1. Wow, that was amazing! You really know your way [cdb]around a sword!
  2. Oh hey, Caspar. You were looking pretty good [cdb]your...self. Wait. Haven't we had this conversation [cdb]before?
  3. I dunno. Must be 'cause you're always sweeping the [cdb]floor out there.
  4. Looks like I've still got my work cut out if I ever [cdb]wanna catch up to you!
  5. Cheer him up.
  6. Brag a lot.
  7. Show some humility for once.
  8. Hey, c'mon. I'd never be able to do what I do if I [cdb]didn't see how hard you were pushing.
  9. Yeah, yeah, again with the sore winner stuff. Talk down to me all you want, I'm still gonna [cdb]beat you!
  10. You're right, you do. How's this: I'll keep winning, [cdb]and you can keep eating my dust?
  11. Hey, this thing's just kicking off, and I'm not [cdb]going down without a fight!
  12. Wait, you, catch up to me? If anything I'm the one [cdb]who has some ground to make up.
  13. That's nice of you to say and all, but it's not gonna [cdb]stop me! I'm never slowing down!
  14. Anyway, let's get back to training! I'm gonna really [cdb]knock your socks off this time!
  15. Bring it on!
  16. Actually, hold on a sec.
  17. C'mon, what's the big idea?! You trying to throw me [cdb]off my game?
  18. That's not it. I was just thinking, we've been training [cdb]together a lot lately.
  19. But if we're doing all the same drills at all the same [cdb]intensity...
  20. Then aren't we just gonna get stronger at the same [cdb]rate? Nobody's closing any gaps, that's for sure.
  21. Ack! You do have a point...
  22. Yep, definitely have a point! But you know what? I don't care!
  23. You don't?
  24. Nope! I mean, I don't wanna run off and do some [cdb]cool secret training without you.
  25. Sounds boring if you ask me. Or sorta cheating? I wanna face you head-on!
  26. Same drills or not, I'm gonna blow past you no [cdb]problem! Well? You fired up now?
  27. Give him some sass.
  28. Calm him down.
  29. Fired up? Friend, I'm the flames. And trust me, [cdb]you're about to get burned.
  30. Heh, only one way to find out! And I'm putting my [cdb]bet down on ol' Caspar!
  31. Not especially. But this is a very Caspar idea, I'll give [cdb]you that.
  32. What do you mean, "not especially"?! Eh, you can't [cdb]win 'em all I guess.
  33. Whatever! This thing's going down whether you like [cdb]it or not, and I'm putting my bet down on ol' Caspar! I've got this!
  34. It's incredible just how focused you are, Caspar. I'm honestly kinda impressed.
  35. There aren't many people like you joining up with [cdb]mercenary groups, I'll tell you that much.
  36. Oh yeah? I'd have no idea, myself.
  37. But hey, let's both give this our best shot! The tougher we get, the quicker we can end this war [cdb]once and for all!
  38. And at the end of the day, that's the goal here. Let's never lose sight of that.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 8 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 2409 1 8606 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 110 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 2403 0 8607 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 2401 0 8608 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 8 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 3 2402 1 8609 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TripleDialogChoiceEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 5 6 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2402 1 8610 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 8 2410 3 8611 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2403 1 8612 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 10 2402 1 8613 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 2401 1 8614 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 12 2401 1 8615 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 13 2402 1 8616 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 2400 1 8617 1 0 0 0 0 0 0 0 0 0
DelayEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2405 0 8618 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 16 2411 3 8619 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 NULL 0 8620 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 NULL 0 8621 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 NULL 4 8622 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 8 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 20 2412 4 8623 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 21 2400 1 8624 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2403 0 8625 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 23 NULL 0 8626 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 24 2401 1 8627 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 8 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 25 2402 1 8628 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 26 27 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 2402 1 8629 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 29 2402 1 8630 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 NULL 0 8631 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 31 2410 3 8632 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 32 2402 1 8633 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 2400 1 8634 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 NULL 1 8635 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 35 2403 3 8636 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 36 2402 1 8637 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2000 200 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 37 2400 0 8638 1 0 0 0 0 0 0 0 0 0
0
InitEvent (81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (8, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 8, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 54(110, 8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
TalkEvent (8, 0, 2409, 1, 8606, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wow, that was amazing! You really know your way [cdb]around a sword!
