1. 我父亲表示全权交给我来处理, 哥纳利尔家对此也没有异议。
  2. 古罗斯塔尔伯爵,您认为呢?
  3. 我已将当家之位让给犬子了。 洛廉兹,你就作为我们家的代表来回答他吧。
  4. 在此之前, 我能先问问科迪利亚伯爵的想法吗?
  5. 科迪利亚伯爵没有出席今天的会议, 我事先跟他说过这个议题。
  6. 而且我也收到了他的委托书, 他表示遵从我们的决议。
  7. 既然艾德蒙和哥纳利尔两家也都赞同, 那么古罗斯塔尔家也没有异议。
  8. 好,此项决议已获得诸位的同意, 我们今后将着手实行。
  9. 哦……且不说哥纳利尔公爵, 竟然连那个艾德蒙边境伯爵也同意了。
  10. 艾德蒙伯爵是懂得见机行事的人, 我希望他是觉得有胜算才加入的。
  11. 我们达夫纳尔家当然也会协助……
  12. 不过,在即将赶赴前线的将领之中, 似乎有那么几个没干劲的人哦?
  13. 嗯,这我知道。得想办法说服他们, 让大家团结一心才行呢……
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 4 144 19 51 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 4 0 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 112 4 144 19 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 0 2352 0 6408 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 50 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 2354 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 2403 0 6409 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 144 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 2 0 0 6410 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4 19 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 3 2403 0 6411 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 4 0 0 6412 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 2400 0 6413 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
225 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2401 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 6 0 0 6414 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 7 0 0 6415 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 112 144 19 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 51 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (162) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 51 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 8 2400 4 6416 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 9 NULL 1 6417 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 51 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 10 2403 0 6418 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 11 NULL 2 6419 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 12 2400 3 6420 1 0 0 0 0 0 0 0 0 0
0
InitEvent (90, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (112, 4, 144, 19, 51, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 3, 0, 4, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 112, 4, 144, 19, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (112, 0, 2352, 0, 6408, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我父亲表示全权交给我来处理, 哥纳利尔家对此也没有异议。
15
TalkEvent (4, 1, 2403, 0, 6409, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 古罗斯塔尔伯爵,您认为呢?
16
UnkEvent 54(4, 144, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 59(600, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (144, 2, 0, 0, 6410, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我已将当家之位让给犬子了。 洛廉兹,你就作为我们家的代表来回答他吧。
24
UnkEvent 162(8, 4, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 43(144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (19, 3, 2403, 0, 6411, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 在此之前, 我能先问问科迪利亚伯爵的想法吗?
31
TalkEvent (4, 4, 0, 0, 6412, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 科迪利亚伯爵没有出席今天的会议, 我事先跟他说过这个议题。
32
TalkEvent (4, 5, 2400, 0, 6413, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 而且我也收到了他的委托书, 他表示遵从我们的决议。
33
UnkEvent 26(5, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 135(225, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (19, 6, 0, 0, 6414, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 既然艾德蒙和哥纳利尔两家也都赞同, 那么古罗斯塔尔家也没有异议。
39
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 43(144, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (4, 7, 0, 0, 6415, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 好,此项决议已获得诸位的同意, 我们今后将着手实行。
44
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
LeaveSceneEvent (0, 112, 144, 19, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
46
EnterSceneEvent (0, 4, 51, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
47
UnkEvent 162(3, 4, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 27(1, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (51, 8, 2400, 4, 6416, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 哦……且不说哥纳利尔公爵, 竟然连那个艾德蒙边境伯爵也同意了。
52
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 102(51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (4, 9, NULL, 1, 6417, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 艾德蒙伯爵是懂得见机行事的人, 我希望他是觉得有胜算才加入的。
55
UnkEvent 26(16, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (51, 10, 2403, 0, 6418, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我们达夫纳尔家当然也会协助……
57
TalkEvent (51, 11, NULL, 2, 6419, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不过,在即将赶赴前线的将领之中, 似乎有那么几个没干劲的人哦?
58
UnkEvent 26(15, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (4, 12, 2400, 3, 6420, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯,这我知道。得想办法说服他们, 让大家团结一心才行呢……
UnkEvent (26) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 0 2352 0 6408 1 0 0 0 0 0 0 0 0 0
link 荷尔斯特 volume_up
我父亲表示全权交给我来处理, 哥纳利尔家对此也没有异议。
LookEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 2403 0 6409 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
古罗斯塔尔伯爵,您认为呢?
UnkEvent (54) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 144 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 2 0 0 6410 1 0 0 0 0 0 0 0 0 0
link 艾尔宾 volume_up
我已将当家之位让给犬子了。 洛廉兹,你就作为我们家的代表来回答他吧。
UnkEvent (162) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4 19 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 3 2403 0 6411 1 0 0 0 0 0 0 0 0 0
link 洛廉兹 volume_up
在此之前, 我能先问问科迪利亚伯爵的想法吗?
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 4 0 0 6412 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
科迪利亚伯爵没有出席今天的会议, 我事先跟他说过这个议题。
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 2400 0 6413 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
而且我也收到了他的委托书, 他表示遵从我们的决议。
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
225 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 6 0 0 6414 1 0 0 0 0 0 0 0 0 0
link 洛廉兹 volume_up
既然艾德蒙和哥纳利尔两家也都赞同, 那么古罗斯塔尔家也没有异议。
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 7 0 0 6415 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
好,此项决议已获得诸位的同意, 我们今后将着手实行。
UnkEvent (6) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 51 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 8 2400 4 6416 1 0 0 0 0 0 0 0 0 0
link 朱迪特 volume_up
哦……且不说哥纳利尔公爵, 竟然连那个艾德蒙边境伯爵也同意了。
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
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艾德蒙伯爵是懂得见机行事的人, 我希望他是觉得有胜算才加入的。
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我们达夫纳尔家当然也会协助……
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不过,在即将赶赴前线的将领之中, 似乎有那么几个没干劲的人哦?
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嗯,这我知道。得想办法说服他们, 让大家团结一心才行呢……