 255 0 1 13 635 5 2 3 101 5 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 連邦国将 255 0 1 14 620 5 2 3 101 5 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 連邦国将 255 0 1 15 635 5 2 3 101 5 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 連邦国将 255 0 1 16 695 5 2 3 101 5 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 連邦国将 255 0 1 17 690 5 2 3 101 5 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 連邦国将 255 0 1 18 620 5 5 0 101 8 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 連邦国将 255 0 1 19 680 5 5 0 101 8 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 連邦国将 255 0 1 20 630 5 2 3 101 4 1 33 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 連邦国将 255 0 1 21 680 5 2 3 101 4 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 連邦国将 255 0 1 22 615 5 2 0 101 4 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 連邦国将 255 0 1 23 680 5 2 0 101 4 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 連邦国将 255 0 1 24 675 5 2 3 101 5 1 30 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 連邦国将 255 0 1 25 675 5 2 3 101 5 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 セイロス騎士 255 0 1 26 654 5 2 3 101 5 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 セイロス騎士 255 0 1 27 624 5 2 3 101 5 0 34 73 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 セイロス騎士 255 0 1 28 604 5 2 3 101 5 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 セイロス騎士 255 0 1 29 704 5 2 3 101 5 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 連邦国将 255 0 1 30 700 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 連邦国将 255 0 1 31 660 5 2 3 101 4 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 連邦国将 255 0 1 32 665 5 2 3 101 4 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 連邦国将 255 0 1 33 650 5 2 3 101 4 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 連邦国将 255 0 1 34 650 5 2 3 101 4 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 連邦国将 255 0 1 35 615 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 連邦国将 255 0 1 36 680 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 連邦国将 255 0 1 37 695 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 連邦国将 255 0 1 38 685 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 連邦国将 255 0 1 39 690 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 連邦国将 255 0 1 40 680 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 連邦国将 255 0 1 41 600 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 一般兵 255 0 2 0 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 一般兵 255 0 2 1 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 一般兵 255 0 2 2 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 一般兵 255 0 2 3 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 一般兵 255 0 2 4 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 一般兵 255 0 2 5 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 一般兵 255 0 2 6 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 一般兵 255 0 2 7 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 一般兵 255 0 2 8 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 一般兵 255 0 2 9 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 一般兵 255 0 2 10 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 一般兵 255 0 2 11 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 一般兵 255 0 2 12 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 一般兵 255 0 2 13 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 一般兵 255 0 2 14 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 一般兵 255 0 2 15 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 一般兵 255 0 2 16 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 一般兵 255 0 2 17 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 一般兵 255 0 2 18 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 一般兵 255 0 2 19 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 シェズ 255 0 0 13 7 6 12 3 101 3 1 100 151 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 11 65535 65535 65535
76 連邦国将 255 0 1 42 600 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 連邦国将 255 0 1 43 700 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 連邦国将 255 0 1 44 665 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 連邦国将 255 0 1 45 605 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 連邦国将 255 0 1 46 600 5 2 3 101 4 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 連邦国将 255 0 1 47 700 5 2 3 101 4 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 連邦国将 255 0 1 48 665 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 連邦国将 255 0 1 49 605 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 連邦国将 255 0 0 14 605 7 2 3 100 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 連邦国将 255 0 0 15 625 7 2 3 100 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 連邦国将 255 0 0 16 615 7 2 3 100 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 連邦国将 255 0 0 17 680 7 2 3 100 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 連邦国将 255 0 0 18 700 7 2 3 100 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
89 連邦国将 255 0 0 19 690 7 2 3 100 4 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
90 連邦国将 255 0 1 50 660 5 2 3 100 4 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
91 一般兵 255 0 2 20 1020 5 4 3 100 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 35 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 100 0 62 106 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 0 1000 1527 22 1527 33 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1524 23 1524 39 1524 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1527 22 1524 39 1524 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1524 23 1527 34 1527 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1527 22 1527 33 1524 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1524 23 1524 39 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1527 22 1524 33 1524 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1524 23 1527 33 1524 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1527 22 1527 38 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1524 23 1524 39 1524 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1527 22 1527 38 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1524 23 1524 34 1527 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1527 22 1527 34 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1524 23 1527 38 1527 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1527 22 1524 33 1524 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 49 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (175, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 1, 1, 12)
SubGroup(0)
Unknown10(0,1,8,8,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,85,8,92,92,0,0,0,14,14,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,15964,1,19964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(31,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to 帝国兵
SetName(32,563,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 帝国兵
SubGroup(3)
Unknown126(0,37500,0,35000,0,60000,0,24464,1,0,0,0,0,0,0)
Unknown126(0,60000,0,4464,1,4464,1,21964,1,0,0,0,0,0,0)
Unknown126(0,4464,1,9464,1,24464,1,24464,1,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 12)
SubGroup(0)
SubGroup(2)
Unknown6(8,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (16, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
# Group 4 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 0 1 0
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,39,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
# Group 6 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(40,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 6: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 0 1 0
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,40,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(41,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 8: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 0 1 0
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,41,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 0 1 0
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,42,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
# Group 12 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 3, 7)
SubGroup(2)
GroupCheck3(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 0 1 0
SubGroup(1)
Unknown60(4,0,0,92,92,2,0,1,1,0,0,0,0,0,0)
SubGroup(4)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,42,92,92,0,0,0,2,0,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 14 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 14: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 0 1 0
SubGroup(1)
Unknown60(4,0,0,92,92,4,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,42,92,92,0,0,0,4,0,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 16 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 0 1 0
SubGroup(1)
Unknown60(4,0,0,92,92,5,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,42,92,92,0,0,0,5,0,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 18 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 0 1 0
SubGroup(1)
Unknown60(4,0,0,92,92,6,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,42,92,92,0,0,0,6,0,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 20 (4, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
# Group 21 (0, 5, 0, 1, 19)
SubGroup(0)
TalkCharacter(2981,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # エーギル公を追うぞ。 恐らくエーデルガルトも一緒にいるはずだ。
TalkDeploySlot(2982,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 私だけでも、早く逃げねば! 急ぎ、ガルグ=マクへ……!
Unknown32(8,2,92,14,15964,1,19964,1,0,1,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(182,2,8,92,92,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]、[g]撤退地点[/]へ進軍開始!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,52000,0,65000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(15964,1,19964,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(3909,0,0,1,8,92,92,0,0,14,0,0,0,0,0) # [0:CHARA_G]を撃破し、[g]撤退地点[/]への到達を阻止せよ!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3901,2,8,92,92,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]の[0:AREA]到達に注意せよ!
SubGroup(1)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 9, 3)
SubGroup(2)
GroupCheck4(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 1
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 1 0 0
GroupCheck3(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 7: 1 0 0
GroupCheck3(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 9: 1 0 0
GroupCheck3(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 1 0 0
Unknown18(8,79,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown17(92,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2983,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # もう敵が……! 帝国のため、私が死ぬわけにはいかぬのだ!
