1. Surrender now and I will spare your life.
  2. You're all alone, fancy boy! Whatcha gonna do?
  3. Urgh!
  4. Heh. Oh, you are positively brutal.
  5. She seemed to be reaching for a weapon. It is better to have safety than sorrow.
  6. Also, she would not have told you any information [cdb]of usefulness. You have knowledge of this.
  7. As she is now nothing more than a corpse, I cannot [cdb]be certain of anything.
  8. However, I must admit she appeared to be going for [cdb]her blade. You have my gratitude.
  9. There is no need for thanks. I have awareness that [cdb]you could have been dealing with that assassin [cdb]yourself.
  10. Heh. Perhaps. Still, I must say, I have never hidden [cdb]atop a tree just in case I needed to put an arrow into [cdb]someone's back. I must try it sometime.
  11. I imagine such tactics are part and parcel for a woman [cdb]of Brigid—though I am a touch surprised a queen [cdb]would resort to them.
  12. Why does it give you surprise? It is the tactic of most [cdb]cleverness. You can attack with safety and with clear [cdb]shots at the enemy's vitals.
  13. Or are you thinking that a queen should not be [cdb]like her people?
  14. Oh, no. Not in the slightest.
  15. In fact, I can think of no wiser strategy than for a [cdb]queen to position herself somewhere safe.
  16. Fódlan's history is littered with foolish rulers who [cdb]have gleefully ridden off to their own deaths.
  17. All in the name of the ludicrous, contemptible [cdb]concept they call chivalry.
  18. Chivalry... Ah, yes! That is the code for the knights.
  19. There are no knights of Brigid. We have agreement [cdb]that they are without sense.
  20. But in Fódlan I have been reading many books [cdb]about chivalry.
  21. It is a code without point, yet it is followed by many. I do not have understanding of the reasoning.
  22. Well, knightly deeds make for good tales—and tales [cdb]have a way of stretching very easily.
  23. Over time, it is likely that people let go of the fact [cdb]while happily embracing the fiction.
  24. Perhaps Fódlan once enjoyed an era of peace just long [cdb]enough for that fantasy to take root.
  25. Interesting... It is peace we are wishing for, [cdb]but also peace that is making us weak.
  26. I am not wanting my land of home to be weak. But I am wanting it to have peace.
  27. The meaning of this is that chivalry may be coming to Brigid one day.
  28. Despite my grumbling, it is not a system completely [cdb]without use.
  29. For example, it serves well enough for keeping [cdb]otherwise unruly warriors under control.
  30. Still, one advantage cannot make up for a host of [cdb]failings. At the end of the day, it is a poor belief [cdb]system at best.
