“フォドラの首飾り”にパルミラの大軍が襲来。 同盟を挙げての防衛戦に一行は挑むことになる。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 49 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 クロード 255 0 0 1 30 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 ヒルダ 255 0 0 2 130 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 ローレンツ 255 0 0 3 105 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 イグナーツ 255 0 0 4 115 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 ラファエル 255 0 0 5 110 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 レオニー 255 0 0 6 135 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 リシテア 255 0 0 7 120 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 ホルスト 255 0 0 8 210 7 13 0 101 5 0 100 166 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 シャハド 255 0 0 9 451 5 12 3 101 5 0 100 294 255 8 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 ナデル 255 0 0 10 381 5 13 3 101 5 0 100 300 255 7 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 連邦国将 255 0 0 11 630 5 13 3 101 1 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 連邦国将 255 0 0 12 650 5 13 3 101 1 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 連邦国将 255 0 0 13 615 5 13 3 101 1 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 連邦国将 255 0 0 14 660 5 13 3 101 1 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 連邦国将 255 0 0 15 630 5 13 3 101 1 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 連邦国将 255 0 0 16 665 5 13 3 101 1 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 連邦国将 255 0 0 17 610 5 13 3 101 5 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 連邦国将 255 0 0 18 630 5 13 3 101 5 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 連邦国将 255 0 0 19 670 5 13 3 101 5 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 連邦国将 255 0 0 20 630 5 13 3 101 0 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 連邦国将 255 0 0 21 615 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 連邦国将 255 0 0 22 600 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 連邦国将 255 0 0 23 675 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 連邦国将 255 0 0 24 640 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 連邦国将 255 0 0 25 645 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 連邦国将 255 0 0 26 635 5 13 3 101 5 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 連邦国将 255 0 0 27 610 5 13 3 101 5 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 連邦国将 255 0 0 28 645 5 13 3 101 5 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 連邦国将 255 0 0 29 690 5 13 3 101 5 0 3 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 同盟将 255 0 0 30 648 5 13 3 101 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 連邦国将 255 0 0 31 630 7 13 0 101 5 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
32 連邦国将 3 0 0 32 650 7 13 0 101 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
33 連邦国将 3 0 0 33 605 5 2 3 101 0 1 24 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 連邦国将 255 0 0 34 640 5 2 3 101 0 1 24 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 連邦国将 255 0 0 35 670 5 2 3 101 0 1 24 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 連邦国将 255 0 0 36 640 5 13 3 101 1 1 24 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 連邦国将 255 0 0 37 645 5 13 3 101 1 1 24 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 連邦国将 255 0 0 38 630 5 13 3 101 1 1 24 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 連邦国将 255 0 0 39 660 5 13 3 101 5 0 3 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 連邦国将 255 0 0 40 615 5 13 3 101 5 0 2 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 連邦国将 255 0 0 41 640 5 13 3 101 5 0 3 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 連邦国将 255 0 0 42 650 5 13 3 101 5 0 24 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 連邦国将 255 0 0 43 660 5 13 3 101 5 0 2 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 連邦国将 255 0 0 44 675 4 13 0 101 8 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 連邦国将 255 0 0 45 675 4 13 0 101 8 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 シャミア 255 0 0 46 160 7 13 3 101 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 連邦国将 255 0 0 47 645 5 13 0 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 連邦国将 255 0 0 48 665 5 13 0 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 2 0 3 0 3 0 0 171 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 8 0 8 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 0 1000 1525 2 1525 3 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1522 2 1522 3 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1525 2 1525 3 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 0 1000 1522 2 1525 24 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1525 2 1525 24 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1522 2 1525 24 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 1 0 1000 1525 2 1525 24 1525 2 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1522 2 1525 24 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1525 2 1525 24 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1522 2 1522 2 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1525 2 1525 2 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 0 1000 1522 2 1522 2 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 47 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 27)
SubGroup(0)
SubGroup(3)
Unknown10(0,79,49,49,49,9,0,0,0,0,0,0,0,0,0)
Unknown10(1,41,49,49,49,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetName(31,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to 同盟兵
SetName(32,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 同盟兵
SetName(30,254,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to 伝令兵
SubGroup(2)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown6(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(348,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # 敵を増援ごと叩き潰せ! さすればフォドラへの門は開く!
