1. Hey, what're the words to that song again? Something [cdb]about an eagle and a lion flying through the sky?
  2. A flying lion? Pretty sure I know the song you're [cdb]talking about, but those definitely ain't the lyrics I've heard.
  3. The one I know is about some horse with a human [cdb]face runnin' through the greenest grass you ever [cdb]did see.
  4. Hmm. Now that you mention it, that does sound [cdb]familiar.
  5. What a weird thing to sing about. I wonder [cdb]who wrote it.
  6. Ugh.
  7. Yeah, this isn't working.
  8. You can say that again.
  9. I finally finished rewriting the lyrics and everything, [cdb]but they aren't catching on. Not at all.
  10. I've even heard people theorizing that the horse with [cdb]the human face is some kinda grand metaphor.
  11. You know, since he's a mix of human wisdom and a [cdb]horse's pure strength, the song is saying that the brave [cdb]warrior who possesses both will win in the end.
  12. Or that the horse is some kinda messenger sent by the [cdb]goddess to punish sinners.
  13. Ugh, why did it come to this? I didn't have any of that [cdb]stuff in mind when I was writing it.
  14. I just wanted to sing about a knight rushing through [cdb]an open field.
  15. And then I snuck in a tiny bit of Duscur mythology [cdb]that Dedue told me about.
  16. Not sure how you got from that to a song about a [cdb]horse with a human face.
  17. I already told you, that's not what it is! It's a [cdb]mythological warrior being from Duscur legend!
  18. All right, all right. Either way, everyone obviously [cdb]prefers the original version.
  19. Sooo...all's well that ends well, right?
  20. They say once people hear a song, it's out of the [cdb]composer's hands forever. The author is dead, [cdb]all that stuff.
  21. I know you're just saying all this to make me [cdb]feel better.
  22. Apologize.
  23. Deny it.
  24. Well, yeah I can't deny that. Sorry, Annette. But it's [cdb]true that there's nothing you can really do now.
  25. Even if you write totally new lyrics and sing 'em for [cdb]the whole army, there's no guarantee they'll get as big [cdb]as the ones that're already out there.
  26. You have a point, but still...
  27. It's not just to make you feel better, though. I really [cdb]believe it.
  28. I'm sure all great artists across the centuries have dealt [cdb]with this exact problem at one point or another.
  29. I don't care about the troubles of people from the [cdb]distant past. It's happening to me, right now... and there's nothing I can do about it.
  30. Listen, Annette. Songs have a lot of power. They help [cdb]people in need, give them courage when they're down [cdb]on their luck.
  31. And if you ask me, I think yours could inspire our [cdb]troops out on the battlefield, too.
  32. I don't know...
  33. Hey, what even is a human-faced horse anyway? Is it some kinda monster?
  34. Ain't no monster I've ever heard of. Maybe it's a [cdb]horrible beast that comes crawlin' up outta the [cdb]bowels of the earth.
  35. Don't say stuff like that! You're gonna ruin a perfectly [cdb]happy song.
  36. Ugh...
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
72 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 681 682 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 9 0 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 681 682 110 17 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (43) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
682 70 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
681 4294967226 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 681 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
681 0 2403 0 20052 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
682 1 2405 0 20053 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
682 2 2407 0 20054 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
681 3 NULL 0 20055 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
681 4 NULL 0 20056 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 40 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
682 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
681 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 682 681 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (43) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 1 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 5 0 3 20057 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 0 3 20058 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 7 0 3 20059 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 8 NULL 3 20060 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 8 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2458 0 20061 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 NULL 0 20062 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 2460 0 20063 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 17 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 2401 3 20064 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 17 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 13 NULL 3 20065 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 14 2403 3 20066 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2401 0 20067 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 16 2410 2 20068 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2400 0 20069 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2409 1 20070 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 NULL 0 20071 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 17 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 20 0 2 20072 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 21 22 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2400 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 0 3 20073 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 NULL 0 20074 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 17 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 25 2405 3 20075 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2407 3 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 2401 0 20076 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 NULL 0 20077 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 17 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 28 2411 3 20078 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 2403 1 20079 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 NULL 1 20080 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 31 0 0 20081 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 1 45 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
681 32 0 0 20082 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
682 33 0 0 20083 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 60 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 1 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2411 3 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 4 60 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2411 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
681 34 0 0 20084 1 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 17 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 35 0 3 20085 1 0 0 0 0 0 0 0 0 0
0
InitEvent (72, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 17, 681, 682, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (6, 3, 9, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
4
EnterSceneEvent (0, 681, 682, 110, 17, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 43(17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 64(682, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 64(681, 4294967226, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 26(2, 681, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(600, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 31(1, 600, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 31(2, 600, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (681, 0, 2403, 0, 20052, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, what're the words to that song again? Something [cdb]about an eagle and a lion flying through the sky?
