1. We've received report of a large Imperial force [cdb]amassed in the Valley of Torment!
  2. They march under the flag of the Black Eagle— [cdb]the emperor's personal force. They seem to be [cdb]wise to our intentions.
  3. Should've guessed this wasn't gonna be easy.
  4. Should've guessed this wasn't gonna be easy.
  5. We knew the Empire might figure out what we're up [cdb]to, but I didn't think we'd be graced by the emperor [cdb]herself.
  6. The enemy has placed all their pieces on the board. Now we must do the same.
  7. There's something else. About the scouting unit we [cdb]sent out yesterday...
  8. We've gotten word they were attacked by a company [cdb]of dark mages.
  9. The same ones Cornelia and Myson commanded, I presume.
  10. I believe so. They seem similar in appearance and [cdb]capability.
  11. You've got history with these mages, huh?
  12. You could say that. And if they fly Empire colors, [cdb]the situation may be exactly as I feared.
  13. This battle will surely take its toll on us. Do not let [cdb]your guard down, Claude.
  14. Sadly, I can offer little more guidance than that. These mages are largely an unknown quantity, [cdb]even to me.
  15. Got it. I'll make sure my people keep an eye out for [cdb]them, at least.
  16. Please do. We'll be counting on your support.
  17. How long has it been since the Kingdom and Alliance fought arm in arm? Probably not since [cdb]the big split 300 years ago, huh?
  18. I'm proud we can put that history behind us today. With our strengths combined, we will condemn the Empire to a crushing defeat.
  19. Another chance to go toe-to-toe with those [cdb]mages, hm?
  20. This could be yet another opportunity to learn [cdb]about our true nature.
  21. Get excited.
  22. Temper your expectations.
  23. You're right. We're not gonna let 'em get away [cdb]this time!
  24. You're right. We're not gonna let 'em get away [cdb]this time!
  25. And I'll do all I can to help. Whatever it takes to [cdb]bring our clouded past to light.
  26. Though, try not to forget our first priority, will you? The Ashen Demon must die.
  27. I dunno. Even if we do capture one, it's not like [cdb]they're just gonna spill all their secrets to us.
  28. I dunno. Even if we do capture one, it's not like [cdb]they're just gonna spill all their secrets to us.
  29. Who knows? Frankly, I wouldn't mind even if we [cdb]never learned the truth.
  30. I'll be with you, always. You can count on that.
  31. Now, come. We shouldn't keep your friends waiting.
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LoadCharactersEvent (index: 1)
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InitPlacesEvent (index: 2)
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UnkEvent (78) (index: 3)
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CheckRecruitmentEvent (index: 4)
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TopLeftLocationBannerEvent (index: 5)
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EnterSceneEvent (index: 6)
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UnkEvent (15) (index: 7)
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EnterSceneEvent (index: 8)
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UnkEvent (26) (index: 9)
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UnkEvent (161) (index: 10)
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TalkEvent (index: 11)
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TalkEvent (index: 12)
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UnkEvent (26) (index: 13)
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UnkEvent (164) (index: 14)
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IfEvent (index: 15)
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TalkEvent (index: 16)
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TalkEvent (index: 18)
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UnkEvent (162) (index: 20)
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UnkEvent (135) (index: 23)
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TalkEvent (index: 25)
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UnkEvent (166) (index: 26)
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UnkEvent (54) (index: 27)
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TalkEvent (index: 28)
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UnkEvent (161) (index: 29)
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TalkEvent (index: 30)
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UnkEvent (26) (index: 31)
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TalkEvent (index: 32)
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TalkEvent (index: 34)
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UnkEvent (26) (index: 35)
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LookAtPersonEvent (index: 37)
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TalkEvent (index: 38)
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UnkEvent (26) (index: 39)
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LookEvent (index: 40)
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TalkEvent (index: 41)
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LookAtPersonEvent (index: 42)
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TalkEvent (index: 43)
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UnkEvent (26) (index: 44)
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UnkEvent (59) (index: 45)
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UnkEvent (59) (index: 46)
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TalkEvent (index: 47)
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TalkEvent (index: 48)
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PanCameraEvent (index: 49)
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UnkEvent (31) (index: 50)
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UnkEvent (31) (index: 51)
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TalkEvent (index: 52)
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UnkEvent (26) (index: 53)
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UnkEvent (59) (index: 54)
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UnkEvent (31) (index: 55)
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TalkEvent (index: 56)
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UnkEvent (135) (index: 57)
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SetAnimationEvent (index: 58)
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TalkEvent (index: 59)
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UnkEvent (6) (index: 60)
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LeaveSceneEvent (index: 61)
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0 4 3 639 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (102) (index: 62)
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LookEvent (index: 63)
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PanCameraEvent (index: 64)
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UnkEvent (59) (index: 65)
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UnkEvent (59) (index: 66)
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UnkEvent (166) (index: 67)
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DelayEvent (index: 68)
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UnkEvent (7) (index: 69)
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TalkEvent (index: 70)
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TalkEvent (index: 71)
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UnkEvent (123) (index: 72)
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UnkEvent (26) (index: 73)
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DialogChoiceEvent (index: 74)
