1. These are your instructions. I imagine they may not [cdb]come as a surprise to many of you.
  2. For some time now, Enbarr Palace has been infested [cdb]with the same darkness you saw in Tomas.
  3. They have made a puppet of the emperor, and plot [cdb]with disloyal subjects to seize control of the Empire.
  4. Our objective is to stamp these traitors out, seize the [cdb]palace, and reclaim the Empire for our own.
  5. Um, you realize it's just us, right, Edie? That sounds [cdb]kind of...impossible.
  6. Still, the Empire is having many soldiers. Perhaps you [cdb]could be changing their minds?
  7. Those who can be won over will be.
  8. And the realization they are fighting the Imperial [cdb]princess ought to dull the others' blades.
  9. We have also secured the cooperation of several [cdb]nobles inside the palace.
  10. Very impressive, Your Highness—and very you. I suppose all that remains is to head inside and take [cdb]care of business.
  11. Voice your unease.
  12. Give a stirring speech.
  13. Hang on, sorry. You wanna take over the Imperial [cdb]palace? You've gotta be kidding me.
  14. Hang on, sorry. You wanna take over the Imperial [cdb]palace? You've gotta be kidding me.
  15. Just you watch. We'll take 'em all down and have the [cdb]bards singing our names by nightfall.
  16. Just you watch. We'll take 'em all down and have the [cdb]bards singing our names by nightfall.
  17. So here we are, ready to deal a masterstroke to the [cdb]heart of the mighty Empire. Life with you certainly [cdb]isn't boring!
  18. We'll infiltrate the palace through the rear gate, [cdb]then apprehend Lord Arundel and Duke Aegir.
  19. From there, we'll secure the palace's strategic [cdb]positions, eliminating all resistance we encounter [cdb]along the way.
  20. If that is our plan, then time cannot be wasted.
  21. You can hear them scrambling in the palace from [cdb]here. Let's not wait for them to find their bearings.
  22. Lead the way, Your Highness! Oh, and make sure to [cdb]keep her safe, Hubert.
  23. You know every square inch of that place, after all.
  24. Just mind you don't fall prey to your own [cdb]distractions.
  25. These villains have had free run of my house for too [cdb]long. Today, I take it all back!
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LoadCharactersEvent (index: 1)
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InitPlacesEvent (index: 2)
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3 9 8 2 4 0 7 NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
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UnkEvent (64) (index: 4)
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TopLeftLocationBannerEvent (index: 5)
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UnkEvent (15) (index: 6)
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UnkEvent (166) (index: 7)
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UnkEvent (26) (index: 8)
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UnkEvent (59) (index: 9)
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UnkEvent (31) (index: 10)
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UnkEvent (31) (index: 11)
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LookEvent (index: 12)
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TalkEvent (index: 17)
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UnkEvent (26) (index: 18)
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LookEvent (index: 19)
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TalkEvent (index: 20)
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TalkEvent (index: 22)
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UnkEvent (135) (index: 24)
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TalkEvent (index: 26)
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UnkEvent (26) (index: 30)
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UnkEvent (59) (index: 34)
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UnkEvent (31) (index: 35)
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LookEvent (index: 37)
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LookEvent (index: 38)
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TalkEvent (index: 40)
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LookEvent (index: 41)
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TalkEvent (index: 42)
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UnkEvent (26) (index: 44)
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UnkEvent (59) (index: 45)
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UnkEvent (59) (index: 46)
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UnkEvent (59) (index: 47)
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DialogChoiceEvent (index: 55)
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LookEvent (index: 56)
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SupportPointsEvent (index: 58)
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IfEvent (index: 59)
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TalkEvent (index: 60)
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TalkEvent (index: 62)
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EndIfEvent (index: 63)
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ElseEvent (index: 64)
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SupportPointsEvent (index: 65)
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IfEvent (index: 66)
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TalkEvent (index: 67)
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TalkEvent (index: 69)
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TalkEvent (index: 72)
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UnkEvent (26) (index: 73)
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TalkEvent (index: 74)
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TalkEvent (index: 75)
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UnkEvent (162) (index: 76)
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UnkEvent (43) (index: 77)
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LookEvent (index: 78)
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TalkEvent (index: 79)
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TalkEvent (index: 81)
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UnkEvent (162) (index: 82)
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UnkEvent (43) (index: 83)
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LookEvent (index: 84)
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LookEvent (index: 85)
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TalkEvent (index: 86)
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TalkEvent (index: 87)
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UnkEvent (26) (index: 88)
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UnkEvent (59) (index: 89)
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UnkEvent (59) (index: 90)
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UnkEvent (59) (index: 91)
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LookEvent (index: 92)
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TalkEvent (index: 93)
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UnkEvent (26) (index: 94)
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8 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 95)
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1 50 65 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 96)
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LookEvent (index: 97)
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LookEvent (index: 98)
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LookEvent (index: 99)
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LookEvent (index: 100)
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TalkEvent (index: 101)
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0
InitEvent (1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (2, 10, 11, 5, 53, 110, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 9, 8, 2, 4, 0, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 2, 10, 11, 5, 53, 110, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 64(10, 0, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
TopLeftLocationBannerEvent (9, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Imperial Palace Side Gate (Enbarr)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 166(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 26(13, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 59(600, 10, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(2, 300, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (2, 0, NULL, 0, 909, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # These are your instructions. I imagine they may not [cdb]come as a surprise to many of you.
