1. I think this goes...here.
  2. Hello, Hilda. I see you're organizing the gear again.
  3. Not such a rare sight anymore, is it?
  4. Sadly for me, no.
  5. Why, sad you lost a fellow lazybones?
  6. Just so.
  7. Wait, really?
  8. Yes, but actually explaining it in detail will take far [cdb]too much effort, so let's just leave it at that.
  9. OK, now I'm extra curious.
  10. I know all about your dirty secret, you know?
  11. About how you actually take charge and work when [cdb]there's no one else to step up? So why do you keep [cdb]playing the "I'm So Lazy" card all the time?
  12. I thought you of all people would understand this, Hilda. After all, are we not peers who work only [cdb]when absolutely necessary?
  13. Even when you push your own work on someone else, [cdb]you do so only after carefully assessing their situation.
  14. I told you, I don't push work on people.
  15. I mean, sure, maybe I maneuver myself so they end [cdb]up asking to help—at which point I leap at the offer— [cdb]but I never actually ask.
  16. But I suppose you're right that I always assess the [cdb]situation first.
  17. Previously, I said you and I would never be able to [cdb]reach common ground...
  18. But now I see that I was mistaken.
  19. You're sure quick to change your mind when it [cdb]suits you.
  20. I merely find it unfortunate seeing you working as [cdb]you are now, when before you only ever did what [cdb]was strictly necessary.
  21. If you've taken up the mantle of doing unnecessary [cdb]work, it leaves me looking like the only idler.
  22. And?
  23. As such, I will offer you my assistance. Let's hurry up [cdb]and finish here so we can rest that much sooner.
  24. Wait, but why?
  25. Just as I told you! It won't do me any good to be the [cdb]only one not working around here.
  26. Still not following.
  27. I've grown terribly tired of talking. Must I explain?
  28. I mean, I'm not gonna force you to explain, but I sure [cdb]wish you would.
  29. Oh, very well—but only because it benefits all [cdb]parties involved.
  30. If you split your work with me, the work becomes [cdb]easier. And by doing this easy work, I can then avoid [cdb]being defamed as a common bedslug.
  31. If the pair of us both work a little more than before, [cdb]things become easier for everyone.
  32. So let's both work hard together! A little.
  33. Um...all right? I mean, I guess that's good.
  34. Although I feel kinda like I'm being tricked somehow, [cdb]so I'm not exaaactly happy about the whole deal.
  35. Yes, yes. Let's just get this done already so I can [cdb]return to a life of ease. I'm already sleep—
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
66 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 24 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 270 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 24 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (171) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 NULL 0 16247 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 1 NULL 0 16248 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 7 3 30 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2432 0 1 60 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 24 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2 2400 0 16249 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 2400 0 16250 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 4 2403 0 16251 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 5 2400 0 16252 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 24 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 6 2412 4 16253 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 7 2401 3 16254 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 8 2401 0 16255 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 9 NULL 0 16256 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 10 2403 0 16257 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 11 NULL 0 16258 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 12 2403 0 16259 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 24 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 13 2401 2 16260 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 14 NULL 0 16261 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 15 2400 0 16262 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 16 NULL 0 16263 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 17 2400 1 16264 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 18 NULL 0 16265 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 19 2403 0 16266 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 20 NULL 3 16267 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 21 2405 3 16268 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2407 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 22 2400 0 16269 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 24 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 23 2412 4 16270 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 24 NULL 0 16271 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 25 NULL 4 16272 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 26 2411 3 16273 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 27 2401 0 16274 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 28 2400 3 16275 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 7 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 29 NULL 0 16276 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 30 NULL 0 16277 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 31 2403 0 16278 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 32 2405 3 16279 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 33 2407 0 16280 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 34 2403 0 16281 1 0 0 0 0 0 0 0 0 0
0
InitEvent (66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (7, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 26(7, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(2, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (24, 0, NULL, 0, 16247, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I think this goes...here.
13
EnterSceneEvent (1, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
15
TalkEvent (7, 1, NULL, 0, 16248, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hello, Hilda. I see you're organizing the gear again.
18
UnkEvent 26(1, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (24, 2, 2400, 0, 16249, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Not such a rare sight anymore, is it?
20
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (7, 3, 2400, 0, 16250, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sadly for me, no.
22
TalkEvent (24, 4, 2403, 0, 16251, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Why, sad you lost a fellow lazybones?