  31. I will be keeping your words in my mind as I [cdb]attempt to create an era of peace.
  32. Yes, begone with the tired old ways and usher in a [cdb]new age for all. That is what we are fighting for.
InitEvent (index: 0)
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LoadCharactersEvent (index: 1)
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5 11 687 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
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7 2 3 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
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3 65 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
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0 5 687 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 5)
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687 20 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 6)
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687 2459 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 7)
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UnkEvent (15) (index: 8)
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UnkEvent (26) (index: 9)
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UnkEvent (31) (index: 10)
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UnkEvent (31) (index: 11)
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UnkEvent (27) (index: 12)
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UnkEvent (59) (index: 13)
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UnkEvent (27) (index: 14)
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TalkEvent (index: 15)
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5 0 0 0 12198 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 16)
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687 5 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
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UnkEvent (31) (index: 18)
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UnkEvent (27) (index: 19)
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UnkEvent (27) (index: 20)
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TalkEvent (index: 21)
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BlackScreenEvent (index: 22)
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PlaySoundEffectEvent (index: 23)
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DelayEvent (index: 24)
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TalkEvent (index: 25)
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PlaySoundEffectEvent (index: 26)
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LeaveSceneEvent (index: 27)
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SetAnimationEvent (index: 28)
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SetFaceOrientationEvent (index: 29)
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DelayEvent (index: 30)
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BlackScreenEvent (index: 31)
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PanCameraEvent (index: 32)
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UnkEvent (27) (index: 33)
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UnkEvent (59) (index: 34)
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UnkEvent (27) (index: 35)
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TalkEvent (index: 36)
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EnterSceneEvent (index: 37)
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DelayEvent (index: 38)
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SetFaceOrientationEvent (index: 39)
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DelayEvent (index: 40)
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UnkEvent (30) (index: 41)
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TalkEvent (index: 42)
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PanCameraEvent (index: 43)
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UnkEvent (59) (index: 44)
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100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 45)
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SetAnimationEvent (index: 46)
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TalkEvent (index: 47)
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UnkEvent (30) (index: 48)
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TalkEvent (index: 49)
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TalkEvent (index: 50)
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TalkEvent (index: 51)
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TalkEvent (index: 52)
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TalkEvent (index: 53)
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TalkEvent (index: 54)
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TalkEvent (index: 55)
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TalkEvent (index: 56)
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TalkEvent (index: 57)
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5 14 NULL 0 12212 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 58)
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7 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
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UnkEvent (59) (index: 60)
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TalkEvent (index: 61)
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TalkEvent (index: 62)
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UnkEvent (30) (index: 63)
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TalkEvent (index: 64)
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TalkEvent (index: 65)
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TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 19 2407 0 12217 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 67)
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6 11 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (30) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 80 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 21 2460 0 12219 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 22 2401 0 12220 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 23 NULL 0 12221 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 24 2400 0 12222 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 25 NULL 0 12223 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 26 2402 1 12224 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 5 2 3 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
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5 27 0 0 12225 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
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TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (54) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (31) (index: 83)
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3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 84)
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2 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 5 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 3 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 2352 1 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 30 2400 1 12228 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 31 2400 1 12229 1 0 0 0 0 0 0 0 0 0
0
InitEvent (79, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (5, 11, 687, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 5, 687, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 64(687, 20, 0, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 26(10, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 31(2, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 27(2, 100, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 59(100, 4294967266, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 27(1, 300, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (5, 0, 0, 0, 12198, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Surrender now and I will spare your life.
16
UnkEvent 54(687, 5, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 59(100, 4294967281, 4294967277, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (687, 1, 2410, 2, 12199, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You're all alone, fancy boy! Whatcha gonna do?
23
PlaySoundEffectEvent (1143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (687, 2, NULL, 2, 12200, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Urgh!
26
PlaySoundEffectEvent (1107, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
LeaveSceneEvent (0, 687, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
33
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 27(2, 200, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (5, 3, NULL, 1, 12201, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Heh. Oh, you are positively brutal.
37
EnterSceneEvent (2, 11, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
41
UnkEvent 30(1, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (11, 4, 2401, 2, 12202, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # She seemed to be reaching for a weapon. It is better to have safety than sorrow.
44
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 27(2, 400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (11, 5, NULL, 0, 12203, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Also, she would not have told you any information [cdb]of usefulness. You have knowledge of this.
48
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (5, 6, 0, 0, 12204, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # As she is now nothing more than a corpse, I cannot [cdb]be certain of anything.
50
TalkEvent (5, 7, 2400, 0, 12205, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # However, I must admit she appeared to be going for [cdb]her blade. You have my gratitude.
51
TalkEvent (11, 8, 2401, 0, 12206, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There is no need for thanks. I have awareness that [cdb]you could have been dealing with that assassin [cdb]yourself.
52
TalkEvent (5, 9, 2405, 0, 12207, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Heh. Perhaps. Still, I must say, I have never hidden [cdb]atop a tree just in case I needed to put an arrow into [cdb]someone's back. I must try it sometime.
53
TalkEvent (5, 10, 2407, 0, 12208, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I imagine such tactics are part and parcel for a woman [cdb]of Brigid—though I am a touch surprised a queen [cdb]would resort to them.
54
TalkEvent (11, 11, 2400, 0, 12209, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Why does it give you surprise? It is the tactic of most [cdb]cleverness. You can attack with safety and with clear [cdb]shots at the enemy's vitals.
