1. 現在刻不容緩。 快點行動吧。
  2. 遵命!
  3. 你率領一支軍隊前往阿里安羅德。 修伯特會再給你詳細指示。
  4. 是! 請交給我吧!
  5. 發生什麼事了嗎? 怎麼忙進忙出的啊?
  6. 發生什麼事了嗎? 怎麼忙進忙出的?
  7. 你還在狀況外啊? 進駐同盟領的帝國軍現在很不妙。
  8. 因為古羅斯塔爾伯爵那夥人的背叛, 帝國軍現在完全孤立無援……!
  9. 背叛!?
  10. 背叛!?
  11. 更正確地說,是陽奉陰違。 他們從一開始就打算這麼做。
  12. 恐怕是一直在等我們向王國動兵。
  13. 然後算準時機,將通往密爾丁大橋 和加爾古‧瑪庫的道路截斷。
  14. 讓同盟領內的帝國軍陷入孤立, 再由里剛家和古羅斯塔爾家兩軍包圍……
  15. 這是盟主庫羅德的計謀吧? 真是的,被擺了一道。
  16. 有傳聞說,里剛公爵和古羅斯塔爾伯爵 他們之間的關係一直都很差。
  17. 難道這個傳聞, 是看準了這個情形而刻意流傳的……?
  18. 或許是,也或許不是。
  19. 有時候想太多, 反而會落入對方的圈套喔。
  20. 斷言只是巧合。
  21. 認為應該多加戒備。
  22. 我覺得這只是偶然。
  23. 我覺得這只是碰巧的。
  24. 看到我們的行動後, 古羅斯塔爾伯爵也一時糊塗了吧。
  25. 看到我們的行動後, 古羅斯塔爾伯爵也一時糊塗了吧。
  26. 我認為應該多加戒備。
  27. 我認為應該多加戒備。
  28. 如果他真的毫無計畫, 那這一切也太過湊巧了。
  29. 如果他真的毫無計畫, 那這一切也太過湊巧了吧。
  30. 說得也是……
  31. 總之,現在情勢真的很不樂觀, 不知道能否來得及救援。
  32. 而且王國軍與同盟軍兩相配合, 就算想使用東邊的進軍路線……
  33. 要抵達古羅斯塔爾領還是得花很多時間。
  34. 這樣一來,我們只能儘速由南側進軍, 到阿密多大河前再重整隊伍……
  35. 接著奪回密爾丁大橋,一掃後顧之憂, 再突破包圍網。
  36. 這樣感覺得花不少時間…… 被包圍的軍隊撐得住嗎?
  37. 這樣感覺得花不少時間呢…… 被包圍的軍隊撐得住嗎?
  38. 一般而言一定來不及。 不過……這次的情況可不一般喔。
  39. 同盟領內的帝國軍指揮官—— 雷奧波特‧馮‧貝爾谷里斯。
  40. 他不但是帝國引以為傲的不敗軍務卿, 也是特別能振奮軍心的最強武將喔。
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 46 53 611 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 3 5 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 200 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 46 53 611 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 4294967246 0 0 0 0 0 0 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
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13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 4294967274 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 10)
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1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
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3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
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2 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
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1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 14)
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53 4 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
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2 0 2410 2 1763 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
611 1 2404 0 1764 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 2 1765 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 46 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 3 2404 0 1766 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
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600 15 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 22)
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1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
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3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
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2 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 25)
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1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 27)
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2 46 611 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 28)
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3 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetAnimationEvent (index: 29)
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2 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 30)
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2 110 3 50 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 31)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 32)
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75 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 33)
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53 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 110 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
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110 4 0 0 1767 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 36)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 37)
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75 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 38)
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53 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 110 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 0 0 1768 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 41)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 53 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 53 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
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53 6 2410 2 1769 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 7 0 2 1770 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 0 4 1771 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 53)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
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111 9 0 4 1772 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 55)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 56)
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2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 57)
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2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
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600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 59)
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1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
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3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 61)
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1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
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2 10 0 2 1773 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
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2 11 0 2 1774 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967279 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 66)
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1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
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2 12 0 2 1775 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
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2 13 0 2 1776 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
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UnkEvent (166) (index: 70)
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53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 71)
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9 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
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600 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
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600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
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53 15 0 3 1778 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 75)
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50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 76)
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2 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
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53 16 2411 3 1779 1 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 79)
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2 2 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
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2 17 0 2 1780 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
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2 18 0 2 1781 1 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 82)
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110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 83)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 84)
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11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 85)
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0 19 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 86)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 87)
