1. Looks like we made it back in time after all. The fighting hasn't really picked up yet.
  2. I'm sorry about all this. I dragged you on this forced [cdb]march right after our first assault on the Empire, just [cdb]to face a new enemy on a new battlefield.
  3. I always thought Almyra might attack, but I never [cdb]predicted they'd pull together an army this big.
  4. This is exactly why I didn't think we should attack the Empire in the first place.
  5. But, I'll admit that no one could've seen this [cdb]coming. Sometimes you just get unlucky.
  6. I don't think there was any avoiding this...
  7. Well, at least the Imperial army didn't come after us, [cdb]so our troops are still battle ready.
  8. And there's been enough meat in our rations to keep [cdb]me energized and raring to go!
  9. Thanks to the support from Margrave Edmund, [cdb]we have had plenty of provisions. There is no reason [cdb]we should not be able to fight effectively.
  10. That doesn't change the fact that messing up now [cdb]could mean the end of the Alliance. All because of [cdb]my miscalculation.
  11. Come on, we always dump all the tough planning on [cdb]you. We've got nothing but appreciation for the work [cdb]you do, Claude.
  12. Come on, we always dump all the tough planning on [cdb]you. We've got nothing but appreciation for the work [cdb]you do, Claude.
  13. Sometimes you get lucky, sometimes you don't. What matters is that we made it here in time.
  14. Sometimes you get lucky, sometimes you don't. What matters is that we made it here in time.
  15. That's what counts, right? Come on, Claude, let's get [cdb]moving.
  16. Sounds like I'm the one who needs to get his head on [cdb]straight. OK! Time to put all that behind us and focus [cdb]on driving back this invasion!
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LoadCharactersEvent (index: 1)
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InitPlacesEvent (index: 2)
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SetPlaceRotationEvent (index: 3)
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EnterSceneEvent (index: 4)
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UnkEvent (64) (index: 5)
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UnkEvent (78) (index: 6)
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LookEvent (index: 7)
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LookEvent (index: 8)
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LookEvent (index: 9)
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LookEvent (index: 10)
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LookEvent (index: 11)
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LookEvent (index: 12)
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UnkEvent (26) (index: 13)
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UnkEvent (27) (index: 14)
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UnkEvent (59) (index: 15)
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UnkEvent (31) (index: 16)
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TopLeftLocationBannerEvent (index: 17)
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81 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 18)
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NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
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LookEvent (index: 20)
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TalkEvent (index: 21)
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LookEvent (index: 22)
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UnkEvent (135) (index: 23)
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SetAnimationEvent (index: 24)
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TalkEvent (index: 25)
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UnkEvent (162) (index: 26)
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LookEvent (index: 27)
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LookEvent (index: 28)
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TalkEvent (index: 29)
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TalkEvent (index: 30)
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UnkEvent (26) (index: 31)
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UnkEvent (59) (index: 32)
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UnkEvent (59) (index: 33)
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UnkEvent (59) (index: 34)
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600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 35)
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24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 36)
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TalkEvent (index: 37)
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UnkEvent (26) (index: 38)
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UnkEvent (43) (index: 39)
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TalkEvent (index: 40)
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PanCameraEvent (index: 41)
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UnkEvent (135) (index: 42)
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150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 43)
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TalkEvent (index: 44)
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PanCameraEvent (index: 45)
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TalkEvent (index: 46)
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TalkEvent (index: 47)
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UnkEvent (162) (index: 48)
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10 4 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
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UnkEvent (31) (index: 50)
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LookEvent (index: 51)
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LookEvent (index: 52)
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25 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 53)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
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110 10 2403 0 6594 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 55)
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TalkEvent (index: 56)
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111 11 2403 0 6595 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 57)
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IfEvent (index: 58)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
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110 12 0 0 6596 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 60)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
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111 13 0 0 6597 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 62)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
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PanCameraEvent (index: 64)
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7 4 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 65)
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UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 67)
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1 50 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 68)
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300 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 69)
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TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 15 2400 2 6599 1 0 0 0 0 0 0 0 0 0
0
InitEvent (88, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (4, 24, 23, 21, 20, 19, 110, 25, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 2, 6, 5, 7, 8, 4, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 4, 24, 23, 21, 20, 19, 110, 25, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 64(19, 0, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 78(23, 21, 20, 25, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 27(2, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 59(600, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TopLeftLocationBannerEvent (81, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # City Streets (Goneril Territory)
18
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (4, 0, 2400, 3, 6584, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Looks like we made it back in time after all. The fighting hasn't really picked up yet.
21
TalkEvent (4, 1, NULL, 3, 6585, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm sorry about all this. I dragged you on this forced [cdb]march right after our first assault on the Empire, just [cdb]to face a new enemy on a new battlefield.