7
UnkEvent 54(8, 110, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
TalkEvent (110, 1, 2403, 0, 8607, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh hey, Caspar. You were looking pretty good [cdb]your...self. Wait. Haven't we had this conversation [cdb]before?
9
UnkEvent 26(9, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
TalkEvent (8, 2, 2401, 0, 8608, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I dunno. Must be 'cause you're always sweeping the [cdb]floor out there.
13
TalkEvent (8, 3, 2402, 1, 8609, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Looks like I've still got my work cut out if I ever [cdb]wanna catch up to you!
14
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TripleDialogChoiceEvent (0, 4, 5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
17
TalkEvent (110, 7, 2402, 1, 8610, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, c'mon. I'd never be able to do what I do if I [cdb]didn't see how hard you were pushing.
18
TalkEvent (8, 8, 2410, 3, 8611, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, yeah, again with the sore winner stuff. Talk down to me all you want, I'm still gonna [cdb]beat you!
19
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
IfEvent (0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
21
TalkEvent (110, 9, 2403, 1, 8612, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You're right, you do. How's this: I'll keep winning, [cdb]and you can keep eating my dust?
22
TalkEvent (8, 10, 2402, 1, 8613, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, this thing's just kicking off, and I'm not [cdb]going down without a fight!
23
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
IfEvent (0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
25
TalkEvent (110, 11, 2401, 1, 8614, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Wait, you, catch up to me? If anything I'm the one [cdb]who has some ground to make up.
26
TalkEvent (8, 12, 2401, 1, 8615, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# That's nice of you to say and all, but it's not gonna [cdb]stop me! I'm never slowing down!
27
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 54(110, 8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (8, 13, 2402, 1, 8616, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Anyway, let's get back to training! I'm gonna really [cdb]knock your socks off this time!
31
TalkEvent (110, 14, 2400, 1, 8617, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Bring it on!
33
TalkEvent (110, 15, 2405, 0, 8618, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Actually, hold on a sec.
34
UnkEvent 54(110, 8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (8, 16, 2411, 3, 8619, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # C'mon, what's the big idea?! You trying to throw me [cdb]off my game?
36
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (110, 17, NULL, 0, 8620, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's not it. I was just thinking, we've been training [cdb]together a lot lately.
38
TalkEvent (110, 18, NULL, 0, 8621, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But if we're doing all the same drills at all the same [cdb]intensity...
39
TalkEvent (110, 19, NULL, 4, 8622, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then aren't we just gonna get stronger at the same [cdb]rate? Nobody's closing any gaps, that's for sure.
42
UnkEvent 27(2, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 27(1, 500, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (8, 20, 2412, 4, 8623, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ack! You do have a point...
45
TalkEvent (8, 21, 2400, 1, 8624, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yep, definitely have a point! But you know what? I don't care!
46
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (110, 22, 2403, 0, 8625, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You don't?
48
TalkEvent (8, 23, NULL, 0, 8626, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Nope! I mean, I don't wanna run off and do some [cdb]cool secret training without you.
49
UnkEvent 26(9, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (8, 24, 2401, 1, 8627, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sounds boring if you ask me. Or sorta cheating? I wanna face you head-on!
53
TalkEvent (8, 25, 2402, 1, 8628, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Same drills or not, I'm gonna blow past you no [cdb]problem! Well? You fired up now?
54
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
DialogChoiceEvent (1, 26, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
57
TalkEvent (110, 28, 2402, 1, 8629, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Fired up? Friend, I'm the flames. And trust me, [cdb]you're about to get burned.
58
TalkEvent (8, 29, 2402, 1, 8630, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Heh, only one way to find out! And I'm putting my [cdb]bet down on ol' Caspar!
59
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (110, 30, NULL, 0, 8631, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Not especially. But this is a very Caspar idea, I'll give [cdb]you that.
61
TalkEvent (8, 31, 2410, 3, 8632, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What do you mean, "not especially"?! Eh, you can't [cdb]win 'em all I guess.
