1. 事不宜迟, 我们快点行动吧。
  2. 遵命!
  3. 你率领一支军队前往阿里安罗德。 具体就听从修伯特的安排吧。
  4. 是! 请交给我吧!
  5. 发生什么事了? 你们看起来很慌张啊。
  6. 发生什么事了? 你们看起来很慌张。
  7. 你没听说吗? 进驻同盟领的帝国军现在情况很糟糕。
  8. 因为古罗斯塔尔伯爵选择了背叛, 帝国军现在可以说是孤立无援!
  9. 背叛!?
  10. 背叛!?
  11. 更准确地说,他一直都在阳奉阴违。 他们从一开始就打算这么做了。
  12. 他们恐怕一直在等我们向王国出兵。
  13. 然后算准时机,将密尔丁大桥 和加尔古·玛库之间的道路截断。
  14. 让同盟领内的帝国军被孤立, 再让里刚家和古罗斯塔尔家两军包抄……
  15. 这是盟主库罗德的计谋吧? 还真是被他摆了一道啊。
  16. 有传闻说,里刚公爵 和古罗斯塔尔伯爵的关系一直都很差。
  17. 难道就是料到会有现在的局面, 才刻意流传出来的?
  18. 或许是,或许不是。
  19. 有时候, 想太多反而会落入对方的圈套哦。
  20. 断定这只是巧合。
  21. 认为应该多加戒备。
  22. 我觉得这只是巧合。
  23. 我觉得这只是巧合。
  24. 也许是看到我们的行动后, 古罗斯塔尔伯爵也一时犯了糊涂吧。
  25. 也许是看到我们的行动后, 古罗斯塔尔伯爵也一时犯了糊涂吧。
  26. 我认为应该多加戒备。
  27. 我认为应该多加戒备。
  28. 如果没有预先计划, 这一切未免也太凑巧了。
  29. 如果没有预先计划, 这一切未免也太凑巧了。
  30. 说的也是……
  31. 无论如何,现在的形势真的很不乐观, 也不知道到底来不来得及救援。
  32. 而且王国军与同盟军两军配合, 就算通过东边的路线进军……
  33. 想要抵达古罗斯塔尔领还是得花很多时间。
  34. 这样一来,我们只能尽快从南侧进军, 到阿密多大河前再重整军队……
  35. 接着夺回密尔丁大桥,一扫后顾之忧, 突破包围网。
  36. 感觉这样会花不少时间啊…… 被包围的军队还撑得住吗?
  37. 感觉这样会花不少时间呢…… 被包围的军队还撑得住吗?
  38. 一般来说肯定来不及。 不过……这次的情况可不一般哦。
  39. 指挥同盟领内帝国军的人, 是雷奥波特·冯·贝尔谷里斯。
  40. 他不但是帝国引以为傲的常胜军务卿, 也是个特别能振奋军心的绝世武将哦。
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 46 53 611 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 3 5 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 200 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 46 53 611 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 4294967246 0 0 0 0 0 0 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
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600 15 4294967274 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 10)
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1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
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3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
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2 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
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1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 14)
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53 4 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
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2 0 2410 2 1763 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
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611 1 2404 0 1764 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
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2 2 0 2 1765 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 18)
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16 46 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
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46 3 2404 0 1766 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 20)
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13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
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600 15 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 22)
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1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
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3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
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2 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 25)
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1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
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600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 27)
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2 46 611 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 28)
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3 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetAnimationEvent (index: 29)
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2 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 30)
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2 110 3 50 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 31)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 32)
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75 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 33)
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53 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 34)
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53 110 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
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110 4 0 0 1767 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 36)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 37)
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75 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 38)
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53 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 39)
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53 110 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
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111 5 0 0 1768 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 41)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 42)
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110 53 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
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600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
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600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 45)
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3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 46)
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110 53 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
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53 6 2410 2 1769 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
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53 7 0 2 1770 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 49)
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16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 50)
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110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 51)
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1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
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110 8 0 4 1771 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 53)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
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111 9 0 4 1772 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 55)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 56)
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2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 57)
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2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
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600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 59)
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1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
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3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 61)
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1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
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TalkEvent (index: 63)
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2 11 0 2 1774 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 64)
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8 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
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600 0 4294967279 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 66)
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1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
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TalkEvent (index: 68)
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TalkEvent (index: 69)
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UnkEvent (166) (index: 70)
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53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 71)
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UnkEvent (59) (index: 72)
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UnkEvent (59) (index: 73)
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TalkEvent (index: 74)
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53 15 0 3 1778 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 75)
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50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 76)
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2 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
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53 16 2411 3 1779 1 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 78)
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2 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 79)