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1 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
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110 21 0 0 1782 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 89)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
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111 22 0 0 1783 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 91)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 93)
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2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 94)
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1 1 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
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110 23 0 0 1784 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 96)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
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111 24 0 0 1785 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 98)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 99)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 100)
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1 1 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
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110 25 0 0 1786 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 102)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
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111 26 0 0 1787 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 104)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 105)
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2 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 106)
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2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 107)
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1 1 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 108)
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110 27 0 0 1788 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 109)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
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111 28 0 0 1789 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 111)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 112)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 113)
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15 53 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 29 2400 3 1790 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
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53 30 0 3 1791 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
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53 31 0 3 1792 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 117)
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UnkEvent (166) (index: 118)
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2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 119)
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2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 120)
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600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 123)
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2 33 0 0 1794 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 34 0 0 1795 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 128)
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1 1 6 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 0 0 1796 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 130)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
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111 36 0 0 1797 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 132)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 136)
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2 37 2401 0 1798 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 38 2403 0 1799 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 39 0 0 1800 1 0 0 0 0 0 0 0 0 0
0
InitEvent (46, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 46, 53, 611, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (1, 0, 3, 5, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 2, 46, 53, 611, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 64(53, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
TopLeftLocationBannerEvent (21, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 馬格德雷多山道 帝國軍陣地
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 26(13, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 59(600, 15, 4294967274, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 27(1, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 31(2, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (2, 0, 2410, 2, 1763, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 現在刻不容緩。 快點行動吧。
16
TalkEvent (611, 1, 2404, 0, 1764, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 遵命!
17
TalkEvent (2, 2, 0, 2, 1765, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你率領一支軍隊前往阿里安羅德。 修伯特會再給你詳細指示。
18
UnkEvent 26(16, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (46, 3, 2404, 0, 1766, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是! 請交給我吧!
20
UnkEvent 26(13, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 59(600, 15, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 27(1, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 31(2, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
LeaveSceneEvent (2, 46, 611, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
28
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
31
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
32
UnkEvent 135(75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (110, 4, 0, 0, 1767, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 發生什麼事了嗎? 怎麼忙進忙出的啊?
36
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 135(75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (111, 5, 0, 0, 1768, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 發生什麼事了嗎? 怎麼忙進忙出的?
41
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 54(110, 53, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(600, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (53, 6, 2410, 2, 1769, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你還在狀況外啊? 進駐同盟領的帝國軍現在很不妙。
48
TalkEvent (53, 7, 0, 2, 1770, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 因為古羅斯塔爾伯爵那夥人的背叛, 帝國軍現在完全孤立無援……!
49
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
IfEvent (1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
52
TalkEvent (110, 8, 0, 4, 1771, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 背叛!?
53
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (111, 9, 0, 4, 1772, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 背叛!?
55
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 166(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 26(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 27(1, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (2, 10, 0, 2, 1773, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 更正確地說,是陽奉陰違。 他們從一開始就打算這麼做。
63
TalkEvent (2, 11, 0, 2, 1774, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 恐怕是一直在等我們向王國動兵。
65
UnkEvent 59(600, 0, 4294967279, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (2, 12, 0, 2, 1775, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 然後算準時機,將通往密爾丁大橋 和加爾古‧瑪庫的道路截斷。
68
TalkEvent (2, 13, 0, 2, 1776, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 讓同盟領內的帝國軍陷入孤立, 再由里剛家和古羅斯塔爾家兩軍包圍……
69
TalkEvent (2, 14, 0, 2, 1777, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 這是盟主庫羅德的計謀吧? 真是的,被擺了一道。
70
UnkEvent 166(53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 26(9, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 59(600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (53, 15, 0, 3, 1778, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 有傳聞說,里剛公爵和古羅斯塔爾伯爵 他們之間的關係一直都很差。
75
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 66(2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (53, 16, 2411, 3, 1779, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 難道這個傳聞, 是看準了這個情形而刻意流傳的……?