# Group 24 (0, 5, 0, 12, 1)
SubGroup(3)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 0 0
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2984,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 帝都ではいろいろお世話になりましたねえ。 ここでお礼を返させてもらうわ。
# Group 25 (12, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
# Group 26 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 1 0
TalkCharacter(2985,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 奴は多くの兵を連れている……ただ追いつく だけでは、同じように逃げられるだけだな。
TalkCharacter(2986,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 先に逃げ道を押さえておくべきだろう。 洞窟から、部隊を先行させるか……。
SubGroup(2)
Unknown44(14,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3910,4,2,1,8,92,92,0,0,14,0,0,0,0,0) # [0:AREA]を制圧し、[0:CHARA_G]の[g]撤退地点[/]を封鎖せよ!
# Group 27 (0, 5, 0, 11, 18)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(1,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(2,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(3,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(4,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(5,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(6,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(7,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
TalkDeploySlot(2987,10,1,0,0,0,0,0,0,0,0,0,0,0,0) # 会戦に間に合わなかったのが残念だ。 こんな劣勢で敵に相対さねばならないとは。
SubGroup(1)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3911,2,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[g]洞窟[/]内に部隊を配備!
If254(1,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2988,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 当然、洞窟にも布陣してるはずだよね…… 慌てないで、制圧しながら進もう!
If254(1,170,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2989,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 当然、洞窟の中にも敵はいるか。 制圧しながら進むしかなさそうだ。
SubGroup(7)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3912,4,92,92,92,0,0,0,0,0,0,0,0,0,0) # [g]洞窟[/]内の[r]砦[/]を制圧し、進軍せよ!
# Group 28 (0, 5, 0, 6, 12)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2990,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 仕方がない。 時間を稼いでこよう。
SubGroup(2)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、迎撃のため開門!
# Group 29 (0, 5, 0, 7, 11)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 1 0
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,37,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、迎撃のため開門!
# Group 30 (0, 2, 0, 6, 1)
SubGroup(2)
Unknown17(92,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2991,10,1,0,0,0,0,0,0,0,0,0,0,0,0) # 少しは働かなければ、レオポルトの奴に 後ですり潰されてしまうからな。
# Group 31 (0, 2, 0, 8, 2)
SubGroup(4)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(7,0,146,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2992,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # ふむ……ヘヴリング家が途絶えるという ことはなさそうだ。いずれにせよ、ね。
TalkCharacter(2993,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # 相変わらずですねえ、父さん。 まあ領地はなくなっちゃいそうですけど。
# Group 32 (0, 2, 0, 8, 1)
SubGroup(4)
Unknown18(10,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2994,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 王国軍は皆、優秀で羨ましい。 今の帝国はほら、あんな状況なのだよ。
# Group 33 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 0 0
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2995,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 困ったな。この先には策も何もない……。 私がやられては敵に好き放題されてしまう。
# Group 34 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 0 1 0
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
SubGroup(1)
Unknown60(2,0,0,10,92,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2996,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 今はこれが精一杯か……。 進むといい、聖教会の番犬たちよ。
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、一時撤退!
# Group 35 (0, 2, 2, 5, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 1 0
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 5, 13)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 1 0
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,87,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,37,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
If254(1,87,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
If254(1,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2997,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # よし、道が開いたな! 敵の逃げ道を塞ぎに行くとしよう!
If254(1,173,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2998,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……これで進める。 このまま逃げ道を押さえるぞ。
SubGroup(2)
Unknown53(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(39,4,92,92,92,0,0,0,14,0,0,0,0,0,0) # [0:AREA]を制圧せよ!
# Group 37 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,92,92,14,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3926,1,2,2,8,92,92,0,0,14,0,0,0,0,0) # [0:CHARA_G]の[g]撤退地点[/]封鎖に成功!
Unknown32(8,2,92,14,15964,1,19964,1,0,0,0,0,0,0,0)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(557,0,92,92,92,5,0,0,14,0,0,0,0,0,0) # [b][0:PARTY][/]、[0:AREA]を開門!
# Group 38 (12, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
# Group 39 (0, 5, 0, 3, 119)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(15964,1,19964,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2999,32,0,4,1,0,0,0,0,0,0,0,0,0,0) # 閣下、大変です! この先の撤退路が 王国軍によって封鎖されました!
If254(1,57,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(8,464,1,11464,1,0,0,0,0,1,0,0,0,0,0)
Unknown76(8,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,95,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(8,464,1,11464,1,0,0,0,0,1,0,0,0,0,0)
Unknown76(8,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
MainMissionStart(0,0,3,4,92,92,92,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
MainMissionStart(0,0,4,4,92,92,92,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
MainMissionStart(0,0,5,4,92,92,92,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
Unknown80(44,0,0,0,0,0,92,0,0,0,0,0,0,0,0)
TalkDeploySlot(3051,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # このままでは撤退もできぬ! 今こそ総力を挙げて突破せん!
SubGroup(2)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(76,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(78,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
If254(1,80,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,80,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3921,2,92,92,92,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]残存兵力、すべて出現!
TalkDeploySlot(3052,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 行け! 帝国のために! ここで倒れることは許されんぞ!
SubGroup(12)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(78,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(79,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,0,1,8,92,92,0,0,0,0,0,0,0,0)
SubGroup(20)
Unknown23(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(39,338,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to ウォーマスター
SetName(40,334,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to グレートナイト
SetName(41,333,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to エピタフ
SetName(42,339,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 42 to グレモリィ
# Group 40 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck4(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 39: True 1
SubGroup(2)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 0, 4, 1)
SubGroup(3)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 1 0
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3053,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # このままじゃ挟まれちまう! させねえぜ!
# Group 42 (0, 2, 0, 4, 1)
SubGroup(3)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 1 0
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3054,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 敵を屠ることに何も変わりはない。 目の前の敵を討て、帝国軍よ!
# Group 43 (0, 2, 0, 5, 1)
SubGroup(4)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 1 0
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3055,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 右を立てれば左が立たず、か……。 だが……。
# Group 44 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3056,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 私の命が脅かされるなど、 あってはならんことなのだ……!
# Group 45 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3057,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 私は財と権勢を兼ね備えた偉大なる男、 ルートヴィヒ=フォン=エーギルだぞ……!
# Group 46 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown31(8,3,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(73,96,3058,3,0,0,0,0,0,0,0,0,0,0,0) # ああ……ご先祖様、陛下…… 我が、帝国……は……不滅……
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(15964,1,19964,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 7, 0, 6, 14)
SubGroup(3)
GroupCheck3(174,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 1 0
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
If254(1,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,8,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,0,2,8,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
TalkCharacter(3070,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # どうにかエーギル公は討てたが…… エーデルガルトの姿がない。捜すぞ。
# Group 48 (0, 5, 0, 5, 13)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 1 0
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
If254(1,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,8,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,0,2,8,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
# Group 49 (0, 5, 0, 4, 103)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
MainMissionStart(0,0,2,4,92,92,92,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
Unknown71(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,0,16,4,92,92,92,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
Unknown6(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(21)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3925,0,8,92,92,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の死亡により、[r][0:PARTY][/]全軍撤退!
