1. Hey there, how's my favorite mercenary?
  2. The enemy's practically on our doorstep, but you're [cdb]still taking the time to check on me?
  3. Why not? I'll never be too busy to check on you.
  4. Ha-ha, very funny. So what, you're just being nice?
  5. Not exactly. You didn't get a chance to learn [cdb]anything, even after you met Solon, did you?
  6. Not exactly. You must be a little disappointed, [cdb]after coming so close to finding out who you [cdb]really are.
  7. Yeah, we never got closure after our fight against [cdb]those who slither in the dark, but now we have to [cdb]turn our attention to the Central Church.
  8. I figured even you might have trouble moving on [cdb]from that one.
  9. Yeah, to be honest...
  10. It's fine, really.
  11. I'll be honest: I can't stop thinking about it. Who am I, really?
  12. It's like the answer is dangling right in front of me, [cdb]but I just can't reach it.
  13. I'm trying not to think too much about my real [cdb]identity right now.
  14. Worrying about it won't get me anywhere, so I'll just [cdb]have to wait for my next lead.
  15. I'm sorry. I wish I could do more to help you with [cdb]that.
  16. Don't apologize. It's clear what the priority is right [cdb]now, even to me.
  17. We need to put an end to the church as soon as [cdb]possible so we can end this war.
  18. You're right. The longer Fódlan remains in turmoil, [cdb]the more likely it is they'll try something again.
  19. We need this war to be over so we're not left [cdb]vulnerable.
  20. And that means more work for you. I'm fine, see? Now go be important.
  21. All right, all right. But one more thing before I go.
  22. This war is going to end, but our fight with those who [cdb]slither in the dark won't be over when it does.
  23. As long as they keep plotting, we'll keep going [cdb]after them.
  24. I'll need your help with that from here on out. Got it?
  25. Of course. You can count on me.
  26. And if it so happens that we do eventually find out [cdb]who you really are...
  27. Just know that you'll still be the same person to me. You'll always be you. Remember that.
  28. Thanks, Claude. Same goes for you.
  29. Whether you're the leader of the Leicester Alliance, [cdb]the king, or even the Almyran—
  30. Whoa, keep it down! We're not talking about that [cdb]part yet!
InitEvent (index: 0)
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76 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 111 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 5)
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600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 2431 0 8252 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
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UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 2400 0 8254 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 17)
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3 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 2401 3 10534 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 19)
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IfUnkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
71 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
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ElseEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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EndIfEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 25)
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9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
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TalkEvent (index: 28)
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TalkEvent (index: 29)
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DialogChoiceEvent (index: 30)
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IfEvent (index: 31)
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TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2400 3 10535 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 NULL 3 10536 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 34)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 NULL 0 10538 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 37)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
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2 4 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 39)
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4 4 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 14 NULL 3 8264 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 111 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 42)
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4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 2401 0 10539 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 NULL 0 10540 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 17 2400 3 8267 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 18 NULL 0 8268 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 19 2403 0 10541 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 4 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967288 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 2400 0 8270 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 21 NULL 0 8271 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 22 NULL 0 8272 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 23 2403 0 8273 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 24 2400 0 10542 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 67)
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9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 25 0 0 8275 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 26 NULL 0 8276 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 27 2400 1 10543 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2405 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 28 NULL 0 10544 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 29 2412 4 8279 1 0 0 0 0 0 0 0 0 0
0
InitEvent (76, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (111, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 111, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 59(600, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
TalkEvent (4, 0, 2431, 0, 8252, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey there, how's my favorite mercenary?
9
UnkEvent 26(10, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(600, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (111, 1, 2403, 3, 10533, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The enemy's practically on our doorstep, but you're [cdb]still taking the time to check on me?
13
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 59(600, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (4, 2, 2400, 0, 8254, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Why not? I'll never be too busy to check on you.
17
UnkEvent 26(3, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (111, 3, 2401, 3, 10534, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ha-ha, very funny. So what, you're just being nice?
19
UnkEvent 26(2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
IfUnkEvent (71, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (4, 4, NULL, 3, 8256, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Not exactly. You didn't get a chance to learn [cdb]anything, even after you met Solon, did you?
22
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (4, 5, NULL, 3, 8257, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Not exactly. You must be a little disappointed, [cdb]after coming so close to finding out who you [cdb]really are.
24
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 59(600, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (4, 6, NULL, 3, 8258, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, we never got closure after our fight against [cdb]those who slither in the dark, but now we have to [cdb]turn our attention to the Central Church.
29
TalkEvent (4, 7, 2403, 0, 8259, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I figured even you might have trouble moving on [cdb]from that one.
30
DialogChoiceEvent (0, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
32
TalkEvent (111, 10, 2400, 3, 10535, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'll be honest: I can't stop thinking about it. Who am I, really?
33
TalkEvent (111, 11, NULL, 3, 10536, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It's like the answer is dangling right in front of me, [cdb]but I just can't reach it.
34
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (111, 12, 2400, 0, 10537, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm trying not to think too much about my real [cdb]identity right now.
36
TalkEvent (111, 13, NULL, 0, 10538, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Worrying about it won't get me anywhere, so I'll just [cdb]have to wait for my next lead.
37
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 26(2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (4, 14, NULL, 3, 8264, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm sorry. I wish I could do more to help you with [cdb]that.
41
UnkEvent 26(3, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (111, 15, 2401, 0, 10539, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Don't apologize. It's clear what the priority is right [cdb]now, even to me.
44
UnkEvent 26(10, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 59(600, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (111, 16, NULL, 0, 10540, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We need to put an end to the church as soon as [cdb]possible so we can end this war.
