1. What a brilliant trap. The Riegan boy's even craftier [cdb]than they say.
  2. I agree, sir. Even Count Gloucester's inept army [cdb]seems to be acting with remarkable discipline.
  3. But will the reinforcements reach us in time?
  4. Hmph. The real question is are they coming at all?
  5. Because if they're on the way, they'll make it in time. So long as I draw breath, they will make it.
  6. So count on them coming. Her Majesty would never [cdb]abandon us.
  7. Yes, sir!
  8. Soldiers of the Empire! I know fear gnaws at your [cdb]hearts, and that's nothing to be ashamed of!
  9. Don't run from this fear—embrace it! Take measure [cdb]of the enemy that surrounds us and look them square [cdb]in the face!
  10. Yes, we're outmaneuvered and face a vicious fight [cdb]ahead. But pray to the goddess for protection, and [cdb]her fire will fill your soul and temper your resolve!
  11. Our only duty here is to stay alive! Be fearful of [cdb]death, and let not a single soldier fall needlessly!
  12. Raise your voices with me now! Let me hear your [cdb]courage! We will not lose!
  13. Huzzah!
  14. Wow, these guys aren't backing down. If anything, [cdb]they actually seem more excited than before.
  15. How is that possible? They're completely surrounded! No one will ever reach them in time.
  16. Yes, but Count Bergliez is their commander.
  17. And I'm guessing a lot of those troops are veterans of [cdb]the Dagda and Brigid War.
  18. During that conflict, the count's troops held off wave [cdb]after wave of Dagda soldiers, right to the very end.
  19. Our force must look tame in comparison.
  20. OK, so what now? I wanted this to be clean, but we're [cdb]looking at a complete bloodbath on both sides.
  21. What I want is the upper hand against the Empire, [cdb]not these people's lives.
  22. And there's honor in that, but I don't think they're [cdb]going to play along.
  23. They don't have to accept every part of it. I just [cdb]thought they might be...you know? Scared?
  24. Well, so be it. They may have boundless courage, [cdb]but they don't have boundless food.
  25. If Count Bergliez wants me to tighten the snare, [cdb]that's exactly what I'll do.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
87 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 51 141 612 745 619 627 684 NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 7 1 2 0 4 3 5 NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 180 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 180 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 141 612 745 619 627 684 NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 0 0 4294967196 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
612 0 0 4294967196 0 0 0 0 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 141 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 0 0 0 1801 1 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
612 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
612 1 2400 0 1802 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
612 2 0 3 1803 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 141 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 3 0 1 1804 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 141 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 3 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
612 141 2 30 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
612 2432 0 1 50 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 4 0 0 1805 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 5 0 0 1806 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
612 6 2400 1 1807 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 141 612 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 141 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 0 0 100 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 745 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967256 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967236 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 7 0 2 1808 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 8 0 2 1809 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 141 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 12 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 9 NULL 2 1810 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 141 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
745 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 10 0 2 1811 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 141 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 2402 1 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 11 NULL 1 1812 1 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 300 10 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1152 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 141 745 619 627 684 NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (159) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
85 45 0 0 0 0 0 0 0 0 0 0 0 0 0
RoomRotationEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 7 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 225 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 51 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TopLeftLocationBannerEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 51 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 13 0 3 1814 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 14 2411 3 1815 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 15 2403 0 1816 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 16 2405 0 1817 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 51 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 17 2407 0 1818 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 18 NULL 0 1819 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 4 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 51 3 30 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2432 0 1 50 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 0 2 1820 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 0 3 1821 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 51 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 21 2400 0 1822 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 22 2401 0 1823 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 23 0 0 1824 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 24 0 2 1825 1 0 0 0 0 0 0 0 0 0
0
InitEvent (87, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (4, 51, 141, 612, 745, 619, 627, 684, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 7, 1, 2, 0, 4, 3, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
EnterSceneEvent (0, 141, 612, 745, 619, 627, 684, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 64(141, 0, 0, 4294967196, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 64(612, 0, 0, 4294967196, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
TopLeftLocationBannerEvent (22, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Imperial Army Camp (Riegan Territory)
9
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 26(18, 141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 31(2, 300, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 166(141, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (141, 0, 0, 0, 1801, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What a brilliant trap. The Riegan boy's even craftier [cdb]than they say.