SubGroup(73)
Unknown18(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 50 (0, 5, 0, 4, 49)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown35(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
Unknown38(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(22,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(27,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(21,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(23,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (22, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
# Group 52 (0, 5, 0, 4, 12)
SubGroup(3)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 0 1 0
Unknown18(8,20,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
SubGroup(2)
TalkDeploySlot(3000,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 手酷くやられているな……。 誰か! 誰かいないか!
TalkDeploySlot(3001,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 仕方ねえな。 オレが食い止めてやるよ!
SubGroup(3)
Unknown15(9,8,0,3,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(25,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(26,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(280,2,9,8,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、[1:CHARA_G]救援のため出現!
# Group 53 (0, 5, 0, 5, 54)
SubGroup(4)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
Unknown13(8,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
SubGroup(3)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3004,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # この砦で態勢を整える……替えの馬を 用意せよ! 軍務卿は時間を稼ぐのだ!
TalkDeploySlot(3005,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 仕方ねえな。 親父に代わって、オレが食い止めてやるよ!
SubGroup(3)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現!
SubGroup(4)
Unknown6(8,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(8,56000,0,12564,1,0,3,0,0,0,1,1,1,0,0)
Unknown21(9,55300,0,12214,1,0,1,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5460,309,7710,5509,312,7760,0,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(7000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3913,2,9,8,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]の撤退援護のため通路を封鎖!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(5)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 5, 1)
SubGroup(4)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
Unknown13(8,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(16,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(8,4,6,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(16,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 5, 16)
SubGroup(2)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
SubGroup(7)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,14,15964,1,19964,1,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3914,0,8,9,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]の援護により一時撤退!
SubGroup(2)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3915,4,3,1,8,9,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]追撃のため、[1:CHARA_G]を撃破せよ!
SubGroup(1)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,3002,3003,1,2,1,0,0,0,0,0,0,0,0,0) # ここであいつを討たないことには、 先に進めなさそうだな……!
TalkCharacter(3006,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # エーギル公を逃すわけにはいかない。 カスパルの撃破を急ぐぞ。
# Group 58 (0, 2, 0, 5, 5)
SubGroup(4)
Unknown45(9,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkCharacter(3008,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 出ましたああああ! カスパルさんですうううう!
If254(1,165,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3009,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # またその反応かよ。 今、攻め込んできてんのはそっちなんだぜ?
If254(1,165,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2938,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # お前、相変わらずだな、ベルナデッタ……。 ここに来た以上、手加減はできねえぜ!
# Group 59 (0, 2, 0, 5, 5)
SubGroup(4)
Unknown45(7,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkDeploySlot(3010,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # これが最初で最後の喧嘩だ。 わかってんだろ、リンハルト。
If254(1,166,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3011,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # いや、アリルで戦ったよね……。 また喧嘩できる日を、僕が望むなんてなあ。
If254(1,166,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3012,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # ああ、受けて立つよ。 また喧嘩できる日を、僕が望むなんてなあ。
# Group 60 (0, 2, 0, 5, 5)
SubGroup(4)
Unknown45(10,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3013,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # カスパルくん……ごめんなさい。 今度こそ、貴方を倒して私は進むわ。
If254(1,167,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3014,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # カスパルくん……相手にしたくないと 思ってたけど、会っちゃったわね。
TalkDeploySlot(3015,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 悪いな、ドロテア。オレも止まれねえ。 互いに目的のため戦う。それだけだろ?
# Group 61 (0, 2, 0, 5, 2)
SubGroup(4)
Unknown45(11,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkDeploySlot(3016,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # ペトラ、オレだって仇の息子だ。 お前の相手になってやる!
TalkCharacter(3017,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # それ、関係ありません。 わたし、国のため、未来のため、戦います!
# Group 62 (0, 2, 0, 9, 1)
SubGroup(8)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
GroupCheck3(59,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 0 1 0
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 0 1 0
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkDeploySlot(3007,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # ここは通さねえ。 通りたきゃ、オレを踏み越えてみやがれ!
# Group 63 (0, 2, 0, 8, 1)
SubGroup(5)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkDeploySlot(3018,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # くっそー、やりやがるな! 負けねえぜ!
# Group 64 (0, 2, 0, 7, 1)
SubGroup(4)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkDeploySlot(3019,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # どんだけ手傷負おうが、 立ってさえいられりゃ関係ねえ……!
# Group 65 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,9,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
If254(2,70,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(6663,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 殿は儂に任せておけ! カスパル!
TalkFromOwnStrings2(9,89,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
If254(2,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
SubGroup(1)
TalkCharacter(3021,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # よし……これで進めるな。 時間がない。先へ進むぞ!
If254(2,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,9,92,92,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、兵を送るため開門!
# Group 68 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (3, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 0 1 0
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 0 1 0
SubGroup(1)
SetDeathText(8,96,3020,3,0,0,0,0,0,0,0,0,0,0,0) # エーデルガルト、すまねえな…… オレの……やれる……こと……
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 4, 11)
SubGroup(3)
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 0 0
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 0 1 0
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 0 1 0
SubGroup(1)
Unknown60(2,0,0,9,92,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(6663,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 殿は儂に任せておけ! カスパル!
SubGroup(1)
TalkFromOwnStrings2(9,89,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
# Group 72 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 0 1 0
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 0 1 0
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 0 0
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
# Group 73 (0, 5, 0, 10, 34)
SubGroup(2)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
Unknown28(1,90,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
Unknown28(1,45,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3022,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # よし、態勢は整った! 逃げるぞ!
SubGroup(2)
Unknown21(8,47000,0,20464,1,0,0,0,0,1,0,0,0,0,0)
Unknown76(8,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3916,2,8,35,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、態勢を整えて再び出現!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,2064,1,17464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(17,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,14,15964,1,19964,1,0,1,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[g]撤退地点[/]への進軍を再開!
If254(2,67,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,169,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3023,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # エーギル公との距離が広がってしまう…… 急いでカスパルを倒さないと!
If254(1,169,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3024,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……エーギル公が動き出したか。 早くカスパルを倒さねば……。
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (23, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
# Group 75 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 73: True 0
Unknown18(8,20,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
SubGroup(2)
TalkDeploySlot(3025,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # はあ、はあ……体力の限界だ! ひと休みさせてくれ! 誰か!
TalkDeploySlot(3026,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……ベルグリーズの武、見せよう。 命を惜しまぬ者からかかってくるがよい!
SubGroup(3)
Unknown15(11,8,0,3,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(27,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(28,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(280,2,11,8,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、[1:CHARA_G]救援のため出現!