55
TalkEvent (11, 12, 2403, 0, 12210, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Or are you thinking that a queen should not be [cdb]like her people?
56
TalkEvent (5, 13, 2401, 0, 12211, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, no. Not in the slightest.
57
TalkEvent (5, 14, NULL, 0, 12212, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In fact, I can think of no wiser strategy than for a [cdb]queen to position herself somewhere safe.
58
UnkEvent 26(7, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (5, 15, NULL, 0, 12213, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Fódlan's history is littered with foolish rulers who [cdb]have gleefully ridden off to their own deaths.
62
TalkEvent (5, 16, 2458, 0, 12214, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # All in the name of the ludicrous, contemptible [cdb]concept they call chivalry.
63
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (11, 17, 2405, 0, 12215, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Chivalry... Ah, yes! That is the code for the knights.
65
TalkEvent (11, 18, NULL, 0, 12216, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There are no knights of Brigid. We have agreement [cdb]that they are without sense.
66
TalkEvent (11, 19, 2407, 0, 12217, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But in Fódlan I have been reading many books [cdb]about chivalry.
67
UnkEvent 26(6, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (11, 20, 2403, 0, 12218, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It is a code without point, yet it is followed by many. I do not have understanding of the reasoning.
71
UnkEvent 30(1, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (5, 21, 2460, 0, 12219, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, knightly deeds make for good tales—and tales [cdb]have a way of stretching very easily.
73
TalkEvent (5, 22, 2401, 0, 12220, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Over time, it is likely that people let go of the fact [cdb]while happily embracing the fiction.
74
TalkEvent (5, 23, NULL, 0, 12221, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Perhaps Fódlan once enjoyed an era of peace just long [cdb]enough for that fantasy to take root.
75
TalkEvent (11, 24, 2400, 0, 12222, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Interesting... It is peace we are wishing for, [cdb]but also peace that is making us weak.
76
TalkEvent (11, 25, NULL, 0, 12223, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I am not wanting my land of home to be weak. But I am wanting it to have peace.
77
TalkEvent (11, 26, 2402, 1, 12224, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The meaning of this is that chivalry may be coming to Brigid one day.
78
UnkEvent 54(11, 5, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (5, 27, 0, 0, 12225, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Despite my grumbling, it is not a system completely [cdb]without use.
80
TalkEvent (5, 28, 2400, 0, 12226, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # For example, it serves well enough for keeping [cdb]otherwise unruly warriors under control.
81
TalkEvent (5, 29, 2403, 0, 12227, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, one advantage cannot make up for a host of [cdb]failings. At the end of the day, it is a poor belief [cdb]system at best.
82
UnkEvent 54(5, 11, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 27(2, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 31(3, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (11, 30, 2400, 1, 12228, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I will be keeping your words in my mind as I [cdb]attempt to create an era of peace.
90
UnkEvent 26(3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 31(3, 100, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (5, 31, 2400, 1, 12229, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, begone with the tired old ways and usher in a [cdb]new age for all. That is what we are fighting for.
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
687 20 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 7)
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5 2 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 9)
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10 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
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3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
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UnkEvent (27) (index: 12)
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2 100 300 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (27) (index: 14)
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1 300 150 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 0 12198 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Surrender now and I will spare your life.
UnkEvent (54) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
687 5 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967281 4294967277 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (27) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 20)
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1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
687 1 2410 2 12199 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
You're all alone, fancy boy! Whatcha gonna do?
PlaySoundEffectEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1143 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
687 2 NULL 2 12200 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
Urgh!
PlaySoundEffectEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1107 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (27) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 NULL 1 12201 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Heh. Oh, you are positively brutal.
UnkEvent (30) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 80 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 4 2401 2 12202 1 0 0 0 0 0 0 0 0 0
link Petra volume_up
She seemed to be reaching for a weapon. It is better to have safety than sorrow.
PanCameraEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 11 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 5 NULL 0 12203 1 0 0 0 0 0 0 0 0 0
link Petra volume_up
Also, she would not have told you any information of usefulness. You have knowledge of this.