15
UnkEvent 166(612, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (612, 1, 2400, 0, 1802, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I agree, sir. Even Count Gloucester's inept army [cdb]seems to be acting with remarkable discipline.
17
TalkEvent (612, 2, 0, 3, 1803, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But will the reinforcements reach us in time?
18
UnkEvent 26(5, 141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (141, 3, 0, 1, 1804, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hmph. The real question is are they coming at all?
22
UnkEvent 26(18, 141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 31(2, 300, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (141, 4, 0, 0, 1805, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Because if they're on the way, they'll make it in time. So long as I draw breath, they will make it.
28
TalkEvent (141, 5, 0, 0, 1806, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So count on them coming. Her Majesty would never [cdb]abandon us.
29
TalkEvent (612, 6, 2400, 1, 1807, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, sir!
30
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
LeaveSceneEvent (0, 141, 612, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
33
EnterSceneEvent (3, 141, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
34
UnkEvent 64(141, 0, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(100, 4294967256, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, 4294967236, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 166(141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (141, 7, 0, 2, 1808, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Soldiers of the Empire! I know fear gnaws at your [cdb]hearts, and that's nothing to be ashamed of!
42
TalkEvent (141, 8, 0, 2, 1809, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Don't run from this fear—embrace it! Take measure [cdb]of the enemy that surrounds us and look them square [cdb]in the face!
43
UnkEvent 26(5, 141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(300, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(300, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (141, 9, NULL, 2, 1810, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, we're outmaneuvered and face a vicious fight [cdb]ahead. But pray to the goddess for protection, and [cdb]her fire will fill your soul and temper your resolve!
48
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 43(745, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (141, 10, 0, 2, 1811, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Our only duty here is to stay alive! Be fearful of [cdb]death, and let not a single soldier fall needlessly!
52
UnkEvent 59(600, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(600, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (141, 11, NULL, 1, 1812, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Raise your voices with me now! Let me hear your [cdb]courage! We will not lose!
57
UnkEvent 31(4, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
PlaySoundEffectEvent (1152, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
LeaveSceneEvent (0, 141, 745, 619, 627, 684, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
62
UnkEvent 159(85, 45, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
RoomRotationEvent (180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
MovePersonToPlaceEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
MovePersonToPlaceEvent (51, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
EnterSceneEvent (0, 4, 51, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
68
TopLeftLocationBannerEvent (23, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Alliance Army Camp (Riegan Territory)
69
UnkEvent 26(2, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 27(1, 600, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (4, 13, 0, 3, 1814, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wow, these guys aren't backing down. If anything, [cdb]they actually seem more excited than before.
74
TalkEvent (4, 14, 2411, 3, 1815, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # How is that possible? They're completely surrounded! No one will ever reach them in time.
76
TalkEvent (51, 15, 2403, 0, 1816, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, but Count Bergliez is their commander.
77
TalkEvent (51, 16, 2405, 0, 1817, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And I'm guessing a lot of those troops are veterans of [cdb]the Dagda and Brigid War.
78
UnkEvent 26(15, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (51, 17, 2407, 0, 1818, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # During that conflict, the count's troops held off wave [cdb]after wave of Dagda soldiers, right to the very end.
80
TalkEvent (51, 18, NULL, 0, 1819, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Our force must look tame in comparison.
81
UnkEvent 54(51, 4, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (4, 19, 0, 2, 1820, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # OK, so what now? I wanted this to be clean, but we're [cdb]looking at a complete bloodbath on both sides.
87
TalkEvent (4, 20, 0, 3, 1821, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What I want is the upper hand against the Empire, [cdb]not these people's lives.
88
UnkEvent 26(9, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (51, 21, 2400, 0, 1822, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And there's honor in that, but I don't think they're [cdb]going to play along.
90
UnkEvent 26(10, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
TalkEvent (4, 22, 2401, 0, 1823, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They don't have to accept every part of it. I just [cdb]thought they might be...you know? Scared?
92
TalkEvent (4, 23, 0, 0, 1824, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, so be it. They may have boundless courage, [cdb]but they don't have boundless food.
93
UnkEvent 26(16, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
TalkEvent (4, 24, 0, 2, 1825, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If Count Bergliez wants me to tighten the snare, [cdb]that's exactly what I'll do.
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 0 0 4294967196 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
612 0 0 4294967196 0 0 0 0 0 0 0 0 0 0 0
Imperial Army Camp (Riegan Territory)
UnkEvent (15) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 141 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 0 0 0 1801 1 0 0 0 0 0 0 0 0 0
link Leopold volume_up
What a brilliant trap. The Riegan boy's even craftier than they say.