# Group 76 (0, 5, 0, 5, 52)
SubGroup(4)
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
Unknown10(8,63000,0,16964,1,2964,1,22464,1,0,1,0,0,0,0)
Unknown29(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
SubGroup(2)
TalkDeploySlot(3028,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # はあ、はあ……体力の限界だ! ひと休みさせてくれ! 軍務卿、頼む!
TalkDeploySlot(3026,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……ベルグリーズの武、見せよう。 命を惜しまぬ者からかかってくるがよい!
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,11,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現!
SubGroup(4)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(11,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(8,1964,1,17464,1,0,0,0,0,0,1,1,1,0,0)
Unknown21(11,1614,1,17914,1,0,2,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6654,296,8397,6701,296,8349,0,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(7000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3913,2,11,8,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]の撤退援護のため通路を封鎖!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(5)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 2, 2, 5, 1)
SubGroup(4)
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
Unknown10(8,63000,0,16964,1,2964,1,22464,1,0,1,1,0,0,0)
Unknown29(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(17,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(17,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 0, 5, 16)
SubGroup(2)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
SubGroup(7)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,14,15964,1,19964,1,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3914,0,8,11,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]の援護により一時撤退!
SubGroup(2)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3915,4,4,1,8,11,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]追撃のため、[1:CHARA_G]を撃破せよ!
SubGroup(1)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3027,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # ここで軍務卿が立ちはだかるか……! ……良いだろう、討つまでだ!
TalkCharacter(3029,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # とっとと奴を討ち取るぞ……! 急がねばエーギル公に逃げられかねん。
# Group 81 (0, 2, 0, 6, 2)
SubGroup(5)
Unknown45(9,0,141,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 0 1 0
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkDeploySlot(3030,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 遺言はないか? 主に代わって儂が聞き届けよう。
TalkCharacter(3031,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # ぎゃああ!? まだ辞世の詩を読んでませええん!
# Group 82 (0, 2, 0, 5, 6)
SubGroup(4)
Unknown45(7,0,141,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
If254(2,168,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3032,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # どうやら卿はこき使われておるようだな。 まあ、それも当然か。
TalkCharacter(3033,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # まったく、貴方と何度も戦えなんて、 正気じゃ命令できませんよ。
If254(2,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2939,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # ほう……ヴァルデマーの息子か。 最前線に出るとは強くなったものよ。
TalkCharacter(3034,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # まあ、どちらにしろ命が懸かってるから、 仕方ないんですよね。困ったなあ。
# Group 83 (0, 2, 0, 5, 2)
SubGroup(4)
Unknown45(11,0,141,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkCharacter(3035,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # ………………。 あなたを、倒します!
TalkDeploySlot(3036,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # 良き覚悟よ。 儂も全身全霊で応えよう!
# Group 84 (0, 2, 0, 5, 1)
SubGroup(4)
Unknown17(92,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkDeploySlot(3030,11,1,2,0,0,0,0,0,0,0,0,0,0,0) # 遺言はないか? 主に代わって儂が聞き届けよう。
# Group 85 (0, 5, 0, 5, 1)
SubGroup(4)
Unknown18(11,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 1 0
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkDeploySlot(3037,11,1,2,0,0,0,0,0,0,0,0,0,0,0) # 数を頼もうと儂は倒せぬぞ! 気合を入れよ!
# Group 86 (0, 5, 0, 5, 12)
SubGroup(4)
Unknown18(11,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 1 0
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
Unknown6(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3039,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # レオポルト、苦戦しているな。 まったく、君ともあろう男が……。
SubGroup(1)
Unknown15(12,11,0,2,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3917,2,10,11,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]援護のため再び出現!
TalkDeploySlot(3040,11,1,1,0,0,0,0,0,0,0,0,0,0,0) # 卿こそ、ここに来るということは、 向こうを突破されたのであろう。
# Group 87 (0, 5, 0, 5, 16)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 0 1 0
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 0 1 0
TalkDeploySlot(3041,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # レオポルトが苦労しているようだ。 ここは君たちに任せる。
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown128(37,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(37,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、一時撤退!
SubGroup(2)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3919,0,37,10,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]に代わって[r]砦[/]の防衛を開始!
# Group 88 (0, 5, 0, 5, 27)
SubGroup(2)
GroupCheck3(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown15(12,11,0,2,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、再び出現!
TalkDeploySlot(3042,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 君に助力は不要だろうが、 私の都合で癒やさせてもらうよ。
SubGroup(2)
Unknown125(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown76(11,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(617,2,12,11,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[r]白魔法[/]で[1:CHARA_G]を回復!
SubGroup(2)
Unknown77(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3043,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # 勝手な真似を……。だが、尚更 負けるわけにはいかなくなったな!
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(933,2,12,11,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]、奮起!
# Group 89 (0, 5, 0, 5, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 1 0
GroupCheck3(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 1 0
TalkCharacter(3044,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 面白い。こちらも相応の覚悟をもって 正面から迎え撃つのが礼儀だな……!
SubGroup(3)
Unknown43(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3,4,4,5,11,12,12,0,0,0,0,0,0,0,0)
# Group 90 (0, 5, 0, 5, 7)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,12,92,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(3045,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 戦況を考慮すると…… ここは撤退の一手だ。
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
# Group 91 (0, 2, 0, 6, 1)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3038,11,1,2,0,0,0,0,0,0,0,0,0,0,0) # 良き戦いぶりよな。 いよいよ儂も危ないか……!
# Group 92 (0, 5, 0, 5, 11)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,92,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3046,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # はははは! 我が武に迫る者がおるとは! ここが……むっ!?
TalkDeploySlot(3047,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 君が死んでは帝国が瓦解する。 悪いが、転移させてもらう。
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3918,0,11,12,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]の[r]救援魔法[/]により撤退!
# Group 93 (0, 2, 2, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,5,2,11,12,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
SubGroup(2)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3920,0,11,12,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]の撃破により開門!
TalkCharacter(3048,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 討ち損じたか……だが、道は開いた。 このままエーギル公を追うぞ。
SubGroup(1)
Unknown80(44,0,0,0,0,0,92,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 0, 11, 35)
SubGroup(3)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
GroupCheck3(80,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
Unknown28(2,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
Unknown28(2,90,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 1 0
TalkDeploySlot(3049,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 急げ! 急げ! とにかく逃げるのだ!
SubGroup(3)
Unknown21(8,464,1,11464,1,0,0,0,0,1,0,0,0,0,0)
Unknown76(8,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3916,2,8,36,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、態勢を整えて再び出現!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,19964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(21,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(8,2,92,14,15964,1,19964,1,0,1,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[g]撤退地点[/]への進軍を再開!
If254(1,92,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3050,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # エーギル公が動き出したか。 ……早くベルグリーズ伯を討つぞ。
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(8,9964,1,18464,1,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 1
Unknown28(13,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,19964,1,0,0,0,0,0,0,0,0,0,0)
# Group 98 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
# Group 99 (0, 5, 0, 2, 21)
SubGroup(1)
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 1
TalkCharacter(3059,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……エーデルガルトはどこだ。 急いで捜索を……。……っ!