23
UnkEvent 26(16, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (7, 5, 2400, 0, 16252, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Just so.
25
UnkEvent 26(15, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (24, 6, 2412, 4, 16253, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait, really?
27
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (7, 7, 2401, 3, 16254, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, but actually explaining it in detail will take far [cdb]too much effort, so let's just leave it at that.
29
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (24, 8, 2401, 0, 16255, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # OK, now I'm extra curious.
31
TalkEvent (24, 9, NULL, 0, 16256, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I know all about your dirty secret, you know?
32
TalkEvent (24, 10, 2403, 0, 16257, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # About how you actually take charge and work when [cdb]there's no one else to step up? So why do you keep [cdb]playing the "I'm So Lazy" card all the time?
33
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (7, 11, NULL, 0, 16258, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I thought you of all people would understand this, Hilda. After all, are we not peers who work only [cdb]when absolutely necessary?
35
TalkEvent (7, 12, 2403, 0, 16259, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Even when you push your own work on someone else, [cdb]you do so only after carefully assessing their situation.
36
UnkEvent 54(7, 24, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (24, 13, 2401, 2, 16260, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I told you, I don't push work on people.
43
TalkEvent (24, 14, NULL, 0, 16261, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I mean, sure, maybe I maneuver myself so they end [cdb]up asking to help—at which point I leap at the offer— [cdb]but I never actually ask.
44
TalkEvent (24, 15, 2400, 0, 16262, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But I suppose you're right that I always assess the [cdb]situation first.
45
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (7, 16, NULL, 0, 16263, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Previously, I said you and I would never be able to [cdb]reach common ground...
47
TalkEvent (7, 17, 2400, 1, 16264, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But now I see that I was mistaken.
48
TalkEvent (24, 18, NULL, 0, 16265, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You're sure quick to change your mind when it [cdb]suits you.
49
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (7, 19, 2403, 0, 16266, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I merely find it unfortunate seeing you working as [cdb]you are now, when before you only ever did what [cdb]was strictly necessary.
51
TalkEvent (7, 20, NULL, 3, 16267, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If you've taken up the mantle of doing unnecessary [cdb]work, it leaves me looking like the only idler.
52
TalkEvent (24, 21, 2405, 3, 16268, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And?
54
TalkEvent (7, 22, 2400, 0, 16269, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # As such, I will offer you my assistance. Let's hurry up [cdb]and finish here so we can rest that much sooner.
55
UnkEvent 26(15, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (24, 23, 2412, 4, 16270, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait, but why?
57
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (7, 24, NULL, 0, 16271, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Just as I told you! It won't do me any good to be the [cdb]only one not working around here.
59
TalkEvent (24, 25, NULL, 4, 16272, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still not following.
60
TalkEvent (7, 26, 2411, 3, 16273, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I've grown terribly tired of talking. Must I explain?
61
TalkEvent (24, 27, 2401, 0, 16274, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I mean, I'm not gonna force you to explain, but I sure [cdb]wish you would.
62
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (7, 28, 2400, 3, 16275, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, very well—but only because it benefits all [cdb]parties involved.
64
UnkEvent 54(24, 7, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (7, 29, NULL, 0, 16276, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If you split your work with me, the work becomes [cdb]easier. And by doing this easy work, I can then avoid [cdb]being defamed as a common bedslug.
68
TalkEvent (7, 30, NULL, 0, 16277, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If the pair of us both work a little more than before, [cdb]things become easier for everyone.
69
UnkEvent 26(5, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (7, 31, 2403, 0, 16278, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So let's both work hard together! A little.
73
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (24, 32, 2405, 3, 16279, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Um...all right? I mean, I guess that's good.
75
TalkEvent (24, 33, 2407, 0, 16280, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Although I feel kinda like I'm being tricked somehow, [cdb]so I'm not exaaactly happy about the whole deal.
76
TalkEvent (7, 34, 2403, 0, 16281, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, yes. Let's just get this done already so I can [cdb]return to a life of ease. I'm already sleep—
UnkEvent (171) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (31) (index: 11)
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TalkEvent (index: 12)
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link Hilda volume_up
I think this goes...here.
TalkEvent (index: 15)
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link Linhardt volume_up
Hello, Hilda. I see you're organizing the gear again.