48
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 59(600, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (4, 17, 2400, 3, 8267, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You're right. The longer Fódlan remains in turmoil, [cdb]the more likely it is they'll try something again.
52
TalkEvent (4, 18, NULL, 0, 8268, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We need this war to be over so we're not left [cdb]vulnerable.
53
UnkEvent 26(4, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (111, 19, 2403, 0, 10541, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And that means more work for you. I'm fine, see? Now go be important.
55
UnkEvent 54(111, 4, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 59(600, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (4, 20, 2400, 0, 8270, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # All right, all right. But one more thing before I go.
61
TalkEvent (4, 21, NULL, 0, 8271, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This war is going to end, but our fight with those who [cdb]slither in the dark won't be over when it does.
62
TalkEvent (4, 22, NULL, 0, 8272, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # As long as they keep plotting, we'll keep going [cdb]after them.
63
UnkEvent 26(15, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (4, 23, 2403, 0, 8273, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'll need your help with that from here on out. Got it?
65
UnkEvent 26(16, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (111, 24, 2400, 0, 10542, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Of course. You can count on me.
67
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(600, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (4, 25, 0, 0, 8275, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And if it so happens that we do eventually find out [cdb]who you really are...
71
TalkEvent (4, 26, NULL, 0, 8276, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Just know that you'll still be the same person to me. You'll always be you. Remember that.
72
UnkEvent 26(10, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 59(600, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (111, 27, 2400, 1, 10543, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Thanks, Claude. Same goes for you.
76
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (111, 28, NULL, 0, 10544, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Whether you're the leader of the Leicester Alliance, [cdb]the king, or even the Almyran—
79
UnkEvent 26(5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
TalkEvent (4, 29, 2412, 4, 8279, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Whoa, keep it down! We're not talking about that [cdb]part yet!
UnkEvent (26) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 6)
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600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
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4 0 2431 0 8252 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Hey there, how's my favorite mercenary?
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 2403 3 10533 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
The enemy's practically on our doorstep, but you're still taking the time to check on me?
UnkEvent (26) (index: 13)
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9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
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600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 2400 0 8254 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Why not? I'll never be too busy to check on you.
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 2401 3 10534 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Ha-ha, very funny. So what, you're just being nice?
UnkEvent (26) (index: 19)
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2 4 0 0 0 0 0 0 0 0 0 0 0 0 0
IfUnkEvent (index: 20)
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71 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 4 NULL 3 8256 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Not exactly. You didn't get a chance to learn anything, even after you met Solon, did you?
ElseEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 NULL 3 8257 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Not exactly. You must be a little disappointed, after coming so close to finding out who you really are.
EndIfEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 25)
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9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 6 NULL 3 8258 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Yeah, we never got closure after our fight against those who slither in the dark, but now we have to turn our attention to the Central Church.
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 7 2403 0 8259 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
I figured even you might have trouble moving on from that one.
DialogChoiceEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 8 9 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 31)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2400 3 10535 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I'll be honest: I can't stop thinking about it. Who am I, really?
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 NULL 3 10536 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
It's like the answer is dangling right in front of me, but I just can't reach it.
ElseEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 2400 0 10537 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I'm trying not to think too much about my real identity right now.
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 NULL 0 10538 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Worrying about it won't get me anywhere, so I'll just have to wait for my next lead.
EndIfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 14 NULL 3 8264 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
I'm sorry. I wish I could do more to help you with that.
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link Shez volume_up
Don't apologize. It's clear what the priority is right now, even to me.
UnkEvent (26) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
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600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
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TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 NULL 0 10540 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
We need to put an end to the church as soon as possible so we can end this war.
UnkEvent (26) (index: 48)
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9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
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600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 50)
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600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 17 2400 3 8267 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
You're right. The longer Fódlan remains in turmoil, the more likely it is they'll try something again.
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 18 NULL 0 8268 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
We need this war to be over so we're not left vulnerable.
UnkEvent (26) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 19 2403 0 10541 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
And that means more work for you. I'm fine, see? Now go be important.
UnkEvent (54) (index: 55)
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111 4 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 56)
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UnkEvent (59) (index: 57)
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UnkEvent (31) (index: 58)
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UnkEvent (31) (index: 59)
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TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link Claude volume_up
All right, all right. But one more thing before I go.
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 21 NULL 0 8271 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
This war is going to end, but our fight with those who slither in the dark won't be over when it does.
TalkEvent (index: 62)
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4 22 NULL 0 8272 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
As long as they keep plotting, we'll keep going after them.
UnkEvent (26) (index: 63)
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TalkEvent (index: 64)
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link Claude volume_up
I'll need your help with that from here on out. Got it?
UnkEvent (26) (index: 65)
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TalkEvent (index: 66)
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link Shez volume_up
Of course. You can count on me.
UnkEvent (26) (index: 67)
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9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
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UnkEvent (59) (index: 69)
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TalkEvent (index: 70)
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link Claude volume_up
And if it so happens that we do eventually find out who you really are...
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 26 NULL 0 8276 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Just know that you'll still be the same person to me. You'll always be you. Remember that.
UnkEvent (26) (index: 72)
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UnkEvent (59) (index: 73)
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UnkEvent (59) (index: 74)
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TalkEvent (index: 75)
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link Shez volume_up
Thanks, Claude. Same goes for you.
UnkEvent (135) (index: 76)
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150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 28 NULL 0 10544 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Whether you're the leader of the Leicester Alliance, the king, or even the Almyran—
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 29 2412 4 8279 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Whoa, keep it down! We're not talking about that part yet!