Unknown80(54,0,0,0,0,0,92,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(0,73,1583,0,0,0,0,0,0,0,0,0,0,0,0) # さあ、覚悟せい。 我が器の父を弑せし者よ。
SetDeathText(1,73,1583,0,0,0,0,0,0,0,0,0,0,0,0) # さあ、覚悟せい。 我が器の父を弑せし者よ。
CloseUp(75,29,1,0,0,2,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(75,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,75,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
TalkCharacter(1584,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……君をご所望のようだよ。 今こそ“灰色の悪魔”との決着の時だ!
SubGroup(2)
Unknown43(75,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(739,4,6,1,75,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破し、決着をつけろ!
Unknown10(0,1,75,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,75,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 0, 8, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0) # 確かに圧倒的な力だが……絶対じゃない。 今なら、勝てる……!
TalkDeploySlot(1587,75,1,1,1,0,0,0,0,0,0,0,0,0,0) # 敵は勝つつもりのようじゃ。 わしが征伐してやらねばのう、おぬし。
# Group 101 (0, 2, 0, 20, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(0,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(1,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(2,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(3,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1588,75,1,0,1,0,0,0,0,0,0,0,0,0,0) # 邪魔をするでない。 不遜だぞ、小さき者よ。
# Group 102 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(75,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(75,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1589,75,1,2,1,0,0,0,0,0,0,0,0,0,0) # 器を思うように操れぬか……。 苛立つのう……。
TalkCharacter(1590,140,1,1,1,0,0,0,0,0,0,0,0,0,0) # ……敵の動きが悪いね。 ここで仕留めてしまおう。
# Group 103 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(75,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1591,75,1,2,1,0,0,0,0,0,0,0,0,0,0) # まこと煩わしい奴じゃ……!
# Group 104 (0, 7, 0, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (3, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
# Group 106 (0, 5, 0, 4, 30)
SubGroup(3)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 1 1 0
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
SubGroup(1)
TalkDeploySlot(3060,31,0,0,1,0,0,0,0,0,0,0,0,0,0) # 閣下、弓砲台の用意が整いました! これで少しは時間を稼げるかと……!
SubGroup(3)
Unknown83(5896,356,6355,5848,358,6398,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5896,347,6355,5848,349,6398,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(4)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(35,4,0,0,92,3,0,60,0,1,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(60500,0,64100,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,92,92,92,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、[g]弓砲台[/]を起動!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3927,4,16,1,92,92,92,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[g]弓砲台[/]からの射撃を停止させよ!
If254(1,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3061,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # くっ……これでは進むのもままならないわ。 どうにか止められないものかしら。
If254(1,171,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3062,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 矢の雨か……厄介だ。 先に止めてしまいたいが……。
# Group 107 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,7,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3907,1,16,2,92,92,92,0,0,0,0,0,0,0,0) # [g]弓砲台[/]の停止に成功!
If254(1,172,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3063,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 良かったわ、止まったみたい。 これなら先へ進めそうね~。
If254(1,172,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3064,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……止まったようだな。 これで進みやすくなるだろう。
# Group 109 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 6, 0, 4, 3)
SubGroup(3)
Unknown11(8,15964,1,19964,1,0,5000,1,1,0,0,0,0,0,0)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3924,0,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[g]撤退地点[/]に到達間近! 急ぎ撃破せよ!
# Group 111 (0, 5, 0, 4, 33)
SubGroup(3)
Unknown11(8,15964,1,19964,1,0,100,1,0,0,0,0,0,0,0)
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,3,8,92,92,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]、[0:AREA]に到達!
SubGroup(1)
Unknown21(8,14664,1,19994,1,0,0,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(7881,282,8557,7946,283,8555,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
TalkDeploySlot(3071,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # よし、見事に道を切り開いたぞ! 帝国はまだ負けぬ! はーはっはっは!
SubGroup(2)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(15,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(15,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 8, 0, 2, 4)
SubGroup(1)
GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: True 0
SubGroup(1)
TalkCharacter(3072,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # くっ、間に合わなかったか……! この好機を逸してしまっては、もう……。
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
# Group 115 (17, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
# Group 116 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 5, 4)
SubGroup(4)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
GroupCheck3(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 1 0
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(3065,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 工作部隊の用意が整ったようだ。 これで敵を攪乱してやれ。
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 2, 8, 2)
SubGroup(3)
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck4(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 118: True 0
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 2, 8, 2)
SubGroup(3)
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: True 0
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 0, 2, 24)
SubGroup(1)
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3066,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # よし……今だ。狼煙を上げろ。
SubGroup(1)
Unknown66(1260,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(4043,466,4986,4027,470,4976,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
TalkDeploySlot(3067,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # あれは何の合図だ! まさか、敵の伏兵か!? 調べよ!
SubGroup(1)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,14,15964,1,19964,1,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3922,0,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[g]狼煙[/]を警戒して進軍停止!
SubGroup(1)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(14,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(3986,481,4945,3968,486,4941,120,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 124 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 123: True 0
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 125 (0, 5, 0, 13, 18)
SubGroup(8)
GroupCheck3(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 1 0
Unknown28(4,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(37,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 0 1 0
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 0 1 0
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 0 1 0
SubGroup(2)
GroupCheck3(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 1 1 0
GroupCheck3(97,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 1 0
TalkDeploySlot(3068,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 何も見つからないとは……仕方がない。 進むぞ!
If254(1,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,19964,1,0,0,0,0,0,0,0,0,0,0)
If254(1,80,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,2064,1,17464,1,0,0,0,0,0,0,0,0,0,0)
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,14,15964,1,19964,1,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[g]撤退地点[/]への進軍を再開!
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 2, 2, 5, 0)
SubGroup(2)
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
# Group 127 (0, 2, 2, 5, 0)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck3(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 0 1 0
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
GroupCheck3(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 0 1 0
# Group 128 (0, 2, 2, 5, 0)
SubGroup(2)
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
# Group 129 (0, 2, 2, 6, 0)
SubGroup(5)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
GroupCheck3(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 0 1 0
GroupCheck3(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 1 0 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
# Group 130 (0, 2, 2, 8, 0)
SubGroup(5)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
# Group 131 (0, 2, 2, 7, 1)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 2, 1)
SubGroup(1)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 1
TalkCharacter(3069,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # フン……ここまで追い込んでしまえば 工作などはもう無用だろう。
# Group 133 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 134 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(89,662,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 89 to 参謀兵
Unknown14(89,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
Unknown19(89,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 0, 6, 17)
SubGroup(5)
GroupCheck4(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 1
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 0 1 0
Unknown19(89,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
SubGroup(1)
Unknown18(89,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,89,92,92,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,89,92,92,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]による鼓舞、終了!
