News of a massive Almyran army mounting an attack on Fódlan's Locket has reached the Golden Deer. Standing with Claude, you ready yourself to defend Leicester with all the might of the Alliance.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Shez | 49 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | Claude | 255 | 0 | 0 | 1 | 30 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | Hilda | 255 | 0 | 0 | 2 | 130 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | Lorenz | 255 | 0 | 0 | 3 | 105 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | Ignatz | 255 | 0 | 0 | 4 | 115 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | Raphael | 255 | 0 | 0 | 5 | 110 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | Leonie | 255 | 0 | 0 | 6 | 135 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | Lysithea | 255 | 0 | 0 | 7 | 120 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | Holst | 255 | 0 | 0 | 8 | 210 | 7 | 13 | 0 | 101 | 5 | 0 | 100 | 166 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
9 | Shahid | 255 | 0 | 0 | 9 | 451 | 5 | 12 | 3 | 101 | 5 | 0 | 100 | 294 | 255 | 8 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
10 | Nader | 255 | 0 | 0 | 10 | 381 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 7 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
11 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 11 | 630 | 5 | 13 | 3 | 101 | 1 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
12 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 12 | 650 | 5 | 13 | 3 | 101 | 1 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
13 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 13 | 615 | 5 | 13 | 3 | 101 | 1 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
14 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 14 | 660 | 5 | 13 | 3 | 101 | 1 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
15 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 15 | 630 | 5 | 13 | 3 | 101 | 1 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
16 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 16 | 665 | 5 | 13 | 3 | 101 | 1 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 17 | 610 | 5 | 13 | 3 | 101 | 5 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 18 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 19 | 670 | 5 | 13 | 3 | 101 | 5 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 20 | 630 | 5 | 13 | 3 | 101 | 0 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 21 | 615 | 5 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 22 | 600 | 5 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 23 | 675 | 5 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 24 | 640 | 5 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 25 | 645 | 5 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 26 | 635 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 27 | 610 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 28 | 645 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 29 | 690 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | [cs][es]3_5_1______Alliance General[cm][es]1_5_1______Alliance Generals[ce] | 255 | 0 | 0 | 30 | 648 | 5 | 13 | 3 | 101 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 31 | 630 | 7 | 13 | 0 | 101 | 5 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
32 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 3 | 0 | 0 | 32 | 650 | 7 | 13 | 0 | 101 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
33 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 3 | 0 | 0 | 33 | 605 | 5 | 2 | 3 | 101 | 0 | 1 | 24 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 34 | 640 | 5 | 2 | 3 | 101 | 0 | 1 | 24 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 35 | 670 | 5 | 2 | 3 | 101 | 0 | 1 | 24 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 36 | 640 | 5 | 13 | 3 | 101 | 1 | 1 | 24 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 37 | 645 | 5 | 13 | 3 | 101 | 1 | 1 | 24 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 38 | 630 | 5 | 13 | 3 | 101 | 1 | 1 | 24 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 39 | 660 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 40 | 615 | 5 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 41 | 640 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 42 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 24 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 43 | 660 | 5 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 44 | 675 | 4 | 13 | 0 | 101 | 8 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 45 | 675 | 4 | 13 | 0 | 101 | 8 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | Shamir | 255 | 0 | 0 | 46 | 160 | 7 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 47 | 645 | 5 | 13 | 0 | 101 | 5 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 48 | 665 | 5 | 13 | 0 | 101 | 5 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 2 | 0 | 3 | 0 | 3 | 0 | 0 | 171 | 101 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 8 | 0 | 8 | 23 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 65535 | 0 | 1000 | 1525 | 2 | 1525 | 3 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1522 | 2 | 1522 | 3 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 3 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 0 | 1000 | 1522 | 2 | 1525 | 24 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 24 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1522 | 2 | 1525 | 24 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 1 | 0 | 1000 | 1525 | 2 | 1525 | 24 | 1525 | 2 | 5 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1522 | 2 | 1525 | 24 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 24 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1522 | 2 | 1522 | 2 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 2 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 0 | 1000 | 1522 | 2 | 1522 | 2 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 47 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 27)
SubGroup(0)
SubGroup(3)
Unknown10(0,79,49,49,49,9,0,0,0,0,0,0,0,0,0)
Unknown10(1,41,49,49,49,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetName(31,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 31 to [cs][es]3_5_1______Alliance Soldier[cm][es]1_5_1______Alliance Soldiers[ce]
SetName(32,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 32 to [cs][es]3_5_1______Alliance Soldier[cm][es]1_5_1______Alliance Soldiers[ce]
SetName(30,254,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 30 to [cs][es]2_5_1______Messenger[cm][es]1_5_1______Messengers[ce]
SubGroup(2)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown6(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(348,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Crush the enemy, reinforcements and all!
