1. Hey, Claude. Looks like you had another one of those [cdb]meetings. You finally finished?
  2. For today, yeah. But we're picking up right where we [cdb]left off tomorrow.
  3. Ugh, that's a lot of talking. What could possibly call [cdb]for that much discussion?
  4. Well first, we need to settle on a direction for the Alliance. And then come all the pesky little details.
  5. All responsibilities need to be doled out fairly, [cdb]but each territory has different resources and [cdb]different circumstances, you know?
  6. So it's tricky to figure out what's really fair. There's [cdb]no one answer that works across the board.
  7. But you're their leader. Can't you just make a bunch [cdb]of decisions and get it over with?
  8. No can do, I'm afraid. I may be the leader, [cdb]but I'm still just one of the Five Great Lords.
  9. Sure, I may be the idea man, but I don't have the [cdb]authority to enforce anything on my own.
  10. On top of all that, most nobles are experts at focusing [cdb]on what's good for their own territory instead of what [cdb]would benefit the Alliance as a whole.
  11. When priorities clash, the debates just go around and [cdb]around in endless circles. Makes me wonder if we'll [cdb]ever reach a consensus on anything.
  12. Hold on. Do you really think you'll win the war like [cdb]this? You'll always be on the defensive if you can't act [cdb]decisively.
  13. I hear you, believe me. The process works much [cdb]better in times of peace, but since we're at war... It's frustrating, to say the least.
  14. What's worse is that it's near impossible to get a read [cdb]on the situation. I don't have the foggiest idea how [cdb]we're going to overcome this.
  15. Say... Mind if I pick your brain? What would you do [cdb]in my shoes?
  16. What, me? Well, I guess I'd...
  17. Give 'em the old ba-bam.
  18. Skirt round them with a nice whoosh.
  19. Just hit 'em with the old ba-bam! Y'know? That's the way.
  20. Ba-bam. Right. Think you could elaborate on that [cdb]a little?
  21. You gotta just give 'em a nice whoosh! Deal with [cdb]them that way.
  22. Uh-huh. Whoosh. Care to spell that one out for me?
  23. What I'm saying is, why not just get rid of all the [cdb]talking?
  24. You mean get rid of the Alliance's council altogether?
  25. Exactly. If you give yourself more authority, then it [cdb]won't take as long to make decisions.
  26. It doesn't even have to be permanent. You could [cdb]go back to the old way once things are peaceful again.
  27. But I guess that wouldn't go over too well with the [cdb]other nobles, huh?
  28. Actually, I think you're on to something. Can't say it [cdb]hasn't crossed my mind before.
  29. If folks at the roundtable just keep looking out for [cdb]their own territory's interests, we'll be in a world of [cdb]hurt if the Alliance is ever invaded.
  30. I just wish they could see that.
  31. Whoa, are you seriously considering it, Claude?
  32. Of course. Unfortunately, the possibility of it actually [cdb]happening right now is basically zero.
  33. But you've given me a lot to chew on. Let's do this [cdb]again sometime.
  34. Just say the word.
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TalkEvent (111, 0, 0, 0, 10501, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, Claude. Looks like you had another one of those [cdb]meetings. You finally finished?
9
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TalkEvent (4, 1, 2400, 3, 8187, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # For today, yeah. But we're picking up right where we [cdb]left off tomorrow.
13
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23
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24
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27
TalkEvent (111, 6, 2458, 0, 10503, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But you're their leader. Can't you just make a bunch [cdb]of decisions and get it over with?
28
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31
TalkEvent (4, 7, 2401, 3, 8193, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No can do, I'm afraid. I may be the leader, [cdb]but I'm still just one of the Five Great Lords.
32
TalkEvent (4, 8, NULL, 3, 8194, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sure, I may be the idea man, but I don't have the [cdb]authority to enforce anything on my own.
33
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34
TalkEvent (4, 9, 2405, 3, 8195, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # On top of all that, most nobles are experts at focusing [cdb]on what's good for their own territory instead of what [cdb]would benefit the Alliance as a whole.
35
TalkEvent (4, 10, 2407, 3, 8196, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # When priorities clash, the debates just go around and [cdb]around in endless circles. Makes me wonder if we'll [cdb]ever reach a consensus on anything.
36
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39
TalkEvent (111, 11, 2460, 4, 10504, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hold on. Do you really think you'll win the war like [cdb]this? You'll always be on the defensive if you can't act [cdb]decisively.
40
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41
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42
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UnkEvent 59(500, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (4, 13, NULL, 3, 8199, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What's worse is that it's near impossible to get a read [cdb]on the situation. I don't have the foggiest idea how [cdb]we're going to overcome this.
46
TalkEvent (4, 14, 2403, 0, 8200, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Say... Mind if I pick your brain? What would you do [cdb]in my shoes?
47
UnkEvent 26(16, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (111, 15, 2412, 4, 10505, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What, me? Well, I guess I'd...
51
DialogChoiceEvent (0, 16, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
54
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (111, 18, NULL, 3, 10506, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Just hit 'em with the old ba-bam! Y'know? That's the way.
57
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(600, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (4, 19, 2400, 0, 8203, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ba-bam. Right. Think you could elaborate on that [cdb]a little?
61
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (111, 20, NULL, 3, 10507, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You gotta just give 'em a nice whoosh! Deal with [cdb]them that way.
65
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 59(600, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (4, 21, 2400, 0, 8205, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Uh-huh. Whoosh. Care to spell that one out for me?