# Group 139 (0, 2, 0, 5, 14)
SubGroup(4)
GroupCheck4(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 1
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 0 1 0
Unknown19(89,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,89,92,92,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
PingOnMinimap(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,89,92,92,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]による鼓舞、終了!
# Group 140 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 141 (0, 2, 16, 2, 32)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(31)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 16, 2, 34)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(31)
Unknown76(8,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(14,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(15,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(16,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(29,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(30,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(39,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(40,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(43,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(44,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(45,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(46,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(47,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(48,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(49,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(50,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(51,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(53,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(54,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(80,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(81,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(82,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(83,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(20,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(24,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(90,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 2, 16, 2, 32)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(31)
Unknown76(8,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(14,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(15,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(16,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(29,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(30,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(39,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(40,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(43,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(44,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(45,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(46,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(47,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(48,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(49,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(50,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(51,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(53,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(54,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(80,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(81,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(82,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(83,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(20,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(24,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(90,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 145 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(84,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
Unknown19(84,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 1 0 0
Unknown28(12,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(85,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 1 0 0
Unknown28(12,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(86,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 1 0 0
Unknown28(12,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(87,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 1 0 0
Unknown28(12,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(88,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(84,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(154,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(84,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(84,42000,0,40000,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(85,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(156,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(85,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(85,42000,0,40000,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(86,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(158,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(86,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(86,42000,0,40000,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(157,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(87,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(160,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(87,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(87,42000,0,40000,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(159,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(88,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(162,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(88,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(88,42000,0,40000,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(161,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,33,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により、[g]宝の鍵[/]を入手!
# Group 164 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 165 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 8, 1, 26)
SubGroup(0)
SubGroup(0)
SubGroup(0)
If254(2,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(9,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(25,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(26,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,50700,0,11164,1,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(11,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(27,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(28,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1664,1,17664,1,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,39,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
Alert(553,0,40,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
Alert(553,0,41,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
Alert(553,0,42,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
Alert(552,0,42,92,92,0,0,0,2,0,0,0,0,0,0) [0:AREA]、制圧により開門!
Alert(552,0,42,92,92,0,0,0,4,0,0,0,0,0,0) [0:AREA]、制圧により開門!
Alert(552,0,42,92,92,0,0,0,5,0,0,0,0,0,0) [0:AREA]、制圧により開門!
Alert(552,0,42,92,92,0,0,0,6,0,0,0,0,0,0) [0:AREA]、制圧により開門!
TalkCharacter(2981,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
エーギル公を追うぞ。 恐らくエーデルガルトも一緒にいるはずだ。
TalkDeploySlot(2982,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
私だけでも、早く逃げねば! 急ぎ、ガルグ=マクへ……!
Alert(182,2,8,92,92,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]、撤退地点へ進軍開始!
MainMissionStart(3909,0,0,1,8,92,92,0,0,14,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破し、撤退地点への到達を阻止せよ!
Alert(3901,2,8,92,92,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]の[0:AREA]到達に注意せよ!
TalkDeploySlot(2983,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
もう敵が……! 帝国のため、私が死ぬわけにはいかぬのだ!
TalkCharacter(2984,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドロテア volume_up
帝都ではいろいろお世話になりましたねえ。 ここでお礼を返させてもらうわ。
TalkCharacter(2985,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
奴は多くの兵を連れている……ただ追いつく だけでは、同じように逃げられるだけだな。
TalkCharacter(2986,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
先に逃げ道を押さえておくべきだろう。 洞窟から、部隊を先行させるか……。
MainMissionStart(3910,4,2,1,8,92,92,0,0,14,0,0,0,0,0) MAIN MISSION START: [0:AREA]を制圧し、[0:CHARA_G]の撤退地点を封鎖せよ!
TalkDeploySlot(2987,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
闇商人 volume_up
会戦に間に合わなかったのが残念だ。 こんな劣勢で敵に相対さねばならないとは。
Alert(3911,2,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、洞窟内に部隊を配備!
TalkCharacter(2988,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link アネット volume_up
当然、洞窟にも布陣してるはずだよね…… 慌てないで、制圧しながら進もう!
TalkCharacter(2989,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
当然、洞窟の中にも敵はいるか。 制圧しながら進むしかなさそうだ。
Alert(3912,4,92,92,92,0,0,0,0,0,0,0,0,0,0) 洞窟内の[r]砦[/]を制圧し、進軍せよ!
TalkDeploySlot(2990,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
闇商人 volume_up
仕方がない。 時間を稼いでこよう。
Alert(574,0,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、迎撃のため開門!
Alert(574,0,37,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、迎撃のため開門!
TalkDeploySlot(2991,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
闇商人 volume_up
少しは働かなければ、レオポルトの奴に 後ですり潰されてしまうからな。
TalkDeploySlot(2992,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
闇商人 volume_up
ふむ……ヘヴリング家が途絶えるという ことはなさそうだ。いずれにせよ、ね。
TalkCharacter(2993,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
相変わらずですねえ、父さん。 まあ領地はなくなっちゃいそうですけど。
TalkDeploySlot(2994,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
闇商人 volume_up
王国軍は皆、優秀で羨ましい。 今の帝国はほら、あんな状況なのだよ。
TalkDeploySlot(2995,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
闇商人 volume_up
困ったな。この先には策も何もない……。 私がやられては敵に好き放題されてしまう。
TalkDeploySlot(2996,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
闇商人 volume_up
今はこれが精一杯か……。 進むといい、聖教会の番犬たちよ。
Alert(245,0,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、一時撤退!
Alert(553,1,37,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
Alert(553,1,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
TalkCharacter(2997,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シルヴァン volume_up
よし、道が開いたな! 敵の逃げ道を塞ぎに行くとしよう!
TalkCharacter(2998,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……これで進める。 このまま逃げ道を押さえるぞ。
Alert(39,4,92,92,92,0,0,0,14,0,0,0,0,0,0) [0:AREA]を制圧せよ!
MainMissionStart(3926,1,2,2,8,92,92,0,0,14,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撤退地点封鎖に成功!
Alert(557,0,92,92,92,5,0,0,14,0,0,0,0,0,0) [b][0:PARTY][/]、[0:AREA]を開門!
TalkDeploySlot(2999,32,0,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
閣下、大変です! この先の撤退路が 王国軍によって封鎖されました!
MainMissionStart(0,0,3,4,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(0,0,4,4,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(0,0,5,4,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkDeploySlot(3051,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
このままでは撤退もできぬ! 今こそ総力を挙げて突破せん!
Alert(3921,2,92,92,92,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]残存兵力、すべて出現!
TalkDeploySlot(3052,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
行け! 帝国のために! ここで倒れることは許されんぞ!
TalkDeploySlot(3053,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
ロドリグ volume_up
このままじゃ挟まれちまう! させねえぜ!
TalkDeploySlot(3054,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
敵を屠ることに何も変わりはない。 目の前の敵を討て、帝国軍よ!
