1. Having been vested with my father's authority, I cast [cdb]the vote for House Goneril. We vote yea.
  2. And how say you, Count Gloucester?
  3. I have decided to yield House Gloucester's seat to [cdb]my son. Lorenz, you will cast your vote as the new [cdb]head of our house.
  4. Before I do, might I inquire as to the position of Count Ordelia?
  5. Count Ordelia couldn't attend in person, so he was [cdb]briefed in advance on this meeting's agenda.
  6. At which time, he expressed that House Ordelia [cdb]would support the opinion of the council.
  7. Then House Gloucester will join Houses Edmund [cdb]and Goneril and offer no objection. We vote yea.
  8. Then with the approval of all houses, the Alliance will [cdb]move forward with the proposal.
  9. Huh. Duke Goneril's position came as no surprise, [cdb]but I didn't expect Margrave Edmund to show so [cdb]much interest in your plan.
  10. Margrave Edmund knows an opportunity when he [cdb]sees one. I'm just glad that his calculations swung [cdb]in our favor.
  11. It goes without saying, but as the leader of House Daphnel, you have my full support.
  12. But I hope you understand that some of our other [cdb]front-line commanders don't share my enthusiasm.
  13. Oh, I'm well aware. I'll need to find some way to get [cdb]everyone on board.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 4 144 19 51 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 4 0 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 112 4 144 19 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 0 2352 0 6408 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 50 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 2354 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 2403 0 6409 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 144 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 2 0 0 6410 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4 19 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 3 2403 0 6411 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 4 0 0 6412 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 2400 0 6413 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
225 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2401 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 6 0 0 6414 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 7 0 0 6415 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 112 144 19 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 51 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (162) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 51 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 8 2400 4 6416 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 9 NULL 1 6417 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 51 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 10 2403 0 6418 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 11 NULL 2 6419 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 12 2400 3 6420 1 0 0 0 0 0 0 0 0 0
0
InitEvent (90, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (112, 4, 144, 19, 51, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 3, 0, 4, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 112, 4, 144, 19, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (112, 0, 2352, 0, 6408, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Having been vested with my father's authority, I cast [cdb]the vote for House Goneril. We vote yea.
15
TalkEvent (4, 1, 2403, 0, 6409, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And how say you, Count Gloucester?
16
UnkEvent 54(4, 144, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 59(600, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (144, 2, 0, 0, 6410, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I have decided to yield House Gloucester's seat to [cdb]my son. Lorenz, you will cast your vote as the new [cdb]head of our house.
24
UnkEvent 162(8, 4, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 43(144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (19, 3, 2403, 0, 6411, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Before I do, might I inquire as to the position of Count Ordelia?
31
TalkEvent (4, 4, 0, 0, 6412, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Count Ordelia couldn't attend in person, so he was [cdb]briefed in advance on this meeting's agenda.
32
TalkEvent (4, 5, 2400, 0, 6413, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # At which time, he expressed that House Ordelia [cdb]would support the opinion of the council.
33
UnkEvent 26(5, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 135(225, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (19, 6, 0, 0, 6414, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then House Gloucester will join Houses Edmund [cdb]and Goneril and offer no objection. We vote yea.
39
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 43(144, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (4, 7, 0, 0, 6415, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then with the approval of all houses, the Alliance will [cdb]move forward with the proposal.
44
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
LeaveSceneEvent (0, 112, 144, 19, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
46
EnterSceneEvent (0, 4, 51, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
47
UnkEvent 162(3, 4, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 27(1, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (51, 8, 2400, 4, 6416, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Huh. Duke Goneril's position came as no surprise, [cdb]but I didn't expect Margrave Edmund to show so [cdb]much interest in your plan.
52
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 102(51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (4, 9, NULL, 1, 6417, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Margrave Edmund knows an opportunity when he [cdb]sees one. I'm just glad that his calculations swung [cdb]in our favor.
55
UnkEvent 26(16, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (51, 10, 2403, 0, 6418, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It goes without saying, but as the leader of House Daphnel, you have my full support.
57
TalkEvent (51, 11, NULL, 2, 6419, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But I hope you understand that some of our other [cdb]front-line commanders don't share my enthusiasm.
58
UnkEvent 26(15, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (4, 12, 2400, 3, 6420, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, I'm well aware. I'll need to find some way to get [cdb]everyone on board.
UnkEvent (26) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 0 2352 0 6408 1 0 0 0 0 0 0 0 0 0
link Holst volume_up
Having been vested with my father's authority, I cast the vote for House Goneril. We vote yea.
LookEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 2403 0 6409 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
And how say you, Count Gloucester?
UnkEvent (54) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 144 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 2 0 0 6410 1 0 0 0 0 0 0 0 0 0
link Erwin volume_up
I have decided to yield House Gloucester's seat to my son. Lorenz, you will cast your vote as the new head of our house.
UnkEvent (162) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4 19 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 3 2403 0 6411 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Before I do, might I inquire as to the position of Count Ordelia?
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 4 0 0 6412 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Count Ordelia couldn't attend in person, so he was briefed in advance on this meeting's agenda.
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 2400 0 6413 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
At which time, he expressed that House Ordelia would support the opinion of the council.
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
225 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 6 0 0 6414 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Then House Gloucester will join Houses Edmund and Goneril and offer no objection. We vote yea.
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 7 0 0 6415 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Then with the approval of all houses, the Alliance will move forward with the proposal.
UnkEvent (6) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 51 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 8 2400 4 6416 1 0 0 0 0 0 0 0 0 0
link Judith volume_up
Huh. Duke Goneril's position came as no surprise, but I didn't expect Margrave Edmund to show so much interest in your plan.
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 9 NULL 1 6417 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Margrave Edmund knows an opportunity when he sees one. I'm just glad that his calculations swung in our favor.
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 51 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 10 2403 0 6418 1 0 0 0 0 0 0 0 0 0
link Judith volume_up
It goes without saying, but as the leader of House Daphnel, you have my full support.
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 11 NULL 2 6419 1 0 0 0 0 0 0 0 0 0
link Judith volume_up
But I hope you understand that some of our other front-line commanders don't share my enthusiasm.
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 12 2400 3 6420 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Oh, I'm well aware. I'll need to find some way to get everyone on board.