18
UnkEvent 26(8, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (2, 1, 2403, 2, 910, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # For some time now, Enbarr Palace has been infested [cdb]with the same darkness you saw in Tomas.
22
TalkEvent (2, 2, NULL, 2, 911, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They have made a puppet of the emperor, and plot [cdb]with disloyal subjects to seize control of the Empire.
24
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (2, 3, NULL, 2, 912, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Our objective is to stamp these traitors out, seize the [cdb]palace, and reclaim the Empire for our own.
27
UnkEvent 26(16, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (10, 4, 2405, 3, 913, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Um, you realize it's just us, right, Edie? That sounds [cdb]kind of...impossible.
30
UnkEvent 26(15, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (11, 5, 0, 3, 914, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, the Empire is having many soldiers. Perhaps you [cdb]could be changing their minds?
33
UnkEvent 162(8, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(600, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (5, 6, 2400, 0, 915, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Those who can be won over will be.
42
TalkEvent (5, 7, 2405, 0, 916, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And the realization they are fighting the Imperial [cdb]princess ought to dull the others' blades.
43
TalkEvent (5, 8, 2407, 0, 917, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We have also secured the cooperation of several [cdb]nobles inside the palace.
44
UnkEvent 26(5, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (53, 9, 2400, 0, 918, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Very impressive, Your Highness—and very you. I suppose all that remains is to head inside and take [cdb]care of business.
55
DialogChoiceEvent (0, 10, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
58
SupportPointsEvent (10, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
60
TalkEvent (110, 12, 2401, 4, 919, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hang on, sorry. You wanna take over the Imperial [cdb]palace? You've gotta be kidding me.
61
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (111, 13, 2401, 4, 920, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hang on, sorry. You wanna take over the Imperial [cdb]palace? You've gotta be kidding me.
63
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
SupportPointsEvent (11, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
67
TalkEvent (110, 14, 2402, 0, 921, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Just you watch. We'll take 'em all down and have the [cdb]bards singing our names by nightfall.
68
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (111, 15, 2402, 0, 922, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Just you watch. We'll take 'em all down and have the [cdb]bards singing our names by nightfall.
70
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (140, 16, 0, 0, 923, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So here we are, ready to deal a masterstroke to the [cdb]heart of the mighty Empire. Life with you certainly [cdb]isn't boring!
73
UnkEvent 26(9, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (2, 17, 2403, 0, 924, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We'll infiltrate the palace through the rear gate, [cdb]then apprehend Lord Arundel and Duke Aegir.
75
TalkEvent (2, 18, NULL, 0, 925, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # From there, we'll secure the palace's strategic [cdb]positions, eliminating all resistance we encounter [cdb]along the way.
76
UnkEvent 162(8, 11, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (11, 19, 2400, 0, 926, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If that is our plan, then time cannot be wasted.
81
TalkEvent (10, 20, 2400, 0, 927, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You can hear them scrambling in the palace from [cdb]here. Let's not wait for them to find their bearings.
82
UnkEvent 162(8, 2, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (53, 21, NULL, 0, 928, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Lead the way, Your Highness! Oh, and make sure to [cdb]keep her safe, Hubert.
87
TalkEvent (53, 22, 2403, 0, 929, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You know every square inch of that place, after all.
88
UnkEvent 26(5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (5, 23, 2400, 0, 930, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Just mind you don't fall prey to your own [cdb]distractions.