Today we pry open the gates to Fódlan!
TalkCharacter(349,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Are you ready to send these troublemakers
[cdb]packing? Because I have a plan that'll do
[cdb]just that.
# Group 8 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 5, 0, 2, 15)
SubGroup(1)
GroupCheck4(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 7: True 0
SubGroup(1)
TalkCharacter(350,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Theoretically, I'm all ears—but first we need
[cdb]to do something about those soldiers closing
[cdb]in on us.
SubGroup(5)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1524,4,0,1,49,49,49,9,0,0,0,0,0,0,0)
# Defeat [r][eg2][0:PARTY][/] near the [b]Allied Base[/]!
SubGroup(1)
TalkCharacter(351,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Everyone buckle up! This stronghold is crucial
[cdb]to our defenses, and we can't let it fall!
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(328,2,49,49,49,0,0,0,0,0,0,0,0,0,0)
# Don't let the [b]Allied Base[/] fall!
SubGroup(1)
ShowTutorial(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Sometimes there will be [g]flight routes[/] over cliffs and other impassable terrain. Flight routes will be indicated on the map with [$ICON_FLYING_ROUTE] and can only be utilized by [g]flying classes[/] such as Pegasus Knights and only while [g]mounted[/]. Press [$ACT_DODGE] when near the flight route, or
[cdb]enter the flight route while dashing, to be
[cdb]automatically transported to the other side.
# Group 10 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(352,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Those Almyrans think they've got muscle?
I'll show 'em muscle!
# Group 16 (0, 5, 0, 7, 23)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1521,1,0,2,49,49,49,9,0,0,0,0,0,0,0)
# Defeated [r][eg2][0:PARTY][/] near the [b]Allied Base[/]!
SubGroup(1)
TalkCharacter(353,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
# Well fought, one and all! Now perhaps the
Alliance representative would like to fill us in
[cdb]on his master plan?
SubGroup(7)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1501,2,49,49,49,9,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][eg2][/] opened the [r]stronghold[/] gates to join the battle!
# Group 17 (0, 5, 0, 5, 9)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(49,45861,0,36490,0,0,700,1,0,0,0,0,0,0,0)
Unknown11(49,52757,0,11985,1,0,700,1,0,0,0,0,0,0,0)
SubGroup(7)
Unknown83(4729,1040,7981,5208,965,7709,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4883,978,7757,5291,960,7747,150,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
TalkCharacter(356,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
# The drawbridges here can only be lowered
[cdb]from one side, so we should make sure it's safe
[cdb]by taking any strongholds in the vicinity.
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 18 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (0, 5, 0, 2, 38)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(354,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Right. Since the central approach is crawling
[cdb]with enemy soldiers, we'll start by capturing
[cdb]the strongholds to the north and south.
SubGroup(3)
Unknown44(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1502,4,1,1,49,49,49,0,0,0,0,0,0,0,0)
# Capture the [r]strongholds[/] to the north and south!
If254(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown83(4729,1040,7981,5208,965,7709,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4883,978,7757,5291,960,7747,150,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
TalkCharacter(356,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
# The drawbridges here can only be lowered
[cdb]from one side, so we should make sure it's safe
[cdb]by taking any strongholds in the vicinity.
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
TalkCharacter(355,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Can I ask you to hold the center, Holst?
You're the only one of us who can do it.
TalkFromOwnStrings2(8,122,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,1,49,7,0,0,1,0,0,0,0)
Alert(1519,0,8,49,49,7,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing to the center to act as a decoy!
SubGroup(1)
TalkFromOwnStrings2(8,98,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown55(0,8,0,0,0,1,49,7,0,0,0,0,0,0,0)
# Group 21 (0, 2, 0, 6, 7)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(360,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
# Well, if it isn't Nader the Unstoppable!
Are you ready to settle the score?
TalkCharacter(361,52,1,4,1,1,0,0,0,0,0,0,0,0,0)
# For the last time, it's Nader the Undefeated—
[cdb]and I know you're doing that on purpose!
