1. C'mon, Arval! Seriously?
  2. C'mon, Arval! Seriously?
  3. You can't drag me off to sleep like this when the [cdb]battle's about to start!
  4. You can't drag me off to sleep like this when the [cdb]battle's about to start!
  5. Sorry, but we need to talk.
  6. Do you remember the warning I once gave you?
  7. Well, I've been struck by a similar premonition now. Something feels wrong. Very wrong.
  8. Last time this happened, the Ashen Demon showed [cdb]up and nearly sent me to an early grave.
  9. Last time this happened, the Ashen Demon showed [cdb]up and nearly sent me to an early grave.
  10. You think the same thing's gonna happen today?
  11. You think the same thing's gonna happen today?
  12. Hard to say for sure.
  13. But the feeling's worse this time around. Stronger.
  14. So if I had to guess, I'd say they're on the cusp of [cdb]something terrible. An act far more dangerous than [cdb]we previously imagined.
  15. Well whatever's happening, I'm just gonna have to [cdb]stop it.
  16. Well whatever's happening, I'm just gonna have to [cdb]stop it.
  17. So long as you don't put yourself in any unnecessary [cdb]danger, yes.
  18. Remember, your death would cut both of our [cdb]destinies far too short.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 140 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 140 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetEyesEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 2 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 2623 0 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 4 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 60 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 2455 4 2842 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 2455 4 2843 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 3 2844 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 0 3 2845 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 4 2411 3 2846 1 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 5 2403 0 2847 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 6 NULL 3 2848 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 0 0 2849 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 0 0 2850 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 0 0 2851 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 0 0 2852 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 11 2356 3 2853 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 140 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 20 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 12 2352 3 2854 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 13 NULL 3 2855 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 2354 3 1 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 2401 2 2856 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 2401 2 2857 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 16 2403 0 2858 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 140 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 17 NULL 3 2859 1 0 0 0 0 0 0 0 0 0
0
InitEvent (101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 140, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, 140, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
UnkEvent 66(140, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
14
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (110, 0, 2455, 4, 2842, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# C'mon, Arval! Seriously?
16
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (111, 1, 2455, 4, 2843, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# C'mon, Arval! Seriously?
19
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 54(140, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
26
TalkEvent (110, 2, 0, 3, 2844, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You can't drag me off to sleep like this when the [cdb]battle's about to start!
27
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (111, 3, 0, 3, 2845, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You can't drag me off to sleep like this when the [cdb]battle's about to start!
29
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (140, 4, 2411, 3, 2846, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sorry, but we need to talk.
32
UnkEvent 66(140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (140, 5, 2403, 0, 2847, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Do you remember the warning I once gave you?
35
TalkEvent (140, 6, NULL, 3, 2848, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, I've been struck by a similar premonition now. Something feels wrong. Very wrong.
36
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
37
TalkEvent (110, 7, 0, 0, 2849, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Last time this happened, the Ashen Demon showed [cdb]up and nearly sent me to an early grave.
38
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (111, 8, 0, 0, 2850, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Last time this happened, the Ashen Demon showed [cdb]up and nearly sent me to an early grave.
40
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
42
TalkEvent (110, 9, 0, 0, 2851, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You think the same thing's gonna happen today?
43
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (111, 10, 0, 0, 2852, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You think the same thing's gonna happen today?
45
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (140, 11, 2356, 3, 2853, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hard to say for sure.
48
UnkEvent 59(100, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(400, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (140, 12, 2352, 3, 2854, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But the feeling's worse this time around. Stronger.
52
TalkEvent (140, 13, NULL, 3, 2855, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So if I had to guess, I'd say they're on the cusp of [cdb]something terrible. An act far more dangerous than [cdb]we previously imagined.
53
UnkEvent 26(2, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
57
TalkEvent (110, 14, 2401, 2, 2856, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well whatever's happening, I'm just gonna have to [cdb]stop it.
58
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (111, 15, 2401, 2, 2857, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well whatever's happening, I'm just gonna have to [cdb]stop it.
60
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (140, 16, 2403, 0, 2858, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So long as you don't put yourself in any unnecessary [cdb]danger, yes.
63
UnkEvent 54(110, 140, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 66(140, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (140, 17, NULL, 3, 2859, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Remember, your death would cut both of our [cdb]destinies far too short.
UnkEvent (66) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 4 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 2455 4 2842 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
C'mon, Arval! Seriously?
ElseEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 2455 4 2843 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
C'mon, Arval! Seriously?
EndIfEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 3 2844 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You can't drag me off to sleep like this when the battle's about to start!
ElseEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 0 3 2845 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You can't drag me off to sleep like this when the battle's about to start!
EndIfEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 4 2411 3 2846 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
Sorry, but we need to talk.
UnkEvent (66) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 5 2403 0 2847 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
Do you remember the warning I once gave you?
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 6 NULL 3 2848 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
Well, I've been struck by a similar premonition now. Something feels wrong. Very wrong.
IfEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 0 0 2849 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Last time this happened, the Ashen Demon showed up and nearly sent me to an early grave.
ElseEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 0 0 2850 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Last time this happened, the Ashen Demon showed up and nearly sent me to an early grave.
EndIfEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 0 0 2851 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You think the same thing's gonna happen today?
ElseEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 0 0 2852 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You think the same thing's gonna happen today?
EndIfEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 11 2356 3 2853 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
Hard to say for sure.
PanCameraEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 140 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 20 0 0 0 0 0 0 0 0 0 0 0 0
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link Arval volume_up
But the feeling's worse this time around. Stronger.
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link Arval volume_up
So if I had to guess, I'd say they're on the cusp of something terrible. An act far more dangerous than we previously imagined.
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link Shez volume_up
Well whatever's happening, I'm just gonna have to stop it.
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Well whatever's happening, I'm just gonna have to stop it.
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So long as you don't put yourself in any unnecessary danger, yes.
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Remember, your death would cut both of our destinies far too short.