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IfEvent (index: 75)
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IfEvent (index: 76)
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TalkEvent (index: 77)
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ElseEvent (index: 78)
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TalkEvent (index: 79)
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EndIfEvent (index: 80)
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TalkEvent (index: 81)
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IfEvent (index: 82)
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TalkEvent (index: 83)
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140 25 NULL 0 5562 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 85)
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ElseEvent (index: 86)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 87)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
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110 26 2401 3 5563 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 89)
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TalkEvent (index: 90)
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EndIfEvent (index: 91)
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TalkEvent (index: 92)
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140 28 0 0 5565 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
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140 29 NULL 0 5566 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 94)
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PanCameraEvent (index: 95)
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9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 96)
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400 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 97)
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2 350 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 98)
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
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140 30 NULL 1 5567 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (23, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 4, 3, 639, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 4, 3, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
UnkEvent 78(148, 149, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
4
CheckRecruitmentEvent (0, 0, 148, 149, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
TopLeftLocationBannerEvent (60, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Kingdom Army Camp (Ailell)
6
EnterSceneEvent (0, 110, 3, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
EnterSceneEvent (7, 639, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
9
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 161(639, 1, 30, 3, 4, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
11
TalkEvent (639, 0, NULL, 0, 5539, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We've received report of a large Imperial force [cdb]amassed in the Valley of Torment!
12
TalkEvent (639, 1, NULL, 0, 5540, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They march under the flag of the Black Eagle— [cdb]the emperor's personal force. They seem to be [cdb]wise to our intentions.
13
UnkEvent 26(15, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
16
TalkEvent (110, 2, 2411, 3, 5541, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Should've guessed this wasn't gonna be easy.
17
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (111, 3, 2411, 3, 5542, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Should've guessed this wasn't gonna be easy.
19
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 162(9, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (4, 4, 0, 3, 5543, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We knew the Empire might figure out what we're up [cdb]to, but I didn't think we'd be graced by the emperor [cdb]herself.
23
UnkEvent 135(90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (3, 5, 2400, 0, 5544, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The enemy has placed all their pieces on the board. Now we must do the same.
26
UnkEvent 166(639, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 54(110, 639, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (639, 6, 0, 0, 5545, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There's something else. About the scouting unit we [cdb]sent out yesterday...
29
UnkEvent 161(639, 1, 30, 3, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
30
TalkEvent (639, 7, 2403, 0, 5546, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We've gotten word they were attacked by a company [cdb]of dark mages.
31
UnkEvent 26(2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (3, 8, 0, 4, 5547, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The same ones Cornelia and Myson commanded, I presume.
34
TalkEvent (639, 9, 2400, 0, 5548, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I believe so. They seem similar in appearance and [cdb]capability.
35
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (4, 10, NULL, 0, 5549, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You've got history with these mages, huh?
39
UnkEvent 26(15, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (3, 11, 2407, 0, 5550, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You could say that. And if they fly Empire colors, [cdb]the situation may be exactly as I feared.
43
TalkEvent (3, 12, NULL, 2, 5551, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This battle will surely take its toll on us. Do not let [cdb]your guard down, Claude.
44
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(600, 20, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 59(600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (3, 13, NULL, 0, 5552, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sadly, I can offer little more guidance than that. These mages are largely an unknown quantity, [cdb]even to me.
48
TalkEvent (4, 14, 2400, 0, 5553, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Got it. I'll make sure my people keep an eye out for [cdb]them, at least.
50
UnkEvent 31(1, 600, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 31(1, 600, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (3, 15, 2400, 0, 5554, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Please do. We'll be counting on your support.
53
UnkEvent 26(3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 59(400, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (4, 16, 0, 1, 5555, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # How long has it been since the Kingdom and Alliance fought arm in arm? Probably not since [cdb]the big split 300 years ago, huh?
57
UnkEvent 135(90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (3, 17, 2403, 1, 5556, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm proud we can put that history behind us today. With our strengths combined, we will condemn the Empire to a crushing defeat.
60
UnkEvent 6(0, 1, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
LeaveSceneEvent (0, 4, 3, 639, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
62
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 59(400, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(400, 0, 4294967278, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 166(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 7(0, 1, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (140, 18, 0, 0, 5557, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Another chance to go toe-to-toe with those [cdb]mages, hm?
71
TalkEvent (140, 19, NULL, 0, 5558, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This could be yet another opportunity to learn [cdb]about our true nature.
