1. We must make haste. There's not a moment to lose.
  2. Understood!
  3. Randolph. Take your troops to Arianrhod and await [cdb]further instruction from Hubert.
  4. Leave it to me, Your Majesty!
  5. Why is everyone so worked up? What happened?
  6. Why is everyone so worked up? What happened?
  7. It seems the troops we stationed in the Alliance are [cdb]in danger—and serious danger, at that.
  8. Gloucester and the other lords betrayed them, [cdb]and now they have been completely cut off!
  9. No!
  10. No!
  11. The word "betrayal" suggests they were on our side in [cdb]the first place, but I think we can safely assume that [cdb]was never their intent.
  12. This whole time, they were simply waiting for us to [cdb]move the rest of our army toward the Kingdom.
  13. As soon as they saw an opportunity, they cut [cdb]off routes to the Great Bridge of Myrddin and Garreg Mach.
  14. Now that our troops are trapped on Alliance lands, House Riegan and House Gloucester have them [cdb]surrounded on both sides.
  15. It's doubtless one of Claude's clever little stratagems, [cdb]and it stings.
  16. I don't understand. Everyone is aware of the troubled [cdb]history between Riegan and Gloucester. Why would [cdb]they decide to bury the hatchet now?
  17. Unless this supposed feud is little more than a web Claude has spun for this exact moment.
  18. Perhaps it is. But perhaps not.
  19. For all we know, he wants us to overthink the [cdb]situation and make a greater mistake.
  20. Write it off as a coincidence.
  21. Advise caution.
  22. I think you're giving Claude too much credit.
  23. I think you're giving Claude too much credit.
  24. Count Gloucester probably just saw an opportunity [cdb]and couldn't help himself.
  25. Count Gloucester probably just saw an opportunity [cdb]and couldn't help himself.
  26. We'd better stay on our toes.
  27. We'd better stay on our toes.
  28. This all fell together too perfectly to be some kind of [cdb]unhappy accident.
  29. This all fell together too perfectly to be some kind of [cdb]unhappy accident.
  30. I suppose.
  31. All I know is that our reinforcements will never [cdb]make it there in time.
  32. The direct route east risks running into both Kingdom and Alliance forces...
  33. But if we attempt to skirt around them, we will all [cdb]be aged and gray before we ever reach Gloucester.
  34. Which means our only option is marching south.
  35. We'll regroup on this side of the Airmid River, retake [cdb]the Great Bridge of Myrddin to cover our backs, [cdb]and then cut through the enemy cordon.
  36. That doesn't sound a whole lot faster. Will our troops [cdb]be able to hold out that long?
  37. That doesn't sound a whole lot faster. Will our troops [cdb]be able to hold out that long?
  38. I would say no, but these are no ordinary soldiers.
  39. They are commanded by our greatest warrior— Count Leopold von Bergliez, the Minister of Military Affairs and a man who has never lost even one battle.
  40. If anyone can rally our troops and convince them [cdb]to hold, it's him.
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16
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UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 31(2, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
LeaveSceneEvent (2, 46, 611, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
28
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
31
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
32
UnkEvent 135(75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (110, 4, 0, 0, 1767, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Why is everyone so worked up? What happened?
36
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 135(75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (111, 5, 0, 0, 1768, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Why is everyone so worked up? What happened?
41
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 54(110, 53, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(600, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (53, 6, 2410, 2, 1769, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It seems the troops we stationed in the Alliance are [cdb]in danger—and serious danger, at that.
48
TalkEvent (53, 7, 0, 2, 1770, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Gloucester and the other lords betrayed them, [cdb]and now they have been completely cut off!
49
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
IfEvent (1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
52
TalkEvent (110, 8, 0, 4, 1771, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# No!
53
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (111, 9, 0, 4, 1772, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# No!
55
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 166(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 26(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 27(1, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (2, 10, 0, 2, 1773, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The word "betrayal" suggests they were on our side in [cdb]the first place, but I think we can safely assume that [cdb]was never their intent.
63
TalkEvent (2, 11, 0, 2, 1774, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This whole time, they were simply waiting for us to [cdb]move the rest of our army toward the Kingdom.
65
UnkEvent 59(600, 0, 4294967279, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (2, 12, 0, 2, 1775, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # As soon as they saw an opportunity, they cut [cdb]off routes to the Great Bridge of Myrddin and Garreg Mach.
68
TalkEvent (2, 13, 0, 2, 1776, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Now that our troops are trapped on Alliance lands, House Riegan and House Gloucester have them [cdb]surrounded on both sides.
69
TalkEvent (2, 14, 0, 2, 1777, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's doubtless one of Claude's clever little stratagems, [cdb]and it stings.
70
UnkEvent 166(53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 26(9, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 59(600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (53, 15, 0, 3, 1778, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I don't understand. Everyone is aware of the troubled [cdb]history between Riegan and Gloucester. Why would [cdb]they decide to bury the hatchet now?
75
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 66(2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (53, 16, 2411, 3, 1779, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Unless this supposed feud is little more than a web Claude has spun for this exact moment.
78
UnkEvent 166(2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (2, 17, 0, 2, 1780, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Perhaps it is. But perhaps not.
81
TalkEvent (2, 18, 0, 2, 1781, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # For all we know, he wants us to overthink the [cdb]situation and make a greater mistake.
82
UnkEvent 166(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
DialogChoiceEvent (0, 19, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
87
IfEvent (1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
88
TalkEvent (110, 21, 0, 0, 1782, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I think you're giving Claude too much credit.
89
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (111, 22, 0, 0, 1783, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I think you're giving Claude too much credit.
91
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 66(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
IfEvent (1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
95
TalkEvent (110, 23, 0, 0, 1784, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Count Gloucester probably just saw an opportunity [cdb]and couldn't help himself.