78
UnkEvent 166(2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (2, 17, 0, 2, 1780, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 或許是,也或許不是。
81
TalkEvent (2, 18, 0, 2, 1781, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 有時候想太多, 反而會落入對方的圈套喔。
82
UnkEvent 166(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
DialogChoiceEvent (0, 19, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
87
IfEvent (1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
88
TalkEvent (110, 21, 0, 0, 1782, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我覺得這只是偶然。
89
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (111, 22, 0, 0, 1783, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我覺得這只是碰巧的。
91
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 66(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
IfEvent (1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
95
TalkEvent (110, 23, 0, 0, 1784, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 看到我們的行動後, 古羅斯塔爾伯爵也一時糊塗了吧。
96
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (111, 24, 0, 0, 1785, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 看到我們的行動後, 古羅斯塔爾伯爵也一時糊塗了吧。
98
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
IfEvent (1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
101
TalkEvent (110, 25, 0, 0, 1786, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我認為應該多加戒備。
102
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (111, 26, 0, 0, 1787, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我認為應該多加戒備。
104
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 66(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
IfEvent (1, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
108
TalkEvent (110, 27, 0, 0, 1788, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 如果他真的毫無計畫, 那這一切也太過湊巧了。
109
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (111, 28, 0, 0, 1789, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 如果他真的毫無計畫, 那這一切也太過湊巧了吧。
111
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 26(15, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
TalkEvent (53, 29, 2400, 3, 1790, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 說得也是……
115
TalkEvent (53, 30, 0, 3, 1791, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 總之,現在情勢真的很不樂觀, 不知道能否來得及救援。
116
TalkEvent (53, 31, 0, 3, 1792, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 而且王國軍與同盟軍兩相配合, 就算想使用東邊的進軍路線……
117
TalkEvent (53, 32, 0, 3, 1793, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 要抵達古羅斯塔爾領還是得花很多時間。
118
UnkEvent 166(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 26(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 27(1, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
TalkEvent (2, 33, 0, 0, 1794, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 這樣一來,我們只能儘速由南側進軍, 到阿密多大河前再重整隊伍……
124
TalkEvent (2, 34, 0, 0, 1795, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 接著奪回密爾丁大橋,一掃後顧之憂, 再突破包圍網。
125
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 59(600, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
IfEvent (1, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
129
TalkEvent (110, 35, 0, 0, 1796, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 這樣感覺得花不少時間…… 被包圍的軍隊撐得住嗎?
130
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
TalkEvent (111, 36, 0, 0, 1797, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 這樣感覺得花不少時間呢…… 被包圍的軍隊撐得住嗎?
132
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 31(3, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
TalkEvent (2, 37, 2401, 0, 1798, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 一般而言一定來不及。 不過……這次的情況可不一般喔。
137
TalkEvent (2, 38, 2403, 0, 1799, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 同盟領內的帝國軍指揮官—— 雷奧波特‧馮‧貝爾谷里斯。
138
TalkEvent (2, 39, 0, 0, 1800, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他不但是帝國引以為傲的不敗軍務卿, 也是特別能振奮軍心的最強武將喔。
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 4294967246 0 0 0 0 0 0 0 0 0 0 0 0 0
馬格德雷多山道 帝國軍陣地
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 4294967274 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 4 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 2410 2 1763 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
現在刻不容緩。 快點行動吧。
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
611 1 2404 0 1764 1 0 0 0 0 0 0 0 0 0
link 獵人 volume_up
遵命!
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 2 1765 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
你率領一支軍隊前往阿里安羅德。 修伯特會再給你詳細指示。
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 46 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 3 2404 0 1766 1 0 0 0 0 0 0 0 0 0
link 蘭道夫 volume_up
是! 請交給我吧!
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 3 50 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
75 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 110 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 1767 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
發生什麼事了嗎? 怎麼忙進忙出的啊?
ElseEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
75 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 110 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 0 0 1768 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
發生什麼事了嗎? 怎麼忙進忙出的?
EndIfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 53 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 53 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 6 2410 2 1769 1 0 0 0 0 0 0 0 0 0
link 莫妮卡 volume_up
你還在狀況外啊? 進駐同盟領的帝國軍現在很不妙。
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 7 0 2 1770 1 0 0 0 0 0 0 0 0 0
link 莫妮卡 volume_up
因為古羅斯塔爾伯爵那夥人的背叛, 帝國軍現在完全孤立無援……!
UnkEvent (26) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 0 4 1771 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
背叛!?
ElseEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
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背叛!?