23
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (4, 2, NULL, 3, 6586, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I always thought Almyra might attack, but I never [cdb]predicted they'd pull together an army this big.
26
UnkEvent 162(8, 24, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (24, 3, 2410, 2, 6587, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This is exactly why I didn't think we should attack the Empire in the first place.
30
TalkEvent (24, 4, 2409, 1, 6588, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But, I'll admit that no one could've seen this [cdb]coming. Sometimes you just get unlucky.
31
UnkEvent 26(5, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 43(24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (23, 5, 2400, 0, 6589, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I don't think there was any avoiding this...
38
UnkEvent 26(16, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 43(24, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (21, 6, 2403, 0, 6590, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, at least the Imperial army didn't come after us, [cdb]so our troops are still battle ready.
42
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (20, 7, 0, 1, 6591, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And there's been enough meat in our rations to keep [cdb]me energized and raring to go!
46
TalkEvent (19, 8, 0, 0, 6592, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Thanks to the support from Margrave Edmund, [cdb]we have had plenty of provisions. There is no reason [cdb]we should not be able to fight effectively.
47
TalkEvent (4, 9, 2400, 3, 6593, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That doesn't change the fact that messing up now [cdb]could mean the end of the Alliance. All because of [cdb]my miscalculation.
48
UnkEvent 162(10, 4, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
54
TalkEvent (110, 10, 2403, 0, 6594, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Come on, we always dump all the tough planning on [cdb]you. We've got nothing but appreciation for the work [cdb]you do, Claude.
55
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (111, 11, 2403, 0, 6595, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Come on, we always dump all the tough planning on [cdb]you. We've got nothing but appreciation for the work [cdb]you do, Claude.
57
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
59
TalkEvent (110, 12, 0, 0, 6596, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sometimes you get lucky, sometimes you don't. What matters is that we made it here in time.
60
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (111, 13, 0, 0, 6597, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sometimes you get lucky, sometimes you don't. What matters is that we made it here in time.
62
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (25, 14, 2400, 1, 6598, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's what counts, right? Come on, Claude, let's get [cdb]moving.
66
UnkEvent 59(600, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 27(1, 50, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 135(300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (4, 15, 2400, 2, 6599, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sounds like I'm the one who needs to get his head on [cdb]straight. OK! Time to put all that behind us and focus [cdb]on driving back this invasion!
UnkEvent (64) (index: 5)
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19 0 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 6)
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23 21 20 25 NULL NULL NULL NULL 0 0 0 0 0 0 0
LookEvent (index: 7)
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24 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 8)
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110 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 9)
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23 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 10)
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20 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 11)
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19 4 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 3 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
City Streets (Goneril Territory)
UnkEvent (15) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 2400 3 6584 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Looks like we made it back in time after all. The fighting hasn't really picked up yet.
LookEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 NULL 3 6585 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
I'm sorry about all this. I dragged you on this forced march right after our first assault on the Empire, just to face a new enemy on a new battlefield.
LookEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 NULL 3 6586 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
I always thought Almyra might attack, but I never predicted they'd pull together an army this big.
UnkEvent (162) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 24 4 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 3 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 3 2410 2 6587 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
This is exactly why I didn't think we should attack the Empire in the first place.
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 4 2409 1 6588 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
But, I'll admit that no one could've seen this coming. Sometimes you just get unlucky.
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 23 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 5 2400 0 6589 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
I don't think there was any avoiding this...
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 21 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 6 2403 0 6590 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Well, at least the Imperial army didn't come after us, so our troops are still battle ready.
PanCameraEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 20 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 7 0 1 6591 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
And there's been enough meat in our rations to keep me energized and raring to go!
PanCameraEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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TalkEvent (index: 46)
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link Lorenz volume_up
Thanks to the support from Margrave Edmund, we have had plenty of provisions. There is no reason we should not be able to fight effectively.
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link Claude volume_up
That doesn't change the fact that messing up now could mean the end of the Alliance. All because of my miscalculation.
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link Shez volume_up
Come on, we always dump all the tough planning on you. We've got nothing but appreciation for the work you do, Claude.
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link Shez volume_up
Come on, we always dump all the tough planning on you. We've got nothing but appreciation for the work you do, Claude.
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link Shez volume_up
Sometimes you get lucky, sometimes you don't. What matters is that we made it here in time.
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link Shez volume_up
Sometimes you get lucky, sometimes you don't. What matters is that we made it here in time.
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link Leonie volume_up
That's what counts, right? Come on, Claude, let's get moving.
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link Claude volume_up
Sounds like I'm the one who needs to get his head on straight. OK! Time to put all that behind us and focus on driving back this invasion!