1. Where...am I?
  2. Where...am I?
  3. Let's hold off on the weapons for now, OK? Probably [cdb]best you don't move at all, actually.
  4. Huh? What are you doing here, Claude? Glad to see [cdb]you're OK, at least.
  5. Huh? What're you doing here, Claude? Glad to see [cdb]you're OK, at least.
  6. Not sure "OK" is the word I'd go with. Dimitri and I [cdb]got sucked into some weird magic vortex.
  7. One of your making, I can only presume.
  8. ...
  9. ...
  10. When we came to, we were sprawled on the ground [cdb]here. Charming place, if you ask me.
  11. I take it you don't remember what happened.
  12. You changed—attempted to strike at us. We were [cdb]thankfully able to subdue you, at least temporarily...
  13. But you came to and fled not long after. You were, [cdb]by all accounts, a different person entirely.
  14. I guess that...kinda rings a bell.
  15. I guess that...kinda rings a bell.
  16. The last thing I remember is Arval telling me to slay [cdb]the Ashen Demon. At least, I think it was Arval.
  17. The last thing I remember is Arval telling me to slay [cdb]the Ashen Demon. At least, I think it was Arval.
  18. Arval?
  19. The voice in my head. We've known each other for a [cdb]few years now.
  20. The voice in my head. We've known each other for a [cdb]few years now.
  21. Uh...huh.
  22. Pretty out there, right? This is why I never [cdb]mentioned it.
  23. Sounds pretty out there, right? This is why I never [cdb]mentioned it.
  24. And you claim this "Arval" suddenly decided to turn [cdb]on you?
  25. I know how it sounds, but yeah.
  26. I know how it sounds, but yeah.
  27. There are two things I can say for sure.
  28. There are two things I can say for sure.
  29. The first is that Arval's magic is what dragged us all [cdb]in here. And the second...is that no one's in my [cdb]head anymore.
  30. The first is that Arval's magic is what dragged us all [cdb]in here. And the second...is that no one's in my [cdb]head anymore.
  31. What? How can you be sure?
  32. Because I don't feel them. At least, not in my mind. Arval's somewhere else now. Somewhere distant.
  33. Because I don't feel them. At least, not in my mind. Arval's somewhere else now. Somewhere distant.
  34. Well that's vague. How are we supposed to make [cdb]heads or tails of any of this?
  35. At the very least, I believe your account well enough [cdb]to say you're no longer a threat to us.
  36. Right. We can save all that metaphysics stuff for some [cdb]other time.
  37. Anyhow, you wouldn't happen to know a way out of [cdb]this dark void...place, would you?
  38. About that. I know I said distant, but Arval's [cdb]definitely here with us somewhere.
  39. About that. I know I said distant, but Arval's [cdb]definitely here with us somewhere.
  40. If we can find them and figure out what magic they [cdb]used on us, we might just be able to escape.
  41. If we can find them and figure out what magic they [cdb]used on us, we might just be able to escape.
  42. You sure are optimistic for someone who's surrounded [cdb]by horrible nothingness.
  43. Ngh... It isn't as though we have any alternatives.
  44. We should take a look around. Perhaps we can learn [cdb]more about this place in the process... Hm?
  45. Uh, Dimitri? Where are you going?
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4 35 0 3 7975 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 36 2403 0 7976 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 37 2400 3 7886 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 38 2400 3 7887 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 39 2403 3 7888 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 40 2403 3 7889 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 41 2412 3 7977 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 42 0 0 7978 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 20 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 43 NULL 0 7979 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 40 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2411 4 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 44 0 4 7980 1 0 0 0 0 0 0 0 0 0
RotateEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 20 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (103, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 3, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, 3, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 64(4, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 64(3, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 166(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 166(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 166(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 27(2, 600, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 7(0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
23
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (110, 0, 0, 4, 7849, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Where...am I?
26
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (111, 1, 0, 4, 7850, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Where...am I?
30
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (4, 2, 0, 2, 7851, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Let's hold off on the weapons for now, OK? Probably [cdb]best you don't move at all, actually.
33
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
34
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (110, 3, 0, 0, 7965, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Huh? What are you doing here, Claude? Glad to see [cdb]you're OK, at least.
37
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (111, 4, 0, 0, 7966, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Huh? What're you doing here, Claude? Glad to see [cdb]you're OK, at least.
41
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(100, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 31(2, 700, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (4, 5, 2403, 2, 7967, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Not sure "OK" is the word I'd go with. Dimitri and I [cdb]got sucked into some weird magic vortex.
46
TalkEvent (3, 6, 2400, 3, 7968, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # One of your making, I can only presume.
47
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 59(100, 4294967266, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
51
TalkEvent (110, 7, 2405, 3, 136, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ...
52
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (111, 8, 2405, 3, 137, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ...
54
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 59(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (4, 9, 2411, 3, 7858, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # When we came to, we were sprawled on the ground [cdb]here. Charming place, if you ask me.