TalkCharacter(349,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 迷惑な連中には、とっととお帰り願おう。 ……実は一つ策があってね。
# Group 8 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 5, 0, 2, 15)
SubGroup(1)
GroupCheck4(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 7: True 0
SubGroup(1)
TalkCharacter(350,112,1,0,1,3,0,0,0,0,0,0,0,0,0) # ふむ、ならばそれに期待しておくとして、 まずは接近中の敵を打ち破らねばな。
SubGroup(5)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1524,4,0,1,49,49,49,9,0,0,0,0,0,0,0) # [b]味方本拠地[/]周辺の[r][0:PARTY][/]を撃破せよ!
SubGroup(1)
TalkCharacter(351,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # みんな、この城塞こそが守りの要だ。 陥落だけは防いでくれ!
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(328,2,49,49,49,0,0,0,0,0,0,0,0,0,0) # [b]味方本拠地[/]の陥落に注意せよ!
SubGroup(1)
ShowTutorial(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 崖などで通行できない地形の一部には、 [g]飛行ルート[/]が存在することがあります。 飛行ルートは、マップでは[$ICON_FLYING_ROUTE]で表示され、 ペガサスナイトなどの[g]飛行可能な兵種[/]で [g]騎乗状態[/]の時のみ通行できます。 飛行ルートの場所に近づいて[$ACT_DODGE]を押すか、 ダッシュしたまま飛行ルートに入ると、 反対側の地点まで自動的に移動します。
# Group 10 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(352,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # パルミラの筋肉にも、オデは負けてねえ!
# Group 16 (0, 5, 0, 7, 23)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1521,1,0,2,49,49,49,9,0,0,0,0,0,0,0) # [b]味方本拠地[/]周辺の[r][0:PARTY][/]撃破に成功!
SubGroup(1)
TalkCharacter(353,112,1,1,1,3,0,0,0,0,0,0,0,0,0) # 皆、よく戦った! ……盟主代理殿、策の準備はどうだ?
SubGroup(7)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1501,2,49,49,49,9,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、加勢のため[r]砦[/]を開門!
# Group 17 (0, 5, 0, 5, 9)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(49,45861,0,36490,0,0,700,1,0,0,0,0,0,0,0)
Unknown11(49,52757,0,11985,1,0,700,1,0,0,0,0,0,0,0)
SubGroup(7)
Unknown83(4729,1040,7981,5208,965,7709,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4883,978,7757,5291,960,7747,150,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
TalkCharacter(356,112,1,0,1,3,0,0,0,0,0,0,0,0,0) # この一帯の跳ね橋は一方からのみ降ろせる。 付近の砦は制圧してからのほうが安全だぞ。
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 18 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (0, 5, 0, 2, 38)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(354,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # そうだな……なら、敵の多い中央を避け、 南北の砦の制圧に向かってくれ!
SubGroup(3)
Unknown44(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1502,4,1,1,49,49,49,0,0,0,0,0,0,0,0) # 南北の[r]砦[/]を制圧せよ!
If254(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown83(4729,1040,7981,5208,965,7709,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4883,978,7757,5291,960,7747,150,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
TalkCharacter(356,112,1,0,1,3,0,0,0,0,0,0,0,0,0) # この一帯の跳ね橋は一方からのみ降ろせる。 付近の砦は制圧してからのほうが安全だぞ。
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
TalkCharacter(355,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 悪いがホルストさんは、中央の敵を押さえて くれないか? あんたにしか頼めないんだ。
TalkFromOwnStrings2(8,122,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,1,49,7,0,0,1,0,0,0,0)
Alert(1519,0,8,49,49,7,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、囮になるべく中央へ進軍開始!
SubGroup(1)
TalkFromOwnStrings2(8,98,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown55(0,8,0,0,0,1,49,7,0,0,0,0,0,0,0)
# Group 21 (0, 2, 0, 6, 7)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(360,112,1,2,1,3,0,0,0,0,0,0,0,0,0) # 出たな、“百戦百勝”のナデル! 今日こそは決着をつけよう!
TalkCharacter(361,52,1,4,1,1,0,0,0,0,0,0,0,0,0) # だから“百戦無敗”のナデルだと 言ってるだろうが! 仕方ねえな!
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1526,0,8,10,49,7,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]と交戦開始!