EndIfEvent (index: 55)
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UnkEvent (166) (index: 56)
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UnkEvent (59) (index: 58)
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UnkEvent (27) (index: 59)
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UnkEvent (31) (index: 60)
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UnkEvent (27) (index: 61)
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TalkEvent (index: 62)
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更正確地說,是陽奉陰違。 他們從一開始就打算這麼做。
TalkEvent (index: 63)
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恐怕是一直在等我們向王國動兵。
PanCameraEvent (index: 64)
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8 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
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600 0 4294967279 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 66)
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TalkEvent (index: 67)
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然後算準時機,將通往密爾丁大橋 和加爾古‧瑪庫的道路截斷。
TalkEvent (index: 68)
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讓同盟領內的帝國軍陷入孤立, 再由里剛家和古羅斯塔爾家兩軍包圍……
TalkEvent (index: 69)
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這是盟主庫羅德的計謀吧? 真是的,被擺了一道。
UnkEvent (166) (index: 70)
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UnkEvent (26) (index: 71)
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UnkEvent (59) (index: 72)
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UnkEvent (59) (index: 73)
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TalkEvent (index: 74)
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有傳聞說,里剛公爵和古羅斯塔爾伯爵 他們之間的關係一直都很差。
UnkEvent (135) (index: 75)
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UnkEvent (66) (index: 76)
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TalkEvent (index: 77)
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難道這個傳聞, 是看準了這個情形而刻意流傳的……?
UnkEvent (166) (index: 78)
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LookEvent (index: 79)
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TalkEvent (index: 80)
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或許是,也或許不是。
TalkEvent (index: 81)
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有時候想太多, 反而會落入對方的圈套喔。
UnkEvent (166) (index: 82)
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110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 83)
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UnkEvent (26) (index: 84)
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DialogChoiceEvent (index: 85)
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IfEvent (index: 86)
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IfEvent (index: 87)
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TalkEvent (index: 88)
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我覺得這只是偶然。
ElseEvent (index: 89)
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TalkEvent (index: 90)
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我覺得這只是碰巧的。
EndIfEvent (index: 91)
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LookEvent (index: 92)
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UnkEvent (66) (index: 93)
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IfEvent (index: 94)
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TalkEvent (index: 95)
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看到我們的行動後, 古羅斯塔爾伯爵也一時糊塗了吧。
ElseEvent (index: 96)
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TalkEvent (index: 97)
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看到我們的行動後, 古羅斯塔爾伯爵也一時糊塗了吧。
EndIfEvent (index: 98)
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ElseEvent (index: 99)
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IfEvent (index: 100)
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TalkEvent (index: 101)
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我認為應該多加戒備。
ElseEvent (index: 102)
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TalkEvent (index: 103)
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我認為應該多加戒備。
EndIfEvent (index: 104)
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LookEvent (index: 105)
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IfEvent (index: 107)
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TalkEvent (index: 108)
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如果他真的毫無計畫, 那這一切也太過湊巧了。
ElseEvent (index: 109)
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TalkEvent (index: 110)
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如果他真的毫無計畫, 那這一切也太過湊巧了吧。
EndIfEvent (index: 111)
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UnkEvent (26) (index: 113)
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TalkEvent (index: 114)
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說得也是……
TalkEvent (index: 115)
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總之,現在情勢真的很不樂觀, 不知道能否來得及救援。
TalkEvent (index: 116)
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而且王國軍與同盟軍兩相配合, 就算想使用東邊的進軍路線……
TalkEvent (index: 117)
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要抵達古羅斯塔爾領還是得花很多時間。
UnkEvent (166) (index: 118)
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TalkEvent (index: 123)
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這樣一來,我們只能儘速由南側進軍, 到阿密多大河前再重整隊伍……
TalkEvent (index: 124)
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接著奪回密爾丁大橋,一掃後顧之憂, 再突破包圍網。
UnkEvent (26) (index: 125)
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IfEvent (index: 128)
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TalkEvent (index: 129)
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這樣感覺得花不少時間…… 被包圍的軍隊撐得住嗎?
ElseEvent (index: 130)
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TalkEvent (index: 131)
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這樣感覺得花不少時間呢…… 被包圍的軍隊撐得住嗎?
EndIfEvent (index: 132)
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PanCameraEvent (index: 133)
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TalkEvent (index: 136)
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一般而言一定來不及。 不過……這次的情況可不一般喔。
TalkEvent (index: 137)
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同盟領內的帝國軍指揮官—— 雷奧波特‧馮‧貝爾谷里斯。
TalkEvent (index: 138)
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他不但是帝國引以為傲的不敗軍務卿, 也是特別能振奮軍心的最強武將喔。