59
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (3, 10, 0, 0, 7969, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I take it you don't remember what happened.
62
TalkEvent (3, 11, NULL, 0, 7970, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You changed—attempted to strike at us. We were [cdb]thankfully able to subdue you, at least temporarily...
63
UnkEvent 54(3, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 59(100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 31(3, 100, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (3, 12, NULL, 0, 7971, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But you came to and fled not long after. You were, [cdb]by all accounts, a different person entirely.
69
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 59(100, 4294967266, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 59(600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
73
TalkEvent (110, 13, 2412, 4, 7863, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I guess that...kinda rings a bell.
74
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (111, 14, 2412, 4, 7864, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I guess that...kinda rings a bell.
76
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 59(100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
82
TalkEvent (110, 15, 0, 3, 7865, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# The last thing I remember is Arval telling me to slay [cdb]the Ashen Demon. At least, I think it was Arval.
83
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (111, 16, 0, 3, 7866, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# The last thing I remember is Arval telling me to slay [cdb]the Ashen Demon. At least, I think it was Arval.
85
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 15(93, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (3, 17, 0, 0, 7972, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Arval?
88
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 31(1, 700, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
92
TalkEvent (110, 18, NULL, 3, 7868, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# The voice in my head. We've known each other for a [cdb]few years now.
93
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
TalkEvent (111, 19, NULL, 3, 7869, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# The voice in my head. We've known each other for a [cdb]few years now.
95
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (4, 20, 0, 4, 7870, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Uh...huh.
97
UnkEvent 26(7, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 27(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
102
TalkEvent (110, 21, 0, 3, 7871, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Pretty out there, right? This is why I never [cdb]mentioned it.
103
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
TalkEvent (111, 22, 0, 3, 7872, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sounds pretty out there, right? This is why I never [cdb]mentioned it.
105
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (3, 23, NULL, 0, 7873, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And you claim this "Arval" suddenly decided to turn [cdb]on you?
111
UnkEvent 26(4, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
114
TalkEvent (110, 24, 2400, 3, 7874, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I know how it sounds, but yeah.
115
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
TalkEvent (111, 25, 2400, 3, 7875, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I know how it sounds, but yeah.
117
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
119
TalkEvent (110, 26, 0, 3, 7876, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# There are two things I can say for sure.
120
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
TalkEvent (111, 27, 0, 3, 7877, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# There are two things I can say for sure.
122
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
126
TalkEvent (110, 28, 2403, 3, 7878, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# The first is that Arval's magic is what dragged us all [cdb]in here. And the second...is that no one's in my [cdb]head anymore.
127
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
TalkEvent (111, 29, 2403, 3, 7879, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# The first is that Arval's magic is what dragged us all [cdb]in here. And the second...is that no one's in my [cdb]head anymore.
129
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
TalkEvent (3, 30, 0, 0, 7973, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What? How can you be sure?
132
UnkEvent 54(3, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 31(1, 1000, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
136
TalkEvent (110, 31, 2352, 3, 7881, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Because I don't feel them. At least, not in my mind. Arval's somewhere else now. Somewhere distant.
137
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
TalkEvent (111, 32, 2352, 3, 7882, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Because I don't feel them. At least, not in my mind. Arval's somewhere else now. Somewhere distant.
139
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 59(100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
TalkEvent (4, 33, 2401, 3, 7883, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well that's vague. How are we supposed to make [cdb]heads or tails of any of this?
147
UnkEvent 26(5, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
TalkEvent (3, 34, 0, 3, 7974, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # At the very least, I believe your account well enough [cdb]to say you're no longer a threat to us.
154
UnkEvent 162(9, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
TalkEvent (4, 35, 0, 3, 7975, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Right. We can save all that metaphysics stuff for some [cdb]other time.
158
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
TalkEvent (4, 36, 2403, 0, 7976, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Anyhow, you wouldn't happen to know a way out of [cdb]this dark void...place, would you?
161
UnkEvent 26(4, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
164
TalkEvent (110, 37, 2400, 3, 7886, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# About that. I know I said distant, but Arval's [cdb]definitely here with us somewhere.
165
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
TalkEvent (111, 38, 2400, 3, 7887, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# About that. I know I said distant, but Arval's [cdb]definitely here with us somewhere.
167
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
169
TalkEvent (110, 39, 2403, 3, 7888, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# If we can find them and figure out what magic they [cdb]used on us, we might just be able to escape.
170
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
TalkEvent (111, 40, 2403, 3, 7889, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# If we can find them and figure out what magic they [cdb]used on us, we might just be able to escape.
172
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
UnkEvent 26(2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
TalkEvent (4, 41, 2412, 3, 7977, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You sure are optimistic for someone who's surrounded [cdb]by horrible nothingness.
176
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
TalkEvent (3, 42, 0, 0, 7978, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ngh... It isn't as though we have any alternatives.