# Group 22 (0, 2, 0, 9, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(362,22,1,1,1,0,0,0,0,0,0,0,0,0,0) # 制圧完了ですね。 もう片方も片づけてしまいましょ。
# Group 23 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,49,49,1,0,1,1,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,49,49,4,0,1,1,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(1128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(6734,953,3895,6555,1010,3712,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown51(65533,0,36992,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(612,0,49,49,49,0,0,0,1,0,0,0,0,0,0) # [0:AREA]制圧により、[g]跳ね橋[/]開通!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 26 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(1132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(6544,1010,5196,6865,1060,5120,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown51(3391,1,50892,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(612,0,49,49,49,0,0,0,4,0,0,0,0,0,0) # [0:AREA]制圧により、[g]跳ね橋[/]開通!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 27 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown36(1120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(796,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck4(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 27: True 0
SubGroup(1)
TalkFromOwnStrings(143,106,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(47,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(47,48000,0,43900,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,47,0,0,0,1,49,6,0,0,1,1,0,0,0)
Alert(625,2,47,49,49,9,0,0,6,0,0,0,0,0,0) # [r][0:PARTY][/]、谷を越えて進軍開始!
# Group 29 (0, 5, 2, 3, 4)
SubGroup(2)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 28: True 0
Unknown11(47,48000,0,43900,0,0,300,1,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown36(1124,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(828,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck4(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 30: True 0
SubGroup(1)
TalkFromOwnStrings(143,120,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(48,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(48,51200,0,1664,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,48,0,0,0,1,49,6,0,0,1,1,0,0,0)
Alert(625,2,48,49,49,9,0,0,6,0,0,0,0,0,0) # [r][0:PARTY][/]、谷を越えて進軍開始!
# Group 32 (0, 5, 2, 3, 4)
SubGroup(2)
GroupCheck4(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 0
Unknown11(48,51200,0,1664,1,0,300,1,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 29)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
SubGroup(1)
TalkCharacter(359,33,1,1,1,3,0,0,0,0,0,0,0,0,0) # 覚えておけ。 空を飛ぶ相手には、弓矢が特に有効だ。
SubGroup(2)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(317,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(321,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown83(4650,980,8100,4817,975,8095,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4723,945,8208,4817,975,8100,500,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown51(48170,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(36410,0,32300,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1506,1,49,49,49,7,9,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、[g]弓砲台[/]を起動! [r][1:PARTY][/]へ射撃開始!
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(44,3,0,0,49,2,0,60,2,1,0,0,0,0,0)
Unknown70(45,3,0,0,49,2,0,60,2,1,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(357,21,1,1,1,0,0,0,0,0,0,0,0,0,0) # あっ、効果てきめんみたいですね! いい調子です!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(358,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # うわ、凄く効いてるみたいね!
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 5, 15)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1507,1,1,2,49,49,49,0,0,0,0,0,0,0,0) # 南北の[r]砦[/]の制圧に成功!
SubGroup(1)
TalkCharacter(363,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 中央の連中の士気は高くない。 南北から挟撃してやれば……!
If254(8,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(364,52,1,4,1,1,0,0,0,0,0,0,0,0,0) # おっと、いつの間にか危なくなってるな。 シャハド様、形勢不利なんで退きますよ!
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1508,1,10,49,49,9,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[r][0:PARTY][/]の一部と共に撤退!
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1523,0,49,49,49,9,0,0,7,0,0,0,1,1,0) # [0:PARTY]の退却により[r][0:AREA][/]を制圧!
# Group 35 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 5, 0, 2, 35)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown104(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(365,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # おい、ナデル! 何を勝手に退却を…… くっ、残る全軍で攻めよ!
If254(1,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(366,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # なに!? なぜ中央の兵が勝手に退却を…… くっ、残る全軍で攻めよ!
SubGroup(6)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1525,2,49,49,49,9,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、進軍のため[r]砦[/]を開門!
SubGroup(1)
TalkCharacter(367,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # さあ、これで随分楽になったな。 後は敵の大将を狙うだけだ!
SubGroup(4)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1509,4,2,1,49,49,49,9,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[r][0:PARTY][/]を完全に包囲せよ!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(368,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # こんなにあっさり一部の敵が退くなんて…… やっぱクロードの策は違うな!
# Group 37 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 6, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(616,1,2,2,49,49,49,9,0,0,0,0,0,0,0) # [r][0:PARTY][/]の包囲に成功!