96
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (111, 24, 0, 0, 1785, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Count Gloucester probably just saw an opportunity [cdb]and couldn't help himself.
98
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
IfEvent (1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
101
TalkEvent (110, 25, 0, 0, 1786, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We'd better stay on our toes.
102
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (111, 26, 0, 0, 1787, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We'd better stay on our toes.
104
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 66(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
IfEvent (1, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
108
TalkEvent (110, 27, 0, 0, 1788, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# This all fell together too perfectly to be some kind of [cdb]unhappy accident.
109
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (111, 28, 0, 0, 1789, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# This all fell together too perfectly to be some kind of [cdb]unhappy accident.
111
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 26(15, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
TalkEvent (53, 29, 2400, 3, 1790, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I suppose.
115
TalkEvent (53, 30, 0, 3, 1791, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # All I know is that our reinforcements will never [cdb]make it there in time.
116
TalkEvent (53, 31, 0, 3, 1792, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The direct route east risks running into both Kingdom and Alliance forces...
117
TalkEvent (53, 32, 0, 3, 1793, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But if we attempt to skirt around them, we will all [cdb]be aged and gray before we ever reach Gloucester.
118
UnkEvent 166(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 26(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 27(1, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
TalkEvent (2, 33, 0, 0, 1794, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Which means our only option is marching south.
124
TalkEvent (2, 34, 0, 0, 1795, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We'll regroup on this side of the Airmid River, retake [cdb]the Great Bridge of Myrddin to cover our backs, [cdb]and then cut through the enemy cordon.
125
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 59(600, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
IfEvent (1, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
129
TalkEvent (110, 35, 0, 0, 1796, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# That doesn't sound a whole lot faster. Will our troops [cdb]be able to hold out that long?
130
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
TalkEvent (111, 36, 0, 0, 1797, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# That doesn't sound a whole lot faster. Will our troops [cdb]be able to hold out that long?
132
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 31(3, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
TalkEvent (2, 37, 2401, 0, 1798, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I would say no, but these are no ordinary soldiers.
137
TalkEvent (2, 38, 2403, 0, 1799, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They are commanded by our greatest warrior— Count Leopold von Bergliez, the Minister of Military Affairs and a man who has never lost even one battle.
138
TalkEvent (2, 39, 0, 0, 1800, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If anyone can rally our troops and convince them [cdb]to hold, it's him.
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 4294967246 0 0 0 0 0 0 0 0 0 0 0 0 0
Imperial Army Camp (Magdred Way)
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 4294967274 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 4 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 2410 2 1763 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
We must make haste. There's not a moment to lose.
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
611 1 2404 0 1764 1 0 0 0 0 0 0 0 0 0
link Hunter volume_up
Understood!
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 2 1765 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Randolph. Take your troops to Arianrhod and await further instruction from Hubert.
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 46 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 3 2404 0 1766 1 0 0 0 0 0 0 0 0 0
link Randolph volume_up
Leave it to me, Your Majesty!
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 3 50 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
75 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 110 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 1767 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Why is everyone so worked up? What happened?
ElseEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
75 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 110 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 0 0 1768 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Why is everyone so worked up? What happened?
EndIfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 53 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 53 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 6 2410 2 1769 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
It seems the troops we stationed in the Alliance are in danger—and serious danger, at that.
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 7 0 2 1770 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
Gloucester and the other lords betrayed them, and now they have been completely cut off!
UnkEvent (26) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 0 4 1771 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
No!
ElseEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 0 4 1772 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
No!
EndIfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 10 0 2 1773 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
The word "betrayal" suggests they were on our side in the first place, but I think we can safely assume that was never their intent.
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 11 0 2 1774 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
This whole time, they were simply waiting for us to move the rest of our army toward the Kingdom.
PanCameraEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967279 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 0 2 1775 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
As soon as they saw an opportunity, they cut off routes to the Great Bridge of Myrddin and Garreg Mach.
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 0 2 1776 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Now that our troops are trapped on Alliance lands, House Riegan and House Gloucester have them surrounded on both sides.
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 14 0 2 1777 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
It's doubtless one of Claude's clever little stratagems, and it stings.
UnkEvent (166) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link Monica volume_up
I don't understand. Everyone is aware of the troubled history between Riegan and Gloucester. Why would they decide to bury the hatchet now?
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link Monica volume_up
Unless this supposed feud is little more than a web Claude has spun for this exact moment.
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Perhaps it is. But perhaps not.
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For all we know, he wants us to overthink the situation and make a greater mistake.
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I think you're giving Claude too much credit.
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I think you're giving Claude too much credit.
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Count Gloucester probably just saw an opportunity and couldn't help himself.
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Count Gloucester probably just saw an opportunity and couldn't help himself.
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We'd better stay on our toes.
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We'd better stay on our toes.
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This all fell together too perfectly to be some kind of unhappy accident.
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This all fell together too perfectly to be some kind of unhappy accident.
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link Monica volume_up
I suppose.
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All I know is that our reinforcements will never make it there in time.
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The direct route east risks running into both Kingdom and Alliance forces...
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But if we attempt to skirt around them, we will all be aged and gray before we ever reach Gloucester.
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Which means our only option is marching south.
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We'll regroup on this side of the Airmid River, retake the Great Bridge of Myrddin to cover our backs, and then cut through the enemy cordon.
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That doesn't sound a whole lot faster. Will our troops be able to hold out that long?
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That doesn't sound a whole lot faster. Will our troops be able to hold out that long?
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I would say no, but these are no ordinary soldiers.
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They are commanded by our greatest warrior— Count Leopold von Bergliez, the Minister of Military Affairs and a man who has never lost even one battle.
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If anyone can rally our troops and convince them to hold, it's him.