62
TalkEvent (8, 32, 2402, 1, 8633, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Whatever! This thing's going down whether you like [cdb]it or not, and I'm putting my bet down on ol' Caspar! I've got this!
63
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (110, 33, 2400, 1, 8634, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's incredible just how focused you are, Caspar. I'm honestly kinda impressed.
65
TalkEvent (110, 34, NULL, 1, 8635, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There aren't many people like you joining up with [cdb]mercenary groups, I'll tell you that much.
66
TalkEvent (8, 35, 2403, 3, 8636, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh yeah? I'd have no idea, myself.
67
UnkEvent 26(6, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 59(100, 5, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (8, 36, 2402, 1, 8637, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But hey, let's both give this our best shot! The tougher we get, the quicker we can end this war [cdb]once and for all!
71
UnkEvent 54(8, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 31(3, 100, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 27(2, 2000, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (110, 37, 2400, 0, 8638, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And at the end of the day, that's the goal here. Let's never lose sight of that.
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 2409 1 8606 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
Wow, that was amazing! You really know your way around a sword!
UnkEvent (54) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link Shez volume_up
Oh hey, Caspar. You were looking pretty good your...self. Wait. Haven't we had this conversation before?
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link Caspar volume_up
I dunno. Must be 'cause you're always sweeping the floor out there.
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link Caspar volume_up
Looks like I've still got my work cut out if I ever wanna catch up to you!
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link Shez volume_up
Hey, c'mon. I'd never be able to do what I do if I didn't see how hard you were pushing.
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link Caspar volume_up
Yeah, yeah, again with the sore winner stuff. Talk down to me all you want, I'm still gonna beat you!
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You're right, you do. How's this: I'll keep winning, and you can keep eating my dust?
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link Caspar volume_up
Hey, this thing's just kicking off, and I'm not going down without a fight!
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link Shez volume_up
Wait, you, catch up to me? If anything I'm the one who has some ground to make up.
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link Caspar volume_up
That's nice of you to say and all, but it's not gonna stop me! I'm never slowing down!
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link Caspar volume_up
Anyway, let's get back to training! I'm gonna really knock your socks off this time!
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link Shez volume_up
Bring it on!
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link Shez volume_up
Actually, hold on a sec.
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link Caspar volume_up
C'mon, what's the big idea?! You trying to throw me off my game?
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link Shez volume_up
That's not it. I was just thinking, we've been training together a lot lately.
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link Shez volume_up
But if we're doing all the same drills at all the same intensity...
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link Shez volume_up
Then aren't we just gonna get stronger at the same rate? Nobody's closing any gaps, that's for sure.
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link Caspar volume_up
Ack! You do have a point...
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link Caspar volume_up
Yep, definitely have a point! But you know what? I don't care!
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link Shez volume_up
You don't?
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link Caspar volume_up
Nope! I mean, I don't wanna run off and do some cool secret training without you.
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link Caspar volume_up
Sounds boring if you ask me. Or sorta cheating? I wanna face you head-on!
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link Caspar volume_up
Same drills or not, I'm gonna blow past you no problem! Well? You fired up now?
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link Shez volume_up
Fired up? Friend, I'm the flames. And trust me, you're about to get burned.
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link Caspar volume_up
Heh, only one way to find out! And I'm putting my bet down on ol' Caspar!
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link Shez volume_up
Not especially. But this is a very Caspar idea, I'll give you that.
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link Caspar volume_up
What do you mean, "not especially"?! Eh, you can't win 'em all I guess.
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link Caspar volume_up
Whatever! This thing's going down whether you like it or not, and I'm putting my bet down on ol' Caspar! I've got this!
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link Shez volume_up
It's incredible just how focused you are, Caspar. I'm honestly kinda impressed.
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link Shez volume_up
There aren't many people like you joining up with mercenary groups, I'll tell you that much.
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link Caspar volume_up
Oh yeah? I'd have no idea, myself.
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link Caspar volume_up
But hey, let's both give this our best shot! The tougher we get, the quicker we can end this war once and for all!
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link Shez volume_up
And at the end of the day, that's the goal here. Let's never lose sight of that.