UnkEvent (30) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 0 0 12204 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
As she is now nothing more than a corpse, I cannot be certain of anything.
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 7 2400 0 12205 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
However, I must admit she appeared to be going for her blade. You have my gratitude.
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 8 2401 0 12206 1 0 0 0 0 0 0 0 0 0
link Petra volume_up
There is no need for thanks. I have awareness that you could have been dealing with that assassin yourself.
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 9 2405 0 12207 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Heh. Perhaps. Still, I must say, I have never hidden atop a tree just in case I needed to put an arrow into someone's back. I must try it sometime.
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 10 2407 0 12208 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
I imagine such tactics are part and parcel for a woman of Brigid—though I am a touch surprised a queen would resort to them.
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 11 2400 0 12209 1 0 0 0 0 0 0 0 0 0
link Petra volume_up
Why does it give you surprise? It is the tactic of most cleverness. You can attack with safety and with clear shots at the enemy's vitals.
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 12 2403 0 12210 1 0 0 0 0 0 0 0 0 0
link Petra volume_up
Or are you thinking that a queen should not be like her people?
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 13 2401 0 12211 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Oh, no. Not in the slightest.
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 14 NULL 0 12212 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
In fact, I can think of no wiser strategy than for a queen to position herself somewhere safe.
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
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UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 15 NULL 0 12213 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Fódlan's history is littered with foolish rulers who have gleefully ridden off to their own deaths.
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 16 2458 0 12214 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
All in the name of the ludicrous, contemptible concept they call chivalry.
UnkEvent (30) (index: 63)
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TalkEvent (index: 64)
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link Petra volume_up
Chivalry... Ah, yes! That is the code for the knights.
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 18 NULL 0 12216 1 0 0 0 0 0 0 0 0 0
link Petra volume_up
There are no knights of Brigid. We have agreement that they are without sense.
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link Petra volume_up
But in Fódlan I have been reading many books about chivalry.
UnkEvent (26) (index: 67)
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UnkEvent (59) (index: 68)
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UnkEvent (59) (index: 69)
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TalkEvent (index: 70)
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link Petra volume_up
It is a code without point, yet it is followed by many. I do not have understanding of the reasoning.
UnkEvent (30) (index: 71)
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TalkEvent (index: 72)
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link Hubert volume_up
Well, knightly deeds make for good tales—and tales have a way of stretching very easily.
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link Hubert volume_up
Over time, it is likely that people let go of the fact while happily embracing the fiction.
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 23 NULL 0 12221 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Perhaps Fódlan once enjoyed an era of peace just long enough for that fantasy to take root.
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 24 2400 0 12222 1 0 0 0 0 0 0 0 0 0
link Petra volume_up
Interesting... It is peace we are wishing for, but also peace that is making us weak.
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 25 NULL 0 12223 1 0 0 0 0 0 0 0 0 0
link Petra volume_up
I am not wanting my land of home to be weak. But I am wanting it to have peace.
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 26 2402 1 12224 1 0 0 0 0 0 0 0 0 0
link Petra volume_up
The meaning of this is that chivalry may be coming to Brigid one day.
UnkEvent (54) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 5 2 3 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
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link Hubert volume_up
Despite my grumbling, it is not a system completely without use.
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 28 2400 0 12226 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
For example, it serves well enough for keeping otherwise unruly warriors under control.
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 29 2403 0 12227 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Still, one advantage cannot make up for a host of failings. At the end of the day, it is a poor belief system at best.
UnkEvent (54) (index: 82)
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UnkEvent (31) (index: 83)
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UnkEvent (31) (index: 85)
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TalkEvent (index: 89)
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link Petra volume_up
I will be keeping your words in my mind as I attempt to create an era of peace.
UnkEvent (26) (index: 90)
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UnkEvent (31) (index: 91)
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UnkEvent (31) (index: 92)
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TalkEvent (index: 93)
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link Hubert volume_up
Yes, begone with the tired old ways and usher in a new age for all. That is what we are fighting for.