TalkDeploySlot(3055,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
闇商人 volume_up
右を立てれば左が立たず、か……。 だが……。
TalkDeploySlot(3056,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
私の命が脅かされるなど、 あってはならんことなのだ……!
TalkDeploySlot(3057,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
私は財と権勢を兼ね備えた偉大なる男、 ルートヴィヒ=フォン=エーギルだぞ……!
SetDeathText(73,96,3058,3,0,0,0,0,0,0,0,0,0,0,0)
ルートヴィヒ volume_up
ああ……ご先祖様、陛下…… 我が、帝国……は……不滅……
Alert(319,0,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
MainMissionStart(438,1,1,2,8,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
MainMissionStart(438,1,0,2,8,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkCharacter(3070,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
どうにかエーギル公は討てたが…… エーデルガルトの姿がない。捜すぞ。
Alert(319,0,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
MainMissionStart(438,1,1,2,8,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
MainMissionStart(438,1,0,2,8,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
MainMissionStart(0,0,2,4,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(0,0,16,4,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
Alert(3925,0,8,92,92,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の死亡により、[r][0:PARTY][/]全軍撤退!
TalkDeploySlot(3000,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
手酷くやられているな……。 誰か! 誰かいないか!
TalkDeploySlot(3001,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
ロドリグ volume_up
仕方ねえな。 オレが食い止めてやるよ!
Alert(280,2,9,8,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、[1:CHARA_G]救援のため出現!
TalkDeploySlot(3004,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
この砦で態勢を整える……替えの馬を 用意せよ! 軍務卿は時間を稼ぐのだ!
TalkDeploySlot(3005,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
ロドリグ volume_up
仕方ねえな。 親父に代わって、オレが食い止めてやるよ!
Alert(203,2,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現!
Alert(3913,2,9,8,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]の撤退援護のため通路を封鎖!
Alert(3914,0,8,9,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]の援護により一時撤退!
MainMissionStart(3915,4,3,1,8,9,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]追撃のため、[1:CHARA_G]を撃破せよ!
GenderedMcTalk(0,3002,3003,1,2,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
ここであいつを討たないことには、 先に進めなさそうだな……!
シェズ volume_up
ここであいつを討たないことには、 先に進めなさそうね……!
TalkCharacter(3006,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
エーギル公を逃すわけにはいかない。 カスパルの撃破を急ぐぞ。
TalkCharacter(3008,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ベルナデッタ volume_up
出ましたああああ! カスパルさんですうううう!
TalkDeploySlot(3009,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
ロドリグ volume_up
またその反応かよ。 今、攻め込んできてんのはそっちなんだぜ?
TalkDeploySlot(2938,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
ロドリグ volume_up
お前、相変わらずだな、ベルナデッタ……。 ここに来た以上、手加減はできねえぜ!
TalkDeploySlot(3010,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
ロドリグ volume_up
これが最初で最後の喧嘩だ。 わかってんだろ、リンハルト。
TalkCharacter(3011,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
いや、アリルで戦ったよね……。 また喧嘩できる日を、僕が望むなんてなあ。
TalkCharacter(3012,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
ああ、受けて立つよ。 また喧嘩できる日を、僕が望むなんてなあ。
TalkCharacter(3013,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ドロテア volume_up
カスパルくん……ごめんなさい。 今度こそ、貴方を倒して私は進むわ。
TalkCharacter(3014,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ドロテア volume_up
カスパルくん……相手にしたくないと 思ってたけど、会っちゃったわね。
TalkDeploySlot(3015,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
ロドリグ volume_up
悪いな、ドロテア。オレも止まれねえ。 互いに目的のため戦う。それだけだろ?
TalkDeploySlot(3016,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
ロドリグ volume_up
ペトラ、オレだって仇の息子だ。 お前の相手になってやる!
TalkCharacter(3017,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ペトラ volume_up
それ、関係ありません。 わたし、国のため、未来のため、戦います!
TalkDeploySlot(3007,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
ロドリグ volume_up
ここは通さねえ。 通りたきゃ、オレを踏み越えてみやがれ!
TalkDeploySlot(3018,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
ロドリグ volume_up
くっそー、やりやがるな! 負けねえぜ!
TalkDeploySlot(3019,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
ロドリグ volume_up
どんだけ手傷負おうが、 立ってさえいられりゃ関係ねえ……!
Alert(319,0,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
MainMissionStart(438,1,3,2,9,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(6663,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
殿は儂に任せておけ! カスパル!
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
Alert(553,0,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
TalkCharacter(3021,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
よし……これで進めるな。 時間がない。先へ進むぞ!
Alert(615,0,9,92,92,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、兵を送るため開門!
SetDeathText(8,96,3020,3,0,0,0,0,0,0,0,0,0,0,0)
カスパル volume_up
エーデルガルト、すまねえな…… オレの……やれる……こと……
TalkDeploySlot(6663,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
殿は儂に任せておけ! カスパル!
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
Alert(319,0,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
TalkDeploySlot(3022,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
よし、態勢は整った! 逃げるぞ!
Alert(3916,2,8,35,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、態勢を整えて再び出現!
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退地点への進軍を再開!
TalkCharacter(3023,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link アッシュ volume_up
エーギル公との距離が広がってしまう…… 急いでカスパルを倒さないと!
TalkCharacter(3024,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……エーギル公が動き出したか。 早くカスパルを倒さねば……。
TalkDeploySlot(3025,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
はあ、はあ……体力の限界だ! ひと休みさせてくれ! 誰か!
TalkDeploySlot(3026,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……ベルグリーズの武、見せよう。 命を惜しまぬ者からかかってくるがよい!
Alert(280,2,11,8,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、[1:CHARA_G]救援のため出現!
TalkDeploySlot(3028,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
はあ、はあ……体力の限界だ! ひと休みさせてくれ! 軍務卿、頼む!
TalkDeploySlot(3026,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……ベルグリーズの武、見せよう。 命を惜しまぬ者からかかってくるがよい!
Alert(203,2,11,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現!
Alert(3913,2,11,8,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]の撤退援護のため通路を封鎖!
Alert(3914,0,8,11,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]の援護により一時撤退!
MainMissionStart(3915,4,4,1,8,11,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]追撃のため、[1:CHARA_G]を撃破せよ!
TalkCharacter(3027,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
ここで軍務卿が立ちはだかるか……! ……良いだろう、討つまでだ!
TalkCharacter(3029,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
とっとと奴を討ち取るぞ……! 急がねばエーギル公に逃げられかねん。
TalkDeploySlot(3030,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
遺言はないか? 主に代わって儂が聞き届けよう。
TalkCharacter(3031,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ベルナデッタ volume_up
ぎゃああ!? まだ辞世の詩を読んでませええん!