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2 2 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
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TalkEvent (index: 81)
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UnkEvent (166) (index: 82)
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110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 83)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 84)
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11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 85)
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IfEvent (index: 86)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 87)
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1 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
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110 21 0 0 1782 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 89)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
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111 22 0 0 1783 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 91)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 92)
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2 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 93)
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2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 94)
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TalkEvent (index: 95)
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ElseEvent (index: 96)
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TalkEvent (index: 97)
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EndIfEvent (index: 98)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 99)
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IfEvent (index: 100)
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TalkEvent (index: 101)
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ElseEvent (index: 102)
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TalkEvent (index: 103)
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111 26 0 0 1787 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 104)
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LookEvent (index: 105)
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UnkEvent (66) (index: 106)
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IfEvent (index: 107)
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TalkEvent (index: 108)
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ElseEvent (index: 109)
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TalkEvent (index: 110)
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EndIfEvent (index: 111)
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EndIfEvent (index: 112)
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UnkEvent (26) (index: 113)
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15 53 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
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TalkEvent (index: 115)
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TalkEvent (index: 116)
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TalkEvent (index: 117)
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UnkEvent (166) (index: 118)
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2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 119)
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UnkEvent (59) (index: 120)
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600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 121)
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1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 122)
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TalkEvent (index: 123)
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TalkEvent (index: 124)
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UnkEvent (26) (index: 125)
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10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 127)
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600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 128)
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1 1 6 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 129)
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ElseEvent (index: 130)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
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111 36 0 0 1797 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 132)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 135)
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3 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 136)
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TalkEvent (index: 137)
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TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 39 0 0 1800 1 0 0 0 0 0 0 0 0 0
0
InitEvent (46, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 46, 53, 611, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (1, 0, 3, 5, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 2, 46, 53, 611, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 64(53, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
TopLeftLocationBannerEvent (21, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 马格德雷多山道 帝国军阵地
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 26(13, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 59(600, 15, 4294967274, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 27(1, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 31(2, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (2, 0, 2410, 2, 1763, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 事不宜迟, 我们快点行动吧。
16
TalkEvent (611, 1, 2404, 0, 1764, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 遵命!
17
TalkEvent (2, 2, 0, 2, 1765, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你率领一支军队前往阿里安罗德。 具体就听从修伯特的安排吧。
18
UnkEvent 26(16, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (46, 3, 2404, 0, 1766, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是! 请交给我吧!
20
UnkEvent 26(13, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 59(600, 15, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 27(1, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 31(2, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
LeaveSceneEvent (2, 46, 611, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
28
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
31
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
32
UnkEvent 135(75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (110, 4, 0, 0, 1767, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 发生什么事了? 你们看起来很慌张啊。
36
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 135(75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (111, 5, 0, 0, 1768, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 发生什么事了? 你们看起来很慌张。
41
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 54(110, 53, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(600, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (53, 6, 2410, 2, 1769, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你没听说吗? 进驻同盟领的帝国军现在情况很糟糕。
48
TalkEvent (53, 7, 0, 2, 1770, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 因为古罗斯塔尔伯爵选择了背叛, 帝国军现在可以说是孤立无援!
49
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
IfEvent (1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
52
TalkEvent (110, 8, 0, 4, 1771, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 背叛!?
53
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (111, 9, 0, 4, 1772, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 背叛!?
55
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 166(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 26(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 27(1, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (2, 10, 0, 2, 1773, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 更准确地说,他一直都在阳奉阴违。 他们从一开始就打算这么做了。
63
TalkEvent (2, 11, 0, 2, 1774, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他们恐怕一直在等我们向王国出兵。
65
UnkEvent 59(600, 0, 4294967279, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (2, 12, 0, 2, 1775, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 然后算准时机,将密尔丁大桥 和加尔古·玛库之间的道路截断。
68
TalkEvent (2, 13, 0, 2, 1776, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 让同盟领内的帝国军被孤立, 再让里刚家和古罗斯塔尔家两军包抄……
69
TalkEvent (2, 14, 0, 2, 1777, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这是盟主库罗德的计谋吧? 还真是被他摆了一道啊。
70
UnkEvent 166(53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 26(9, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 59(600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (53, 15, 0, 3, 1778, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 有传闻说,里刚公爵 和古罗斯塔尔伯爵的关系一直都很差。
75
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 66(2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (53, 16, 2411, 3, 1779, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 难道就是料到会有现在的局面, 才刻意流传出来的?