SubGroup(1)
TalkCharacter(369,112,1,0,1,3,0,0,0,0,0,0,0,0,0) # 包囲完了か。 鮮やかな手並みだな、盟主代理殿。
# Group 42 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 5, 0, 2, 18)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown104(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(370,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # 後方を取られた? なめた真似を……! 俺様が直々に蹴散らしてくれる!
SubGroup(4)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,9,49,49,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、迎撃のため開門!
SubGroup(1)
Unknown10(0,1,9,49,49,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,9,49,49,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 44 (0, 2, 2, 3, 5)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(49,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(44,0,0,0,0,0,49,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(143,73,371,0,0,0,0,0,0,0,0,0,0,0,0) # 俺こそが次のパルミラの大王、 シャハド様だ!
CloseUp(9,9,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(143,1,4,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(372,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # 貴様の面、どこかで見たと思ったら、 出来損ないの弟にそっくりだったわ!
TalkCharacter(373,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # そうかい。なら、お前の弟のためにも ここで負けてやるわけにはいかないな!
# Group 46 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(374,143,1,4,0,1,0,0,0,0,0,0,0,0,0) # 蛮族風情が、なかなかやるな!
# Group 47 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(375,143,1,3,0,1,0,0,0,0,0,0,0,0,0) # チッ、こんな連中相手に、 負けるわけには……!
# Group 48 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 49 (0, 5, 0, 2, 28)
SubGroup(1)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(16,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(376,31,1,3,1,1,0,0,0,0,0,0,0,0,0) # ホルスト様! 救援を願います!
SubGroup(3)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(427,0,31,49,49,9,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]に襲われている[0:CHARA_G]たちを発見!
SubGroup(1)
TalkCharacter(377,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # うちの騎士たちじゃない! 助けに行かなきゃ……!
SubGroup(5)
Unknown43(31,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(27,4,16,1,16,31,49,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破し、[1:CHARA_G]たちを救援せよ!
# Group 50 (0, 2, 0, 3, 5)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(31,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,31,49,49,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、苦戦!
SubGroup(1)
TalkDeploySlot(378,31,1,3,1,1,0,0,0,0,0,0,0,0,0) # まだまだ! 負けん!
# Group 51 (0, 2, 0, 3, 5)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(32,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,32,49,49,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、苦戦!
SubGroup(1)
TalkFromOwnStrings2(32,117,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,31,49,49,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(1)
TalkDeploySlot(380,31,1,3,1,0,0,0,0,0,0,0,0,0,0) # む、無念……
# Group 53 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,32,49,49,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(1)
TalkFromOwnStrings2(32,96,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(31,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,31,49,49,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を救援!
SubGroup(1)
TalkDeploySlot(379,31,1,3,1,1,0,0,0,0,0,0,0,0,0) # 助かった……。 救援、感謝します!
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(32,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,31,49,49,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を救援!
SubGroup(1)
TalkFromOwnStrings2(32,141,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 6, 6)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,1,16,2,31,49,49,7,0,0,0,0,0,0,0) # [0:CHARA_G]たちの救援に成功!
SubGroup(1)
TalkCharacter(381,24,1,5,1,0,0,0,0,0,0,0,0,0,0) # 間に合ってよかったよー!
# Group 57 (0, 5, 0, 5, 6)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(449,2,16,3,31,49,49,7,0,0,0,0,0,0,0) # [0:CHARA_G]たちの救援に失敗!
SubGroup(1)
TalkCharacter(382,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # 間に合わなかったなんて……。 ごめん、仇は取るから……!
# Group 58 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(49,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1512,0,10,49,49,7,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、[0:CHARA_G]と交戦開始!
SubGroup(3)
SetDeathText(52,73,383,0,0,0,0,0,0,0,0,0,0,0,0) # 俺は今、気分が乗らねえんだ。 だが……攻めてくるなら容赦しないぜ!
CloseUp(10,9,1,0,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(384,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 腕試しがしたいなら別だが…… 戦うことなく退かせられそうだな。
SubGroup(2)
Unknown43(10,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,17,1,10,49,49,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(0)
# Group 60 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(387,52,1,4,0,1,0,0,0,0,0,0,0,0,0) # まったく、やりやがる……!
# Group 61 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(52,87,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1508,1,10,49,49,9,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[r][0:PARTY][/]の一部と共に撤退!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(816,1,17,2,10,49,49,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃退に成功!
SubGroup(2)
TalkCharacter(388,112,1,4,1,3,0,0,0,0,0,0,0,0,0) # なぜ本気で戦わない? たいそうな二つ名が泣いているぞ、ナデル!