TalkDeploySlot(3032,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
どうやら卿はこき使われておるようだな。 まあ、それも当然か。
TalkCharacter(3033,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
まったく、貴方と何度も戦えなんて、 正気じゃ命令できませんよ。
TalkDeploySlot(2939,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ほう……ヴァルデマーの息子か。 最前線に出るとは強くなったものよ。
TalkCharacter(3034,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
まあ、どちらにしろ命が懸かってるから、 仕方ないんですよね。困ったなあ。
TalkCharacter(3035,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ペトラ volume_up
………………。 あなたを、倒します!
TalkDeploySlot(3036,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
良き覚悟よ。 儂も全身全霊で応えよう!
TalkDeploySlot(3030,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
遺言はないか? 主に代わって儂が聞き届けよう。
TalkDeploySlot(3037,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
数を頼もうと儂は倒せぬぞ! 気合を入れよ!
TalkDeploySlot(3039,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
闇商人 volume_up
レオポルト、苦戦しているな。 まったく、君ともあろう男が……。
Alert(3917,2,10,11,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]援護のため再び出現!
TalkDeploySlot(3040,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
卿こそ、ここに来るということは、 向こうを突破されたのであろう。
TalkDeploySlot(3041,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
闇商人 volume_up
レオポルトが苦労しているようだ。 ここは君たちに任せる。
Alert(245,0,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、一時撤退!
Alert(3919,0,37,10,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]に代わって[r]砦[/]の防衛を開始!
Alert(204,2,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、再び出現!
TalkDeploySlot(3042,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
闇商人 volume_up
君に助力は不要だろうが、 私の都合で癒やさせてもらうよ。
Alert(617,2,12,11,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[r]白魔法[/]で[1:CHARA_G]を回復!
TalkDeploySlot(3043,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
勝手な真似を……。だが、尚更 負けるわけにはいかなくなったな!
Alert(933,2,12,11,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]と[1:CHARA_G]、奮起!
TalkCharacter(3044,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
面白い。こちらも相応の覚悟をもって 正面から迎え撃つのが礼儀だな……!
TalkDeploySlot(3045,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
闇商人 volume_up
戦況を考慮すると…… ここは撤退の一手だ。
Alert(237,0,12,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
TalkDeploySlot(3038,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
良き戦いぶりよな。 いよいよ儂も危ないか……!
TalkDeploySlot(3046,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
はははは! 我が武に迫る者がおるとは! ここが……むっ!?
TalkDeploySlot(3047,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
闇商人 volume_up
君が死んでは帝国が瓦解する。 悪いが、転移させてもらう。
Alert(3918,0,11,12,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]の[r]救援魔法[/]により撤退!
MainMissionStart(440,1,5,2,11,12,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
Alert(3920,0,11,12,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]と[1:CHARA_G]の撃破により開門!
TalkCharacter(3048,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
討ち損じたか……だが、道は開いた。 このままエーギル公を追うぞ。
TalkDeploySlot(3049,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
急げ! 急げ! とにかく逃げるのだ!
Alert(3916,2,8,36,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、態勢を整えて再び出現!
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退地点への進軍を再開!
TalkCharacter(3050,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
エーギル公が動き出したか。 ……早くベルグリーズ伯を討つぞ。
TalkCharacter(3059,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
……エーデルガルトはどこだ。 急いで捜索を……。……っ!
SetDeathText(0,73,1583,0,0,0,0,0,0,0,0,0,0,0,0)
ベレト volume_up
さあ、覚悟せい。 我が器の父を弑せし者よ。
SetDeathText(1,73,1583,0,0,0,0,0,0,0,0,0,0,0,0)
ベレス volume_up
さあ、覚悟せい。 我が器の父を弑せし者よ。
Alert(200,2,75,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
TalkCharacter(1584,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
……君をご所望のようだよ。 今こそ“灰色の悪魔”との決着の時だ!
MainMissionStart(739,4,6,1,75,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破し、決着をつけろ!
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
確かに圧倒的な力だが……絶対じゃない。 今なら、勝てる……!
シェズ volume_up
確かに圧倒的な力だけど……絶対じゃない。 今なら、勝てる……!
TalkDeploySlot(1587,75,1,1,1,0,0,0,0,0,0,0,0,0,0)
リンハルト volume_up
敵は勝つつもりのようじゃ。 わしが征伐してやらねばのう、おぬし。
TalkDeploySlot(1588,75,1,0,1,0,0,0,0,0,0,0,0,0,0)
リンハルト volume_up
邪魔をするでない。 不遜だぞ、小さき者よ。
TalkDeploySlot(1589,75,1,2,1,0,0,0,0,0,0,0,0,0,0)
リンハルト volume_up
器を思うように操れぬか……。 苛立つのう……。
TalkCharacter(1590,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
……敵の動きが悪いね。 ここで仕留めてしまおう。
TalkDeploySlot(1591,75,1,2,1,0,0,0,0,0,0,0,0,0,0)
リンハルト volume_up
まこと煩わしい奴じゃ……!
TalkDeploySlot(3060,31,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
閣下、弓砲台の用意が整いました! これで少しは時間を稼げるかと……!
Alert(516,2,92,92,92,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、弓砲台を起動!
MainMissionStart(3927,4,16,1,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]砦[/]を制圧し、弓砲台からの射撃を停止させよ!
TalkCharacter(3061,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link イングリット volume_up
くっ……これでは進むのもままならないわ。 どうにか止められないものかしら。
TalkCharacter(3062,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
矢の雨か……厄介だ。 先に止めてしまいたいが……。
MainMissionStart(3907,1,16,2,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 弓砲台の停止に成功!
TalkCharacter(3063,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link メルセデス volume_up
良かったわ、止まったみたい。 これなら先へ進めそうね~。
TalkCharacter(3064,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……止まったようだな。 これで進みやすくなるだろう。
Alert(3924,0,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退地点に到達間近! 急ぎ撃破せよ!
Alert(150,3,8,92,92,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]、[0:AREA]に到達!
TalkDeploySlot(3071,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
よし、見事に道を切り開いたぞ! 帝国はまだ負けぬ! はーはっはっは!
TalkCharacter(3072,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
くっ、間に合わなかったか……! この好機を逸してしまっては、もう……。
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) 戦闘に敗北!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(3065,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
工作部隊の用意が整ったようだ。 これで敵を攪乱してやれ。
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(3066,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
よし……今だ。狼煙を上げろ。
TalkDeploySlot(3067,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
あれは何の合図だ! まさか、敵の伏兵か!? 調べよ!
Alert(3922,0,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、狼煙を警戒して進軍停止!
TalkDeploySlot(3068,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
何も見つからないとは……仕方がない。 進むぞ!
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退地点への進軍を再開!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(3069,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
フン……ここまで追い込んでしまえば 工作などはもう無用だろう。
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
Alert(237,0,89,92,92,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
Alert(656,0,89,92,92,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]による鼓舞、終了!
Alert(313,2,89,92,92,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(656,0,89,92,92,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]による鼓舞、終了!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
Alert(549,1,33,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により、宝の鍵を入手!