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1526,0,8,10,49,7,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] began fighting [eg2][1:CHARA_G]!
# Group 22 (0, 2, 0, 9, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(362,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
# One stronghold down, one to go.
# Group 23 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,49,49,1,0,1,1,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,49,49,4,0,1,1,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(1128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(6734,953,3895,6555,1010,3712,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown51(65533,0,36992,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(612,0,49,49,49,0,0,0,1,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The [g]drawbridge[/] lowered!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 26 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(1132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(6544,1010,5196,6865,1060,5120,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown51(3391,1,50892,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(612,0,49,49,49,0,0,0,4,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The [g]drawbridge[/] lowered!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 27 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown36(1120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(796,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck4(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 27: True 0
SubGroup(1)
TalkFromOwnStrings(143,106,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(47,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(47,48000,0,43900,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,47,0,0,0,1,49,6,0,0,1,1,0,0,0)
Alert(625,2,47,49,49,9,0,0,6,0,0,0,0,0,0)
# [r][eb][eg2][0:PARTY][/] are advancing through the valley!
# Group 29 (0, 5, 2, 3, 4)
SubGroup(2)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 28: True 0
Unknown11(47,48000,0,43900,0,0,300,1,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown36(1124,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(828,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck4(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 30: True 0
SubGroup(1)
TalkFromOwnStrings(143,120,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(48,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(48,51200,0,1664,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,48,0,0,0,1,49,6,0,0,1,1,0,0,0)
Alert(625,2,48,49,49,9,0,0,6,0,0,0,0,0,0)
# [r][eb][eg2][0:PARTY][/] are advancing through the valley!
# Group 32 (0, 5, 2, 3, 4)
SubGroup(2)
GroupCheck4(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 31: True 0
Unknown11(48,51200,0,1664,1,0,300,1,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 29)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 22: True 0
SubGroup(1)
TalkCharacter(359,33,1,1,1,3,0,0,0,0,0,0,0,0,0)
# Mind their flying units! Use arrows!
SubGroup(2)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(317,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(321,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown83(4650,980,8100,4817,975,8095,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4723,945,8208,4817,975,8100,500,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown51(48170,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(36410,0,32300,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1506,1,49,49,49,7,9,0,0,0,0,0,0,0,0)
# [b][eg2][0:PARTY][/] activated the [g]ballistae[/] and are firing on [r][eg2][1:PARTY][/]!
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(44,3,0,0,49,2,0,60,2,1,0,0,0,0,0)
Unknown70(45,3,0,0,49,2,0,60,2,1,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(357,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Well, that's definitely working! Keep it up!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(358,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# You better believe they felt that!
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 5, 15)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1507,1,1,2,49,49,49,0,0,0,0,0,0,0,0)
# Seized the north and south [r]strongholds[/]!
SubGroup(1)
TalkCharacter(363,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Those troops at the center don't exactly have
[cdb]the highest morale. Once they realize we've
[cdb]got them flanked...
If254(8,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(364,52,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Well, this is looking grim. Sorry, Prince Shahid,
[cdb]but we're losing ground. I'm falling back!
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1508,1,10,49,49,9,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated with some of [r][eg2][0:PARTY][/]!
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1523,0,49,49,49,9,0,0,7,0,0,0,1,1,0)
# [eg2][0:PARTY] withdrew! Seized [r][eg2][0:AREA][/]!
# Group 35 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 5, 0, 2, 35)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown104(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(365,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
# I never said you could retreat, Nader! Argh!
Enough! All remaining troops, attack!
If254(1,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(366,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Who told the central force they could retreat?
Argh! All remaining troops, attack!
SubGroup(6)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1525,2,49,49,49,9,0,0,0,0,0,0,0,0,0)
# [r][eg2][0:PARTY][/] opened the [r]stronghold[/] gates to advance!
SubGroup(1)
TalkCharacter(367,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# You see? Things are looking up already.
Now we just have to go after their general!
SubGroup(4)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1509,4,2,1,49,49,49,9,0,0,0,0,0,0,0)
# Seize the [r]strongholds[/] to completely surround [r][eg2][0:PARTY][/]!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(368,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
# They're scattering like leaves! Claude's
[cdb]strategies really are a cut above.
# Group 37 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 6, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(616,1,2,2,49,49,49,9,0,0,0,0,0,0,0)
# Surrounded [r][eg2][0:PARTY][/]!
SubGroup(1)
TalkCharacter(369,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
# And now we have the enemy surrounded.
Brilliantly played, young Riegan!