17
TalkEvent (682, 1, 2405, 0, 20053, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A flying lion? Pretty sure I know the song you're [cdb]talking about, but those definitely ain't the lyrics I've heard.
18
TalkEvent (682, 2, 2407, 0, 20054, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The one I know is about some horse with a human [cdb]face runnin' through the greenest grass you ever [cdb]did see.
19
TalkEvent (681, 3, NULL, 0, 20055, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hmm. Now that you mention it, that does sound [cdb]familiar.
20
TalkEvent (681, 4, NULL, 0, 20056, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What a weird thing to sing about. I wonder [cdb]who wrote it.
21
UnkEvent 26(17, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 31(3, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 31(3, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(500, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(500, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 43(682, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 43(681, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
LeaveSceneEvent (0, 682, 681, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
30
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 43(17, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (17, 5, 0, 3, 20057, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ugh.
36
TalkEvent (110, 6, 0, 3, 20058, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, this isn't working.
37
TalkEvent (17, 7, 0, 3, 20059, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You can say that again.
39
TalkEvent (17, 8, NULL, 3, 20060, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I finally finished rewriting the lyrics and everything, [cdb]but they aren't catching on. Not at all.
40
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 59(500, 8, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(500, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 31(1, 600, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (110, 9, 2458, 0, 20061, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I've even heard people theorizing that the horse with [cdb]the human face is some kinda grand metaphor.
46
TalkEvent (110, 10, NULL, 0, 20062, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You know, since he's a mix of human wisdom and a [cdb]horse's pure strength, the song is saying that the brave [cdb]warrior who possesses both will win in the end.
47
TalkEvent (110, 11, 2460, 0, 20063, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Or that the horse is some kinda messenger sent by the [cdb]goddess to punish sinners.
48
UnkEvent 26(17, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (17, 12, 2401, 3, 20064, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ugh, why did it come to this? I didn't have any of that [cdb]stuff in mind when I was writing it.
51
UnkEvent 26(15, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (17, 13, NULL, 3, 20065, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I just wanted to sing about a knight rushing through [cdb]an open field.
54
TalkEvent (17, 14, 2403, 3, 20066, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And then I snuck in a tiny bit of Duscur mythology [cdb]that Dedue told me about.
55
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 31(1, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (110, 15, 2401, 0, 20067, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Not sure how you got from that to a song about a [cdb]horse with a human face.
58
TalkEvent (17, 16, 2410, 2, 20068, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I already told you, that's not what it is! It's a [cdb]mythological warrior being from Duscur legend!
59
UnkEvent 54(17, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 59(500, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 59(500, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 31(1, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 31(1, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (110, 17, 2400, 0, 20069, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # All right, all right. Either way, everyone obviously [cdb]prefers the original version.
65
TalkEvent (110, 18, 2409, 1, 20070, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sooo...all's well that ends well, right?
66
TalkEvent (110, 19, NULL, 0, 20071, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They say once people hear a song, it's out of the [cdb]composer's hands forever. The author is dead, [cdb]all that stuff.
68
UnkEvent 59(500, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (17, 20, 0, 2, 20072, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I know you're just saying all this to make me [cdb]feel better.
71
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
DialogChoiceEvent (0, 21, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
74
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (110, 23, 0, 3, 20073, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well, yeah I can't deny that. Sorry, Annette. But it's [cdb]true that there's nothing you can really do now.
77
TalkEvent (110, 24, NULL, 0, 20074, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Even if you write totally new lyrics and sing 'em for [cdb]the whole army, there's no guarantee they'll get as big [cdb]as the ones that're already out there.
78
UnkEvent 26(15, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (17, 25, 2405, 3, 20075, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You have a point, but still...
81
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
IfEvent (0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
83
TalkEvent (110, 26, 2401, 0, 20076, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It's not just to make you feel better, though. I really [cdb]believe it.
84
TalkEvent (110, 27, NULL, 0, 20077, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm sure all great artists across the centuries have dealt [cdb]with this exact problem at one point or another.
85
UnkEvent 26(15, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (17, 28, 2411, 3, 20078, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I don't care about the troubles of people from the [cdb]distant past. It's happening to me, right now... and there's nothing I can do about it.
87
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 31(1, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (110, 29, 2403, 1, 20079, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Listen, Annette. Songs have a lot of power. They help [cdb]people in need, give them courage when they're down [cdb]on their luck.