UnkEvent (166) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
612 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
612 1 2400 0 1802 1 0 0 0 0 0 0 0 0 0
link Mage volume_up
I agree, sir. Even Count Gloucester's inept army seems to be acting with remarkable discipline.
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
612 2 0 3 1803 1 0 0 0 0 0 0 0 0 0
link Mage volume_up
But will the reinforcements reach us in time?
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 141 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 3 0 1 1804 1 0 0 0 0 0 0 0 0 0
link Leopold volume_up
Hmph. The real question is are they coming at all?
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 141 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 3 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
612 141 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 4 0 0 1805 1 0 0 0 0 0 0 0 0 0
link Leopold volume_up
Because if they're on the way, they'll make it in time. So long as I draw breath, they will make it.
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 5 0 0 1806 1 0 0 0 0 0 0 0 0 0
link Leopold volume_up
So count on them coming. Her Majesty would never abandon us.
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
612 6 2400 1 1807 1 0 0 0 0 0 0 0 0 0
link Mage volume_up
Yes, sir!
UnkEvent (6) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 0 0 100 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 745 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967256 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967236 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 7 0 2 1808 1 0 0 0 0 0 0 0 0 0
link Leopold volume_up
Soldiers of the Empire! I know fear gnaws at your hearts, and that's nothing to be ashamed of!
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 8 0 2 1809 1 0 0 0 0 0 0 0 0 0
link Leopold volume_up
Don't run from this fear—embrace it! Take measure of the enemy that surrounds us and look them square in the face!
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 141 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 12 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 9 NULL 2 1810 1 0 0 0 0 0 0 0 0 0
link Leopold volume_up
Yes, we're outmaneuvered and face a vicious fight ahead. But pray to the goddess for protection, and her fire will fill your soul and temper your resolve!
PanCameraEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 141 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
745 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 10 0 2 1811 1 0 0 0 0 0 0 0 0 0
link Leopold volume_up
Our only duty here is to stay alive! Be fearful of death, and let not a single soldier fall needlessly!
PanCameraEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 141 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 11 NULL 1 1812 1 0 0 0 0 0 0 0 0 0
link Leopold volume_up
Raise your voices with me now! Let me hear your courage! We will not lose!
UnkEvent (31) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 300 10 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1152 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (159) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
85 45 0 0 0 0 0 0 0 0 0 0 0 0 0
RoomRotationEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 7 0 0 0 0 0 0 0 0 0 0 0 0 0
Alliance Army Camp (Riegan Territory)
UnkEvent (26) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 51 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 13 0 3 1814 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Wow, these guys aren't backing down. If anything, they actually seem more excited than before.
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 14 2411 3 1815 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
How is that possible? They're completely surrounded! No one will ever reach them in time.
LookEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 15 2403 0 1816 1 0 0 0 0 0 0 0 0 0
link Judith volume_up
Yes, but Count Bergliez is their commander.
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 16 2405 0 1817 1 0 0 0 0 0 0 0 0 0
link Judith volume_up
And I'm guessing a lot of those troops are veterans of the Dagda and Brigid War.
UnkEvent (26) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 51 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 17 2407 0 1818 1 0 0 0 0 0 0 0 0 0
link Judith volume_up
During that conflict, the count's troops held off wave after wave of Dagda soldiers, right to the very end.
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 18 NULL 0 1819 1 0 0 0 0 0 0 0 0 0
link Judith volume_up
Our force must look tame in comparison.
UnkEvent (54) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 4 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 51 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 0 2 1820 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
OK, so what now? I wanted this to be clean, but we're looking at a complete bloodbath on both sides.
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 0 3 1821 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
What I want is the upper hand against the Empire, not these people's lives.
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 51 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 21 2400 0 1822 1 0 0 0 0 0 0 0 0 0
link Judith volume_up
And there's honor in that, but I don't think they're going to play along.
UnkEvent (26) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 22 2401 0 1823 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
They don't have to accept every part of it. I just thought they might be...you know? Scared?
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 23 0 0 1824 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Well, so be it. They may have boundless courage, but they don't have boundless food.
UnkEvent (26) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 24 0 2 1825 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
If Count Bergliez wants me to tighten the snare, that's exactly what I'll do.