# Group 42 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 5, 0, 2, 18)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown104(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(370,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
# They got behind us? Those impudent worms...
Fine, then! I'll put them in the ground myself!
SubGroup(4)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,9,49,49,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] opened the gates to intercept!
SubGroup(1)
Unknown10(0,1,9,49,49,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,9,49,49,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
# Group 44 (0, 2, 2, 3, 5)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(49,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(44,0,0,0,0,0,49,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(143,73,371,0,0,0,0,0,0,0,0,0,0,0,0)
# You stand in the presence of Shahid the Great,
[cdb]next king of Almyra!
CloseUp(9,9,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(143,1,4,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(372,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
# I thought I recognized you... You look just
[cdb]like my horror of a little brother!
TalkCharacter(373,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Then for your brother's sake and my own,
[cdb]it's time to put you in your place!
# Group 46 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(374,143,1,4,0,1,0,0,0,0,0,0,0,0,0)
# You fight well—for a pack of brutes!
# Group 47 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(375,143,1,3,0,1,0,0,0,0,0,0,0,0,0)
# No! I won't lose to these...these rats!
# Group 48 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 49 (0, 5, 0, 2, 28)
SubGroup(1)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(16,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(376,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
# General Holst! We need help!
SubGroup(3)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(427,0,31,49,49,9,0,0,0,0,0,0,0,0,0)
# Spotted [cp][0:CHARA_G] being attacked by [r][0:PARTY][/]!
SubGroup(1)
TalkCharacter(377,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Hurry! We have to save our knights!
SubGroup(5)
Unknown43(31,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(27,4,16,1,16,31,49,0,0,0,0,0,0,0,0)
# Defeat [eg2][cp][0:CHARA_G] and aid [eg2][cp][1:CHARA_G]!
# Group 50 (0, 2, 0, 3, 5)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(31,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,31,49,49,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is in trouble!
SubGroup(1)
TalkDeploySlot(378,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
# You'll not defeat me so easily!
# Group 51 (0, 2, 0, 3, 5)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(32,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,32,49,49,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is in trouble!
SubGroup(1)
TalkFromOwnStrings2(32,117,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,31,49,49,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(1)
TalkDeploySlot(380,31,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ngh... Why...
# Group 53 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,32,49,49,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(1)
TalkFromOwnStrings2(32,96,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(31,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,31,49,49,0,0,0,0,0,0,0,0,0,0)
# Aided [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(379,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
# That was close. My thanks for your aid!
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(32,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,31,49,49,0,0,0,0,0,0,0,0,0,0)
# Aided [eg2][0:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(32,141,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 6, 6)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,1,16,2,31,49,49,7,0,0,0,0,0,0,0)
# Aided [eg2][0:CHARA_G] and their allies!
SubGroup(1)
TalkCharacter(381,24,1,5,1,0,0,0,0,0,0,0,0,0,0)
# Good thing we made it in time!
# Group 57 (0, 5, 0, 5, 6)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(449,2,16,3,31,49,49,7,0,0,0,0,0,0,0)
# Failed to aid [eg2][0:CHARA_G] and their allies!
SubGroup(1)
TalkCharacter(382,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
# We're too late... I'm so sorry, everyone!
We'll avenge you!
# Group 58 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(49,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1512,0,10,49,49,7,0,0,0,0,0,0,0,0,0)
# [b][eg2][0:PARTY][/] began fighting [eg2][0:CHARA_G]!
SubGroup(3)
SetDeathText(52,73,383,0,0,0,0,0,0,0,0,0,0,0,0)
# I'm souring on this whole affair... But if it's
[cdb]a fight you want, I'm your man!
CloseUp(10,9,1,0,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(384,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Sounds like Nader could probably be coaxed
[cdb]off the battlefield—I mean, unless you really
[cdb]want to have a crack at him.
SubGroup(2)
Unknown43(10,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,17,1,10,49,49,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(0)
# Group 60 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(387,52,1,4,0,1,0,0,0,0,0,0,0,0,0)
# The nerve of this one!
# Group 61 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(52,87,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1508,1,10,49,49,9,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated with some of [r][eg2][0:PARTY][/]!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(816,1,17,2,10,49,49,0,0,0,0,0,0,0,0)
# Drove back [eg2][0:CHARA_G]!
SubGroup(2)
TalkCharacter(388,112,1,4,1,3,0,0,0,0,0,0,0,0,0)
# If you keep holding back, Nader, you'll have
[cdb]to retire that overblown title of yours!