91
TalkEvent (110, 30, NULL, 1, 20080, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And if you ask me, I think yours could inspire our [cdb]troops out on the battlefield, too.
92
UnkEvent 26(2, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 59(500, 0, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 31(1, 600, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (17, 31, 0, 0, 20081, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I don't know...
99
TalkEvent (681, 32, 0, 0, 20082, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, what even is a human-faced horse anyway? Is it some kinda monster?
100
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (682, 33, 0, 0, 20083, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ain't no monster I've ever heard of. Maybe it's a [cdb]horrible beast that comes crawlin' up outta the [cdb]bowels of the earth.
104
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
TalkEvent (681, 34, 0, 0, 20084, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Don't say stuff like that! You're gonna ruin a perfectly [cdb]happy song.
110
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 59(500, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (17, 35, 0, 3, 20085, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ugh...
UnkEvent (15) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
682 70 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
681 4294967226 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 681 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
681 0 2403 0 20052 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
Hey, what're the words to that song again? Something about an eagle and a lion flying through the sky?
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
682 1 2405 0 20053 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
A flying lion? Pretty sure I know the song you're talking about, but those definitely ain't the lyrics I've heard.
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
682 2 2407 0 20054 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
The one I know is about some horse with a human face runnin' through the greenest grass you ever did see.
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
681 3 NULL 0 20055 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
Hmm. Now that you mention it, that does sound familiar.
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
681 4 NULL 0 20056 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
What a weird thing to sing about. I wonder who wrote it.
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 40 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
682 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
681 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 5 0 3 20057 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Ugh.
LookEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 0 3 20058 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, this isn't working.
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 7 0 3 20059 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
You can say that again.
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 8 NULL 3 20060 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
I finally finished rewriting the lyrics and everything, but they aren't catching on. Not at all.
UnkEvent (26) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 8 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2458 0 20061 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I've even heard people theorizing that the horse with the human face is some kinda grand metaphor.
LookEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 NULL 0 20062 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You know, since he's a mix of human wisdom and a horse's pure strength, the song is saying that the brave warrior who possesses both will win in the end.
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 2460 0 20063 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Or that the horse is some kinda messenger sent by the goddess to punish sinners.
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 17 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 2401 3 20064 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Ugh, why did it come to this? I didn't have any of that stuff in mind when I was writing it.
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 17 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 13 NULL 3 20065 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
I just wanted to sing about a knight rushing through an open field.
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 14 2403 3 20066 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
And then I snuck in a tiny bit of Duscur mythology that Dedue told me about.
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2401 0 20067 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Not sure how you got from that to a song about a horse with a human face.
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 16 2410 2 20068 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
I already told you, that's not what it is! It's a mythological warrior being from Duscur legend!
UnkEvent (54) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2400 0 20069 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
All right, all right. Either way, everyone obviously prefers the original version.
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2409 1 20070 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Sooo...all's well that ends well, right?
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 NULL 0 20071 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
They say once people hear a song, it's out of the composer's hands forever. The author is dead, all that stuff.
PanCameraEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 17 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 20 0 2 20072 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
I know you're just saying all this to make me feel better.
UnkEvent (30) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 21 22 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 0 3 20073 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Well, yeah I can't deny that. Sorry, Annette. But it's true that there's nothing you can really do now.
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 NULL 0 20074 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Even if you write totally new lyrics and sing 'em for the whole army, there's no guarantee they'll get as big as the ones that're already out there.
UnkEvent (26) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 17 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 25 2405 3 20075 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
You have a point, but still...
EndIfEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 2401 0 20076 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
It's not just to make you feel better, though. I really believe it.
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 NULL 0 20077 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I'm sure all great artists across the centuries have dealt with this exact problem at one point or another.
UnkEvent (26) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 17 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 28 2411 3 20078 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
I don't care about the troubles of people from the distant past. It's happening to me, right now... and there's nothing I can do about it.
EndIfEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 2403 1 20079 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Listen, Annette. Songs have a lot of power. They help people in need, give them courage when they're down on their luck.
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 NULL 1 20080 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
And if you ask me, I think yours could inspire our troops out on the battlefield, too.
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 31 0 0 20081 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
I don't know...
LookEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 1 45 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
681 32 0 0 20082 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
Hey, what even is a human-faced horse anyway? Is it some kinda monster?
UnkEvent (164) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
682 33 0 0 20083 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
Ain't no monster I've ever heard of. Maybe it's a horrible beast that comes crawlin' up outta the bowels of the earth.
LookEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 60 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 1 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
681 34 0 0 20084 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
Don't say stuff like that! You're gonna ruin a perfectly happy song.
UnkEvent (167) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 17 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 35 0 3 20085 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Ugh...