94
UnkEvent 26(8, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 27(1, 50, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (2, 24, 2410, 2, 931, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # These villains have had free run of my house for too [cdb]long. Today, I take it all back!
UnkEvent (64) (index: 4)
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Imperial Palace Side Gate (Enbarr)
UnkEvent (15) (index: 6)
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NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 7)
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UnkEvent (31) (index: 10)
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link Edelgard volume_up
These are your instructions. I imagine they may not come as a surprise to many of you.
UnkEvent (26) (index: 18)
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link Edelgard volume_up
For some time now, Enbarr Palace has been infested with the same darkness you saw in Tomas.
LookEvent (index: 21)
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link Edelgard volume_up
They have made a puppet of the emperor, and plot with disloyal subjects to seize control of the Empire.
LookEvent (index: 23)
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UnkEvent (135) (index: 24)
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TalkEvent (index: 26)
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link Edelgard volume_up
Our objective is to stamp these traitors out, seize the palace, and reclaim the Empire for our own.
UnkEvent (26) (index: 27)
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link Dorothea volume_up
Um, you realize it's just us, right, Edie? That sounds kind of...impossible.
UnkEvent (26) (index: 30)
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LookEvent (index: 31)
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TalkEvent (index: 32)
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link Petra volume_up
Still, the Empire is having many soldiers. Perhaps you could be changing their minds?
UnkEvent (162) (index: 33)
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UnkEvent (59) (index: 34)
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UnkEvent (31) (index: 35)
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LookEvent (index: 37)
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LookEvent (index: 38)
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LookEvent (index: 39)
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TalkEvent (index: 40)
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link Hubert volume_up
Those who can be won over will be.
LookEvent (index: 41)
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TalkEvent (index: 42)
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link Hubert volume_up
And the realization they are fighting the Imperial princess ought to dull the others' blades.
TalkEvent (index: 43)
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link Hubert volume_up
We have also secured the cooperation of several nobles inside the palace.
UnkEvent (26) (index: 44)
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UnkEvent (59) (index: 45)
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UnkEvent (59) (index: 46)
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UnkEvent (59) (index: 47)
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UnkEvent (43) (index: 48)
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LookEvent (index: 49)
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LookEvent (index: 50)
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LookEvent (index: 51)
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LookEvent (index: 52)
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LookEvent (index: 53)
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TalkEvent (index: 54)
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link Monica volume_up
Very impressive, Your Highness—and very you. I suppose all that remains is to head inside and take care of business.
DialogChoiceEvent (index: 55)
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LookEvent (index: 56)
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IfEvent (index: 57)
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SupportPointsEvent (index: 58)
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TalkEvent (index: 60)
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link Shez volume_up
Hang on, sorry. You wanna take over the Imperial palace? You've gotta be kidding me.
ElseEvent (index: 61)
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TalkEvent (index: 62)
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link Shez volume_up
Hang on, sorry. You wanna take over the Imperial palace? You've gotta be kidding me.
EndIfEvent (index: 63)
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TalkEvent (index: 67)
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link Shez volume_up
Just you watch. We'll take 'em all down and have the bards singing our names by nightfall.
ElseEvent (index: 68)
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TalkEvent (index: 69)
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link Shez volume_up
Just you watch. We'll take 'em all down and have the bards singing our names by nightfall.
EndIfEvent (index: 70)
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TalkEvent (index: 72)
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link Arval volume_up
So here we are, ready to deal a masterstroke to the heart of the mighty Empire. Life with you certainly isn't boring!
UnkEvent (26) (index: 73)
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link Edelgard volume_up
We'll infiltrate the palace through the rear gate, then apprehend Lord Arundel and Duke Aegir.
TalkEvent (index: 75)
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link Edelgard volume_up
From there, we'll secure the palace's strategic positions, eliminating all resistance we encounter along the way.
UnkEvent (162) (index: 76)
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UnkEvent (43) (index: 77)
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link Petra volume_up
If that is our plan, then time cannot be wasted.
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link Dorothea volume_up
You can hear them scrambling in the palace from here. Let's not wait for them to find their bearings.
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link Monica volume_up
Lead the way, Your Highness! Oh, and make sure to keep her safe, Hubert.
TalkEvent (index: 87)
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link Monica volume_up
You know every square inch of that place, after all.
UnkEvent (26) (index: 88)
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link Hubert volume_up
Just mind you don't fall prey to your own distractions.
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link Edelgard volume_up
These villains have had free run of my house for too long. Today, I take it all back!