TalkCharacter(389,52,1,0,1,1,0,0,0,0,0,0,0,0,0)
# I'm Nader the Undefeated because I know
[cdb]when it's smart to run—and I'll come back to
[cdb]end you when I damn well feel like it!
SubGroup(1)
Unknown35(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(237,2,17,4,10,49,49,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
# Group 63 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 64 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown45(52,1,4,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(385,52,1,2,1,1,0,0,0,0,0,0,0,0,0)
# It's your call, kiddo—but if you value your
[cdb]neck, I suggest you stay far away from me.
TalkCharacter(386,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# And here I was just thinking I'd give my
[cdb]fighting skill a test. If it looks like we can't
[cdb]handle you, we'll come up with another way!
# Group 65 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 66 (0, 5, 0, 2, 14)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(390,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Are you holding our troops back?
Deploy them now! All of them!
SubGroup(3)
Unknown14(30,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(30,27864,1,58700,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(169,2,30,49,49,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing to call for reinforcements!
SubGroup(4)
Unknown56(27864,1,58700,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(30,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(30,2,49,0,27864,1,58700,0,0,1,0,0,0,0,0)
MainMissionStart(1518,4,18,1,30,49,49,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and stop the call for reinforcements!
# Group 67 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown56(27864,1,58700,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(30,2,49,0,27864,1,58700,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,30,49,49,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(391,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# That is the end of their messenger—and
[cdb]the reinforcements.
# Group 68 (0, 5, 0, 4, 18)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(30,27864,1,58700,0,0,3000,1,0,0,0,0,0,0,0)
SubGroup(4)
Unknown56(27864,1,58700,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(482,2,18,3,30,49,49,7,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] arrived at their [g]destination[/]! Failed to stop the call for reinforcements!
Unknown32(30,2,49,0,27864,1,58700,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,49,49,49,0,0,0,0,0,0,0,0,0,0)
# [r]Enemy[/] reinforcements appeared!
SubGroup(2)
TalkDeploySlot(392,36,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Follow Prince Shahid! We'll trample those
[cdb]brutes into the dust from whence they came!
TalkCharacter(393,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# We have more enemies incoming!
# Group 69 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 70 (0, 5, 0, 3, 27)
SubGroup(2)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(9,97,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,33,0,0,0,1,49,6,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,1,49,6,0,0,1,1,0,0,0)
Unknown55(0,35,0,0,0,1,49,6,0,0,1,1,0,0,0)
Alert(626,2,33,49,49,9,0,0,6,0,0,0,0,0,0)
# The [r][0:PARTY][/] flying squadron is advancing to [eg2][0:AREA]!
SubGroup(4)
Unknown43(33,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(99,4,19,1,33,49,49,0,0,6,0,0,0,0,0)
# Defeat [eg2][cp][0:CHARA_G] targeting [eg2][0:AREA]!
SubGroup(1)
TalkFromOwnStrings2(8,71,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,33,49,0,0,1,1,0,0,0,0,0,0)
# Group 72 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,34,49,0,0,1,1,0,0,0,0,0,0)
# Group 73 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,35,49,0,0,1,1,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,33,0,0,0,1,49,6,0,0,0,1,0,0,0)
Unknown55(0,34,0,0,0,1,49,6,0,0,0,1,0,0,0)
Unknown55(0,35,0,0,0,1,49,6,0,0,0,1,0,0,0)
MainMissionStart(442,1,19,2,33,49,49,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G] and their allies!
SubGroup(0)
# Group 75 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 76 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown25(6,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(345,2,49,49,49,0,0,0,0,0,0,0,0,0,0)
# The [b]Allied Base[/] is at risk! Defend it!
# Group 77 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown25(6,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1522,2,49,49,49,0,0,0,0,0,0,0,0,0,0)
# The [b]Allied Base[/] is in peril!
SubGroup(1)
TalkCharacter(394,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# This isn't good... Protect the Locket!