178
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
179
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
UnkEvent 59(800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 135(300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
UnkEvent 102(3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
TalkEvent (3, 43, NULL, 0, 7979, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We should take a look around. Perhaps we can learn [cdb]more about this place in the process... Hm?
186
LeaveSceneEvent (5, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
188
UnkEvent 26(2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
TalkEvent (4, 44, 0, 4, 7980, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Uh, Dimitri? Where are you going?
195
LeaveSceneEvent (8, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
197
LeaveSceneEvent (8, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
UnkEvent (64) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 60 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 4 7849 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Where...am I?
ElseEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 0 4 7850 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Where...am I?
EndIfEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 2 7851 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Let's hold off on the weapons for now, OK? Probably best you don't move at all, actually.
LookAtPersonEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 0 0 7965 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Huh? What are you doing here, Claude? Glad to see you're OK, at least.
ElseEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 4 0 0 7966 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Huh? What're you doing here, Claude? Glad to see you're OK, at least.
EndIfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 700 25 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 2403 2 7967 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Not sure "OK" is the word I'd go with. Dimitri and I got sucked into some weird magic vortex.
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 6 2400 3 7968 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
One of your making, I can only presume.
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967266 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2405 3 136 0 0 0 0 0 0 0 0 0 0
link Shez volume_up
...
ElseEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 2405 3 137 0 0 0 0 0 0 0 0 0 0
link Shez volume_up
...
EndIfEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 9 2411 3 7858 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
When we came to, we were sprawled on the ground here. Charming place, if you ask me.
UnkEvent (26) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 0 0 7969 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
I take it you don't remember what happened.
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 NULL 0 7970 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
You changed—attempted to strike at us. We were thankfully able to subdue you, at least temporarily...
UnkEvent (54) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 NULL 0 7971 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
But you came to and fled not long after. You were, by all accounts, a different person entirely.
UnkEvent (26) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967266 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2412 4 7863 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I guess that...kinda rings a bell.
ElseEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2412 4 7864 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I guess that...kinda rings a bell.
EndIfEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 0 3 7865 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
The last thing I remember is Arval telling me to slay the Ashen Demon. At least, I think it was Arval.
ElseEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 0 3 7866 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
The last thing I remember is Arval telling me to slay the Ashen Demon. At least, I think it was Arval.
EndIfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
93 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 17 0 0 7972 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Arval?
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 700 15 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 NULL 3 7868 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
The voice in my head. We've known each other for a few years now.
ElseEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 19 NULL 3 7869 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
The voice in my head. We've known each other for a few years now.
EndIfEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 0 4 7870 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Uh...huh.
UnkEvent (26) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 1 60 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 0 3 7871 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Pretty out there, right? This is why I never mentioned it.
ElseEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 0 3 7872 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Sounds pretty out there, right? This is why I never mentioned it.
EndIfEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 23 NULL 0 7873 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
And you claim this "Arval" suddenly decided to turn on you?
UnkEvent (26) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 2400 3 7874 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I know how it sounds, but yeah.
ElseEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 25 2400 3 7875 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I know how it sounds, but yeah.
EndIfEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 0 3 7876 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
There are two things I can say for sure.
ElseEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 27 0 3 7877 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
There are two things I can say for sure.
EndIfEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 2403 3 7878 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
The first is that Arval's magic is what dragged us all in here. And the second...is that no one's in my head anymore.
ElseEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 29 2403 3 7879 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
The first is that Arval's magic is what dragged us all in here. And the second...is that no one's in my head anymore.
EndIfEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 30 0 0 7973 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
What? How can you be sure?
LookAtPersonEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 31 2352 3 7881 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Because I don't feel them. At least, not in my mind. Arval's somewhere else now. Somewhere distant.
ElseEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 32 2352 3 7882 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Because I don't feel them. At least, not in my mind. Arval's somewhere else now. Somewhere distant.
EndIfEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 NULL NULL 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 33 2401 3 7883 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Well that's vague. How are we supposed to make heads or tails of any of this?
UnkEvent (26) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 34 0 3 7974 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
At the very least, I believe your account well enough to say you're no longer a threat to us.
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link Claude volume_up
Right. We can save all that metaphysics stuff for some other time.
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link Claude volume_up
Anyhow, you wouldn't happen to know a way out of this dark void...place, would you?
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link Shez volume_up
About that. I know I said distant, but Arval's definitely here with us somewhere.
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link Shez volume_up
About that. I know I said distant, but Arval's definitely here with us somewhere.
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link Shez volume_up
If we can find them and figure out what magic they used on us, we might just be able to escape.
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link Shez volume_up
If we can find them and figure out what magic they used on us, we might just be able to escape.
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link Claude volume_up
You sure are optimistic for someone who's surrounded by horrible nothingness.
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link Dimitri volume_up
Ngh... It isn't as though we have any alternatives.
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link Dimitri volume_up
We should take a look around. Perhaps we can learn more about this place in the process... Hm?
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link Claude volume_up
Uh, Dimitri? Where are you going?
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