TalkCharacter(389,52,1,0,1,1,0,0,0,0,0,0,0,0,0) # 勝てねえ時は退くから“無敗”なんだよ。 気が向いたら、また来てやらあ!
SubGroup(1)
Unknown35(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(237,2,17,4,10,49,49,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
# Group 63 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 64 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown45(52,1,4,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(385,52,1,2,1,1,0,0,0,0,0,0,0,0,0) # 坊主、何の用だ。 怪我したくなきゃ近づくんじゃねえ!
TalkCharacter(386,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 俺の腕が鈍ってないか試してもいいかと 思ってね……無理そうなら別の手で行くさ!
# Group 65 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 66 (0, 5, 0, 2, 14)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(390,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # 兵力を出し惜しみするな! 遊軍も残らず呼んでくるのだ!
SubGroup(3)
Unknown14(30,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(30,27864,1,58700,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(169,2,30,49,49,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、増援要請のため進軍開始!
SubGroup(4)
Unknown56(27864,1,58700,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(30,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(30,2,49,0,27864,1,58700,0,0,1,0,0,0,0,0)
MainMissionStart(1518,4,18,1,30,49,49,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破し、増援要請を阻止せよ!
# Group 67 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown56(27864,1,58700,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(30,2,49,0,27864,1,58700,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,30,49,49,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkCharacter(391,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 伝令を食い止めたか。 これで増援は来るまい。
# Group 68 (0, 5, 0, 4, 18)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(30,27864,1,58700,0,0,3000,1,0,0,0,0,0,0,0)
SubGroup(4)
Unknown56(27864,1,58700,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(482,2,18,3,30,49,49,7,0,0,0,0,0,0,0) # [0:CHARA_G]、[g]目標地点[/]に到達! 増援要請の阻止に失敗!
Unknown32(30,2,49,0,27864,1,58700,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,49,49,49,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]増援、出現!
SubGroup(2)
TalkDeploySlot(392,36,1,2,1,0,0,0,0,0,0,0,0,0,0) # シャハド様に続けい! 蛮族どもを蹂躙してやるんだ!
TalkCharacter(393,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # しまった、敵が増えたぞ……!
# Group 69 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 70 (0, 5, 0, 3, 27)
SubGroup(2)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(9,97,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,33,0,0,0,1,49,6,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,1,49,6,0,0,1,1,0,0,0)
Unknown55(0,35,0,0,0,1,49,6,0,0,1,1,0,0,0)
Alert(626,2,33,49,49,9,0,0,6,0,0,0,0,0,0) # [r][0:PARTY][/]飛行部隊、[0:AREA]へ進軍開始!
SubGroup(4)
Unknown43(33,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(99,4,19,1,33,49,49,0,0,6,0,0,0,0,0) # [0:AREA]を狙う[0:CHARA_G]らを撃破せよ!
SubGroup(1)
TalkFromOwnStrings2(8,71,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,33,49,0,0,1,1,0,0,0,0,0,0)
# Group 72 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,34,49,0,0,1,1,0,0,0,0,0,0)
# Group 73 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,35,49,0,0,1,1,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,33,0,0,0,1,49,6,0,0,0,1,0,0,0)
Unknown55(0,34,0,0,0,1,49,6,0,0,0,1,0,0,0)
Unknown55(0,35,0,0,0,1,49,6,0,0,0,1,0,0,0)
MainMissionStart(442,1,19,2,33,49,49,0,0,0,0,0,0,0,0) # [0:CHARA_G]らの撃破に成功!
SubGroup(0)
# Group 75 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 76 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown25(6,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(345,2,49,49,49,0,0,0,0,0,0,0,0,0,0) # [b]味方本拠地[/]、陥落の危機! 急ぎ防衛せよ!
# Group 77 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown25(6,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1522,2,49,49,49,0,0,0,0,0,0,0,0,0,0) # [b]味方本拠地[/]、陥落目前!
SubGroup(1)
TalkCharacter(394,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # まずいぞ! “フォドラの首飾り”を守れ!
# Group 78 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,29,49,49,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により、[g]宝の鍵[/]を入手!
# Group 80 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 81 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 82 (0, 7, 2, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 84 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(320,3,49,49,49,0,0,0,0,0,0,0,0,0,0) # [b]味方本拠地[/]、陥落!