# Group 78 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,29,49,49,0,0,0,0,0,0,0,0,0,0)
# Got a [g]chest key[/] by defeating [eg2][0:CHARA_G]!
# Group 80 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 81 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 82 (0, 7, 2, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 84 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(320,3,49,49,49,0,0,0,0,0,0,0,0,0,0)
# The [b]Allied Base[/] has fallen!
SubGroup(1)
TalkCharacter(395,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# No! The Locket has fallen! Nothing can stop
[cdb]the Almyrans from invading Fódlan now...
SubGroup(1)
Alert(338,3,49,49,49,0,0,0,0,0,0,0,0,0,0)
# You lost the battle!
TalkCharacter(348,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(350,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(1524,4,0,1,49,49,49,9,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [r][eg2][0:PARTY][/] near the [b]Allied Base[/]!
TalkCharacter(351,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(328,2,49,49,49,0,0,0,0,0,0,0,0,0,0)
Don't let the [b]Allied Base[/] fall!
ShowTutorial(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Sometimes there will be flight routes over cliffs and other impassable terrain. Flight routes will be indicated on the map with [$ICON_FLYING_ROUTE] and can only be utilized by flying classes such as Pegasus Knights and only while mounted.Press [$ACT_DODGE] when near the flight route, or enter the flight route while dashing, to be automatically transported to the other side.
MainMissionStart(1521,1,0,2,49,49,49,9,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [r][eg2][0:PARTY][/] near the [b]Allied Base[/]!
TalkCharacter(353,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
Alert(1501,2,49,49,49,9,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][eg2][/] opened the [r]stronghold[/] gates to join the battle!
TalkCharacter(354,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1502,4,1,1,49,49,49,0,0,0,0,0,0,0,0)
MAIN MISSION START: Capture the [r]strongholds[/] to the north and south!
TalkCharacter(356,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(355,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(1519,0,8,49,49,7,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing to the center to act as a decoy!
TalkCharacter(360,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(361,52,1,4,1,1,0,0,0,0,0,0,0,0,0)
Alert(1526,0,8,10,49,7,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] began fighting [eg2][1:CHARA_G]!
Alert(612,0,49,49,49,0,0,0,1,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The drawbridge lowered!
Alert(612,0,49,49,49,0,0,0,4,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The drawbridge lowered!
TalkFromOwnStrings(143,106,1,1,1,0,0,0,0,0,0,0,0,0,0)
warning
Yet the grand duke would now attempt to overthrow that agreement?! I won't let it stand!
Alert(625,2,47,49,49,9,0,0,6,0,0,0,0,0,0)
[r][eb][eg2][0:PARTY][/] are advancing through the valley!
TalkFromOwnStrings(143,120,1,1,1,0,0,0,0,0,0,0,0,0,0)
warning
Alert(625,2,48,49,49,9,0,0,6,0,0,0,0,0,0)
[r][eb][eg2][0:PARTY][/] are advancing through the valley!
TalkCharacter(359,33,1,1,1,3,0,0,0,0,0,0,0,0,0)
Alert(1506,1,49,49,49,7,9,0,0,0,0,0,0,0,0)
[b][eg2][0:PARTY][/] activated the ballistae and are firing on [r][eg2][1:PARTY][/]!
TalkCharacter(357,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1507,1,1,2,49,49,49,0,0,0,0,0,0,0,0)
MAIN MISSION START: Seized the north and south [r]strongholds[/]!
TalkCharacter(363,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(364,52,1,4,1,1,0,0,0,0,0,0,0,0,0)
Alert(1508,1,10,49,49,9,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated with some of [r][eg2][0:PARTY][/]!
Alert(1523,0,49,49,49,9,0,0,7,0,0,0,1,1,0)
[eg2][0:PARTY] withdrew! Seized [r][eg2][0:AREA][/]!
TalkCharacter(365,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(366,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
Alert(1525,2,49,49,49,9,0,0,0,0,0,0,0,0,0)
[r][eg2][0:PARTY][/] opened the [r]stronghold[/] gates to advance!
TalkCharacter(367,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1509,4,2,1,49,49,49,9,0,0,0,0,0,0,0)
MAIN MISSION START: Seize the [r]strongholds[/] to completely surround [r][eg2][0:PARTY][/]!
MainMissionStart(616,1,2,2,49,49,49,9,0,0,0,0,0,0,0)
MAIN MISSION START: Surrounded [r][eg2][0:PARTY][/]!
TalkCharacter(370,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
Alert(574,2,9,49,49,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] opened the gates to intercept!