72
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
DialogChoiceEvent (0, 20, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
76
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
77
TalkEvent (110, 22, 2400, 2, 5559, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You're right. We're not gonna let 'em get away [cdb]this time!
78
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (111, 23, 2400, 2, 5560, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You're right. We're not gonna let 'em get away [cdb]this time!
80
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (140, 24, 0, 1, 5561, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And I'll do all I can to help. Whatever it takes to [cdb]bring our clouded past to light.
82
IfEvent (3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# IfEvent
83
TalkEvent (140, 25, NULL, 0, 5562, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Though, try not to forget our first priority, will you? The Ashen Demon must die.
84
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
88
TalkEvent (110, 26, 2401, 3, 5563, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I dunno. Even if we do capture one, it's not like [cdb]they're just gonna spill all their secrets to us.
89
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (111, 27, 2401, 3, 5564, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I dunno. Even if we do capture one, it's not like [cdb]they're just gonna spill all their secrets to us.
91
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (140, 28, 0, 0, 5565, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Who knows? Frankly, I wouldn't mind even if we [cdb]never learned the truth.
93
TalkEvent (140, 29, NULL, 0, 5566, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'll be with you, always. You can count on that.
94
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 59(400, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 27(2, 350, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (140, 30, NULL, 1, 5567, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Now, come. We shouldn't keep your friends waiting.
100
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
LeaveSceneEvent (4, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 149 NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 148 149 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
Kingdom Army Camp (Ailell)
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
639 1 30 3 4 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
639 0 NULL 0 5539 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
We've received report of a large Imperial force amassed in the Valley of Torment!
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
639 1 NULL 0 5540 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
They march under the flag of the Black Eagle— the emperor's personal force. They seem to be wise to our intentions.
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 2411 3 5541 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Should've guessed this wasn't gonna be easy.
ElseEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 2411 3 5542 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Should've guessed this wasn't gonna be easy.
EndIfEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 4 0 3 5543 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
We knew the Empire might figure out what we're up to, but I didn't think we'd be graced by the emperor herself.
LookAtPersonEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 2400 0 5544 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
The enemy has placed all their pieces on the board. Now we must do the same.
UnkEvent (166) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
639 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 639 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
639 6 0 0 5545 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
There's something else. About the scouting unit we sent out yesterday...
UnkEvent (161) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
639 1 30 3 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
639 7 2403 0 5546 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
We've gotten word they were attacked by a company of dark mages.
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 8 0 4 5547 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
The same ones Cornelia and Myson commanded, I presume.
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
639 9 2400 0 5548 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
I believe so. They seem similar in appearance and capability.
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 10 NULL 0 5549 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
You've got history with these mages, huh?
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 2407 0 5550 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
You could say that. And if they fly Empire colors, the situation may be exactly as I feared.
LookAtPersonEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 1 35 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 NULL 2 5551 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
This battle will surely take its toll on us. Do not let your guard down, Claude.
UnkEvent (26) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 NULL 0 5552 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Sadly, I can offer little more guidance than that. These mages are largely an unknown quantity, even to me.
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 14 2400 0 5553 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Got it. I'll make sure my people keep an eye out for them, at least.
PanCameraEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 3 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 43 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 2400 0 5554 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Please do. We'll be counting on your support.
UnkEvent (26) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967290 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 16 0 1 5555 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
How long has it been since the Kingdom and Alliance fought arm in arm? Probably not since the big split 300 years ago, huh?
UnkEvent (135) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 17 2403 1 5556 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
I'm proud we can put that history behind us today. With our strengths combined, we will condemn the Empire to a crushing defeat.
UnkEvent (6) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 20 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967278 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 18 0 0 5557 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
Another chance to go toe-to-toe with those mages, hm?
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 19 NULL 0 5558 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
This could be yet another opportunity to learn about our true nature.
UnkEvent (123) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 20 21 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2400 2 5559 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You're right. We're not gonna let 'em get away this time!
ElseEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 2400 2 5560 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You're right. We're not gonna let 'em get away this time!
EndIfEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 24 0 1 5561 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
And I'll do all I can to help. Whatever it takes to bring our clouded past to light.
IfEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 25 NULL 0 5562 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
Though, try not to forget our first priority, will you? The Ashen Demon must die.
ElseEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 2401 3 5563 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I dunno. Even if we do capture one, it's not like they're just gonna spill all their secrets to us.
ElseEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 27 2401 3 5564 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I dunno. Even if we do capture one, it's not like they're just gonna spill all their secrets to us.
EndIfEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 28 0 0 5565 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
Who knows? Frankly, I wouldn't mind even if we never learned the truth.
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 29 NULL 0 5566 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
I'll be with you, always. You can count on that.
EndIfEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 350 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 30 NULL 1 5567 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
Now, come. We shouldn't keep your friends waiting.
UnkEvent (102) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0