SubGroup(1)
TalkCharacter(395,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # “首飾り”が落ちた!? まずい、パルミラ軍がフォドラに……!
SubGroup(1)
Alert(338,3,49,49,49,0,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
TalkCharacter(348,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link シャハド volume_up
敵を増援ごと叩き潰せ! さすればフォドラへの門は開く!
TalkCharacter(349,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
迷惑な連中には、とっととお帰り願おう。 ……実は一つ策があってね。
TalkCharacter(350,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
link ホルスト volume_up
ふむ、ならばそれに期待しておくとして、 まずは接近中の敵を打ち破らねばな。
MainMissionStart(1524,4,0,1,49,49,49,9,0,0,0,0,0,0,0) MAIN MISSION START: [b]味方本拠地[/]周辺の[r][0:PARTY][/]を撃破せよ!
TalkCharacter(351,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
みんな、この城塞こそが守りの要だ。 陥落だけは防いでくれ!
Alert(328,2,49,49,49,0,0,0,0,0,0,0,0,0,0) [b]味方本拠地[/]の陥落に注意せよ!
ShowTutorial(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 崖などで通行できない地形の一部には、 飛行ルートが存在することがあります。 飛行ルートは、マップでは[$ICON_FLYING_ROUTE]で表示され、 ペガサスナイトなどの飛行可能な兵種騎乗状態の時のみ通行できます。飛行ルートの場所に近づいて[$ACT_DODGE]を押すか、 ダッシュしたまま飛行ルートに入ると、 反対側の地点まで自動的に移動します。
TalkCharacter(352,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ラファエル volume_up
パルミラの筋肉にも、オデは負けてねえ!
MainMissionStart(1521,1,0,2,49,49,49,9,0,0,0,0,0,0,0) MAIN MISSION START: [b]味方本拠地[/]周辺の[r][0:PARTY][/]撃破に成功!
TalkCharacter(353,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
link ホルスト volume_up
皆、よく戦った! ……盟主代理殿、策の準備はどうだ?
Alert(1501,2,49,49,49,9,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、加勢のため[r]砦[/]を開門!
TalkCharacter(356,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
link ホルスト volume_up
この一帯の跳ね橋は一方からのみ降ろせる。 付近の砦は制圧してからのほうが安全だぞ。
TalkCharacter(354,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
そうだな……なら、敵の多い中央を避け、 南北の砦の制圧に向かってくれ!
MainMissionStart(1502,4,1,1,49,49,49,0,0,0,0,0,0,0,0) MAIN MISSION START: 南北の[r]砦[/]を制圧せよ!
TalkCharacter(356,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
link ホルスト volume_up
この一帯の跳ね橋は一方からのみ降ろせる。 付近の砦は制圧してからのほうが安全だぞ。
TalkCharacter(355,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
悪いがホルストさんは、中央の敵を押さえて くれないか? あんたにしか頼めないんだ。
Alert(1519,0,8,49,49,7,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、囮になるべく中央へ進軍開始!
TalkCharacter(360,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
link ホルスト volume_up
出たな、“百戦百勝”のナデル! 今日こそは決着をつけよう!
TalkCharacter(361,52,1,4,1,1,0,0,0,0,0,0,0,0,0)
link ナデル volume_up
だから“百戦無敗”のナデルだと 言ってるだろうが! 仕方ねえな!
Alert(1526,0,8,10,49,7,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]と交戦開始!
TalkCharacter(362,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link リシテア volume_up
制圧完了ですね。 もう片方も片づけてしまいましょ。
Alert(612,0,49,49,49,0,0,0,1,0,0,0,0,0,0) [0:AREA]制圧により、跳ね橋開通!
Alert(612,0,49,49,49,0,0,0,4,0,0,0,0,0,0) [0:AREA]制圧により、跳ね橋開通!
TalkFromOwnStrings(143,106,1,1,1,0,0,0,0,0,0,0,0,0,0) warning なのに、今になってその約定を覆そうなど、 大公殿下は何を考えておられるのかしら!
Alert(625,2,47,49,49,9,0,0,6,0,0,0,0,0,0) [r][0:PARTY][/]、谷を越えて進軍開始!
TalkFromOwnStrings(143,120,1,1,1,0,0,0,0,0,0,0,0,0,0) warning
Alert(625,2,48,49,49,9,0,0,6,0,0,0,0,0,0) [r][0:PARTY][/]、谷を越えて進軍開始!