MainMissionStart(2,4,3,1,9,49,49,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
SetDeathText(143,73,371,0,0,0,0,0,0,0,0,0,0,0,0)
Shahid
volume_up
You stand in the presence of Shahid the Great, next king of Almyra!
You stand in the presence of Shahid the Great, next king of Almyra!
TalkCharacter(372,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(376,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
General Holst! We need help!
General Holst! We need help!
Alert(427,0,31,49,49,9,0,0,0,0,0,0,0,0,0)
Spotted [cp][0:CHARA_G] being attacked by [r][0:PARTY][/]!
TalkCharacter(377,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(27,4,16,1,16,31,49,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] and aid [eg2][cp][1:CHARA_G]!
Alert(330,2,31,49,49,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is in trouble!
TalkDeploySlot(378,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
You'll not defeat me so easily!
You'll not defeat me so easily!
Alert(330,2,32,49,49,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is in trouble!
Alert(319,2,31,49,49,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
Alert(319,2,32,49,49,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
Alert(934,1,31,49,49,0,0,0,0,0,0,0,0,0,0)
Aided [eg2][0:CHARA_G]!
TalkDeploySlot(379,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
That was close. My thanks for your aid!
That was close. My thanks for your aid!
Alert(934,1,31,49,49,0,0,0,0,0,0,0,0,0,0)
Aided [eg2][0:CHARA_G]!
MainMissionStart(448,1,16,2,31,49,49,7,0,0,0,0,0,0,0)
MAIN MISSION START: Aided [eg2][0:CHARA_G] and their allies!
MainMissionStart(449,2,16,3,31,49,49,7,0,0,0,0,0,0,0)
MAIN MISSION START: Failed to aid [eg2][0:CHARA_G] and their allies!
Alert(1512,0,10,49,49,7,0,0,0,0,0,0,0,0,0)
[b][eg2][0:PARTY][/] began fighting [eg2][0:CHARA_G]!
SetDeathText(52,73,383,0,0,0,0,0,0,0,0,0,0,0,0)
Nader
volume_up
I'm souring on this whole affair... But if it's a fight you want, I'm your man!
I'm souring on this whole affair... But if it's a fight you want, I'm your man!
TalkCharacter(384,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,17,1,10,49,49,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkFromOwnStrings(52,87,1,1,1,0,0,0,0,0,0,0,0,0,0)
warning
It seems my task is finished.
Alert(1508,1,10,49,49,9,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated with some of [r][eg2][0:PARTY][/]!
MainMissionStart(816,1,17,2,10,49,49,0,0,0,0,0,0,0,0)
MAIN MISSION START: Drove back [eg2][0:CHARA_G]!
TalkCharacter(388,112,1,4,1,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(237,2,17,4,10,49,49,0,0,0,0,0,0,0,0)
MAIN MISSION START: [eg2][0:CHARA_G] retreated!
TalkCharacter(385,52,1,2,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(390,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
Alert(169,2,30,49,49,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing to call for reinforcements!
MainMissionStart(1518,4,18,1,30,49,49,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and stop the call for reinforcements!
MainMissionStart(438,1,18,2,30,49,49,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
MainMissionStart(482,2,18,3,30,49,49,7,0,0,0,0,0,0,0)
MAIN MISSION START: [eg1][0:CHARA_G] arrived at their destination! Failed to stop the call for reinforcements!
Alert(216,2,49,49,49,0,0,0,0,0,0,0,0,0,0)
[r]Enemy[/] reinforcements appeared!
TalkDeploySlot(392,36,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
Follow Prince Shahid! We'll trample those brutes into the dust from whence they came!
Follow Prince Shahid! We'll trample those brutes into the dust from whence they came!
Alert(626,2,33,49,49,9,0,0,6,0,0,0,0,0,0)
The [r][0:PARTY][/] flying squadron is advancing to [eg2][0:AREA]!
MainMissionStart(99,4,19,1,33,49,49,0,0,6,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] targeting [eg2][0:AREA]!
MainMissionStart(442,1,19,2,33,49,49,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G] and their allies!
Alert(345,2,49,49,49,0,0,0,0,0,0,0,0,0,0)
The [b]Allied Base[/] is at risk! Defend it!
Alert(1522,2,49,49,49,0,0,0,0,0,0,0,0,0,0)
The [b]Allied Base[/] is in peril!
Alert(549,1,29,49,49,0,0,0,0,0,0,0,0,0,0)
Got a chest key by defeating [eg2][0:CHARA_G]!