LookAtPersonEvent (index: 16)
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link Hilda volume_up
Not such a rare sight anymore, is it?
UnkEvent (30) (index: 20)
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TalkEvent (index: 21)
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link Linhardt volume_up
Sadly for me, no.
TalkEvent (index: 22)
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link Hilda volume_up
Why, sad you lost a fellow lazybones?
UnkEvent (26) (index: 23)
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link Linhardt volume_up
Just so.
UnkEvent (26) (index: 25)
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TalkEvent (index: 26)
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link Hilda volume_up
Wait, really?
UnkEvent (30) (index: 27)
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link Linhardt volume_up
Yes, but actually explaining it in detail will take far too much effort, so let's just leave it at that.
UnkEvent (30) (index: 29)
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TalkEvent (index: 30)
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link Hilda volume_up
OK, now I'm extra curious.
TalkEvent (index: 31)
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link Hilda volume_up
I know all about your dirty secret, you know?
TalkEvent (index: 32)
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link Hilda volume_up
About how you actually take charge and work when there's no one else to step up? So why do you keep playing the "I'm So Lazy" card all the time?
UnkEvent (30) (index: 33)
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TalkEvent (index: 34)
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link Linhardt volume_up
I thought you of all people would understand this, Hilda. After all, are we not peers who work only when absolutely necessary?
TalkEvent (index: 35)
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link Linhardt volume_up
Even when you push your own work on someone else, you do so only after carefully assessing their situation.
UnkEvent (54) (index: 36)
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UnkEvent (59) (index: 37)
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UnkEvent (31) (index: 39)
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TalkEvent (index: 42)
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link Hilda volume_up
I told you, I don't push work on people.
TalkEvent (index: 43)
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link Hilda volume_up
I mean, sure, maybe I maneuver myself so they end up asking to help—at which point I leap at the offer— but I never actually ask.
TalkEvent (index: 44)
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link Hilda volume_up
But I suppose you're right that I always assess the situation first.
UnkEvent (30) (index: 45)
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TalkEvent (index: 46)
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link Linhardt volume_up
Previously, I said you and I would never be able to reach common ground...
TalkEvent (index: 47)
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link Linhardt volume_up
But now I see that I was mistaken.
TalkEvent (index: 48)
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link Hilda volume_up
You're sure quick to change your mind when it suits you.
UnkEvent (30) (index: 49)
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TalkEvent (index: 50)
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link Linhardt volume_up
I merely find it unfortunate seeing you working as you are now, when before you only ever did what was strictly necessary.
TalkEvent (index: 51)
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link Linhardt volume_up
If you've taken up the mantle of doing unnecessary work, it leaves me looking like the only idler.
TalkEvent (index: 52)
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link Hilda volume_up
And?
TalkEvent (index: 54)
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link Linhardt volume_up
As such, I will offer you my assistance. Let's hurry up and finish here so we can rest that much sooner.
UnkEvent (26) (index: 55)
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link Hilda volume_up
Wait, but why?
UnkEvent (30) (index: 57)
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TalkEvent (index: 58)
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link Linhardt volume_up
Just as I told you! It won't do me any good to be the only one not working around here.
TalkEvent (index: 59)
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link Hilda volume_up
Still not following.
TalkEvent (index: 60)
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link Linhardt volume_up
I've grown terribly tired of talking. Must I explain?
TalkEvent (index: 61)
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link Hilda volume_up
I mean, I'm not gonna force you to explain, but I sure wish you would.
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TalkEvent (index: 63)
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link Linhardt volume_up
Oh, very well—but only because it benefits all parties involved.
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link Linhardt volume_up
If you split your work with me, the work becomes easier. And by doing this easy work, I can then avoid being defamed as a common bedslug.
TalkEvent (index: 68)
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link Linhardt volume_up
If the pair of us both work a little more than before, things become easier for everyone.
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TalkEvent (index: 72)
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link Linhardt volume_up
So let's both work hard together! A little.
UnkEvent (30) (index: 73)
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link Hilda volume_up
Um...all right? I mean, I guess that's good.
TalkEvent (index: 75)
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link Hilda volume_up
Although I feel kinda like I'm being tricked somehow, so I'm not exaaactly happy about the whole deal.
TalkEvent (index: 76)
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link Linhardt volume_up
Yes, yes. Let's just get this done already so I can return to a life of ease. I'm already sleep—