TalkCharacter(359,33,1,1,1,3,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
覚えておけ。 空を飛ぶ相手には、弓矢が特に有効だ。
Alert(1506,1,49,49,49,7,9,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、弓砲台を起動! [r][1:PARTY][/]へ射撃開始!
TalkCharacter(357,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
link イグナーツ volume_up
あっ、効果てきめんみたいですね! いい調子です!
TalkCharacter(358,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ヒルダ volume_up
うわ、凄く効いてるみたいね!
MainMissionStart(1507,1,1,2,49,49,49,0,0,0,0,0,0,0,0) MAIN MISSION START: 南北の[r]砦[/]の制圧に成功!
TalkCharacter(363,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
中央の連中の士気は高くない。 南北から挟撃してやれば……!
TalkCharacter(364,52,1,4,1,1,0,0,0,0,0,0,0,0,0)
link ナデル volume_up
おっと、いつの間にか危なくなってるな。 シャハド様、形勢不利なんで退きますよ!
Alert(1508,1,10,49,49,9,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[r][0:PARTY][/]の一部と共に撤退!
Alert(1523,0,49,49,49,9,0,0,7,0,0,0,1,1,0) [0:PARTY]の退却により[r][0:AREA][/]を制圧!
TalkCharacter(365,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link シャハド volume_up
おい、ナデル! 何を勝手に退却を…… くっ、残る全軍で攻めよ!
TalkCharacter(366,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link シャハド volume_up
なに!? なぜ中央の兵が勝手に退却を…… くっ、残る全軍で攻めよ!
Alert(1525,2,49,49,49,9,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、進軍のため[r]砦[/]を開門!
TalkCharacter(367,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
さあ、これで随分楽になったな。 後は敵の大将を狙うだけだ!
MainMissionStart(1509,4,2,1,49,49,49,9,0,0,0,0,0,0,0) MAIN MISSION START: [r]砦[/]を制圧し、[r][0:PARTY][/]を完全に包囲せよ!
TalkCharacter(368,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
こんなにあっさり一部の敵が退くなんて…… やっぱクロードの策は違うな!
MainMissionStart(616,1,2,2,49,49,49,9,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]の包囲に成功!
TalkCharacter(369,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
link ホルスト volume_up
包囲完了か。 鮮やかな手並みだな、盟主代理殿。
TalkCharacter(370,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link シャハド volume_up
後方を取られた? なめた真似を……! 俺様が直々に蹴散らしてくれる!
Alert(574,2,9,49,49,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、迎撃のため開門!
MainMissionStart(2,4,3,1,9,49,49,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
SetDeathText(143,73,371,0,0,0,0,0,0,0,0,0,0,0,0)
シャハド volume_up
俺こそが次のパルミラの大王、 シャハド様だ!
TalkCharacter(372,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link シャハド volume_up
貴様の面、どこかで見たと思ったら、 出来損ないの弟にそっくりだったわ!
TalkCharacter(373,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
そうかい。なら、お前の弟のためにも ここで負けてやるわけにはいかないな!
TalkCharacter(374,143,1,4,0,1,0,0,0,0,0,0,0,0,0)
link シャハド volume_up
蛮族風情が、なかなかやるな!
TalkCharacter(375,143,1,3,0,1,0,0,0,0,0,0,0,0,0)
link シャハド volume_up
チッ、こんな連中相手に、 負けるわけには……!
TalkDeploySlot(376,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ホルスト様! 救援を願います!
Alert(427,0,31,49,49,9,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]に襲われている[0:CHARA_G]たちを発見!
TalkCharacter(377,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ヒルダ volume_up
うちの騎士たちじゃない! 助けに行かなきゃ……!
MainMissionStart(27,4,16,1,16,31,49,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破し、[1:CHARA_G]たちを救援せよ!
Alert(330,2,31,49,49,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、苦戦!
TalkDeploySlot(378,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
まだまだ! 負けん!
Alert(330,2,32,49,49,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、苦戦!
Alert(319,2,31,49,49,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
TalkDeploySlot(380,31,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
む、無念……
Alert(319,2,32,49,49,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
Alert(934,1,31,49,49,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を救援!
TalkDeploySlot(379,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
助かった……。 救援、感謝します!
Alert(934,1,31,49,49,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を救援!
MainMissionStart(448,1,16,2,31,49,49,7,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]たちの救援に成功!