78
UnkEvent 166(2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (2, 17, 0, 2, 1780, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 或许是,或许不是。
81
TalkEvent (2, 18, 0, 2, 1781, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 有时候, 想太多反而会落入对方的圈套哦。
82
UnkEvent 166(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
DialogChoiceEvent (0, 19, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
87
IfEvent (1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
88
TalkEvent (110, 21, 0, 0, 1782, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我觉得这只是巧合。
89
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (111, 22, 0, 0, 1783, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我觉得这只是巧合。
91
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 66(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
IfEvent (1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
95
TalkEvent (110, 23, 0, 0, 1784, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 也许是看到我们的行动后, 古罗斯塔尔伯爵也一时犯了糊涂吧。
96
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (111, 24, 0, 0, 1785, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 也许是看到我们的行动后, 古罗斯塔尔伯爵也一时犯了糊涂吧。
98
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
IfEvent (1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
101
TalkEvent (110, 25, 0, 0, 1786, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我认为应该多加戒备。
102
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (111, 26, 0, 0, 1787, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我认为应该多加戒备。
104
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 66(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
IfEvent (1, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
108
TalkEvent (110, 27, 0, 0, 1788, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 如果没有预先计划, 这一切未免也太凑巧了。
109
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (111, 28, 0, 0, 1789, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 如果没有预先计划, 这一切未免也太凑巧了。
111
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 26(15, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
TalkEvent (53, 29, 2400, 3, 1790, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 说的也是……
115
TalkEvent (53, 30, 0, 3, 1791, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 无论如何,现在的形势真的很不乐观, 也不知道到底来不来得及救援。
116
TalkEvent (53, 31, 0, 3, 1792, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 而且王国军与同盟军两军配合, 就算通过东边的路线进军……
117
TalkEvent (53, 32, 0, 3, 1793, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 想要抵达古罗斯塔尔领还是得花很多时间。
118
UnkEvent 166(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 26(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 27(1, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
TalkEvent (2, 33, 0, 0, 1794, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这样一来,我们只能尽快从南侧进军, 到阿密多大河前再重整军队……
124
TalkEvent (2, 34, 0, 0, 1795, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 接着夺回密尔丁大桥,一扫后顾之忧, 突破包围网。
125
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 59(600, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
IfEvent (1, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
129
TalkEvent (110, 35, 0, 0, 1796, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 感觉这样会花不少时间啊…… 被包围的军队还撑得住吗?
130
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
TalkEvent (111, 36, 0, 0, 1797, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 感觉这样会花不少时间呢…… 被包围的军队还撑得住吗?
132
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 31(3, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
TalkEvent (2, 37, 2401, 0, 1798, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 一般来说肯定来不及。 不过……这次的情况可不一般哦。
137
TalkEvent (2, 38, 2403, 0, 1799, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 指挥同盟领内帝国军的人, 是雷奥波特·冯·贝尔谷里斯。
138
TalkEvent (2, 39, 0, 0, 1800, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他不但是帝国引以为傲的常胜军务卿, 也是个特别能振奋军心的绝世武将哦。
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 4294967246 0 0 0 0 0 0 0 0 0 0 0 0 0
马格德雷多山道 帝国军阵地
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 4294967274 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 4 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 2410 2 1763 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
事不宜迟, 我们快点行动吧。
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
611 1 2404 0 1764 1 0 0 0 0 0 0 0 0 0
link 猎人 volume_up
遵命!
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 2 1765 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
你率领一支军队前往阿里安罗德。 具体就听从修伯特的安排吧。
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 46 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 3 2404 0 1766 1 0 0 0 0 0 0 0 0 0
link 兰道夫 volume_up
是! 请交给我吧!
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 3 50 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
75 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 110 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 1767 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
发生什么事了? 你们看起来很慌张啊。
ElseEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
75 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 110 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 0 0 1768 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
发生什么事了? 你们看起来很慌张。
EndIfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 53 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 53 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 6 2410 2 1769 1 0 0 0 0 0 0 0 0 0
link 莫妮卡 volume_up
你没听说吗? 进驻同盟领的帝国军现在情况很糟糕。
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 7 0 2 1770 1 0 0 0 0 0 0 0 0 0
link 莫妮卡 volume_up
因为古罗斯塔尔伯爵选择了背叛, 帝国军现在可以说是孤立无援!
UnkEvent (26) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 0 4 1771 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
背叛!?
ElseEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 0 4 1772 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
背叛!?
EndIfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 10 0 2 1773 1 0 0 0 0 0 0 0 0 0
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更准确地说,他一直都在阳奉阴违。 他们从一开始就打算这么做了。
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 11 0 2 1774 1 0 0 0 0 0 0 0 0 0
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他们恐怕一直在等我们向王国出兵。
PanCameraEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967279 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 0 2 1775 1 0 0 0 0 0 0 0 0 0
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然后算准时机,将密尔丁大桥 和加尔古·玛库之间的道路截断。
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 0 2 1776 1 0 0 0 0 0 0 0 0 0
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让同盟领内的帝国军被孤立, 再让里刚家和古罗斯塔尔家两军包抄……
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 14 0 2 1777 1 0 0 0 0 0 0 0 0 0
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这是盟主库罗德的计谋吧? 还真是被他摆了一道啊。
UnkEvent (166) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 15 0 3 1778 1 0 0 0 0 0 0 0 0 0
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有传闻说,里刚公爵 和古罗斯塔尔伯爵的关系一直都很差。
UnkEvent (135) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 16 2411 3 1779 1 0 0 0 0 0 0 0 0 0
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难道就是料到会有现在的局面, 才刻意流传出来的?
UnkEvent (166) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 0 2 1780 1 0 0 0 0 0 0 0 0 0
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或许是,或许不是。
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 18 0 2 1781 1 0 0 0 0 0 0 0 0 0
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有时候, 想太多反而会落入对方的圈套哦。
UnkEvent (166) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 19 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 0 0 1782 1 0 0 0 0 0 0 0 0 0
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我觉得这只是巧合。
ElseEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 0 0 1783 1 0 0 0 0 0 0 0 0 0
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我觉得这只是巧合。
EndIfEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 0 0 1784 1 0 0 0 0 0 0 0 0 0
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也许是看到我们的行动后, 古罗斯塔尔伯爵也一时犯了糊涂吧。
ElseEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 24 0 0 1785 1 0 0 0 0 0 0 0 0 0
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也许是看到我们的行动后, 古罗斯塔尔伯爵也一时犯了糊涂吧。
EndIfEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 0 0 1786 1 0 0 0 0 0 0 0 0 0
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我认为应该多加戒备。
ElseEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 0 0 1787 1 0 0 0 0 0 0 0 0 0
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我认为应该多加戒备。
EndIfEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 0 0 1788 1 0 0 0 0 0 0 0 0 0
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如果没有预先计划, 这一切未免也太凑巧了。
ElseEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 28 0 0 1789 1 0 0 0 0 0 0 0 0 0
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如果没有预先计划, 这一切未免也太凑巧了。
EndIfEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 53 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 29 2400 3 1790 1 0 0 0 0 0 0 0 0 0
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说的也是……
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 30 0 3 1791 1 0 0 0 0 0 0 0 0 0
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无论如何,现在的形势真的很不乐观, 也不知道到底来不来得及救援。
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 31 0 3 1792 1 0 0 0 0 0 0 0 0 0
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而且王国军与同盟军两军配合, 就算通过东边的路线进军……
TalkEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 32 0 3 1793 1 0 0 0 0 0 0 0 0 0
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想要抵达古罗斯塔尔领还是得花很多时间。
UnkEvent (166) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 33 0 0 1794 1 0 0 0 0 0 0 0 0 0
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这样一来,我们只能尽快从南侧进军, 到阿密多大河前再重整军队……
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 34 0 0 1795 1 0 0 0 0 0 0 0 0 0
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接着夺回密尔丁大桥,一扫后顾之忧, 突破包围网。
UnkEvent (26) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 6 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 0 0 1796 1 0 0 0 0 0 0 0 0 0
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感觉这样会花不少时间啊…… 被包围的军队还撑得住吗?
ElseEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 36 0 0 1797 1 0 0 0 0 0 0 0 0 0
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感觉这样会花不少时间呢…… 被包围的军队还撑得住吗?
EndIfEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 37 2401 0 1798 1 0 0 0 0 0 0 0 0 0
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一般来说肯定来不及。 不过……这次的情况可不一般哦。
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 38 2403 0 1799 1 0 0 0 0 0 0 0 0 0
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指挥同盟领内帝国军的人, 是雷奥波特·冯·贝尔谷里斯。
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 39 0 0 1800 1 0 0 0 0 0 0 0 0 0
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他不但是帝国引以为傲的常胜军务卿, 也是个特别能振奋军心的绝世武将哦。