69
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 26(4, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (111, 22, 0, 0, 10508, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What I'm saying is, why not just get rid of all the [cdb]talking?
74
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 59(600, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (4, 23, 2403, 0, 8207, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You mean get rid of the Alliance's council altogether?
78
UnkEvent 26(3, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (111, 24, 2400, 0, 10509, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Exactly. If you give yourself more authority, then it [cdb]won't take as long to make decisions.
80
UnkEvent 26(16, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (111, 25, NULL, 3, 10510, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It doesn't even have to be permanent. You could [cdb]go back to the old way once things are peaceful again.
84
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (111, 26, NULL, 3, 10511, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But I guess that wouldn't go over too well with the [cdb]other nobles, huh?
87
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 59(600, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (4, 27, 2401, 0, 8211, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Actually, I think you're on to something. Can't say it [cdb]hasn't crossed my mind before.
91
TalkEvent (4, 28, NULL, 0, 8212, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If folks at the roundtable just keep looking out for [cdb]their own territory's interests, we'll be in a world of [cdb]hurt if the Alliance is ever invaded.
92
UnkEvent 26(15, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
TalkEvent (4, 29, NULL, 3, 8213, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I just wish they could see that.
95
UnkEvent 26(4, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (111, 30, 2412, 4, 10512, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Whoa, are you seriously considering it, Claude?
97
UnkEvent 26(5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 59(500, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (4, 31, 0, 3, 8215, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Of course. Unfortunately, the possibility of it actually [cdb]happening right now is basically zero.
102
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
TalkEvent (4, 32, 0, 1, 8216, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But you've given me a lot to chew on. Let's do this [cdb]again sometime.
105
UnkEvent 26(5, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
TalkEvent (111, 33, 2400, 1, 10513, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Just say the word.
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 0 0 0 10501 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hey, Claude. Looks like you had another one of those meetings. You finally finished?
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 2400 3 8187 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
For today, yeah. But we're picking up right where we left off tomorrow.
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2 0 0 10502 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Ugh, that's a lot of talking. What could possibly call for that much discussion?
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 0 0 8189 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Well first, we need to settle on a direction for the Alliance. And then come all the pesky little details.
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 4 2403 0 8190 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
All responsibilities need to be doled out fairly, but each territory has different resources and different circumstances, you know?
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 0 3 8191 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
So it's tricky to figure out what's really fair. There's no one answer that works across the board.
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2458 0 10503 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
But you're their leader. Can't you just make a bunch of decisions and get it over with?
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 7 2401 3 8193 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
No can do, I'm afraid. I may be the leader, but I'm still just one of the Five Great Lords.
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 8 NULL 3 8194 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Sure, I may be the idea man, but I don't have the authority to enforce anything on my own.
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 9 2405 3 8195 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
On top of all that, most nobles are experts at focusing on what's good for their own territory instead of what would benefit the Alliance as a whole.
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 10 2407 3 8196 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
When priorities clash, the debates just go around and around in endless circles. Makes me wonder if we'll ever reach a consensus on anything.
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 2460 4 10504 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hold on. Do you really think you'll win the war like this? You'll always be on the defensive if you can't act decisively.
UnkEvent (26) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 12 2400 3 8198 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
I hear you, believe me. The process works much better in times of peace, but since we're at war... It's frustrating, to say the least.
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 13 NULL 3 8199 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
What's worse is that it's near impossible to get a read on the situation. I don't have the foggiest idea how we're going to overcome this.
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 14 2403 0 8200 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Say... Mind if I pick your brain? What would you do in my shoes?
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 2412 4 10505 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
What, me? Well, I guess I'd...
DialogChoiceEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 16 17 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 NULL 3 10506 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Just hit 'em with the old ba-bam! Y'know? That's the way.
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 2400 0 8203 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Ba-bam. Right. Think you could elaborate on that a little?
ElseEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 NULL 3 10507 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You gotta just give 'em a nice whoosh! Deal with them that way.
UnkEvent (26) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 21 2400 0 8205 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Uh-huh. Whoosh. Care to spell that one out for me?
EndIfEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 0 0 10508 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
What I'm saying is, why not just get rid of all the talking?
UnkEvent (26) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 23 2403 0 8207 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
You mean get rid of the Alliance's council altogether?
UnkEvent (26) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 24 2400 0 10509 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Exactly. If you give yourself more authority, then it won't take as long to make decisions.
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 25 NULL 3 10510 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
It doesn't even have to be permanent. You could go back to the old way once things are peaceful again.
UnkEvent (135) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 NULL 3 10511 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
But I guess that wouldn't go over too well with the other nobles, huh?
UnkEvent (26) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 27 2401 0 8211 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Actually, I think you're on to something. Can't say it hasn't crossed my mind before.
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 28 NULL 0 8212 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
If folks at the roundtable just keep looking out for their own territory's interests, we'll be in a world of hurt if the Alliance is ever invaded.
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 29 NULL 3 8213 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
I just wish they could see that.
UnkEvent (26) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 30 2412 4 10512 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Whoa, are you seriously considering it, Claude?
UnkEvent (26) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 31 0 3 8215 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Of course. Unfortunately, the possibility of it actually happening right now is basically zero.
UnkEvent (135) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 32 0 1 8216 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
But you've given me a lot to chew on. Let's do this again sometime.
UnkEvent (26) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 33 2400 1 10513 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Just say the word.