TalkCharacter(381,24,1,5,1,0,0,0,0,0,0,0,0,0,0)
link ヒルダ volume_up
間に合ってよかったよー!
MainMissionStart(449,2,16,3,31,49,49,7,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]たちの救援に失敗!
TalkCharacter(382,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ヒルダ volume_up
間に合わなかったなんて……。 ごめん、仇は取るから……!
Alert(1512,0,10,49,49,7,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、[0:CHARA_G]と交戦開始!
SetDeathText(52,73,383,0,0,0,0,0,0,0,0,0,0,0,0)
ナデル volume_up
俺は今、気分が乗らねえんだ。 だが……攻めてくるなら容赦しないぜ!
TalkCharacter(384,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
腕試しがしたいなら別だが…… 戦うことなく退かせられそうだな。
MainMissionStart(2,4,17,1,10,49,49,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(387,52,1,4,0,1,0,0,0,0,0,0,0,0,0)
link ナデル volume_up
まったく、やりやがる……!
TalkFromOwnStrings(52,87,1,1,1,0,0,0,0,0,0,0,0,0,0) warning わしの役目は終わったようだな。
Alert(1508,1,10,49,49,9,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[r][0:PARTY][/]の一部と共に撤退!
MainMissionStart(816,1,17,2,10,49,49,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃退に成功!
TalkCharacter(388,112,1,4,1,3,0,0,0,0,0,0,0,0,0)
link ホルスト volume_up
なぜ本気で戦わない? たいそうな二つ名が泣いているぞ、ナデル!
TalkCharacter(389,52,1,0,1,1,0,0,0,0,0,0,0,0,0)
link ナデル volume_up
勝てねえ時は退くから“無敗”なんだよ。 気が向いたら、また来てやらあ!
MainMissionStart(237,2,17,4,10,49,49,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]、撤退!
TalkCharacter(385,52,1,2,1,1,0,0,0,0,0,0,0,0,0)
link ナデル volume_up
坊主、何の用だ。 怪我したくなきゃ近づくんじゃねえ!
TalkCharacter(386,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
俺の腕が鈍ってないか試してもいいかと 思ってね……無理そうなら別の手で行くさ!
TalkCharacter(390,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link シャハド volume_up
兵力を出し惜しみするな! 遊軍も残らず呼んでくるのだ!
Alert(169,2,30,49,49,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、増援要請のため進軍開始!
MainMissionStart(1518,4,18,1,30,49,49,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破し、増援要請を阻止せよ!
MainMissionStart(438,1,18,2,30,49,49,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkCharacter(391,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
伝令を食い止めたか。 これで増援は来るまい。
MainMissionStart(482,2,18,3,30,49,49,7,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]、目標地点に到達! 増援要請の阻止に失敗!
Alert(216,2,49,49,49,0,0,0,0,0,0,0,0,0,0) [r]敵[/]増援、出現!
TalkDeploySlot(392,36,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
シャハド様に続けい! 蛮族どもを蹂躙してやるんだ!
TalkCharacter(393,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
しまった、敵が増えたぞ……!
Alert(626,2,33,49,49,9,0,0,6,0,0,0,0,0,0) [r][0:PARTY][/]飛行部隊、[0:AREA]へ進軍開始!
MainMissionStart(99,4,19,1,33,49,49,0,0,6,0,0,0,0,0) MAIN MISSION START: [0:AREA]を狙う[0:CHARA_G]らを撃破せよ!
MainMissionStart(442,1,19,2,33,49,49,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らの撃破に成功!
Alert(345,2,49,49,49,0,0,0,0,0,0,0,0,0,0) [b]味方本拠地[/]、陥落の危機! 急ぎ防衛せよ!
Alert(1522,2,49,49,49,0,0,0,0,0,0,0,0,0,0) [b]味方本拠地[/]、陥落目前!
TalkCharacter(394,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
まずいぞ! “フォドラの首飾り”を守れ!
Alert(549,1,29,49,49,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により、宝の鍵を入手!
Alert(320,3,49,49,49,0,0,0,0,0,0,0,0,0,0) [b]味方本拠地[/]、陥落!
TalkCharacter(395,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
“首飾り”が落ちた!? まずい、パルミラ軍がフォドラに……!
Alert(338,3,49,49,49,0,0,0,0,0,0,0,0,0,0) 戦闘に敗北!